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File: Rete6Xcq3zqHSa8P.jpg (119 KB, 1080x1080)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12872138

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
File: hoagie is eternal.jpg (769 KB, 1050x1280)
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=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla (Limit-removing)
Repo: https://gitgud.io/GreenAnon/btsx-project/

An Eternity of /vr/
Game : Doom 2 | Format : Eternity
https://www.doomworld.com/idgames/?id=22025

=== NEWS ===

[10-13] Richard 'Levelord' Gray has passed away
https://www.doomworld.com/forum/topic/160524

[10-12] Crispy Doom suite v7.2 update
https://github.com/fabiangreffrath/crispy-doom/releases

[10-12] New interactive /idgames frontend
https://planetzdoom.com/idgames/

[10-11] PUSS 3, Hexen mapset, RC2
https://www.doomworld.com/forum/topic/160409

[10-10] Zandronum v3.3 alpha is out
https://zandronum.com/forum/viewtopic.php?f=55&t=11584

[10-08] H&H DCP, new 6 map hub for Hexen
https://www.doomworld.com/forum/topic/160385

[10-05] DN3DooM v1.09 update, tons of new features
https://www.moddb.com/mods/dn3doom

[10-05] 666 Minutes of /vr/ is on idgames
https://www.doomworld.com/idgames/?id=22139

[10-05] HELLBABE, new gameplay mod
https://skelegant.itch.io/hellbabe

[10-05] Spineless by AD_79 is out
https://www.doomworld.com/forum/topic/160408

[10-04] Zilla's Dorms, new Shadow Warrior map
https://www.moddb.com/games/shadow-warrior/addons/zilla-dorms

[10-01] Aleph One v1.11.1 released, critical security patch for netgames
https://github.com/Aleph-One-Marathon/alephone/releases/

[09-30] Unofficial Kingpin installer for Linux released
https://github.com/molycode/kingpin-linux

[09-29] DSDA-Doom v0.30.0 is out
https://github.com/kraflab/dsda-doom/releases/

[09-29] UMAPINFO v3.0 is out
https://www.doomworld.com/forum/post/3065472

[09-29] Fastfood 3 released
https://www.doomworld.com/idgames/?id=22136

[09-26] UT99 v469f patch, RC5 released
https://github.com/OldUnreal/UnrealTournamentPatches/releases/

[09-26] Pvt. Stone updated to v16
https://skelegant.itch.io/pvt-stone

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>
>>12880132
The only thing scarier than an untended Pain Elemental is an untended Pain Elemental that can throw hands.
>>
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>>12880136
Guess again, shitdick.
>>
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If the Revenant wears a skull mask for Halloween, would it still make muffled screaming noises?
>>
>>12880136
What if it can grab lost souls and fling them at you even harder?
>>
File: dsda0068.png (497 KB, 1920x1080)
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>I'll try Ad Mortem again
>The first level is mean as fuck
I should play this on a lower difficulty. This absolutely isn't a chill Halloween Doom session.
>>
>>12880173
Try something like this.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view
>>
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>>
>doom
More like dumb lmao
>>
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>>12880235
>>
File: doom ahegao.webm (3.93 MB, 1920x900)
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>>12880235
>>12880239
>>
>DOOM
More like MOOM, PHINEAS AND FERB ARE OPENING A PORTAL TO HELL!
>>
>>12880112
How I imagine FIREBLU filled candy would taste like:
>chocolate exterior
>very subtle buzzing vibration, easy to miss
>FIREBLU itself has a buzzing grainy texture like a mix of wet sand and television static, almost feels like chewing foil to your teeth
>flavor is a mix of synthetic Tabasco sauce with a lot of Red 40, and artificial blue raspberry
>chewing on it numbs your mouth, makes it feel like your tongue and cheeks are falling asleep
>impossible to digest, basically just passes through you
>you feel the unpleasant buzzing sensation slowly moving through your body, it does NOT feel good
>unpleasantly cold on exit
>>
Best Halloween wads (besides Ad Mortem)?
>>
>>12880234
I've played that, it was great.
>>
>>12880242
>doesn't tile properly at the bottom
Disgusting.
>>
>>12880251
It's like eating a frozen ghost pepper dipped in cinnamon flavored pop rocks.
>>
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>>
>>12880242
I was thinking of this webm, but couldn't find it because none of the chan archivers have saved it apparently. Weird.
>>
>>12880292
Lol that was the first thing I noticed. At least it loops well.
>>
>>12880251
It's blue fire, you idiot. It's a wall of fire imbued with hell magicks that make it burn blue. It wouldn't taste of anything, it would scorch your taste buds off and probably incinerate your entire head.
>>
>>12880258
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sbspd014
I find this one curiously appealing, and replay it every few years at the appropriate time.
>>
>>12880242
I'm not too fond of entering anime Sodom and Gomorrah.
>>
>>12880314
no u
fuck you
D:
>>
Why is Doom so much more popular than Quake ITT?
>>
>>12880415
Quake gameplay is slow and bullet spongy
>>
>>12880415
Quake's good for mapping but that's it really, it's not persisted as a platform to do whatever the shit you want with anywhere as near as well as Doom has.
>>
>>12880415
huge modding and speedrunning scene
>>
Why is Unreal Gold's mapping scene so dead and also ancient compared to Quake?
>>
>>12880415
Doom has a much larger modding community with heaps of technology being constantly refined that makes accessibility to creating maps, mods, sprites, sourceports and other tools that much easier than just about any other old-school game modding community you can think of.
>>
>>12880427
Both are complete shit.

>>12880434
If I had to guess, it just had even more limited creative appeal than Quake. Maybe the tools sucked, maybe only a handful of people actually were interested, it's hard to tell but it's easy to see its modding scene is barren. I think most modders were interested in Unreal Tournament instead.
>>
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>>12880418
Wrong.
>>
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>>
>>12880468
Worth noting, this webm is even giving Doom the advantage, because double shotty is high tier in Doom, but low tier in Quake.
>>
>>12880427
I liked 2016 more. I like the first few levels of 2016 more than anything they've done with it recently.
>>12880434
I'd say it's comparable to the Quake 2 modding scene prior to Q2 getting somewhat revitalized due to the ND port.
As to the why, maybe so many more got interested into Half-Life? By the time HL2 happened everyone was into making Source stuff.
>>12880479
Not sure what you mean. SSG gets beat out in damage by the rocket launcher, plasma gun, and BFG. Quake's double barrel is in a similar situation.
>>
>>12880427
>2016
For a AAA game, was a decent break from all the modern FPS shit at the time. Curiously one of the few first cases of DMCAs being enforced on 4chan and it was over the lukewarm multiplayer, which was only ever relevant when the Switch had free online.

Never got to playing Eternal, but every so-called 'boomer shooter' released after this point apparently have more in common with it and I can see why if they have this annoying arena-reliant map design. Most I've heard is that it's more spastic and leans more into capeshit.
>>
>>12880482
SSG does beastly dps in Doom. It's not BFG tier OBVIOUSLY, but it's so very much higher in the tierlist for damage than Quake's double shotgun which is almost always like the first weapon you find in any level, though sometimes a tossup with baseline nailgun.
>>
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Now that it's been a year, can we agree Graf completely fucking lost and the trans devs decisively won?
>>
>>12880493
Can we agree that you should make better posts instead?
>>
>>12880494
I can agree with that.
>>
>>12880487
>SSG does beastly dps in Doom
That webm is showing that the DPS is about the same, though Quake's is going through more ammo. Doom's SSG is in the middle of the tier lists while Quake's is lower, that's true, but I don't think that's a too fair comparison since Quake is lacking something as replaceable as Doom's pistol.
>>
>>12880497
>That webm is showing that the DPS is about the same, though Quake's is going through more ammo.
That's still a valid distinction though. They both kill enemies in roughly the same time, despite tier position, balanced by ammo consumption rates and maybe monster HP pools. It does demonstrate that complaints about Quakes' monsters being too tanky are false though.
>>
>>12880493
Graf got btfo so hard it's hilarious
>>
>>12880493
Yeah, sharty lost for real.
>>
>>12880493
He lost, but now we're paying the price in rainbow flag launchers.
>>
KNEEL AND DRINK UP
>>
come and mop up boys
>>
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>>12880493
People have tolerated Graf for way longer than they should have. It was only a matter of time before people got tired enough of his shit and made a fork
>>
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>>12880509
>Graf got btfo
He got so bored, that he didn't even manage to finish his parting message. What do you mean?
>>
>>12880526
Rachael is a fucking tranny
>>
>>12880530
They make it so obvious, coming here in groups >>12880493 and trying to force some kind of dispute. There's nothing to their lives other than screeching at the ghost of a person who's no longer here.
>>
>>12880527
Yeah cos using AI-generated code in a GPL licensed engine is such a brilliant idea lmao
>>
>>12880539
No one truly gives a shit about that. This was just the excuse the trannies used to coup Graf
>>
>>12880542
Making a fork of an open-source project because the lead dev has been an insufferable jackass for 20 years isn't a coup lol
>>
>>12880547
It totally is. I don't know what else you'd call grabbing all the assets out from under a leader you don't like and running with them.
>>
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>>12880542
Indeed. I will never stop using GzDoom. It defecates on all other source ports, anyone caught using UzDoom aka UntermenschenZDoom should be broken on the wheel and this will be publically filmed and on all tv channels, any TV station refusing to broadcast it will be destroyed and all employees subject to the 9 familial exterminations. Rise up and RAGE.
>>
Idea for any capable spriter who wants to contribute: Frankencyber.

