[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: utdr next generation.png (53 KB, 981x523)
53 KB PNG
Post about fangames.
Fangames you're making, fangames you like, stuff you've made for fangames you're making or like, etc.
>>
>>3982567
If you think about it, the post Undertale Yellow fangames are the real next generation of fangames, the first generiation being all of those before UTY, which mostly consisted of unfinished soul prequels, swaps AUs and single battles.
>>
>>3982571
To be fair, I think we still get a decent bit of those sorts of fangames even now.
The sorts of fangames we see around here *could* be the next generation of fangames, they just have to actually finish first.
Only then will we finally go where no fangame has gone before.
>>
>>3982571
I think single battles are neat, personally. Not having to worry about an entire game structure means you get to be a lot more freeform with the one fight.
>>
>>3982571
Isn't the UTY demo one of the earliest fangames released?
>>
>>>/v/738577332
As always, I don't feel entitled to being listened to. I offer criticism because I want to help, and because I enjoy picking at things to see what makes them tick, and trying figure out ways to make them tick faster and cleaner.

Also, you have improved markedly over the first draft, so you should be proud of that. Keep your chin up, ValravnAnon.

>>>/v/738573626
Yeah, the info dump approach is something I always think would result in more harm than good. Getting a giant clot of memories rammed into your head doesn't sound conducive to character development; it just sounds painful and confusing, and maybe when it's over you'd be able to pick out the worst or the best things, and little else.

Upon further reflection, "watching the anime" might not be as endemic as I think. Re:Zero probably has some self-selection going on with the nature of the story and tone, and with the audience who's drawn to it. I haven't seen the time-out box approach much beyond that, but recency bias got me, I think.

>>>/v/738574030
Rentried, for space: https://rentry.co/vi4rmg9x

(Sorry if this is getting into the redemption argument. I wrote half of this before realizing that it might be inviting it, or is too adjacent to it. You don't have to respond to any of this, if you don't want to.)
>>
>>3982567
Finally getting around to playing UTY. The music and art really remind me of Terraria. The game itself is pretty good, minute to minute its a lot better than DRY, probably because of the humor and constant flow of flavor text. That stuff really is the life blood of these games.

Also Martlet has an attack that's a swaztika.
>>
>>3982665
Red, which was what Unitale was made for, predates it by a over a year. Unitale is the engine all those Chara and skeleton fangames were made in.
>>
>>3982668
>(Sorry if this is getting into the redemption argument. I wrote half of this before realizing that it might be inviting it, or is too adjacent to it. You don't have to respond to any of this, if you don't want to.)
I'm not any of the anons you were responding to in this post, but I was one of the two major parties involved in that argument.
You don't need to put these sorts of disclaimers on posts like this, if the guy you were talking to was the other anon primarily involved in that argument, it looks like he was the other side that was arguing in favor of it.
>>
>>3982676
I kinda suspected as much, but I took "not trying to get into the redemption argument" as possibly a desire to avoid the topic all together, regardless of whether we agreed or not.
>>
>>3982674
you played DRY before UTY?
>>
>>3982680
Probably, but like I've said in the past, I'm not just gonna start yelling about it whenever I see someone else talking about it, I leave it alone as long as it leaves me alone, no need for these sorts of disclaimers, I can watch myself.
I only get belligerent about it when someone directly brings up the idea *at* me in particular.
>>
>>3982682
Yes. I didn't want to play UTY at all because of the bad ending. I was hoping someone would make a good ending mod, but that's not gonna happen. I was content to play DRY instead, but since I wasn't really happy with that either, that plan lost its appeal. Finally, a youtube man I like started a playthrough, so I decided to play it myself, because I don't like watching playthroughs of games I haven't already played myself.

I'm actually having a lot of fun with this. I'm basically checked out of the plot because I know its going nowhere, alarmingly fast, so instead I'm just enjoying the moment to moment stuff. Gameplay is good, in that it gets out of the way and lets me enjoy the game (unlike DRY, which is way too hard, especially compared to this) instead of forcing me to get gud at bullet hells, which is something I don't want to do. And its writing (as in the dialogue and jokes) blows DRY out of the water. It has at least one joke that lands on every screen, and a most of the time it has multiple.

I also appreciate it rewarding me with items and dialogue for being thorough. Love the side quests it has. I always disliked how the "reward" for being thorough in Deltarune were a bunch of hard fights. To me doing a bunch of questing and getting given more gameplay for it ,when I do not play these games to challenge my bullet dodging skills, feels like a punishment. So this feels a lot closer to Undertale in terms of how it handles that, and I like that.

I'm shocked how much people talk about how bad it is because the creators were a bunch of dumb kids, when it seems to be out doing some of the adults here on the writing front. I don't know if you'd consider this an unfair comparison, but with how one is the spiritual sequel to the other, and how much people talk about both, the comparison begs to be made.
>>
>>3982690
>I was content to play DRY instead, but since I wasn't really happy with that either, that plan lost its appeal.
Oh, it's you.

>I'm actually having a lot of fun with this. I'm basically checked out of the plot because I know its going nowhere, alarmingly fast, so instead I'm just enjoying the moment to moment stuff. >Gameplay is good, in that it gets out of the way and lets me enjoy the game
Are you saying the gameplay is good because there's little of it?
>And its writing (as in the dialogue and jokes) blows DRY out of the water. It has at least one joke that lands on every screen, and a most of the time it has multiple.
Eh, I didn't find the two first areas to be particularly funny if I'm being honest, but I've never been too into Undertale's comedy either so that might be a question of taste.

>I always disliked how the "reward" for being thorough in Deltarune were a bunch of hard fights.
Man, you really don't like these games gameplay do you? To me, a super boss is the best reward a side quest can give you.

>I'm shocked how much people talk about how bad it is because the creators were a bunch of dumb kids,
When people say that they usually mean the pacifist ending, if we didn't like the game these threads wouldn't be getting made in the first place.
>>
File: DeadlockKris.png (2.41 MB, 1920x1080)
2.41 MB PNG
>>3982690
This is why spoilers are so bad. I don't know how spoiled you are on the story, but playing through neutral first will give you the most satisfying emotional impact. It doesn't matter what kind of neutral it is as long as it's neutral. I know I'm backseating, but Toby was smart to force a neutral run first unless if you did genocide somehow. Also keep in mind that people talk about its faults from a place of love, which makes reception seem more negative than it actually is.

Anyway, there's apparently a Kris Dreemurr mod for Deadlock. When will there be one for Clover/Cole?
>>
File: file.png (34 KB, 500x500)
34 KB PNG
https://soundcloud.com/gohdhack/once-upon-a-time-gohd-mix

> "Once upon a time, humans and monsters lived in harmony…
> Until they did not."

> "Howdy, I'm GOHD! This is my very special UNDERTALE game hack! I put lots of LOVE into it, just for you! Don't worry about all the complicated character stuff, I got rid of that. This is just for fun, after all! No need to look deeper, there's only one way this'll all pan out!
> - With LOVE, GOHD."
>>
File: 123489741298.jpg (248 KB, 1119x972)
248 KB JPG
>>3982668
>>3982680
>(Sorry if this is getting into the redemption argument. I wrote half of this before realizing that it might be inviting it, or is too adjacent to it. You don't have to respond to any of this, if you don't want to.)
To be honest, the topic lives rent free in my head from time to time (among various other uty ideas), but I've been trying to avoid starting up another argument of that scale, and kind of tagged my post like that as a courtesy to avoid coming across like I'm trying to bait an argument, but I am genuinely interested in what you had to say, and will be reading that rentry after I heat up some food.

I also do somewhat enjoy the debates and arguments we get into on the topic of the game, but I feel like we probably dragged that one out enough to wear out even a lot of uninvolved posters patience that week.
>>3982685
I hope it doesn't come across as patronizing when I've kind of put that "warning" out on a couple posts. Like I said, I have enjoyed a lot of the discussions we've gotten into, but with how all sides seemed to get frustrated in that one (and I don't think it helped that someone started trying to troll replying to you repeatedly on that topic as things wound down), I just don't want to poke and prod just to stir shit up, you know?
>>
>>3982567
Stop spamming your shitty threads on /v/
Thanks in advance.
>>
>>3982675
>Unitale is the engine all those Chara and skeleton fangames were made in.
How?
If the forefather is Undertale:Red, why is it littered with low effort skeleton phase 32 and murder_boy?
>>
>>3982699
>Eh, I didn't find the two first areas to be particularly funny if I'm being honest, but I've never been too into Undertale's comedy either so that might be a question of taste.
nta, but I did think the first chunk of the game was kind of lacking, though I think the first time the game made me chuckle a bit was the "corn dog" because I've got a soft spot for really cheesy humor.

I enjoy it more in retrospect because I have these tinted goggles of "It's so cool to me that they actually finished this game and it wasn't terribly!"
but well, that's just my own experience on that. Kind of felt like the dunes before the game started coming into its own.
>>
>>3982703
>I hope it doesn't come across as patronizing when I've kind of put that "warning" out on a couple posts. Like I said, I have enjoyed a lot of the discussions we've gotten into, but with how all sides seemed to get frustrated in that one (and I don't think it helped that someone started trying to troll replying to you repeatedly on that topic as things wound down), I just don't want to poke and prod just to stir shit up, you know?
Fair enough.
I suppose I won't bring it up again if you continue to feel the need for such disclaimers, but as a rule of thumb, you'll almost always be able to tell when the anon you're talking to is me, whenever things start veering in that general direction.
Usually because I will completely refuse to engage in discussion around it, as I do with other topics I dislike, such as KanaClover.
I seem to be the only anon here with the feelings towards these things that I have, so I take it upon myself to withdraw from discussions of these things whenever they come up.
>>
File: file.png (46 KB, 500x500)
46 KB PNG
>>3982702
https://soundcloud.com/gohdhack/greetings-from-hell

In 201X, an obscure hack of UNDERTALE named "GOHD's UNDERTALE Swap Hack" was released by a user only known as "GOHD", this being their only trace on the internet. The original hack was lost, the only archives of it being a select few screenshots, the original tracks made for it and some recovered dialogue. This soundcloud account will be documenting these findings.

> The first original song in the hack, playing when you first meet CARA, who serves as a stand-in for Flowey who is oddly absent from the hack according to players.
RECOVERED DIALOGUE
> [* …Hm?]
> [* Sorry, is someone there? I couldn’t tell.]
> [* I do not have ears, and I was paying more attention to slowly rotting away, twiddling my nonexistent thumbs until that bell tolls.]
> [* You know what happens to humans down here, you’ve heard the stories.]
> [* So what was it that brought you? Riches, curiosity, perhaps an…unhappier reason?]
> [* …Heeheehee! I can see it, it’s all written on your face!]
> [* Oh, don’t pout. Trust me, you’ll get what you want.]
> [* These are desperate fools who’ll stop at nothing to kill you.]
> [* So before you die, can I have the honor of being the last one to hear your name?]
> [* …Lizzie, that’s a beautiful name, I’ll be sure to forget it as soon as you leave my sight.]
> [* My name? It won’t matter once you’re 6 six feet below this soil.]
> [* I’d say good luck, but luck won’t save you in a place like this.]
> [* Welcome to hell, sunshine.]
>>
File: file.png (64 KB, 500x500)
64 KB PNG
>>3982711
https://soundcloud.com/gohdhack/small-comfort

Asgore’s theme! The once-king of the underground appears to have become a hermit, almost replacing Toriel in a way?
RECOVERED DIALOGUE
> [* Now, now, there’s no need for violence...]
> [* I wish no harm upon you, child.]
> [* I am ASGORE, the former king of these lands.]
> [* I’ve lost my crown, but I have no qualms with that fact.]
> [* I suppose I wasn’t cut out for it, hohoho…]
>>
>>3982699
>Are you saying the gameplay is good because there's little of it?
I'm saying the gameplay is good because it doesn't lean too hard on the bullet hell elements when most of the appeal is the RPG side of things. There's gameplay, but its not too difficult and doesn't force me to be good at bullet hells to enjoy the rest of the game. There's other gameplay elements, like the RPG stuff. I like the exploration, item management, and the side quests quite a lot.

The only part that's really bothered me is how many random encounters there are in the dunes. I like the dunebuds because they're funny, but they are really annoying to deal with, especially when I step on one every five feet.

>Eh, I didn't find the two first areas to be particularly funny
I thought the corn in the ruins was hilarious because it made me think of Doctor Weird. And I liked the DBZ scroll. I thought most of Snowdin was hilarious, don't think a single joke there didn't land.

> you really don't like these games gameplay do you
I like the puzzle solving aspect of it, and its more fun than standard turns and sequencing, but I prefer it to be more of a side thing. Basically just a replacement for dice rolls, as opposed to the main part of the game, with everything else just being a justification for it.

> a super boss is the best reward a side quest can give you
The only super boss I enjoyed was Spamton. He's easy enough to not get frustrating, has great music, great lore, and is absolutely hilarious. Did not enjoy fighting any of the rest. I guess I liked the Mantle, but that one wasn't hard.

To me, the best reward a side quest can give is a skip for a hard fight or a really powerful item to make fights easier.
>>
File: file.png (125 KB, 500x500)
125 KB PNG
>>3982713
https://soundcloud.com/gohdhack/battle-against-weird-foes

The battle theme that's speculated to be used throughout the hack.

That's all i'm posting, check out the rest of what's done. It's good.
>>
>>3982699
>When people say that they usually mean the pacifist ending
I feel like people may have missed the forest for the trees. Yeah, a bad ending can absolutely ruin a game, but if you only focus on the ending, then there will be nothing good enough to ruin. Not saying the games here are written poorly, just that I'm concerned they've forgotten that they have to write the rest of the game too, and the rest is likely more important to get right than the ending.
>>
>>3982710
>I seem to be the only anon here with the feelings towards these things that I have
I'm glad that you recognize that this doesn't apply to every and all matters.

But yeah, I'll at least, not act like I'm stepping on eggshells, but I remember that conversation where you made it exceedingly clear you wanted to disengage, and you kept getting hit with comments bringing it up for hours
which really strikes me as someone trying to stir shit up
>>
>>3982711
so wait, is this an album styled as a long lost soundtrack for a made up fangame? If so, that's really cool. (guessing that because of the 201x framing).
>>
>>3982701
>This is why spoilers are so bad.
I guarantee you I would have hated the game if I played it blind. Like permanent grudge, get genuinely mad when I think about it hate. I do not take disappointment well at all. And I especially capital H hate games where you're forced to die at the end. If I played a game this good not knowing it had a terrible ending, then I would have expected an excellent ending, and that would have made it a million times worse.

Its better I go in with low expectations That way its impossible to be disappointed.

>Deadlock
I don't like Deadlock. Feels like Valve just died and became a bunch of Blizzard wannabes after they made Dota 2.
>>
>>3982720
>I'm glad that you recognize that this doesn't apply to every and all matters.
Hm?
>which really strikes me as someone trying to stir shit up
Oh yes, of course.
After a while, I simply adopted a new, and much better strategy-
Calling them a retard and refusing to engage any further.
>>
>>3982706
Using a good engine doesn't automatically make a game good
>>
>>3982723
>I do not take disappointment well at all.
NTA, but out of genuine curiosity, what are your thoughts on Deus Ex's endings?
Most people just consider them to be mildly anticlimactic, but the game itself is still considered one of the greatest games of all time, so I'm curious what you make of it.
>>
>>3982725
>Hm?
I'm sorry, just poking fun from a comment I think you said several times a while back about having the opposite opinion from everyone on all things, compared to just now saying it was on these things specifically.
Just autistically poking fun in intended good spirits or something like that.
anyways.
>>
>>3982732
Oh, that.
Well, I do still think that, by and large.
Philosophical opinions, moral matters, tastes in storytelling, characters, etc, most of my thoughts on those things still run directly counter to those of the majority of these thread's userbase.
>>
>>3982731
I love Deus Ex's endings. Well I love the Illuminati and Tong endings. Don't care for Helios. Though I went into that already having heard the endings were lacklustre. I don't know why people think that, just because they don't have cutscenes of massive epilogue chapters doesn't mean they aren't narratively great, which is all that really matters in an rpg ending.
>>
>>3982711
>>3982702
>>3982713
Maybe its burnout from poorly written creepypasta and analog horror, but I don't like these kinds of "ooh spooky lost media" setups for projects. I'd prefer if people just played it straight and were honest.

Though I guess that is a bit hypocritical since I like Deltarune, and it does all sorts of spooky gaster survey game stuff.

Maybe this one specifically does something to rub me the wrong way. Cause I don't like it.
>>
>>3982738
>I love Deus Ex's endings. Well I love the Illuminati and Tong endings. Don't care for Helios.
Huh, interesting.
Honestly, Helios is my favorite ending out of the lot of them, but that's not important.
>Though I went into that already having heard the endings were lacklustre. I don't know why people think that, just because they don't have cutscenes of massive epilogue chapters doesn't mean they aren't narratively great, which is all that really matters in an rpg ending.
I think the reason people dislike them is because they don't show much in the way of consequences for your actions throughout the game, and the fact that they're decided exclusively by what you do in the very last level.
Similar reasons for why people hated the endings to Mass Effect 3, though DX's endings were nowhere near as bad as ME3 was on launch.
>>
File: THE STYLE OF MEGALO.png (473 KB, 1200x400)
473 KB PNG
>>3982577
There's an Undertale Halloween Hack which had its entire soundtrack published a while back. The soundtrack is some of the best Undertale fan-music I've heard and they are working on a game supposedly but the dev team is 2 owners 8 spriters 5 writers and 3 coders so for how good it is they're probably fucked.
Doghole Dungeon looks like it's gonna be good thoughbeit and the devs are saying they're getting through development quickly.
>>3982722
>>3982740
It's pretty much just an excuse to not make the game itself
>>
>>3982742
>I think the reason people dislike them is because they don't show much in the way of consequences for your actions throughout the game, and the fact that they're decided exclusively by what you do in the very last level.
Eh, what I want is for the ending to feel fitting wih the narrative and for it to be the reward for beating the game.

Tong is the payoff for everything I'd been wanting the whole game.

That might be why I always hate "you die" endings. They feel like a punishment and make me feel like I was tricked into wasting hours of my life and lots of effort on them.
>>
>>3982715
>I'm saying the gameplay is good because it doesn't lean too hard on the bullet hell elements when most of the appeal is the RPG side of things.
Personally, for me the main appeal of the gameplay was the bullet hell, I've never liked JRPGs and Undertale has only the basics of an RPG game, Deltarune does a much better job on that aspect, but I still prefer the bullet hell in that game.
>I like the exploration, item management, and the side quests quite a lot.
Eh, the exploration in UTY is cool because of the golden items, but besides that I don't remember there being that many optional rooms until the steamworks, the item management is another aspect I don't find to be particularly engaging since, the only thing that matters is having strong healing items and the current best bullet/accessory.

>The only part that's really bothered me is how many random encounters there are in the dunes. I like the dunebuds because they're funny, but they are really annoying to deal with, especially when I step on one every five feet.
I don't remember there being that many random encounters in the dune, if anything the steamworks has the opposite problem of having very little encounters outside of the neutral/genocide path.

>I thought most of Snowdin was hilarious, don't think a single joke there didn't land.
I honestly can't remember most of Snowdin, I should replay UTY sometime soon.

>I like the puzzle solving aspect of it, and its more fun than standard turns and sequencing,
Ironically I usually don't like puzzles in non puzzles games, but they are fine in UT/DR since they are pretty easy and are usually accompanied by a joke or plot element, they are kind of like cutscenes with some gameplay added on top.
>>
>>3982715
>>3982718
>The only super boss I enjoyed was Spamton. He's easy enough to not get frustrating, has great music, great lore, and is absolutely hilarious. Did not enjoy fighting any of the rest. I guess I liked the Mantle, but that one wasn't hard.
Well that's a matter of taste, I liked all super bosses and ironically I didn't like Spamton Neo as much because his fight is so easy, I love the character and the fight was good, but in gameplay it was the weakest.

>I feel like people may have missed the forest for the trees. Yeah, a bad ending can absolutely ruin a game, but if you only focus on the ending, then there will be nothing good enough to ruin.
All the people that I've seen complaining about the ending (including myself) loved the game as a whole, UTY will always have a special place in my heart for letting me know of this community we have here, the ending even made me a sad for a while, until I thought about it for a bit and realized how weird Clover's friends acted about his sacrifice.
>Not saying the games here are written poorly, just that I'm concerned they've forgotten that they have to write the rest of the game too, and the rest is likely more important to get right than the ending.
Well, so far only two of the games here have shown their writing in game, and neither me nor DRYanon are writers. Can't speak for DRYanon but the ending is something that I've thought a lot, and it's not like I want to ignore the rest of the game either, I do want every part of the story to be good, but I'm sure I'll probably fumble something, and when it happens I hope it's nothing too important like an entire character or the ending.
>>
nobody ever talks about the genocide shufflers fight
>>
File: uthh concept thing.png (81 KB, 530x353)
81 KB PNG
>>3982743
>It's pretty much just an excuse to not make the game itself
Yeah, but I wish they'd be less pretentious about it.

>There's an Undertale Halloween Hack which had its entire soundtrack published a while back. The soundtrack is some of the best Undertale fan-music I've heard
Could you post a link?

>pic
Its funny when someone has an idea very similar to yours
>>
>>3982752
https://soundcloud.com/hallohack/sets/undertale-halloween-hack-ost
>>
>>3982723
>And I especially capital H hate games where you're forced to die at the end
>>3982744
>That might be why I always hate "you die" endings. They feel like a punishment and make me feel like I was tricked into wasting hours of my life and lots of effort on them.
NTA, but do you hate every ending where the main character dies? Even in games like Halo Reach where the ending is usually seen as a high point?
>>
>>3982743
>It's pretty much just an excuse to not make the game itself
>Yeah, but I wish they'd be less pretentious about it.
I don't know, things like that are kind of fun. Kind of like a rock opera album like the protomen where you get these little story snippets with the songs.
>>
>>3982743
>2 owners 8 spriters 5 writers and 3 coders so for how good it is they're probably fucked.
>2 owners
What's the function of the owners?
>>
>>3982748
>I've never liked JRPGs
I don't either. Undertale takes JRPGs and makes them good by replacing all the math and luck with a minigame, and adding actual roleplaying. There's no role to play in most jrpgs, you're just watching the dev's movie play out in between grinding sessions. Undertale makes you a character in the story and gives you a stake in it by giving you agency in it.

>Undertale has only the basics of an RPG game
It has the most important part and trims off the fat that people like to claim is roleplaying, when its not (the math and micromanaging)

> I don't remember there being that many optional rooms
Exploration includes following the main path. Sure there aren't many optional rooms, but going through them and seeing the sights is fun, and there's always something to do in them. As opposed to just another copy pasted enemy encounted and a stage hazard to pad the gameplay.

> the only thing that matters is having strong healing items and the current best bullet/accessory.
I feel like having multiple equip slots would help with that. Though I think even if I found a stronger item, I wouldn't give up my scarf. That heal is too valuable.

>I don't remember there being that many random encounters in the dune,
Every screen in the dunes I've been in has two or three random encounters, and they were all dunebuds. For like ten long screens. Often a pair of inescapable dunebuds.

>Ironically I usually don't like puzzles in non puzzles games
I'm talking about acts, not overworld puzzles. Acts are meant to be a comedy routine and puzzle, and they work excellently as both.

>they are kind of like cutscenes with some gameplay added on top.
I like the overworld puzzles too though, because they're like cutscenes, except actually fun because I'm an active participant.
>>
>>3982754
Most of them I do. I think Entropy Zero 2 was the last one where the protagonist dies that I liked, and that's specifically because I wanted him to double down on his idiotic dedication to the combine until it killed him. It felt like the best way to progress the character.

I don't really care about Halo Reach's plot precisely because I know they all die at the end.
>>
>>3982668
reading over the rentry, I think you've got a good point with the neutral route (even if it was a cool spectacle of a fight), but on the matter of both pacifist and genocide being a gamble, I think this is one of the things where flowey being in the game really weakens the experience, and the weight of potential options. Clover doesn't give up his soul because of flowey, but we know that any other choice barring genocide would be reset, but if we cut flowey from the equation altogether, I think we could have seen a completely different side of a pacifist justice soul.
Actually, calling it the pacifist route goes against what I want here, because whether the yellow soul kills anyone at all should not be the determining factor of his virtue, but rather who and why he kills.

Justice isn't just about life and death either, but it's the only kind of justice that you have the option to take part in through the game.

I think the game made a good move giving you the "see peoples memories" power because it could be used to judge people taking circumstance into account, but it only really does that in pacifist, and is used in kind of a farcical way in genocide. I'd want to see it used in a more "neutral" route where the game actually presses you to make the call on innocent or guilty in morally vague situations.

I think I'm rambling but I guess even though it flies in the face of undertales extreme endings, There should be a 'positive' neutral ending using those judgements, and even a pacifist ending that maybe involves justice some way other than just killing yourself.
>>
>>3982755
>>3982743 (me)
I think it's nice too. Just funny that's the most obvious explanation as to how the soundtrack exists without the game itself
>>3982757
One of them (igorsantusa) did a good part of the soundtrack and is the same guy making SwapFell I Hate You. The other one (j-bug) did the art which isn't spritework for each track cover. But I'm going to assume they're defining owner as, like, directing writer in this case but I wouldn't know anything more specific
>>
>>3982750
>but in gameplay it was the weakest.
I had the most fun with him because I actually had something to do there. In the others its just dodge dodge dogde, and as we've already established I do not care for dodging. Being able to shoot made the bullet portion fun, in additon to making it easier.

Gerson, however, I didn't like because he only took away options. I don't like being "trained to play better" I want to play my way and only my way.

>Well, so far only two of the games here have shown their writing in game, and neither me nor DRYanon are writers
I mainly just didn't want to single out DRYanon (sorry DRYanon). I actually think Naranja's moment to moment writing is really good. And naranjanon (if that isn't who I'm talking to) seemed like he wants to make his game approachable for people who aren't experts at bullet hells or platformers.
>>
>>3982766
>>3982668
as far as what actions are reasonable for a kid, and whether monsters are innocent or guilty. I think people go all or nothing on what monsters are aware they are attacking a human thing. We cite cases where someone didn't recognize you for what you are, and sometimes say that the monsters may have been innocent, but there are some cases where even minor characters realize what you are.
Something Naranja is doing that I really liked so far, Is that a few monsters make it pretty obvious that they know what you are, while others like pastra, don't catch on until you're dead and your body doesn't turn to dust. That kind of conflict where some monsters are willful perpetrators and others are just living there lives, would have made the question a lot more meaningful in yellow.
I see the "all monsters are sweet cinnamon buns" thing sometimes and I've never really been a fan. I want monsters to go free, but for a justice game, all of the moral complexity is just kind of thrown out the window.
The very first flier enemies who are very clearly "giving fighting a try"? you're a monster for fighting back. Chujin was terrified of what humanity could do and did some terrible things? He's unforgivable (not because of the terrible things, but because he was racist).
Again, rambling, but people are painfully tone deaf so there's not much of an actual discussion to be had (outside of here really).
>>
>>3982755
>, things like that are kind of fun
Its them being in character all the time that bothers me. If they wanted to have the album and the album description in character, fair enough. But coming here and still acting in character while promoting it just rubs me the wrong way.
>>
>>3982774
I think I have a softspot for presentation and theatrics, so I do kind of enjoy "sales pitches" that stay in character (as long as it doesn't like, keep on going and going and going after you say "alright I get it so what is this")
but I get what you're saying.
>>
>>3982762
>Undertale makes you a character in the story and gives you a stake in it by giving you agency in it.
>It has the most important part and trims off the fat that people like to claim is roleplaying, when its not (the math and micromanaging)
I guess you have a point, it's just that when I see a game with the RPG label I immediately assume it's about the gameplay and the choices you make when building your character, and not the decision making aspect of their stories, there are non RPG game's where you can change the story significantly and RPG games with linear stories .

>Exploration includes following the main path. Sure there aren't many optional rooms, but going through them and seeing the sights is fun, and there's always something to do in them
The complaints about padding I've seen recently really made me reconsider how the rooms should be distributed in a UT/DR fangme, I think Undertale only has stretches of "pure gameplay" rooms on the Core, the rest of the game has a balance of rooms with flavor puzzles, cutscenes, exposition in the form of NPCs/Signs, optional rooms with rewards/ gags and few, the rooms with random encounters have some of those elements too.

>I wouldn't give up my scarf. That heal is too valuable.
The scarf is so powerful the only item better than it is the one you get from a secret side quest, but yeah, the way to improve the item management would be by implementing a system like the one in Deltarune.

>Every screen in the dunes I've been in has two or three random encounters, and they were all dunebuds. For like ten long screens. Often a pair of inescapable dunebuds.
>>Ironically I usually don't like puzzles in non puzzles games
>I'm talking about acts, not overworld puzzles. Acts are meant to be a comedy routine and puzzle, and they work excellently as both.
Ah, right, yeah the pacifists fights in Undertale are like puzzles, once you find the correct act they become much shorter.
>>
>>3982772
>I had the most fun with him because I actually had something to do there. In the others its just dodge dodge dogde, and as we've already established I do not care for dodging. Being able to shoot made the bullet portion fun, in additon to making it easier.
Shooting is really cool, but I wish they did more with it in the fight since it made it easier, it was also a bit disappointing how UTY only gives you the shooting gimmick in the final fights.

>Gerson, however, I didn't like because he only took away options. I don't like being "trained to play better" I want to play my way and only my way.
I didn't mind it since it's an optional fight, if this were a final boss then it would suck, but I always expect the super bosses to have some unfair gimmick, that's what makes them super bosses.

>And naranjanon (if that isn't who I'm talking to) seemed like he wants to make his game approachable for people who aren't experts at bullet hells or platformers.
You got the right anon, and well, I did say I want to make the game harder than Deltarune. I'll probably provide more varied equipment in each area so you can have builds that are better for certain encounters, but I can't promise the builds will help that much, the genocide bosses will be designed with the idea that you have good equipment items, but I don't expect many people to complain about the geno bosses being harder than the main path, as for the platforming, I want to give the players more margin of error with the shield hp, but I can't promise I won't add some crazy platforming section near the end of the pacifist or genocide route,
>>
>>3982784
>but I can't promise I won't add some crazy platforming section near the end of the pacifist or genocide route,
I want to see it in pacifist. Bring me back to playing mega man x or zero without health upgrades.
>>
>>3982773
>The very first flier enemies who are very clearly "giving fighting a try"? you're a monster for fighting back. Chujin was terrified of what humanity could do and did some terrible things? He's unforgivable (not because of the terrible things, but because he was racist).
I always assumed all the monsters in the random encounters know that you are a human.
Sometimes it does feel like that single line about monsters "sending each others letters with bullet patterns" does a ton of heavy lifting when it comes to justifying the monsters actions in those fights.
>>
>>3982779
>l I immediately assume it's about the gameplay and the choices you make when building your character,
You see, to me that's not only the wrong definition of an rpg, but the wrong reason to play one. RPGs, ultimately, are a digital version of tabletop RPGs, and the point of those was to have an interactive adventure where you could win and lose. The stats, building characters, and dice rolls were all just a means to an end. They were the necessary evil you suffered to have fun being a cool barbarian like Conan. So when I see people saying stats and numbers are what makes a game an RPG, it just feels wrong. To me JRPGs as a genre feel like the Japs played DND and took the completely wrong thing away from it, thinking the math was the best part (insert joke about asians and math here) so they made games with no role playing and all math.

