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File: Pascal Bladerunner quote.png (1.82 MB, 1586x884)
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What were your thoughts on the ending?
What does the future hold in store for Valhalla?
And most importantly, which waifus will make an appearance in Banished Children?
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>>1747927
>What were your thoughts on the ending?
Felt good, though I wish Lily Lover made an appearance
>What does the future hold in store for Valhalla?
Black Tiger will keep Wind Wall safe. Red Sand is still fucked, might be the target of the third game if they don't go full on World War or set it in the East Alliance or somewhere.
>And most importantly, which waifus will make an appearance in Banished Children?
Luna and Anne are confirmed from a korean post
I was going to leave this general to die or be eternally bumped, but I've been playing with a pretty funny Giselle build recently that I want to share.
>Hunter Giselle designed around beastless gameplay, but works with beasts too
>based around Camouflage + Overwatch + Battue because of a funny interaction: Enemies shot by Overwatch as they're running are considered by Battue to be in cover if they end their movement next to cover, which they almost always do, then it triggers Surprised on them
>Headshot and damage masteries increase chance of one-shots from Overwatch which triggers an AOE Surprise from Battue, often forcing enemies to skip their turn
>I Know It All Already + You're Already Dead for 50 AT refund on kill
>Planned Trap + Wanderer of the Battlefield + Skilled Military Strategist allow for extremely fast turns if you dash into high cover (13 AT turns after reductions)
The only things I'm not completely sold on are Nocturnal and Lightning Reflexes.
>Hunter of Moonlight is currently bugged as fuck in a good way. It provides its buff when you start and end your turn in camouflage even during the day, and seems to give its action point recovery if you kill something from out of sight instead of just if they're out of combat. If it functioned as written I'd only be using Nocturnal for its +1 night sight since Giselle doesn't need its other stats, and that's grounds for removal in favour of Owl Eye
>Lightning Reflexes was because I was originally running Darkness Hunter on this build
>>
cont because character limit
Lightning Reflexes was because of Darkness Hunter, but I could remove it for the same reason I removed that: Perma camo Giselle never takes responsive fire anyway.
The problem with switching out Lightning Reflexes is that Hunter has fuck all for useful Defence masteries for this build and I've already moved all the slots I could out of it. You'd think Hideout would be kickass with a build that wants to be in high cover all the time, but it only activates if there's an enemy in sight, and you often have other characters spotting for Giselle while she sets up Overwatch with a broken sight line.
I guess I could put Second Heart or something there, but whatever.
>>
>>1748860
Luna and Anne are not confirmed for Banished Children, they're confirmed for a potential game or expansion set after Banished Children, based on what was posted. If we go by the ending of the first game, most of the characters have a chance of showing up, Leton and Heixing are going to chase after Carter, Giselle is heading after Ben and investing the Iron Forest in general, Alisa got assigned to the mission to take out Carter, and Bianca will likely go with her. Misty is now connected to the game due to her fellow Troubleshooter being one of the main cast, and the same with Kylie and Ryo being a main character.

The only characters that are unlikely to return are the original four, as they are likely going to stay rooted in Valhalla, and Ray, who the writers really don't seem to know what to do with so they are writing her out of the story. I really did enjoy almost all of the character writing in Abandoned Children but I do have to say they dropped the ball hard on Ray.
>>
>>1748902
>Luna and Anne
I really want to see them together.
>>
>>1748903
I want to see Anne grown up and capable.
>>
>>1748860
>>1748870
>Red Sand is still fucked,
Their leading members all got taken out in a purple mission, so it's not necessarily canonical.
As far as we're aware, they got away with everything. We never even saw their boss.
I'm not a fan of their cancerous sniper builds, but it'd be nice to not see them fall into total obscurity.
>>
>>1748988
Oh I meant the district itself, not the mercenary company. The mercs are still doing great.
>>
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i raep
t. Sion
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Reposting info about the new cast we know so far
>Her name is "Aurora" and everyone around her calls her "Ari," her nickname. She is a 19-year-old girl as of A.E. 804 and the main character of "Banished Children". So the story of "Banished Children" will be a her travelogue goes through in the Kalter Mountains for a year!
>Class: Hunter/Bard
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>>1749196
>Her name is "Hannah". She is a 19-year-old girl as of A.E. 804 and another main character of "Banished Children". She's a brave, sociable, fair and stubborn.
>Class: Higlander/Guardian
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>>1749200
>He's "Yuri Leblanc", a 42-year-old man as of A.E. 804 and another main character of "Banished Children".
>He's usually gregarious, generous, but he's actually calm and cynical. He's traveling for meeting Spoonists that have disappeared into the Calter Mt.
>Class: Black Mage/Red Mage
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>>1749203
>She's "Tyra Goldsand", a 26-year-old, a troubleshooter of Vermilion. She took a vacation for visiting her grandmother, the sheriff of "Sandrock" tribe in the Kalter Mt.

>She's diligent, honest, but she's often cynical. So she's misunderstood as a cold person.
>Class: Bodyguard/Desperado
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>>1749204
>He's “Ryo Ryuzaki”, another main character of "Banished Children". He once served Kylie, the leader of the White Dragon Gang, and now he headed to Kalter Mountains alone to fulfill the mission to be recognized as the Carp who represents the White Dragon.
>Class: Swordmaster/White Knight
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>>1749208
>Another Main Character: “Claudia Ende” is a 28 years old, an apprentice witch of Covens in Kalter Mt.
>15 years ago, she began her journey to be recognized as a witch at the age of 13, according to Covens' rules, but gave up her journey after a year and started to live with "Ari".
>Class: Not yet revealed
>>
>>1749210
Dandy implied she starts as a Shaman when someone complained about no healer. Wind Shamans are legal in Abandoned Children's class rules.
>>
>>1748942
I want to see Anne grown up and naked.
>>
>>1749196
>>1749200
>>1749203
>>1749204
>>1749208
>>1749210
Thank you and any other anons who post info from Dandylion.
>>1749257
What makes you think she's wind sp? Another wind witch would be redundant. Maybe she's lightning, if that rock on her staff is a psi-stone, and I'm correctly remembering that flash psi-stones are purple.
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>>1749210
>picrel under the reveal tweet
>Ari is 19
>Claudia is 28
>Claudia met Ari when Ari was 5
What did Dandylion mean by this
>>
>>1749490
ll is the purest form of love
>>
>>1749203
I wonder if his pets factor into his moveset at all or if they're just for flavor.

