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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12260423

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wB0psIa

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[12-24] Vertex Relocation is on idgames.
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vx_reloc

[12-18] Pvt Stone updated to v15
https://skelegant.itch.io/pvt-stone/devlog/1147661/update-to-v15-mission-complete

[12-11] Deus Ex Remastered delayed indefinitely
https://twitter.com/AspyrMedia/status/1999170679116087572

[12-10] Jim Ward, the voice of QC Ranger, has passed away
https://x.com/StephMillerShow/status/1998881395167604759

[12-10] Pvt. Stone updated to v14
https://skelegant.itch.io/pvt-stone/devlog/1139050/update-to-v14-more-hud-tweaks

[12-09] LZDoom v4.14.3 update
https://github.com/drfrag666/lzdoom/releases/latest

[12-09] Cacowards 2025
https://www.doomworld.com/cacowards/2025

[12-08] Chocolate Doom discontinues macOS builds
https://github.com/chocolate-doom/chocolate-doom/issues/1698#issuecomment-3630035010

[12-06] The Lost Episodes Of Doom MIDI Pack released
https://www.doomworld.com/forum/topic/156327
download lost episodes: https://dsdarchive.com/files/wads/doom/1738/jptr_v40.zip

[12-06] Nugget Doom 4.5.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.5.0

[12-04] The Second Annual Eggowards
https://www.doomworld.com/forum/topic/156308-the-second-annual-eggowards/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
Ok I'm DEFINITELY playing some winter stuff today.
I got:
>Duke's Nuclear Winter
>that doom cinematic winter wad (beaten)
>that episode in Blood (beaten)
??? WHAT ELSE?
>>
What's a good doom mod for someone that hopes you guys have a happy and safe christmas?
>>
>>12267741
Santa's Outback Bender.
>>
>>12267741
I would actually love a good graphics mod that snowifies doom kinda like they did in winter's fury.
Cause doom is way too un-wintery for me to play right now
>>
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>v9 on page 5
Very nice. Kudos for not having AI slop at least, but now I can once again bring the infograph under scrutiny.
>>12267741
Why pic related, of course.
>>
what fucking ancient chinese magic existed for him to eat the eyeball of a sumo wrestler?
>>
>>12267736
>that doom cinematic winter wad (beaten)
ah yes, winter's fury. how could I forget.
>>
what are you waiting for? Christmas?
>>
>>12267747
>>v9 on page 5
>Very nice.
Please note I didn't start this. The anti-v9 guy did.
And normally I don't believe in racing to the bottom but we couldn't let him ruin Xmas by forcing an an old outdated version.
He may still show up so please ignore, report and don't engage.
>>
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>>
>>12267748
looks intriguing. game?
>>
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>>12267756
>without christmas shotgun
aint that some truth
>>
>>12267759
>>
>>12267224
>Weak
I spent over an hour trying to find the bloody last kills while listening to Call of Cthulhu without the proper bass. The MIDI is weak, not me.
>>
>>12267736
Here's what I got

Doom / Doom II (WADs / PK3s)

These are the most common place for holiday content.

XMas Doom (series) (classic)
Older community WAD(s) with Christmas textures, decorations, and themed maps. Usually Doom II-targeted; runs in most ports.

Christmas Carnage (classic single-map WAD)
A well-known early “holiday” Doom level concept. Short, novelty, very “90s Doom.”

“A Very Doom Christmas” / “Doom Christmas” mapsets (various)
There are multiple packs with very similar names (often episode/mapset style). If one title doesn’t match, search those phrases on Doomworld / idgames and you’ll find the right one.


Quake (map jams and themed packs)

Quake communities do holiday packs extremely well.

“Quake Xmas Jam” (annual community packs)
There are multiple years of these, typically a bundle of winter/holiday maps with a start map, readme, and sometimes custom assets.
Where: Quaddicted and the func_msgboard community releases.

“Advent / Christmas” Quake map packs (various years)
Similar idea: short festive maps released as a set.