I'm not gonna claim my opinions are the absolute objective truth. This is just how things feel to me. My reaction to hearing someone say "where are the stats" is the same as some people would react to seeing an open road and hearing someone ask "where's the traffic? Can't be a good drive without traffic".

>once you find the correct act they become much shorter.
Its also why Undertale enemies only show up two or three times in a normal playthrough. That's how many times you can fight them before the joke gets old. Either you did the same joke three times, or you found the other combinations of acts (there are usually multiple) that can end the fight.

I suppose the real takeaway here is that Undertale as a game offerrs a lot to players, and appeals to many different groups of people because of that. And if you only focus on one aspect, you end up alienating large portions of people who were interesting in playing.
>>
>>3982784
>but I can't promise I won't add some crazy platforming section near the end of the pacifist or genocide route,
NTA, but there should just be a section straight out of the final levels of Super Meat Boy.
Long segments with brutal difficulty, with the only checkpoints being between rooms, just pull out all the stops all of a sudden.
>>
>>3982790
>Sometimes it does feel like that single line about monsters "sending each others letters with bullet patterns" does a ton of heavy lifting when it comes to justifying the monsters actions in those fights.
I see people use that as a broad stroke across all monster kind and it really feels like it poisons any discussion that could be had and just furthers the "terrified of the fight button" mentality.
>I always assumed all the monsters in the random encounters know that you are a human.
I think most of them probably do. It makes it make more sense that there are npc monsters you see that don't attack you, that are contrasted by the monsters that pull you into battles, showing that some monsters are having no part in attacking, and highlighting that Clover doesn't attack those.

I'm on the fence about dunebuddies though.
>>
File: file.png (388 KB, 640x480)
388 KB PNG
Sunsetter (Ska) as a stand-in for Don't Forget in Deltarune Yellow?
https://www.youtube.com/watch?v=trRCHf5Bs94
>>
>>3982744
>Tong is the payoff for everything I'd been wanting the whole game.
For me, Helios is the payoff.
I mean, the game's literally called "Deus Ex", as in "Deus Ex Machina", so it's definitely the most fitting on that front, not to mention stuff like the conversation with the Morpheus AI, or all the themes of technology being dangerous or beneficial depending on whose hands it's in, just makes me feel like merging with Helios is the best way forward.
Though the Tong ending does have the better track if I'm honest.
>That might be why I always hate "you die" endings. They feel like a punishment and make me feel like I was tricked into wasting hours of my life and lots of effort on them.
Eh, to each their own, but I can get behind the idea of dying for something bigger than myself.
Going out like a hero, for the sake of the world, it's just something I've always had a certain fascination with.
Yes, I know someone's going to hit me with a post about Ceroba dragging me away from committing sudoku in the condiments aisle, but I can't help it, it's just been etched into me for so long.
I pinky promise Ceroba that I won't chuck myself off a cliff for anything stupid, I swear.
>>
>>3982784
>but I wish they did more with it in the fight since it made it easier
I think they did quite a lot with it in that fight. Most of the attacks involve shooting. If you meant making it harder, I'm glad they didn't. It was the perfect balance of difficulty for me. Hard enough to make me work for it, but not hard enough to be frustrating.

> I always expect the super bosses to have some unfair gimmick,
I don't really care whether something is unfair, I care whether its unfun. My enjoyment of Deltarune comes from playing with items and magic to win fights, rather than relying on dodging skill. Gerson took away nearly 100% of what I actually enjoy in a Deltarune fight, so I just didn't want to beat him. That's probably also why I disliked chapter 4's gameplay as a whole. When it wasn't Gerson forcing me to have no items or party members, it was that darkness mechanic taking away my main way of gathering tp, and by extension all of my spells.

>but I can't promise I won't add some crazy platforming section near the end of the pacifist
A final challenge is fair. Its a test to prove the player was paying attention the rest of the game. Its just shoving tedious sections in all throughout the game I don't like and not including anything to make that feel worth it. Naranja actually seems pretty good in this regard.
>>
>>3982792
>The stats, building characters, and dice rolls were all just a means to an end.
nta but that's at odds with a solid portion of the people who have played tabletop even since way back. It goes all the way back to simulating battles, and there have always been two completely valid sides to that hobby. The people who are interested in the mechanical and logistical aspect, and the people who are into the story and adventure aspect (most people fell somewhere in the middle).
Number autism worked its way into rpgs just like storytelling did because it was all core to the hobby (though there's nothing wrong with only engaging in one aspect of it).

In fact, the easiest way to have an unhappy table is to treat a "roll" player like he's playing the game wrong because odds are, you're discarding half of your group.
As a longtime DM, you work stuff in to appeal to each group, because it's a collaborative experience.

Video games have the luxury of being more tailor made so you get the fair extremes on either side.
>I suppose the real takeaway here is that Undertale as a game offerrs a lot to players, and appeals to many different groups of people because of that. And if you only focus on one aspect, you end up alienating large portions of people who were interesting in playing.
that's a very fair statement and I think connects to what I was saying.
>>
>>3982793
>>3982789
I don't think it would be bad to include a challenge like that. I just think it would suck to mandate a challenge like that. Especially the no checkpoints thing.

Losing progress doesn't increase difficulty, it just increased tedium. There's no point to doing beyond just to frustrate people and make them waste time and effort doing something they've already done before.
>>
>>3982801
>Losing progress doesn't increase difficulty, it just increased tedium. There's no point to doing beyond just to frustrate people and make them waste time and effort doing something they've already done before.
while generally, there's a limit to how much I'm willing to redo progress wise on a failure, there's a satisfaction towards climbing a building that wants to send you hurtling to the ground. The length of a mega man stage but with intensified difficulty is probably ideal for me if you want to remove the checkpoints.
>>
>>3982792
>You see, to me that's not only the wrong definition of an rpg, but the wrong reason to play one. RPGs,
I'd say there's no wrong reason to play RPGs, but one time I had a talk with a guy who said he only played rpgs to make the most powerful characters he could, ignoring the story and taking the choices that gave you the best rewards, that did sound like a waste, but oh well, it's like telling someone they can't play with cheats even if they find the game to be more fun that way.
>ultimately, are a digital version of tabletop RPGs, and the point of those was to have an interactive adventure where you could win and lose. The stats, building characters, and dice rolls were all just a means to an end. They were the necessary evil you suffered to have fun being a cool barbarian like Conan.
Never played a tabletop game but I imagine there has to be people that enjoy the dice roll and stats parts of those games, even if they're in the minority, and people that enjoy both parts equally as well.
>So when I see people saying stats and numbers are what makes a game an RPG, it just feels wrong.
There are games with the "action RPG" label which rarely have choices that affect the story, I guess this is a case of people giving the wrong name to a genre.
>To me JRPGs as a genre feel like the Japs played DND and took the completely wrong thing away from it, thinking the math was the best part (insert joke about asians and math here) so they made games with no role playing and all math.
I see your point, personally I just don't enjoy JRPGs because I find the gameplay to be repetitive, even if the few ones that I've played had stories I enjoyed.
>>
>>3982792
>>3982803
>I'm not gonna claim my opinions are the absolute objective truth. This is just how things feel to me. My reaction to hearing someone say "where are the stats" is the same as some people would react to seeing an open road and hearing someone ask "where's the traffic? Can't be a good drive without traffic".
I understand your point, we just have different expectations when it comes to RPGs.

>Its also why Undertale enemies only show up two or three times in a normal playthrough. That's how many times you can fight them before the joke gets old. Either you did the same joke three times, or you found the other combinations of acts (there are usually multiple) that can end the fight.
You do fight a lot of random enemies in the Core, but I imagine Toby's idea was that you would alternate between killing some and sparing others.

>I suppose the real takeaway here is that Undertale as a game offerrs a lot to players, and appeals to many different groups of people because of that. And if you only focus on one aspect, you end up alienating large portions of people who were interesting in playing.
I agree, Undertale has a massive fanbase and I think in part is because it's story, music and gameplay appeal to a wide range of people, not only just players, the fancontent that resulted from it is proof enough, if the people didn't enjoy the story and character there wouldn't be so many fanfics and AUs, if they didn't enjoy the music the soundtracks wouldn't have been remixed countless times, and if they didn't enjoy the gameplay there wouldn't be that many single fight fangames.
>>
>>3982798
>For me, Helios is the payoff.
At that point its just an off topic philosophical debate. The game tries its hardest to make all three options seem appealing in their own way, and different people are going think that different endings are "the best choice" or "the most fitting".

>Eh, to each their own, but I can get behind the idea of dying for something bigger than myself.
I can too, but the game has to actually sell me on it. Make it still feel like I won, even if winning means dying. You can die and win. Most games that have a "heroic sacrifice" don't do that, and they just make me feel like I'm being forced into the role against my will, which changes it from heroic and brave, to tragic and horrific.
>>
>>3982802
I gotta hard disagree here. For me, it just kills the enjoyment. If I finish something like that (very big if) it usually just leaves me feeling angry and tired. Most of the time though I just quit. I hate losing progress more than anything else in a game.
>>
>>3982800
>In fact, the easiest way to have an unhappy table is to treat a "roll" player like he's playing the game wrong because odds are, you're discarding half of your group.
>As a longtime DM, you work stuff in to appeal to each group, because it's a collaborative experience.
Well I suppose my problem with JRPGs is that they feel like they only care about the "roll" playing, and don't care at all about the "role" playing. And with Undertale fangames, it feels like a lot of them exist solely for the "roll" of bullet dodging and not the "role" of the interactive narrative, meta elements, and funny cute characters.
>>
>>3982807
>At that point its just an off topic philosophical debate. The game tries its hardest to make all three options seem appealing in their own way, and different people are going think that different endings are "the best choice" or "the most fitting".
Yeah, pretty much.
If nothing else, I do think it's an accomplishment that the game managed to actually give all three endings their own pros and cons, short lived as they are.
I would've liked to see more of what actually happened after any of the endings- individually - but I don't actually dislike them myself.
>I can too, but the game has to actually sell me on it.
Well, you seem like a very hard person to sell on that kind of thing to begin with.
I think I've seen good examples of heroic sacrifices that don't feel like the person making the sacrifice is being railroaded into doing so, even outside of games, but I don't feel like just listing things off over what's ultimately a matter of taste.
>>
>>3982808
then we lose the satisfaction of perfecting the art. Of clearing one segment with more health than the previous attempt, and then more and more until it's a dance. Until you can make it to the boss with more health than you ever did before.

Or if it's a game where you're on the timer, then of course getting faster and faster until you've perfected the "track". What's the line to be drawn? Repeating a single room? A single jump?
>>
>>3982799
>If you meant making it harder, I'm glad they didn't. It was the perfect balance of difficulty for me. Hard enough to make me work for it, but not hard enough to be frustrating.
Yeah, I did mean making it harder, it's not like the shooting was bad, it's just that I felt like it didn't reach it's full potential, unlike the shield mechanic from the Gerson fight, I'm not sure if they could've made more than they did with it.

>Gerson took away nearly 100% of what I actually enjoy in a Deltarune fight, so I just didn't want to beat him.
Well that seems again like a difference in taste, if anything I saw Gerson's fight like a minigame kind of like the Mantle fight.
>it was that darkness mechanic taking away my main way of gathering tp, and by extension all of my spells.
I thought the darkness was fine, it only overstayed it's welcome in the Jackstein fight but that was part of the joke, also if you use the tension bits and their stronger variants you can completely trivialize those fights, which really feels like an oversight instead of an alternative option.

>A final challenge is fair. Its a test to prove the player was paying attention the rest of the game. Its just shoving tedious sections in all throughout the game I don't like and not including anything to make that feel worth it. Naranja actually seems pretty good in this regard.
I actually thought the overworld bullet sections were a bit of filler, they currently don't do much in terms of adding to the experience and are in a way "redundant" when the platforming already exists, I don't want to delete them, but there's probably a better way to implement them.
>>
>>3982810
that's fair, and I think most players at the table actually enjoy both aspects, and when the roleplay and story is neglected for just the numbers, they usually aren't satisfied.
I'd say the people who only care about the numbers and the people who only care about the roleplay are probably in the minority, since the exciting moments, determined by dice that they can't control, yet tilted in their favor by strategy make a more holistic experience.

Of course there's the classic fireball, 8d6 is considered very satisfying to roll.
>>
>>3982803
>it's like telling someone they can't play with cheats even if they find the game to be more fun that way.
I do enjoy that, it can be pretty fun. Or at the very least can be a good way to prevent myself from having an actively bad time. I wish the fangames here would add ways to cheat. Then they can be as hard as they want and I can still enjoy the parts that I like.

>Never played a tabletop game but I imagine there has to be people that enjoy the dice roll and stats parts of those games
Apparently those people exist, but I just don't understand them. All that stuff is horrible to me.

> I guess this is a case of people giving the wrong name to a genre.
Yeah. I feel like a more accurate name would be story focused action game, but that doesn't roll off the tongue at all. And I don't dislike those games, I just don't think they should be called RPGs.

> because I find the gameplay to be repetitive
Oh I dislike that too. I can't stand grinding. That's why I like western RPGs. They tie their progression to quests and story progression, rather than to fights, and won't gate the player if he hasn't gone to the exp salt mine for his weekly 40 hours. Same reason I like Undertale, it frames grinding as the horrible slog it is.
>>
>>3982804
>You do fight a lot of random enemies in the Core, but I imagine Toby's idea was that you would alternate between killing some and sparing others.
I think its that it was meant to be the final challenge of the game before the last two bosses. You don't fight any regular enemies after that.
>>
>>3982812
The ideal is a quick save button, so there is no line. Then I dictate the amount of progress lost, and as a result have maximum fun. The perfection exists in the individual actions performed, not doing them all in a row.

>Satifsaction
none to be had in doing the same thing over and over again and getting worse with each attempt due to frustration.
>>
>>3982813
>, it only overstayed it's welcome in the Jackstein fight
That was only place I liked it, becuase it was used for jokes. I will forgive a lot if its done for the sake of a joke.

>also if you use the tension bits and their stronger variants you can completely trivialize those fights,
I forgot about those because of how much the game trained against using them. In all the earlier fights either defending or using a healing item is better than using a tension gem. Defends reduce health lost per turn and give TP, and healing items increase health without costing TP. And because you can't buy them, that makes them scarce, making the player afraid of using them.

>I actually thought the overworld bullet sections were a bit of fille
Oh yeah, those did suck. I was talking about the platforming.
>>
>>3982816
>I do enjoy that, it can be pretty fun.
Honestly, if a game is too hard for me, I'd rather drop the game than play with cheats, but that rarely happens, not because I'm some god gamer, but because I'm too stubborn to drop games. I know someone who almost exclusively plays games with cheats and I just can't understand that mentality, but I won't tell him he should only play the intended way since he finds the games to be more fun like this.
>I wish the fangames here would add ways to cheat. Then they can be as hard as they want and I can still enjoy the parts that I like.
Adding console commands is on my TODO list for Naranja, just a low priority, but it will come in the next release (hopefully sometime before the year ends)

>Apparently those people exist, but I just don't understand them. All that stuff is horrible to me.
I suppose you don't like tactics games like XCOM which are literally all about building characters and rolling dices? They are like JRPGs, but I actually enjoy the gameplay a lot in these.

>Yeah. I feel like a more accurate name would be story focused action game, but that doesn't roll off the tongue at all. And I don't dislike those games, I just don't think they should be called RPGs.
We are too late to change the name of the genre, so RPG joins the list of game genre with nebulous meanings like "Hack n' Slash" and "Metroidvania"

>Oh I dislike that too. I can't stand grinding. That's why I like western RPGs. They tie their progression to quests and story progression, rather than to fights, and won't gate the player if he hasn't gone to the exp salt mine for his weekly 40 hours. Same reason I like Undertale, it frames grinding as the horrible slog it is.
Ironically, I had more fun grinding for Undertale's geno encounters than I did grinding in any other game, the fights are too short and easy to trigger so it's not as bad they are in your usual JRPG where fights can have long animations that take too much time.
>>
File: 1545.jpg (33 KB, 736x584)
33 KB JPG
>>3982820
>quick save button
The bane of satisfying difficulty. Its not a problem in games where I don't care about the difficulty like morrowind or something, but it always softens the experience
>The perfection exists in the individual actions performed, not doing them all in a row
A work of art is the sum of its strokes. Heaven shall witness my dance of death.
>>
>>3982815
Like I said, the numbers are a means to an end. I like the end they get me to, but I don't like them for their own sake. I don't think a conventional RPG would be very engaging if you didn't have the numbers there to gamify it. Then it'd just be a choose your own adventure story.
>>
>>3982828
>genre with nebulous meanings like "Hack n' Slash"
Hack n slash isn’t a genre, it’s a descriptor
>>
>>3982829
I am ride or die for the quicksave button. The most fun I have is in games with quicksave. And the worst time I have in games is in games that would greatly benefit from more saves, but don't have them.

>Heaven shall witness my dance of death.
You have fun with that, I'm gonna go into a room and die on purpose to figure out whats going on, then load a save a determine the best way to beat it. Then load a save again a few more times until I do the room perfectly.

>but it always softens the experience
Good. No point hurting yourself with no gain. The difficulty is a test of skill, not an act of self torture.
>>
>>3982827
>That was only place I liked it, becuase it was used for jokes. I will forgive a lot if its done for the sake of a joke.
I think jokes have limits when it comes to gameplay, and the Jackstein fight was nearing that limit, I still enjoyed it because it had the kind of dumb humor I like.

>I forgot about those because of how much the game trained against using them. In all the earlier fights either defending or using a healing item is better than using a tension gem. Defends reduce health lost per turn and give TP, and healing items increase health without costing TP. And because you can't buy them, that makes them scarce, making the player afraid of using them.
They are pretty weak, yeah, I carry a tension gem all the time in Deltarune because you never know when you might need one, but it never occurred to me that using it would pretty much skip the fight, those items really are an example of "too good to use"

>Oh yeah, those did suck. I was talking about the platforming.
Oh look, something we agree on in gameplay, but really I think I have only one good idea for an overoworld bullet room but I'd rather save it for much later, I should make the first bullet room shorter or adding something else besides just the bullets.
>>
>>3982831
See, I've seen people use it as a genre my entire life, but at some point around 2020 people started calling them "character action" games, which felt really odd to me, apparently "hack n' slash" was also used for Diablo clones but I've literally never seen someone call them that outside the context of explaining why you shouldn't call third person action games Hack n' Slash, anyway, this isn't relevant to the topic.
>>
>>3982834
>You have fun with that, I'm gonna go into a room and die on purpose to figure out whats going on, then load a save a determine the best way to beat it.
Nightmarish. Where is the valiant battle to see if you can get a first attempt clearl?
>No point hurting yourself with no gain
The struggle is it's own reward.
>>
>>3982828
>Honestly, if a game is too hard for me, I'd rather drop the game than play with cheats,
I'm very much a sunk cost person. Once I'm in something, I'm in it, and its hell to get out. If I drop a game, then I've gotta be having an awful time. Its a lot to make me pick a game up in the first place, so I don't drop things just like that.

At a certain point I just start playing games out of spite because they pulled me in and hurt me (silly way to view it, I know, but that's how it feels in the heat of the moment). So cheating, in addition to letting me get through the unfun section to something fun, is also an act of revenge against the game itself. It gives me catharsis to tell the game to go to hell like that.

>I suppose you don't like tactics games like XCOM which are literally all about building characters and rolling dices?
I haven't really gotten into any, so I wouldn't know.

>Hack and slash
That one is the worst because its not even a clearly defined set of tropes or gameplay features. Diablo and Devil May Cry are both called hack and slash, yet they have literally nothing in common in terms of gameplay.

>Metroidvania
Those are games that play like Super Metroid or Sympony of the Night, or at least try to. That's a very good genre name.
>>
>>3982836
>I think jokes have limits when it comes to gameplay
I think the jokes if anything kept the limit down. I would've hated that section otherwise, but the jokes were too funny for me to be angry.

>should make the first bullet room shorter or adding something else besides just the bullets
What do you mean add something else?
>>
>>3982841
>Where is the valiant battle to see if you can get a first attempt clearl?
Valiant? My victory comes from out smarting my opponents, using the game's mechanics in the most optimal way to achieve the greatest victory.

>The struggle is it's own reward.
Struggle is a price or a punishment. A price can give something value, but effort by itself is worthless.
>>
>>3982844
>but effort by itself is worthless
Effort is it's own virtue. The buildup that gives the final act it's meaning. Success is shaped just as much by failure, as it it is by the desire to stand back up after taking a hit.
I suppose you can like gamea how you like them, but in this context, a discussion about how games should be designed, a dance is not viewed in fragments, and the whole performance carries the weight of every fall it took to perfect the motions. By removing struggle, you take something from, at least many players.
>>
>>3982847
Effort for nothing is a waste.

Jayden Smith tier pretentious quote battle aside, I stand by my statement that the struggle for victory, what gives it its value, isn't measure in frustration. Trying to do it that way is just bad design. It should be measured in the player's knowledge and application of mechanics.

And while this is very much personal preference, I hate games that just make me work harder. What I like are games that make me work smarter. All long walkbacks do is make react faster and play harder to do without stuff. None of that is fun, and nothing gained from it is satisfying. Its just maddening.
>>
>>3982842
>I'm very much a sunk cost person. Once I'm in something, I'm in it,
Huh, when I had more free time I used to play pretty much anything, even games that I knew were awful just because I wanted to see if they were really as bad as people said (most of them where, a few became guilty pleasures).

>At a certain point I just start playing games out of spite because they pulled me in and hurt me (silly way to view it, I know, but that's how it feels in the heat of the moment).
There are only a few games I've finished out of spite, but it was spite because they were insanly boring, so in a way I can understand your point.

>I haven't really gotten into any, so I wouldn't know.
Eh, XCOM 2 is my favorite game of all time, but if you don't like turn based games you probably won't like it, it also has the reputation of being too brutal for people that are starting in tactical games.

>That one is the worst because its not even a clearly defined set of tropes or gameplay features. Diablo and Devil May Cry are both called hack and slash
Yeah, and that use lead us to the creation of like 6 different names for the same type of games that no one seems to agree if they fall on the same genre or not.

>Those are games that play like Super Metroid or Sympony of the Night, or at least try to. That's a very good genre name
People call Dead Cells a Metroidvania too, despite it being a rouge lite and only sharing some passing similarities to Castlevania, there's little to nothing Metroid about it, sometimes games that feature some amount of backtracking get labeled as such when they have nothing in common with the games that make the genre.

>>3982843
>What do you mean add something else?
Like making the first bullets room more compact and adding an npc or another sign with a gag and some gameplay tip, anything to make the room less dull.
>>
>>3982849
>Effort for nothing is a waste.
it wasn't for nothing, and I don't think we're being jayden smith tier here. Humans have enjoyed the struggle towards victory since time immemorial, and then reinvented that in a whole new way with video games. You're viewing game design as a whole through a very narrow view of how easily you get frustrated with experiences. You say none of that is fun, and yeah it's fair that it's a personal preference, but that games get made with those things, attract an audience, then come out with sequels that do the same thing and continue attracting audience tells me this isn't "bad game design".

So sure, not everyone enjoys the struggle, but many people do. We've got the classic format of the stage with the boss at the end, and like mega man, a lot of those have even adopted the bossrush at the end, sure that works, lots of people like that format.
Then you've got the games that cut the prior stuff out, and just give us the boss rush. Well, yeah some people like that, but just as many turn their nose up at it because overcoming the experience on the way is just as much a part of the deal.
I mean yeah I'm being a bit autistic with song and dance expressions, but a lot of people appreciate the effort it took to arrive at the final product, both the people who performed the deed, and the people consuming the production.

Plus, a lot of people genuinely enjoy games that can make them mad before finally letting them earn that "fuck yeah I won" moment.
>>
>>3982851
>but if you don't like turn based games you probably won't like it
I liked the original fallout games. I like the turn based aspect of Deltarune.

>Eh, XCOM 2 is my favorite game of all time
Half Life is mine, as you can no doubt tell how much I have fervently and emotionally argued the benefits of quicksaving and player accessibility.

>Like making the first bullets room more compact and adding an npc or another sign with a gag and some gameplay tip, anything to make the room less dull.
I can't remember the order the rooms appeared in, but the bullet room with the branching paths that lead to three different rooms sucked. That one could really do with being cut in half and having some gags added.
>>
File: 1761308142315772.png (11 KB, 1033x756)
11 KB PNG
The thread is not even a day old and nearly 100 posts are already autistic paragraphs again
>>
>>3982857
and that's completely normal.
>>
>>3982857
get ready to see this brochacho
>>
>>3982855
I was getting genuinely upset at that argument, so I had to get up and do something else for a while to calm down.

Thinking about it with a cooler head, I do like to be challenged in games. I want to be able to say "I did this, despite everything I went through" I just dislike certain types of challenges. Like things that depend purely on reaction time or perfecting a specific movement, I've never been good at them, and likely never will be because I simply don't enjoy them. I also hate losing progress, and hate games that make me do that.

I do love that "fuck yeah I won moment" but having long walk backs and padding to add "difficulty" just makes it into "fucking finally, its over." which isn't a good feeling. The player should feel triumphant for winning, not relieved they don't have to play anymore.
>>
>>3982753
>Movement 1
It's good.
>Movement 2
K I N O
>>
>>3982856
>I liked the original fallout games. I like the turn based aspect of Deltarune.
Yeah but, classic fallout is easy and lacks tactics in most encounters, and Deltarune's turn based mechanics while good aren't as complex as the one's you'd see in XCOM 2, they are very different kinds of turn based games.

>Half Life is mine, as you can no doubt tell how much I have fervently and emotionally argued the benefits of quicksaving.
I read that conversation but I haven't replied to it yet, if you want to know my opinion, I dislike quicksaving, I understand it's role in role playing games, but I rather not have them in linear games.
XCOM 2 as a whole has painted the way I see game design and it's the main inspiration behind some of Naranja's mechanics, like the action points or there being no base damage modifiers in the game, only critical damage buffs, the existence of shield hp, among other details.
>player accessibility.
It might be a bad time to tell you that Sekiro is my favorite action game of all time.

>I can't remember the order the rooms appeared in, but the bullet room with the branching paths that lead to three different rooms sucked. That one could really do with being cut in half and having some gags added.
That's the first overworld room with bullets, and the one I was talking about, I already removed the branching path and moved it to a different room but I still want to do some extra changes.
>>
>>3982857
its the nature of things on this site. You either have autists making novel length posts at each other over an argument about something they're both way too emotionally invested in, or you have trolls and b&s sending single word shitposts at each other.
>>
>>3982868
To be fair this time it's an argument about game mechanics, and not some tangentially related philosophical debate that goes nowhere
>>
File: stand autists.jpg (74 KB, 720x900)
74 KB JPG
>>3982857
That's what happens when you gather so many autists in one place, it's just how it is.
>>
>>3982863
>I've never been good at them, and likely never will be because I simply don't enjoy them. I also hate losing progress, and hate games that make me do that.
I can completely respect that part. Different genres are going to appeal to different people, different gameplay styles will scratch one persons neurons just right, while making another person hate the game.
>I do love that "fuck yeah I won moment" but having long walk backs and padding to add "difficulty" just makes it into "fucking finally, its over."
this is why I used mega man/zero stages as an example for length, though you mentioned not liking reaction time and movement based stuff, so bare with me, even if we're not talking about an action platformer, the length of those stages is overall pretty short, so when you fail, you get right back into the action.
I can understand that you probably don't like the level of difficulty that is my personal taste, but I just lose that sense of triumph when I have a quick save at every single obstacle. I want the deaths to feel like my failures, and not the game cheaping me out, and when I overcome it, I want to shout with excitement as my hands are shaking from a close battle.

I always felt, while I enjoyed some of dark souls, that some of it's walk backs were arbitrary and boring, just adding padding like you mentioned.

honestly this discussion has me personally wanting to go and find a really tough platformer I haven't played and get into that again, but even I have points where a game makes me redo so much that I just say "wow I am no longer interested" so I do get where you're coming from.
>>
>>3982869
yeah this is a very relevant and on topic discussion to the point of the thread. Complaining about "paragraphs" in of itself is meaningless.
>>
>>3982866
>XCOM 2 as a whole has painted the way I see game design and it's the main inspiration behind some of Naranja's mechanics,
Fuck, second half of Naranja is gonna be stupidly easy. (I kid, I kid)
>>
>>3982866
>, they are very different kinds of turn based games.
I'm pretty ignorant of tactics games. So I'm not gonna make any statements one way or the other on that.

> but I rather not have them in linear games.
I hear people say this a lot, but I just think they haven't come to appreciate how great a game that's designed around quicksaving can be. I'm gonna use HL1 as an example since I think its the best. A lot of people malign it as cheap for all the unavoidable damage and traps in the game, and how the enemies are bullet sponges on hard, but what they don't realize is that all of this is perfectly handleable if you know its coming. Every combat encounter is balanced around you having the ability to quick save and load. So all the fights become more like fast paced puzzles with guns. You just need to figure out a way to use the tools at your disposal to handle the situation in that room. Its even the tagline of the game, "Run, think, shoot, live".

Obviously, not every game is Half-Life, but quicksaves have a lot of merit and people don't give them nearly the credit they deserve.

>It might be a bad time to tell you that Sekiro is my favorite action game of all time.
I haven't played Sekiro. So I don't know much about it.

> I already removed the branching path and moved it to a different room but I still want to do some extra changes.
I say add a save halfway through, or make it considerably shorter, and add enough gags to keep the player in a good mood regardless of what you choose.
>>
>>3982871
Well I think Naranja is a game that could appeal to both of us if its plays its cards right. And I would very much like it to do that, if only so I can have a good time playing it, as opposed to a very bad time forcing myself through it.
>>
>>3982877
Thinking about it, mega man (the classic series) is a good angle on something that could do that. All of the things that are "crutches" in the game to make the game easier, don't take away from the gameplay, E-tanks don't feel like you're giving in and even have a satisfying sound as you recover the health, using boss weaknesses varies the gameplay,

I'm not saying you would or would not like megaman. I'm just saying I can see how a game could indeed appeal to two such demographics.
>>
>>3982880
>E-tanks don't feel like you're giving in and even have a satisfying sound as you recover the health
note, even if you DID have like 9 E-Tanks and spam them, you're still gonna struggle and possibly lose a life, so its not like it can bail you out without trouble
>>
>>3982874
Don't worry, if modded XCOM 2 has taught me anything, is that the solution for the reverse difficulty curve is to add enemies with inflated stats, the ability to summon more enemies with each action and giving them a passive skill that lets them act during your turns. All jokes aside, you do get to accumulate an arsenal of techniques and equipment trough UTN, but I'm dealing with way less variables than XCOM 2, I'd have to add something really overpowered to reach that point.
>>
>>3982881
yeah, it still lets you face the fight and all of it's mechanics or attacks, so it doesn't feel like one of those things that robs you of the experience.

