This technically counts as a strategy game right?
is ksp 2 good yet
>>1730254No, it's pretty much abandoned.
>>1730172I got the Epic freebie but still need to give it a shot. Looking at old posts there's talk about it having spyware, what's that about?
>>1730172in what way
What mods do you recommend?
>>1730267dear god do not read old /kspg/
>>1730443Kerbal attachment systems and extraplanetary launchpads and construction for all your base building and colony needs
Is it wrong that I have a fetish for HTOL-SSTOs?>Build SSTO>Take off from KSC>Deploy station components and assemble>Return flight to KSCAlso HTOL-SSTO to the Mun and back is a fun challenge, never made a successful return after landing but a stable orbit is doable.
>>1730485For me it's landers with rovers attached or stowed in
>>1730172Fuck, this image brings back so many good memories. Old KSP was gold
I've tried several times to do a huge modded career mode game with real planets and colonization mechanics but the game doesn't seem to be able to handle so many mods without completely shitting itself.
>>1730172kino cinematichttps://www.youtube.com/watch?v=INIer7pqc-U
>>1730513The rocket I used to build it is a beast. 900+ tons.
>>1730731Recoverable upper stage
>>1730734Recoverable fuel probe for the ship in the OP pic
>>1730735Bonus Mun pic
>>1730722If you want interstellar Kino, pick up Space Engine:https://www.youtube.com/watch?v=Ofmo_ecJ2ZU
>>1730781I already own space engine
>>1730734get stock waterfall effectsit makes your engines look a whole lot better
I fucking sent it bros
How's Juno New Origins? Should I get that instead od KSP?
>>1730489Based
>>1730172No, but simulation is supposed to be part of this board too.
>>1731812Juno New Origins is free on mobile so you can try it out there and see if you like it firstI would still recommend KSP 1 because of the extensive mod catalog
>>1731498I'll look into it
Posting some of my favorite pics from when I last played the game years ago
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>>1732834end of dump
>>1730258lol comptenency crisis strikes again. There's no more smart people. Idiocracy *ahem* appears to have been a documentary *smirks*
Can one learn on their own and eventually figure out how to travel to the most distant planets on their own? Or do I need to read lots of player guides for that?
Sometimes I get an itch to play this again. Did anyone ever manage to mod a career mode that isn't terrible? As in turning it into something like a proper strategy layer?
>>1730172Science mode is /vst/
>>1733219The game has a steep learning curve at first. Most people give up before landing on the Mun. I recommend looking up guides so you don't get overwhelmed. In particular, you need to understand how to get into orbit, what delta-v is, how to design good rockets/landers, and learn to rendevous in orbit.If you can get to the mun and back, then you have the skills to go anywhere in the Kerbolar system. It's just a matter of designing the right craft for the job.
>>1733604The thing that always filters me is figuring out how much fuel to bring to account for the delta v I know I'll need plus the ungodly amount that I'll waste on stupid mistakes
Use this and give yourself some extra delta-v as a safety margin.This Reddit post goes into more detail:https://www.reddit.com/r/KerbalAcademy/comments/hagbmv/a_complete_guide_to_deltav/
>>1730172>Does this game about sending funny green space men into orbit count as a game about coming up with a high level plan to win a war?Retard, no.Children of a Dead Earth is a strategy game.
>>1733643meant for>>1733631
>>1733644>Midwit post for a dead midwit gameYep, everything checks out
>>1732795This has convinced me to build a Vertibird on Mars
>>1733644Well maybe not for you buddy >>1733722
>>1733643Why does Dres require so much delta-v? I noticed this and massively overbuilt a probe I sent there with ion engines.
Lets get some music up in here Post your deep space tunes Thread theme: https://www.youtube.com/watch?v=5o_uF1L5l6o
>>1733722be aware that the atmospheric density is very low
>>1730172If you could build stations in orbit without a mod, like your screenshot depicts, I might play this again.It's really boring to go through the cycle ofdesign -> tip -> redesign -> tip -> redesign -> not enough fuel -> redesign -> manage itjust to do anything in the game.Worse still when you get a probe onto Duna and it burns up, crashes, or a component breaks.>>1732902Who is even working on it? New devs? The same Brazilians?>>1730489How do you do that without1) unbalancing the lander2) physically get a working rover put together and attached in the hangar that doesn't have its wheels all backwards>>1732795I could never get props to work.>>1733727Do you mean you did it with less Dv than on the map?
>>1733741I think so, I don't remember it taking much more than a Duna transfer when I tried it. The problem was slowing down once I got there.
