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https://store.steampowered.com/app/3450310/Europa_Universalis_V/
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janny do you approve of us talking here?
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jannie = nigger
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>>2239131
for me it's Affraic nic Ceallaigh the cool wine aunt
>>
i will not utter a single word related to the videogame without janny's approval
>>
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what happened?
Why did the janny delete all eu5 threads? wtf?
Should've done a sticky so that we wouldn't have had to create a dozen threads.
>>
ok so how do I set up triangle trade? colonies in africa? should they be under direct or colonial control? how do I access the african markets since they appear to be too far inland?
>>
Janny are you okay?
Are you okay Janny?
>>
>>2239144
janny got filtered by Johan's magnum opus and deleted threads out of anger.
>>
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71 years aint too bad
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>>2239144
Use /vg/ instead
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>>2239144
Game is good, BUT linking the steam page is pretty bad. Especially without including a piracy link. Smells a bit fishy is all.
>>
JANNYYYYY
>>
>>2239158
like ck3, df and other generals here?
vg is for gacha slop and people spamming porn
>>
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Did they really start having railroads in 1760? I know there were horse drawn rail at that time, but was it commonplace? also fuck my poor swedish shithole life, I just looked at the roads map and had to update all my roads to mdoern roads as i got jealous of most of Europe. I just had medieval roads and most places didn't have roads at all. I still have quite a long way to go to research rail.
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>ally forces me into their opm colonial rebellion
>my vassals raise all their levies despite not being able to do anything with them
>stop paying taxes because they think they're too strong now with levies raised
>war ends
>vassals disbands levies and start paying taxes again
this game is a bit annoying
>>
What is your usual mid game army build? Like how many canons, how many cavalry etc.
>>
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Ran an observer game overnight. AI set to hard. Still doesn't even try to consolidate its region. I think there might be some fuckery with AI looking at both the land and naval strength when deciding whether to declare, even though naval wouldn't be that relevant for the particular war.
>>
My Employment was on First Cum First Serve the Cum for hundreds of years T_T
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>>2239163
>provide troops for masta for free
>use the usual tribute as payment for the troops instead
sounds accidentally realistic to me
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Might as well have unified the Netherlands
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first playthrough, i thought colonisation in the new world world would be pretty competitive so i rushed the tech, now it's 1532 and im literally the only person here, castille is stil fucking around in africa
game is too easy
>>
>>2239176
look its a mini european union
>>
army is too expensive

like 5000 ducats to get enough cannons to max the siege bonus? thats the income u get from 5 wars and if u fight big countries only, and dont lose any units.
>>
>>2239177
Hope you got Cuba yourself bro
>>
>>2239177
Oh nvm you said you are the only person there. Yeah on my Holland playthrough it was only me and England in NA but the pope did some shit in SA
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>>2239177
Yeah they need to change it up a bit, as of now the AI loves just fucking around in Africa meaninglessly so it's very easy to blob into the new world. I managed to colonize quite literally the entire thing without a single foreign colony being created.
>>
If I give territory to some vassal that is a certain culture and religion, will he convert and change those territories to his culture and religion as well?
>>
how do i share technology with to my subjects
>>
>>2239184
You can ask them to share THEIR technology with you which will give you +50% on what they have already.
The only way I know of sharing YOUR knowledge is if you or them has a harbor. Granting them harbor access gives +10% on both institution knowledge, as well as receiving it. I doubt that this is the only way and it is barely very specific and barely effective but I don't know anything else
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>>2239158
they banned the generals off /vg/
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What decides who is attacker and defender in a battle?
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>>2239193
Whoever moves into the province is the attacker, with the exception of forts, which make it so the controller of the fort is always the defender.
>>
Why is imperialism cb so useless?
Is that's why AI can't conquer anything once it happens?
>>
>>2239197
I'm convinced they completely fucked up, and the wargoal is supposed to be the capital province, rather than the WHOLE FUCKING NATION. Have fuck being at -25% ticking 2 years into the war because you only occupied 60% of the enemy
>>
If you get a revolt and have unraised levies, and you have a defensive pact with a nation, invite them to help, then declare war on their ally to stop the guys you're in a pact with from helping their Ally while they clean your rebels
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>>2239191
I can see why. Paradox fans should be forced to discuss the game in shitholes like the official forums or r*ddit, they don't deserve the privilege of discussing it here with how aggressively retarded and annoying they are
>>
Diplomacy in this game is OP, Ive not fought a war myself for 200 years and am a great power
>>
how do I colonize faster
>>
>>2239133
>>2239138
Mistakes were made. Sorry about your thread!
>>
>>2239202
In fact, chaining wars while having no levies raised in an amazing strategy as it lets you catch enemies out of position or alliance
>>2239204
You defiled a precious piece of history
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>>2239204
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>>2239204
its okay yanny I forgive you
>>
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>>2239204
>>
>>2239204
ALRIGHT
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>thought I'd lose a debate because so many people voted against it
>but because I and the other people had so many cardinals, we won
Looks like I may get to reform Catholicism how I'd like.
>>
>>2239158
/vg/ exists so that seamonkey gooners can post mobile game softcore porn
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>2239204
what a nigger am i right
>>
I finally did it, I finally got EU5 burnout.
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>>2239217
Be respectful, some of us gachafags are also /gsg/ friends
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AHHHHH HOW DO I GET SLAVES
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>>2239204
>janny himself apologizes for offending johan's blessed threads
Is there anyone who is yet to kneel?
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>>2239220
How many hundreds of hrs?
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>>2239220
Same. Every nation is the same and plays the same and has the exact same meta behind it
>>
>>2239204
Cuck.
>>
>>2239220
i feel im getting close. i played 12hrs yesterday and the last 1-2 hours was me just spamclicking C while raging at civil war mechanics and the army movement bugs
>>
>tfw we could have had EU5bennar now if the lead for Anbennar wasn't making his own GSG
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>>2239183
yes
I lost a core this way
>>
>>2239204
bro just make a sticky
>>
>>2239232
I have a vassall that is a different religion and culture. I play teutonic order so I'm thinking how I can quickly change religion at least. I could do a religious war CB but because we are allies it would cost 40 stability... Not sure what to do.
There is also the option to force my religion on him but then he loses all loyalty to me
>>
>>2239162
>but was it commonplace?
No, lol
I remember before the game release people were questioning how early railroads were available and others going "oh they're expensive and take a while to research, no way Europe will be covered by railroads in the 18th century". And then this shit happens.
>>
>>2239235
Loyalty is a meme, just force the religion anyway. I've never even heard of vassals actually rebelling.
>>
Reminder to sell provinces to subjects instead of giving them away
Fuck those freeloading niggas, those 1000 ducats will be much more useful in my hands
>>
>>2239238
Disloyal vassals can be separately-peaced at war, but otherwise yeah it's not a big deal
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>>2239235
>There is also the option to force my religion on him but then he loses all loyalty to me
That doesnt matter if he's weak, he just wont help in wars. Its going to raise back up anyway
>>
kill venet*ans