Nowadays I like to go for no boss weapons, no etanks etc etc, but growing up, those were the first NES games I could actually beat.
I did get stuck on the second game since the one boss requires that one weapon and I was too oblivious to figure that out but whatever.
>>
>>3982875
> I hear people say this a lot, but I just think they haven't come to appreciate how great a game that's designed around quicksaving can be.
>I'm gonna use HL1 as an example since I think its the best. A lot of people malign it as cheap for all the unavoidable damage and traps in the game, and how the enemies are bullet sponges on hard,
I don't remember having troubles with HL besides some parts on the Xen levels, but I don't remember ever playing it on hard.
>but what they don't realize is that all of this is perfectly handleable if you know its coming. Every combat encounter is balanced around you having the ability to quick save and load.
Honestly, that still feels cheap, I don't remember how many times I quicksaved through the game, but I do remember having to make multiple quicksaves on the Nihilanth fight because I was running out of health and armor all the time, that was annoying and not fun to me.
>So all the fights become more like fast paced puzzles with guns. You just need to figure out a way to use the tools at your disposal to handle the situation in that room. Its even the tagline of the game, "Run, think, shoot, live".
I'd rather have the fights be puzzles with guns without the quicksaves like in DOOM ETERNAL, I really don't like this approach, trial and error works in fast paced games like Hotline Miami or Katana Zero, those were designing with the idea of you dying a lot of times, this feels like a crutch by letting the players make as many small trials and errors as they want.
>>
>>3982875
>>3982884
>Obviously, not every game is Half-Life, but quicksaves have a lot of merit and people don't give them nearly the credit they deserve.
I think quick saves are perfectly valid in games like Fallout or TES when you want to quickly test something, but in FPS games they feel like they cheapen the experience.

>I haven't played Sekiro. So I don't know much about it.
There was some drama when the game released because it was too hard, a debate started on whether or not games like Sekiro should include an easy mode for accessibility.

>I say add a save halfway through, or make it considerably shorter, and add enough gags to keep the player in a good mood regardless of what you choose.
I added a save point in a new room that comes shortly after that bullet section, I'm still thinking on what to add to the new rooms, besides a new cutscene I have planned.
>>
>>3982882
>and giving them a passive skill that lets them act during your turns.
honestly the scariest part. Regular enemies just pulling sans type bullshit on you every battle.

But yeah, I figure you've probably got enough perspective on how that games difficulty curve is to avoid that.
>>
File: gabriel.png (788 KB, 1399x1080)
788 KB PNG
could UTY Clover win this fight?
>>
>>3982793
>NTA, but there should just be a section straight out of the final levels of Super Meat Boy.
>Long segments with brutal difficulty, with the only checkpoints being between rooms, just pull out all the stops all of a sudden.
I do intend to at the very least add an optional challenge designed to squeeze every last drop out the platforming mechanics, it probably won't be mandatory in any of the routes, but I do want to add a final platforming challenge somewhere in those routes.

>>3982801
>I don't think it would be bad to include a challenge like that. I just think it would suck to mandate a challenge like that. Especially the no checkpoints thing.
>>3982802
>The length of a mega man stage but with intensified difficulty is probably ideal for me if you want to remove the checkpoints.
I think a single "no checkpoints" gauntlet of multiple rooms could be cool for a last challenge, I'm not going to do something as insane as Megaman ZX Advent's final stage tho, that would suck.

>>3982812
>then we lose the satisfaction of perfecting the art. Of clearing one segment with more health than the previous attempt, and then more and more until it's a dance. Until you can make it to the boss with more health than you ever did before.
This is something I have to disagree with, I heavily dislike runbacks in games with bosses, I'd rather fight a tougher boss than redo an entire stage I already cleared, that's my limit when it comes to runbacks, everything before the boss begins to feel like filler.
>Or if it's a game where you're on the timer, then of course getting faster and faster until you've perfected the "track". What's the line to be drawn? Repeating a single room? A single jump?
Agree with this, there is something satisfying about beating your previous score, even if it's something I rarely do in games, there has to be an upper limit to how much margin of error you give to the players before the challenge evaporates.
>>
>>3982889
>I do intend to at the very least add an optional challenge designed to squeeze every last drop out the platforming mechanics, it probably won't be mandatory in any of the routes, but I do want to add a final platforming challenge somewhere in those routes.
make sure it's hard, like kaizo romhack levels of hard
>>
>>3982889
>I do intend to at the very least add an optional challenge designed to squeeze every last drop out the platforming mechanics
There should be something very cool that's locked behind whatever platforming challenge you end up making.
>>
>>3982890
>make sure it's hard, like kaizo romhack levels of hard
It would be Hollow Knight's Path of Pain levels of hard, I'm not into insane pixel perfect romhacks, so I wouldn't enjoy making it and people that are into them would probably find them to be too easy.

>>3982891
>There should be something very cool that's locked behind whatever platforming challenge you end up making.
I honestly don't know what to put at the end of the challenge, it could be an overpowered item, the ultimate technique, an alternative skin for the UI/Val, an upgrade that gives you double jumping or even just an special cutscene, it really could be anything
>>
>>3982884
>but I don't remember ever playing it on hard.
Hard makes the grunts do a lot of damage, reduces the vort charge up time, and halves the resources gained from item pickups. It forces you to end fights quick so you won't lose health you'll need later, and makes you count your high damage output ammo.

>but I do remember having to make multiple quicksaves on the Nihilanth fight because I was running out of health and armor all the time, that was annoying and not fun to me.
If you used your saves more judiciously you wouldn't be low on health and armor in the first place. Plus there are multiple infinite health pools in the nihilanth fight.

> without the quicksaves like in DOOM ETERNAL
I absolutely hate modern ID games because of the checkpoint system. Ruins the flow and makes the whole thing feel really locked down and controlled. And honestly I'd say it feels cheap precisely because it doesn't have quicksaves.

> this feels like a crutch by letting the players make as many small trials and errors as they want.
That's what makes it fun. It encourages the player think and act outside the box, rather than doing the most reliable thing every time because of the high consequence for failure. You'd never set up trip wire traps or satchel ambushes in half life, or have any rockets to insta remove an alien grunt without the quicksaves. You'd just be shooting them with normal bullets and occasionally an smg grenade.

> but in FPS games they feel like they cheapen the experience.
Maybe this is just an incrossable divide then, because to me it feels like the game is being cheap when it doesn't provide them.

>a debate started on whether or not games like Sekiro should include an easy mode for accessibility.
Different kind of accessibility. I mean that a game can be picked up and beaten by anyone, not that doing so is easy. The game should teach and train the player on all the skills they need to succeed without just dropping them into the deep end.

1/2
>>
>>3982892
>it really could be anything
Whatever it ends up being, the game should have some way of detecting when a player is cheating their way through it, so it can give them something else instead, or something like the Joker badge in Spore.
>>
>>3982885
>>3982884
I know the Souls games actually aren't that hard once you know how to play them and what equipment to use. I would say they should do a better job of teaching the player how to do that. (I've only played DS1)

> I'm still thinking on what to add to the new rooms
You don't have to add something to a room. It really can just be a space to catch your breath. That's what most of the mouse rooms in Undertale are, a room with one flavor text joke and a save point that exists just to add another save point to the game.
>>
>>3982889
>I'm not going to do something as insane as Megaman ZX Advent's final stage tho, that would suck.
that one was rough for me since I played that before ever getting to even try the zero series, but I think that set my expectations. Mega man zero 2 is probably my favorite game of all time personally. though sometimes that title is swapped for whatever game I'm most nostalgic about at that moment, Zero 2 always comes back to the forefront.
going for the A and S ranks is something that gives me life
https://www.youtube.com/watch?v=hjb68812tls
>I already cleared, that's my limit when it comes to runbacks, everything before the boss begins to feel like filler.
I feel like, when the execution of actions is as satisfying as something like in the Zero games, I get hyped when running the stage perfectly is just as tricky as getting the boss down perfectly.
The parts I hate were moments like the midpoint of this stage
https://www.youtube.com/watch?v=rZ290Ung9NE
where it's just a big waiting sequence. Let me get back to the "real" stage.

I feel the same way though when the stage itself doesn't feel exciting to go through as a whole.
>there has to be an upper limit to how much margin of error you give to the players before the challenge evaporates.
I know it's a bit of a hyperbole, but comparing a kirby game like robobot, fun, some challenge, far from the hardest game around, and epic yarn, a game that just discards the concept of difficulty as a whole.
>>
>>3982889
>I think a single "no checkpoints" gauntlet of multiple rooms could be cool for a last challenge
Please don't do this. Make the rooms as hard as you want, but having no checkpoints is just miserable.

>Agree with this, there is something satisfying about beating your previous score
Beating a score can be nice, but not if its a time score. I hate time trials, they're just stressful.
>>
>>3982893
this >>3982894 is the 2/2 by the way
>>
>>3982899
Huh?
I don't think you replied to the guy you meant to.
>>
>>3982894
I feel like I would learn how to hack the game out of spite at that point. And then would cheat through the rest of the game. Just so I can make the game itself lose and deny it even an ounce of victory by refusing to meet its challenge, but still taking the reward.

I know this is silly, but at the same time it feels really good thinking of things this way. There's a certain appeal to cheating. Its a victory even above beating the challenge, because in "beating" the challenge fairly, all you really did was give it what it wanted. By cheating, you get what you want and it loses.
>>
>>3982899
>>3982896
>>3982900
wrong post. I need to get new glasses

meant this one >>3982896
>>
File: hollow victory.png (572 KB, 800x399)
572 KB PNG
>>3982903
Mm, I don't know about that.
I think overcoming a challenge feels good because it means you actually had what it took to win, beating it at it's own game, rather than just sidestepping it.
>>
>>3982893
>but I do remember having to make multiple quicksaves on the Nihilanth fight because I was running out of health and armor all the time, that was annoying and not fun to me.
If you used your saves more judiciously you wouldn't be low on health and armor in the first place. Plus there are multiple infinite health pools in the nihilanth fight.
I know there were those health pools on the rooms Nihilanth teleports you to, but for some reason he always managed to kill me, I don't remember it being super frustrating or anything but I did dislike having to use quicksaves.

>I absolutely hate modern ID games because of the checkpoint system.
A shame, the nuDoom trilogy has become my favorite fps trilogy in general.
>Ruins the flow and makes the whole thing feel really locked down and controlled. And honestly I'd say it feels cheap precisely because it doesn't have quicksaves.
I don't see how it ruins the flow any more than quicksaves do, I like games being controlled in some form, putting limits to the player is a basic game design principle.

>That's what makes it fun. It encourages the player think and act outside the box, rather than doing the most reliable thing every time because of the high consequence for failure. You'd never set up trip wire traps or satchel ambushes in half life, or have any rockets to insta remove an alien grunt without the quicksaves. You'd just be shooting them with normal bullets and occasionally an smg grenade.
To me it's the opposite, it encourages the players to brute force trough anything by taking more cover or taking more precise shots, it ruins the pacing, my experience differs from yours since I didn't play the game on hard, but for the ammo, I think the game gives you more than enough options to take down the grunts with the rocket launcher, smg grenades, normal grenades and the tau cannon, I always use the excess ammo on the stronger enemies.
>>
>>3982715
>I thought the corn in the ruins was hilarious because it made me think of Doctor Weird.
My favorite is Dalv saying, "I have eaten corn every day for a year and I'm doing moderately OK."
>>3982717
I like the memes thrown in there. Anyway Soundcloud won't even let me check without an account and I don't feel like doing that right now.
>>3982751
I was stuck for hours on them. Their "artillery shell game" is hard to track.
>>
>>3982896
>I would say they should do a better job of teaching the player how to do that. (I've only played DS1)
All Fromsoft games are obtuse for no reason, there's several mechanics that are either poorly explained or not explained at all, even Elden Ring is like this and that's their most beginner friendly game.

>You don't have to add something to a room. It really can just be a space to catch your breath. That's what most of the mouse rooms in Undertale are, a room with one flavor text joke and a save point that exists just to add another save point to the game.
See, the new rooms don't even have a single interaction with flavor text, that's what I meant.

>>3982898
>Maybe this is just an incrossable divide then, because to me it feels like the game is being cheap when it doesn't provide them.
Must be, the quicksaves can turn any challenge into a brute force test.

>Different kind of accessibility. I mean that a game can be picked up and beaten by anyone, not that doing so is easy. The game should teach and train the player on all the skills they need to succeed without just dropping them into the deep end.
Yeah that makes sense, but some games naturally have an high difficulty curve from the start than others.

>Please don't do this. Make the rooms as hard as you want, but having no checkpoints is just miserable.
It's hypotetical, in any case you'd still have the overworld shield hp that gives you a greater margin of error, best case scenario this is exclusive to the genocide route.

>Beating a score can be nice, but not if its a time score. I hate time trials, they're just stressful.
Sounds like you'd dislike XCOM 2 then, half the missions in that game have some form of timer.
>>
>>3982903
Naranja should include a zip bomb that triggers if you try to hack the game just to prevent this scenario
>>
>>3982910
You could make it like the Blood Stained Sanctuary and have the timer be optional to unlock bonus title screen themes.
>>
>>3982905
Beating it at its own game is giving it what it wants. It wanted to be beaten, and for me to play into its hand just that specific way. That isn't my victory, that's the game's victory. So this isn't personal growth and personal achievement, its being a tool. Nothing more than a finely honed edge, sharpened by someone else to be weilded by someone else, with no agency of its own.

My victory was not over the false challenge constructed by the game, but over the game itself, and the one who designed it. What I gain is power over my own destiny and the freedom to set my own rules. I set the rules of the game, and I set the terms of my victory. In that way, I have obtained a victory no petty artificial challenge could ever hope to offer me.

On a serious note, I've always dislike the trope of "asshole mentor forcing the protagonist to train honestly" and I really really like clever tricky characters. So I always want to see the mentor figure fail, to have the protagonist succeed in his own way, in spite of the mentor, rather than because of them. And I think of game challenges pretty similarly.

I feel much more accomplished having beaten a game the wrong way than by doing it the right way. I love playing games wrong, and hate being forced to play them a certain way. So to me, cheating the game is the most fulfilling victory possible. Especially when I cheat using only the tools the game provided.

I admire creativity and ingenuity infinitely more than raw skill. Skill is boring and cheap, you just do the same thing over and again and eventually you'll get it. Creativity is scarce, you either have it or you don't, and there's no training you do to develop it.
>>
>>3982927
> So this isn't personal growth and personal achievement, its being a tool. Nothing more than a finely honed edge, sharpened by someone else to be weilded by someone else, with no agency of its own.
Okay man, we're talking about difficulty in video games here, no need to start turning off your pain inhibitors or something, calm down.

Finding an unintended way of overcoming difficulty is cool, but it's not exactly the hardest thing in the world to open the command console and enable godmode or something.
That's just refusing to engage with the game at all at that point.
>>
>>3982906
>but for some reason he always managed to kill me
You can use the spikes for cover and you can dodge most of his attacks with a long jump. As long as you keep moving or stay out of site, its very easy to avoid being hit. Even the health pool has a conveniently placed spike next to it to hide behind.

> I like games being controlled in some form, putting limits to the player is a basic game design
I like limits, but only if those limits aren't too constrictive. To me, games should encourage the player to think creatively. If the player finds a way to exploit the game to get around those limits, he should be rewarded. And the devs should allow players to play the game "wrong". A game with only one right way to play is no fun at all.

> it encourages the players to brute force trough anything by taking more cover or taking more precise shots
Well I'd encourage you to replay the game on hard and try it my way. That is trying to go for more exotic kills like tripwires or eliminating enemies fast before they can damage you using ambushes.

If you still don't see it, then fair enough. I take major issue with a lot of widely held ideas in game design. Like the idea that limiting how much of an item players can carry will make them use it more. I only ever use items when I have lots of them, so in games that hard cap them I find myself avoiding them because I might need them. I say if you want a player to use an item, make them need it, and make them expect to get more.
>>
>>3982910
>See, the new rooms don't even have a single interaction with flavor text, that's what I meant.
You having trouble coming up with gags? My advice there is to keep a notebook or a note file on your phone or PC, and any time you think of an idea for a gag, or even the basic premise of one, immediately write it down. Then you can consult the notes any time you need a joke to stick somewhere.

As for this one in particular. Maybe you could make a joke about filler anime episodes and it being a filler room. And then have Val be filled with the power of well placed filler.
>>
>>3982929
>That's just refusing to engage with the game at all at that point.
Yeah, but at the same time it feels good to spit in the game's face like that.
>>
>>3982933
I guess man.
Honestly, I'm not really sure what you play games at all for if you're so eager to just, not actually play them, but to each their own, I suppose.
>>
>>3982934
I mean on the one hand there's players not being respectful of the game, and on the other hand there's the other way around with the developer not respecting the player at all.
Honestly this is something Toby got right that people don't really talk about since actual game design discussions aren't really too sexy. It'd also mean having to admit both genocide bosses are actually a lot easier than they seem, and this being an intentional decision
>>
>>3982934
I play games to have fun, mostly. If a game's frustrating, its not fun. However getting petty revenge on inanimate objects and nebulous concepts as though they were people is always fun.
>>
>>3982935
Could you elaborate on that?
>>
File: pop.jpg (98 KB, 389x1087)
98 KB JPG
>>3982933
>to spit in the game's face like that.
I only get the sense of "spiting" a game when I finally beat it at its 'own game'. I've definitely been autistic enough to shout "FUCK YOU GAME" as I overcome it.
>>3982937
I'd assume he's talking about things games do to be easier while not feeling to the player like the game is going easy on you. I know he mentioned genocide, but a good example would be like how your health bar is deceptive in the omega flowey fight.
>>
>>3982929
Using God Mode is like saying "please game let me through please!!!", you're just taking the game's offered easy way out, and so you fall to its whims, it's much better to crack it open with your own hands as a big "fuck you" to the game
>>
>>3982936
>However getting petty revenge on inanimate objects and nebulous concepts as though they were people is always fun.
I mean, it's not really revenge.
The game doesn't care whether you beat it legitimately or not, you're the only one keeping track of that most of the time.
But, whatever, I guess.
As long as it doesn't result in you demanding that a game be nerfed for the sake of ease when you can just make things easier on your own end, fine.
>>
>>3982934
by that logic then speedrunning isnt actually playing them? there's more than one way to skin a cat, you know.
>>
>>3982939
>it's much better to crack it open with your own hands as a big "fuck you" to the game
So what does that actually mean then?
Just, exploiting some unintended consequence in the game's programming?
>>
>>3982937
It's kind of a long boring, complicated but ultimately easy to explain topic that in game design, it's really fucking easy actually to make "difficult" games and gameplay segments, as in, things that are unlikely to be completed, but it's actually way more difficult to make actually hard gameplay in the sense that it asks for a variety of learned skills to be applied and execution finesse from the player, and something relatively new is a demograph of people that intentionally will interact with bad games for perceived social accolades with peers.
>>
>>3982941
>by that logic then speedrunning isnt actually playing them?
A lot of the time, no.
You see some speedruns out there?
I've seen some go from the start of a game to the credits in less than a minute, that feels like a pretty substantial amount of the game is going un-played there.
>there's more than one way to skin a cat, you know.
I know, but past a certain point it gets hard to really call what you're doing "playing the game", if you're so committed to not actually engaging with it at every turn.
I know "playing a game" doesn't mean always doing what the game normally intends for you to do, but completely refusing to engage with the challenges the game puts forward for you to overcome isn't really valid either.
That's like playing baseball and just beating the pitcher with your bat, you're not "overcoming the game's challenge", you're just not even playing the game anymore.
>>
>>3982940
>I mean, it's not really revenge.
>The game doesn't care whether you beat it legitimately or not, you're the only one keeping track of that most of the time.
>But, whatever, I guess.
this, i like getting petty revenge too, but what use is it to tear a game world apart for fun if i dont get to see them suffer too? I can be as evil as i possibly can in the game and i'll be happy if they react accordingly, a bunch of npcs crying for help? fuck you i'll watch em burn and in the mean throw some extra molotovs, maybe create some torture contraptions like in some of the new zelda games, if i'm forced to be a goodie two shoes then i can ignore sidequests if i can help it or maybe get a bad ending, and if there's no bad ending then i can just game over at the final boss and uninstall this shit so they can all go to hell (like, as an example, whenever i get bored of playing undertale halfway through a run and wanna stop for a long while, i simply go to the omega flowey fight, let frisk die to them then never open the game again and place the save files on a separate folder for separate save file timelines i've preserved so i can start a brand new save file again when i wanna get back into undertale
>>
>>3982942
yeah, beat it in an unintended way, yknow?
>>
>>3982938
>I've definitely been autistic enough to shout "FUCK YOU GAME" as I overcome it.
I wouldn't consider that autistic. That's the game's intention, to make you feel like that. Its trying to frustrate you so you'll be motivated to improve, until eventually you and feel that triumph.

What's autistic is me recognizing that, and viewing the game as a well intentioned mentor figure that's only acting as a heel to drive me to improve, and intentionally becoming worse because I know that's what would really upset them. In this case going from a bad player to a dirty cheater and "robbing myself" with a "hollow victory".

>I'd assume he's talking about things games do to be easier while not feeling to the player like the game is going easy on you
I love that in games. Usually I call that rubber banding, but I think maybe a more accurate term would be anti frustration features.

The easiest example is rubber banding in racing games. When you're behind, the AI starts slowing down so you can keep up. When you're in the lead, the AI speeds up to keep things tense. Another example is in HL2, while there are often fights against many combine soldiers, the game doesn't want you getting mowed down by a firing squad. So instead it only allows 2 soldiers to shoot at a time, while all the others run around, take cover, or reload. Thus giving the appearance of being hopelessly outnumbered, while keeping things manageable for the player.

I've had a few ideas for stuff like this to put in Oldentale my current favorite is that if you die to a boss too many times, a magic rubber band will be equipped to you upon loading a save. And it will allow you to deal more damage to the enemy, and take less yourself, it being explained in universe as the character getting frustrated and temporarily gaining harmful intent.
>>
>>3982945
>You see some speedruns out there?
>I've seen some go from the start of a game to the credits in less than a minute, that feels like a pretty substantial amount of the game is going un-played there.
nta, but this shit drives me crazy. I used to casually speedrun super metroid because it's a short game, and the techniques you use to skip stuff is actually really fun to pull off in most cases, it was just a different way of engaging with the areas and using glitches like the mach ball was fun in actual practice.
But that shit where you just bug the game out into its credits? it's a farce.
>>
>>3982940
>The game doesn't care whether you beat it legitimately or not, you're the only one keeping track of that most of the time.
The developer's intention is what I really mean here. The dev intends you to face the challenge, beat it fairly, and triumph, and they act like real assholes to make that happen.

>>3982947
Ok, this is pretty autistic too. However, I don't do this because my autism makes me not want to hurt the innocent video game characters.
>>
>>3982945
Anon, one is still playing the game regardless, you've got multiple tools, and the choice to use or not to use them is still yours, challenge runs are still playing the game, but going by your logic then theyre not playing the game for real because they are limitting the tools they were given, or how one can pick the asshole dialogue options in a game and kill everyone they can, so by your logic they arent "actually playing the game" because you're not engaging with it the right way or whatever
>>
>>3982952
>The dev intends you to face the challenge, beat it fairly, and triumph, and they act like real assholes to make that happen.
I'm not really sure they care either.
I mean, if you already bought the game, I think that's about as far as they care about it, really.
I don't think some Bungie dev is shaking his fist at the sky every time someone skips "Colony Ship for Sale, Cheap".
>>
>>3982943
Its not boring to me, since I'm a game dev, so I'd like to know more. Like which one is Undertale and what makes it that? What are some examples of both things? What makes them that way? How do you avoid it?
>>
>>3982952
lol coward, they arent real
>>
>>3982945
>That's like playing baseball and just beating the pitcher with your bat, you're not "overcoming the game's challenge", you're just not even playing the game anymore.
You are still playing a game, just you're playing pitcher pinata instead of baseball.

Trying to break the game and avoid proper engagement at whatever cost is its own kind of game.
>>
>>3982954
>by your logic then theyre not playing the game for real because they are limitting the tools they were given, or how one can pick the asshole dialogue options in a game and kill everyone they can, so by your logic they arent "actually playing the game" because you're not engaging with it the right way or whatever
You have completely and utterly missed my point so badly that I'm wondering whether replying to this constitutes feeding a troll.
Intentionally *limiting* yourself in a game isn't the same thing as what we've been talking about so far.
For an on-topic example, playing UT without using healing items isn't the same as playing UT but having every fight cut straight to the end without you actually having to play them.
>>
>>3982959
>You are still playing a game, just you're playing pitcher pinata instead of baseball.
Uh.
>>
File: 1484.jpg (87 KB, 736x736)
87 KB JPG
Im not sure what to think about this, so instead I'll take a page from Martlet, and not think at all.
>>
>>3982955
They cared on some level or they wouldn't have put effort into the making the game the way it is. Obviously I know John Bungie isn't gonna care if I cheese his game and skip all the hard parts, but that's what makes it petty. Is doing something nobody cares about and imagining them being mad about it.

>>3982957
https://www.youtube.com/watch?v=Ty0mHm8WNdM
>>
>>3982960
Its more like save editing to give yourself a massive attack or hp and then beating the fights that way, or at least it would be if Undertale were hard.
>>
>>3982960
>isn't the same as playing UT but having every fight cut straight to the end without you actually having to play them.
thats not the same as using complex techs to skip parts of the game, what you said here is like the equivalent of turning on a cheat that autoskips to the end and the thing you argued against (>>3982934) is about using precise skills and stuff to do the skips
>>
>>3982963
>Martlet is declared braindead as anon weeps over her body in the hospital
>>
>>3982965
>schizophrenia
ok, they still aren't real, baby boy, you arent doing any actual bad, plus you're severely limiting your experience by restricting yourself to a few actions only, which is painfully dumb for choice-based games
>>
>>3982965
I guess, man.

Guess that means I don't have much of a challenge to look forward to later though, that's a shame.
Assuming you are who I think you are anyway, but I'm pretty sure I know who I'm talking to.
>>
>>3982968
It'd be more like using that glitch in the demo version of chapter 2 to get to a million HP, and then beating the knight with that save. Which does sound kinda fun.
>>
>>3982974
Why do you say that?
>>
>>3982963
>>3982971
Alternatively,
>Martlet is declared clinically stupid
>Anon weeps for her, even though literally nothing has changed and she's still alive and well right next to him
>>
>>3982973
Flowey...
>>
>>3982971
>Martlet asks anon what's wrong because she's too stupid to understand that dead people don't talk
>>
>>3982976
If you are who I think you are, then I imagine your philosophy applies to your own game as well, in which case I doubt you'll be willing, or able, to provide anything that might constitute a serious obstacle to the player without there being some really easy way of just completely negating it.
I'd be glad to proven wrong though.
>>
File: giblet.jpg (79 KB, 1024x1024)
79 KB JPG
>>3982956
Going off most qualifiers Undertale (and Deltarune, especially) would likely sit a little bit towards the harder end of the spectrum (keep in mind there are a LOT of games to compare it against), in that typically it does ask for pretty considerable finesse and understanding of the game's mechanics when doing battle boards, but it tends to stack things in the player's favor, this can be overt things like Toriel intentionally refusing to strike the player, or covert things, like enemies using simpler attacks when you're at low hp.
Or other things, like how even with how much leveling up makes the game easier, to compensate so you don't just sweep bosses in genocide they quietly get buffs to deal additional damage to you.
Sans technically, is a poorly designed boss, in the context of actual game design, most of the attacks are designed to get fairly unavoidable chip damage on you and wear you down over and over, but at that point you've been basically rolling the entire game completely ignoring its core premise for the easier, but more tedious process of clearing out all areas of monsters.
It's a given that the time you beat sans is going to be your 2nd or 3rd fight with him where you're aware in advance of how the attacks work, and to be able to react in advance to the attacks, or deal with him refusing to be attacked or knowing that the game doesn't simply soft lock itself at its conclusion.
This does work to provide a fairly strong illusion of difficulty without necessarily being explicitly unfair.
It's kind of a lot to explain, but during a pacifist run where you, really well actually have to react to the attacks at all, there's a lot of depth and complexity to them, things like knowing to touch green attacks, stopping for blue ones, moving for orange ones, things like pyrope distorting the screen, shooting mechanics for yellow segments, operating the shield while green, navigating the lanes while purple, most of this not applying in genocide (dis long)
>>
File: you are dead.jpg (57 KB, 750x416)
57 KB JPG
>>3982979
>>
>>3982980
>without there being some really easy way of just completely negating it.
I was gonna say I'd still offer challenges, but I guess you've got me there. I don't like forcing the player to beat a really hard section that can only be beaten one way fo progress the story. What I'd like to do is have alternate methods of progrssion based on playstyle, but from the sound of it, you'd probably consider that too easy since I'm not forcing the player to get gud at that one aspect to progress.

Plus I do still and always have sucked at bullet hells, so there's an inherent limit on how hard I can make the fights while still making them balanced. If I can't beat the fight myself, I can hardly expect the player to. I'd have no way of knowing if its a fair challenge or fun.

All in all, it'll probably end up being closer to Undertale in difficulty than the other games here, since that's what I prefer.

Though I should say most of this argument was about specifically challenges that exist to frustrate the player. Mainly stuff with long walkbacks and an intentionally lack of checkpoints.
>>
>>3982982
>or covert things, like enemies using simpler attacks when you're at low hp.
They do that? I never noticed.

>they quietly get buffs to deal additional damage to you.
I'm assuming you don't mean Undyne or Sans, since there's nothing subtle about those. Papyrus, Muffet, and Mettaton don't even have fights, so who do you mean?