>color his skin pale green
>draw some stitched lines on his limbs like he's assembled from different body parts
>draw the Karloff style classic bolts on the side of his neck
>>
>>12880550
Gay.
>>
>>12880549
It's an open-source project, dude. Graf literally told them to make the fork if they didn't agree with his decisions. Even he understands the situation better than you do.
>>
>>12880559
Did Graf explicitly say "it wouldn't be a coup if you quit my project and make this other fork?" I think you're kind of jumping to assumptions here. It's more likely he just didn't believe they'd follow through.
>>
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>>12880561
>Did Graf explicitly say "it wouldn't be a coup if you quit my project and make this other fork?"
This seems like a stretch. It's open-source so anyone at any point could have run off and made their own fork, just no one else bothered to do so until recently.
>>
>>12880561
I'll concede that perhaps Graf was trying to call a bluff, which honestly just makes the end results a lot funnier.
>>
>>12880530
So? Wad's good
>>
>>12880565
As many former GZ contributors noted, this mass exodus/fork was not a snap decision, but the result of putting up with his bullshit for over a decade. His clumsy ass implementing ChatGPT generated code was just the diarrhea icing on the shit-cake.
>>
>>12880565
I think we're arguing different things. Nobody is contesting they were "allowed to do it." Yes, it's open source and this outcome was always possible. When everyone under a leader abandons that leader and takes the project with them, I would define that as a coup, though. This is all just "for funzies" wordplay of course. A real coup is probably bloodier.
>>
>>12880571
Had all the other devs managed to wrestle GZ away from him and continue working on it without him, then you might have a point. But that's not what happened and calling it a "coup" is ridiculous.
>>
>>12880575
Was just about to say this. GZDoom is still there, and even UZDoom is open-source so it's not like they're "hiding" anything.
>>
Do we really need to go over this faggotry AGAIN? People have made up their minds.
>>
>>12880550
you're not funny and i think you should kill yourself
>>
>>12880575
GZ still existing is just the nature of code. Is it being actively developed though? Did ANYONE stay behind with Graf? My understanding was "literally the whole team abandoned him." But I guess that could be hyperbolic.
>>
>>12880578
This IS the board for people who recreationally can't move on, after all.
Stoking community forever-wars is the type of thing they're predispositioned to enjoy.
>>
>>12880582
I dunno if literally EVERYONE left, but it is true that all of the most active contributors who implemented all the good things for the past decade and kept the port alive while Graf played absent father left to work on UZ.
>>
>>12880547
It was a text book coup.
>>
>>12880595
You're text book retarded
>>
>>12880583
A lot of it is simply because it's among a myriad of topics or opinions that will get you banned on troonworld. Telling people they can't think or discuss a certain think just makes them want to more.
>>
File: autistic rattling.gif (3.29 MB, 319x215)
3.29 MB GIF
>>
>>12880582
I think he had two or three loyalists stick with him who didn't really do anything besides tertiary stuff, the major contributors all bailed.
>>
>>12880578
It's partly why I'm down to browsing this cesspit once a month.
>>
>>12879527
The field kits dropping from Megaspheres need to have 100 for their drop amount or else they only heal for 1 HP.
>>
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>>12880613
You could just drive conversation yourself, by bringing up wads you had fun with or something. People always act like they're at the mercy of the winds but we'd talk about other things if people just initiated that more.
>>
>>12880575
>But that's not what happened and calling it a "coup" is ridiculous.
1. Organized smear campaign backed by youtubers and press
2. Replacing Linux packages, no more GZDoom ready binaries for you
3. Tagging GZDoom as "Outdated" on ZDoom.org's page, without prior public message from Graf
By my personal impression I would not consider it a "coup" per se, but anon's idea should hold a bit more weight. And there's the immediate fact that drama keeps blowing up, again and again, for some reason.
>>
Good morning, i hate archvilles. Love from Kazakhstan.
>>
>>
>>12880617
I prefer people rehashing old conversations compared to the boring assholes who just show up to say, "oh my god I don't care, go touch grass."

It's like, bitch, either bring something to the table or fuck off. We're talking here.

>>12880624
>Organized smear campaign backed by youtubers and press

You really think the UZ devs went out of their way to grease the palms of YouTubers and tech journalists? Maximum copium with that one, buddy.
>>
>>12880629
>It's like, bitch, either bring something to the table or fuck off. We're talking here.
Silence is preferable.
>>
>death arena with 350+ enemies spawning in, a megasphere, invuln, and no ammo pickups

I did not have a good time.
>>
>>12880631
Ffffffffffuuuuuuuuuuuuuck.
>>
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>>12880629
>You really think the UZ devs went out of their way to grease the palms of YouTubers and tech journalists?
Anon didn't claim anything about it being "funded." He just said "organized." People can smear a person without needing financial compensation to go along with it.
>>
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>>12880624
>backed by youtubers
Sneaky furry jerkoff didn't even say thanks
>>
>>12880635
I highly doubt any of the myriad of tech publications that covered the GZ schism simply cos someone asked them to as a smear job.
>>
>>12880641
There's a lot of reasons why people would sensationalize and frame it as a noble overthrowing of some corrupt regime.
>growing anti-AI sentiment
>Graf was a known and controversial figure for a while
>Desires to paint this as some kind of pro-LGBT uprising (at least by a few psychotic individuals)
With all that in mind, there were probably more than a few publications and youtube channels eager to dunk on Graf and GZ.
>>
>>12880647
I'll give you some creedance there, man. There have been plenty of people clowning on GZ for years, so the glut of YouTube videos in particular don't surprise me.

But again, I don't buy the idea that publications like Kotaku and Rock Paper Shotgun wrote articles about it just cos they think Graf sucks.
>>
>>12880651
Oh rest assured, Kotaku and RPS are left wing enough that the third reason would make them vilify Graf/GZ. Kotaku is self-explanatory. But I remember when RPS ran this disgraceful ambush interview about sexualization in Blizzard games. Both these publications are ideologically captured.
>>
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Doom episode 1 levels look pretty cool from an isometic perspective. Imagine some sort of ARPG like Diablo 2 in the Doom engine
https://youtu.be/cBQNYFaK_lA
>>
>>12880661
Graf hasn't been exposed to being a bigoted asshole who hates transpeople and there have been prominent transgender GZ contributors helping with the port for the last decade, so I feel like you're barking up the wrong tree there.
>>
>>12880641
>someone asked them to as a smear job
Maybe, maybe not. I said they were backing force.
>backed by youtubers and press
Not direct culprits, the rest is implication. Hope you won't move goalposts again.
>>
>>12880667
I'm not even insinuating he was. But when people were raging in their little discord and trying to rally people against Graf, there was at least one person pushing hard on the narrative that he was a bigot and holding back the trans's of the dev team. I don't even believe it was true, and I don't have the screenshot, but the narrative existed. As dumb and unfounded as it is.
To me, it was probably just another vector of attack they were trying their hand at, because they really badly wanted to stick it to Graf. And... let's be real here. Do left wing blogs REALLY need evidence beyond the initial accusation to take up arms in a fight?
>>
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>>12880664
>>12880680
Now someone needs to make a Doom Sims clone.
>>
>>12880675
>Do left wing blogs REALLY need evidence beyond the initial accusation to take up arms in a fight?
Naturally, no, they don't. But this is mainstream news publications we're talking about here. They won't even take a piss without being paid before they copy-paste from each others articles and change the words around slightly.