behead venet*ans

enslave venet*ans to the t*rks
>>
it's triangle trade time.
>>
My fucking levy army keeps turning AI attachment on, is there a way to disable it?
All army automations are off.
>>
>>2239168
I think that's one of the reasons why, they take that "WE MIGHT LOSE THIS WAR" warning seriously when someone has a much larger navy than you but a smaller army
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>>2239168
why are mamluks such rapemachines?
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>>2239168
The Ottomans finally managed to conquer Bulgaria, that's not so bad
>>
>it costs more to cancel a vassal than it does to just annex the land
why
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>>2239238
>>2239242
Okay fuck it I did it
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>>2239168
The AI is too much of a bitch. When you're super weak they declare war just fine. But if another country is remotely near their strength they never attack.
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Thank God I am playing in eastern Europe.
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>>2239256
France does this every game and still doesn't manage to take the English holdings in France because London is the wargoal
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>>2239204
MODS=GODS
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>>2239256
I wish there was more Europe so there's more dynamic maps. The 'eventfulness' of the game is really missing at the very least, a North-North Europe so Scandinavia has more to do and more interesting eventfulness. If looking without the historical perspective, some metas get a bit too repetitive
>>
Wait, as catholic you can't do a religious CB against orthodox? That's lame
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>>2239264
You can do the opposite
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>>2239265
What do you mean, orthodox against catholic works?
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>Wars of Religion started
>I am leader of the Protestants, Tuscany is leader of the Catholics
>Austria (the Emperor) joins the Protestant side (despite being Catholic)
>start the war
>Austria joins on my side
>Austria enforces Landfriede
>every single attempt
WHY WON'T YOU LET ME END THE WARS, AUSTRIA?
YOU'RE FIGHTING IN IT
YOU AGREED TO JOIN
JUST LET ME END THE SITUATION
>>
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>>2239204
>all these anons calling a mod a janny
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>>2239268
Yes, I think C->O does as well. But you need the purge heresy CB that needs a 20point spy network
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Decline of the Empire disaster is bugged and can remove your capital or let random nations annex you, if you get it just reload a previous save and get more stability
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>>2239263
This is the only reason all the fantasy map mods are fun. They let you have different places to mess around in.
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lmao, Gabon has some odd locals
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Vassals are so fucking worthwhile to have. They bring in so much money and decent armies. Is there even any drawback? Maybe lategame when you can have high control?