> your 2nd or 3rd fight with him
A bit of a conservative estimate there
>>
>>3982988
>What I'd like to do is have alternate methods of progrssion based on playstyle, but from the sound of it, you'd probably consider that too easy since I'm not forcing the player to get gud at that one aspect to progress.
Actually, no.
I like having more than one way to solve a problem, the issue with that is just that actually making the different ways of progressing feel like they're all equally valid as one another instead of one of them clearly being more viable than the rest is difficult and a lot of games don't do that very well.
The only game I can think of that actually manages to pull that off well in my eyes would be Deus Ex, but I'm not exactly expecting Warren Spector level game design from a fangame like this, no offense.
>If I can't beat the fight myself, I can hardly expect the player to. I'd have no way of knowing if its a fair challenge or fun.
That's fair.
I guess that can't really be helped, other than possibly by having other people come in to test the game's difficulty, or by having difficulty options.
>All in all, it'll probably end up being closer to Undertale in difficulty than the other games here, since that's what I prefer.
Well, I found UT to be pretty easy even when I first played it, so I guess that's just something I'll have to accept.
>Though I should say most of this argument was about specifically challenges that exist to frustrate the player. Mainly stuff with long walkbacks and an intentionally lack of checkpoints.
Hm.
Well, I guess that's fair enough at least.
>>
>>3982992
>I'm assuming you don't mean Undyne or Sans
Oh no I do, if the stats actually followed the conventions of how they typically work at level 1, Undyne the Undying would be much easier than it already is.
The modifier actually applies to all combat, it just, you know, doesn't actually matter that much when they aren't already having their base damage positively juiced.
Sans' mechanic mostly bypasses this by hitting you every frame (or fewer if you have a higher invulnerability stat)
>A bit conservative estimate here
I mean, being fair, you could also figure in the nigh inevitability that someone just watched it on youtube, which has basically the same effect. Since most people won't ever be bothered to actually go through the process of grinding out genocide.
>>
>>3982988
I still want to have more depth than Undertale though. Expect to be spending time building and kitting out your character while playing. So a lot of the difficulty would depend on that. Like you set up your character poorly and it'll probably be a lot harder than Undertale.

>>3982993
> but I'm not exactly expecting Warren Spector level game design from a fangame like this, no offense.
And I'm not expecting to reach that level, but I figure I can at least come up with something smaller in scope thats still similar in spirit. Like the Fallout games are good about that too, even though they aren't imsim tier.

> or by having difficulty options.
I do have something planned for that.
>>
>>3982996
I don't think people watching playthroughs are really relevant to discussions of difficulty, on account of them not playing the game.
>>
>>3983000
It is pertinent when the fight is designed around it being like several times in after playing it for the first time
>>
>>3982997
>I figure I can at least come up with something smaller in scope thats still similar in spirit. Like the Fallout games are good about that too, even though they aren't imsim tier.
Well, hopefully it works out well.
>I do have something planned for that.
This too, hopefully this goes well too.
I'm not expecting to boot up a UT fangame and see a "hurt me plenty" difficulty option, but I'd certainly like to make things more of a challenge if the base difficulty just isn't doing it for me.
>>
reminder that it was also weird for clover to just give up right there, when everything before that point would convince them to at least try. They convinced, tons of monsters to stop fighting including the fox widow through pacifist. They survived through multiple ecounters and can technically survive them without dying once. They didnt know flowey was secretly a backstabber "monster". They still thought flowey would back them up. Asgore was right next to them. And dying, would not only damn the next human that falls after them but would also devastate martlet, starlo and ceroba.

Feel like they should have attempted at least to convince asgore.
>>
>>3982668
Thank you for the kind words anon. I'll soon go back to writing more of Shattered Gold, though I think its high time i make an actual plan of what needs to haooen from here on out. I have some rough ideas but they need finetuning for sure. Though I'm not sure how much actual freetime I'll have with irl things going on got invited to a friends wedding and in conjuction, bachelor's party which will surely not be a sober occasion .

Also funnily enough, the second post you are replying to, I feel like I'm faulty with thst as well with how things happened in my story. Funny that.

Othwrwise, I've finished the oc yap sidestory thing I've mentioned here and there so might post it soon ish. It's just somethinv I've wanted to write for a while noe so I'm biting the bullet with sharing. Just hope reactions won't be too bad.
>>
>>3983001
oh, you meant people who played it after watching
>>
>>3982997
>Expect to be spending time building and kitting out your character while playing. So a lot of the difficulty would depend on that. Like you set up your character poorly and it'll probably be a lot harder than Undertale.
That does sound interesting actually, though I worry about the possibility of it falling into the KOTOR trap of "you didn't pay attention to how you leveled up and now you're softlocked", but I imagine you have the foresight to make sure that can't happen.
>>
>>3983002
I have thought about doing something like nightmare mode in Doom, where I include a level of difficulty so high I can't even beat it. That's what nightmare was to ID, they included as sort of a joke because of how unfair it was.
>>
>>3983007
I mean it could go either way, but sure.
>>
>>3983002
>>3983009
DRY added a hard mode though all it does is just remove healing from save points, forcing you to use items to heal more often.
>>
>>3983009
Yeah, that sounds like it'll do just fine for me.
A nice, medium difficulty.

I jest.
>>
>>3983003
they could've at least made clover sacrifice himself as Ceroba's labrat to revive kanako then show credits scenes of clover's soul being delivered by martlet to asgore then a final "THE END" scene of a goopy but somewhat more stable kanako looking up at a memorial statue of Clover in the wild east
>>
>>3983008
I was thinking of it being centered around spells and items than being given stat points to distribute every level. Basically imagine if you took Deltarune's equip system, then added spell slots and learnable spells that could be acquired through various means. Then you can choose which spells you have equipped in each slot out of the total stockpile you own. Sort of like the plasmids in bioshock. Oh and of course you still have the classic UT/DR style levelling system underneath all of that
>>
>>3983012
Eh, that sounds a bit too simple for what I want.
Funnily enough, I think UT actually had a great idea for a hard mode, actively swapping out the normal enemies for harder ones with different attack patterns, instead of just changing damage values or something.
Something like that would be great, but I don't think anyone's actually gone through with implementing something like that into a fangame yet.
>>
>>3983017
Huh, that could be interesting, centering it around abilities rather than basic stats.
I assume the leveling mechanic would really only come into play in the genocide route, or whatever equivalent of it will exist, but that's nothing new.
>>
>>3983012
I'd want to do more than that. I was thinking harder bullet patterns or at least higher damage across the board. Maybe I could also play around with bullet cooldowns. That would make dodging more essential.

though since I'm using an MP system, maybe making that have to be replenished by items in addition to your health could be an extra challenge as well
>>
>>3983020
The issue with that is that you basically have to develop a whole second game. All new enemies, with new patterns, new scenes, changed dialogue.
>>
>>3983021
I was thinking about making it more present in the other routes as well. Maybe you could have quest based leveling in the pacifist equivelent
>>
>>3983028
Eh, new enemies and patterns, yes, but you don't actually have to change too much outside of that.
In UT's hard mode, most of the Ruins is basically exactly the same when it comes to the story and the scenes, so I imagine that would've applied to the rest of the game too, to an extent.
>>
>>3983031
Every area after the ruins would need brand new enemies since the ruins just reuse core enemies, that's why toby didn't go forward with it
>>
>>3983030
So, a non-murdery source of LV, huh?
I'm skeptical, but that could be cool.
>>
>>3983032
I know, but that doesn't actually sound like *that* much, in the grand scheme of things.
If the enemies that appear in the Ruins are just the enhanced versions of the Ruins' normal enemies that appear in the core, the hard mode enemies for the other areas of the game could theoretically have just been modifications of their standard enemies too.
>>
>>3983035
not necessarily LV. Deltarune has levels without it being LV. There may be other ways to measure one's capability in a fight
>>
>>3983039
Okay, levels in general, alright, but uh-
Do you really need to spoiler-censor everything you're saying here?
Like, even if you do end up implementing these ideas into your game, I don't feel like these single lines of text are gonna completely blow the lid off your story, really.
>>
File: file.png (10 KB, 642x512)
10 KB PNG
>say I'll play Deltatraveler like a month ago but don't
>finally boot it
>has a trigger warning
Oh, this is going to be the good shit
I'll refrain from posting too many images and compile them if I do

Imagine if Deltarune Chapter 2 launched with a warning about the Weird Route in 2021
>>
>>3983041
maybe someone wants to go in completely blind
>>
>>3983049
Somehow I don't think the game being discussed will be finished soon enough for these posts to matter.
>>
Deltarune yellow pacifist route:
>Kanako says she loved having fun with Cole this final week together, and says she's really gonna miss him they hug each other and then we see cole enter a car and we see in the credits cole staring out of the car window with a little smile.
Deltarune yellow Capture all the criminals combined with pacifist route:
>same shit as the above but more affectionate i guess, kanako stops him as he walks to the car, being like "u-um, cole, it might be too late to say this, but... i always admired your sense of justice, stopping criminals together... was really fun, and i hope we can keep doing it, if you don't mind. i also wanted to tell you something else." then kanako whispers something into cole's ear and gives him a smooch on the cheek afterwards, cole blushes and walks to the car, the car credits still happens but cole is like visibly enamoured and happier, after the credits, theres a text saying "mission accomplished."
Deltarune Yellow neutral route/low confidence kanako pacifist or neutral/aborted weird route:
>Kanako talks about how she absolutely hated this final week, wishing they couldve done something more entertaining, and hopes that cole can have more fun wherever they go, kanako places as hand on cole's shoulder then cole walks into the car, car credits scene happens but cole has a neutral expression on his face, theres text at the end saying "Mission accomplished... but something felt off."
Deltarune weird route:
>Cole walks towards the dark fountain (im assuming the last day has a weird route exclusive dark world), when suddenly, kanako lunges at cole and they start fighting, because if he seals that fountain, he will leave after tonight, and she doesn't want Cole to go, so she does everything to stop him, here, you must choose to shoot her down or ACT to tire her out or something.
>>
Man, there needs to be more scrimblo comfort stuff.
What I wouldn't give to be held in Ceroba's arms as I cry for a few hours...
>>
>>3983044
>--CONTENT WARNING--
>This game is really fucking bad
>Like actual garbage
>Seriously, don't play it
>>
>>3983057
>if you FIGHT, Cole will end up dealing the killing blow after Kanako's special attack, they exchange final words with each other (maybe Cole starts speaking here as the soul slowly raises up to the fountain), then Cole gives her a last kiss, and holds her hands sort of like how Ceroba holds Starlo's hands before his death in the UTY genocide run, in the light world, Cole grabs Kanako's dust and wakes martlet up, after a few empty-feeling farewells (with different music here), Cole walks into the car and leaves, being visibly distressed during the credits, and it ends with text saying "...it had to be done."
>if you ACT, Cole will walk closer to Kanako, reaching out a hand to her, when suddenly she lunges at Cole and hits Cole's head real hard with her weapon, leaving him to bleed in the floor, Kanako approaches him and tells him that they'll be fine, that they wont need the light world anymore, and will remain together for all eternity, then kanako kisses cole in the mouth passionately and grabs cole's gun, "When a Lightner dies, they turn into a Darkner, you know, and i wont be needing this body anymore either..." and aims it to her temple, the screen goes black as a shot is heard, the credits are dustner versions of kanako and cole walking through the darkness holding hands (cole is distressed and kanako is happy), we see flashbacks of the other dark worlds, and the credits end with pink text saying "mission accomplished, my love, we don't need any more worries now~"
>>
>>3983044
>"Le blue KKK guys... drop le blood!? AIEIEIE PUT UP TRIGGER WARNINGS FOR THE BLOODERINO RYNO-SAMA!!!"
literally who needs blood content warnings (that also spoils and ruins the surprise of a deltatraveler enemy actually bleeding after you kill them) for a literal Deltarune fangame?? that's like going to see a horror movie like Alien and seeing "Content warning: there's blood and fetish content where a fucking xenomorph shitbaby comes out of a dude's chest and almost everybody in the movie is gonna die violently except the protagonist, you will know if you're about to see that shit" at the start of it like bro, cmon.
Also you arent directly told to go kill animal characters lol way to scare off the pacishit whiny players from playing the obliteration route
>>
>>3983057
>>3983062
>The evil route is the closest thing to a happy ending, (again)
How does it keep happening?
>>
>>3983066
it would work well imo, a well done tragedy with a double sided sword for a happier outcome, Cole either takes her dust with him to wherever he goes, making dark fountains just to see her again, or Cole and Kanako abandon their own world to live together for a long, long time, Maybe you could have statues of cole and kanako sitting next to each other with cole's head lying on kanako's shoulder in the middle of the roaring as a final "the end" scene for the weird route ACT ending?
>>
>>3983068
Kanaclover bias aside, this would actually work really well, maybe if this concept's kanako yandere act was toned down a bit and focused on her desperation to not let go of things even if it makes cole unhappy could lead to a situation where they cant be happy at the same time, in the pacifist route cole would feel satisfied and happier the more things he accomplished in the dark worlds (all captures, all secret bosses, pacifist and good alignment, etc.) while kanako still carries a lot of regrets and what-ifs, while in the weird route, kanako becomes the one happy while cole is the one unhappy, and both are unhappy in the in-betweens, essentially becoming a bittersweet tragedy fest but they can either go out in good terms or tear everything else down and abandon it all to stay together
>>
>>3983057
To refrain, as much as possible, from my DRY Gaiden shit because it's not what DRY1 is going for, the clear endpoint of a "bad ending" route should be Cole and/or Kanako, pushed past their breaking point, continuing to chase the Outlaw even after their identity reveal and ultimately killing them in the light world as the need for justice to be fulfilled trumps whatever relationship the characters had with that monster prior to the events in the Dark World. I picture Cole doing this solo but you could make it a Bonnie and Clyde situation where Cole and Kanako do it together and then run out of town as a couple
>>
>>3983017
Sounds like what Naranja is doing with the techniques and equipment items
>>
-carol is the mayor
-is close with kris
-is family friends with the dreemurs
Is a potential candidate for the knight
-starlo is the mayor
-is close with cole
-is family friends with the martlet family
hmm.
>>
>>3983126
Starlo being a Outlaw candidate is nothing new.
>>
>>3982931
>>You can use the spikes for cover and you can dodge most of his attacks with a long jump. As long as you keep moving or stay out of site, its very easy to avoid being hit. Even the health pool has a conveniently placed spike next to it to hide behind.
Last time I played HL was a long time ago, I knew you had to use the spikes I just couldn't pull it off at first.

>I like limits, but only if those limits aren't too constrictive. To me, games should encourage the player to think creatively. If the player finds a way to exploit the game to get around those limits, he should be rewarded. And the devs should allow players to play the game "wrong".
To me, exploits usually reduce the fun of the game and show a flaw on the game's design, it's only fun if you can use them to break the game to a point where even the game engine struggles to keep up with your bullshit, like with a breaking run in TBoI.

> it encourages the players to brute force trough anything by taking more cover or taking more precise shots
>Well I'd encourage you to replay the game on hard and try it my way. That is trying to go for more exotic kills like tripwires or eliminating enemies fast before they can damage you using ambushes.
I already did that without the quicksaves, I didn't use the tripwires as much but every other weapon saw it's use, eliminating enemies before they can damage you it's also what you do in a normal playthrough.

>If you still don't see it, then fair enough. I take major issue with a lot of widely held ideas in game design. Like the idea that limiting how much of an item players can carry will make them use it more
I don't remember seeing that game design principle anywhere, if anything "too good to use" is a widely spread idea now that games try to avoid, Dark Souls solved this a decade ago with the Estus Flask, you can carry a limited amount of them but you have an infinite supply that recharges at the chekpoints.
>>
>>3982932
>You having trouble coming up with gags?
Sometimes, but in this case is just that I haven't put much if any thought in these new rooms yet.
>My advice there is to keep a notebook or a note file on your phone or PC, and any time you think of an idea for a gag, or even the basic premise of one, immediately write it down. Then you can consult the notes any time you need a joke to stick somewhere.
I been doing that for almost a decade now, I tend to forget a lot of things so I started making notes of every game I played, that lead me to make notes of general ideas I had for games and such, but most of my ideas weren't for gags, they were for game mechanics, worldbuilding and some story setpieces, I started writing down gags when I began coming up with ideas for Naranja.
>>
>>3983057
Needs some additions.

Pacifist(All super bosses cleared):
>New dialogue option with Kanako at the goodbye scene. "Love you," in addition to "I'll miss you," or "Goodbye"
>After the peck on the cheek, Cole's additional confidence enables Casanova-mode and he pulls Kanako back in for a kiss on the lips.
>Chujin: Dies on the inside, even if Cole is one of the good ones.
>Starlo: "'Bout dang time!"
>Kanako tells him that she'll find him and get him back for kissing her in front of the whole town.
>"Mission: Complete. Good job, cowboy."

Pacifist(all schizo-shards attained)
>Fate warps around the final dialogue box with child services
>"Have you said your goodbyes? We're taking you to your new home soon."
>"I'm ready" (end the game), or "..." to stall for more time.
>Shards literally form into a new option: "This is my home."
>Cole refuses to go. CPS try to talk him down. Eventually try to physically grab him and pick him up.
>Final straw. Martlet goes full mother-hen and Starlo goes full North Star, tells them to get lost. They can bring a full fleet of city cops if they want to rip Cole's heart out and take him from his home. He's not leaving with you.
>The optics of pulling Cole are absolutely atrocious, and maybe the CPS head has a heart. Case is reviewed, and Cole gets to stay.
Cue "HAPPY END" card
>>
Found these Korean UTY fanarts
>>
>>3983165
I just like the name typos
>>
>>3983165
>>3983166
why not post the pics themselves instead of a screenshot of a twitter post?
>>
>>3983167
because of the typos
>>
>>3983168
you gotta remember asian languages have this weird syllabic system that doesn't translate 1:1 to the usual alphabet, which leads to those spellings which is the most similar to what they can sound using their system
>>
>>3983165
So where's Martlet?
>>
>>3983170
Gone.
>>
File: 1777792318586231.jpg (226 KB, 1536x2048)
226 KB JPG
>>
File: 1760327473754950m.jpg (97 KB, 1024x741)
97 KB JPG
>>3983180
zarty....
>>
>>3983170
Looking the person up, theyve got next to nothing of her aside from a doodle in an image. Nothing of real note.
>>3983180
I do in fact need her.
>>
>>3983169
>weird syllabic system
>weird
silence westoid.
>>
>>3983186
>Looking the person up, theyve got next to nothing of her aside from a doodle in an image. Nothing of real note.
Another case of Martlet getting shafted for Ceroba because of furry fox bait.
>>
>>3983194
Oh hush anon. If you actually looked at the persons account, they actually almost exclusively drew Clover himself. That image is the only Roba thing they've got.
>>
Ceroba's syrupy pawjobs
>>
>>3983197
Nta, artists are free to draw whatever the heck they want, but if what you say is true, then even I would think it's strange that they exclusively draw Clover on his own, and yet when they draw Clover interacting with someone, or other characters, Martlet just so happens to be excluded.
>>
I think you guys are overthinking this
>>
Anyone got that giant Mooch ass Pic some Anon did?
>>
File: iceberg.png (1.02 MB, 895x931)
1.02 MB PNG
>>
>>3983204
>you guys
I think its one person, because far as I can see, it's just an account of someone who has a fixation on clover, who appears to have picked yellow up at all because of having played red and yellow recently. Im under no delusions here. Martlets not even completely absent from the images.
>>
>>3983211
Yeah I'm going to just step in, and stop you right there. I don't about any of the other posts, but I made this one.
>>3983202
I don't know why people are so insistent that whenever any kind of convo happens here and people are talking about something similar, they assume it's the same person.
Is the concept that people can have similar or different opinions related to a specific subject that foreign to some people?
>>
>>3983208
Why is Unbirth even here?
>>
>>3983218
because the complaint is nonsensical in the first place when, as stated, martlet does show up in the images. So either it's 2 people who can't read, or one person who needs to get over himself. Either way get over yourself.

Anyways based on what that artist posts and reposts. They're just some cocoapowder fan who picked up yellow because of that.
>>
>>3983221
honestly this "iceberg" is kind of weird and all over the place. Why would "draw anons" be on the iceberg. Hell, why is "signirsol wrote return to form" on there? He posted links to his art on the chapters themselves.

Surprised to see metal undergear solid though, it's been a minute since that one came up.
>>
>>3983224
You're the one throwing accusations acting like you know everything, so if anyone needs to get over themselves it's you.
>>
>>3983227
sure thing buddy.
>>
>>3983208
What is this Iceberg meant to represent? This is a genuine question, cause this image makes no sense to me, with the stuff labelled and where they've been placed.
>>
>>3983208
i think you need to learn how iceberg memes work.
>>
wait theres a discord server?
>>
>>3983232
not for us no. My best assumption is that it's talking about the public uty server that got brought up a while back.
>>
>>3983234
okay so then why is it down here. Strange to put that down there
>>
>>3983236
most everything on that iceberg is confusing. It's like a drawing of a cat from someone who's never seen a cat before.
>>
>>3983237
true true. That image maker is kinda special
>>
>>3983237
it reads like someone who came here less than a month ago made it.
>>
>>3983237
Not that it means it's correct usage of the format, but I've noticed a lot of iceberg images don't really actually follow the intended format are just a backdrop for talking about factoids about a given topic.
Also they could have used that one fucked up gaster yogurt CD sprite for the bottom layer
>>
>>3983126
ok, but how did Gizmo know someone broke into Kanako's house? Nobody told him, he just knew. He's gotta be the Outlaw.
>>
>>3983115
Would you believe me if I said I had that idea before playing Naranja?
>>
>>3983247
ah but what if gizmo is working with the outlaw huh? Just like kris is working with the knight?
>>
>>3983247
>Gizmo, GizMO, MO
Always bet on Mo baybe.
>>3983243
feels like those icebergs are falling out of style anyways. I hardly see them anymore.
>>
outlaw and knight rankings
sadie - dess
starlo - carol/rudy
giz/mo - papyrus
>>
>>3983139
>I already did that without the quicksaves, I didn't use the tripwires as much but every other weapon saw it's use, eliminating enemies before they can damage you it's also what you do in a normal playthrough.
I still say hard makes you use saves more. The high damage and lower resources force you to get through every encounter the optimal way, so you need to go through and try different solutions to figure it out without losing too much health.
>>
Ceroba is the Knight. She went turbo.
>>
kanako is the outlaw
>but how
watch and observe
https://www.youtube.com/shorts/76kta8bd1sM
>>
>>3983183
Zestly
>>
>>3983208
This is in dire need of reworking
>>
>>3983226
Like half of that image should be removed
>>
>>3983243
Call it yagi, enough of this secret club bullshit
>>
>>3983267
I don't really care either way.
I was just using the term on the iceberg.
>>
>>3983251
What connection does Gizmo have to Starlo though?
>>
>>3983221
Somehow, and I really do mean somehow, these images are kind of popular. Like the drawanon who's drawn images that have it in some fashion, always keeps getting requested to draw stuff related to it, usually with Martlet or Zenith, and lately even Ceroba, and Dina for some reason. There's even a bird Clover design they got requested to draw.
A big solace is that the drawanon who has drawn it, has never explicitly drawn the really cursed aspect of it, even actively avoiding the messed up parts of it, so the images can at very least be looked at, unlike a certain cursed Ceroba image drawn by someone else. If you know, you know.
Also helps Clover is drawn as a disembodied soul, that and there's alt versions of the images, unrelated to it, so people can enjoy the images.
>>
>>3983259
Its actually her secret conjoined twin, Cerobert.
>>
>>3983252
>Always bet on Mo baybe.
So what's Mo's motive?
>>
>>3983271
>unlike a certain cursed Ceroba image drawn by someone else. If you know, you know.
We don't talk about that image.
>>
>>3983260
What if the Outlaw is actually two people, and those people are Kanako and Cole's evil split personalities?
>>
>>3983274
The Mo man has a business plan and with his shop going under baby he needs a little push in the right direction.
A little end of the world never hurt nobody, and with all the doomsday going around, supplies will be flying right off the shelves.

Trust the plan, Mo has everything under control.
>>
>>3983071
I can see it
>>
>>3983271
>, unlike a certain cursed Ceroba image drawn by someone else
You say that like there's only one cursed Ceroba image
>>
>>3983277
If he wants to end the world, why not just make a a dozen fountains at once? Obviously doesn't actually want to end the world, just scare people into thinking its ending, that way people will buy supplies to stop it.
>>
>>3983280
that's what I'm saying. Mo's just going with the flow
>>
>>3983279
There's another image on a level of cursed as that one?
>>
>>3983283
I've seen a few, which is why I don't know which one specifically you mean.
>>
>>3983285
There's only one image with Ceroba that I know of that's so cursed, that it's in its own tier of cursed compared to others.
>>
>>3983288
the one where she's giving birth?
>>
File: Spoiler Image (3.93 MB, 1920x1080)
3.93 MB
3.93 MB WEBM
hey i think i'm getting the hang of frostveil's attacks
>>
>>3983292
nice work. I'm not a fan of how little attack signaling there is, but I may give it a shot myself.
I just feel like those flashes kind of blend in a bit since there's already a grey/white haze over everything.
>>
>>3983294
Suckerpunch attacks aren't good but at least once you know them you can dodge them, the real garbage is how much RNG most of the attacks have, making them sometimes undodgeable.
But this is also hard mode, normal mode was tolerable.
>>
>>3983289
Yep, that one.
>>
>>3983271
How can an image that's related to unbirthing not be that cursed?
>>
>>3983296
>the real garbage is how much RNG most of the attacks have, making them sometimes undodgeable.
ahh I really hate when this happens. The dev should test attack patterns to make sure that any possible combination can be potentially dodged if he's going to go about making it randomized.
>>
>>3983249
Wildfire is doing something similar as well, I think its just the natural progression of Undertale's combat system, giving the player more equipment and fight options
>>
>>3983208
This iceberg could use some work, but the fact that I am not only directly present in the iceberg itself, but am also responsible for multiple entries (and images) used in it is amusing to me.
>>
>>3983317
are you one of the anons that complain about true lab kanako?
>>
File: Spoiler Image (4 KB, 92x33)
4 KB
4 KB PNG
>>3983322
I have argued about that before, yes.
More specifically though, I'm not uncommonly referred to as [picrel].
>>
>>3983226
The image is just a bunch of random thread trivia ordered by how obscure, funny or weird I think they are, I made it because I was bored
The wording on the entries is vague on purpose
>>3983232
Years ago someone posted a discord sever that was like a split off of /vg/
Thats the only point I'm explaining
>>
>>3983325
>/vg/
>>
>>3983298
Here's an image they drew of Ceroba being pregnant with Clover.
You can decide for yourself how "cursed" it is after looking at it.
https://files.catbox.moe/3y4vjh.png
>>
>>3983325
May I ask why you used a color-inverted version of the Zaer image for the iceberg instead of something like the Chujin image?
>>
>>3983325
I know of that server.
>>3983324
hmm
>>
>>3983334
>hmm
I've been referred to as the "scrimblo drawanon" a bit more frequently these days, though.
>>
>>3983333
More relevant because Zaer is from a 4chan fangame
>>
>>3983325
>The image is just a bunch of random thread trivia ordered by how obscure, funny or weird I think they are, I made it because I was bored
>The wording on the entries is vague on purpose

Anon, you have things like "fanfic anons" and "draw anons". That's not trivia or obscure. that's just a thing that happens. You haven't shaken my impression of "iceberg made by someone that heard someone talking about an iceberg meme from 4 rooms over"
>Years ago someone posted a discord sever that was like a split off of /vg/
sounds like it's not even relevant to these threads then.
>>
>>3983340
nta but i believe that server was posted here too
>>
>>3983341
just because it was posted here doesn't mean it should be here. If it was a /vg/ server then it's really disconnected from us in general outlook and approach. Besides, most of the /vg/ crowd would rather keep most of our fangame stuff away from their discussions.
>>
>>3983343
fair I suppose
>>
>>3983332
Okay I'll admit this isn't that cursed. Honestly as a standalone image of Ceroba being pregnant, without the unbirthing stuff being connected to it, I can see a lot of people liking the image.
>>
>>3983340
Theres icebergs with obvious entries on the top spots I wasnt going to put that much effort into a shitpost
I was too lazy to specify the names of the drawanons and fanfic anons I think most of them dont have names either
>>3983343
Technically they were n longer part of /vg/ they promoted their discord server in the threads a few times
>>
>>3983346
>Honestly as a standalone image of Ceroba being pregnant, without the unbirthing stuff being connected to it, I can see a lot of people liking the image.
He actually made an alt version of the image where it's exactly this.
>>
>>3983259
Ceroba is too calm to be her base counterpart.
>>
I feel like it'd be interesting to see an actual attempt at making an iceberg for these threads, namely for what is and isn't considered to be "obscure information".
>>
>>3983346
Here's the normal pregnant Ceroba image. Took me forever to find it in the archives.
https://files.catbox.moe/s0tt4y.png
>>
File: FreeerenUndertaleMeme.jpg (107 KB, 750x437)
107 KB JPG
>>3982567
freerun was right. genocide all monsters. they must not prevail.
>>
>>3983358
What would an actual UT/DR fangames iceberg even be about?
>>
>>3983368
Obscure information pertaining to the various fangames and potentially important things about the fanbase(s) surrounding them.
>>
>>3983071
>Killing the world-threatening asshole is le bad ending because... IT IS OKAY!?
>>
>>3983372
You're making two major assumptions here.
First you assume that the Warden is infallible in the world ending; I don't think he's intentionally deceiving but he may be wrong about the exact scope of the danger due to a limited understanding of what "the world" is.
Second, you assume that the Outlaw has the goal of ending "the world," whatever the true meaning of that is. Even if it really is the entire light world at risk, the Outlaw may be unaware of these consequences and have a more benign motive in causing trouble. If they didn't mean to do it, is there really good reason to kill them after it's resolved? Is there reason to do so even despite them (likely) being somebody close to Cole and/or Kanako?

