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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12397396

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : March 1st 2026 (extended)
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[02-22] Phobos Delta-1 released
https://r3voke.itch.io/phobos-delta1

[02-17] New version of Duke Advance for PC
https://forums.duke4.net/topic/12954-playtest-98-duke-nukem-advance-for-pc/

[02-16] Redundancy 2, 32-map megawad by Forli
https://www.doomworld.com/forum/topic/157282

[02-12] Duke visits the Dover Cliffs
https://forums.duke4.net/topic/12953-release-cliffs-of-dover/

[02-12] OldUnreal patch for UT2004, and UT2004 gets its own free installer
https://github.com/OldUnreal/UT2004Patches/releases/tag/3374-preview-9
https://github.com/OldUnreal/FullGameInstallers/releases

[02-11] CHASM Remaster got its first community map jam
https://www.moddb.com/games/chasm-the-rift/addons/scamp2025

[02-10] Training Drill mod released, feedback requested
https://files.catbox.moe/373pai.pk3

[02-08] Dissension 2 released
https://www.moddb.com/games/doom-ii/addons/dissension-ii-the-hell-that-followed

[02-07] Trench Foot: Butcher's Summit released
https://www.moddb.com/mods/trench-foot-wip/news/new-foot-note

[02-06] Mystique: Ages in Time - a remaster of ancient Duke TC released.
https://forums.duke4.net/topic/12950-release-mystique-ages-in-time-remastered-edition/page__pid__386443#entry386443

[02-04] Duke It Out in /vr/ first map release
https://files.catbox.moe/f8w1b0.rar

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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doing a pseudo CGA paletted .wad seems like it'd be kinda cool, if only for a brief bit
>>
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>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-SPEED demo of Doom 2 In Spain Only, Map 06: "La trituradora" by Richard Frei (Tarnsman) (as South American McGee) -cl2
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/d2iso?level=Map+06

Example demo in 3:07:
https://files.catbox.moe/0i8e0s.lmp

Previous challenge Winner, Vertex Relocation UV-max in 2:39! >>12408005
(There were some other fast demos, but since the category was uv-max, this is the WinRar)

Some anon specifically requested uv-speed challenges. The observant will notice that the example demo is actually faster than anything on the dsdarchive right now, though it's still not that optimized. IMO, the uv-speed record for this wad is easy pickings if you're willing to submit your demo to the doomworld thread. This is especially true if you're willing to do a glide on the red locked door before the switch. Have fun.
>>
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>South American McGee
lol'd
Anyway, I'm WAY too slow to meaningfully challenge anything on speed, but I might try a max run anyway, probably placing last.
>>
>>12413149
That looks kinda cool
>>
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>All right, we need to give this ghost a spooky and unique sound. Any ideas?
>How about we make them say "yeah" constantly?
>Good enough
>>
>>12413280
yeah
>>
No matter how much I try I can't get into Duke Nukem. Something about the combat just feels... off.
>>
>>12413303
this is most build engine games for me
>>
>>12413305
Yeah, I think it's build.
I'd say I've been ruined by idtech, but I fucking love Unreal and Half-Life so it can't be that.
>>
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>>12413141
>no AI OP
>v8
>didn't fall for the Treasure Tech news shitpost
Been on a roll lately.
>>12413303
Probably can't help you, but with or without aim assist?
>>
>>12413310
I did like Ion Fury though.
>>
>feel like playing doom
>load up wad that i was recommended
>look inside
>slaughtershit
I am so fucking tired boss
Give me something that has an actual sense of progress and isn't just ten gorillion slaughter arenas
This is my most common grip with DBPs, they tend to devolve into slaughter because that's easy and fast to map
>>
Oh fuck, had a good idea for the start of my level.
>>
>>12413356
>slaughter is easy and fast to map
Not really.
>>
>>12413372
>Big room with a few obstacles
>Now slap in 500 Revenants
So hard.
>>
>>12413379
You should record a demo of yourself UVmaxing Go 2 It.
>>
>>12413383
I didn't say playing them was easy, just making them.
>>
>>12413391
Not my argument, Go 2 It isn't even particularly hard, it gives you a fair amount of breathing room.
>>
I haven't played OG Doom much since Eternal comes out. What's the preferred source port nowadays?
>>
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>open map I made 5 years ago
>good mix of open and tight environments
>encounters aren't amazing, but still fun
>secrets pretty varied too
>test a map I've been working on recently but took a break from
>nothing but blocky rooms, basically a DnD dungeon layout
>either one dude in a room or borderline slaughtershit, unfun either way
>every secret is behind a fake wall
>my past 3 or 4 maps are the same way
Is it over for me bros?
Do I have mapping alzheimer's?
>>
>>12413424
>Mods
GZDoom still
>Just playing the maps
Nugget
>>
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I am sitting here, getting stiff!
>>
>>12413424
People seem pretty favorable to Nugget Doom for a slightly enhanced experience, with GZDoom being the one you want to play mods on, UZDoom being the one you play mods on and #own AI bros. Can't say much of MP stuff.
>>
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>>12413179
6:08 https://files.catbox.moe/36bmno.lmp
>>
>>12413426
>>12413434
Wait, GZDoom is still around? I thought everyone moved to UZDoom
>>
>>12413440
I'm still on GZ, and will remain until there is a significant reason to switch. That can be mods made only for it or the devs somehow improving performance.