Also, none of the articles I read when schism happened mentioned anything beyond just "lol Graf put generative AI code in his port and his team left and made a fork in protest".
>>
>>12880684
>none of the articles I read when schism happened mentioned anything beyond just "lol Graf put generative AI code
OK, fair enough. But left wing outlets are pretty anti-AI, so I guess the other thing wasn't even necessary.
>>
>>12880680
I want to try it but the program doesn't work on my PC
>>
>>12880138
>cheating demons personally posted symbols
I'm scared, guys.
>>
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>>12880138
>starting complete woof eternity support
>>
>>12880680
Is this that Diablo 1 Doom mod?

There is a guy making a Diablo 1 first person mod right now that is extremely impressive. He just finished Tristram itself and the dungeons/combat are implemented. There's lots of videos on YouTube. Basically an FPS Diablo 1.
>>
>>12880635
They didn't pay them but where do you think they got the info? Independent investigation?? No, the UZ devs came to them with the story and their side is the one we get.
>>
>>12880719
Yeah that seems pretty plausible.
>>
>>12880613
Never understood you crybabies who sperg anytime we have controversial discussions or meme on Romero/REKKR or whatever. Fucking go back to troonworld and stay if that gets you so triggered ffs. Don't come. Or discuss the things you want to here, no one is stopping you. You cry about "muh off topics muh no moderation" uh yeah that's why the site as a whole is one of the only places on the internet where people can speak their minds and shit talk and what not unfiltered because we are all anonymous. It sounds like you want somewhere with tight rules and moderation, a tyranny of trannys perhaps? Troonworld forums seems what you're looking for.
>>
>>12880719
Are you high? Everything happened on public forums and github discussions that anyone can easily find.
>>
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>>12880727
That's because on the whole you're an unintelligent individual.
>>
A victory over the antisocial mind is when they fire off some emotionally heated gotcha, then block you so they can't see your response.
>>
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>>12880713
>>
>>12880730
And I guess all these sites just happen to browse troonworld. No, they went to them with links to these forums and they shaped the narrative. Graf disappearing only lent itself to this. You're a fool if you think them coming to them presenting their narrative then providing the links to the threads isn't going to frame the story in a certain light.
>>
>>12880731
/doom/ simply isn't for individuals like this if they can't handle bantz. It's simple.
>>
>>12880730
>Are you high?
>Are you coping?
>Are you crying?
Woah, almost got everyone into loop. Arguing for the sake of arguing, or just plain combative autism?
>>
>>12880737
I'm not convinced anyone from the UZ team went to any publications at all is my point. All this shit is public info that's piss-easy to find. Also, YES, of course some game publications would browse Doomworld, you moron. It's the biggest and oldest Doom modding site there is. Some of them have consistently reported on the Cacowards alone every fucking year, you dense retard.
>>
This won't sufficiently cover it, and this general is not really a good place for such discussions, but here are the links. Techspot is the earliest article, so maybe they were lurking on discord or github, or something.

Oct 15, 05:41 PM https://www.doomworld.com/forum/topic/155560 (Some random user asking what's going on)
Oct 16, 02:22 AM https://www.doomworld.com/forum/topic/155567 (Nash's public address, turned into main uzdoom topic)

Oct 15, 07:37 AM https://www.techspot.com/news/109864-gzdoom-developers-split-creator-amid-ai-controversy-launch.html
Oct 15, 12:03 PM https://www.gamingonlinux.com/2025/10/many-developers-leave-gzdoom-due-to-leader-conflicts-and-fork-it-into-uzdoom/
Oct 15, 01:34 PM https://www.escapistmagazine.com/news-notorious-doom-source-port-developer-causes-schism-with-ai-generated-code/
Oct 16, 10:45 AM https://kotaku.com/doom-gzdoom-source-port-graf-zahl-ai-chatgpt-2000636055
Oct 16, 11:53 AM https://www.rockpapershotgun.com/doom-modders-fall-into-civil-war-as-devs-launch-new-engine-in-protest-at-gzdoom-creators-leadership-and-use-of-chatgpt
Oct 16, 05:30 PM https://games.slashdot.org/story/25/10/16/2041249/open-source-gzdoom-community-splinters-after-creator-inserts-ai-generated-code
Oct 16, 06:48 PM https://arstechnica.com/gaming/2025/10/civil-war-gzdoom-fan-developers-split-off-over-use-of-chatgpt-generated-code/
>>
>>12880727
Nta, but we do have moderation. I don't think no one has problem with freedom of speech itself or definitely not the rekkr romero memes, but having the same topic multiple times in sperging manner without bringing anything new to the table. I don't give a shit myself what the topic is, but I just wanted to clear that I don't see any traces of some culture war here.
>>
>>12880258
I still like Spooktober.
Yes, it's a mixture of very experimental maps and bad ideas, but it gets the Halloween atmosphere down in a way that Ad Mortem doesn't.
>>
>>12880517
Fucking kek'd heartily, I love these. This one with a screenshot of the old Usenet post it's referencing would he perfect
>>
>>12880778
Moderation yes but it's much looser than places like Troonworld and you have fuckers here who cry about said fact.
>>
>>12880415
Doom has better combat and is easier to mod and map for.
I still say Quake has better atmosphere and a good Quake level blows Doom out of the water though, to this day the Doom community has never made anything that surpasses Arcane Dimensions since Doom isn't really that kind of game.
>>12880418
You say this when Barons, Mancs, Cyberdemons and Spider Masterminds are spongier than anything Quake has.
>>12880427
2016 by far. Eternal feels like a parody of retro shooters. The "level design" for each map is a straight corridor that leads to exactly five arenas every single level, and it ruins it's own atmosphere by being goofy and trying to act like a Marvel movie. At least 2016 respects the source material.
>>12880493
Fucked if I know, I still use an older version of GZDoom for modded games because everything still works on it.
>>
>>12880418
>Repeats something he read one time but doesn't actually play the game or form his own opinions
>>
>guy is a retard for 10 years
>puts chatgpt code into project
>people get mad
>"if you don't like it you can get out"
>tranny says thing
>people leave project
Oh I see it's totally the trannys fault and absolutely nothing else. I feel safe knowing that if I ever fail in life I can just blame it on and ugly man in a dress and never have to take any accountability.
>>
>>12880775
that's amazing, blanket coverage within hours
>>
>>12880814
>guy is a retard for 10 years
At least he was decent breadwinner and partner in bed, I hope? Sorry to hear that about your husband.
>>
>>12880825
You realize you're going to bat for Graf, yeah?
>>
>>12880631
Yeah I was enjoying Carnage Oasis to play with the Ashes weapons until I got to the slaughter sections - that weapon set is not good with slaughter.
>>
>>12880828
Well, I'm certainly not his lawyer to solve your divorce dispute. If that's what you're asking.
>>
>>12880830
You're a strange man.
>>
>Can't decide between using DSDA and Nugget
Nugget has the SSG gibbing and better gibbing, which DSDA lacks.
But I swear Nugget is more pixelated and somehow looks rougher than DSDA. You only can really tell when it comes to seeing things from mid to long range, but it's there.
Plus most mappers test using DSDA but not Nugget.
>>
>>12880814
You will never be a woman
>>
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>>12880112
>>
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Honestly, the schism was a net positive for ZDoom as far as I'm concerned. Graf was dead weight, having checked out of active development years ago and just held the port back with his "Le No Chicken" act. The UZDoom team, who kept the port from rotting for the better part of the last 10 years, is now free to implement features and fixes to ZDoom that people have wanted for a very long time. It's almost already been a year since it happened and the improvements they've made are huge and show what a burdensome carbuncle that crusty old kraut was.