I don't think killing them is cartoonishly evil, but it's for sure the most dour ending you could go for that doesn't involve killing one or more of the protagonists.
>>
>>3983381
It depends, does the outlaw plan to do it again? Do they stop if they know theyre wrong? Whether theyre close to cole or not matters not, if a person close to me tried to destroy the world or became a serial killer going after innocents, i would not forgive them regardless of personal connections.
Theres a lot of nuance, and if the outlaw cant behave himself after being told what would happen, then that's that, no tears when the gun is pressed against their face.
>>
I decided to bite the bullet and take a crack at a zenmart in slingkini. I may or may not have also gone really hard on her breast size.
>>
>>3983387
Zenith Martlet is supposed to have big breasts.
>>
>>3983389
These ones are pretty damn big as big, if not bigger than her head
>>
https://x.com/KaruSnep/status/2054277499564040209?s=20
>>
>>3983392
>spoiler
That's pretty standard for Zartlet
>>
File: puddles.webm (798 KB, 634x473)
798 KB
798 KB WEBM
you will NEVER GUESS which puzzle i went with from that tv tropes article
>>
>>3983396
Fair enough.
>>
>>3983392
If Zenith Martlet's breasts are similar in size to how they look in these images, which are pretty big, you'll be good.
https://files.catbox.moe/fuvm0i.png
https://files.catbox.moe/0av6hj.png
>>
>>3983399
>Immediate flashback to the tile puzzles from Oracle of Ages
AAAAAAAAAA
>>
>>3983401
I would say they are bigger and firmer?
>>
>>3983407
As long as Zenith Martlet's breasts aren't this big, I'm sure no one will mind.
https://files.catbox.moe/905iyi.jpg
>>
>>3983416
NTA, but what, she has to fit between a minimum *and* maximum breast size?
How about just let the guy draw what he wants?
>>
>>3983416
>he hates breasts that big
what are you a fag?
>>
Ceroba's talons
>>
>>3983419
Nta it's pretty apparent the anon isn't telling them what they should or shouldn't do, with their responses.
The drawanon said Zartlet has big breasts of a certain size, and the other anon showed images where she has big breasts, showing it's the norm for her.
Not every response is a slight against someone.
>>
>>3983424
The only fox with talons is pre-onaholification Reynault, who was an enfield
>>
>>3983392
A lot of Zenith Martlet images I've seen, outside of a few exceptions, has her with breasts as big as or bigger than her head.
It's honestly personal preference with how big you want to make them.
>>
>>3983426
The post I replied to is literally saying "as long as her breasts aren't this big, I'm sure no one will mind", that pretty clearly seems like he's trying to set an upper limit for how big her breasts can acceptably be.
>>
>>3983429
>was an enfield
Still is, he's just missing some bits now.
>>
File: Spoiler Image (89 KB, 543x733)
89 KB
89 KB PNG
>>3983387
This is how far I've gotten today. I'll color this in later.
>>
>>3983439
Did you just start this earlier today?
That's pretty impressive time, if so.
>>
>>3983439
It might be just me, but I think her head is a bit small for the rest of her body? That being said, she's got a really nice pair of milkers
>>
>>3983433
"was" refers to him being dead for centuries
>tfw the human-monster war was 30000000 years ago
>>
>>3983443
Time is relative, and no matter how long you say it's been, he lives on in my heart forever.
>>
>>3983441
Started it a couple hours ago.
>>3983442
I've actually redrew her head to be bigger (as well as her upper body like twice to get it sorta right, thanks to a friend) but probably her massive zarts make the head look smaller.

I'll color this on sometime this week I think so till then, enjoy non-canon Valravn proportions, for those who know who that is.
>>
>>3983450
>Started it a couple hours ago.
Damn, that's pretty good, better than I can usually manage.
You're doing good work anon, keep it up.

Also, I like her breast size, don't let any naysayers get you down.
>>
>>3983439
Hey look, it's that bird I love. I look forward to seeing the finished version.
>>
>>3983452
I could have done it faster. During that time, my friend who I drawpiled it did y bust shot, a character study of another artist's construction method and another half body shot.

>>3983453
Hope the finished version will be good too.

Now I go sleep, good night anons.
>>
>>3983456
>I could have done it faster.
Man, I guess that's just a constant among artists, huh?
Well, you still did it pretty decently and pretty quickly, so I'd say you're doing well regardless.
>Now I go sleep, good night anons.
Rest well, anon.
>>
>>3983444
>time is just a number
>>
>>3983460
Okay, fine, I'll just go back in time to be with my enfield-husbando, whatever it takes.
>>
>>3982704
Hi rulefag!
>>
>>3983439
her arms seem too thin, make those feathers bigger
>>
Whenever I'm drawing one of the various scrimblos, I can't help but sometimes ponder how the character in question would think about the drawing, or the miscellaneous drawing ideas I've written down.
What would Ceroba think of the many drawings I've made of her?
How would Reynault react, if he got his hands on my computer and was able to see the many strange ideas I've had for him?

I am left with much to think about.
>>
>>3983476
>sadie reacts to the busty spritesheet one anon made of her
>>
File: GSPkiMUagAEnDar.jpg (153 KB, 1366x2048)
153 KB JPG
>>3983476
>ceroba looking back smugly at anon when she see's the romantic antics I wrote
>Martlet's face turning red reading the story about proposing to her
>Reynault rolling around laughing his ass off at the idea that someone feels so strongly about him
>Luzma laughing but in a much different way.
>>
>>3983476
>Wiki Would be greatly embarrassed, but might like it a bit on the inside
>Reynault would remind you of those drawings every time the chance presented itself, the more embarrassment his comments can bring you, the better
>Luzma would laugh and gloat about it, but would take offense from your instant loss drawing, questioning if you think she'd lose so easily
>Bedo would be pissed that you made those drawing of her... instead of approaching her first
>>
>>3983481
>ceroba looking back smugly at anon when she see's the romantic antics I wrote
At least what you wrote of her is much tamer than what I've drawn of her.
>Martlet's face turning red reading the story about proposing to her
That is pretty cute.
>Reynault rolling around laughing his ass off at the idea that someone feels so strongly about him
Yeah, that's fair.
I can think of worse reactions anyway, so that's fairly tame.
>Luzma laughing but in a much different way.
Hm.
"That's super weird" laughter, or "I'm gonna kick your ass" laughter?
>>
>>3983481
>>3983484
>>3983489
>having to explain to luzma why the instant loss comic is funny so that she doesnt turn you into paste
>>
>>3983491
Look on the bright(ter) side, if you can best her, you can turn that comic into a reality
>>
>>3983484
>Wiki Would be greatly embarrassed, but might like it a bit on the inside
I've grown fond of this "shy but slightly freaky" interpretation of Wiki, I've gotta say.
>Reynault would remind you of those drawings every time the chance presented itself, the more embarrassment his comments can bring you, the better
I feel like he could really only say so much about that before it just becomes mutually embarrassing.
Though I am now imagining Reynault trying to tease me by talking about one of my many fantasies with him, only for him to slowly find himself becoming flustered instead.
>Luzma would laugh and gloat about it, but would take offense from your instant loss drawing, questioning if you think she'd lose so easily
I'm not sure how she'd manage to gloat about me wanting to do [that] to her, but I guess if anyone could, she'd find a way.
>Bedo would be pissed that you made those drawing of her... instead of approaching her first
The idea of her being upset that I didn't just milk her myself is very funny, that's pretty good.
>>
>>3982766
The pacifist/genocide paradigm is 100% a pox on the wider fandom.

I remember some old discussions about subverting the idea of Golden Ending = Pacifist Route for DRY. Sparing darkners without thought would lead to a bad end, because some of them are legit villains and persist in making life worse for others. And then another route where mindless incarceration goes a similar way. Of course, programming the game to respond to exact criminality levels and how many appropriate punishments are applied would be hopelessly complicated. I'd probably opt for a system where getting things "good enough" is a +1 and handing out an inhumane punishment is a -1. Then you can check on your prisoners and maybe feel guilty or maybe feel vindicated from their attitudes and dialogue.

Even without Flowey in the game, canon pacifist reads as a huge gamble, because it's completely reliant on Asgore feeling bad enough to change his mind on a war of extermination (which is still a popular policy at the time of Undertale proper.) But then, its no secret around here that canon pacifist trips and falls off a cliff at the finish line, so lets talk about a hypothetical pacifist. In order to truly stop the war, Clover would have to do a Frisk and rally the kingdom against the throne (risky for Clover and his friends, unless you can turn the Royal Guard) or depose Asgore directly, which means killing him or imprisoning him for life, along with his powerful loyalists (Undyne, the Royal Guard) and opportunists (Mettaton, maybe Alphys and even Muffet.)

But at that point, are we even doing pacifist anymore? I would say "no," which brings us all the way back around to neutral as the ideal route for a yellow SOUL.
>>
>>3982773
I think that most common monsters don't know, though it's not just because of the bullet pattern birthday cards (though that line is a back-breaking carry for monsterkind's case for innocence/mercy, as >>3982790 says.) It's that, in conjunction with the lackadaisacal behavior most of monsters have when battling. It absolutely does not read as a serious murder attempt when Snowdrake is cracking awful jokes and hoping you'll laugh, or Ice Cap is fishing for compliments on his (n)ice hat.

But to be fair, this behavior extends to the Royal Guard, who all recognize Frisk as human. I do, however, have a crack-pot headcanon to get them out of the "psycho is making puns while trying to commit child murder" trap, which is that trained monsters are trying to use a capture ACT, but it doesn't work right because of magic's interaction with human bodies. It also helps explain why monsters get to chat it up and attack in the same turn, while talking alone takes a turn for a human; the monsters /are/ using ACTs, but they come out as attacks.

...Do people really not like Chujin /just/ because he's racist? I would have thought that experimenting on and weaponizing a child's immortal soul would be enough. I don't interact with the fandom outside of here, and my Ao3 comments section, though. Did you attempt communication with the R*dditors?
>>
>>3983494
Well, if she makes the same mistake I drew her making in that image, then it'll be no problem.
Guess that depends on whether she knows about the cursed Thumb Pose.
>>
File: 1774132888440028.png (959 KB, 1280x720)
959 KB PNG
>>3983476
dalv would probably wonder why him specifically
>>
For the people who wanted more single fight games: someone made a fangame where you fight the moon https://www.youtube.com/watch?v=QeqLI8KwjCA
>>
>>3983499
What?
>>
>>3983489
>"That's super weird" laughter, or "I'm gonna kick your ass" laughter?
probably depends on how she felt about the anon, but probably at least a little nervous
>>
>>3983495
>I've grown fond of this "shy but slightly freaky" interpretation of Wiki, I've gotta say.
She strikes me as a sexually repressed girl, the most experience she has with sexual stuff would be from reading some romance novel that doesn't even go into details when those scenes begin, being seen as sexually attractive probably makes her feel something she can't explain
>I feel like he could really only say so much about that before it just becomes mutually embarrassing.
Reynault probably lacks the part of the brain that makes you feel embarrassed
>I'm not sure how she'd manage to gloat about me wanting to do [that] to her, but I guess if anyone could, she'd find a way.
>She's cocky, of course she's going to take pride when someone see's her as being irresistible, it feeds her ego
The idea of her being upset that I didn't just milk her myself is very funny, that's pretty good.
If she uses monster 4chan, someone drawing porn wouldn't be weird to her at all, only the fact that its porn about her, and at that point why don't just go after the real thing?
>>
>>3983498
>Guess that depends on whether she knows about the cursed Thumb Pose.
She watches AMVs, right? she might have some knowledge of it, but I wouldn't count on monsters having the same memes as us
>>
>>3983006
>>3983439
Congratulations to your buddy. My best friend recently got married, too. No bachelor party though; he doesn't drink. I don't drink much either, though.

As for my criticism of memory blasting, I should clarify that there certainly ways to use it, as there are for almost anything in writing. Hell, I used it. My vitriol is reserved for fics (usually in the react genre) using them to lazily and/or cynically shove characters to the end of their arcs. My complaint for your memory blast was actually the opposite, where it didn't move the needle as much as I believed that it should. And besides that, I don't believe you did it out of laziness nor cynicism.

Good luck on your OC story. I don't thank anyone here is ill-mannered enough to give you grief over it. And your Zart looks quite good.
>>
>>3983500
Looks really impressive
>1 hour long battle
what the actual fuck?
>>
File: ten-and-rose.png (360 KB, 1134x297)
360 KB PNG
>>3983505
>being seen as sexually attractive probably makes her feel something she can't explain
Huh.
Well, maybe she just needs someone to help explain them for her, in a manner of speaking.
>Reynault probably lacks the part of the brain that makes you feel embarrassed
Almost certainly, but if nothing else, I feel like there would get to be a point where his attempts at embarrassing me in such a way would falter, simply because he can't do a better job of that than I can.
Whatever he says, I will say something worse, to his face, in front of other people.
At which point it just becomes the two of us saying profoundly depraved things to each other in public.
Uh.
>If she uses monster 4chan, someone drawing porn wouldn't be weird to her at all, only the fact that its porn about her, and at that point why don't just go after the real thing?
>me drawing porn of Bedo and Bedo seeing it in completely different universes
>picrel
I promise that I would milk her myself if I could.
>>
>>3983507
>she might have some knowledge of it, but I wouldn't count on monsters having the same memes as us
So it's *possible* that she may do the pose, just from thinking that it looks really cool.
In which case, I've already won.
>>
>>3983505
Oh, didn't see this bit.
>She's cocky, of course she's going to take pride when someone see's her as being irresistible, it feeds her ego
Okay, but how far can that really go?
I mean, her taking pride in how hot she is, in a non-literal sense anyway, I understand, but I feel like she'd have to have some kinds of conflicting feelings about being in a submissive role like that particular image.
>>
>>3983505
I just noticed I added a green arrow to the wrong paragraph, woops
>>3983515
>Well, maybe she just needs someone to help explain them for her, in a manner of speaking.
Sounds like an awkward conversation to have with a 1000+ years old goat lady
>At which point it just becomes the two of us saying profoundly depraved things to each other in public.
I think Reynault might have taken that part of your brain as well
>I promise that I would milk her myself if I could.
This gave me the mental image of Bedo with a cowprint bikini, those are probably seen as racist or something by cow monsters
>>3983516
>In which case, I've already won.
>Luzma does the thumb pose
>Anon proceeds to unleash the Hundred Crack Fist on Luzma
>Except they are finger pokes instead of punches
>Omae wa mou shindeiru! You're already Tickled!
>Luzma begins to laugh uncontrollably
>>
>>3983517
she'd probably see it as a compliment to her strength.
>im so great that part of the fantasy is being capable of overpowering me.
>>
>>3983517
>I mean, her taking pride in how hot she is, in a non-literal sense anyway, I understand, but I feel like she'd have to have some kinds of conflicting feelings about being in a submissive role like that particular image.
I didn't think on how submissive she looks on the drawings besides the instant loss one, but her reaction might be similar to what she had with the other, she'd ask you if you really think turning her into a mess is that easy, see if you can take the heat
>>
>>3983518
>Sounds like an awkward conversation to have with a 1000+ years old goat lady
Oh, that was an attempt at innuendo.
Which, now that I think about it, would probably not click for her either.
>I think Reynault might have taken that part of your brain as well
Hey, if he's starting it, I don't see any harm in playing into it.
Plus, I imagine me and him saying such things in public would be very disruptive, and given Reynault's penchant for messing with other people, I could see that qualifying as a kink for him.
Just, being a nuisance in general.
>This gave me the mental image of Bedo with a cowprint bikini, those are probably seen as racist or something by cow monsters
I don't think we actually see too many cow monsters in UTDR, but yeah, possibly.
Not that it matters, she doesn't need to be clothed for what I'd do to her if I could.
>that green
That's-
Ah, fuck.
Okay, I'm not going to draw something of that, not right now anyway, but I did almost immediately visualize how that would look in my head the second I read it, I can see it clear as day.
God.
>>3983519
>im so great that part of the fantasy is being capable of overpowering me.
That is part of it actually, yeah.
Taking someone so strong, and making them so weak and helpless, it's always appealed to me, I dunno.
>>
>>3983521
>she'd ask you if you really think turning her into a mess is that easy, see if you can take the heat
I have flame-retardant gloves, I can handle her just fine.
I think we'll see how confident she is once I have her all tied-up.
>>
>>3983399
his nose in the dialogue sprite really rubs me the wrong way
>>
>>3983524
>Which, now that I think about it, would probably not click for her either.
Show her the wonders of the internet, it might traumatize her for life or turn her into a full blown freak
>Plus, I imagine me and him saying such things in public would be very disruptive, and given Reynault's penchant for messing with other people, I could see that qualifying as a kink for him.
Sounds like a quick way to get into trouble, you think Reynault as a kink for sex in public places? you could get banned from everywhere if you two can't keep it in private
>Not that it matters, she doesn't need to be clothed for what I'd do to her if I could.
The bikini is still a nice mental image, sometimes a bit of clothing can be as hot or even hotter than pure nudity
>Okay, I'm not going to draw something of that, not right now anyway, but I did almost immediately visualize how that would look in my head the second I read it, I can see it clear as day
Sounds to me like the "Hundred Crack Pokes" will be a technique you'll save for later, try not to think too much on Luzma laughing and her color going brighter unless you want to draw her again
>>
>>3983402
Just made me think of the snowdin puzzles
>>
>>3983530
how so if u wouldn't mind me asking
>>
>>3983479
>"I don't remember wearing a low cut top." Sadie says, her massive honeyjars hanging over anon's shoulder
>>
>>3983476
Reynault would laugh
>>
>>3983531
>Show her the wonders of the internet, it might traumatize her for life or turn her into a full blown freak
Reminds me of that one comic from way back when, of Frisk asking Toriel for a PC to use the internet, and Toriel thinking about Frisk looking up the word "booby" on google, after which Toriel just says "Internet is forbidden!" or something, maybe Wiki'd end up like that.
Though, playing into the idea of her and Toriel always being at odds with one another, Wiki just becoming a bigger freak after being given unsupervised internet access could work too.
Actually, maybe it's best to not let her use the internet by herself.
>Sounds like a quick way to get into trouble, you think Reynault as a kink for sex in public places?
No, I just think he might get off on causing problems for other people while he has sex.
I could totally see him wanting to have sex in a supply closet or something, not because he's just really horny and wants to fuck in the closest area possible, but because someone might need something from said closet, and they aren't going to want to try and go in if they can hear loud french sex noises coming from the other side of the door.
>The bikini is still a nice mental image, sometimes a bit of clothing can be as hot or even hotter than pure nudity
True, true.
It's like how a character being fully clothed but without shoes is hotter than them just being completely naked, at least for foot stuff.
>try not to think too much on Luzma laughing and her color going brighter unless you want to draw her again
>Luzma laughing and her color going brighter
...Are you suggesting she could "flare up", from being...?
Well, that's a distracting mental image.
Into the ideas pile it goes.
>>
>>3983496
>Sparing darkners without thought would lead to a bad end, because some of them are legit villains and persist in making life worse for others. And then another route where mindless incarceration goes a similar way.
honestly I still wonder if there may be some ambiguity on if capturing some of these darkners will actually be good, even if most of them so far have been clear cases of "yeah fuck that penny guy".
>I'd probably opt for a system where getting things "good enough" is a +1 and handing out an inhumane punishment is a -1.
would still probably be more work, but may have been worth considering for the yellow soul and all.
>Even without Flowey in the game, canon pacifist reads as a huge gamble, because it's completely reliant on Asgore feeling bad enough to change his mind on a war of extermination
>or depose Asgore directly, which means killing him or imprisoning him for life, along with his powerful loyalists (Undyne, the Royal Guard) and opportunists
>But at that point, are we even doing pacifist anymore?
I may not have really gotten into it very well but I think that "strictly pacifist" shouldn't necessarily be required for a virtuous ending for the yellow soul. My problem with calling it neutral, is that we're still judging it based on how many are killed or not, instead of the "why" of it.
The yellow souls virtuous route should in some way involve gathering a posse of the monsters you've come to care about, and trying to bring justice for both monsterkind and doing right by the memory of the fallen humans.
Now it's hard to do that since we're still 1 or 2 souls away from freedom, but I feel like there are a few ways to write it.
Deposing asgore feels appropriate, but I also think that Clover staying underground to personally judge the character of the next fallen human may be appropriate.
so in practice, yeah it's neutral, but I want to highlight that it's about following the yellow soul trait in a positive way rather than vengeance routing it.
>>
>>3983496
>>3983541
cont.
or maybe even still clover dies at the end in the effort to depose the king, but in this obviously noncanon route, he leaves behind monsters that have a stronger sense of justice, who will make the underground a significantly different place than it was before, It's not exactly the "monsters all go free" ending just yet, but it's a hell of a lot better than "Eh, I'm gonna kill myself." If they wanted him to heroically die, let it be fighting alongside the posse maybe.
even if someone has a much better written idea than that, I still think there's a lot of wiggle room here. you could also add in some gray area where there are some monsters during the route you can easily make the call to judge innocent or guilty, and for some of those monsters, you can get the "just" ending either way to show the complexity of justice or something like that. Have the game ask some real questions for life itself, asking if circumstances justify forgiveness.
>>
>>3983540
>Actually, maybe it's best to not let her use the internet by herself.
Wiki out there living like the unabomber in the middle of nowhere, with complete disregard for technology
>but because someone might need something from said closet, and they aren't going to want to try and go in if they can hear loud french sex noises coming from the other side of the door.
I was thinking of something like that too, it could be a prank to him as well as an excuse to have sex
>It's like how a character being fully clothed but without shoes is hotter than them just being completely naked, at least for foot stuff.
I've seen the opposite effect as well, naked characters with shoes on, which somehow makes them look more naked than usual
>...Are you suggesting she could "flare up", from being...?
I was thinking on someone going red faced from laughing too hard, but I had forgotten getting brighter is associated with being horny, I guess the real counterpart for getting red faced would be flames getting darker or smaller, I'm not opposed to the idea of your drawing either
>>
>>3983497
>in conjunction with the lackadaisacal behavior most of monsters have when battling. It absolutely does not read as a serious murder attempt when Snowdrake is cracking awful jokes and hoping you'll laugh, or Ice Cap is fishing for compliments on his (n)ice hat.
I read it as, a lot of them not really understanding the full gravity of the situation, probably never even having known a monster that killed another monster in their lives. In over their head, not taking this seriously, throwing magic at the enemy who they've been told is the enemy of all their kind.
What's strange to me is most monsters don't react TOO strongly to another of their kind being killed near them in battle. Do they have a really bad case of the "well that would never happen to me!" or is it something else?
>which is that trained monsters are trying to use a capture ACT, but it doesn't work right because of magic's interaction with human bodies
I do like that, its a creative way to address the issue, I just don't want to apply it accross the board. the birthday card thing like said, lifts too much making monsters seem "too perfect", and I like the thought that some monsters are making a sincere attempt on your life.
at the very least, I think the monsters in the core were. it feels like the core encounters were designed to have more gravity, especially with lines like how whimsalot "remembers his conscience".

I like the idea that some battles are just monsters trying to play, others talking, and others yet are just trying to capture you, but it takes some of the gravity from the situation if absolutely none of them are actually trying to kill you.
>>
>>3983497
>It absolutely does not read as a serious murder attempt when Snowdrake is cracking awful jokes and hoping you'll laugh
I always read it as the monsters attacking you out of obligation, and you reaching out to them to make them realize you don't have to kill each other.

There are monsters who don't know you're a human, aren't trying to attack you, or aren't attacking you because you're human. Temmie and Vulkin aren't trying to kill you, they're just too stupid to realize they're hurting you. Woshua is trying to kill you, but only because you're dirty. Aaron isn't trying to kill you, but he's an inconsiderate ass who keeps hitting people with bullets while he flexes.

>the monsters /are/ using ACTs, but they come out as attacks
It is interesting how only Kris has an ACT button in Deltarune, while the monster and darkner party members have MAGIC. Might be a connection there.
>>
>>3983540
>but because someone might need something from said closet, and they aren't going to want to try and go in if they can hear loud french sex noises coming from the other side of the door.
Someone walking in the closet wearing headphones and seeing an small fox monster mounting a human would be too shocking for most people
>>
>>3983515
>At which point it just becomes the two of us saying profoundly depraved things to each other in public.
>Uh.
Well at that point, it becomes a competition to make the people around you uncomfortable.
>>
>>3983497
>>3983553

>...Do people really not like Chujin /just/ because he's racist?
>I don't interact with the fandom outside of here, and my Ao3 comments section, though. Did you attempt communication with the R*dditors?
it's probably a mark against me here but, I'm too curious for my own good, and read discussions when I see them while searching for art. yeah his experiments get brought up, and there are people who villify him for those (understandable)
but I've seen more than a handful of times where the discourse is on him being racially charged against humans, and I've seen the phrase, "racist piece of shit" or something along those lines many a time now.

Chujin is one of my favorite characters. He did some terrible stuff, but he's still an interesting character, and despite being written by kids, a lot of the terrible mistakes he makes ironically make him feel more human. He's also a character that you also can't have good conversations about outside of here (really that's the whole game, but him and integrity especially) because the specter of racism taints the conversation 9/10 times.

Then there's the people that invent their hatred for him because they want to fuck Ceroba. Really it's more rare to actually see people weighing the scales on his real actions without some ulterior motive of "Ceroba is mine" or "he's a racist scum"
>>
>>3983500
>correct
>I am the evil moon
oh I am havin a laff here
>>
>>3983550
>Wiki out there living like the unabomber in the middle of nowhere, with complete disregard for technology
Guess I'll have to teach her how to sex the old fashioned way.
With a chalkboard, while she takes notes.
And then we fuck to see what she's learned.
>I was thinking of something like that too, it could be a prank to him as well as an excuse to have sex
Any excuse is good enough for me.
>I've seen the opposite effect as well, naked characters with shoes on, which somehow makes them look more naked than usual
Yeah, that's also true, but obviously I have no need for such a technique myself.
>I'm not opposed to the idea of your drawing either
Well.
It'll probably be a while before I use such an idea, if I ever do, but I guess it's nice to have your blessing before I inflict yet another fetish upon one of your characters.
>>
File: inconvenience fetish.png (34 KB, 1220x696)
34 KB PNG
>>3983556
I figure him and I would be making too much noise to not notice before opening the door.
Even if you couldn't hear it, you'd feel the sheer vibration through the ground.
>>
>>3983554
>I always read it as the monsters attacking you out of obligation, and you reaching out to them to make them realize you don't have to kill each other.
nta but that's a good angle on it too, and kind of fits the mood the darkners in chapter 1 have (though most of them are much, much more eager to stop fighting)
>>
>>3983557
In that case, need it be a competitive matter?
I figure we can do a lot more to ruin everyone else's days by cooperating at being freaks in public.
Truly, the best scenario, for us specifically, and no one else.
>>
>>3983564
Reynault must be going really hard with that mating press to be making that much noise and vibrations
>>
>>3983531
>you could get banned from everywhere if you two can't keep it in private
You think a ban has ever stopped him?
>>
>>3983568
I'm not sure he's physically large enough for such a position to work, but it probably won't hurt to try.
Really though, we'd have to be switching positions frequently in order to maximize the potential noise level, we'd have to take turns.
>>
>>3983533
The way it curls around like a gnarled old finger
>>
>>3983569
A ban would just make him more likely to target wherever he's been banned from, it's just asking for trouble.
>>
>>3983570
He could pull that position with your help, just be careful with the knot or you could be stuck in that closet for a long while
>>
>>3983572
>How to go to jail
>>
>>3983573
Given his overall stature, I'm sure it'll be fine.
The real question is whether he could take being on the receiving end of things.
>>
>>3983540
>Actually, maybe it's best to not let her use the internet by herself.
Wiki looking up pictures of couples holding hands when she thinks no one's looking

>>3983550
> it could be a prank to him as well as an excuse to have sex
Or sex as an excuse to pull a prank

>I guess the real counterpart for getting red faced would be flames getting darker or smaller
I think it would still be getting brighter. Blush from embarrassment and blush from arousal are both red.
>>
>>3983399
>the puzzle is a water spill
clever
>>
>>3983577
>spoilers
Jesus Christ, I could never have imagined her being such a twisted pervert, how horrifying.
>>
>>3983576
Even if he is small the knot can knot be understimated
Seeing the huge size difference that there can be between monsters, I think he will be fine, they must have something to adress that
>>
>>3983553
>Do they have a really bad case of the "well that would never happen to me!" or is it something else?
monsters have a fundamentally different psychology from humans. They're inherently a lot more goofy and lighthearted than people, so they don't take anything as seriously as a human in the same situation would.
>>
>>3983577
>>3983580
Wiki and Bedo post on the same forum fetish forum the get their fix of h*anholding and r*mantic kisses
>>
File: size.png (161 KB, 852x589)
161 KB PNG
>>3983581
>Even if he is small the knot can knot be understimated
Neither should I.
Or if nothing else, it'll just be like that one Weaver comic.
>>
>>3983565
>(though most of them are much, much more eager to stop fighting)
Ironic, since those ones absolutely are trying to kill you on purpose.
>>
>>3983572
He's got plenty of experience evading bans from the message wall
>>3983575
You're a fool if you think the charges will stick. He'll be out in an afternoon, he's slick like that.
>>
>>3983585
Are you saying that Reynault is going to suck your soul out?
>>
>>3983584
Fuckin' degenerates, the lot of 'em.

Also, mostly unrelated, but I just had the mental image of Wiki writing about how much she wants to hold someone's hand or do some other tame romantic thing, and that letter or tablet or whatever eventually ending up in a museum thousands of years later, and Wiki going with an anon to said museum and being paralyzed with embarrassment over the idea of people having seen what she wrote for god knows how long.
>>
>>3983584
Wiki knows nothing of the internet except Google and maybe Facebook, which she doesn't use because Toriel is on there.
>>
>>3983590
What, no, of course not.
I mean, he could try, but I was more joking about being on the other end in this case.
First the other guy jokes about me being the bottom, then you come along and switch things around again, no consistency at all, blarg.
>>
>>3983540
>It's like how a character being fully clothed but without shoes is hotter than them just being completely naked, at least for foot stuff.
For me it's clothed characters that don't wear pants. One of these fangames needs a Sybil, the only bottomless characters in UTDR are male like Berdly
>>
File: image0-1.jpg (64 KB, 640x640)
64 KB JPG
>>3983593
do we know what wiki's relationship with toriel is like yet
>>
>>3983592
>Wiki's ancient teenage romance fics wind up in the smithsonian
>Wiki is becomes paralyzed with fear when she sees them there while on a date with Anon
>She's too terrified to read the placard saying "Ancient untranslated text written in pre-bronze age monster dialect - XXXXX BC"
>The only person living on Earth who can read it is her
>>
>>3983597
>For me it's clothed characters that don't wear pants.
Eh, fair.
>One of these fangames needs a Sybil, the only bottomless characters in UTDR are male like Berdly
Luzma doesn't wear pants.
Checkmate.
>>
>>3983592
>Wiki is burying her face in her hands, unable to believe that the date, which was so nice until now, got turned into the greatest embarrassment of her very, very long life
>Anon tricks her into sharing him her hand, saying it's alright, because he actually has something he wants to show her.
>She holds out her hand, and he just grabs it, lacing his fingers between hers
>She takes a moment to process what just happened, before it dawns on her what he just did, and she does a really short bleat in surprise as her face turns scarlet
>>
>>3983600
Now imagine her being asked what it says if she can read it.
Poor goat.
>>
>>3983585
You think Reynault's dick can get that big? I was talking about the knot, but you do you
>>
>>3983602
Beautiful, perfect.
Also,
>she does a really short bleat in surprise as her face turns scarlet
I am very pleased to see more people pushing the "Wiki bleats when overwhelmed" agenda.
Truly, I have started the fire.
>>
>>3983599
Probably not good. At least I don't think it would be by the time of Undertale if she were still alive.
>>
File: jawbreakers.png (88 KB, 250x188)
88 KB PNG
>>3983605
Oh, that.
Well, there was that one anon who said I ought to have drawn him more hung in my first image of him, but personally I like to keep things proportionate down there.
Hell, if anything, I'd say I'm giving him a decently sized manhood for his general stature in my current drawing of him, though I'm still going for a humanoid design anyway.
But if he did have a knot, I wouldn't back down.
Pic related.
>>
>>3983609
Are you going to carry Reynault around until he deflates? That sounds like too much for a prank
>>
>>3983610
I'll just temporarily unhinge my jaw, don't worry about it.
I went to the Riddick school for dislocating your various bones when necessary, it's a useful skill to have.
>>
File: G1lOXgHaUAAF2S1.jpg (240 KB, 1600x1700)
240 KB JPG
I don't know why, but every time I want to write Martlet, I get mentally stuck worrying that I'm going to handle her completely wrong, but I don't get stuck like that with other characters, even if I may be getting them wrong. I need to practice with her so I stop worrying about getting things perfectly right.