Until then, the only reason to use UZ in my opinion is to feel good for "rebelling" against the chickenman.
>>
>>12413440
UzDoom is supposed to succeed it, but there's no meaningful difference yet.
>>
>>12413179
>Some anon specifically requested uv-speed challenges. The observant will notice that the example demo is actually faster than anything on the dsdarchive right now, though it's still not that optimized. IMO, the uv-speed record for this wad is easy pickings if you're willing to submit your demo to the doomworld thread. This is especially true if you're willing to do a glide on the red locked door before the switch. Have fun.
I'm not sure but I think he meant doing them here as thread challenges?
>>
>>12413440
There's no fucking difference at the moment, so right now it's basically a decision on whether you find [NO] Chicken or a bunch of angry troons more annoying.
>>
>>12413456
Truly a rock and a hard place.
>>
>>12413425
Sounds like you just need to re-examine your current efforts, maybe you can retool your current level to be better.
>>
>>12413456
At least the troons know Doom should be pixelated. That ain't much when you can turn off texture filtering yourself, but still.
>>
>>12413440
so true xister
so true
>>
>>12413303
Most probably it's because the aim assist.
>>
>>12413456
autistic german > troonsissa
>>
>>12413456
Makes me glad I mostly play without gameplay mods. Sucks hard tho for stuff like Ashes.

>>12413383
I think he just doesn't enjoy slaugther. Being able to handle it and enjoying it aren't the same. I finished Sunlust and other stuff like New Gothic Movement, still prefer non slaughter most of the time. I need to be in the mood for a slaughter map and then I can enjoy the strategies that only slaughter demand of you.
Most of the time I enjoy stuff like Sigil more. Currently working my way through Scythe 2.
>>
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>>12413439
>>12413179
3:50 https://files.catbox.moe/19io5e.lmp
>>
>>12413557
I generally prefer maps not to be slaughter, I just hate the stupid reductionist take that there's zero thought to its design and that it's trivial to make.

Let's compare two classics, Alien Vendetta and Hell Revealed. Alien Vendetta does slaughter pretty good, while Hell Revealed does it fucking annoying and bad, and that's because one is well made and well thought out, and the other isn't.
>>
>>12413424
I <3 NUGGET
>>
>>12413569
I'm not one to disagree with that take. A good slaughter map takes ages to balance. Every fight is like a big puzzle to solve and I can enjoy that very much.
Hell Revealed but we a peak example of slaughter done wrong. Tedious as fuck, no matter how much the pumpkin head defends it.
In a good slaughter map I look forward to what the mapper had thought of for the next fight instead of dreading the next 15 minutes of slog. Impressivly, Ocupluk does that really good. Every room has a solution, although the execution takes to long for me most of the time (as does the whole map).
>>
>>12413575
>>12413424
PrBoom+
Nah, joking. Nugget is the modern way to go.
>>
>>12413580
Hell Revealed would be*

Fucking hell, getting talked at in the train while posting seems to fry my brain for a few seconds.
>>
>>12413580
the pumpkin head?
>>
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>>12413614
>>
>>12413537
The trannies are also autists. That's why they're both trannies and programmers. You're just choosing which brand of autism you want.
>>
>>12413628
so it's either annoying sperg or annoying sperg but also politically deranged
choices choices
>>
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>>12413179
>>12413247
I got an idea, I'd like to hear your thoughts. How about this: we pick a map ("Can you beat X?"), and then anons can compete in whatever category they like. I like this idea a lot because it allows casual players to post their any% completions while still retaining competition, so it solves some problems, but then comes with it's own problems:
1) Do we link the no-monsters categories? I think we should still link them, even though all it takes is 1 player with better movement to win every single time
2) The original challenge was a UV-Fast challenge and doesn't really make sense without the -fast parameter, so we should still be flexible and have single-category-challenges.

D2ISO Map06 NoMo 1:25 https://files.catbox.moe/oad3ma.lmp
>>
>>12413179
No monsters 100% secrets in 1:49, in case anyone wants to learn the level exit and secrets quickly
https://files.catbox.moe/3nc5s8.lmp
>>
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I think i got the gist of ripping sprites now.

Doing this more out of the novelty than anything else, i'm still weirded out by how the DECORATE code works together with the animation frames, fuck me if i know how to calculate the proper framerate for these sprites using only in-game ticks.