>>1733741The only mod I used for that was simple construction and extraplanetary launch pads for the hab modules on the ring >>1733741The rover weighs practically nothing compared to the lander and SAS is enough to correct for itAs for building it in the VAB and getting the wheels attached right, I just had to do it very, very carefully
>>1733741I already had a mun rocket built for instance, I just strapped the rover onto the side >>1733939
>>1733727>>1733929The delta-v required depends on the relative inclination of the target body's orbit and your starting orbit. The number on top represents the maximum amount of extra delta-V you would need to correct for this
>>1733741The KRASH mod lets you "simulate" a craft by launching it from wherever you want in the VAB. I use it to test my landers before I do a real mission.For rovers and buggies, I usually put them underneath my landers and place the engines radially. To deploy them, I hover right above the surface, detach the rover, and then land next to it, kinda like what they do with real rovers.
>>1733299Watch some videos of RP-1 career mode since the Launch Complexes and Programs update and see what you think. I can't predict whether you think it looks cool or a bunch of unrelenting tedium. Legion of One and Carnasa were the playthroughs I was watching before I got bored.
>>1733739That is equating pressure, but lift scales with density
Only played the tutorials. How do people reach the most distant planets? Is it the same maneuver as reaching the moon but on a much larger scale? Can you refuel along the way with a space station or something like that?>captcha: DRAAG
>>1734673Yeah, it's basically a larger and more precise version of going to the Mun. I don't see the point in using a refueling station since you can easily go to planets like Duna and back in a single launch if you know what you are doing.There's a website that lets you plan out trips and see how much delta-v it takes to get somewhere and back.https://ksp-visual-calculator.blaarkies.com/dv-planner
>>1734673Once you have a maxed out DSN you can create maneuvers automatically
Flyby of JoolKSP 1 modded looks better than KSP 2 by a longshot
>>1734310>Watch some videos of RP-1 career mode since the Launch Complexes and Programs updateIs there something that's this type of progress mechanics except at stock scales?
>>1734843Probes Before Crew and Strategia are a good start.
>>1733604I always got filtered by interplanetary transfers. Having to factor in the speed of the orbits and slight inclination differences was too frustrating for me to figure out fully.
>>1733732decent shit, could have this playing while reading a book
>>1733631This is why I built refueling stations that I towed along. Made a simple and sturdy structure out of orange tanks, filled them up and then just took it with me.
Noticed a coma traversing the sun shortly after launching my mothership towards Duna and took some shots of it with my space telescope and from the mothership itself
>>1735912*comet fucking autocorrect
Where am I supposed to find a flat spot to build my Mun base? I sent some rovers and this place is a shithole.
>>1733631A simple way is to use a two-step calculation:Once to orbit and once to target.In the "to orbit" calculation I just calculate everything at sea level, so I will end up with way too much reserve in orbit, but I will never not reach orbit. Money is usually not a problem anymore when you have reached interplanetary travel (by that I mean leaving Kerbin's SOI), so it really doesn't matter if you are being a bit wasteful. It's better than trying to minmax everything with the very lacking tools KSP provides, and I am not autistic enough to get into KoS (managed to program a simple orbiting script, but that's it).And obviously what other people say, refuel in space.In fact for my big Eve mission I built a fuckhuge ship that I hauled up in two parts, assembled it in space, then filled up with propellant.I don't even remember if pic related was the final version because I distinctly remember taking a bunch of pictures of the mission, but I can't seem to find them anymore.
>>1730445Was it really *that* bad?
Arrival
>>1730267>spywareThis was a mild controversy when they added it to KSP1 too. Essentially its the standard, collect your data so they can sell it to data brokers IIRC
>>1730258new KSP 2 dev blogtldr:>bug fix patch coming soon>colonies update still being worked on>more cloud layers>new engine exhaust vfx>vram optimizationshttps://forum.kerbalspaceprogram.com/topic/224590-some-improvements-on-the-way/
>>17387914 months for that hahahaha
>>1738791Maybe in a decade the game will be in a finished state
>>1730172best game ever, playing it right now, Rp1/RO/RSS
>>1738885What, no Principia? filthy casualhttps://youtu.be/-Fp3RbVlpgs
Takin' a Ride (on Heavy Metal)
TAKE A RIDE ON HEAVY METAL
BABY WON'T YOU RIDE
HEAVY METAL
>>1732902you are an example of the dunning kruger effect
>>1740922Actually, you are.
>>1740914Lookin cool
KSP2 is deadhttps://tryhardguides.com/take-two-supposedly-shut-down-kerbal-space-program-2-studio/
>>1745436ITS OVER FOR SPACEFLIGHT SIM BROS
>>1745436A Mexican ad company with shady practices was able to make a more competent game than a AAA funded studio. Never thought I'd see the day.