I doubt Black Mage/Red Mage would have any beast tamer abilities.
>>
>>1749490
Girls belong to each other.
But they are koreans so i don't expect any kind of romance development before the 5th game.
>>
>>1749411
Oh yeah, you're right. It never occurred to me that her staff had a psi stone on it. She probably is Lightning then.
I assumed she was Wind because it seems to be associated with black hair / black outfits on Humans, like Bianca, Albus and Shandian.
>>1749544
With that pose and animal affinity I'm pretty sure he's got Earth ESP.
>>
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>>1749490
Most kino relationship type.

>>1749627
In the first game, Witch was exclusive to Earth, Water and Wind SP. I wonder if a Lightning Witch would be played up as something out of the ordinary, or they'll just ignore something that never actually had any effect.
>>
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>>1749693
She might not be a Witch even though she looks the part. Lightning White Mages are legal, so she might be White Mage / Red Mage or something.
>>
>>1749702
I was going to say the tweet implies she's a Witch right now, but I checked the Korean version first.

>"Claudia Ende"
>Fifteen years ago, as an apprentice witch in a coven, she set out on a journey to become a full-fledged witch, but after less than a year, she abandoned her journey and went to live with "Ari," whom she met on her journey.
>For the next 15 years, she was Ari's friend, sister, and sometimes mother, and she decided to join her on this trip.

Which is more vague about if she gave up on becoming a Witch.
>>
>>1749706
They might have just changed it so she could be a Witch. Ryo is a White Knight even though he uses one-handed swords which should disqualify him.
>>
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>>1749731
>Carter's overcharge skill does nothing except give him a Hatred buff
>Pascal's personal mastery gives him Hatred for free when he takes damage and reduces his AT if he already has Hatred
>it still isn't enough to make him dangerous
Power creep in this game is pretty crazy
>>
>>1749760
To be fair, Carter's personal mastery is broken as well. Especially if you could give him a personalized build.
>>
>>1749210
>Spends 1 year with the witches
>Goes emo forever
lol
Obviously mage, earth probably? She has the moon staff and we know stars are also associated with earth SP
>>
I just want more Irene pleeeease! That adorable stuipid-autsitic-idiot-gremiln-womanlet.
>>
>>1747927
Pascal was a fucking lame antagonist for the final enemy.
>>
>>1747927
>implying I didn't skip the story entirely
>>
I never had the stamina to finish this game. I will buy the sequel and probably not finish that either.
>>
>>1750103
I'd agree that he shouldn't have been the final boss of the campaign, but he was a great antagonist regardless.
>>
>>1750103
He was perfect. He highlighted the entire theme of the first game, being abandoned by the world and your ultimate response to that, which was juxtaposed with the rest of the main casts response to the same. My favorite interaction he had was with Heixing, where he admits that Heixing is better than him because he was able to accept death, and if Pascal could have done the same, he wouldn't have ended up betraying everything he ever stood for and becoming a monster.
>>
>>1750344
I liked how they used him to show how fucked up Vendetta as an organisation really is. Before Crimson Crow they were just haha chainsaw loli and hitman who kills criminals while Chris and Belladonna gave off vaguely threatening vibes. Now we know they're an international organisation that ruins lives, tortures children and kills their own employees as soon as they're no longer useful.
>>
>I like how we got more and more different weapons with each character
Wonder if any of them will use it as a spear though

>A character with spear...? Seriously... You must have gotten our plans from somewhere...? We can't hide them any longer, so we're revealing the spear-wielding character today.
Turns out I guessed they would have a spear wielder lol
>>
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>Another MC: “Azul Fisher" is a 18 years old from Starsong tribe in Kalter Mt.

>Despite his young age, he's the bravest warriors and a skilled fisherman in tribe. So the youngers consider him to be a candidate for the next leader despite his impatient and wrathful personality.
>>
>>1750633
>Black
>Tribal
>Uses spear
Jesus, Dandylion does not know what shitheap they just stepped in. God help them if he throws it.
>>
>>1750633
>fisherman
>named Azul
>blue background
99% chance that's our water ESP user
>>
>>1750633
I hope he's got an interesting story and is nice to play because he's by far the blandest design we've got in the series.
>>
>>1750647
I feel all of the designs are worse than the Abandoned Children designs. I get that they're meant to evoke a more tribal, less modern society, but there's nothing shown so far that really pops. Even Ryu traded his flashy jacket for some hipster hobo look.