I'm in the early 1600s.
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where is the sugar in the new world?
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good to know but what are they zealous about?
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>>2239168
What's up with poles and lithuanians in Finland and Karelia? I've seen this shit like 5 times already
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>>2239279
Sugar is old world good isn't it?
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>>2239276
I'm sure you could probably find this happening historically at least once. A subsequent explorer falling in love with a woman from a colony. Although it doesn't make much sense unless Spain is giving you fleet basing rights.
>>
>>2239282
oh, so i can just build sugar plantations anywhere?
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>>2239279
The plantation goods aren't there by default, you have to actually plant it. In plantations.
>>
>have Crete as a vassal
>another war with Ottos
>looking at what land to take
>notice they own Crete
>my vassal has vanished
WTF
>>
one of my vassals got PUd by the ottomans and another is in marriage union with them
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>>2239176
This is how most states were essentially even if they are painted as one on the maps of history.
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>>2239286
i don't get it, i have plantations researched, but i can't build it anywhere
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>>2239272
Ah okay that seems to work. But there is another CB that you unlock with the research Deus Vult, or at least you are supposed to unlock it with that. But it's bugged so everyone just has it. This appears to only work between different high-level religions though, so Christianity against Islam for example.
Unfortunately the costs for purging is +75%, while the other would be only +20%
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>>2239292
Columbian Exchange.
>>
>>2239294
i have to wait for that event?
>>
>20k professional army stack fails siege assault on 88 goat herder fort defenders and 10k men die
ok so never ever siege assault...
>>
>>2239287
Is it a Vassal or a PU?
PUs are ass compared to direct vassals
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>>2239280
Their religion.
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>>2239292
I think YOU have it and you are trying to build it in land of someone who does not have it.
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>>2239296
what, never played mountain blade?
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>>2239298
Vassal
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yeah, i found a place that i own and has tobacco and i can build this
>>
Where does money go/come from?
If I sell things on the market, do I get money if someone buys it? If so who was spending money to buy it?
If Im buying stuff on the market, is all the money going to the province that sold?
Since minting requires gold/silver that means supply/demand should dictate total ducats in the game right? (outside event money)
>>
>>2239299
being Moist?
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>>2239225
Only 79, but I reached that point where I never have a reason to pause the game because I achieved my objectives and there's no threat to me.
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>Khmer """empire""" is always considered a great power because being an empire type country is basically the most important statistic for great power score
>>
Anyone played romuvan lithuania? Is it possible/difficult? I think ive read somewhere you still have to convert to catholic or your country just dies or something like that
>>
>>2239307
take a look down at uganda to see who one of the starting great powers is
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>>2239307
They probably have to put separate requirements for being an empire in Asia.
>>
>>2239264
>Wait, as catholic you can't do a religious CB against orthodox? That's lame
You can get the cleanse heresy CB, Hungary got it against me. Maybe there are specific conditions to allow it.
>>
>>2239298
>mfw I didn't realize PUs can be someone else's vassal and poland annexed my PU
I guess it makes sense? PUs are a bit wonky, but I like what they are trying tk do with them. Much better than EU4 where succession and PUs where far more random chance
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Around 1700 all succesful countries end up with 100s of ks in money and 1000s in income and cant build anything
wat do
If this doesnt get nerfed (which it may not due to early game reasons) the games economy system is dead for most countries past 1700. Its like V2 past 1920
>>
>>2239310
>Anyone played romuvan lithuania?
Yeah
>Is it possible/difficult?
Your main threat at the start is the Teutons, but you start allied with Poland and should call them in. You get historical events to convert to Catholicism and I would personally do it because otherwise you're very diplomatically isolated and will get more AE from expansion since everybody hates you for being a dirty larpagan
>>
Is there an event for Lithuanian throne as Poland? Early in the game there were some events that implied a peaceful integration may be possible, and I took them, but that was 50+ years ago, and now it's already 1446 with no sign of any further events.
>>
is it just me or ai loves urbanization too much
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>>2239326
What do you mean "too much"? You should love urbanization, too.
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>>2239321
No free thrones.
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>>2239321
Getting a personal union isn't that hard since you can see their entire family constantly.
>>
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>>2239307
The most outraegous example is Trebizond sitting usually as the number 10 in the great power ranking due to the +200 empire modifier.
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not being able to get Goa via event is cancer
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How do I buy into a Great Power?
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>>2239329
>>2239330
What are my options then? They have no heir, it shows that we have a royal marriage since that old event, but I don't actually have an international organisation tab for it, and I don't see any of my dynasty members married with anyone from them. The "propose ruler" option has 0 positive reasons for success, so they decline that. Also their previous ruler died with no heir, but pic rel just appeared instead.
How would I go about actually getting them in a union?
>>
>Form Italy
>Quite literally nothing happens, it just changes my name and flag
Really nigga
>>
>>2239333
Shit like that should be nominal empires, including Byzantines. Only power, wealth and population should matter in granting rank. If you are tiny you lose rank.
>>
>>2239339
Well, there are no national ideas or mission trees so yeah, you can larp and all, but that's about it.
>>
>>2239339
erm yeah? what did you expect to happen? get superpowers?
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>>2239343
You do if you become a Hegemon
>>
>no iron in ireland (ironland)
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>>2239344
yes in practice france gets 5 superpowers which is historically accurate
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>>2239346
They have God's ire.
>>
>>2239318
It's true in the early game too
You create a opm vassal on 4-5 valuable RGO's and they'll spam towns on every location within 50 years