Alternatively, I want to play the game again to experience the way the characters talk freshly, but surely any month now shades of justice?
>>
>>3983617
>I don't know why, but every time I want to write Martlet, I get mentally stuck worrying that I'm going to handle her completely wrong, but I don't get stuck like that with other characters, even if I may be getting them wrong.
It's because she's your favorite and you have a subconscious desire to do her justice when depicting her.
I get like that when drawing certain characters sometimes, you're not alone.
I was almost tempted to swear off drawing Ceroba at one point until I felt I could depict her adequately, but that wore off after a while.
You're right though, the solution is practicing and becoming more comfortable with writing her.
>>
>>3983500
i can only think about that one game with the moon that chases you
>>
>>3983622
What game is that?
>>
>>3983619
>It's because she's your favorite and you have a subconscious desire to do her justice when depicting her.
>I get like that when drawing certain characters sometimes, you're not alone.
ah well shit, that makes sense. I keep sitting down to continue my Martlet fic and I know where I want it to go next, and then I run around in circles not doing that, and end up writing something else at best.
>I was almost tempted to swear off drawing Ceroba at one point until I felt I could depict her adequately, but that wore off after a while.
fuck, that was the mindset that had me set the fic down in the first place. "I need to become a better writer before continuing this". I'm playing myself by falling into that I guess.
>You're right though, the solution is practicing and becoming more comfortable with writing her.
I guess it's obvious looking things over, but still thanks. Sometimes these things escape us.
Still may do some small things as warmup to in the mindset but I need to get back to it.
Not that taking breaks and doing other stuff/other characters is bad but, shit I've played myself it sounds like.
>>
>>3983624
>I'm playing myself by falling into that I guess.
Yeah, the only way to get better at something is by doing the thing.
It's annoying, but you just have to eat the path sometimes, even if it doesn't feel right at first.
>Still may do some small things as warmup to in the mindset but I need to get back to it.
>Not that taking breaks and doing other stuff/other characters is bad but, shit I've played myself it sounds like.
Well, always good to see more stuff from you no matter what it is, so do what you think is best.
>>
File: image0.jpg (149 KB, 2048x1150)
149 KB JPG
I never really paid much much attention to furry characters in the past other than just you know, being the characters in various shows and games, so I never really thought much on the whole "furred character with hair thing" But with Martlet being a bird, I find myself imagining her hair on her head to somehow be made of feathers, even though it's clearly not. I find myself almost writing something like "her head feathers" and then looking at the page wondering what that even means, as almost no designs for her actually make her hair into feathers. I like the way her hair looks on both forms of course, but there's a question of some sort there. some incomprehensible "hair? feathers?" going through my mind. Reminds me of a fic I saw a long time ago of papyrus trying to grasp the concept of a treehouse he was planning to build. House in a tree? hmm

>>3983629
>It's annoying, but you just have to eat the path sometimes, even if it doesn't feel right at first
yeah, that's fair enough. I think I've got a decent feel of how to move forward now. I've got to say though, Marathon must have made quite the impression on you. I've got to know, what were your feelings seeing the more recent game?
>Well, always good to see more stuff from you no matter what it is, so do what you think is best.
thanks for that anon.
>>
File: 1764449182118.png (165 KB, 1163x661)
165 KB PNG
>>3983057
Maybe it's just me taking it too seriously, but Weird Route is such a Noelle-specific feature thats so intertwined with both the meta narrative and the cast's history that I can't wrap my head around face-lifting that to put it somewhere else. It's too intertwined with what Deltarune is as an experience.
At the same time though, following up on Deltarune's subversion of JRPG tropes and what it has to say about the meaning given to fictional worlds without repeating it beat-for-beat feels insanely difficult. I wonder if thats' why it and Undertale have so many swap-specific alternate universes and fanfiction. You can't go into a new direction and not risk stripping the depth that was already there. It just feels so intimidating trying to take what Deltarune did to make something not too similar but not so different.
>>
>>3983643
>But with Martlet being a bird, I find myself imagining her hair on her head to somehow be made of feathers, even though it's clearly not
That's how I've always interpreted it, especially with that one lone tuft on her battle sprite that directly resembles a feather. It's not drawn with the texture of feathers because the character design isn't that detailed in general.
>>
>>3983655
>That's how I've always interpreted it, especially with that one lone tuft on her battle sprite that directly resembles a feather.
yeah that one little flipped up spot always makes me think "feather".
but then I see Zartlets trailing mane of hair and it reminds me that it's probably hair.
Or maybe it's a mix in some way, or hair that feels like feathers. Or feathers that feel like hair.

Some kind of hair feather contraption.
>It's not drawn with the texture of feathers because the character design isn't that detailed in general.
true, still I don't think I've ever seen the zenith hair drawn as feathers past the top of the head like that image I posted. There's the wild flowing rest of it. It would be cool to see someone attempt to work the feathers into that more?
>>
>>3983643
>yeah, that's fair enough. I think I've got a decent feel of how to move forward now.
Glad to hear it.
>I've got to say though, Marathon must have made quite the impression on you.
Indeed it did.
The Marathon trilogy shaped a lot of my own personal tastes in video games, storytelling, art, etc, and continues to be one of my favorites, even if I don't necessarily play it that much these days.
Marathon Infinity in particular definitely had a major impact on my own personal philosophies, with "eat the path" being an idea I've held close to myself for ages now, the idea that I just need to keep moving forward no matter what gets in my way. I consider it to be an extremely important idea, and it's also stopped me from making some rash decisions when I was at an extremely low point, so make of that what you will.
>spoiler
It's "Marathon" in name only.
I've heard it's a decent game in its own right, but it's not *Marathon*, so that doesn't mean anything to me.
I'm not even sure how many people who worked on the original Marathon trilogy even work at Bungie these days, so it really just feels like another instance of a name with brand recognition being slapped onto an otherwise unrelated game, like with Prey (2016).
For the most part, the only thing I think about when I think about this new game is that we could've had a new Marathon game in the same way that Doom got Doom 2016, and now we don't get to have that, and I'm going to be mad about that until the end of time.
So, not happy.
>thanks for that anon.
Of course. I'm always happy to see new stuff from you, even if it isn't always catered towards me in particular, though I think I'd say the majority of what you make has been stuff I've greatly enjoyed.
>>
File: file.png (1.19 MB, 555x785)
1.19 MB PNG
>>3983656
>Or maybe it's a mix in some way, or hair that feels like feathers. Or feathers that feel like hair.
It's amorphous and is as much feather or as much hair as it needs to be for the individual drawing to work. Think of it like Jotaro Kujo's hat/hair, which merges at an undisclosed point that varies from drawing to drawing. It's a creative license only made possible by the medium and shouldn't be examined scientifically
>>
File: Spoiler Image (421 KB, 640x385)
421 KB
421 KB PNG
>>3983666
>It's a creative license only made possible by the medium and shouldn't be examined scientifically
There is a way to make it work in reality.
However, it is not for the weak, or the faint of heart.
>>
>>3983666
*it's a creative liberty
What if instead of vaxxing Kanako, Ceroba shot her with the Arrow from JoJo
>>
>>3983661
>I've heard it's a decent game in its own right, but it's not *Marathon*, so that doesn't mean anything to me.
I had a feeling it was going to be something like this. Tragic, so many games that may have been decent, just using known franchise names to try and get attention.
>For the most part, the only thing I think about when I think about this new game is that we could've had a new Marathon game in the same way that Doom got Doom 2016, and now we don't get to have that, and I'm going to be mad about that until the end of time.
So, not happy.
genuinely, my condolences on that feeling.I've been there done that and it's never a great feeling.
>The Marathon trilogy shaped a lot of my own personal tastes in video games, storytelling, art, etc, and continues to be one of my favorites,
>Marathon Infinity in particular definitely had a major impact on my own personal philosophies, with "eat the path" being an idea I've held close to myself for ages now
I really ought to play it. I've played, and indeed grew up with many of the classics, but that one being on mac when I was playing on PC back then, caused me to miss it. I'm glad that the philosophy of the game helped you in a particularly rough time though.

I feel deeply that video games have lost much much more than they've gained as we've moved to newer and newer eras. There are great games, I'm not a video game doomer, and I try to keep in touch with the pulse of the things I like, but the industry as a whole is not the thing it was before. I think if some of the devs from the past, instead became developers now, many of them may have ended up in the indie scene. Yeah there's some pretentious stuff, but it's really the only place you see that raw passion anymore.
>>
>>3983208
I know anons are ragging on you but icebergs are hard to get right. Personally I like it and there are some entries I don't recognize.
>>3983260
This is just the plot to Forbidden Planet. It works great in that movie but not so much in Deltarune, unless if there is some way to seal dark worlds for good. Also Noelle doesn't compare to Prof. Mobius in terms of living in denial of one's dark side. Yes that technically applies to her but it's not nearly as hard-hitting.
>>3983271
I hope he draws more SFW pregnant art.
>>
>>3983666
that's fair, but I'm trying to determine how it "feels" to me. What emotion does the existence of this feather hair paradox bring to me. Does one run fingers through her hair? is it the same experience as running fingers through the feathers on her wings?
There's an unknown expanse of feathers and hair on her head, and I want to know it, I want to experience it.
Do the feathers interlock like many other feathers do, keeping her hair style as is? or does it sometimes fall flat as hair when she showers.
Schrodingers feathers.
>>
>>3983671
>Tragic, so many games that may have been decent, just using known franchise names to try and get attention.
Yeah, it stings.
I have something of a personal conspiracy theory that the new game was already in development well before they decided to call it "Marathon", but then MandaloreGaming brought the Marathon trilogy back into popularity for a bit, so they used the name to try and boost sales.
I have almost no evidence for this, but I believe it anyway.
>I really ought to play it. I've played, and indeed grew up with many of the classics, but that one being on mac when I was playing on PC back then, caused me to miss it.
It's available on Steam or from Aleph One for free, if you're interested.
The games had full mouse aiming from the get-go, so they needed very little in the way of "modernization", but the games do still have their quirks when it comes to how they're designed, such as the lack of a manual reload function, or the ability to jump.
Some of the level design is also a little questionable, but by and large, it's not too bad outside of [picrel], and the games give you a very nice automap that you can overlay on top of the normal game view, so navigating isn't ultimately too hard at the end of the day.
>I'm glad that the philosophy of the game helped you in a particularly rough time though.
Yeah, it's not a fun thing, but whatever works at the end of the day.
It's the ultimate peak of Naruto-toothbrush posting, "the FPS game about being a cyborg security officer fighting aliens told me to keep pushing forward even if the only way through is submerged in lava, I've gotta keep going".
>I think if some of the devs from the past, instead became developers now, many of them may have ended up in the indie scene.
Oh, most certainly.
Technically speaking, every game Bungie made up until Halo:CE was indie for the time, they only started working exclusively with Microsoft after the whole debacle with Myth's uninstaller IIRC.
>>
>>3983470
Yeah I'm gonna do another try on those before going onto color.
>>
>>3983678
>I have something of a personal conspiracy theory that the new game was already in development well before they decided to call it "Marathon"
crazier things have happened, and when you think like a corporation, if you have a famous name lying around why not use it to make more money?
It sucks, but thats the industry now.
>It's available on Steam or from Aleph One for free, if you're interested
I'm going to bed very soon, but I'll probably give it a download this week so that it's on hand to try when the mood strikes me. I'm well familiar with older game designs various quirks. The developers were, after all working with an entirely different set of assumptions about the player.
It's an interesting line of thought when looking at designing fangames in the modern day, or games at all of course, what elements are good and bad game design, and what elements are perhaps good, but only appeal to certain audiences that genuinely enjoy some of those older aspects. I get tired of hearing people say that certain old games only got played because there was nothing else to play. There was a lot of variety back then, still many of these managed to stand out, or fucking die to obscurity despite being the tightest shit ever god fucking DAMNIT .
>it's the ultimate peak of Naruto-toothbrush posting
Name of the game I guess, right? To be fair, it's not as if the ideas in the games were invalid just because they were in a video game. yeah video games have been corny in a ton of places since their inception, but there's a lot of sincerity that was jammed in there as these devs working with their small teams poured all of their dreams and ideas in.
>Technically speaking, every game Bungie made up until Halo:CE was indie for the time
true, as well as a lot of other studios that nowadays are giant corporations. So many started in a small office, fitting dreams together.
>>
>>3983508
As always, appreciate the kind words and boy, I'm dreading the bachelors party and the wedding a bit since this is a group that drinks a lot (me included at times).

Hope you'll give the oc thing a try too and as for the Zart, the monkey in my brain was quite happy with those proportions.
>>
>>3983681
>It sucks, but thats the industry now.
Yep.
God I miss the past.
>I'm well familiar with older game designs various quirks. The developers were, after all working with an entirely different set of assumptions about the player.
Well, if you're certain.
An easter egg in Marathon Durandal calls the Marathon level "Colony Ship for Sale, Cheap" a "grievous sin", so some quirks may be worse than others.
>To be fair, it's not as if the ideas in the games were invalid just because they were in a video game.
True, but I think in this particular case it's still at least a little odd.
It's hard enough to talk about Marathon's story without sounding like a schizophrenic, but saying that the "eat the path" terminals are what keeps me moving forward in life just sounds completely out of it to me.
>So many started in a small office, fitting dreams together.
Yep, the good old days.
I hold onto a faint hope that one day, the various major games corporations will collapse from the industry becoming too unstable, and things will return to how they were before, at least for a time.
One can hope.
>>
>>3983332
>>3983365
It makes sense with Martlet, so I can understand in her case, with how she would end up pregnant with Clover in this manner.
But how could Ceroba have possibly convinced Clover to go through with this with her, after the stunt she tried to pull with trying to kill him in the way that she did?
>>
Ive seen people online start to dislike the inverted fate au as well, thank fucking god the utdr fandom is starting to develop standards
>>
>>3983705
Don't think I've heard about that one.
>>
>>3983705
the vast majority of AUs are extremely cheap and uncreative "filters", and the sooner the greater fandom wakes up to this the better.
>undertale but we swapped the skeletons and goats!
>deltarune but we swapped every other chapter boss!
>undertale but the skeletons are EDGY
>deltarune but ralsei is EDGY!
hell, just recently i saw a case of a swap AU that outright ditched an original jevil replacement for a spamton one.
>>
File: 1765085811581649.png (201 KB, 860x811)
201 KB PNG
>>3983712
and while im bitching about the lack of creativity in the fandom.
>other puppet crap
the original concept of putting kris in spamton's place as a muppet?
great, love it.
but this, jesus fucking christ. people just put their OCs in spamton's place and create a shitty halfbaked nothing theme song for it.
>ohhh buh thats the point its a game of telephone!
i do NOT care.
its ELQ spam, and thats the only thing it will ever be.
>>
>>3983713
>the original concept of putting kris in spamton's place as a muppet?
>great, love it.
They made Jevil really hot in that AU too.
>>
>>3983694
Ceroba probably told Clover he'd have Kanako as a sibling, and likely some other stuff, which in hindsight wouldn't be that much of a persuasive reasoning to trust her.
>>
>>3983060
>>3983064
I actually closed the game and went to bed after posting that, but I opened it again and progressed and after you hit enter the game tells you
>You have been warned.
>>
>>3983712
>deltarune but ralsei is EDGY!
Any fleshed out examples of this in particular (i.e. more than one piece of fanart, like a comic or fan animation)? I enjoy trashy edgy Deltarune stuff and that sounds like it could be funny
>>
>>3983707
https://x.com/i/status/2053570203103936579
There are some in this post's quotes
>>
>>3983712
>a swap AU that outright ditched an original jevil replacement for a spamton one.
Explain
>>
I prefered the old chp 3 deltatraveler sans. The new one just has all the edgyness but then suddenly regrets?
At least commit to the edgyness or completely rework the concept
>>
>>3983730
Sounds like shitty pacing and overblown story length. Also I do not vibe with those character arts.
>>
>>3983721
i've come across quite a few deltafell ideas while listening to music, at least one of them was probably a fleshed out take. but i always ignore them because -fell crap is almost always abysmal in song mutation.
swapslop at the very least can get creative with motifs, but -fell stuff is almost always "the original song but a shitty attempt at making it more intense" and if not that it bears no relation to the original.
>>3983731
original, https://soundcloud.com/spectrefungus/actor
obviously spamton inspired to stay true to the concept of a swap AU. but deviates enough to be its own character.
new, https://soundcloud.com/spectrefungus/loco_locomotive
>its just spamton but train
cant give him too much shit though, he's only 16. he'll be changing good stuff on a whim for at least two more years, likely more.

if there's a swap concept i have to give credit to for creativity,
https://soundcloud.com/d3lt4rune_kessupo/nickol-eve
https://soundcloud.com/d3lt4rune_kessupo/nickol-fireplace
it takes the idea of a tenna-titan swap and full sends it.
>>
how do i get DRY's weird routes? theres so much conflicting info that even tjmhe creator asked if we needed a guide
>>
File: file.png (152 KB, 650x479)
152 KB PNG
>>3983719
I played through the Ruins section, neutral run (no idea if there's a dedicated pacifist run)
There's not too much to say about it and I thus get why it never gets talked about in comparison to Sections 2 and 3. Given the only characters of note in it are Susie, Toriel and Flowey everything hinges on their writing. All the signs and most of the NPCs have near-identical dialogue to Undertale, and S-Action didn't seem to ever do anything interesting.

Susie is poorly written but not in any kind of interesting or unique fashion; she feels like a moderately flanderized version of Chapter 2 Susie (the most recent chapter when this was written), who shouts and reacts incredulously to everything. I'm trying not to compare her too much to post-Chapter 2 Susie who had a number of great scenes with Kris alone, but the lack of a Ralsei/Lancer role for her to bounce off and a dearth of player dialogue boxes to choose from leaves her with little else to do than scream in all caps with multiple interrobangs (the terrible use of punctuation and capslock is the author's worst sin regarding dialogue so far). I want to say I expect it'll be better, but I recall hearing the author is a Susellefag so I'm going to keep my expectations low.

Toriel isn't written GREAT, the author doesn't seem to weave in the character's negative traits and makes her very much just: 2015 fanon Toriel, a perfect saint of a mother figure. She does have some interesting writing at least; upon seeing Kris's clothing she runs away and is found sobbing, and while the scene of her talking to Kris like the fallen human feels very tell-don't-show and while the characters are too quick to come to the conclusion that they're in another world, I appreciate the idea. Her final scene is handled very tactfully, clearly wanting to ask Kris and Susie to stay but stopping herself, putting on a good face as she wishes them well, and being heard quietly sobbing in Asriel's room if you turn around
>>
>>3983759
>upon seeing Kris's clothing she runs away and is found sobbing, and while the scene of her talking to Kris like the fallen human feels very tell-don't-show and
I really did not like that scene because besides the clothes kris looks completely different than chara.
And if we assume that kris looks like chara to the point toriel cries about it. Then why did toriel not react the same way to frisk
Its just really weird and forced in.
(tho admittely the devs kinda correct this later on with a hidden scene. Which I wont spoil)

>Toriel isn't written GREAT, the author doesn't seem to weave in the character's negative traits and makes her very much just: 2015 fanon Toriel,
tbf for that toriel just only appears in one part of section one. So I can just ignore that issue.

>spoil
huh when I played it I didnt notice that.
>>
File: file.png (73 KB, 655x477)
73 KB PNG
>>3983759
Toriel has phone conversations for most rooms and they're substantially less tactful; she usually describes exactly how to progress, and a few times feels out-of-character in doing so. In the room with the rock that doesn't want to be pushed, Susie picks up and throws the rock, and if you call Toriel she says you may have to pick up and throw the rock, but I feel she would explicitly suggest not being rude to the rock so there's contrast with her and Susie.

Lastly, Flowey feels very one-note. Other than the amusing gag of Flowey putting Susie on the monster end of the UT battle box he's not very playful, and even his bullet patterns (the one unique attack in this section, at least on this route) are pretty unoriginal and consist almost exclusively of strafing patterns.

After reducing Flowey's HP to zero, he congratulates and then politely tells Kris to finish him off, which feels very antithetical to the character. Flowey doesn't try to SAVE/LOAD or comment on being unable to beyond mentioning Kris's determination, he doesn't pout or beg, he doesn't curse Kris a la UTY Flowey (might not be a valid comparison depending on when Section 1 of DT was written), and there isn't much setup for him wanting to bring Kris down to his level. It just doesn't work; Flowey, under various circumstances where he's not the one in control, rages against the dying light one way or another, even if it means running away or setting up a betrayal. Just from this section I feel RynoGG is the type of fanfic writer who tries to copy how they feel a character would act without first properly analyzing their motivations, which leads to characters getting flattened or flanderized.

>>3983761
I can suspend my disbelief enough to buy the clothes flooding Toriel's memories enough for her to have a reaction.
>hidden scene
Is it in the Obliteration route? I do plan to play that after I finish this one. I should also note I'm playing v3.0.1 (the CATHARTIC build) so it might not be here
>>
>>3983764
>I can suspend my disbelief enough to buy the clothes flooding Toriel's memories enough for her to have a reaction.
For me I just cant suspend my disbelief. Its like imagine you see two people (one white, one black) and thus they have noticiable differences to each other. Then one day they wear the same clothes and you are right near up in front of them. You would immediately notice the differences aka they arent the same person

Perhaps its my bias speaking because i am a kris is frisk counterpart believer. But it just feels like a forced in headcanon. Especially since toriel wasnt far away but like right close to kris. And kris differences to chara arent subtle but blatent (one has white skin with dimples while the other has yellow skin with no dimples)
(tho admittely toriel eventually realizes. And I will admit this is just a minor issue.Plus I never really expirenced the type of grief toriel had :v).

-Is it in the Obliteration route? I do plan to play that after I finish this one. I should also note I'm playing v3.0.1
Its in section 3. And i believe it doesnt matter if its each route.
Also i shouldnt have called it secret scene. More like a interactable that you can just ignore.

>image
huh so thats where it was. Tbh i kinda rushed the game lol
>>
>>3983715
>Ceroba: Clover let me be your new mum, and turn you into a Ketsukane. I tried to kill you, and fucked up Kanako's life, but at least you'll have a sibling.
>Clover: Yeah I think I'll pass.
>>
>>3983758
no one? :(
>>
>>3983770
do you have a gamejolt?
>>
>>3983771
no i just download games i dont make accounts
>>
>>3983774
make one. I will share you the information there. You probably know who i am
>>
or you can just post it... or catbox a txt file...
>>
I have to ask the other guy first just to make sure.....Or I can just ask him to post the full info. But you gotta wait for some time
>>
>>3983712
>>3983713
To be fair there isn't much room to expand in any direction but sideways for games like Undertale and Deltarune. The majority of characters have rich personalities and history that isn't easily replicated with OCs. Not to say it hasn't been tried, but its much more likely to get buried in obscurity or age like absolute spoiled milk. We saw what eventually happened to Undertale Yellow with the majority of the fandom. Sticking to canon but with a twist to what we know is usually the safest and easiest method.
>>
>>3983781
what is that image cropped from?
>>
>>3983784
I was wondering the same.
>>3983781
also why is it called the wretched one?
>>
>>3983784
>>3983785
b*tty Glitchtale
>>
File: gun.jpg (137 KB, 1437x789)
137 KB JPG
>>3983791
>b*tty Glitchtale
>Glitchtale
>>
>>3983769
Okay this actually made me laugh.
>>
>>3983254
Real Outlaw and Knight rankings
Sadie - Kris Knight
Starlo - Dess Knight
Gizmo/Melody - Noelle Knight
Martlet - Papyrus Knight
>>
>>3983758
this is a step by step to guarantee the alt route:
-after reuniting with kanako, choose to leave right away instead of asking if she is fine, then beat 10 battles by FIGHTing and then talk to her (she will mention how annoyed she is)
-select to fight in bearing's first encounter at the cliffs
-during the warden's apprehend tutorial, use kanako's attack to beat him instead
-ignore thormas in town and in the forest
-buy the rock from pennilton instead of using the poster
-fail the memory game 3 times
-after that keep your fight count > than your spare count and beat up pennilton violently and then defeat bearing violently

the requirement is actually a certain specific score so you can skip a few steps but doing all those will guarantee it
you can check if you are still in if kanako's "no talk" dialogue changed from her default one
for chapter 2, just keep your fight count up and defeat bunbun violently before toster
>>
>>3983848
How bout Mooch? I can't see Starlo being the Outlaw with the setup we have now.
>>
I think Wiki might be growing on me just a bit more, I've been thinking about holding her hand to help her indulge in her sick, twisted fantasies, or petting her head to soothe her to sleep.
Perhaps I am the one who is twisted.
>>
>>3983908
And all of this started from an anon that wanted more butt focused content
>>
>>3983668
I see this and all I can think about is Dilbert's boss
Now I want a dilberito....
>>
>>3983908
I read a doujin once, where the couple were having "Polynesian sex" where it was basically penetration, but no thrusting or active "trying to get off" and just, holding hands, and cuddling while in that position.
now I don't know if this is an actual "thing" and I got next to no results trying to look it up, but
ADVANCED handholding with wiki. Weapons grade handholding with wiki.
>>
>>3983656
Could be long and flexible feathers, or feathers with long hair like barbs (the soft part of the feather).
>>
>>3983669
Her stand would be [E-MOTION] and would look like BunBun.
>>
>>3983912
Well, he's probably still not getting much of that from me for a while anyway, so mission failed on his part.
>>3983923
>where the couple were having "Polynesian sex" where it was basically penetration, but no thrusting or active "trying to get off" and just, holding hands, and cuddling while in that position.
>ADVANCED handholding with wiki. Weapons grade handholding with wiki.
Huh.
I mean, I guess that sounds nice, but if I'm being completely honest, I think I'd rather just cuddle with her more normally at that point.
It just seems a little weird to, be inside her, and all, but without actually doing anything with it.
>>
File: john mantle .png (499 B, 90x90)
499 B PNG
>>3983672
>Also Noelle doesn't compare to Prof. Mobius in terms of living in denial of one's dark side. Yes that technically applies to her but it's not nearly as hard-hitting.
If anything Kris is the one denying his dark side. We even get to meet his Id, or the darkner version of it. Noelle may have one out there, but it probably isn't the Knight.
>>
>>3983929
>>3983912 (You) #
>Well, he's probably still not getting much of that from me for a while anyway, so mission failed on his part.
He got someone else to talk more about Wiki, the main mission is still active he just completed a secondary objective
>>
>>3983694
Maybe she just did that with the soul instead of giving it to Asgore.
>>
>>3983931
I think the guy just wanted me to do more butt content in general, his original post at me didn't have anything to do with Wiki at all actually, I just brought her up because she's technically the only fangame girl whose ass I've actually drawn as a focus, kinda.
>>
>>3983929
>I mean, I guess that sounds nice, but if I'm being completely honest, I think I'd rather just cuddle with her more normally at that point.
>It just seems a little weird to, be inside her, and all, but without actually doing anything with it.
I think the point was that you do still eventually get off, either from the small movements of just being in eachothers arms, or from eventually not being able to resist anymore. Either way I've never seen it depicted anywhere else other than contrived japanese bus scenarios of "keep your dick in my vagina so that no one else sees it" type of "plot".
>>
>>3983937
>I think the point was that you do still eventually get off, either from the small movements of just being in eachothers arms, or from eventually not being able to resist anymore.
I can see that, I just think it'd be a little awkward to actually do it.
So, for this interpretation of Wiki, maybe that'd actually help even things out, if it's weird for both of us.
Hm.
>>
>>3983938
>I can see that, I just think it'd be a little awkward to actually do it.
probably, and (theoretically) that may be part of the appeal. Spending an almost casual, intimate moment while that tension builds in your bodies.
Maybe sharing that awkwardness together can lessen the awkwardness in day to day life even, as you have no choice but to become even more comfortable in each others presence than ever before.
>>
>>3983942
>Spending an almost casual, intimate moment while that tension builds in your bodies.
>Maybe sharing that awkwardness together can lessen the awkwardness in day to day life even, as you have no choice but to become even more comfortable in each others presence than ever before.
Hm, maybe.
I guess the idea of just staying with her like that until you both become so horny that you just give into each other is kinda fun.
Eh, I dunno.
>>
>>3983945
yeah I just got to thinking about it with the whole "monsters looking up explicit handholding" stuff earlier.
Either way, wiki.
>>
>>3983739
>it bears no relation to the original.
I like original DR style music if its good.
>>
>>3983781
I get the impression I was spared some pain by just never even acknowledging glitchtales existence. It looked like some of the most painfully generic OCs doing absolutely nothing of consequence, and then there was some music.
>>
File: cough cough.png (22 KB, 701x683)
22 KB PNG
>>3983947
I mean.
Honestly, it's not a bad idea.
I'm certainly a fan of non-sexual intimacy with cuddling and handholding, I guess I just never considered combining those things with actual sex in that particular way before.
And as I previously said, I'm also becoming more fond of Wiki, so I guess that's not helping here either.
I kinda started imagining what it would be like to do that with her, which then lead to me thinking about Wiki starting to give in faster than me, her holding onto me more tightly, starting to grind a bit, making all sorts of cute noises...
Ahem.
I dunno, I'm not sure I'll ever do anything with this particular idea, but I suppose I'll write it down for later, if nothing else.
>>
>>3983739
>it takes the idea of a tenna-titan swap and full sends it.
I already like this guy way more than the Titan. Claymation Christmas movie santa is absolutely a fitting Deltarune darkner concept and is really funny.