I hope they have some good alt costumes planned.
>>
>>1750633
Wow this is an absolutely shit design and I hate everything about it. They even gave him that same retarded haircut that EVERY black character must have by mandate. They should've just had Jason (The Man Who Never Gives Up) as a protagonist instead of this dude.
>>
>>1750716
The only design I felt was really cool so far is Hannahs, Claudia looks good too, otherwise yeah, not really feeling most of the other designs. I also don't know why Ryo is suddenly blonde when he had brown hair in the first game. I fucking HATE Tyras design, too.
>>
>>1750936
>I also don't know why Ryo is suddenly blonde when he had brown hair in the first game
I could see an experienced assassin like him dying his hair so he's harder to identify at a glance. Everyone outside of White Dragon either wants to arrest him or kill him.
>>
>>
Ryo is already known as a man you don't fuck with lightly, so I wonder if we'll get him late, if they'll make up some reason for him to be weaker, or if they'll just handwave it.
>>
>>1750936
>>1751000
He watched the Barbie movie, realized he was Kenough.
>>
>>1753497
She is so cute. Better than any tojo loli.
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>>1753497
>>
>>1753581
I bet she wants to bury her face on misty's bosoms.
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>>1753584
Who wouldn't?
I sincerely hope that she'll still have a presence in the story, despite being a dlc exclusive character.
>>
>>1753625
Who's got the biggest tatas?
>>
>>1753706
Giselle would be my guess, though we'd really need official numbers from Dandy.
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>>1753706
It varies on a CG by CG basis. Giselle has been drawn with the biggest ones in absolute terms, but in the ending CG Alisa's are bigger than hers.
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>>1754086
>>
Giselle has the biggest tits, the best body, she's the best unit and also the best waifu. Womanlets can't compete.
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>>1754094
Bibi is fucking stacked in this pic.
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>>1754117
She's a big girl
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I found someone in town to compare models. Alisa is bigger than Giselle.
>>
>>1754158
/ourgirls/ are so beautiful.
>>
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Here's the other angle
>>
Where are the lewd mods???
>>
>>1754161
Those are gigantic milkers. Damn good.
Even if imho, giselle is still the winner.
>>
>>1754159
And they're all lesbians
>>
>>1750633
Reminds me of the Freaky Fish Guy in Yugioh (abridged)
>>
>>1754164
Where there any mods at all?
>>
>>1754387
This is a Korean work, so no.

>>1754396
This game is far too niche for mods, which is a good thing, since most "mods" for games like this just end up being cheats to make the game easier.
>>
>>1757973
There are some balance mods on the >dicksword and one that adds basically any unit in the game to Giselle's summon list. I haven't seen any model edits yet. Hell, as far as I know, I'm the only person who ever managed to get the models into Blender, let alone alter and repackage them.
>>
>>1757981
>as far as I know, I'm the only person who ever managed to get the models into Blender, let alone alter and repackage them
Post your porn, or else
>>
>>1757983
>>1166713
>>
>>1757989
It's not even that long ago and I even replied, it's so over...
>>
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Ran into this Alisa build recently which prompted me to start dicking around with my own ideas for a Berserker White Knight. I did manage to get a 63/63 point White Knight build in my attempts, though.
The guy didn't actually have Berserker in his masteries or any other form of rage effect. I think he just forgot to switch equipment boards.
>>
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>>1758015
Here's my attempt. It's really fucking slow: 50 Speed for 90 AT turns, but it's quite durable and once it gets into attack range it refunds AT like crazy. I'm running a Red Flower on it and deliberately no Final Resistance so enemies can give her Rage/Hatred. It's not that good but it's kind of fun to watch.
>>
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Oh fuck, it's one of these guys.
>Asia server
>every item is +9
>5-star items galore
>literally everyone has 3000+ HP
>Bianca, Heixing, Misty and Giselle have Draki's Perfect Scales, everyone else has Black Manes
>Second Heart on everyone
>Mutant on almost everyone
>Keen Sense on the Black Mane users
>everyone's got fuckloads of armour
>Safety First so they'll get tankier as they lose HP
Look at this shit
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fuuuuck they even have personalised food buffs
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AAAAAA
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>>1747927
This game is the only game where I hate clowns.
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>>1758057
>>1758060
I did it. I had to cheese the shit out of it with camouflage and used 3 summoned beasts to do it, but I did it
>>1758071
Honk Honk
>>
>>1757989
Very cute panties.
>>
So I'm gonna be honest with you guys.
I don't really like this game, even though I want to love it.
>>
>>1758516
how far in are you? if it hasn't clicked for you after around the time you unlock anne or heixing it might not be for you
it's definitely not a game that clicks with everyone
>>
>>1758532
I'm getting fucked by the Clowns pretty viciously.
>>
>>1758541
oh, no clue in that case, that DLC is my favorite content in the game and i remember it kicking my ass at first too
i'd suggest revisiting your mastery boards for some of your characters, having sion and irene be as tanky as possible with battlemage in order to create something to put in front of your squishies helped me a lot
>>
>>1758541
The DLCs are where the enemy design starts to deliberately counter basic player builds, so there's a noticeable jump in difficulty. It feels unfair at first but it's really more a matter of teaching you to pay more attention to what your builds are doing vs what the enemies are capable of.
>>
>>1758054
Is asia server still alive?
>>1758057
LMAO holy based. Would be peak if his drones had individualized food buffs as well.
>>
>>1758926
>Is asia server still alive?
Yeah but it's mostly Koreans. English names are uncommon. Most Koreans can speak a little bit of English though.
>>
>>1758541
The thing that helps the most against the clowns is to try to stay out of their blue movement range as much as possible. Skeleton Masks and White Clowns' double hits aren't dashing attacks so it forces them to use their much weaker attacks to initiate. Black Clowns' jump attack is a dashing attack though so they're the clowns' pseudo long range unit. They also have Prior Planning and a bunch of other accuracy masteries so they're annoyingly accurate against your dodgy units.
If you're really having difficulty with getting swarmed, flash grenades are godlike when the clowns are all clumped up. Dodge reduction masteries do fuck all when you rape their base accuracy.
>>
>>1758541