You likely hadn't even noticed his absence before, but you can sure as fuck notice the difference now that they're free of him.
>>
>>12880845
>But I swear Nugget is more pixelated and somehow looks rougher than DSDA
Genuinely can't see it
>>
>>12880418
>bullet spongy
This is why you don't make weapons as good as SSG. It mind-breaks people and they can't comprehend using any other weapons at all, even in different games.
>>
>>12880863
>before
GZDoom is shit
>now
UZDoom is shit
Nothing ever changes.
>>
>>12880863
>The UZDoom team, who kept the port from rotting for the better part of the last 10 years
Huge overstatement. The vast majority of the main uzdoom contributors joined the development only around 2023. One can confirm this by checking the contributors page of repository. That's also when Graf diminished his activity. dpjudas? alexey-lysiuk? Both long gone.
>>
>>12880851
You will never be a man
>>
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>>12880664
>>12880680
So tired of these incomprehensible AI garbage mods made with the sole purpose to farm views and likes.
>>
>>12880861
lol cursed
>>
>>12880863
>the improvements they've made are huge
They are? What have they done? I still see constant "don't play this with UZDoom" admonishments in map release threads and I'm not aware of any announcements about new features, but perhaps I missed them. So what have they actually done? (Yes I know about fixing people's names and adding rainbow flags, no need to mention that again. I mean actual gameplay fixes/additions.)
>>
>>12880863
>It's almost already been a year since it happened and the improvements they've made are huge
You almost had me, good bait.
>>
>>12880896
It's bait? I mean there must be *something* changed because that You Raped Me In My Pussy And Ass mod by kevinsevens, or whatever his name is, demands UZDoom and insists it won't run with GZDoom due to missing features, so there must be _something_ other than fixing deadnames and hardcoding alphabet flags.
>>
>>12880895
Here's a vid MrIcarus made a while back when the last version came out that breaks down all the new features.
https://www.youtube.com/watch?v=rgMV8agqEmE
>>
>>12880898
He will now fire back with some bullshit about a video from an e-celeb makes this irrelevant.
>>
>>12880898
I was hoping for a list or a patch notes document or something, I don't really want to watch a video. Thank you for trying, anyway.
>>12880901
I'm not the nigger you think I am, nigger.
>>
>>12880863
They wasted a lot of time on tranny themed game launchers
>>
>>12880902
By all means. Here, take a gander at the changelog:
https://zdoom.org/w/index.php?title=UZDoom_version_history/5.x#5.0
>>
>>12880173
It gets significantly easier, it's just the first map that's a bit long for a first map and quite mean because it introduces pretty much all the new monsters, if not all of them.
There's a King Boner the Stiff at the end too, and he's an absolute pain in the arse. Specially so if you're not used to it.
>>
>>12880242
>>12880235
Any wad with these theme? Like having to go to hentai hell to fight tentacle monsters and save cute anime priestess that got attacked by those vile creatures?
>>
>>12880861
>caco
>doesn't make doomguy have only one eye
>>
>>
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>>12880886
>The vast majority of the main uzdoom contributors joined the development only around 2023
gee I wonder what happened in 2023
>>
>>12880905
Oh this is more like what I wanted, thanks
Not seeing much I'd call "huge" though, I mean okay a few of the things if they are pain points you particularly care about but I'm not seeing anything that's like, yeah, modders are going to update all their mods to use this thing and you have to upgrade. The fake one-sided wall flag sounds interesting though, like ML_SECRET but for rendering as well
>>
>>12880915
I'm not a technical guy, so I can't really speak to your criticisms there. But I do know that Graf held them back when it came to a lot of additions and improvements they had been wanting to make, so I think we can expect more impressive things to come in future builds. They're just getting started after all.
>>
>>12880138
Hard guys put single maps
>>
>>12880664
"Someone" is my favorite modder.
>>
>>12880882
>people who think SSG is OP
>people that think Plutonia is unfair
There’s some Venn diagram overlap there, I think. Plasma rifle, launcher, BFG are all clearing through crowds faster than the SSG could ever hope to.
If Quake’s vanilla campaign was instead filled mostly with grunts and dogs, it would feel a lot less “spongey” for new players.
>>
>>12880960
I think saying it's "someone" is actually the correct terminology here, seeing as it was generated with AI assisted code, so it's just a bastard child product of the work of god knows how many people.
>>
>>12880962
Quake has an enemy variety problem. Fiends and Shamblers aren't exactly uncommon enemies and there isn't really anything that could be put in their place.
>>
>>12880851
>everyone who disagrees with me is a tranny
Mind broken and butt blasted from crying online about ugly men in dresses. We are not the same.
>>
>>12880629
When the usual sexual deviants get together to hate something, anything, it becomes a political controversy and the right side of history must support it
Such is the state of the culture wars and journalism
>>
>>12880825
>muh gay fan fiction
Great contribution faggot
>>
>>12880962
>Plasma rifle, launcher, BFG are all clearing through crowds faster than the SSG could ever hope to.
In vacuum, yes. In reality you have virtually unlimited supply of shells on any map and nowhere enough rockets and cells.
>>
SSG talk again? As much as I love the boomstick I also love exploding martians with a few well place rockets at mid range. Always satisfying hearing that death rattle over the sound of exploding rockets.
>>
>>12880972
Great contribution faggot with a bartered bride likes to comb his hair with a dipper ride
>>
>>12880814
It was a coup by the trannies at Troonworld. Denying this is to deny reality.
>>
>>12880985
>with a bartered bride likes to comb his hair with a dipper ride
What? Is this some kind of Euro saying?
>>
>>12880989
>mixing up dw and zdoom.org
Why are you gay?
>>
>>12880981
You know what I say? The shotgun in blood is superior to the SSG. It just is. The whole arsenal is.
>>
>>12880991
My bad, there are too many trannys in the scene for me to keep track
>>
>>12880993
That's literally every non-normie hobby/scene nowadays.
>>
>>12880675
And who was that? Mr. Rachael?
>>
>>12880967
Lots of ogres, too. You can still clean house through a lot of them with explosives, but it could’ve used much more weak-health enemies throughout the campaign.
>>12880976
>there’s less ammo for the more powerful weapons
Fine by me, leads to smarter usage. Just because you’re potentially using shells (depending on the wad) more than the others doesn’t make either shotgun ‘op’.
>>
>>12880996
Reskinned Grunts and Enforcers appearing more often would have been nice.
>>
>>12880675
He is a known transphobe who refused to allow gender to be selected in the options.
>>
>>12880616
Forgot fixing this, my bad.

>>12880631
Did you run out of ammo or was this an issue with the spawners not being generous enough? I may have made them a bit too stingy for both pistol and rifle ammo.
Also, in case you weren't aware: sprinting with the chainsaw, fist, pistol and SMG is much, much faster. It can definitely help with repositioning.
>>
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>>12881007
That shit's been in since ZDoom and never was taken out of any subsequent port.
>>
How limited is Decorate + ACS combo compared to ZScript?
>>
>>12881035
Ultimately that depends on what you're wanting to pull off with the combo and how far off the deep end you're willing to go. Zscript is powerful as fuck and often gives you easier, cleaner, and faster means of making shit happen.
But if you know your way around DECORATE and ACS you can make a lot of shit work, it just might be at the cost of doing some disgusting hack fuck bullshit.
>>
>>12881035
They're fine for most stuff unless you're going all in on some batshit complex thing, which is where things get very fucky with the workarounds you have to do to get shit done.