Lookin' janky as fuck ova here.
>>
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>>12413179
uv-speed 3:03 https://files.catbox.moe/cidexg.lmp
>>
>>12413905
gg
you even made a detour for berserk and blue armour
nice slip past the hell knight
>>
>>12413915
The idea was, the berserk clears blocking enemies faster (like the spectres on the hurtfloor) and the blue armor will get you to the end more often, and might as well get them both since they are next to eachother, but I'm not sure if this is the best strat or not
>>
>>12413893
Take a look at Riddle of Revenge, it was animated entirely at 30 FPS.
>>
>>12413915
The hellknight ends a lot of runs. It's the only pure-RNG part of the run, I think. For example, the yellow keycard fight is random but you can clear monsters (like the spectre) beforehand so they don't flood into the room while you try to escape
>>
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>>12413893
>>
>>12413936
Oh, I was also going to punch out the hellknight by the redkey switch, but it turns out that warps in the barons while you are trying to punch the hellknight so I use the chaingun instead
>>
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>>12413179
Regarding the Doom Speed Demos Archive, I am b& from doomworld so I can't post my demos, which is why I record with mods loaded. I can record without them if anyone cares enough to submit someone else's anonymous demos. If a demopack community project ever materializes I'd post demos for that. I wanted to host one for REKKR but I'd have to rely on someone else to post the finished product to doomworld.
>>
>1 hour into a single quake map
>gonna check the stats tab real quick
holy shit
>>
>>12414034
What did you get banned for?
>>
>>12414038
Wow more secrets than Castle Of Evil
>>
>>12414046
I posted a thread with the subject "40oz is the most prolific mapper in the history of DOOM" and the thread read: "Say something nice about him." It's a harmless shitpost and I was permanently banned for it
>>
>>12413942
Oh that MCR-ish wad that was posted a few threads ago, yeah it was pretty nice looking.

But my current issue is *not* really about that, i'm just ripping sprites from Saints of Virtue and since i got no access to the source code, i can't really replicate these weapons/enemies in Doom, i can only fuck around with the DECORATE code to get something similar.

>>12413960
Why that TerryWAD face in particular anon?

Does *this* remind you of a TerryWAD?

Because i would, never ever, be half the man that Terry was.

Also mapping REALLY be like this:
https://youtu.be/a9IgdZtajAA
>>
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Still going strong with the map, but currently it's morphing more into abstract concrete spaces than anything actually liminal.
>>
>>12414059
Your mistake. You don't discuss in Doomworld, period. Discussion leads to opinions, opinions lead to arguments, and arguments lead to bans. Doomworld is only releasing and advertising your projects, bug reporting, editing help and other officialish stuff. Anything else is too risky, because DW today is pretty much regarded as linkedin of indie fps developers instead of casual forum. If you get too quirky, you get banned. I'm not saying that it's a good or a bad thing, I'm just saying how it is. DB and /vr/ are the place for fun casual discussion. I do say, that DW folks pretty much killed their own forum and influence on Doom community by being too strict with the rules. But maybe that itself is a good thing. When they make their rules too strict, nobody follows them anymore by simply discussing elsewhere. If only we had alt cacowards, it would be complete deathblow to DW.
>>
>>12414145
Speaking of terrywads, anyone here have hellport.wad? I've been looking it for years.
>>
>>12414059
lmfao, and they perma'd you for that shitpost?
They DO hate 40iq, so I'd expect a ban, but a perma is still a lot for that.
>>
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>>12414154
You are correct. I should've been like zero-master or skillsaw who just post their runs or maps. I was a neophyte unaware of their forum drama politics.
>>
>>12414059
>>12414162
This is not entirely surprising. Something happened a long time ago (late 2000s, early 2010s) that made some of the Doomworld staff, dew and esselfortium in particular, hate 40oz to an absurd degree. The level of "I perceive you as an existential threat, I will instinctively attempt to kill you on sight, even the mention of your name triggers my body's fight response without my brain having any say in the matter".
Nobody seems to know exactly how it started. At least, I'm sure 40oz doesn't. But it has led him to ruin the forum he runs in an utterly vain attempt to cozy up to people who will always, for the rest of their lives, detest his very existence.

>>12414154
This is a facile explanation. There's no factual detail in it, it's just an "it stands to reason" type of argument that feeds into people's existing prejudices.
>>
>>12414172
haha glub glub ogre fishe
>>
>>12414038
>QBJ
>Mazu
You did this to yourself.
>>
>play The Thing You Can't Defeat
>everything was very easy to defeat, didn't even get lost like a retard like I did in myhouse.wad
What did they mean by this?
>>
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those sons of bitches put a password on byoc ctf
>>
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People are saying that this is a C8A1, meaning that Duke is canadian.
>>
Someone mentioned Chocolate Quake last thread and I tried it out, and I noticed mouselook is enabled by an autoexec file. Did Quake 1 ship without mouselook? I played it in like '99 and I don't remember needing to use console commands to enable mouselook. I noticed the game does slope-tilting on stairs when mlook is disabled, which is cool
>>
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CHOCOLATE QUAAAAAAAAKE
>>
>>12414326
argh don't make me feel so old
>>
>>12414279
Lies. Post a video of you defeating e1m8. Protip: You can't defeat that map.
>>
>>12414326
hehe
>>
>>12414332
The video was uploaded April 2007 too, so it's retro according to the board's rules
>>
>>12414339
It makes you unable to spawn so as far as I'm concerned it is UNPLAYABLE and not UNDEFEATABLE
>>
>>12414382
It is still undefeatable even though it is unplayable. Thus you didn't defeat the thing.
>>
>>12414382
but can you defeat it?
>>
>>12413614
Decino
>>
>>12414318
duke EXPOSED
>>
>>12414319
>Did Quake 1 ship without mouselook?
IIRC WinQuake has it as a hold toggle, and you have to put +mlook in the console once to get it to save on.
>>
>>12414502
I think it's possible I played the original without mouselook and simply don't remember because I remember Quake 3 more vividly. It's weird I don't remember such a big detail. I certainly remember Duke 3D had mouselook off and I had to use the PgUp/PgDn keys for the shootable switches
>>
>discover a randomizer mod for Quake 1
>it's supposed to send you through a random sequence of vanilla and Armagon maps with weapons and enemies all mixed up
>just ends up a jankfest with half the enemies getting stuck or not working at all
A bit of a shame, but still kinda neat. I guess you'd probably have to take advantage of features exclusive to FTE or DarkPlaces for something like this more polished.
https://www.moddb.com/mods/quake-i-randomizer
>>
I think the lore of doom might as actually be more interesting than the playing of doom, what is the good lore?
>>
>>12414754
Demons attacked. Doomguy kills em.
>>
>>12414484
>>12414318
This is an alternative timeline anyway, Canada is a US state.
>>
>>12414145
>Because i would, never ever, be half the man that Terry was.
One can only dream to approach perfection anon.