Theres no proper endless gold sinks to spend money on
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>>2239346
bog iron bwo
>>
What the FUCK is the actual difference between a vassal and a fief? Just the prestige?
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why did my guys stop wearing armor
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>>2239179
What're you poor?
>>
>>2239352
vassals have their own ruler who swears fealty to (You), fiefs are autonomous but ruled by (You) on paper.
>>
>Be a Great Power
>3 Hegemonies
>Still a Duchy
>Can't become a kingdom because HRE said so
lole, may I even add, lmayo.
>>
>>2239204
>owning up to mistakes
based
>>
>>2239352
Extremely minor. If I remember correctly, vassal gives you institution spread, and in the case of a fiefdom YOU give the institution spread. And vassal has a different rules that you choose for them, while a fief is directly ruled by your ruler.
But really, I just split vassals and fiefs about half/half, because the subject strength counts seperately for each subject type.
>>
>>2239168
At least Timurids formed so there's that.

I think the core issue is 3 fold.
First AI's weave pretty spread out alliance networks and thus form hugboxes after the first few decades of consolidation. Similarly all AI's develop roughly in the same way, they get their armies in roughly the same time etc. There's just no big difference between 2 AI's to justify why one would win and the other loses. Ottomans don't blob in this one because outside of them converting to orthodox greeks and destroying their control in half the games they just lack the tools to blob. Georgian or Kurdistans capital is just about as important of an economic engine as is Constantinople so Ottos don't have the edge they would need to actually kill these countries.
Second there's just not good CB's available for most of the time and the AI can't use the ones that they get. The reasons hundred years war for instance goes so long is because France has to occupy London but it can't do naval invasions so they just occupy Aquitaine and then take one province off them when they get bored of the war only to attack a decade later with the same plan of sitting there and not doing anything (notice that Aquitane still exists in your map too)
Third and most importantly the AI is mostly directionless and just can't snowball. There's no claims or missions to push AI's to blob and no coring to make land crab worthwhile. If Timurids expand more in China it doesn't make Timurids any stronger and it doesn't make China any weaker (for the sake of argument imagine a unified China). So the idea where Timurid would exploit a moment of weakness from China to then gain an advantage just doesn't happen, at best they lose few locations and then when they recover from their temporary crisis they are once again as strong as they were before losing those few locations so Timurids couldn't keep beating them to grow even stronger.

These lock AI's into infinite civil wars that other AI's can't exploit.
>>
I had to stop doing anything for 10 years because things became very unstable from too much urbanizing, a classic. In this case as Venice I think there's not much to be done. It's simple, I figure out how to support all the coastal provinces being towns, and that's the baseline. I built a lot of Fruit Orchards, Sheep Farms and Villages where I had peasants available and things have sorted themselves out, the stockpile is rising and food prices have gone down again.
>>
>>2239168
>>2239363
>First AI's weave pretty spread out alliance networks and thus form hugboxes after the first few decades of consolidation
I hate you dumb niggers so much, read fucking history books man this is what you want to be happening by the ai.
>>
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What are they gonna do? Weaklings.
>>
Did France have 30mil people in the 1700s?
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>>2239368
France was as big as Russia until the 1800s.
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>>2239367
based on my experience with coalitions, declare a full retard war where they have no advantage whatsoever
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>>2239368
they did actually
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>>2239368
This is france in 1836, after the napoleonic wars trashed their population and demographics forever.
30mil sounds reasonable even at the start of 1700s and it being a bit higher would make sense if they go through less major wars then they did historically.
>>
>>2239365
>I hate you dumb niggers so much, read fucking history books man this is what you want to be happening by the ai.
It's a video game I want stuff to happen. If realism is opposed to that then I don't care about adding that realism into the game.
>>
>>2239204
MOD=GODS
>>
>>2239242
>Its going to raise back up anyway
What can I do to increase it? It's still at 0
>>
>>2239368
about 25 yes
>>
>>2239131
I also noticed that name pop up way too often, and my ruler gave two daughters the same name with the two different spellings. Another thing is that surnames would have been well-established in Gaelic culture by the 14th century, not patronymics alone.