clowns can't hit you if they can't move
entangling roots, freeze, wind chain...
fond memories of getting my arse handed to me at the night markets clown mission trying to unga bunga
>>
>>1759294
The bigger problem is that like fifty of the fuckers show up, and rush into melee .
>>
>>1758541
>>1759294
Clowns can't kill you if you can't die.
>>
>>1759640
Based Immortality abuser
>>
The first time I saw that Immortal Spoon guy and he said, "it breaks my heart to see you here," I thought he was Albus's dad or brother or something
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>>1760012
It'll be disappointing if John's not in the sequel. His power level is Carter-tier and he's a massive oldfag who's served more than one Sharky. We know from Leton that Valhalla occasionally enlists powerful people in exchange for wiping their criminal record, so him just being arrested isn't necessarily a sign that he's gone for good.
>>
>>1760035
Seeing as he's literally too heart broken to die, it'd be kind of sad to not at least see him as like a shop owner or something.
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>>1760065
>tfw you're a memorable character and you get demoted to shopkeeper
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Does anyone have any ideas why people run Can't Wait Anymore on Kylie? I've seen a few people do it, so it's not just one guy with a jank build. I thought it was to do with the heavy cast delay on Reinforced Attack Protocol but it doesn't get her AT high enough to trigger it
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>>1760035
>It'll be disappointing if John's not in the sequel
Same. When Mungo King's mission first came out, there was a theory that the Ice user heart he received from Pascal was that of John. I really hope that won't turn out to be the canonical explanation.
>>1760086
That's literally what happened to Don kek.
>>
>>1760102
No idea. Kylie's always been one of my quickest members. Hell, aside from that one mission at the graveyard, I don't think that I've ever surpassed 200AT with any of my human characters.
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I have over 500 hours in this game, why am I still learning new mechanics by replaying the tutorial mission?
>>
>>1760102
It's just for the 10 speed.
>>
>>1760542
How the fuck do you go 500 hours without knowing about flanking?
>>
>>1760703
Don't fix what ain't broken.
>>
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>>1760386
>I don't think that I've ever surpassed 200AT with any of my human characters.
It's pretty easy to do with Great Swordsman counter/bladestorm spamming. I have a sniper Giselle build that often gets 200+ AT as well.
>>
>>1760962
>It's pretty easy to do with Great Swordsman counter/bladestorm spamming
I guess that could happen on some maps, but it's definitely unlikely in most of the dlc ones.
>>
>>1761340
Doesn't happen in Crimson Crow for obvious reasons, but it's easy to happen in WLBW if you're not running Blood Thirst. White Clowns with Shedding can AT you pretty hard from Counterattack -> Bladestorm if they block either of the hits.
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>>1750633
>Another MC: "Gravis Rockhammer" is a 45-year-old from the Black Mountain tribe.
>Ten years ago, after being ostracised from his tribe after being falsely accused, he searched a quiet place without people in Kalter Mt. And he met "Ari" and "Cludia", so he become their neighbor.
>>
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Fought a really weird Alisa build earlier, it's a non-Berserker Barbarian that relies on Optimism to RNG its way into Rage/Hatred but functions decently well without it. I'm pretty sure Forgotten Pain is mostly in this build just to complete sets even if it doesn't rage.
>>1761473
Speaking of Barbarians, I'm guessing he's the one for the sequel. Barbarian/Highlander probably. He's built a lot like Don, I wonder if that's deliberate?
>>
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Here's her build in a mastery board. It has some weird decisions but mostly looks like a loot farming build when it's laid out like this.
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>>1761481
Now I understand why he has Charisma. It's a permanent Excitement effect for Frenzied Charge.
>>
>>1761473
I like his design, and it's cool to have a big guy as a playable character, though I wish they gave him a bigger beard to fully rock that pseudo-dwarf look they chose for him.
Also, you should check their Korean account when they post a new teaser, sometimes there's info the EN account doesn't have (like an actual description of Claudia and Ari's relationship)
>>
>>1761473
Finally, a proper design I like 100%
>>
>>1761473
Another new character, another bland as fuck design. I'm starting to think they're doing it on purpose so they can sell more costume packs.

I mean I don't play Troubleshooter for the character designs so I'm sure the game itself will be fine, but come the fuck on.
>>
>>1761473
These designs are all pretty terrible. I am really not feeling the new character cast at all outside of maybe Hannah and Claudia. I got into these games for the stellar gameplay so it's no big deal, but it's a shame to see a downgrade rather than an improvement from the first game, even if it's just in aesthetic appeal.
>>
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>Informant
>Persuasion
>Spy Ring
>Pen Camera
kek
Someone probably noticed this already, but Dandylion added a spy NPC into one of their early missions as an easter egg.
>>
>>1761869
He's one of the regulars, Anon.
>>
>>1761869
Pierto also has a unique Gambler class in that same mission
>>
>>1762047
He was a 'Merchant' when I checked earlier.
>>
>>1762054
Oh yeah, my bad. Still a unique class.
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Yeah, Merchant. Not sure why I thought he was a gambler.
Incidentally, this map is really imbalanced as a level 60 party doing it in challenge mode. The Timas are level 60 with like 800% crit bonus and armour/damage to match,
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>>1762284
Also level 74 Heixing who's rocking Forestallment as a power move
>>
>>1750633
>African
>Chucks spear
>>
>>1762708
>African
>Has anger issues
>>
>>1747927
I picked this yesterday and am not sure If I get the masteries.
Should I be actively farming them and craft superior masteries as soon as I unlock recipes for them should I just craft them time to time as I clear story stages?
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>>1763192
Generally you don't need to craft every new mastery as soon as you get it, so grinding stages just so you always have the latest mastery on every character isn't necessary. I do recommend using the company mastery that increases mastery drop rate though. Also play on hard or cruel if you can, it guarantees you see every enemy at least once (some enemies have unique masteries), and increases general enemy count (more arrests = more drops).
>>
>>1763192
Crafting masteries is for when you run out of specific ones, which is something that will happen a lot as the game progresses. Also making masteries that got unlocked through levelling up classes. Don't worry when you inevitably end up with like 30 Body Training masteries just sitting there, you'll be eternally out of them later.
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I don't know why I thought this would be a good idea, but it sort of works
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>>1763430
Here's her numbers
>>
>>1763192
Basic masteries can do the job, mastery sets matter and you want to have the sets that are critical for your class
>>
>>1747927
is this game any good, or is it shilled here only because of anime faggotry?
>>
>>1763548
If you like XCOM-style turn-based combat it's very enjoyable and it has quite a lot more depth than most similar games.