>>12414443
Yeah, he might have changed his oppinion on Hell Revealed over the years, idk. But he used to regard them as some of his favorite wads. If my memory doesn't betray me, he said that Hell Revealed 2 was even his favorite wad while he also wouldn't touch Ancient Aliens because people asked to much for it and it was too popular I guess?
>>
>>12413737
The wad looks nice. What is it?
>>
>>12414913
Looks like REKKR or maybe the expansion for it.
>>
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Call me filtered, but more enemies should die from a single point blank SSG shot in Quake
>>
>>12414924
Treat Quake's SSG like Doom's shotgun. You should be reaching for your grenade launcher and rocket launcher in most Quake fights.
>>
>>12414924
Someone should ask Romero whose idea it was to make the shotguns in Quake blow ass.
>>
does nugget doom have any kind of launcher? kinda crazy that i still have to drag and drop wads in 2026
>>
>>12414937
Even GZDoom doesn't have a launcher
I personally use ZDL which works perfectly for me, but it might be boomerware to some
>>
>>12414941
i don't get why wad selection has to be a hassle even today, mod managers have been mainstream for at least 15 years now
>>
>>12414943
Doom has plenty of managers. It's just that newer players learn how to play Doom from Youtube videos telling them to drag and drop WADs onto gzdoom.exe
>>
>>12414947
a built-in one that works out of the box when you download a source port would be nice, especially for laypeople, maybeb it's hard to pull off idrk coding
>>
>>12414941
>ZDL
Still the way to go. Don't see why one would consider it Boomerware.
>>
having to use command lines for pistol start is also very unintuive, some source ports have it as a selectable modifier, which should be the norm imo
>>
>>12414959
Yeah
Unless I'm blind, Nugget only has a pistol restart option but that's basically the same as killing yourself
>>
>>12414947
I'm old guy and I learned to drag and drop wads into boom.exe back in 90s. Never grew out of dragging and dropping.
>>
>>12414978
I mean, it works, but it starts being a pain when you have multiple different sourceports in different folders
>>
>>12413143
Any news on any potential /vr/ project?
>>
>>12414989
Yeah, next project we'll all shove our dicks in blenders and we have to make and submit a map before we bleed out.
>>
>>12415005
Can I use a stick blender and just jam it down the front of my pants instead? I don't want to straddle my kitchen counter.
>>
>>12414989
Is creating a demopack for a megawad a fun idea for a community project?
Or maybe another HotPotato wad but for REKKR?
>>
>>12415045
I was expecting either the Eternity Engine project or 666 mins of /vr/ with BTSX texture pack.
>>
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>>12415005
>we'll all shove our dicks in blenders
>>
>>12414989
fore/vr/ alone 2 when
>>
Okay so now there's 5 different projects wanted by 5 different anons.
- Eternity/cc4-tex
- limit-removing/BTSX
- make a demo pack for some megawad
- HotPotato for REKKR
- fore/vr/ alone 2
I hope I'm not the only one who can see this is retarded.
>>
I mean there's too many ideas which means everyone wants to do something different
Attention is spread too thinly so nothing gets finished
Basically, idea guys must be shot on sight. Otherwise you never get anything done
>>
>>12415125
Easy; make a limit-removing Eternity map with cc4-tex and BTSX, using REKKR assets, have every anon who contributes to it add a different waifu, then record a demopack to go with it.
Boom. Efficiency, baby.
wait now there are 6 projects oh no
>>
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It's Friday bros, what're you

>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATING
>DRINKING
>FAPPAN
>FEELAN
>>
>>12415194
Coincidence, I was already writing this post.