I still use them since I don't exclusively target Gz/Lz/Uz Dooms, also helps that they're mostly set in stone compared to zscript where if a mod will still work on builds a year or so after release is a coin toss.
>>
The real issue was never the shotguns, it's the chaingun that's too weak and unsatisfying to use.
Buff the chaingun a tiny bit and suddenly the shotguns aren't nearly as "overpowered" (in reality they're just overused) as people claim they are.
>>
>>12881053
Yeah, just make it fire 1 tic faster and you already have a more worthwhile weapon. Give it a new firing sound and looks and it's ascended into being as satisfying as the SSG.
>>
>>12880251
i imagine
>choccy exterior
>red parts taste spicy and like cinnamon - think Big Red Gum
>blue parts would be somewhat lighter in taste - blue ICE candy?(we have something like this in Poland, Storck makes them, they feel refreshing like mint but suprisingly it’s not mint at all) or maybe just blueberry
>texture is like those popping sugar daim candy filling
Overall weird and bad combination, but Hell itself probably sucks at making candy, except for Satan but he makes the good stuff on Earth to tempt people to gluttony.
>>
>>12881053
The chaingun is pretty good in any map that has enemies sniping at you from far away or that has a lot of hitscanners.
>>
>>12881085
A weapon that relies on the mapper to feel good or even useful is a bad weapon. It can function better in certain situations, but it really shouldn't be reduced just to "gun you use when there are enemies up on ledges or far away" or "gun you use to kill fodder quickly".
>>
>>12881086
>A weapon that relies on the mapper to feel good or even useful is a bad weapon.
That's literally all the weapons.
>>
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>>12881053
Decided to put some numbers on this claim, here's the result.
Each weapon is split into min and maximum damage numbers taken from DoomWiki, I won't bother with averages, but the real numbers are somewhere in the middle. Total damage assumes you fire all ammo, with a backpack (since the ssg takes 2 shells, it fires 50 times). Rocket launcher damage is the sum of direct + blast. Damage per minute assumes infine ammo (since some would spend all their ammo in less than a minute, this makes the chaingun look better). Plasma end rocket are there just to get some extra perspective.
I think the abismally low total damage is very crippling to the chaingun. The ssg gets a damage buff over the regular shotgun in the form of extra pellets, even if each individual pellet deals the same damage. The chaingun could very well do with a small buff on that front too. This would be particularly good for snipping, as is, the pistol is just as good if you're stopping to regain accuracy after each shot, plus the smaller sprite lets you see better than with the chaingun.
Damage per minute isn't awesome either, and that's for a weapon that's supposed to be all about DPS. The regular shotgun beats it on that front. The weapon that's supposed to have low DPS but make up for it in burst damage has more DPS than the supposed DPS weapon.
The other anon mentioned sound. I think that's a huge deal too, it has the same sound as the pistol which is a total peashooter. Very unsatisfying.
>>12881085
So is the pistol. In fact, they're equal for that purpose since they do the same damage and you always have a pistol, unlike the chaingun.
>>
>>12881086
That applies to the SSG too. It shines so brightly because a vast amount of maps have you tangling with monsters at close to mid range. Trying to engage with enemies at long range with the SSG is pretty awful. Using a rocket launcher in close quarters maps is suicide. Really the only gun that's a one size fits all regardless of map layout would be the plasma gun.
>>
>>12881091
>The regular shotgun beats it on that front
Scratch that, it doesn't, but it gets close-ish. The ssg does, but I still don't think the ssg is overpowered. It feels fine and even if it is overpowered (for argument's sake), using it as the standard is much better than any other weapon, since that's the workhorse most maps get balanced around (like it or not).
>>
>>12881046
>Gz/Lz/Uz Dooms
I'm hoping another fork emerges named YZDoom so the quadrumvirate can be collectively referred to as "UGLYZDoom".
>>
>>12881102
You're free to fork it under a
>>
>>12881102
Don't forget there's already a fork called ManlyDoom.
>>
>>12881090
Correct, I think Doom's combat feel is complete ass.
Mathematically, it has its questionable choices here and there but for the most part, it's pretty good.
But the sprites and sounds? Almost entirely shit, I just don't like how slow you swap out your weapons, how piddly most of the guns sound, how few of the monsters can even get gibbed, etc.
I understand the limitations of the time, but it's also been 30 years and I played this game way, way after it came out.

>>12881092
And even the plasma gun has a bit of a drawback in its recoil frame, so it might not work that well if you get overwhelmed from all sides and don't have enough ammo to spare.
Not that I think this ever happens intentionally in the original games, it's usually offered as a reward rather than something you're expected to use immediately.
>>
>>12881091
>So is the pistol. In fact, they're equal for that purpose since they do the same damage and you always have a pistol, unlike the chaingun.
The pistol is far, far slower than the chaingun, and it uses the same ammo type so you don't save up on ammo by using it over the chaingun.
>>
>>12881108
Yeah, it gets reduced to a gun you use to hit shoot switches once, and exactly once.
>>
>>12881108
You're snipping monsters from afar. Accuracy is worth more than speed in that circunstace so you're gonna stop in between shots to regain accuracy. It's better that holding down the button and missing half the shots. Also the chaingun always fires at least 2 shots.
>>
>>12881107
Thankfully there's mods that address all of your gripes without going totally overboard.
I've thought about doing a lowkey mod like that at some point but I know that I'd go apeshit with it, I always do.
>>
>>12881104
Sadly I am naught but a lowly meatbag.
Programming is no longer my privilege.
>>12881105
Shit. My dream has ended.
>>
>>12881108
>so you don't save up on ammo by using it over the chaingun.
You do on hard ammo economy maps where you can't afford to be wasting bullets by burning an extra one here or there with the chaingun.
>>
>>12880919
Don't you think an entire year is a bit long for "just getting started"..?
Well, never mind. Silly argument, anyway...
>>
>>12881114
Snipping what? Their foreskins? Shalom.
>>
>>12881114
You don't hold down the button when sniping with the chaingun, you tap it. The first few shots are always accurate.
>>
>>12881104
Kek
>>
>>12881126
Same with the pistol, except with the pistol you get to fire single shots and they both do the same damage so it doesn't matter, ammo wise (unless you kill them with first shot of the chaingun, because it will fire at least 2 and then you waste the second one).
>>
>>12881118
Can you recommend a good hard ammo economy map?
>>
>>12881115
Yeah, there's quite a lot going from just minor fixes to complete overhauls.
>One Hell of a Marine / Hellbabe
>the Funny Project
>Interpolated Weapons
>Dead Marine
>Supercharge
>Faspons, Weapons of Saturn, LedIris's Generic Weapons Mod
That said, please go apeshit. I'll never turn down attempts at making Doom's combat feel good.
>>
>>12881034
He refused to allow it to say "Transwoman" "Transman" "Gender Fluid" etc.
>>
>>12881134
when I say "go apeshit" I mean specifically "scope bloat/feature creep"
So it'd go from a vanilla+ mod to just a gameplay mod. Because I would absolutely not make a shitty melee or pistol, it'd probably also either regen ammo or have some quirk to it so you'd always have a way to get more in a fight.
>>
>>12881091
Nice fake AI slop numbers
>>
>>12880992
Bloods arsenal is pretty standard for Build.

I believe the best retro FPS arsenal is Shadow Warrior. The nuke is unique in that you can't view the blast without dying you must seek cover. I love that.
>>
>>12881131
Unless I'm playing a wad with Sigil-tier ammo starvation, I really couldn't care less about wasting a single bullet. The chaingun gets the job done much faster and just because I'm sniping someone doesn't mean time stops being a concern.
>>
>>12881139
Nothing wrong with that. I tend to fall on the side of making weapons implicitly useful instead of giving them quirks, but I'd still play your take on the whole idea of making Doom's combat better.
>>
>>12880239
Need that one reaction image of these faces staring at a computer.
>>
>>12880493
It's a shame both sides can't lose.
>>
>>12881148
You might have already at some point, I've done a few. I think the most vanilla-ish thing I have right now would probably be the Artificer in Combined_Arms
>>
FREE GRAF ZAHL
>>
>>12881160
>>12881163
samefag
>>
>>12881137
>no [no] on the entire of their github for that shit
>only thing even close is some fuckwit complaining about the existing gender options having other and object, which Graf closed the complaint of
Yeah my money's on this shit being yet more /pol/ types trying to reimagine Graf as their hero who masterfully got all the tumblrites to leave his port.
>>
>>12881146
I always thought chaingun was kinda weak, but maybe that's only because the SSG is just so damn powerful
>>
>>12881132
Some of the Vrack ones start out pretty fucking mean but they get more generous with the ammo over time.
>>
>>12881165
Dumbass
>>
>>12881168
Rachael led a tranny coup against him to steal GZDooms spot as the main source port. This is documented fact.
>>
>>12881185
>This is documented fact.
Then I'm sure you'll be able to provide the documents.
>>
>>12881184
Very good saar. Can use devtools bloody benchod saar.
>>
https://www.jamesfmackenzie.com/2026/10/13/i-love-software-rendering/
>>
>>12880736
I was scrolling through this thread, and for a second, I thought the Nugget logo was The Scream.
>>
>>12881212
I can see it. But only for a fraction of a second, or out of the corner of my eye.
>>
>>12881137
Based. Putting that in would be stupid. Keep your identity shit out of my game.
>>
ez
>>
>>12880113
Gosh, I love Touhou futa bike
>>
>>12880113
RIP Levelord. That name meant a lot to me.
>>
>>12880829
I was even thinking that might have been a good one to play with it too. That last fight, I had to jump outside of the arena and use the rocks as cover a lot.