Is there more to this?
>>
File: 1774234460451916.png (31 KB, 359x378)
31 KB PNG
>>3983952

>it's awkward at first, well it's awkward for longer than that, but the two of you lay there, occasionally laughing awkwardly but can't really find much to say. The situation even has you averting your eyes at times. This is really different than you expected
>after a couple minutes, you start fondling her tits a little, sucking on them occasionally which makes her let out a soft, but audible bleat at first, leaving her blushing and occasionally giggling at you.
>A few more minutes in and the two of you end up just... talking. Strangely casual conversation about your first date, or first impressions of eachother. You telling her your first impression of her as "ethereal beauty" makes her hide her face in her hands. She admits that she didn't really understand that you were hitting on her that first time.
>After another few minutes the two of you fall into silence, gradually the pressure is building. you want her, and she wants you.
>you start very slowly thrusting, almost unconsciously. before she halfheartedly scolds you that "aren't we supposed to just be sitting here". she giggles a bit at that, noticably less embarrased than before.
>a few more minutes that feel like forever tick by, and she takes a deep impassioned breath as she's the one this time who presses your hips into hers with her legs. You go to tease her yourself this time even though you're burning with desire at this point, but almost ashamed, she whispers, her hot breath against your ear,
>"I-I need you."
>>
>>3983953
its dragonbound. cant be bothered to see if there's more outside of the tracks on the soundcloud account. feel free to take a look yourself.
for music,
there's the tenna half of the swap
https://soundcloud.com/d3lt4rune_kessupo/ant_tennas_to_heaven
https://soundcloud.com/d3lt4rune_kessupo/tennaspawn
and the knight swap that goes with "asriel angel"
https://soundcloud.com/d3lt4rune_kessupo/angel
but no respective guardian/TV TIME themes yet, and nothing for the secret bosses.
there's a separate account for CH1+2 swap themes, but that seems a lot less inspired than the CH3+4 swap.

on a different topic, its going to be interesting to see how chapter based swaps like this handle getting CH5 on its own.
or the fact that CH6 could be a complete derail and not have enough for a proper chapter swap.
>>
File: 124537855264.gif (6 KB, 650x450)
6 KB GIF
>>3983962
Every single time I get hit with a green out of nowhere like this it feels like I'm having a nuclear bomb sent straight to my house.
This is very good, but god is this not helping as I make my last preparations before I go to take my final.

God, okay, fuck, I guess I'll have to do something with this idea at some point over the summer.
>>
anyone baking a new thread?
>>
>>3983968
Threads are made the weekends
>>
>>3983967
>finals
well shit, go on and GIT so you can study.
Good luck with that though.
>>
>>3983968
we're only on page 2.
this thread has at least another week left.
>>
>>3983970
I'm working on it, just wrapping some things up.
But man if things aren't gonna be a lot more difficult with that green in my head now.
You're right though, I outta get out of here for now.
>>
>>3983972
well, try to imagine that wiki would be upset if thoughts of her made you do worse instead of better.
>>
>>3983365
Hope this guy makes pregnant art for the other fangame girls, so far only Quetzali has some
>>
>>3983974
the way that guy who did the quetzali one did it, was, well I'm not normally going out of my way to find pregnancy art but I had to stop and bear witness.
>>
>>3983983
I hope he colors it one day
>>
>>3983866
Iirc theres a few moments where using the TALK with kanako can reduce her confidence, i remember getting kanako down to 54 confidence once by minmaxing all of the little things that could piss kanako off (including small moments like telling kanako whether you're gonna be stuck forever or not in the first time you enter the warden's prison) and reloading whenever her confidence went up by a point
>>
>>3983761
>besides the clothes kris looks completely different than chara.
Green and yellow striped sweater
>Which I wont spoil)
Nta, just tell me. I'm not replaying that shit.
>>
>>3983887
What, why not Starlo? Elaborate, please

And Mooch is a meme pick. At best she is somewhat aware of the Outlaw stuff...
>>
>>3983775
Why not just share it here in spoiler text?
>>
>>3984003
someone already did.
>>3983866
>>
>>3983781
>but its much more likely to get buried in obscurity
Which isn't that bad
>or age like absolute spoiled milk
What OCs (aside from that single example) have aged that badly?
>>
>>3984004
I was asking why he didn't want to do that in the first place.
>>
>>3983974
Pregnant feral Quetzali when
>>
>>3984009
large snakes can lay anywhere between 25 to 100+ eggs btw
>>
>>3983942
>>3983923
I've fantasized about this for a while and didn't know it had a name.
>>
>>3983974
no way
>>
>>3984015
like I said, not sure if anyone else calls it that, but there's a certain appeal to it at least.
>>
>>3984015
Erhmm Acshuually its called "pompoir"
>>
File: Spoiler Image (148 KB, 988x838)
148 KB
148 KB PNG
>>3983439
Had some time to kill before sleep so I tried to make her arms thicker and feathery (on the second part I'm not sure it worked, will probably need to lessen that). Also tried adding some shadows to the important places.
>>
File: Spoiler Image (1.25 MB, 1080x1683)
1.25 MB
1.25 MB PNG
>>3983952
>Henry
You know Wiki's a pretty similar character to Henry, superficially at least. She's not a psycho by nature nor a serial killer, but she is a big but friendly and disarming looking goat, with a secret (to the audience) malicious side that she assumes when puts on her scary face concealing outfit and goes out to fight. She even serves a similar role as an ongoing stalker enemy that shows up to shake up the plot. Even similar situation of being forced into this role due to circumstance.

Makes me imagine a comic where Racter is cowering in fear as The Pilgrim raises its knife, only the second panel to reveal Wiki towering over him in her battle armor and tattered cloak from behind.

Or at least something like this with top panel being them in their approachable outfits and bottom being in their murder outfits
>>
>>3984012
Imagine if when she switched back to humanoid form, the eggs grew to human child size.
>>
>>3984021
reading up on that, it seems like a similar, but still distinct thing that involves more "active" intercourse on one side.
>>
>>3984027
that just sounds horrifying, as if the 100+ kids wasn't bad enough already
>>
>>3984022
it looks good, but the tufts on her wings look like tufts of fur rather than errant feathers, if that makes sense? I don't know how to do that differently since i don't draw, but my mind says that her arms are fuzzy rather than feathery when I look at the picture if that makes sense, and yeah birds can be fuzzy but it's a distinct sense of fuzz that I'm getting here that I'm not sure how to describe right.
>>
>>3984033
Yeah, I get what you mean anon. Seems like this needs a bit more time in the oven. Least I got the general shape down. As much as I hate trial and error, it's sadly the way of creative process.
>>
>>3984036
Glad to see you keeping at it though, sorry I can't give more practical feedback but I'm still looking forward to it.
>>
>>3983998
>green and yellow striped sweater
which is clothes? :v Besides the sweater, they look completely different
>Nta, just tell me. I'm not replaying that shit.
Basically if you look at the frisk snowman in section 3....kris just stares in shock or something. Like kris seems to be genuinely freaked out by it. And I recall noelle commenting on it. The main thing I can think of that could explain it is that uh frisk looks like a mini kris. And kris is shocked by it
(tho now that I think about it, it could also be because kris is seeing another human. But at the same time it could still be both because kris could be freaked out that they are seeing not only a human but one that looks near identical to them)

>>3984003
Because I wanted to see if the dev was okay with me sharing it.
>>
>>3984030
I was thinking more like 25, but 100 can be hot too. Depends on how its drawn, and I guess on if you're into hyper pregnancy.
>>
>>3984003
>>3984038
to clarify more, its because I was unsure if the dev was okay with me sharing it here. The dev was also not awake during that time. So i wanted to share it in private dms.
>>
>>3984042
Why would he be not okay with that?
>>
>>3984022
>>3984036
To me it seems like the shape is wrong. Wings are really wide and they fold.
>>
>>3984038
I think the intention is that Kris looks like both Frisk and Chara.
>>
>>3984040
She'd turn into dust if that were to happen, snakes aren't THAT stretchy
>>
>>3984044
because I was not sure if he was okay with me sharing that game information, even if it was spoiled. I thought he could prefer people just figuring it out by themselves, since just because you spoil something doesnt mean people wont see it.
So I wanted to minimize any potential spoils by just making it private dms.
>>
>>3984049
> spoil something
spoil something as in black it out.
>>
File: file.png (219 KB, 736x552)
219 KB PNG
>>3984022
Agree with >>3984033
I've studied a few wings when learning how to draw them, not a pro or anything but they usually have the feather protruding outwards from the arms, you can check out ref from other artists to see how they work
>>
>>3984048
She's a shapeshifter and magic. Plus monsters work on toon logic most of the time. Plus bursting is gross, worst form of preg fetish.

All those factors add up to a solid and structurally sound hyper-pregzali.
>>
>>3984052
I don't want to think of the logistics of a monster having over a hundred children per clutch
>>
>>3984052
Quetzali having hundreds of (potentially) half human children would undoubtedly rise the collective power level of the Underground as whole
>>
>>3984053
That's the neat part about fetishism, you just don't draw that part and handwave it away. Though that is why I was thinking mainly of a smaller number like 25.

There probably is a monster out there somewhere that has clutches that size. Probably some kind of insect of aquatic monster. Maybe a shrimp waifu.
>>
>>3984053
Undead queztali children dark world when? Deltarune naranja bros...
>>
>>3984046
see and I can get that. But the issue is that kris looks so noticably different to chara thats its just hard for me to believe that toriel wouldnt notice. And its not like she just looked at kris one glance and then thought oh kris is chara. No, after the first reaction, she goes right up to kris. She stares exactly at kris face. And she still thinks kris is chara......even though they are yellow?????
Its just hard for me to suspend my disbelief. Sure kris has some simmilarties with chara, but toriel freaking stares right at kris face where the differences ARE CLEARLY VISIBLE
>>3984049
>>3984050
Oh god this sentence is terrible. Let me fix this.
>>3984044
so I assumed he was not okay with it because I thought he would prefer people figuring it out. So I decided not to post the information here, because even if i spoil it, people could just easily unspoil it.
So I decided the dm route because it minimizes any potential people seeing it. Since its just me and that person talking
>>
>>3984055
Maybe it would raise hers as well. Having to support all that life in addition to the added weight she would have when moving would doubtless make her stronger. Plus she would temporarily be in possession of a sum total of 50 human souls worth of power. They probably aren't anywhere near full power because they're unborn, but that's gotta count for something.
>>
>>3984056
Monster's probably reproduce at the same rate as humans do, otherwise we would see an insane number of insect and fungus monsters, but I won't be the one to shoot down your fetishes
>>
>>3984053
The other option is that she has a hundred baby snake sized human children. Can you imagine her having a hundred children all smaller than two inches.
>>
>>3984060
We do see a lot of spiders.
>>
>>3984058
Honestly the
>Kris totally doesn't at all look like their obvious namesake, Frisk and only explicitly looks like Chara
Thing is probably one of the most irritating things about secondary and tertiary material to me.
>>
>>3984060
You think the underground couldn't support a hundred shrimp?
>>
>>3984059
Breaking the barrier would have been an easy if any of the fallen humans stayed long enough to grow up and form a family
>>
>>3984058
>DM route

This sounds like this took a weird route just now.
>>
>>3984058
Your skin color can change. Sometimes through age, you can get a tan, could get jaundice, could just be weird lighting. The gap from yellow to tan is a lot smaller than black to white.
>>
>>3984066
A hundred shrimp-sized monsters or a hundred human sized shrimp monsters? it could support both but then you have to keep in mind that those hundred monsters will also eventually have clutches of their own, and with a lack of natural predators things would get out of hand really fast
>>
>>3984062
baby snakes from bigger species are born being proportionally big, baby reticulated pythons are around 2 to 3 feet in length
>>
>>3984067
Fetish discussion (unless you count marriage and starting a family as a fetish) aside, it probably would. Even if hybrids are weaker than pure humans, they'd still be a hell of a lot stronger than monsters, and they could make more to cover the difference. It even fits thematically, the monsters' war is framed as them choosing a bad option, because they think its the only option, when there are better options they simply can't see due to their grim outlook.

What if this was Toriel and Asgore's plan for Chara and Asriel?
>>
>>3984073
Newborn? How do they fit?
>>
>>3984070
A shrimp sized monster girl could still be cute.
>>
>>3984074
I think it would be a difficult and a long pregnancy if a monster were to birth a hybrid. Perhaps in this case she will be only be able to birth only a single one
>>
>>3984078
Why would it be particularly difficult and long?
>>
>>3984068
oh god it does....
>>3984069
But heres the problem though if that was the case, then monsters in ut would mention that. If chara used to be yellow then they would have looked a lot more like frisk. And also if chara was yellow to the point they looked like kris, then by extension chara would have looked like frisk. Since kris in many ways looks like a aged up frisk, thus it would be kris = chara = frisk appearance wise.

And yet not a single monster in undertale references that. Toriel doesnt get shocked thinking that frisk was chara reborn. Gerson doesnt comment at all that frisk and chara looked the same. Asgore only says frisk simmilarity with chara is the hope in their eyes. All three treat frisk and chara as if they were noticably different people

At best you have asriel. But asriel only says frisk and chara was the same, during his desperate flower form. During the ending, asriel immediately changes his mind after remembering the past. He then says that besides fashion sense, frisk and chara were different.

The game just does not imply at all that chara had yellow skin at one point. Hell, the game implies the opposite as seen with asriel

>>3984065
Yes, Ive seen this weird double standard in the fandom. Its painful
>>
>>3984080
>If chara used to be yellow
I'm not saying Chara used to be yellow. I'm saying from Toriel's pov, Chara's skintone could've changed.
>>
>>3984079
Because hybrids are more complex? If they are stronger they would need more bio material and time to develop..? You do know that monsters are made almost entirely out of magic right?
>>
>>3984081
so you are saying from toriels pov charas skintone could have changed from white to yellow?
>>
>>3984075
They are coiled pretty tight inside the egg, and reticulated pythons are among the biggest snakes
>>
>>3984082
this is why the headcanon of boss monsters being human-monster hybrids exists
>>
>>3984083
he's saying that it's an assumption she could be making. if the facial features were similar but the skintone was different, she could make the guess that Charas skintone had changed when he grew up.
I don't really buy it since some of the afformentioned stuff about monsters reactions, and how collected toriel seems about the topic of chara (implied topic of chara) during the alarm clock dialogue, but that's the idea I think.
>>
>>3984086
Yes. Are you agreeing with me?
>>
>>3984074
>What if this was Toriel and Asgore's plan for Chara and Asriel?
I doubt it since they were raising them as siblings, unless monsters have a different view on incest than we do
>>
>>3984088
I wasn't the anon you first replied to
>>
>>3984087
>I don't really buy it since some of the afformentioned stuff about monsters reactions, and how collected toriel seems about the topic of chara (implied topic of chara) during the alarm clock dialogue, but that's the idea I think.

I dont think im convinced either, but I need to think about it first. I havent really thought about this angle, before
>>
>>3984082
Just make her eat a high protein diet. Don't see why it would take longer though. The child is gonna grow based on the rate its genes tell it to, not based on difficulty. So if anything she'd just get really hungry and be tired often.

Or maybe they child's body would just be made of magic.
>>
>>3984084
Ok, so humans can't coil like that. So how would that apply to Quetzali then?
>>
>>3984083
Yeah, she could have thought that. Its possible for people's skin tone to change after all.
>>
>>3984093
either bigger eggs to a comical degree, less eggs, or they are born being smaller, or maybe the children can shapeshift like their mother and they stay in snake form until they are born
>>
>>3984089
They're monarchs, that kind of stuff is normal for them.
>>
>>3984094
I need to think about this.
>>
>>3984097
>inb4 the Dreemurrs used to look much more like normal goats until they started inbreeding
>this lead to them looking more anthro with each generation and losing goat traits like hooves
>>
>>3984095
>either bigger eggs to a comical degree
This is the one I want
>maybe the children can shapeshift like their mother
But combined with this, so they'll randomly change in size at really inconvenient times. Causing her to gasp as she's thrown off balance and the wind is knocked out of her by her belly tripling in size. She's a shapeshifter, so her body is elastic enough to handle the changes without injury.
>>
>>3984092
>Just make her eat a high protein diet.
it's a good thing some snakes can eat over 90% their body weight in a single meal
>>
>>3984099
>The Dreemurr club ears are like the monster version of the Hapsburg chin
>>
>>3984099
>to a pre war boss monster, the dreemurs look like fucking abominations
>this is lost on humans, and no monster is alive from then to remember it
>>
>>3984098
Also keep in mind that Toriel wouldn't have a perfect understanding of human biology, so she may not know the limits of how much human skintone can change.
>>
>>3984092
There is no protein in the underground though... The only normal food is corn...
Everything else is magic food...
>>
>>3984101
>Hmofa
>Hyper pregnancy
>Stuffing
We're getting very close to a fetish bingo
>>
>>3984100
I don't see the appeal in this but I guess it's a good thing there's a scrimblo that adapts to every weird fetish
>>
File: hmm.png (17 KB, 674x732)
17 KB PNG
>>3984100
>>
>>3984105
corn does have some protein. Most plants have some amount. Maybe Monsters can work with different kinds of protein better or need some kind of I dont know, magic amino acids.
>>
>>3984102
>>3984103
Asgore has hair, which is probably another mutation from the inbreeding, like balding early but in reverse, he might be the monster equivalent to King Charles II from Spain
>>
>>3984105
Monsters still have a sizable physical component. That has to come from somewhere. She'll just have to eat the foods that are particularly rich in it and eat more food in general.

They have snails as a reliable source of protein, and eggs as seen in Mettaton's cooking show. And water sausage is considered a meat substitute.

However if she really needs more protein, her human husband has a nice renewable supply. All she has to do is suck it out.
>>
>>3984103
Maybe they were keeping it in the family before that too. Maybe that's why you only ever hear of the one boss monster family.
>>
>>3984104
true that is true. Will put that in as another thing I will think about
>>
>>3984112
Toriel always looked too similar to Asgore so...
>>
>>3984107
Even if you don't have a pregnancy fetish, you should at least be able to see the potential for a humorous scene there. Shapeshifter monster has shapeshifter kids, so the kids shapeshifting is the equivalent of the baby kicking. This fantastical and outrageous thing is just considered normal and even kind of cute by monsters. Plus it happening at really inconvenient times would be funny, just like her spontaneous shapeshifting.
>>
>>3984109
>val is the reason why there is so much corn in the wild east
>they had to make an industrial amount of corn to keep her fed
>now nobody knows what to do with all the corn

>this is also where Kanako got her fat fetish from
>>
>>3984114
>when papyrus calls toriel asgores clone, everyone thinks he's just being dense
>the truth is, he knows the real truth.
>He was making a subtle jab at the inbred history of the royals.
papyrus knight is back on the menu
>>
>>3984108
See, this guy gets it. Honestly this would work even without hyper pregnancy. Just twins or triplets would be enough. She goes from not even showing to full term in a manner of seconds as her kids shapeshift and reveal how far along she really is. her also instantly growing bigger breasts doesn't need an explanation
>>
>>3984116
The UT/DR fangames fetis extended universe expands
>this is also where Kanako got her fat fetish from
I thought that was a Delta Kanako thing
>>
>>3984110
I was thinking the reverse. Toriel is bald because of the inbreeding, when she should have a full head of hair. The albinism (white fur, red eyes) is probably also due to inbreeding.
>>
>>3984118
Alright keep adding fetishes at this point I'm just interested in seeing how far this can go
>>
>>3984120
dang, poor Asriel inherited his mom's baldness, maybe it was for the best that he died so young, if he and Chara ever had children I don't want to see how that would translate to human genes
>>
>>3984111
She might store a supply of her husband's seed in case she needs some when he isn't around
>>
>>3984116
>>3984119
>A young Kanako misinterpreted Quetzali's ever swelling and ballooning body as her getting fat from eating too much corn
>This was her first sexual thought, and she developed a fat fetish because of it
> later discovers the true nature of her fetish after she starts outgrowing her clothes during her first pregnancy with Clover's child. Afterwards underground CPS almost had to step in over how much of a baby factory she made herself.
>>
File: Spoiler Image (31 KB, 474x535)
31 KB
31 KB JPG
>>3984123
Chara and Asriel's kid
>>
>>3984121
Rapid pregnancy and hyper pregnancy go hand in hand.

Also we only need one more fetish to get a bingo.
>>
>>3984125
Maybe its better if he just stays with her at all times to keep her fed. He can think of it as a challenge or special training.
>>
Where is the pregnancy drawanon when you need him? I have the perfect request.
>>
>>3984130
Quetzali has a feral form, feral is a fetish too
>>
>>3984118
well now you've gotten a bit out there
>>
>>3984133
And transformation is a fetish as well.

That's it folks! We have a bingo!
>>
>>3984134
with the randomly sized tiddies, that is
>>
>>3984131
a type of endurance training, he'll need lots of water and pineapples to properly beat this challenge
>>
>>3984134
Oh come on. Just imagine it.
>Quetzali carrying on a spirited conversation about QPUs with another explorer's guild member
>Her face suddenly scrunches up and she grits her teeth
>A muffled poof can be heard as her belly suddenly balloons outwards, buttons popping off and flying across the room
>Two dark spots form on her shirt
>*Pant* *pant* "Guess I should really have taken that maternity leave."
>>
>>3984132
what do you have in mind?
>>
>>3984140
>>Two dark spots form on her shirt
so now we have lactation added to the bingo?
>>
>>3984138
Val and Quetzali be like https://m.youtube.com/watch?v=uNyAfXOTG5A&pp=0gcJCQQLAYcqIYzv&t=60
>>
>>3984147
Comes with pregnancy, so I don't count it separately.
>>
>>3984141
This >>3984140 I'd draw it myself, but I'm not good enough at anatomy to do it justice.
>>
>>3984151
you could still give it a try
>>
>>3984150
Snake milk?
>>
>>3984155
Part of being anthro is lactating when pregnant
>>
>>3984153
I could but I want to see him draw it. He's great at this stuff.
>>
File: snilkers.png (187 KB, 803x306)
187 KB PNG
>>3984155
Snilk from the snilkers
>>
Eggnancy and lactation being a turnoff for me is a death sentence.
>>
>>3984163
you are turned off by lactation? that's like one of the most vanilla fetishes out there
>>
>>3984163
They're fine together, you can't spell monotreme without mon(ster)
>>
>>3984127
>after a few years of corrective therapy and exercise, kanako can finally say she's capable of holding her fetish back enough to not be constantly pregnant and gorging.
>this lasts for a total of 12 minutes, it broke the second she saw a fat couple
>she's been staring at clover like a predator since.
>>
>>3984163
Like together or either one happening at all? What's your stance on normal mammalian preg?
>>
>>3984164
I don't know why, I just don't care for exaggerated nipples.
>>3984168
Either. Mammalian preg is ok.
>>
>>3983935
So essentially instead of giving Clover's soul to Asgore, Ceroba said fuck that, took in Clover's soul into herself, and became pregnant with him because she had the chance to be a mum again.
>>
>>3984167
>The bright side of the intensity of human-monster pregnancies is that due to the extreme caloric needs of the children, Kanako didn't actually put on any unnecessary weight in areas not needed for childcare
>As a result her belly goes back to being flat and trim within mere days of giving birth (but she keeps the upgraded assets)
>This, of course, only intensifies her desire to get pregnant again
>>
>>3984169
lactation doesn't imply exaggerated nipples, sometimes they draw them like that, but its not a rule
>>
>>3984172
Maybe she felt bad and decided he deserved to live. Or maybe she used his soul to save Kanako, and that was why he gave it to her, then she decided to repay him by giving him a second chance at life.
>>
>>3983974
Not going to lie, I actually like how the scenarios with Martlet and Zenith being pregnant with Clover are different from one another.
>>
>>3984169
Well some snakes due give live birth. Maybe they're just changing size and compactability in there, and are born live either way.
>>
Undertale is now playable start to finish on the ps2 (you no longer have to skip the muffet fight) https://www.youtube.com/watch?v=NRllkTRvbLM
>>
>>3984177
That's my cope for the Quetzali drawing, It's good stuff. Pregnant snakes and birds are a guilty pleasure of mine.
>>
>>3984180
No need to be guilty. They're anthro, you can always explain that as part of the anthropomophization.

Also is this the guy that drew all those martlet unbirthing pics or someone else?
>>
>>3984182
Someone else, I don't like unbirthing either.
>>
>>3984180
I mean, Martlet has breasts and she's a bird, her, Quetzali and any other anthro monster with breasts have a chance of getting pregnant like humans instead of laying eggs
>>
>>3984104
I wouldn't say she'd have no understanding of human biology considering how old she is.
I like to imagine she was familiar to an extent with how human biology worked, otherwise she'd have no idea how to look after Chara, and any other human child she came across.
>>
>>3984179
nice, it's pretty cool to see the constant progress.
>>
>>3984183
I don't like it either. I just really like how he draws pregnancy. Are you the one who did quetzali pregnant? Because I wouldn't mind you drawing it either.
>>
>>3984185
I didn't say she had no understanding, just that her understanding was imperfect.
>>
>>3984132
Likely slowly working on drawing out some of the requests he got last time, out of the huge list he got.
The wait can be torture, but I can respect he makes an effort to draw a high quality image for each request he does.
>>
>>3984106
I don't like how sex-obsessed these threads tend to be, but the good thing about it is that it drives away shartyfags who otherwise crop up now and again. They seem to be allergic to pornography if they're not sending disgusting forms of it to people.
>>
>>3984195
Sex obsession is a staple of the site. Complaining about it is like complaining about cheese on a pizza.
>>
>>3984183
He does, and has made separate versions of any images he does completely separated from the whole unbirthing thing, so the pregnancy images are standalone.
It's precisely because he does that, and says what each catbox has, I can look at the standalone pregnancy art and enjoy it, without having to look any unbirthing stuff. Which if I'm being honest isn't that bad, despite not being into it.
>>
>>3984184
Martlet feels like she's more of a harpy with more bird like features, which is a lot more noticeable when she becomes Zenith.
So her having breasts and other human like traits is understandable.
>>
>>3984175
Ceroba can't use Clover's soul to save Kanako and keep it for herself at the same time. That's kind of the point.
If Kanako absorbs Clover's soul, and is saved, Ceroba can't give Clover a second chance at life because his soul would be fused to Kanako's.
For Clover to be reborn as a monster in Ceroba's case, Kanako would continue having to live her messed up life.
Saying that monster Clover would probably be able to help Kanako's condition, without his soul getting absorbed.
>>
>>3984024
Huh.
That's a lot to take in.
Does that mean she isn't up for that "polynesian sex" thing that other anon mentioned?
Joking aside, that definitely gives me something of a different view of her, if she's as "malicious" as you say.
Not sure I have the most to say on that, but that is interesting.
>>
>>3984176
It's actually pretty funny in hindsight. In one scenario Clover willingly allows Martlet to take in his soul, leading her to become pregnant with him, and it's all pretty much smooth sailing from there.
Then you have the Zenith scenario where she literally beats the shit out of him, has to forcibly take in his soul to subdue him, and essentially puts him in a prolonged time out of a sorts, despite ultimately wanting to help him.
>>
>>3984204
>Saying that monster Clover would probably be able to help Kanako's condition, without his soul getting absorbed.
Then maybe that's why she does it.
>>
>>3984205
I assume that "malicious" is like a warrior alter ego when she puts on the helmet. I'm guessing it's kind of a "becoming something terrible/terrifying because she's in a situation where she has no other choice." since that's the situation the human monster war would realistically be putting her in.
just my thoughts upon reading that post at least.
>>
>>3984205
well she is the second major boss of the game. She's not a psycho or a serial murderer like Henry, but she does try to kill you for your soul. That just comes with the territory.

I hope that doesn't lower your opinion of her. I know it didn't for Reynault
>>
>>3984211
>I assume that "malicious" is like a warrior alter ego when she puts on the helmet.
Hm, could be, but the usage of the word "malicious" has me feeling like it's a little more than her just being put in a bad situation and playing the hand she's given.
>just my thoughts upon reading that post at least.
Not technically related, but I am very surprised I was the first person to reply to that post of his.
It had new Wiki lore, I'd have thought people would swarm that post like a bunch of piranhas.
>>
>>3984213
I don't know who Henry or the pilgrim are, so I didn't have enough context to form an opinion really.

But that take on malicious being used, is just taking what he's said about her in the past in stride with that. It made me think that "malicious" may not have been the right word but maybe something like vicious or ruthless. That said only oldentaleanon can truly determine if I'm right, but this is what it feels like.
>>
>>3984211
>t. I'm guessing it's kind of a "becoming something terrible/terrifying because she's in a situation where she has no other choice." since that's the situation the human monster war would realistically be putting her in.
Its about like that, except I'd add the caveat of it being that she *feels* like its left her no other choice. Whether or not she actually does have other options is up in the air.
>>
>>3984128
Who's that? Humanified Togore?
>>
>>3984212
>I hope that doesn't lower your opinion of her.
Hm.
Well, it's definitely *changed* my opinion of her. I don't think I'd say I dislike her now or anything, but I definitely feel like-
Okay, that bit in RubyQuest where Ruby and Tom see that recorded footage of Ruby murdering Tom in the past?
I feel kinda like Tom, about this.
That's what this feels like.
I don't know what that would translate to if I was somehow with Wiki as I read your post about her, but I imagine I'd have put a bit of space between us after reading that.
>I know it didn't for Reynault
Okay, but he's already a bastard, so I knew what I was signing on for with him, it came with the territory.
Plus, I like him way more than I like Wiki, so the comparison isn't 1:1 here.
>>
>>3984213
>but the usage of the word "malicious" has me feeling like it's a little more than her just being put in a bad situation and playing the hand she's given.
What do you think it means?

>>3984214
> don't know who Henry or the pilgrim are, so I didn't have enough context to form an opinion really.
Henry was that goat guy in that other anon's reaction image (spoilers for Nanquest) in Nanquest, the characters are trapped in a hotel that's basically like Silent Hill (baits people in, psychologically tortures them, then kills them). There are three main monsters in it. The Beast, The Pilgrim, and The Padre. The Pilgrim routinely hunts Nan and the other guests and kills most of them. Henry, who was Nan's main ally and love interest, is revealed to be The Pilgrim late in the story. He lost his family, then the hotel trapped him, so he started killing people to appease it, expecting it to eventually grant him freedom and his family. He believes the only way to get out and go home to his family is to kill people. I was speaking more to the visual and situational similarities than moral ones. I think Henry is way more malicious, and only used that word to mean "has bad intentions for you" as in "going to kill you". She's not a manipulator or a liar like him though. That's Kitsy's thing.
>>
>>3984220
>What do you think it means?
nta, but while malicious being derived from malice, technically means having a desire to cause harm.
It has a connotation that implies the person has more deeprooted wickedness such as actually wanting to revel in the suffering caused by those deeds.
Looking up the definition for instance you can find connections to words like petty, spiteful, vandalous, and things like that. It doesn't feel like the right word based on the other things you've said.
>>
>>3984219
Well she wouldn't kill you for fun if that's what you're afraid of, and if you're sitting next to her reading this, than you're far past the point of killing each other anyways. She's not the backstabbing type. there may have been a time, had you met under different circumstances, and she had not known you were a human, that upon finding out she would have made an attempt on your soul, with tears in her eyes
>>
>>3984220
ah, I really need to get around to reading nanquest it seems.
>>
>>3984221
I just meant harmful intent. Not as in spiteful or wicked, but as in means you harm. She has her reasons, and they aren't bad ones.
>>
>>3984220
>What do you think it means?
Uh, acting with malice?
It's one thing for someone to do something bad because they feel like they have no real say in the matter, in that case I could see someone in such a scenario acting with *apathy*, as they don't really care about what exactly it is they're doing and are just doing whatever they're told, but the idea of Wiki acting through "malice" specifically makes me feel like she's actually intending to cause harm and suffering through her actions, which feels weird.
>Henry was that goat guy in that other anon's reaction image
Okay, are you not going to address what that image actually is though?
>>
>>3984223
>Well she wouldn't kill you for fun if that's what you're afraid of, and if you're sitting next to her reading this, than you're far past the point of killing each other anyways. She's not the backstabbing type.
Hm.
Well, my feelings towards her are still just a little shaken, I must admit, even if I guess you just phrased some things sub-optimally.
I don't think I'd turn hostile on her after reading what you wrote, but I definitely think I'd be more cautious around her, keeping her within my line of sight, ideally with a weapon on my person at all times.
I imagine she'd be a bit hurt by that, especially if we were already close with each other, but man.
I think I'd just need a minute before trusting her again.
>spoilers
Could I have talked her down in that situation, or would her orders have come first?
>>
>>3984227
>>3984226
yeah "malice" directly goes against the feeling given by her doing this with tears in her eyes.

you'd probably describe it I guess as malicious if you were on the receiving end, without knowing anything about what she's actually feeling, which I think you may have implied earlier, but it's not a good descriptor for the character from "our" perspective.
She'd be easier to describe as tragically brutal, or having merciless resolve.
Good characters can have malice of course, but that's usually going to be someone who "wants" this. They are reveling in the battle itself, this is their element, or you've personally done something to them and they hold malice towards you, wanting nothing but your end.
>>
>>3984226
I think there's a specific word for what you mean, but it's honestly slipping my mind too.
Resignation?
Reluctance?
Sorrow?
I feel like there are words for how she'd feel, words to describe the difference between her intent and her actual desire, but I'm drawing a complete blank right now.
>>
>>3984227
>but the idea of Wiki acting through "malice" specifically makes me feel like she's actually intending to cause harm and suffering through her actions, which feels weird.
the harm is a means to an end, the suffering an unhappy byproduct, she doesn't want to do this, but she needs that soul. Its an awful thing to take the life of an innocent man, but there's just too much at stake. It has to be this way. It kills her to make that choice, but it must be done, so she covers her face, smothers her feelings, and does her duty.
>>
>>3984231
>I imagine she'd be a bit hurt by that, especially if we were already close with each other, but man.
nta but damn, that would have to be crushing to her. I mean you have to have a certain willingness to kill the enemy side in the middle of a war, especially a war started by said enemy side, if you're a warrior of some sort.
I don't think she's in the wrong there when her people were theoretically getting killed wholesale, in a war she didn't even want in the first place.