>PLAYAN
I've been playing the DBPs at random for a while alongside some other mapsets so here's ones that have stuck with me as being BOTH:
a) visually appealing
b) have enjoyable gameplay

>UAC Ultra
>Urban Crusade
>Extermination Day
>Disjunct
>Abscission
>Nostalgia
>TNT Overcharged
>TNT2 Devilution
>Doom 2 Rebuilt
>Sunless
>Urbanside
>Tetanus
>Necromantic Thirst
>Liminal Doom 2 (gameplay weaker here but the enviro design is pleasant)
>Lost Civilization
>DBP 77 Economy of the Dead (except for the last map, I really don't like "here's waves of giga fuckton enemies" type gameplay)
>DBP 71 Grief Arbiter
>DBP 68 Outposts of the Wasteland (would like a sterilized version of this so I could play it with proj. malice)
>DBP 58 Immortal Warfare
>DBP 69 Caustic Industry (haven't finished, gets a bit too intense for my tastes, but undeniably very good)
>DBP 50 Emerald City
>DBP 29 Morbid Autumn
>DBP 56 Augustland Barrens (same as Caustic Industry)
>DBP 37 Auger Zenith (big shock I know)
I admittedly haven't played much of the numbers below 50, need to fix that.
I've been playing mostly using Project Malice monsters and various LossForWords, DrCosmobyte, and adjacent weapon mods, as well as Bullet Time X.

I especially want to note UAC Ultra. Something about this mapset has its claws in me and won't let go. I need to make more gameplay edits. I also really want to play with the gameplay version of SIREN but the sprites are fucked when loaded with Proj Malice and Siren's own mobset is unfinished.

>WATCHAN
https://www.youtube.com/watch?v=axpBk1akwHk
Also Kamen Rider Zeztz

>LISTENAN
https://www.youtube.com/watch?v=367I5c-8PE4

>READAN
My own manuscript, mostly. Go read Puppetmaster: Army of One.

>EATING
White yogurt w/ brown sugar, speck of salt, cut-up banana, oat flakes, some broken up biscoff caramel biscuits.

>DRINKING
Coffee with milk

>FAPPAN
in de schipol straat up gejorking et
>>
>>12415194
Sonic 1 8-bit
Howard TV
Cocteau Twins
/x/ threads
Chips
Water
Can't remember
Good
>>
>>12415194
go back to /v
>>
>>12415208
>Coincidence, I was already writing this post.
Like hell you were
>>
>>12415243
How would I write that post that quickly, retard
I spent like 15 minutes going through my map folder to see which filenames made me remember something for the maplist
>>
>>12415259
I'm supposed to believe that suddenly, two completely different anons simultaneously decide to immigrate the same /v/ meme into a general where it's never been posted before? No dickhead, you know full well you samefagged both of the posts.
>>
>>12414319
>>12414326
top kek
>>
>>12415275
Stop being a retarded schizo, you schizo retard
I was writing the post about which mapsets specifically I had played and enjoyed, and then, seeing >>12415194, I stapled on the playan watchan etc shit just for fun
everything isn't some big fucking conspiracy you absolute nutcase
>>
>>12415282
>>12415275
now stop bitching and talk about doom
play any DBPs? other mapsets? which ones stood out as both looking good and playing good?
>>
>>12415237
i think this is a nice post and it builds community
>>
>>12414924
It would help if those grunts and dogs appeared in more than five levels. It’s also a symptom of the design choice of making shotguns that shoot twice as fast while dealing half the damage compared to their Doom counterparts.
>>12415131
A dangerous way to undermine /vr/ projects.
Additionally, Duke It Out in /vr/ is about to be phased out (that guy posting the second map never resurfaced, sadly) so the “current project” part of the news post may end up empty.
>>
>>12415301
it really feels like new stuff has ground to a halt lately
there hasn't even been a hint of any work on a new DBP since the last christmas one
>>
>>12415125
>>12415131
Calm your tits, I was just asking what sounded fun
>>
>>12415301
>A dangerous way to undermine /vr/ projects.
Exactly my point
>Additionally, Duke It Out in /vr/ is about to be phased out
Yeah, r.i.p.
>>
>>12415310
Yeah yeah I'm sure you *thought* it was innocent, but now half the people who might've done a map for cc4/ee or 666btsx are now enthused for a different idea. You see what I mean?
>>
>>12415125
Maybe the easiest one first?
>>
>>12415328
I'm referring to >>12415045 retard. You see what I mean?
>>
>>12415330
I believe the Eternity project begins March 1st. That's what I heard anyway. I'm not the schmuck^H^H^H^H^H^H^Hkind volunteer managing it lol.
I did see >>12385707 though in a recent Screenshot Saturday. At least someone is working on something
>>
>>12415332
You're still doubling down on this?
You are a traitor
>>
>>12415125
Anon, you are the one who's being retarded. You are overcomplicating things that are simple.
>Eternity/cc4-tex
Wanted by multiple anons. Supposed to start on this weekend. There seems to be a project lead too.
>limit-removing/BTSX
Also talked and wanted by multiple anons. The original lead quit, so most logical thing would be to do this after Eternity project. Though it could work same time since this speedmap project and the Eternity one isn't. We shall see, but we start with Eternity one anyway.
>make a demo pack for some megawad
Suggestion by only one anon, but since it's demo recording it wouldn't overlap with mapping projects. But maybe now when new mapping project is starting, is not the greatest time to start this.
>HotPotato for REKKR
>fore/vr/ alone 2
Probably jokes and you shouldn't worry about them
>>
Why is eternity engine so gay to set up in the beginning? I have to select my fucking aspect ratio otherwise I can't select my correct resolution, and I have to manually input WASD movement keys
>>
>no restart map hotkey
This port just keeps falling further and further behind
>>
>>12415357
autism engine developed my autism developers has an autistic initial setup process
>>
>>12415361
>console
>bind KEY restartmap
Does this work well?
>>
>>12415364
that sounds pretty gay desu, im not a consolekiddie
>>
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>>12415125
How about... a Terry wad?
>>
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We haven't done one of these in a little while... EXPLOIT THIS! Who was The Oracle all along?