The start of the game is a bit tedious IMO, but apart from that it's a good game.
>>
>>1763548
It's a fantastic game and the best tactics game I've played in two decades. The character building is varied and deep, and the AT system solves the alpha strike syndrome so many turn based games have suffered from. I really wish this game was more well known just so other developers in the future would copy it and solve one of the biggest issues that has plagued the genre at large.
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>>1763430
The "power of guts, hard work and friendship" build.
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>>1747927
Newbab who saw the promo here, I have this game on my sights for a while, some of my friends said it was one of the best rpgs of the year it was released, while other said it was basically anime XCOM til the colored characters start to pop up, which way it is?

I liked some of the ideas and tactical rpgs always attracted me, yet, I dunno, from the trailer I recall seeing 2 years ago and the one who is in the store now, the characters look a bit..too plastic?

I just can't put it on proper words, the artstyle and the CG art seems neat, but the 3d models seem a bit off for some reason, specially compared to the mooks. Did they improve that?
>>
>>1763952
It's both
>I just can't put it on proper words, the artstyle and the CG art seems neat, but the 3d models seem a bit off for some reason, specially compared to the mooks. Did they improve that?
This is the devs' first game and modelling is their biggest weakness. From the perspective most of the game takes place from it's not really noticeable. Irene got her face remodelled randomly but everyone else still looks the same.
Also the trailer is horribly outdated in general, cobbled together from pre-alpha footage. Most of the maps/situations don't appear in the game and the UI is totally different.
>>
>>1763994
I see, so a taticool anime XCOM rpg. How's the gameplay loop? Mission to mission stuff? Does it have base building/camp modification and all that? How's the plotline? I also ain''t bothered by korean voices, but some of the dialogue in the trailer hurted me a bit, how's the voice acting?
>>
>>1764013
Nothing overarching except your characters. After each map you go back to a hub where you can craft/manage items/apply masteries/check enemy information, then either select the next map from a menu or any of the ones you've previously completed.
Story is pretty good but requires (You) to connect the dots for some things to make sense.
Voice acting doesn't bother me, but you can turn it off if you want. The game's got a gorillion options. Dialogue overall is way better than what you see in trailers and store screenshots. The dialogue in the Crimson Crow DLC is still pretty sketchy though.
Gameplay loop is
>start map
>kill stuff
>characters level up
>return to base
>make characters stronger
>start new map
If your entire party dies you keep around half of the items from the mission and all the exp you gained. There are no permanent consequences for failure, and even the lost items from dying show up in a shop after the mission so if you wipe out and lost a boss' unique drop you can still buy it.
>>
>>1764013
>How's the gameplay loop? Mission to mission stuff?
There are story missions which are linear and contain bits of story, and various types of non-story missions which you unlock gradually by progressing the story. There are some very light management elements in between, but nothing you really need to pay attention to. Most of your time in between missions will be stuff like figuring out new character builds and crafting items.

>Does it have base building/camp modification and all that?
Kind of, but not really. You upgrade your HQ gradually over time, but that's just part of the story and not something that requires your input.

>How's the plotline?
The story is actually quite good. It's fairly straight-forward at a basic level, but it's told with a lot of detail, letting you see things from the perspective of different characters and not always told in chronological order, which can make it hard to follow at times if you're not paying attention.

>I also ain''t bothered by korean voices, but some of the dialogue in the trailer hurted me a bit, how's the voice acting?
It's... functional? Korean is an ugly language IMO, but apart from some really awkward combat lines (shut the fuck up Leton) it never bothered me.
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Just got my ass handed to me by some Japanese guy. Impulse Fields + Second Heart + Sacrifice + Comradeship on pretty much his entire team, and somehow his Magic Knight Albus was accurate enough to reliable hit my 208% evasion Misty.
4 drones in total, a beast and a recall later and I only ended up killing 2 of his dudes and his wind crab. The only reason he didn't outright party wipe me is because he started dicking around 10 minutes into the match and beelined to my home base to try to capture it.
>>
>>1764149
It's SHOWTIME.
>>
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>>1764149
what the fuck is wrong with you, leton's engrish is amazing
>>
>>1764329
WELCOME TO MY STEIJI
>>
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>>1764260 (me)
I rolled his fucking team as bots!
This is how his Albus has such godlike accuracy: All items built for it, some accuracy masteries and Prior Planning. He also has Breakthrough on Albus for an extra fuck you.
Time to copy all his builds
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>>1764886
I didn't notice at the time, but his Alisa has "fuck you" accuracy as well. No Prior Planning on her, though.
>>
>>1764666
So cute.
I wish we could see all the characters as little kids.
>>
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>>1764891
>Albus
Appears in a flashback with Visha at the end of the base game
>Sion
Appears in a photograph with Visha and Rion
>Irene
Has a flashback in WLBW
>Anne
Is Anne
>Heixing
Appears in numerous flashbacks
>Ray
Appears incidentally in a few Alley flashbacks
>Kylie
Has a lot of Nine Dragons flashbacks
>Leton
Same as Ray, but also has his recruitment for the ESP research foundation
>Bianca
Lots and lots of flashbacks in WLBW
>Alisa
Appears at 13 and 14 years old in WLBW flashbacks
>Misty
Loli Misty at the shelter in Crimson Crow
The only one missing is Giselle
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>>1764926
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>>1764927
>>
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>>1764929
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>>1764930
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>>1764933
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>>1764934
No good CGs of young Alisa though
>>
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>>1764935
Or Albus
>>
>>1764666
>leton's engrish is amazing
I think you mean AMAYJING.
>>
>>1764260
>>1764886
There's no greater joy than being a cancerous faggot in PVP.
>>
>>1764937
The moment boys became men.
>>
>Movement on Silence: -25% blocked damage
>turns out it means it makes blocked attacks do 25% damage instead of 50%
>can stack with Pascal's Protective Gear's -25% blocked damage
>ends up causing your blocks to mitigate 100% of melee damage regardless of how much damage is incoming or what masteries the enemy has (they still do 1 damage though)
>can combine with Final Resistance to ignore block penetration effects
Probably a good thing Dandy's working on the sequel now, or every melee enemy from now on would have to have Ebullient or similar.
>>
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Very nice, Sion.
>>
>>1765886
lol, what a gay
>>
rip delicately polished tongs
ruined by soulless proofreaders
>>
>>1760383
AHHHHH ! ! !
Naizuri queen
>>
>>1766054
>tfw saw that post on steam but didn't want to say "Here's why you should ignore this user" because it'd probably start a fight and just create more stress for the devs
>>
>>1766054
I dread the day someone complains about Gregori's "What a nasty fellas" line. I think of it as a personal speech tic instead of incorrect text.
>>
>>1766081
Anne is not for that!
>>
Anne, moving and grooving~
>>
>>1766054
Holy fuck, what is wrong with people. "Tongs" sounds cooler, is fucking accurate to the Korean, and is closer to "pincer" than fucking "claw". 100% objective translation downgrade.
>>
>>1766129
By "fucking accurate to the Korean", I mean put "집게" into Google, what comes up? The "translation" is now both inaccurate to the original language and still horrible, I'd argue worse, English. Holy fuck, I'm legitimately pissed. Sorry for the sperg out.
>>
>>1766114
Eyaculating in her fox toy!
>>
>>1766173
Noooooo!!!
>>
>>1766081
National treasure.
>>
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Damn, got Scott's unique gun on my first attempt of 'Jigsaw' in my second playthrough.
Can't wait to use it on Gunner Mungo in 200 more hours.
>>1766054
What, they changed the name of the skill itself? That'll be hard to get used to.
>>
>>1766315
Is that thing any good? Considering it is just level 15.
>>
>>1766315
rare happy carter a cute
why would you even keep that gun, using a gunner mungo to fear crabmits?
>>
>>1766621
Probably not. I was curious about getting it for myself and tried to check its stats on the Joint Drill version of Scott, but Dandylion gave him a level 35 blue pistol +9 instead. That's probably pretty telling about its endgame power level.
>>
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>gift Troubleshooter to a friend because he says he wants to check it out
>few days later
>see this
This nigga trying to fool me or something?
>>
>>1766842
Some of the offline cheat codes disable achievements. Maybe he's playing with all masteries unlocked or something.
>>
>>1766877
This game has cheat codes?
>>
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>>1766891
It does!
This set will disable achievements for the company that uses them
>Show me the money
1 million vil
>I am the avatar
Unlocks all masteries
>Simple is best
Unlocks all drone modules
>Whatever happens
Max out info of enemies you have access to
>Eureka
Unlocks all craftables that you can make with the characters in your party
>Puppet without ghost
"Opens AI control panel to the ally units". I haven't tried it myself to give clearer info