>>12881029
Oh I mean there were no ammo drops in the arena. I was basically full up when I went in. I just think the mod wasn't a good fit for that fight, at least trying to do it the way it was intended.
>>
>>12880829
>Ashes weapons until I got to the slaughter sections - that weapon set is not good with slaughter.
It can be ok depending on the version and how lucky you get with the random drops, but that often doesn't make for a fun time.
>>
>>12881196
>get called samefag
>prove poster wrong
>get called a jeet for some reason
Sad
>>
>>12881192
Its reality champ. Everyone knows that's what happened. Sorry I don't have the logs of the smokey Discord backroom where this coup was planned
>>
>DSDA now has an option for ENDOOM
Looks like I'm going back to it.
>>
>>12881328
>it's documented
>there are no documents just believe me
Yeah, no, you're just making shit up that you desperately want to have happened.
>>
>>12881336
Why not just post with a name and tripcode, Rach?
>>
>>12880113
>Crispy Doom suite v7.2 update
>Deathkings is now side-loaded with Hexen and can be selected as an episode
That's actually kinda cool. I've always wondered if it was possible after they did the same for No Rest and Master Levels with Doom II.
>>
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Zandronum stable release anytime now..........
>>
>>12881368
I'd rather wait till they get MBF21 support in there.
>>
>>12880904
This.
>>
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>>12881368
lol
lmao
>>
>>12881275
If there's no cover or place where I can hold up in the arena, and I don't have a berserk for its movement boost, then yeah I'm going to have a rough time in PD. Revenant hordes are probably the biggest hurdle I run into with the mod.
>>
https://mm8bdm.net/forum/thread/mega-man-8-bit-deathmatch-v6c-release-322
New mm8bdm release, for the 2 other anons who care.
>>
>>12881459
add this to the infographic NOW NOW NOW NOW
>>
>>12880972
>muh gay fan fiction
That's "10 years" emotional framing for you.
>faggot
Please spare me from your badge of honor.
>>
>>12881440
Happened to me a few times, but I'm also not playing a lot of maps that have these huge fights and/or rev swarms for whatever reason. I guess it's mostly just luck.

>>12881275
Good to hear it wasn't the mod fucking you over, at least. I was considering adding some sort of revolver until I realized how much of a pain in the ass balancing the spawners would have become.
If it does happen I'djust have it use pistol ammo and offer some bullshit explanation as to why it does more damage, but I don't know. I kinda think the mod has enough going on already.
>>
>>12881224
Looks like an earlier Sunlust map. I never went past the jungle/ruins levels, but then I also use the gamepad, so...

>>12881331
I switched to Woof once Graflab removed the stats display from the automap overlay, but Graffrath the Third's port is not without its issues either.
>>
>>12881459
best we can do is the news text post

>>12880113
[10-16] Mega Man 8-Bit Deathmatch v6c released
https://mm8bdm.net/home
>>
>>12881480
>Looks like an earlier Sunlust map
They are made by the same guy so...
>>
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Another lovely looking map, but fuck me that free roaming cyberdemon near the end with no BFG was terrifying.
Having the secret exit on map 1 of this episode is interesting, looks like I'll be having a perforator for most of the chapter then...
>>
>>12881325
You proved nothing, retard.
>>
>>12881554
Yes I did, I showed one of those posts was mine and one wasn't. Suck a dick.
>>
>>12881480
Yeah the trouble with the modern traditionalist scene is that there are 12 ports all with at least one intolerable deficiency. At least when it was all PrBoom+ and nothing but PrBoom+ you knew what you were getting and everyone else was getting the same.
>>
>>12881556
No retard, that is trivially fakeable with any modern browser's builtin developer tools. It proves absolutely nothing. Lurk more.
>>
>>12881480
what are woof issues i'm curious?
to me looks like a perfect port
>>
What is the best sourceport for limit removing vanilla anyway?
Nugget?
DSDA?
Woof?
PRBoom +?
>>
>>12881168
https://forum.zdoom.org/viewtopic.php?p=1194154
Graf is no hero, but even he knew the answer to the troon question.
>>
>>12881590
If you want most authentic rendering then woof or crispy

I use crispy and only fallback to woof for boom higher compatibility wads
>>
>>12881561
>PrBoom+
Somehow I feel an indescribable longing, as if Doom felt way different then. I know some people still stick with PrBoom, judging by the recorded demo footers.

>>12881579
>Reccurent fiddling with pitched sounds
>Removed blinking missing keys
>Removed scrolling hud numbers
>Removed compatibility menu
That's off the top of my head, but the addition of many new things makes up for it. I especially appreciate binaural audio and non-blurry scaling.

>>12881590
>What is the best sourceport
The one you stick with, I guess.
>>
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Every time I think I've seen the prettiest map of Eviternity 2 it proves me wrong. Also holy shit at the amount of astral pissed off martians at the exit. Good thing I found the BFG.
>>
>>12880468
This shows Quake's inferiority tho, look at the slow and sluggish attack patterns of those monsters, they are just boring to play against
>>
>>12881654
Oh piss off. He's trivializing the shambler and fiend's attack patterns by baiting their melee range attacks which is exactly the same strategy you can do to certain Doom monsters too. Most people are going to have a rougher time than using pro moves like that.
>>
>>12881590
Pre-rewind version of Woof
>>
>>12881661
>exactly the same strategy you can do to certain Doom monsters too
Only the revenant, and he's guaranteed to shot a rocket after a painstate so that strategy doesn't work forever.
>>
>>12881670
Well, if it really bothers you, Copper Quake increases the odds of a lightning bolt thrown into the mix the more they melee attack. And you can't always get toe-to-toe with shambies so those ones are more dangerous.
>>
>>12880173
The entire wad is mean as fuck.
Honestly, most wads are these days, because they're primarily made by and for the most hardcore players. The average wad offers a level of challenge on HMP that outstrips what 90's wads offered on Nightmare.

It will probably kill the scene eventually, by keeping new players out.
>>
>>12881665
>rewind
I didn't even know it had it. I just tend to lay the game down after I die multiple times in a row.

>>12881674
>Copper Quake
Any similar "Vanilla+" alternatives?
>>
>>12881565
Why, you little cunt. Kill yourself, tranny.
>>
>>12881680
I don't think you're meant to play most modern maps. It's the end result of "Doom is an art scene". They're just meant to be looked at and admired, and make you aspire to be just like that your favourite speedrunner who can beat them first time on her twitch stream.
>>
>>12881680
I'm not sure if this is bait or not, but there is a grain of truth in your post. There's an issue where a vocal group of players base their personality around how hard a wad is instead of how much fun it is. It's like going to a curry house on Friday night and seeing the drunkest people there trying to outdo each other by ordering increasingly spicy curries, then looking down on everyone else there for not ordering the extra super hot XXX Vindaloo with extra hot death sauce.
There's always going to be people like that, but that's the mentality of a growing number of mappers at this point.
It's bleeding into Quake, too. Look at recent mapsets and there are always mappers now who have to add hundreds of monsters in an endless array of nasty GOTCHAs that will kill most players in blind runs every single encounter because there's some specific way to survive them.
>>
>>12881680
I just wish there were more wads aimed at casual players. I like Doom a lot, but not enough to play it so much I get skilled enough to single segment Sunlust or some shit.

Every Cacowards I download a bunch of the winners, play a little and see the wad going all out in map 1, and it's pretty offputting. I expect difficulty later on but not a straight "Get the fuck out" at the door.
>>
>>12881680
>It will probably kill the scene eventually, by keeping new players out.
It only has a chance of doing that if the wads don’t also balance for the lower difficulties, and I’m not convinced that every single “newbie” plays strictly on UV.
>>
>>12881705
>randomly makes his post about curry
I've got my nose on you... and what I'm smelling isn't good.
>>
>>12881705
>>12881731
WHAT'S THE BLANDEST THING ON THE MENU??
>>
You guys might be forgetting the fact many newbies play with gameplay mods, which help deal with excessive-in-vanilla wad difficulty
>>
>>12881735
Fava Beans
>>
>>12881712
Thing is there are, or there's stuff that is more casual-friendly but stuff like the Cacowards just outright overlooks them.