And now the person she's dating finds out that she was willing to kill and he no longer feels safe around her? (even if thats understandable and a hang up some people have).
It's hard to put words on the way that must hurt.
>>
>>3984236
Okay, so, not "malice" then, it's something else.
Uh, remorse, or something, I dunno.
She kills, but doesn't want to, so she's not acting out of "malice" specifically.
>>
>>3984231
>Could I have talked her down in that situation, or would her orders have come first?
Some duties come before orders. It is a question of whether her duty to you as a friend (or maybe lover) comes before the duties that drive her now.
>>
>>3984237
I mean, I knew she was a soldier, I'm not distrusting her because she's killed or is capable of killing, I think it was more the fact that she moonlights as The Pursuer that threw me off there.
I'm imagining reading that earlier post about her, my concern slowly building, until I see in my monitor that she's silently approached behind me, at which point I promptly put a good ten feet between us while holding up something defensively.
I'd let her try and explain things before engaging hostilities, or trying to simply run away, but she'd have to make a good argument, and quick.
>>
>>3984232
>>3984235
She absolutely does not enjoy battle or the killing.

Perhaps sorrowful determination.
>>
>>3984241
"She was just following orders"
>>
>>3984239
I see.
Well, I would never willingly kill her over this, even if I didn't trust her.
If I can overpower her and prevent her from killing me, I don't think she'd have much of a choice but to stand down.
And if I can't, and if her and I really were lovers, I'll be sure to leave her with some last words she'll never forget.
Maybe I'll tell her how pretty her eyes are after she's run that spear of hers through my chest.
>>
>>3984241
"Begrudging", that's it.
She kills people begrudgingly.
>>
>>3984243
>"I never thought you'd break my heart like this..."
After she stabs you in the chest
>>
>>3984240
>I'd let her try and explain things before engaging hostilities, or trying to simply run away, but she'd have to make a good argument, and quick.
>she was literally just walking up to kiss Anon on the cheek or something simple. didn't want to bother him too much since he seemed so focused on what he was reading
>Anon jumps back, holds up the nearest defensive object in defense, demanding an explanation.
>she sputters for a moment until she realizes what you were reading, terror on her face as her past is laid out before her on the screen
>now she really struggles to get words out. she never actually managed to kill anyone, or of course the war would have been ended before her kind got sealed, but she still carried the guilt as though she really had, from the very moment she decided she was willing to do something so terrible. Her love of nature, of life, made that resolution something that haunted her from time to time
>She's tall, really tall, and Anons fight or flight is in full effect. he chooses flight as he runs faster than she knew he could, not even shutting the door behind him in his escape.
>she wants to chase after him, but she already knows what was written on that screen.
>she cries, almost wishing Anon chose fight.
>>
>>3984246
Yeah, that'd work.
Especially if your soul shatters before she can actually contain it, rendering what she did completely pointless.
>>
>>3984247
Oh boy, multiple Wiki/Anon greens written in direct response to me, in the same day?
Ah...
Now I'm sad.
Well, if it's any consolation, I think the initial shock of reading the word "malice" has mostly worn off now.
Mostly.
So, I think we can try and come to some kind of common understanding now, it's probably fine.
>>
>>3984249
>Wiki eventually reads the article on monster history that Anon had pulled up.
>it's gutwrenching to her, it even has her by name since she was such a prominent monster.
>It's actually not really a hit piece or anything, and just a historical piece talking about the war, but to wiki, and sadly at the time, anon, that didn't help things any.
>She feels the weight of every word, reports of a tall goat monster with eyes that seemed to glow, stalking the infantry in the forest trying to take their soul to turn the tide of the battle.
>She just goes into the unlit livingroom and cries some more. She hates that there's a sense of self pity in it, she knows it was a terrible thing she was trying to do, she doesn't even want to justify it with how bad things were back then in the war, but she was starting to feel happy for the first time in, well, longer than she can remember.
>She falls asleep on the couch, hiccuping sobs echoing through the empty house.
>>
File: HIPtG9jXYAA7uJi.jpg (278 KB, 1800x2048)
278 KB JPG
That artist that people were complaining about not having any Martlets a day or two ago just dropped a neat little zenith of monsterkind.
>>
File: 1776415490504174.jpg (33 KB, 440x500)
33 KB JPG
>>3984250
...Man, don't do this to me.
I wrote that earlier post from my own house, I can't just have left it behind entirely.
Maybe I just ran outside and hid behind something nearby, to see if I was being followed, I dunno.
Can this have something resembling a happy ending, please?
Pretty please?
>>
>>3984253
>Maybe I just ran outside and hid behind something nearby, to see if I was being followed, I dunno.
>Can this have something resembling a happy ending, please?
>Pretty please?
working on it
>>
>>3984252
That color scheme made me briefly think she was wearing that special coat Xemnas has at the end of KH2.
>>
>>3984254
Okay, thank you.
Unless you're gonna be evil about it, in which case I am sending 10^100 positrons directly to your house.
Also, wait, were you the same anon who wrote that other green earlier about the "polynesian sex" or whatever?
>>
>>3984240
> it was more the fact that she moonlights as The Pursuer that threw me off there.
I don't know how it took you so long to catch that. I thought I made the Dark Souls influence apparent in her design. She's a ranger and an avid woodswoman fighting in a war. Hunting down specific targets is the natural role to place her in.

>I'd let her try and explain things before engaging hostilities, or trying to simply run away, but she'd have to make a good argument, and quick

>"Anon, I- please. I had no choice, I had to- it was the only-" Wiki protested meekly
>Anon clutched the knife tighter and tensed his shoulder, halting her approach
>"No" Wiki said, her voice hitching as she squeezed her eyes shut and forced back the tears
>"No," now her voice was calm, and measured, as if she were listing off cold empirical facts from a textbook. "The truth is that I had a choice."
>"I could have refused, ran away and hid, dropped my weapon and refused to kill. I could have abandoned all that I held dear to the fate it was given."
>"But I did not. I chose not merely to stand, but to fight for what I was honorbound to serve, and to kill for it if necessary."
>"And if such times ever came again, and I were asked to kill for what I held dear, I would do it without question.
Not without remorse or with gladness in my heart, but I would do it, because it is my duty."
>"But know this," Wiki took a step forward.
>Anon raised the knife, and brandished it at the towering boss monster.
>Wiki looked past it, directly into anon's eyes
>"Among all the duties I honor, I count those of love among the highest."
>Wiki took another step forward, her crimson red eyes piercing into anon. Her gaze like a bridge between their souls
>"Anon, my love, if you asked, I would die for you; and if it were necessary, I would kill for you."
>>
>>3984242
Its more than that.
>>
>>3984256
>spoilers
yes
>>
>>3984243
>"Wikibart, forgive me"
>>
>>3984257
Everyone in this story is such a drama queen, she didn't kill anyone
>>Wiki took another step forward, her crimson red eyes piercing into anon.
Wiki has red eyes?
>>
>>3984247
>she cries, almost wishing Anon chose fight.
This is very in character. I like it.

Librarbian, please save this one.
>>
File: ox6vv4du8f0h1.png (494 KB, 1280x1622)
494 KB PNG
>>3984262
I've got some that I've got saved for the next time I open up the librarby, just waiting until I have a good handful to add before I go in, marking the last update as no longer new.
besides, I'm not quite done writing this one yet.
>>
>>3984257
>I don't know how it took you so long to catch that.
I actually don't like Dark Souls very much in general.
No, I will not elaborate, I don't care to discuss it any further.
>that green
Huh.
Interesting.
For several reasons.

Alright, I'd put my weapon down.
For whatever it's worth, I suppose I've made my stances on killing and dying for those I love clear before, so I can't blame her on a personal level.
Might still be just a bit jumpy around her for a little while though.

Also, man, writing a Wiki/Anon thing like this in direct response to what I said about her? That's one way to help me feel about her as I did before, huh.
>>
>>3984259
That one was very good.
I do still kinda wanna draw something of that, though it might be a little hard for me to see her the way I did before, knowing what I know now.
Sigh.
>>
>>3984257
neat, she talks more boldly than I expect, which is something I need to get into my head about her. I always expect her voice to be more light and softspoken.
>>
>>3984259
I thought it was quite touching. I'm also grateful for this thread teaching me the word "propoir."
>>3984257
This is also really nice and reminds me of a movie scene.
>>3984265
Love this art.
>>
>>3984261
She's Toriel's sister, and Toriel has red eyes (only character with colored eyes in the game aside from Chara), it only made sense for her's to be red as well. Plus the piercing red eyes add to her imposing look.
>>
>>3984267
maybe the polynesian comes some time later as Anon and wiki try to patch things up and become closer again after all of that. Maybe even, it had become awkward in every day life, let alone in sensual moments after that, and either anon or wiki comes up with the idea, trying to break down that wall to feeling safe in each others presence again.
>>
>>3984271
nta, but I envisioned her eyes as being black like her fur, until I saw sigs art of her where the eyes are pure white.
>>
>>3984270
she has white eyes in her overworld sprite, if they were red there or where black I wouldn't question it
>>
>>3984270
>only character with colored eyes in the game aside from Chara
Asgore has colored eyes, sorta.
Just not most of the time.
>>
>>3984265
The faces in this one sent me
>>
>>3984272
sorry, this post was meant for
>>3984270
>>
>>3984274
Undyne also has yellow eyes
>>
>>3984271
Hm.
Well, I dunno if sex would be the first thing on my mind after, all that, so maybe she's the one who first proposed the idea at some point.
Honestly, I think it would probably take me a while to truly feel at ease in her presence again, but it'd mostly be subconscious.
>>
>>3984265
Librarby anon carrying the fangames greentext industry in these threads
>>
>>3984266
> actually don't like Dark Souls very much in general.
Fair enough. I mainly just like them for thematic and aesthetic purposes. The idea of this picturesque dark fantasy world in decay, that was once so grand and beautiful, now come to ruin through the unstoppable march of time, speaks to me. Which is why I try to emulate it visually sometimes. I suck at the game itself.

>Interesting.
>For several reasons.
Care to elaborate on that?

>Might still be just a bit jumpy around her for a little while though.
Also on this. Curious on how this makes you so scared of her.

>Spoiler
Your post gave me an idea that I had to write
>>
>>3984278
>Well, I dunno if sex would be the first thing on my mind after, all that, so maybe she's the one who first proposed the idea at some point.
well no, I'm suggesting explicitely it's not "first thing". this is after the awkwardness is an issue for a while.
maybe she started reading online how to salvage a relationship (she's probably been crying when you're not around lately, just keeping up her appearance when she notices you tense up around her, losing the sense of affection the two of you had gained.
Maybe she doesn't use monster 4chan, but even in the year twenty fucking twenty six, she uses forums, and someone there suggested it to her as an obscure method to "open your hearts to each other again"
>>
>>3984267
>though it might be a little hard for me to see her the way I did before, knowing what I know now.
Has she been BunBun'd for you?
>>
File: HIK4Qy0WQAAKfvE.jpg (503 KB, 2517x2387)
503 KB JPG
>>3984279
I am in the unique position to be able to confirm that I'm not the only one still posting greentexts, and it makes me happy every time I see someone else put one out there.
But I have been in greentext overdrive lately. I love these characters too much for my own good.
>>
>>3984268
>. I always expect her voice to be more light and softspoken.
As is the intention. She's a naturally soft-spoken and meek person, but she has an inner fire in her soul that she's learned to draw out to drive herself through hardship. She still feels all those feelings and prefers to speak in her natural tone, but she can be strong uf she needs to be. She's a nuanced character like that.
>>
>>3984269
>reminds me of a movie scene.
What movie?
>>
>>3984286
ah I see, so this is a unique case of her really having that boldness come to the surface. that makes sense.
>>
>>3984280
>The idea of this picturesque dark fantasy world in decay, that was once so grand and beautiful, now come to ruin through the unstoppable march of time, speaks to me.
Oh, guess that figures, yeah.
>I suck at the game itself.
Huh.
Man, we really are just complete opposites.
I hate Dark Souls, and the "soulsborne" genre for the most part, but I've beaten DS and DS3, and played about 75% of DS2.
Before you ask, my brother used to make me play them with him, because no one else would.
He once kicked my door open to ask me to play DS with him.
I had very little say in the matter.
Ok, that is as far as I will elaborate on any of that.
>Care to elaborate on that?
Oh, nothing interesting to you, meta-stuff. Don't worry about it.
>Curious on how this makes you so scared of her.
I wouldn't call it being "scared", moreso just wary of her.
I think I have a decent idea of what she means with her honor priority stack she's got going on, and I can certainly respect that.
But you've got another thing coming if you think I didn't notice the word "among" in what she said.
Again, I can respect that, but I'm also not going to just ignore it either.
>Your post gave me an idea that I had to write
Huh, so it goes both ways sometimes.
Neat.
>>
>>3984281
>she's probably been crying when you're not around lately, just keeping up her appearance when she notices you tense up around her, losing the sense of affection the two of you had gained.
Aw man, I don't wanna make her feel like that.
Ah, fuck.
>Maybe she doesn't use monster 4chan, but even in the year twenty fucking twenty six, she uses forums, and someone there suggested it to her as an obscure method to "open your hearts to each other again"
Ah, and so we've come full-circle, back to the original idea of her being an extremely mild pervert.
Wonderful.
>>
>>3984273
Overworld sprites are different. Toriel has black eyes in the overworld.
>>3984274
Not really. His are normally black. Same with Sans's being white naturally. The color comes from a magic attack.

>>3984277
That's the sclera, which is a different thing. I meant iris color. Toriel has red eyes in her battlesprite and dialogue sprite, Undyne doesn't even have that with her sclera.
>>
>>3984283
Oh, no, I don't feel *that* strongly about it.
I was given new information about her, and that changed how I saw her, that's mostly it.
Really though, that initial post didn't help.
Had me thinking she was out there slaughtering people with a smile on her face.
>>
>>3984291
>Aw man, I don't wanna make her feel like that.
>Ah, fuck.
couples fight and have issues sometimes. There is pain inside of ultimately happy relationships. Anon probably notices the distance forming between them, and reluctantly agrees to the polynesian sex thing (again, probably some time passes before this goes down). It's awkward at first, but eventually the truth in each others hearts is born, both the ugly truth and the beautiful truth.
if the relationship survives, it will be stronger than ever before.
>>
>>3984290
>I hate Dark Souls, and the "soulsborne" genre for the most part, but I've beaten DS and DS3, and played about 75% of DS2.
You really have the opposite opinion on everything compared to the majority, uh
>>
>>3984290
>He once kicked my door open to ask me to play DS with him.
That is a really funny mental image.

> meta-stuff.
Well now I'm very interested. Of course if you don't want to talk about it then I won't pry.

>Spoiler
Well, there is one other thing but you can be promoted to that too if you play your cards right

>moreso just wary of her.
>, I can respect that, but I'm also not going to just ignore it either.
I suppose you of all people would know how dangerous a person who would eagerly throw their own life away for "something greater" can be. I guess this goes back to Reynault's idea of respect and how he respects himself.
>>
>>3984294
>reluctantly agrees to the polynesian sex thing (again, probably some time passes before this goes down). It's awkward at first, but eventually the truth in each others hearts is born, both the ugly truth and the beautiful truth.
Hm, I could see that.
Also, okay, really, why is it called that?
"Polynesian sex", why is that what that's called?
Is that a thing they actually do?
>if the relationship survives, it will be stronger than ever before.
Well, going off of my own morals and values, were I in this situation, I honestly don't think I could really hold much against her over any of this.
I mean, the war was a shitty situation, war in general is pretty shitty, so it's not like she's some kind of villain who slaughtered people by the dozen for no reason.
She strikes me as filling roughly the same role as Rinzler, in that she's basically just the go-to person who gets sent after priority targets, but also that very little of what she actually does is especially bad.
So, I guess it's fine?
Really, it's more just the initial shock from some poor word choices that caused this, having a better idea of what she's like now, I think she's basically fine.
It's just gonna take me a sec to get some mental images of her being a complete combat sadist out of my head, that's all.
>>
>>3984200
Probably explains why Martlet's breasts are on the larger side, her body naturally produces milk like a human for any potential child she could have. Lucky Clover.
>>
>>3984299
>Also, okay, really, why is it called that?
>"Polynesian sex", why is that what that's called?
>Is that a thing they actually do?
I explained up earlier, but it's what it was called in a doujin I read many years ago, and I have no idea if it's really called that because I haven't seen it anywhere else. I'm just running with it until I either find a better term, or well, just keep running with it.
I've heard that polynesians or whatever have a different culture around sex, and urban dictionary has a significantly different definition of it, but urban dictionary also has some extremely wrong definitions often so
iunno.
>I honestly don't think I could really hold much against her over any of this.
the thing is, the subconscious fear, which you can't be truly blamed for having, and Wikis own guilt over doing things she wished she didn't have to do (even if it was just making the decision to try).
It's reasonable that Anon in this situation, got spooked, maybe it was late, his mind was in that particularly susceptible "spooky zone", the article got into his head, and then seeing her in the reflection of the monitor, spinning around, seeing her towering over, set off all the panic neurons.
maybe she's even got tears in her eyes when she finally says she needs you as she drives your hips into hers. Maybe that overrides the neurons that were making you jumpy, or maybe yall learn to live with a little jumpiness, knowing for a fact that the love between you is more real than it.
>>
>>3984300
>her body naturally produces milk like a human for any potential child she could have.
All the time?
>>
>>3984301
>>3984299
also I'm doing some research, it may have been dubbed "polynesian sex" by a self help sex author, as odd as that sounds, and it caught on as a trend in japan at some point, explaining its presence in a doujin.
>>
>>3984210
Nta so wait, Ceroba would essentially be trying to convince Clover to let her be his mother, by saying I want you to save my daughter, but you have to be my biological son to do so.
>>
>>3984298
>Well now I'm very interested. Of course if you don't want to talk about it then I won't pry.
Eh, nothing I'm refraining from talking about for my sake necessarily, just some observations.
Like I said, nothing too interesting.
>spoiler
What, something higher than being her lover?
>I suppose you of all people would know how dangerous a person who would eagerly throw their own life away for "something greater" can be.
Indeed.
Then again, since I'm a human, I guess I'd still have some odds in my favor if things ever got so bad between us.
Being perfectly honest though, I may just let her kill me, if it truly came down to it.
I'm imagining her pinning me to the ground, a dagger going between my ribs and straight into my vital organs, as I slowly caress her face and tell her how beautiful she is, as the light fades from my eyes.
>I guess this goes back to Reynault's idea of respect and how he respects himself.
Oh yeah, I was thinking of making a reference to that, but his ideology on such things doesn't exactly line up with my own.
>>
>>3984208
How would Zenith Martlet be putting Clover in a prolonged time out?
>>
>>3984302
No not all the time, when Martlet's pregnant with Clover, or just pregnant in general.
>>
>>3984303
>>3984299
alright, sorry. confirmed my findings. It all comes from a book written by a "james n powell" called "slow love: a polynesian pillow book" which caught on in japan. It's apparently well rated.
I've learned a lot today.
>>
>>3984301
>I explained up earlier, but it's what it was called in a doujin I read many years ago
...Do you remember what doujin it was?
>the thing is, the subconscious fear, which you can't be truly blamed for having, and Wikis own guilt over doing things she wished she didn't have to do (even if it was just making the decision to try).
Yeah, it's just one of those unfortunate conga lines of problems.
>spoilers
Ah fuck, there it is again.
Honestly, if she started to tear up during it, that may just wash away all of my reservations about all of this, I can't just ignore her feeling such things.
Obviously I need to hold her close to me and tell her that I'm not going anywhere, what else could I possibly do?
God, I'm really wanting to draw her again now, it's been so long.
>>
>>3984305
>Like I said, nothing too interesting.
Every time you say that I just get more interested. But fine, since you clearly don't want to talk about it.

>What, something higher than being her lover
Higher than being just her lover. I'm talking about family anon

>Spoiler
Anon and Wiki in a competition to see who can tragically die for the other first
>>
>>3984311
>It all comes from a book written by a "james n powell" called "slow love: a polynesian pillow book" which caught on in japan. It's apparently well rated.
I still just want to know what the Polynesians have to do with this.
Did these sexual techniques come from island people?
>>
>>3984313
>...Do you remember what doujin it was?
yes, it's the first chapter of
"Tsuitekimasu: I'm coming with you" by tadataka.
Be warned, like many japanese H artists, his tastes appear to vary greatly between different works and sometimes even chapters. I recommend reading the tags of anything because I genuinely don't remember most of the chapters contents.
Only mentioning it because, my own tastes are fairly vanilla, and it's not uncommon to find an author that does something super sweet that you enjoy, checking out something else they made and it's a fucking flashbang.
such is the way of things.
>>3984315
this is the authors quote in regards to the book
"Although most Westerners were not raised in touch-intensive cultures, by learning the ways of South Seas sensuality they can begin to discover the realm between stillness and stimulation by entering into a more pacific and unifying approach to passion with their partners."
>>
>>3984137
Maybe her breasts shapeshift into proper baby feeders when her babies shift into the kind that drink milk. Baby snakes wouldn't want milk, they'd want crickets and beatles.
>>
File: family.png (826 KB, 1125x685)
826 KB PNG
>>3984314
>But fine, since you clearly don't want to talk about it.
I thought it was mildly amusing how quickly you wrote up a green of Wiki declaring her love in such a way, in response to something I said, in comparison with how quickly you tend to check out whenever I bring up my deeper feelings towards Reynault.
Of course, I know why this is the case.

A note of minor amusement on my end, nothing more.
>spoiler
Ah yes, of course, Wiki has the same priorities as Vin Diesel.
>Anon and Wiki in a competition to see who can tragically die for the other first
Well, it's really more like who can be tragically killed by the other first.
And I'm staying my hand, so that only leaves Wiki and her orders.
So, what'll it be?
Could she kill a loved one for the sake of something bigger?
Loyalty to her country, or loyalty to me?
>>
>>3984324
I just noticed this image I grabbed off google in like five seconds misspelled it as "tamily", incredible stuff.
>>
Momroba
https://files.catbox.moe/f9ab7l.gif
>>
>>3984318
>"Tsuitekimasu: I'm coming with you" by tadataka.
Alright, I guess I'll check it out sometime.
>"Although most Westerners were not raised in touch-intensive cultures, by learning the ways of South Seas sensuality they can begin to discover the realm between stillness and stimulation by entering into a more pacific and unifying approach to passion with their partners."
...I mean.
The idea isn't wrong.
Right?
I think it has some merit.
>>
>>3984328
>...I mean.
>The idea isn't wrong.
>Right?
>I think it has some merit.
it's 100 percent correct, I just haven't personally read a 166 page sex book that wasn't an elaborate picture book, so I don't know how competent the material within is. I thank it however for the idea of polynesian sex with wiki.
The ministry of family planning in japan itself promoted the book at one point.
"have sex."
>>
>>3984319
I thik she's going to have problems feeding so many babies with her boobs, even if they are huge
>>
>>3984332
That specific line of discussion was about her having a more normally large amount of kids, like three. Though if this were hyprpreg then she'd get hyper breadts to match.
>>
File: have sex.png (367 KB, 839x472)
367 KB PNG
>>3984330
>it's 100 percent correct, I just haven't personally read a 166 page sex book that wasn't an elaborate picture book, so I don't know how competent the material within is.
We need to spread this book like revolutionaries spreading their ideological literature.
>I thank it however for the idea of polynesian sex with wiki.
That is definitely a significant contribution to the world right there.
I'm gonna be thinking about Wiki holding onto me as she tears up while saying how much she needs me for weeks, fuck.
>"have sex."
Very true.

Also, I searched the name of the doujin on google to try and find it, and one of the top results was to a Gamespot page.
It didn't actually have it though, I think.
>>
>>3984324
>A note of minor amusement on my end, nothing more.
I suppose I can't hide my heterosexuality.

>Wiki has the same priorities as Vin Diesel.
Imagine getting her to watch the Fast and Furious sequels, thinking she'll get a laugh out them. Then instead she's brought to tears by Vinn Diesel's speech about family.

>Spoiler
What if she chooses you?
>>
>>3984335
hitomi.la is where I know offhand has a version with all the chapters. There's also a chapter where a guy has sex with the lady trying to sell him a house, and she's giving him the salespitch the entire time they fuck.
I'm sure all those sites have a million different virus versions, and even the legit ones probably have fake virus "DOWNLOAD HERE" links. Rotting internet theory.
>I'm gonna be thinking about Wiki holding onto me as she tears up while saying how much she needs me for weeks, fuck.
it's stuck in my head too honestly.
>>
>>3984326
Is this a real game?
>>
>>3984252
Is that the Korean one? How does her name translate, "Zenis Mallet?"
>>
>>3984336
>I suppose I can't hide my heterosexuality.
Eh, not really blaming you.
Guess the only time we'll ever not be at odds with each other is when we're talking about the female characters, huh.
Ah well.
>What if she chooses you?
Oh, huh.
I didn't have a whole monologue prepared for that, that usually doesn't happen.
Very sweet of her though, I'd not kill her also.
No clue what to do after that though.
>>
>>3984339
the posts text just translated to "no" and I don't personally know korean phenomes but that apparently sounds like "ahn-hae"
so I don't think it was supposed to make sense or be her name.
>>
>>3984337
>hitomi.la is where I know offhand has a version with all the chapters.
I found a site that hosts it after I spent some time trying to get Gamespoot to relinquish it to me.
It won't let me see the whole thing in an overview or anything, so I'll have to go through it manually.
What page is the "polynesian sex" on?
I'm gonna have to excavate it at this rate.
>it's stuck in my head too honestly.
Well, I suppose we're both afflicted then.
It was all just a misunderstanding, I never wanted to make her feel bad, now I just wanna hold her and comfort her and tell her everything's gonna be okay and that I love her and and-
>>
>>3984340
>No clue what to do after that though.
I don't think she knows either. I think she was kinda hoping you'd kill her. I guess now you both have to sit down and come up with a plan that isn't just "guess I'll just die then".
>>
>>3984342
>What page is the "polynesian sex" on?
it starts on the 9th page, but there's no guarantee the scans you have, have the pages in the correct numbering, or if they are missing some pages (very common that scans will omit various irrelevant pages)

https://hitomi.la/reader/1640083.html#9
>>
>>3984342
>It was all just a misunderstanding, I never wanted to make her feel bad, now I just wanna hold her and comfort her and tell her everything's gonna be okay and that I love her and and-
yeah, yeaaahhhh
>>
>>3984342
So how strong are your feelings towards Wiki after all of this?
>>
>>3984344
Wow, guess we both suck at planning.
Welp.
I guess we just ride out the war then, if neither of us is gonna die.
I was kinda thinking she could use my soul to try and end the war, but meh.
>>
>>3984346
What, you don't believe me?
>>
>>3984349
no that's a different kind of yeah.
"yeah(I know that feeling) yeaaaahhh (fuuuuck I really know that feeling)."
>>
>>3984347
I like her.
Like with my other scrimblos, I would devote myself to her if I was with her, everything that entails, though I think it's the hurt/comfort ideas we've been throwing around that have been doing a lot of heavy lifting.
I dunno, if she would be genuinely brought to tears over that misunderstanding, I can't help but want to comfort her, show her that I still love her, etc.
Sigh.
She's cute, I dunno.
>>
>>3984350
Oh, I see.
Also, I read the bit about the polynesian sex.
That was weird.
Neat, but weird.
Drawing multiple images for a single thing is always a big undertaking, so I'll have to find a way to make a Wiki/Anon image of that look good, while also conveying that that's what they're doing to begin with.
Feel like that might be a bit difficult, but fuck it, she deserves some love.
>>
File: IMG_20260508_005438965~2.jpg (1.12 MB, 3156x4192)
1.12 MB JPG
Kanako sees something.
>>
>>3984306
>How would Zenith Martlet be putting Clover in a prolonged time out?
Because Clover's soul is literally trapped within her womb. In the Zartlet scenario she has to absorb Clover's soul by force in order stop his violence, and he's effectively struggling for naught, because he's unable to do anything now that he's within her.
Clover is literally trapped within her body where he'll remain until he settles down, and comes to terms with his new situation where she intends to have him be reborn as her child, and give him a better life.
>>
>>3984354
>That was weird.
>Neat, but weird.
yeah thats about my feeling on it. It's unique, and tadatakas characters are very expressive which I like. He's an example of a porn author that went on to publish a legit work that even got an anime actually.
>Feel like that might be a bit difficult, but fuck it, she deserves some love.
I look forward to it whenever you find yourself ready to do that. I'm fond of the Wiki.
>>
>>3984355
you have my attention. I'm curious what the nako sees.
>>
>>3984356
Zenith Martlet before the unbirth of Clover
https://files.catbox.moe/wkmqze.jpg



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.