This set still lets you get achievements, but only works on Easy or below
>Good luck commander
Selected unit gets Luck
>You are villain
Selected unit gets Hero
>Stay alive
Selected unit gets Immortality
>On your mark
Resets selected unit's cooldowns
>Superpower
Maxes out the selected unit's SP
>Open the curtains
Removes fog of war

This one can be spammed as much as you want, but only works after the base game is complete
>Free board
Removes the costs for respeccing
>>
>>1766891
>>1766900
Also you do get an "Are you sure?" warning when using any of the ones with irreversible consequences so you won't accidentally brick your save.
>>
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I recently figured out a build to make Leton do good damage with his ice attacks, though it's pretty similar to my other Leton and I think it could still be optimised further (I'm not totally sold on Frosty Fortress)
The important masteries are
>Judgment mastery set for 40% of missing HP added as damage
>Joy of Lunacy for cooldown reduction
>Practical Offensive Tactics for crit damage
>Street Fighter because it's totally busted holy fuck I hate this stupid set
>Final Resistance set to not die instantly when your health gets low
>everything else is either defence of HP
The funny part about this setup is that on his stat sheet he only has 721 ESP with a blood demon slaying bangle, but he still does mid to high 4 digits with Ice Arrow as soon as his HP starts to fall, and once he gets really low I've seen him do 5 digits to black clowns.
>>
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Numbers
>>
>>1766956
Oh I forgot to mention, Ice Scythe is critically important. It gives +1% ice damage per 1% missing HP
>>
Frozen Scythe, rather. Fuck.
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He also rapes with Frostmill with this setup
>>
>>1766958
>>1766967
What's that skill with the snowflake icon?
>>
>>1767158
That's Frost Armor from the Frosty Fortress set. It's pretty much just Magic Armor: Leton edition.
Ice Castle + Ice Shield + Iron Wall + Endless Training.
>>
>hadnt played for a while
>come back, somewhere in the clown dlc
>most of my party is useless and fragile
whats the tech against block and destrons?
>>
>>1767456
Ice grenades, anything to freeze them
>>
>>1767456
Albus with Sen no Sen is pretty good against clowns. Other people can use Breakthrough. Irene can use her Front Breakthrough attack which can't be blocked to kill them.
For destrons, web drones can cripple their evasion and you'll generally want to hit them with physical attacks since they're completely immune to being crit by ESP. Freezing them works as long as they haven't gone into overheat, since that makes them immune to physical debuffs. Armourbreak and Destroy Weapon are very, very effective against them.
Engineer Kylie can utterly kek on them with her attack protocol. Put Awaken (Overcharge + Limit Break + Recharge + Rearrangement) on her for Enhanced Attack Protocol on demand and laugh as one attack kills two destrons.
>>
what is the fucking point of administrator protocol, does anyone run it and why
>>
>>1767597
I've seen Hacker builds use it with Awaken because it cranks up their number of protocols for the "X% damage dealt/reduced per available use of all protocols" and lets them spam without reducing those bonuses. The cast delay is substantial though so I don't use it much myself even though it turns Kylie into a physical god.
>>
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So I finally finished the crow dlc after quitting around the time Mungo hell was released. Overall, quite underwhelming.
I remember before taking a rest from the game the especulation about a third class release, or level 60 sets for each class, or more mastery slots when you hit level 60 or more side quests from the town npcs.