Teledirect Atlantic Redialed is at least fairly friendly to start with and that got utterly ignored at the Cacowards for whatever fucking reason.
>>
>>12881731
>Randomly
It's a thing in Europe to get takeaway food on Fridays, and the analogy fits this community. I'm accusing people of being retarded, not Indian.
>>
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not so ez
>>
>>12881756
>for whatever fucking reason
Well, look at who picks them, and what their tastes are.
>>
>>12881712
>Cacowards
There's your problem. The judges are hardcore players who tend to value difficult wads, I legitimately find the runners up tend to be the more fun (not always, but often). They do have good recommendations here and there though, I thought Eviternity 1 and 2 were very balanced for the most part, only getting really tough at the end.
>>
>>12881753
I'm pretty sure it was something like scampi. I don't remember exactly how the sketch went.
>>
>>12881760
Is it any more a thing than it is for Americans? As a Euro I get fast food or something maybe 2 to 4 times a month, usually coinciding with doing bulk shopping in town, an hour's drive away. Tired from a day of driving and shopping, and I like hot and fresh French Fries, so it's a nice treat.

>>12881554
Nobody proved anything either way, anyone can just call someone else a samefag and unless there's some rare distinct circumstantial evidence, there's nothing to prove it beyond just hunches. Maybe those hunches are valid at times, but since nobody here is a mod who can see IPs and cookie IDs, we'll never know for certain, and mods and jannies don't talk.

For those same reasons, it's also difficult to actually prove that you aren't samefagging. You may very well not be, but how do you actually prove that? It's easily falsifiable to just add or omit (You)s in screenshots.
On average, this kind of exchange is a bunch of empty and gay posturing.
>>
>>12881780
Who the fuck even is on the committee anymore? I lost track when it stopped having fun-focused people like Terminusest13 on there.
>>
>>12881756
>Tele-Direct Atlantic Doom: Re-Dialed is a 42-level megawad for MBF21-compatible source ports, with levels, art, and music from various contributors...

Thanks anon I'll give it a go
>>
Oh fuck, I had an idea just now.
>>
>>12881809
I don't think there's a public list. They're Doomworld staff, they're not big on transparency. Best you can do is see who wrote last year's.
>>
>All this bitching about the Cacowards choosing bullshit wads
I find the pretentious purple prose far more offensive. "Ohh, this map is SIMPLY Cronenburgian in it's efflorescent juxtoposition!"
It's a Doom map where you shoot demons you FUCKING CLOWN.
>>
>>12881891
This post is very R.L Steinian.
>>
>>12881375
>hdest night shitshow
>nobody makes it out of the first room
>>
>>12881375
How about dat MBF24!?
I'd feel sorry for Xaser if the complete lack of interest surrounding it wasn't so fucking funny.
>>
>>12881918
Nightdive's fault for suddenly dumping ID24 on everyone, not finishing it, and just leaving it like that.
>>
>>12881918
Don't worry, they're working on an MBF2y that will fix all of our problems!
...Any day now!
>>
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>>12881809
I only know there's that one guy with unsubtle craving for queers seeping throughout all his writing. First time I learned of him was when anon reposted that "lesbian macroslaughter" memeable quote of his.
>>
>>12881918
>>12881923
Does anyone use it? Has it EVER been used outside of that shitty Legacy of Rust episode?
>>
>>12881928
MBF21 didn't exactly manifest overnight, and it added a fraction of what the future spec is promised to deliver.
MBF21 added extensions to DeHacked and some new stuff onto the Boom mapping format, that's relatively small stuff compared to adding in actual Decorate and UDMF map format support.
>>
>>12881936
>Legacy of Rust
It wasn't even used for that. LoR was MBF21. The only parts of ID24 that were used were the intermission maps and fire skies.
>>
>>12881938
Wait, LegRust didn't use any of the fancy color effects or anything?
>>
>>12881941
Nope. You could plug it into any MBF21-compliant port and play it right out of the box. The only noticeable thing would be the fire skies showing as completely black.
>>
>>12881941
>>12881943
Additionally, all the new enemies, decoration, and weapons were done through DSDHacked.
>>
>TSSSSSSSS!
>WHOOSH
>BLAM *ch-chk*
>HAUN!
>BLAM *ch-chk*
>HAUN!
>BLAM *ch-chk*
>HAUN!
>BLAM *ch-chk*
>HAUN!
>BLAM *ch-chk*
>HAUN!
>BLAM *ch-chk*
>HRHRBLBRLBRBRL!
>>
>>12881956
bodied that freak
>>
>>12880530
Last time this was said, I asked about it and someone said they were making shit up. I spent a couple hours trying to find her going by anything else, but couldn't find anything. Even when she was dropping slurs in the irc logs, people called her a woman?
>>
>>12881965
It's such a shame that the Doom community arm of the green bird phonebooking forum comprises such a bunch of self-obsessed incompetents that they couldn't phonebook anyone even if they were beaten about the head with a telecom directory.
>>
>>12881965
It hardly matter compared to the known for certain stuff like what Rachael did to Skulltag.

Anyway it sounds like the thread got linked or mentioned on /v/ again, which would explain the sudden surge in anybody giving a fuck about the gzdoom shit again.
>>
Sarah Mancuso (esselfortium) is a tranny, right?
There's no way a biological woman would be such a major contributor to the DOOM scene, right?
>>
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>>12881590
UZDoom, obviously.
>>
>>12881654
You say that as if fighting a lone Baron or Cacodemon is any more dangerous or exciting.
>>
>>12881670
>Only the revenant, and he's guaranteed to shot a rocket after a painstate so that strategy doesn't work forever.
Not if you get right up to him so he tries to punch you.
>>
>>12881705
>There's an issue where a vocal group of players base their personality around how hard a wad is instead of how much fun it is.
The weird thing is the most recent wave of that shit seems to be fans of youtubers fixating on blind, single-segment UV-max pistol starting everything as the default way to play.

Even Doom speedrunners tend to agree that it's idiocy to do that for your first fucking playthrough of anything, it just makes shit miserable.
>>
>>12882106
I'm not sure that works reliably. I don't think letting it punch clears the MF_JUSTHIT flag, so if you don't keep it swinging constantly until you can shoot it again, it'll rocket you when it gets a chance to take a step. Don't take my word for this, though. I haven't checked.
>>
>>12882136
And if you bring that up, you usually get egotistical sneering about how "it's okay to play games on easy mode, anon". It's so fucking tiresome.
>>
>>12881748
Many do, but I’m not sure about most.
>>
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3.38 MB WEBM
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>>12881748
Sometimes I play with mods, other times I don't.
I'm a GzD/Nugget kind of man.
>>
>>12882308
How come that hellknight at 0:04 doesn't react to you standing right next to it for half a second?
>>
>>12882321
Invisible walls.
>>
>>12882321
They're all inactive until you get to end of the hallway and go back.
>>
>>12882062
You can always just look at doomwiki's history page to see the truth about people. But no, of course there are no actual foids making doom maps.
https://doomwiki.org/w/index.php?title=Sarah_Mancuso_(esselfortium)&oldid=84183
>>
>>12882345
There's been a few, but less so now.
>>
>>12882345
lol how did I ever guess.
Very skilled mapper, though. Consistently uses monster placement very skillfully, using angles and distance, to make encounters challenging without resorting to slaughter numbers. I dig his maps.
>>
>>12882379
Yeah, I respect the fuck out his work.
Also, apparently he has some kind long standing beef with 'Rachael,' owing to Rachael's long history of being an actual sociopathic manipulator, and he had him permabanned from DW.
>>
>>12881862
Fuck, this idea is so fucking good, you guys are gonna love it.
>>
>>12881862
>>12882429
Is it Doomguy riding a Cacodemon like a spacehopper?
>>
>>12882384
>Also, apparently he has some kind long standing beef with 'Rachael,'
First I've heard of this. Are you sure you don't mean 40oz?
>>
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>>12882430
... n-no.
>>
>>12882345
I can think of few. Major Arlene and Tim Willits' sister. That's it I think.
>>
>>12881862
Is it WIR MUSSEN DER PAIN ELEMENTALS AUSRATEN?
>>
>>12882518
Gesundheit.
>>
>>12881891
I remember that sentence, and it's the most retarded description of a wad I have seen. Cronenberg made bunch of body horror movies with tits and gore, and here 'cronenbergian' is used as an adjective to describe wad with glitch aesthetic.
>>
>>12881756
Well it did get sidebar mention at least. We Have Doom At Home and Coldwire didn't even get that. But to be fair last year had a shitload of quality wads.
>>
>>12882514
>Theresa Chazar (Willits's sister)
>Arlene
>someone named Spock who mapped in the 2000s some
>some girl named Robin who did her own megawad in the late 90s or early 2000s
>LilWhiteMouse (mostly known for 3D modeling, but she did maps and even TCs)
So there's a few. I know Stevie Chase was active in competitive Quake deathmatch, but I don't know if she ever made any levels.