(You can fill in with solid black as a bottom layer).
>>
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>>12415437
>>
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>>12415437
Oh, my God...
>>
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>>12415437
>>
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>>12415194
>FAPPAN
>>
>>12415301
>It would help if those grunts and dogs appeared in more than five levels
MachineGames thought the same thing and then made two expansions.

>>12414947
I use the one called Doom Launcher and it works well. I wish there was something that worked better with a controller though, Ironwail loading Quake mods through an in-game browser is the best.
>>
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"I must kill the Oracle!"
"No, John, you are the Oracle."
And then john was a spectre.
>>
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>>12415194
>PLAYAN
Osiris.

>WATCHAN
Maybe I'll catch up with the last season of Smiling Friends, or maybe I'll watch one of the movies I ordered.

>LISTENAN
https://www.youtube.com/watch?v=iLzaPpZfz1E
https://www.youtube.com/watch?v=S0uD-2lRZ1E
https://www.youtube.com/watch?v=u_xkw3G_RaM

>READAN
Still on that first Doom novel.

>EATING
Omelet.

>DRINKING
Fanta.

>FAPPAN
Goths, lolis, and gothic lolis.

>FEELAN
Pretty alright.
>>
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>>12415437
>>
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>>12415437
You have like, cut the cancer from your body dude, but your heart is still beating.
>>
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Nugget doom is getting truecolor support
https://github.com/MrAlaux/Nugget-Doom/pull/172
>>
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>>12415557
WUWHAT??
>>
Tried Brutal Doom recently and it's nice
>>
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>>12415557
Are my prayers being answered?
>>
>>12415565
It has its flaws and rough edges, but it also IS pretty fun, which is why it's remained popular (popular enough to have splinter projects and derivatives).
>>
>>12415565
It's over-hated and over-people-think-it's-hated
The time when you had to deal with annoying kids that saw Joey vinesauce play it so now that's all they play or talk about in regards to Doom is long past
>>
>>12415602
Yeah, it's all in the past now. Also a fair few of the kids introduced with Brutal found themselves appreciating the core vanilla game.
>>
>>12415493
>>It would help if those grunts and dogs appeared in more than five levels
>MachineGames thought the same thing and then made two expansions.
Specifically, if they appeared in more than five levels of the base campaign and weren't always glued to the "slipgate base" levels. Dimension of the Past was still doing the traditional "Q1 thing" of keeping grunts, enforcers, and dogs almost entirely in those initial military base levels. They're really not all that out of place when put in the more "castle-like" Quake levels, though that didn't stop mods like Arcane Dimensions from making even more aesthetically-fitting grunt-like enemies.
>>12415565
Always had more of a problem with some of its over zealous fans than the mod itself, and I haven't seen those fans around here in years.
I guess my major contention these days are people who find Nightdive ports to always be the 'best' option.
>>
>>12415635
I always thought that any complaints about monsters being out of place here or there on Quake levels are funny when the whole premise is about dimensional travel and monsters invading from another dimension. But anyway, I somehow remember fighting way more grunts and dogs outside the techbase levels in both expansions than on the base game.
>>
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>>12415557
Once Woof finally implements png brightmaps support (they better don't drop it), I won't ever need anything but Nugget.
>>
>>12415710
I still want Nugget to implement Cherry's level table and floating powerups.
>>
>>12415756
Does he take pull requests?
>>
>>12415831
I don't know anything about git.
>>
>>12413893
Cool work anon, hope you make a nice wad out of this, I wonder if these are where Binding of isaac got its „heart behind mask” enemies from.
>>
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Some of you anons are okay. Don't show up to church tomorrow.
>>
>>12415905
But I want to pet the shambler...
>>
>>12415905
Who goes to church on Saturday?
>>
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>>12414883
>alternative
well, so far
>>
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>>12415194
zandro
indycar
indycar
/doom/
burger
pic rel
ur mom
comf
>>
>>12415930
Jews...
ANON WAIT NO
>>
>>12416039
>gallons of HFCS sludge daily
no wonder he went insane
>>
>>12415194
>PLAYAN
retro fps related? Doom SNES maybe... Been on my mind lately.
>>12415194
>WATCHAN
X Files, season 5
>LISTENAN
Boneworks soundtrack.
>>12415194
>READAN
Doom Infernal Sky and children's books (dogman atm)
>EATING
Leftover Chinese
>DRINKING
Probably not, I have a cold. Buying some cheap beer for the weekend. PBR prolly.
>FAPPAN
No.
>FEELAN