Ports: Quakespasm / vkQuake are typical for broad compatibility.


Anybody played any of these?
>>
>>12267753
I just beat it last night. I made my kids leave the room for the Santa fight.
>>
>>12267756
>found stupid zdoom
>anon project fucked
>hard thing made feels great
>>
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>>12267754
>an an old outdated version.
Except the "new" version has questionable and even dishonest changes: It adds an abandoned TC that fails to label it as such despite the same author having completed other TCs, is autisticly opposed to organizing pic related multiplayer mod away from people who could be boosting the player count, all while still having several listed mods with abandoned or broken links making them unplayable. The current organizers can't hold a candle to the previous.
>>
>>12267775
>>hard thing made feels great
thats what she said
>>
>>12267774
>I made my kids leave the room for the Santa fight.
lol
>>
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Just reposting my alternate UZDoom icon, in case anyone wants it.
>>12267753
Merry Christmas. I beat this last night. I had beaten if before, probably in the 90s or early 2000s. I know it's not technically "good" but it is fun. Except the laser trip wires that appear when you're already on top of them. I don't know why they did that.
And the E1M1 recreation is fun.
>>
>>12267778
>It adds an abandoned TC that fails to label it as such despite the same author having completed other TCs
which one is that?
>all while still having several listed mods with abandoned or broken links making them unplayable.
which ones are those?
>is autisticly opposed to organizing pic related multiplayer mod away from people who could be boosting the player count
I personally am not against this idea, but at the very least we then need to add one more multiplayer map and one more 4chan's own mod so it's still symmetrical
>>
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>>12267774
>>12267790
whoops. double posted about Duke. Oh well, guess I'll have some egg nog.
>>
>>12267791
oh yeah and of course we'll need another TC then
>>
I remember playing duke on sega. Holy shit that was tough. Die once = ITS OVER.
>>
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>>12267730
DBP78: Ghost Riders of Christmas Past is out now!
https://doomer.boards.net/thread/4230/ghost-riders-christmas-past-dbp78
>>
>>12267809
lookin damn fahne
>>
>>12267809
No surprises OP rushed so hard it got skipped out on in the news.
>>
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>>12267791
>I personally am not against this idea, but at the very least we then need to add one more multiplayer map and one more 4chan's own mod so it's still symmetrical
No shit, honestly, but again I could be dealing with the "people" in charge of the current graph that had to have it nailed into their head that BD isn't a TC.
>which one is that?
>which ones are those?
If you have to ask, if you're not going to put in the effort for some things that can be found through a quick search, then you absolutely should not be working on it and I hope you aren't. Best to look towards the future with the Wadsup site: Better representation, actual links, better maintained.
>>12267818
Yeup, would've been great having it as a header to the news for the holiday.
>>
>>12267818
It got posted as a 501st post as I was already make a new thread. At that point just post it in the new one (like he did)
>>
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>>12267790
Works in-game too. Use it for the community project.
>>
>>12267824
I've never touched the pics personally but I can see myself fixing it just so some people stop bringing it up.
Though I feel like *some* "people" will always keep finding things wrong with it just for the sake of it