It seem that none of that was included with the final mission. Also, that final mission is fucking bullshit, these destrons are broken as fuck. I had to switch to story in order to beat that stage and even there, the destrons would one shoot anyone with around 8k-12k normal hits.

Also, lmao, we never got an escape or transport mission, they probably forgot about it.
>>
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>>1767610
Also, wtf, Irene was a gremlin all along? I expected to be shorter than the rest of the characters, besides Anne, but not by that much.
>>
>>1767610
>third classes
I'm not about to spend an hour looking for it so just trust me bro, but Dandylion made a post about the third tier classes on the forum, saying they were planned for Crimson Crow but the devs realised it would take around 2 years to complete them so they decided to scrap them.
I still hold out hope for larger mastery boards, though. Dandylion randomly made a post-release update that greatly expanded Drone slots
>level 60 sets
They didn't make any level 60 sets, but there are level 60 items. There's an interact tile in 60V where you find the recipes for them.
>Destrons
They even got nerfed a bit since the release. They used to have slightly higher stats. They're hard even for a really juiced team.
>>1767612
Yeah she's tiny
>>
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>>1767624
>There's an interact tile in 60V where you find the recipes for them.
I guess that is related to the Pascal blueprints achievement. I have yet to find were it is.
Also, the beast in the 60V utterly destroyed me. This is the second time I'm running this stage and I just realized that there is a detected debuff that you can't remove. Shame that I can't use Misty to explore anymore in this stage.
>>
>>1767629
Yeah, one of the bosses puts that on you. Misty can ignore it if you have Stealthily.
>>
>>1767631
Nice, I probably removed that mastery from the board long time ago, considering I lost my invisible buff as soon as went to that corridor.
>>
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>>1767642
Here's the mastery responsible
>>
>>1767643
Oh, is the boss in the camera room. Which I never managed to defeat because he kill himself with the monsters instead, lmao.
>>
>>1767646
He's a pretty shit unit but his gun is amazing for mungos. It inflicts bleeding on hit.
>>
>>1767422
I can't believe I've never seen this before...
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Finally beat the final violent mission.
Pretty much every one died to frogposters and monkeys.
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>>1767817
Except Anne, Anne is fucking amazing and I don't know how she became my heavy hitter while everyone else can't keep up with the game, lmao.
>>
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All hail Anne
>>
>>1767820
That's a lot of buffs.
>>
>>1767820
Who would win
>a bunker filled with trained mercenaries and genetically modified super beasts
Or
>a nervous 15 year old witch
>>
>>1767601
interesting, thanks anon. might be a nice change from using her as a tactical nuke
>>
>>1768047
Also worth mentioning "All protocols become available" includes her nuke, so you effectively have both overcharge skills as long as you can build SP fast enough.
>>
>>1768056
by hitting overcharge again while still having administrator authority up? argonaut Kylie is probably retarded but i'll give it a go
or use Ray's meth spray
>>
>>1768062
Yeah, that's why people run Awaken, so they can get overcharge on demand three times per mission
>>
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>>1750633
>Another Main Character: “Sable Silvermoon” is a 22 years old, a freeter from the back streets of Moonwolf tribe. He now works as a miner of the Black Mountain mine, but sometimes he does pickpockets and information dealer to make up for money.
>>
>>1765886
Its pretty obvious they even sell merch of these two in-universe.
>>
>>1768117
Looks kinda generic like most of the other new designs. I hope that background means he's got Earth ESP. Its association with infection/plague/bleed seems like it would go nicely on a Rogue.
>>
>>1768125
Idk, what else would you make a thief of in an semi-urban and modern setting?
Im just wondering if the order of reveal is the order we meet them
>>
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>>1768128
Maybe like an Apache or something. Plainclothes works for Alisa because she's got a fuckhuge sword but he just looks like some guy. It's going to end up with situation where the enemies look more interesting than the player characters.
>>
>>1768128
>Im just wondering if the order of reveal is the order we meet them
I can't find the discussion for the life of me, but there was a thread on the forum about concerns over no obvious healer after the first 5 characters were revealed and Dandylion said something along the lines of "There's an earlygame shaman but we haven't designed her yet". Pretty sure they're just showing them in the order they design them as they get concept art finished.
>>
>>1768117
>Aurora
>Hannah
>Yuri
>Tyra
>Ryo
>Claudia
>Azul
>Gravis
>Sable

That's 9. So the next reveal is the 10th and final playable character. What are the odds they saved Heixing for last?
>>
>>1768241
My money is on Danny Law
>>
>>1768117
BORING
AS
FUCK

Goddamnit Dandylion are you doing this on purpose?
>>
>>1768290
>Not punished Jason
>>
>>1768313
>No Machine summoner so far
>Dandylion repeatedly said Kylie didn't get Destrons because they're illegal in Valhalla
>New game isn't set in Valhalla
Yeah, I'm thinking she's back. Or we get Emile's father.
>>
>>1768313
The man who NEVER gave up. He's 100% going to be a recurring villain in every game. It'd be hilarious if he's the first boss you encounter again.
>>
>>1768117
Another FAILURE of a design. What the hell are they doing? The cast of the first game is a thousand times better than this. The only characters that look cool and interesting are Hannah and Claudai, that's only 2 out of 9, a terrible ratio. They all just look so painfully generic. And Tyra is the worst design I've ever seen of any character in this entire series so far, we finally get a pistol user and instead of someone with style and panache like Marco, we get this. Extremely disappointing.
>>
>>1768365
It's pretty telling that Claudia with her plain black dress is one of the characters this board is most excited for. It's simple but visually striking. The only other one that comes close in my mind is Azul, and even then I'm still not a fan of his hair and keep picturing him with Maori-style tattoos instead of what his actual design is.
Nobody has anything like Heixing's coat, Irene's panda shirt or Leton's hoodie and long bishie hair. They're all
>what do we do for this character?
>plain shirt and long pants
Even fucking Ryo who spent the entirety of the last game wandering around in his brightly-coloured carp jacket as a wanted man.
>>
>>1768365
The designs are quite underwhelming, But I doubt most of these designs are final.
>>
>>1767817
>>1767820
That's a great Anne build.
Mine remained a dedicated healer till the very end; maybe I should've given Witch another chance.
>>
>>1764934
>That one border guard with huge lips

Mewing before it was cool
>>
>>1768558
I keep hearing about mewing from various sources but when I look up what it is I just get confused.