>>2239292
You can't build plantation buildings on the same continent, apparently this causes wacky situations where Egypt could set up plantations in the Levant but not in Egypt since they're technically Africa/Asia. You also need slaves to work plantations
>>
>>2239374
>>2239372
How did pre-Napoleon France not take on colonization better? Why were Anglos fleeing England en masse but no one was neither leaving France, nor was dominating Colonization in spite being bigger and on better land than the UK?
>>
>>2239131
piercing a hags hymen at the ripe age of 58.
>>
Ottobros how does the slave trade work? I don't have enough slaves to staff my Janissary barracks.
>>
Did they fix that problem where the estates can have 0 gold stored but are still somehow purchasing more trade goods than their income allows?
>>
>>2239384
No and that's a feature otherwise the economy would implode.
>>
Maritime presence works in really fucking stupid ways. I get that it needs to be balanced between 10 ports in a zone and 1 port in a zone, but it's just bad.
>>
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>>2239336
HELP
>>
>>2239327
What if I want to have food, or want to larp as a country that needs food
>>2239335
I think the eu4 event was there because it was not possible to get goa in an historically accurate timing, seems like that's not the case in eu5
>>
>>2239380
they were trading instead of settling. its also on point that british quip about how the empire was mostly won by accident
>>
Did they still not fix land exploration for russia? What do I do here?
>>
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>>2239388
how much does it cost to move capital?
>>
>>2239380
Im guessing the mississippi bubble killed a lot of the trust citizens had in the colonies.
>>
>>2239380
I think they were late to the party and got to colonize the place that got destroyed by tornadoes every year
>>
>>2239394
Only 60k
>>
How does tech spread work in EUV ?
>>
>>2239336
>that Russia
holy fuck my eyes
>>
>>2239397
The fuck....? Tha's kinda low for the amount of icome you have, not sure how it scales anymore if that's the case.
>>
its insane how long the pop satisfaction from events takes to decay
i will never click another -50% ever again
>>
>play the game for some years
>look at some random shitter RGO producing lumber.
>"wait, I remember that name. I've visted that place IRL as a kid, it has some famous silvermine if I recall correctly, lets google to make sure. Yep Why the hell is the RGO wood? Guess it's balancing reasons".
>few years later get an ingame event of "big famous silver mine discovered", it gives some history bits about how the the silver was discovered at roughly that year and a mine opened shortly after, and then the RGO of that location changes to Silver.


JOHAN I KNEEL
but only with 1 knee, for 2 knee kneeling put in a goddamn bailiff equivalent for Towns and cities already, maybe tie them to also giving parlament seats or some shit. Do that and we got double knee kneeling.
>>
>>2239400
I have 3.3k income 600 expenses because I have 0 investment in court or stability which means my only expense is building maintenance
>>
>>2239402
Why are my pops sad for not getting rice when nobody in yurop or north Africa knows about rice?
>>
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>
>>
>>2239385
>No and that's a feature otherwise the economy would implode.
Do you mean loans? I thought they patched the loans to let banking countries actually work now and give loans, and take over loans. That part at least seemed to work for me, but the estates (except peasants) would never have any positive income to build anything because they were spending more than their income (somehow) on buying trade goods.

>>2239398
Institutions spread through trade, but I think technology doesn't "spread", it has to be researched like in Civ. It will be researched faster over time because literacy will be higher, and researching technology from previous "ages" is faster to catch up.
>>
>>2239408
Johann seperated grain but forgot to include substitutes.
>>
>>2239409
>Turgay
>>
>join crusade
>ai does nothing
>get a sizeable occupation and 29% warscore, more than enough to seize the province
>ai does nothing
>give AI all the provinces I control
>ai does nothing
what are your goals poland?
>>
>>2239398
Move the slider to Innovative as fast as you can, as soon as you can. Also literacy, roads, market. If you have a market that only serves your country you're going to have a bad time trying to embrace institutions.
>>
>>2239410
> would never have any positive income to build anything because they were spending more than their income (somehow) on buying trade goods.
Again this is a feature and it's a good thing. Why would you even want peasants to build their shit buildings when you can do it yourself if you want to?
>>
>>2239408
They feel something missing in their life. The natural state of man is to consume rice, but the people are sad. They have no idea what's missing, but they feel only void where the rice should go. They channel the pain in their spirit towards making a better society. This is why Europe became so successful.
>>
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>>2239409
Also what the fuck is this?
>>
>>2239392
https://steamcommunity.com/app/3450310/discussions/0/667222425710386637
>>
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I managed to sabotage relations between Castille and France so they broke their alliance, Naples is in a civil war and I can use favors to make France break their alliance with Scotland. I think this is the best chance I'll ever have at having a 1v1 against France but their standing army alone is 3.5x the size of mine, I'll probably run out of manpower long before I can make any headway into France.
>>
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Genociding all Scots, one fleet and stack at a time.
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This one seems to be 'sub Saharan' head even though the 'Black Moors' head is clearly not.
https://en.wikipedia.org/wiki/Moor%27s_head
Someone at paradox fucked up their research
>>
>>2239419
It's weird because they make a big deal out of it too
>>
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>>2239427
>>
>>2239353
because guns exist now
>>
>>2239427
>Black head
>Make it look like an African
Lmao based
>>
I need the option to automatically request financial aid when ready lmao
>>
>>2239400
most expenses capped out at 20/30/40k for me when i played my scandinavia game with 25k income