I never saw the "abandoned TC" point mentioned before, so if it's important to you, you may as well expand on it.
>>
>>12267824
>Yeup, would've been great having it as a header to the news for the holiday.
True
>>12267829
Almost two hours before the thread is too late for you to even check? It really was all about the petty infographic bullshit still huh?
>>
>>12267841
>two hours before the thread is too late for you to even check
huh, guess my browser didn't auto-update. My bad, cause I checked the news post and it only had one reply
>>
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>>12267730
[12-24] PUSS 50: Another 12 Days of Doommas
https://www.doomworld.com/forum/topic/156567
>>
>>12267847
When are they gonna come out with a wolfenstein x mas wad?
>>
>>12267847
This looks indistinguishable from every other Christmas wad of the past few years. Christmas Doom wad graphics are so standardized at this point. Every Christmas wad uses exactly the same texture and sprite set, it's practically an IWAD or at least a cc4-tex or otex. Moan moan moan, bah humbug, etc. yeah I get it don't judge me
>>
>>12267829
>I've never touched the pics personally but I can see myself fixing it just so some people stop bringing it up.
Using that logic, just leaving it alone with the previous version did well enough the past several threads. The problem with the current "v9 maintainers" is that they aren't good at what they're doing, and the OP supporting it is also seemingly and similarly poor about making threads properly >>12267846
>>12246278 was also sloppy but at least it was up to date.
>>
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>>12267730
[12-24] Map-Center's Xmas Scraps Jam 2025 for Quake has been released
https://www.moddb.com/mods/map-center-xmas-scraps-jam-2025/downloads/map-centers-xmas-scraps-jam-2025
>>
>>12267862
NTA but:

1. There's no "the OP" supporting it, it's different people just like people making threads with v8
2. You can find infinite micro problems with v9 maintainers, but the v8 maintainer hasn't done JACK SHIT IN A DECADE. Not even put the infographics in actual proper order so that every game's infographics go together
3. This past half a year or so I have seen nothing but the desire to make v9 as good as possible and make it satisfy as many people as possible. In this very thread the guy you're arguing against is showing willingness to improve it. But all you're doing in response is going back to "v9 is imperfect therefore v8 forever" like a stubborn teenager. Bad form.
>>
>>12267885
Looks gorgeous, anybody wants to try this in coop?
>>
>>12267891
I propose to not even talk to v8 shilling "people" (likely that same one guy).
To autistically insist on keeping the old link the maintainer of which couldn't be bothered to properly order the infographics, let alone add anything is categorically a non-starter.
Anybody who actually wants to provide constructive criticism aimed at making new version better - I'm always all ears.
>>
>>12267885
Quake going all-multiplayer is one of the biggest mistakes humanity made alongside rejecting nuclear energy
>>
>The current internet doesnt let me download a terrabyte in a minute, therefore let's go back to making doodles on the cave walls
goofy_you're_trying_to_trick_me_again.jpg
>>
If nobody else is gonna put Sub Mortem on iDGames, should I do it?
>>
>>12267934
yup
>>
>>12267920
That's the argument for even caring about the inforgraphic when we've got much better options now than just a stupid image.
>>
>>12267943
>we can't have both because... WE JUST CAN'T OK!!! You MUST destroy the traditional infographics so that ONLY MY WADSUP LINK REMAINS!
Nope.
>>
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>>12267941
Fine then.
>>
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Wait, how the fuck do I upload to iDGames, I've never done that before
>>
>>12267954
It was so important it had been forgotten about for fucking years till it became the personal quest of a fuckwit to add his favorite mod to it.
>>
>>12267905
These are 1024^3 box maps, so I doubt they bothered with co-op support at all. Hardly any room to move too, at least from what I've seen so far.
Also, after their last jam the mappers were having a meltdown over needing to do the bare minimum of including co-op and deathmatch spawns, so I really wouldn't expect multiplayer to work anymore.
>>
>>12267968
Um, NO, chud, you're just the anti-game schizo, you can't fool me!
>>
>>12267965
First do a doomworld release post