Apparently you have to:
>Close your lips.
>Move your jaw so that your front bottom teeth are just behind your front upper teeth.
>Cover the roof of your mouth with your tongue.
>Place the tip of your tongue right behind your >Breathe out of your nose instead of your mouth.
But aren't all of those things perfectly natural? That's like the default position of my mouth and tongue, why would this be some kind of secret jaw excercise?
>>
>>1768566
Oops, fucked up the quote.
>Close your lips.
>Move your jaw so that your front bottom teeth are just behind your front upper teeth.
>Cover the roof of your mouth with your tongue.
>Place the tip of your tongue right behind your front teeth without touching.
>Breathe out of your nose instead of your mouth.
>>
>>1768566
Because some people can't do that, either due to bad facial muscle habits or because genetics.

I know two lads who can't do that, and thus breath by mouth, rather than nose.

Also teeth problems, some lads never got their teeth position fixed. I literally had to use those metallic contraptions to mix mine
>>
>>1768558
I'm pretty sure his mouth is just open
>>
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>hmm, what if I use Fire Support on Sweeper Heixing to get the overcharge from Can't Wait Anymore to trigger the Luck status from Everything Needs a Slice of Luck, both of which would stack up Escape Death?
>Sweeping Fire + 3x Fire Support gets him to 198 AT, just 2 shy from the 200 needed to trigger it
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>>1768850
Weapon issue
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>>1768133
That's some good look you got there, and I do believe he should have "something" to his plain clothes look. Maybe raggedy at least
>It's going to end up with situation where the enemies look more interesting than the player characters.
I think that was obvious the moment these guys got revealed
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>>1768139
Interesting. Wondering if they will get any "feedback" telling them to get a clue
>>1768241
We already know its a girl but I really doubt they would include previous casts members as characters. Maybe some joint stuff like with Carter sure perhaps carter himself even
>>1768290
Its funny how the dude has just a generic look but its sold as prob the villain of the whole East plotline
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>>1768867
>We already know its a girl but I really doubt they would include previous casts members as characters.
I'm really unsure about this last character because the group doesn't have anyone with Ice ESP or a hacker. Maybe they dropped machines completely for this game or decided to do like the first game where there wasn't a Water party member for years until Misty in DLC 2.
We also haven't seen any fistfighter party member when Martial Artist was such a big class in Abandoned Children.
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>why is my Albus so fucking shit
>my Albus
Is there any easy way to get 5 stars equipment or it is 100% random?
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Holy shit, I'm glad this is an Engineer and not a Hacker. Look at those protocols!
>>1768899
Random. Just have to craft/grind a lot.
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>>1768886
I think it's clear that we are not going to use the same type of classes we saw in the first game. This one seem to be more "primitive"
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>>1764937
Visha looks so fucking cool... No way he's really dead.
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>>1764937
I replayed the mission to get little Albus' face
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I don't remember this loading screen at all. That seem to be a crab, but I never saw iy.
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>>1769492
They changed it recently so that if you're replaying a mission you get a random CG as the loading screen. That one's from the Iron Forest Resource Zone story mission with Kylie. It's a psi stone.
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>>1747927
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>>1769511
lmfao, Dandylion really is a gem
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>>1769511
They just like me...
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>>1769511
Haha...
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>>1769511
No wonder they made 6 (maybe 8) lesbians in this game.
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>>1769511
Best gooks from the worst Korea.
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>>1769548
lol!
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>>1769511
Checked. Also this explains why the game is so incredibly good.
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Hanged Crown? wasn't it Hanged Clown?
fucking proofreader spergs can't even sperg right
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>>1769841
>Hanged Crown? wasn't it Hanged Clown?
It was Hanged Crown. Ben had beef with the Ater Emperor.
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I found a funny spot
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>Welcome Dandylion

>>1770060
I love this immense level of detail they put into their map designs.
This bazaar just makes me wish we could visit it peacefully like Shooter Street, or on a date with Bianca.
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>>1770073
Yeah I still think about that night market sometimes even when not playing the game. The idea of a BYO restaurant sounds like something that could actually exist.
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The early missions were so soulful, I'm glad that I decided to start over on the Asia Server.
I forgot how earnestly and desperately Albus and Sion used to recruit Irene, and how comfy the slice of life inbetween missions was.

Dandylion was on a very tight schedule for the second dlc, but it's kind of sad that they seem to have abandoned Shooter Street and the mission gimmick altogether because of that.
Growing closer to all of the NPCs and receiving unique missions from them (arresting Javert, rescuing Lee the trucker, etc.) was very nice.
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>>1770970
Asia's my favourite out of all the servers to play against AI player teams on. Glad to see someone else joining the fun. It's also the only server where people randomly challenge me to actual PVP.
>early missions
Yeah, they're a very different style from the later ones. We'd never get something like Jigsaw again. That was the map where the game clicked for me on my first playthrough.
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>that flavor text
I didn't think about it during my initial playthrough, but Isaac probably fought in the war leading to Valhalla's establishment, didn't he?
His personal mastery indicates his men's strong trust in him as their leader on the battlefield. He'd probably have a lot of backing in the VHPD forces if he were to go against the Valhallan government.

>>1771021
>Jigsaw
Getting to play as Carter is great every time, but that was the only mission where you can really take advantage of his absolute superiority.
The unique dialogue between him and Sharky was good foreshadowing for their bond as well.



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