ai still wouldnt let you buy an isolated location off them for 900k btw
>>
>>2239204
son of a bitch!
>>
paradox: * takes a massive shit on a plate *
paraC*CKs: UMA DELICIA! JOHAN, YOU'VE OUTDONE YOURSELF. I'LL TAKE THE 60$ DIARRHOEA DLC TOO!
>>
think i prefer holland's orange to the netherland's orange. maybe have to swap colors when i form it
>>
>>2239427
>>2239429
Woke.
>>
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>>2239427
Actually the medieval one looks pretty sub-saharan
>corſe
>>
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>tiny rebellion happens
>for some reason my capital location also rebelled
>capital got moved
>stomp rebels
>capital didn't move back
>>
>>2239440
covfefe
>>
Has anyone made a Polish-Hungarian-Lithuanian mega commonwealth yet?
>>
>>2239418
I'm complaining about money simply disappearing in a way that shouldn't be possible, not that I am over-taxing them. If I am taxing an estate to the maximum, and they have 10.00 gold after tax, their expenses should at most read 10.00 unless they're deliberately digging into their stored money and spending beyond their means for some reason (which the game should tell me what they want).
It's not even that their expenses are 12 gold and if I taxed them only at half maximum tax they'd have 13 income, it's more often that with no tax their income is 15 gold but their expenses are 37 gold
>>
>>2239440
That's not Corsicas though. There are some that did
>>
Can you depopulate and purposely deport entire areas to the new world?
>>
what's the best way to divy up conquered land into subjects?
make one out of every province?
make subject then give them land? if yes, how much? will the subject bother integrating land?
how would you approach this situation
>>
So getting the Kalmar Union as Denmark is impossible in this game due to Sweden always rivalling Denmark. Amazing game.
>>
>>2239448
What do you think corſe means?
>>
>>2239447
>money simply disappearing
That process creates money, most of the money in the game comes from broke estates and it's the one thing keeping the economy afloat.
>>
>>2239168
just-play-it-on-hard sisters, our response?
>>
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>>2239450
>will the subject bother integrating land?
Yeah they will. I'm not sure I think I gave my subjects too much land as well...
>>
>>2239448
That's Corsica. Å¿ is the historical long s, so the flag is labelled Corse meaning Corsican
>>
>>2239440
I like to see that we've always cartooned knights in the same ways.
>>
>>2239370
sounds fun, you should intervene
>>
>>2239171
Is that bad? What's is le meta for it?
>>
>>2239281
I'm guessing it's because the land is very cheap in terms of warscore with it being very low population and control
>>
>>2239427
>>2239448
>Someone at paradox fucked up their research
I don't think you know as much as you think you know.
>>
>>2239450
Technically "as many as possible" is optimal. If you actually want to integrate the land later then it's better to keep them a little larger to avoid too many individual annexed subject relation penalties. Usually I just go 2-3 provinces per subject, depending on how valuable the land is and how much control they'll have.
>>
>>2239450
Subjects start with land unintegrated and they only really get that much control around their capital, so you'll want to make them 1-province minors, 2 at best.
>>
>>2239461
There's nothing to intervene in, nothing ever happns. 80% of the Empire are subjects to Bohemia, there are just two coalitions that end up doing nothing because Bohemia and Austria are part of the Protestant League while Bohemia's subjects are part of the Catholics so no one wants to do anything
>>
>>2239440
>SHIEEEEET WE WAS ITALIENS NNN SHIET
>>
>>2239452
Corfu? The Greek place
>>2239456
That's not their flag, I can't find a reference anywhere stating that as their flag. Whoever wrote it got it wrong it seems. Their flag changed color and blindfold but never race

The Moor is a Saharan who lives mainly in Mauritania. The image of his decapitated head was intended to intimidate opponents.

Few people know this, but originally, the Moor's head wore a blindfold over his eyes, not on his forehead as is the case today. While some believe this change was made by Corsican army general Ghjuvan Petru Gaffori, for whom "Corsica will finally be able to open its eyes", others claim it was Pascal Paoli who made the change. Historians interpret this gesture as a symbol of the abolition of Genoese domination.

One of the great men of Corsica, Pascal Paoli "redesigned" the Corsican flag by removing the earrings and collar and introducing the white flag, which would become theofficial emblem of the Corsican nation.

In more distant times, it was in the Middle Ages that the "Moor's head" made its appearance, during the Aragonese period in 1281, on a seal of King Peter III of Aragon. Following the Aragonese kingdom's domination of Corsica, this symbol was adopted. The famous King of Aragon's staircase in Bonifacio is a reminder of this period!

A mystery that remains unresolved and contributes to the rebellious image of the Isle of Beauty! Follow in the footsteps of great men through Corsica's major cities, and be sure to visit the town of Bonifacio during your tour.
>>
>>2239204
Janny's weight forever grows
>>
>>2239471


It has its origins in Corsican history, when Corsican warriors had to defend themselves against the lightning raids of the Saracens in the year 704. Every enemy killed was decapitated and its head impaled on spikes.