then read this https://www.gamers.org/cgi/IdgamesUpload.html
>>
>>12267972
I need a Doomworld account too?
>>
Aaaaand he's here. Ignore and report.
>>
>>12267968
Irrelevant. Everybody agrees it's well overdue for an update.
Anyway I'm gonna stop feeding you now.
>>
>>12267975
Well posting on doomworld is not required, but usually it goes in parallel with idgames uploading. Helps wad visibility
>>
>>12267971
>everybody tired of this year and a half of bullshit is the boogeyman
No.
>>
https://www.youtube.com/watch?v=_Ko5BqqzoCM
>>
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>>12267891
>There's no "the OP" supporting it
The person who specifically baked the thread? If he didn't want to include the link, I doubt he would've rushed making it while the previous thread was on page 5.
My ultimate recommendation, if you're going to bake using an "updated" link that adds more problems without fixing any of the current, is to unironically replace it with the Wadsup link as >>12267954 jokingly suggests.
I've been spoonfeeding such easy details over several months and receive either stubborn pushback or dead silence most of the time, it took a lot of effort to get BD out of there only now to be replaced with a blatantly unfinished TC. At this point I'm truly convinced the people who so desperately want to update it don't play enough mods, let alone do easy research, to justify being the current maintainers.
>>12267968
>It was so important it had been forgotten about for fucking years till it became the personal quest of a fuckwit to add his favorite mod to it.
Which has a solid entry on the Wadsup now, by the way: https://clovr.xyz/wadsup/doku.php?id=mega_man_8-bit_deathmatch
Though with a big emphasis on "now", it's gone through several revisions where it looked a lot different than the current end result.
And all of this has lead to it getting review bombed, so it seems the "anti-MM" schizo is getting what he wants in the end.
>>
>>12267885
Map-Center is pretty much the only thing that keeps both Q1 and Q2 mapping alive. Grim, but also wholesome.
>>
>>12267995
>IMAGE/WAD DATABASE
>https://vrdoom.booru.org/
>https://clovr.xyz/wadsup/
It's literally in the OP and has been for many months now. I literally don't get what you're even wanting.
>And all of this has lead to it getting review bombed, so it seems the "anti-MM" schizo is getting what he wants in the end.
Lmao, it's literally him spamming 0 stars from different proxies - just like he faked all those votes in a poll he himself created (and then still lost at). Which btw we need some measure against that
>>
>>12268013
>I literally don't get what you're even wanting.
Competent people working on the infograph, something I'm not getting.
>>
>>12267916
And then they went all single player with Q4 and it was an even worse mistake. Q1 and 2 had the perfect balance, both sp and mp were good.
>>
>>12267885
Well hey, how about that. Nice news for Quake on Christmas Eve.
>>12267916
I wanna say
>it'd be a cool what if to see if they ever published a proper Quake 1: 2 that refined the roster and such like Doom 2
but I guess we do already have AD and Copper and Alkaline and what have you
>>
>>12268021
Seems like it's just a personal power struggle thing so there's no investment in it being informative, only in getting one up over their sworn enemies, whoever the shit they are.
>>
>>12267965
Please don't volunteer for jobs you have no idea how to do
>>
>>12268072
This. If he does it wrong, who knows how many thousands will die.
>>
>>12268028
q4max was good
>>
>>12268021
Wanna make a better version - you're welcome. Otherwise stop being a whiner, it's annoying.
>>
>>12268097
Billions must die.
>>
>>12267916
multiplayer not going quake is the bigger mistake
>>
>>12268097
I've been victim of fools like this before. They waste your time. Eventually you realise you've basically been goaded into doing the job yourself by proxy and it'd've been so much faster if you'd done it yourself directly, plus also you'd get the credit for it whereas now he has. It's basically a cunt move that exploits flaws in autistic people's mental processes and I won't stand here and let the socially adept manipulate my fellow spergs into doing free work while they get to take credit for it.
>>
Damnit now I've got myself all angry. It's Christmas Eve you stupid faggot, let it go.
>>
>>12267916
>>12268028
At the time it made more sense with online play booming, something I recall the Unreal devs seeing:
>>Unreal Tournament made more money than Unreal even though we spent nothing on a campaign...
That's still kind of the case today. The current most played first person shooters are PvP focused.
>>12268064
>Seems like it's just a personal power struggle thing so there's no investment in it being informative, only in getting one up over their sworn enemies, whoever the shit they are.