>>12882524
You know, that's actually remarkably retarded when you break it down like that.
>>
>>12882526
>We Have Doom At Home
That was a fun wad, weapon set for it was neat too.
>>
>>12882527
Can't remember if the woman who drew The Green Pile ever made any maps
>>
>>12882514
>>12882527
>Arlene
>real woman
Proof?
>>
A lot of you are weirdly obsessed with trans people.
>>
>>12882527
There's loads more, it's just that you keep your head down if you don't want attention from weirdos or if you don't want your shit getting treated with kid gloves.
>>
>>12882543
Also weirdly obsessed with trying to verify what's in the pants of people who made the wads they play.
>>
>>12882543
>constantly shoved in your face
>weirdly obsessed
>>
>>12882532 (me)
Hum. Only one speedmap, in 2003. Looks trivial. A single room, a square figure eight.
https://doomwiki.org/wiki/Cindy_McCluskey_(Silverwyvern)
https://www.wad-archive.com/wad/f33d3a92f68267fc35b6f7e4ce7d62040768578c
https://archive.org/download/wadarchive/DATA/f3.zip/f3%2F3d3a92f68267fc35b6f7e4ce7d62040768578c%2FMAPS%2FMAP02.PNG
>>
>>12882549
yeah it's constantly shoved in our faces here.
Weirdo.
>>
>>12880132
we need a pain elemental that spits out imps
>>
>>12882546
I'm still very new to /vr/ and I wanted to give the place the benefit of the doubt and not just judge it at face-value for being on 4chan, but it's been pretty discouraging to see the same kind of bullshit as almost everywhere else over the last 4 threads.

If I wanted to read loser bigots stroking their hate-boners all day, I would've remained over on Doomer Boards.
>>
>>12882543
>>12882548
Actually my post was motivated by chauvinism and not transphobia.
>>
>>12882548
Sorry, that last post was for you. Tagged the wrong anon
>>
>>12882557
>hates 'loser bigots'
>goes on 4chan
I think you are the problem here, if I'm to be perfectly honest.
>>
>>12882551
you vile fucking ogroids infiltrate positions of power in every conceivable community because you have no lives, you never venture out of your ogre caves, and you constantly desire the power to control the speech and thought of others to force them to affirm your delusions, because your own thoughts are not loud enough to overpower the voice of truth that constantly reminds you of your own wretched and ruined nature as the Perfect Goy
>>
>>12882564
weirdo.
>>
>>12882557
It's usually not as much of a shitshow, it's just lately a few dickweeds have been trying to revive old dramas, also it apparently getting linked on /v/ where they think the Graf shit is an entire conspiracy and he is an unsung hero or something, shit's fucking bizarre.
>>
>>12882557
>I'm still very new to /vr/
No you're not. Nobody who was really new would admit to being new.
>and I wanted to give the place the benefit of the doubt and not just judge it at face-value for being on 4chan
If this weren't a fakepost, I'd say you'd made your mind up already
>but it's been pretty discouraging to see the same kind of bullshit as almost everywhere else over the last 4 threads.
See above
>If I wanted to read loser bigots stroking their hate-boners all day, I would've remained over on Doomer Boards.
Lol okay this shows you're lying and fakeposting. You have to make your lies believable. You're not very good at this. Better luck next time.
>>
>>12882562
I didn't wanna be stereotypical about it and chose to investigate it for myself rather than just have other people's opinions to inform my judgement of this place.
>>
>>12882565
you understand how absurd you, a chemically castrated and mentally ingoytrinated freak of nature, using "weirdo" is, yes?
>>
I mean, Doomer Boards. C'mon, I ask you. You've got a lot to learn.
>>
>>12882532
Holy fuck, I haven't thought about The Green Pile in like 25 years, goddamn. Blast from the past.

>>12882546
Which is understandable. If I was a lady, I'd keep that shit very much on the down low in any nerd environment.

>>12882557
Sorry that you feel that way. 4chan is an autistic boy's club, always has been, always will, and this is how the place is. You can either just not let it get to you (I certainly don't agree with all common narratives at all times), or you can leave, your choices in bread are your choices in life.

Does EVERY disagreement need to be challenged and addressed?
Do you need to be an activist at all times? Do you need to let things get to you when it would be more productive to just ignore it? Ask yourself those questions, they are key to be a functioning adult.
>>
>>12882568
>No you're not. Nobody who was really new would admit to being new.
Call me a trailblazer, I 'spose.
>If this weren't a fakepost, I'd say you'd made your mind up already
I genuinely hadn't. I've known about 4chan since I was in high school, but never used it until this past month. I'm as wet behind as a "newfag" can get. I'm glad you think I'm blending in lol
>Lol okay this shows you're lying and fakeposting. You have to make your lies believable. You're not very good at this.
If things have changed over there since, I wouldn't know. I left that forum several years ago.
>>
>>12882573
>Do you need to let things get to you when it would be more productive to just ignore it?
Boomer status quo enjoyment mentality.
>>
>>12882573
>Sorry that you feel that way. 4chan is an autistic boy's club, always has been, always will, and this is how the place is. You can either just not let it get to you (I certainly don't agree with all common narratives at all times), or you can leave, your choices in bread are your choices in life.

You make a fair point, dude. Besides, I guess simply saying, "shut up retard" whenever I see that crap is kinda freeing.
>>
>>12882575
Nigger, it's a fucking niche videogame thread on 4chan, it's not going to make or break society if I don't bother engaging with insignifican shit that annoys me.

There's a thing called TIME AND PLACE, and CHOOSING YOUR BATTLES. You would live a significantly happier and more productive life if you learned those things.
>>
>>12882573
>Which is understandable. If I was a lady, I'd keep that shit very much on the down low in any nerd environment.
I was tempted to say it's not as bad a community as some but it's also a community where the kind of shit that happened to Term not only happened to him but was covered for by a lot of people.
>Does EVERY disagreement need to be challenged and addressed?
If these threads are anything to go by, a fair few anons can't handle other people doing stuff differently than they do and try to change them rather than work out why it bothers them so much.
>>
>>12882548
You can have a pussy, the biggest cock in the world, or be a smooth Ken Doll, and it doesn't matter to me, I'm not going to be having sex with the people who make Doom levels.
>>
>>12882575
Change-disliking boomers on the boomer nostalgia games board? Never!
>>12882582
Agreed, it's very silly to try activism here with us old stick-in-the-muds.
>>
>>12882587
Nobody was asking you too, you retarded weirdo.
>>
>>12882595
I was agreeing with your sentiment, you idiot.
>>
>>
>>12882591
>Agreed, it's very silly to try activism here with us old stick-in-the-muds.
At least that one anon who spent the last year or two thinking he was doing genuine internet activism by shitting up these threads, seems to have fucked off.
>>
>>12882598
lmfao my bad
>>
>>12882587
Yeah I'm way more interested in the cool things people make than that any of bullshit. Makes it frustrating when you get the /pol/ types who claim to hate identity shit but immediately seek it the fuck out at the first chance they get.
>>
Has anyone been playing Spineless? I think it's pretty great. I haven't finished it yet, but it's been great so far. AD_79's combat has always been pretty thrilling.
>>
>>12881590
Crispy. Every time I have to use another port, I immediately miss being able to move the automap just using the mouse. Why the fuck hasn't this amazing QoL feature been implemented in other ports yet?

Only thing I wish Crispy had was the ability to stop lost souls spawning outside the map.
>>
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Just finished What Lies Beneath. I managed to finish both that and Eviternity during the spooky season.
Very good. I think the last map feels off because it doesn't feel like it belongs with the rest of the set, both in tone and aesthetics. But it was still a competent map. I particularly liked the more slaughter-y maps, they felt really tight without being ballbusters.
Not sure what to play now. I might play something other than doom for a change.



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