According to legend, this is the story of Diana, a young girl kidnapped by a cruel Saracen chieftain and sold into slavery to the king. Her fiancé vowed to rescue her and set off for the town of Aléria. What followed was a terrible hand-to-hand battle between the inhabitants of Aléria and the Moors. To discourage the invaders and celebrate their victory, the inhabitants put the head of the Moorish chief on a stake and paraded it from village to village.

Another alleged origin, but this time the story takes place in the 16th century, when Corsica belonged to King Philip II of Spain. As each possession had to have an official emblem, it was the Italian geographer Mainaldi Galerati who proposed using the coat of arms of Sardinia, with a Moor's head instead of four heads.

To return to the facts, the Corsican flag with the Moor's head was not formalized until independence in the 18th century. It is considered one of the oldest flags in Europe!
>>
>>2239471
>Corfu? The Greek place
bruh
>>
>>2239471
hahaha you have to be American right? Actually copypaste "corſe" in your favourite search engine you double nigger

And this page states that it's the flag of Corse, that's where I got it from https://en.wikipedia.org/wiki/Flag_and_coat_of_arms_of_Corsica
>>
>>2239440
>>2239469
I love how nogs are notoriously mocked by basicly every race that ever interacted with them.
>>
>>2239450
control is the main bottleneck, not cores like in EU4, so the main reason to make vassals is to give them a good capital as their first province, then feed them enough provinces/locations nearby to build up control easily where you would have nothing.
they'll build up integration/cores on the locations over time, which is an additional benefit to you.
you probably won't want to annex them even with cores because you won't be able to get control over to there unless you move your capital to the coast
>>
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Where the fuck is the French army?
>>
>>2239453
I have no idea what you're talking about, creates money for who? Not me, not my estates?
>>
The UI is so broken, not just ugly and hard to use but actually buggy. I have units disappearing, units showing up in the wrong locations and teleporting, tooltip info being outdated. It's fucked and makes it completely impossible to micro a big war.

I dont know if it's just a very late game thing (1790ish) when there's tons of map icons to draw because I didnt notice it at all in peacetime, just the usual jank where the speed buttons sometimes dont work.
>>
>>2239316
Holy fucking based.
>>
>>2239316
Living up to your Roman Heritage I see.
>>
>>2239476
>>2239429
Look at the nose
>>
The AI is broken
the game is unbalanced
the UI is atrocious
:(
>>
No wigs, no buy.
>>
Islands fucking suck bro.. control is like impossible even for islands right next to me.
>>
Full support
>>
i can make colonial nation subjects in the caucasus because technically i'm in asia
bruh
>>
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>>2239487
Are you genuinely this stupid?
Do you think the medieval county of Corsica had a legal document saying "our flag is a beheaded Moor with a perfect roman nose, make sure not to make it too big". It's an African head. Everyone's interpretation is going to vary, there is no right or wrong version.
>>
>>2239476
Funny you say that, the Black Head comes from a Greek Myth involving North Africans which is why it looks like a Greek Drawing
>>
>>2239482
To you. Who do you think is buying all the garbage in the economy that you then take your cut out of? The estates without money of course.
>>
>>2239404
holy soul
>>
>>2239498
The pic you posted is a reinterpretation based on description, just like PDX
This pic >>2239440
was made by a 14th century Dutchman who was never in Corsica
>>
>>2239471
>Few people know this, but originally, the Moor's head wore a blindfold over his eyes, not on his forehead as is the case today.
Not even right, the blindfolded version was just a shortlived protest flag in the late 1700s. The original just wore it as a headband as it is today
>>
so do bridges actually work or nah?
>>
>>2239508
they work
>>
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>Feel like EUV is too much effort to get going
>Feel like EUIV is too basic an lacks features from V
>End up playing neither
>>
>>2239204
Based Head of Custodial Engineering
>>
I hate how loud it makes my fans, I'm going to have to turn the graphics down
>>
>>2239510
you sure?
>>
>>2239512
>Really enjoy the game
>Even thinking about it causes to much joy
>Get exhausted easily because of this and can't even play that long
>>
What the fuck is the point of Crossbowmen?
>>
>>2239521
To be a menace
>>
>>2239525
Explain. They have same stats as men at war
>>
Running high initiative is busted. If you have a ton of light troops and your enemy has none you'll get like 5 units into combat right away and mob each enemy unit as they trickle in 1 by 1. Pretty soon the section is empty and you morale break the whole army.