Clearly and sadly. At the very least, I'm glad it only extends to some imgur link. It's not like someone seeing a lack of new projects, makes thirty 1024x1024 maps with nothing but two imps and super shotgun pickups, going
>at least I'm contributing!
And then demands that his mapset be branded as the newest /vr/ project.
>>12268106
>make a better version
No need: Someone already beat me to it, >>12268013 and several of the past OPs have already linked it.
>>
>>12268134
>No need: Someone already beat me to it, >>12268013 (You) and several of the past OPs have already linked it.
Then we once again go back to the question: why are you seething? You have your perfected wudsap in the OP, somebody has already proposed to improve v9 even further in the exact way you want. Why all the bile spewing?
>>
>>12268124
There's credit in uploading to iDGames?
>>
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I don't use 4chan on Christmas Day, so a Merry Christmas to all ITT.
I'll be continuing the Master Levels. Black Tower is pretty cool.
>>
>>12267954
>You MUST destroy the traditional infographics so that ONLY MY WADSUP LINK REMAINS!
For the record, I, who hosts WadsUp, never said this.
I have had no part in this sywpsd versioning discussion, except to make a page with the wads in tile format because I thought it would be neat and have some convenience (which I still haven't gotten around to updating with all the wads from the info graphic).
Feel free to use it or not, and have a Merry Christmas.
>>
peter lawrence
>>
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i never knew there was half-life ambience in this game
>>
>>12268169
Based. So it was probably the same troll false-flagging as you. I suspected so.
>>
Ok I hate to be this guy but I literally wasted 2 fucking hours on this.
wtf do I get duke 3d files to work with eduke32?
>>
Who is this guy?
>>
>>12268209
looks like anny fanny
>>
>>12268209
George Costanza?
>>
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>>12268212
I don't quite see the similarity...
>>12268215
It does look like him but this seems like a jab at plebbit and I get the connection.
>>
>>12268205
Which edition of duke do you have, Atomic?
Then it's just DUKE3D.GRP and DUKE.RTS files you need to copy to the directory you're launching it from.
>>
>>12267965
Jesus Christ, I'll do it instead.
>>
>>12268209
What wad is he in?
>>
>>12268203
I don't think they were pretending to be me, just wanted to clarify for whoever thought it was. Feel free to add some of the missing wad entries though.
>>
>>12268203
Probably best to stay out of that particular cesspit of obsessive misery, reminds me that I've still got to add a bunch of wads, somehow Elf Gets Pissed isn't on there and I plan to rectify that.
>>
>>12268236
Ad Mortem, map 34.
Maybe he's used somewhere else further into the wad, I don't know yet.
>>
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>>12268148
>Then we once again go back to the question: why are you seething?
That takes us back to this post >>12267995
Four months since it's first inception, the "v9" Doom image has received a whopping three new entries. For awhile, one of those was Brutal Doom being considered a TC, and even though its replacement is a TC it's still poor. BD shouldn't even have been under TC's in the first place (let alone even added to the image) and it was in service of insisting - until now, for some reason - that MM8DM qualifies less as a multiplayer mod and more as a total conversion entry. Even with my concerns with the text entry, Batman Doom is the most appropriate addition. This was all done at what I can describe as "an angry snail's pace".
>>12267839 is unfortunately right in that I feel things will keep going wrong with it because I don't trust the "new" maintainers to be all that good at it.
>>12268241
If my constant "shilling" of it gave others the impression that I'm you, that is definitely on me, though it was never the intention and is an unsafe assumption anyways.
>>
>>12268269
>If my constant "shilling" of it gave others the impression that I'm you, that is definitely on me, though it was never the intention and is an unsafe assumption anyways.
No worries. Someones gotta do the shilling. Self promotion has never been my strog suit.
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>>12268230
ok
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>>12268282
>Self promotion has never been my strog suit.
>strog suit.
Confirmed for humble Makron, praise be.
>>
>>12268269
>If my constant "shilling" of it gave others the impression that I'm you, that is definitely on me, though it was never the intention and is an unsafe assumption anyways.
It's a low bar if going "we have better options than obsessing over the infographic" makes them think you're trying to pretend to be Revae.