Fine. Bit tired, thanks for asking. You?
>>
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>>12416069
Whoops. Fucked up typing that. Phone posting...
>>
>>12415194
>PLAYAN
HIDEOUS DESTRUCTOR. I'm trying out Scorching Earth but I'm not sure if I'll stick with it. Getting real sick of playing through dark maps in HD. If anyone has any map recommendations for HD let me know. I'm also running a play-by-post game of Mothership on the side for my best friend.
>WATCHAN
Nothing. Some youtube videos on the side.
>LISTENAN
https://youtu.be/uOE-vVuBXKE?si=T11P_BKxbyBimFpI
>READAN
The Most Evil Trainer. Pokemon fanfiction.
>EATING
Goin to Chili's tonight with my dad. Lookin' forward to it. I made a chicken pot pie yesterday, got pizza dough fermenting in the fridge I made today. Gonna cook that tomorrow.
>DRINKING
Tower Station IPA. I only drink on Fridays with my dad these days so I am very looking forward to it.
>FAPPAN
I like breast expansion
>FEELAN
Hungry.
>>
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>>12416113
>I like breast expansion
>>
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>>12416119
I feel like that's relatively tame in the grand scheme of things.
>>
>>12415194
>PLAYAN
Finished Duke Nukem 2 again last night, I need to get back to playing Jeb's Legend of Zelda 1 remake.
>WATCHAN
Soon I'll be watchin a friend stream.
>LISTENAN
Nothin at the moment.
>READAN
Again, nothing for right now.
>EATING
Chocolate graham cracker, later on I'll have more leftover hamburger helper, that shit's always better the next day.
>DRINKING
Water, for now.
>FAPPAN
I just woke up, I'm not jorkin it.
>FEELAN
Back hurts, annoyed with the world, but also very, very grateful a friend of mine is okay.
>>
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>Phobos Delta-1 released
I’m used to mod updates mucking up my saves, even when it’s something really insignificant, but this is working smoothly with all my older Deimos-1 slots.
>>
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>>12416126
holy viewbob slopper
>>
>>12415194
>PLAYAN
Quake 2, Call of the Void mod
It's meh.
>WATCHAN
A recording of a 10 hour livestream of two men with big foreheads talking about people with big noses.
>LISTENAN
https://www.youtube.com/watch?v=tjvQSTEnShc
>READAN
Jewry In England: A Thousand Year History by Frtiz Kreuger
>EATING
Roasted chicken and baked potato.
>DRINKING
Green tea steeped with ginger, lemon, and cranberries.
>FAPPAN
Quake 2
nah jk, your mom
>FEELAN
Weltschmerz
>>
>>12415194
>>PLAYAN
Nothing /vr/ KCD:2, but I need to get back to finishing adding Strange Aeons footsteps to HND, so that when I do. Also Doom Incarnate and Walpurgis.
>>WATCHAN
MHA: Vigilantes and Mato Seihei no Slave.
>>LISTENAN
Nothing.
>>READAN
Kill Six Billion Demons, Mato Seihei no Slave, Rosen Garten Saga, Goblin Slayer+Year One, DanDaDan
>>EATING
Nothing.
>>DRINKING
Coffee.
>>FAPPAN
Nothing.
>>FEELAN
Hungry.
>>
>>12416113
I've been running Biodiverse with HD, it's very good so far. Big difficulty spike on Map09 though, making me work just to get out of spawn alive.
>>
>>12416173
Cool, I'll try it out. Generally I find with HD most wads have a difficulty spike at some point where it stops being fun. Just gotta decide when you've had enough.
>>
>>12415194
>PLAYAN
Started playing Sunder, and immediately got annoyed. Switched to A.L.T., and got lost and annoyed.
>WATCHAN
The birds outside my window.
>LISTENAN
https://www.youtube.com/watch?v=GtCYfxLlRSQ&list=RDGtCYfxLlRSQ&start_radio=1
>EATING
Prolly gonna order a pizza, it's been a long week and I don't feel like cooking.
>DRINKING
Coffee
>FAPPAN
I'm too old for that shit.
>FEELAN
Kinda cute. Might delete later.
>>
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>>12415194
>>PLAYAN
Hell Revealed
and the eternal game of bug fixing
>>WATCHAN
Frieren
>>LISTENAN
>>>/wsg/6099672
>>READAN
Frieren
>>EATING
Rice and beans
>>DRINKING
Tea and coffee
>>FAPPAN
Doesn't work any more
>>FEELAN
Why am I still alive?
>>
>>12416173
What enemy reskin is this?
>>
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>>12416228
freedoom
worth playing on its own
>>
>>12416228
>>12416236
Specifically it's Lotan's Tomb, a Freedoom fork by HD's author with various tweaks he personally wanted to make. There are some gameplay differences playing either in HD compared to id Doom, like chaingunners being more heavily armored, pistol zombies existing alongside the regular rifle and SMG stormtroopers, and lost souls functioning entirely differently because the FD/LT version is an organic ball with an electric attack instead of a flaming skull.
>>
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>>12415194

>PLAYAN
Peak
>WATCHAN
Nothing much just Youtubes
>LISTENAN
B/Eat It (MJ/Weird Al)
>READAN
occasionally reading mahjong tips
>FAPPAN
sexy demon ladies
>FEELAN
not bad
>>
>>12416170
I realize I should have wrote
>I feel quite hungry.
>>
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Duke pic of the day
Always forget that I need to do 2 or 3 captchas in a row to post
>>
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>>12413141
>>12414989
Project notekeeping.