That said the entire mess has been petty personal ego shit, so they likely can't even comprehend not having a personal gain to it, let alone wanting to do something productive with what we have.
>>
>>12268263
So it's called Hanging Man, that doesn't say much
The sound effects don't give me a clue
Maybe it's Ungle (sic? Uncle?) Reggie?
The author is "African Equus-Sapien"
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>>12267885
why do they always insist in putting in some annoying custom hud
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>>12268357
AD already had that, they just didn't change it.
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>>12268374
You can change it in AD. What was the command? The readme is useless
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File: rekkdbyrev.webm (3.59 MB, 640x340)
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3.59 MB WEBM
>>12268335
>That said the entire mess has been petty personal ego shit, so they likely can't even comprehend not having a personal gain to it,
>let alone wanting to do something productive with what we have.
Yeah, like getting rekk'd BY Revae!
merry christmas all, love you guys
>>
>>12268345
Maybe but who's uncle reggie? Just some random character the author made up?
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>>12268408
I haven't got a clue. We'll just have to hope he's still around to reply.
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>>12268228
atomic 1.4 but it doesnt have grp nor rts files. And yet when I launch it with eduke32 it works. But eduke32 is not seeing nuclear winter
>>
So, what's everybody been playing lately?

I played through the Pisstake demo, it's kind of like Postal 2, except in Wales.
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>>12268384
Lemme axe you a quession. You havin a Merry Christmas?
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>>12268436
I was just playing through a few mod reuploads to the KexDoom workshop, both out of morbid curiousity and to just kill time before I have to start entertaining family. Mostly just stuff from this board and Chex Quest.
Just played through the first few maps of Vertex Relocation, I personally wouldn't have been able to stand using the original thing placements so pretty much all the levels was impressive to me.
>>
>>12268269
>>>12267839 (You) is unfortunately right in that I feel things will keep going wrong with it because I don't trust the "new" maintainers to be all that good at it.
You framed my post to mean the exact opposite to what I meant. Actually it's the second time you've done it in this thread, but this time I'll bring it up.

Sure, there are minor things to be improved but the point is regardless of how good it ever becomes there will always be at least one annoying fuck finding issues with it under a microscope (You).
And you keep insinuating that it's some single organized team of maintainers. Separate people made separate gradual improvements of v9. And somebody who's never made any versions it actually "maintaining" the link itself.

Once again your "trust" is very suspicious. The v8 maintainer - once again - hasn't even put infographics in proper order in all these years. Current guy maintaining updated link constantly puts the new version of v9 in, regardless of who made it.
So you're not making any sense here.

>If my constant "shilling" of it gave others the impression that I'm you, that is definitely on me, though it was never the intention and is an unsafe assumption anyways.
Ah I gotcha. I recognize that faux pedantic style. So now you're trying to pretend to be a wadsup supporter just so you can continue shitting on v9 while drawing less suspicion. My bad, should've seen it sooner. And here is one of your posts >>12268172

You know the deal folks: ignore and report.
>>
>>12268335
>>12268384
What's Revae got to do with this..?
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>>12268436
Found a gold mine of cool, albeit fairly short maps made by some dude on Doomworld who goes by Scorpio. You know how Memfis made what feels like a bunch of map 01s for megawads that never happened? This guy does that but better.
Some standouts:
>Shadow Zone
>Aurora
>Outer Base
>Disintegration
>Crimson Sky
>>
>>12268436
Going through Strange Aeons with several mods to keep things interesting while I add support to my footstep mod, and then do it again with High Noon Drifter. Adding OTEX textures support to HND took forever.
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>>12268458
You might be talking to the same mentally ill person who used to shitpost about Rekkr a lot a few years back.
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>>12268458
He runs Clovr but that's it.
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>>12268503
>>12268517
Oh. I regret making that reply, then. Apologies.



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