>1. Duke It Out In /vr/
Deadline tomorrow!

>2. 666 Minutes Of /vr/, aka Back To Sat/vr/n
I like the title "666 Minutes : Echoes Of Sat/vr/n" as it's more distinct and less derivative of BTSX's title.

>3. Eternity project idea
CC4Tex. Starting very soon?
Someone said optional .MOD music would be fine.

>4. Sub Mortem
Still completed.
Still not on iDGames.

>>12415125
It seems to me that only the first two of those have had any serious discussion (and we've been talking about them for a little while now), so I don't think that it's problem, people will just spitball.
>>
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>>12416436
>>1. Duke It Out In /vr/
>Deadline tomorrow!
duke bros....
>>
>>12416438
I'm sorry bro :(
I hope at least one of the other guys turns up with his map.
>>
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>>12415437
>>
I wish i weren't so afraid of people.
>>
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>>
>>12413179
>a glide on the red locked door before the switch
Since I mentioned this is possible, here's a nomo demo demonstrating it. It's much more finicky than the scytheX glide for some reason. You could get a fast time on a uv-speed run using this same trick, but I think you'd need to do something about the hell nobles before the switch.
https://litter.catbox.moe/kkel46obovja7f02.lmp
>>
>>12415194
>PLAYAN
Alien World Order
>WATCHAN
Wednesday S2
>LISTENAN
New albums by Clawfinger and Karnivool and Gorillaz and Converge
>READAN
The Child of the Cavern
>EATING
Pasta
>DRINKING
Ginger tea
>FAPPAN
taking a break today
>FEELAN
same as every day for the last n years, apathy and overall like shit. I'm glad vidya exists
>>
>>12416513
I'm glad 4chan exists despite all its' flaws. I'm just not capable of functioning in "normal" social settings.
>>
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>>12415710
>>12415756
And I want Nugget to make good use of the xtra gibbing feature by including new graphics for monsters that previously hadn't gibbing animations so they can be gibbed into them. I also want Retro Doom's 2nd monitor as automap implemented, which is dope feature.
>>
>>12416483
>love wanted
>fucked together
>>
>>12413143
Inquisitor IV released
https://forum.zdoom.org/viewtopic.php?t=81303

Atomic: episode 2 released
https://www.doomworld.com/forum/topic/122738-atomic-boom-compatible-episode-2-ready-for-testing-development-thread/

Abysm X released
https://forum.zdoom.org/viewtopic.php?t=81298
>>
>>12416552
>including new graphics for monsters that previously hadn't gibbing animations so they can be gibbed
You can accomplish that across all source ports with a WAD (provided it doesn't conflict with anything). That's not a source port related feature. Here's a video in case you want to poke around the editor https://youtu.be/PTn-oK8m2KU
>>
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Trying to remember a Doom TCM. It starts you with a pistol in a narrow hallway/tutorial section teaching jumping and then drops you down into a cargo area full of zombies. Its futuristic sci-fi setting and one of the main enemies is a giant black foggy entity that kills you on touch. Very polished game with good pixel art. I think the name starts with an S but that's all i remember.
>>
>>12416607
Siren, and it a "demo"
>>
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>>12415194
>PLAYAN
Replaying Valiant, one of the first pwad I've played.
Still incredibly good, the custom weapons and monster are pulling heavy work I feel.
It's hard to think that it's over 10 years old at this point.
If I get tired of Doom either a bit of Pop N' Twinbee (going for that 1cc) or some Disgaea 1
>WATCHAN
Been on a South Park marathon, I'm at season 3 rn.
>LISTENAN
8BIT MUSIC POWER FINAL, one of my fav chiptune album, designed around the famicom soundchip it sounds amazing.
https://www.youtube.com/watch?v=nGnbjk2Y8dg
>READAN
At The Mountains of Madness by Lovecraft. Before bed.
>EATING
Maple Ham with mashed potatoes and carrots
>DRINKING
Warm milk and water
>FAPPAN
AI Slop
>FEELAN
I have given up
>>
>>12416610
Thanks
>>
>>12416552
You could just put that wad in your autoload folder.
>>
I just want one mod that gets melee combat right.
>>
>>12416692
Demon Steele?
>>
>>12416692
I think the followup question would be: What's getting it right?
>>
>>12416703
That's what I was going to ask considering I was just playing GMOTA.
>>
>>12416695
lol
LMAO
>>
>>12416743
Good post retard
>>
>>12416746
Hey, Terminus. Finally decided to grace us with your presence?
>>
Oh it's a schizo, nevermind
>>
>>12416750
>needlessly hostile post
>calls someone schizo
Just need to claim that someone's samefagging, and you'll hit the hat trick!
>>
what a sperg
>>
>>12416759
Not either of those guys, but you're all acting stupid.



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