I had an enemy nation do it to me and I couldnt figure out why my armies were breaking so fast and with very low casualties.
>>
Are bailiffs a trap?
The effect is really nice and I've already curtailed my nobles, no privileges, but the increase in noble power seems dangerous.
>>
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>>2239528
>mfw first war with early arquebussies against a slavic peasant horde
>I also installed this mod to balance unit sizes for levies (https://steamcommunity.com/sharedfiles/filedetails/?id=3604857636)
>>
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Fugg it's Timmy D:D::D
>>
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>some sandniggers just join my byzantium union without asking
i wish i unironically knew how to dissolve the union, its so insanely buggy anyway
>>
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>mfw tried to middle mouse click on anons quote to read it
>>
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Is there a reason I can’t name members of my ruling dynasty? I can name my kids but not my grandkids. Kind of annoying.
>>
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>>2239505
Nta, but the Moors' head flag of Corsica has always been a big nosed nig. Here it is on the flag of 18th century Corsican freedom fighter Filippo Antonio Pasquale de' Paoli if you want something from Corsica. It's only the recent flag that gave it more Caucasian features for some reason, like it changed within the past 100 year
>>
>>2239521
19 shades counters everything, what are you talking about?
>>
>>2239536
what timmy gonna do bros been real quiet since this
>>
This may be a hot take to some but i feel like with just a few updates for stuff like the AI and colonization this game could end up being the best Paradox game
>>
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yeah i'm bored of my run, wars arent really fun in this game, especially with vassals
what do i play next?
>>
>>2239543
no, youre not naming your cadet branch "the lil niggies", anon
>>
>>2239530
Bailiffs are just shit, there's no trap. The increase to local power is meaningless because they can only be built in a shit province with 40 nobles at most, but the miniscule proximity increase is worth next to nothing.
>>
>>2239481
>netherlandsbros were afraid of THIS?
BBB my ass
>>
>>2239536
Can they take over the yoke?
>>
I feel like you should only need Italy and Constantinople to form Rome
>>
>>2239528
it's good but i think it loses to mixed units, all else being equal
>>
>>2239556
At the very least it should allow you to declare yourself Rome.
>>
>>2239551
Lol I’m too autistic of a role player to do that. I just don’t want my country ruled by some dumbfuck name, like fucking Nigel.
>>
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>>2239552
Yeah, I built one at the north of Castille in a 0 proximity area(silver mine),but it doesn't seem to add any value?
Does it needs to be at least higher than 0 for it to work?
>>
>>2239561
the tooltip is bugged but it works otherwise you wouldnt have the +14 control
>>
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I fart in your general direction
>>
>>2239561
Not sure why it's not displaying the proximity, maybe you need to wait a month for it to update? But the +15% max control is about what you get out of 20 proximity, so it appears to be working.
>>
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pope is actually suicidal during hussite situation. if he's at peace and theres no truce he WILL come for you, no matter what. he was finally done getting beat up by naples and instantly declared into this. 3 months before the situation wouldve ended btw
>>
>>2239530
>Are bailiffs a trap?
I think people are over-selling the danger, but people might default to thinking of them like temples in EU4, when they're not really a straightforward gain in efficiency despite increasing proximity and thereby control, which is on-paper close to a straightforward gain in efficiency.

Proximity sounds confusing but it's not that hard to understand (tracking it in the UI is harder). If you think of it like heat in Frostpunk it's kind of like that. Your capital is the "generator" that has 100 "proximity source", and that radiates out to neighbouring locations, with penalties the further away you get, and the worse the terrain it has to travel over. You can build roads to reduce the proximity cost, so higher proximity can radiate from the source and pass through a location into other locations.
Bailiffs add a small proximity source of 20, so it's only really worth building if the capital is so far away from a location that it gets no proximity from the capital, so adding a 20% proximity source to that one location is good enough to justify the cost. Generally it's if you have a location that produces something particularly valuable. The proximity of 20 is unlikely to radiate out more than ~5% if the terrain is in any way unfavourable, even with basic roads. And it doesn't stack with other proximity sources, so you have to put it outside of your capital's radius or else it's a waste. So it's a way to buff one particularly valuable location that's very far away, not a way to spread control regionally.
>>
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What the fuck, you guys told me I would get a new press claim CB against France
>>
>>2239570
im pretty sure france should declare on you soon after the peace runs out
all hundred years war phases have cb allowing claim throne
>>
>>2239561
>>2239562
Yeah, it works, just the tooltip.
Is there any way to report a bug inside the game or do I need to go to the forum or something like that?

>>2239569
>and it doesn't stack with other proximity sources, so you have to put it outside of your capital's radius or else it's a waste. So it's a way to buff one particularly valuable location that's very far away, not a way to spread control regionally.
I see, I get it now, I was almost going to spam them to spread it.
>>
>>2239561
I think it's because your bailiff has zero workers in it. Wait a while for peasants to promote to soldiers and work in it.
>>
>>2239307
>>2239311
>>2239333
>>2239340
Tying rank to historical titles is utterly retarded. Worse because the concept of "Empire" is a very European thing that it would be impossible to fit in any other part of the world.
>>
>>2239530
The noble power is functionally irrelevant unless you spam them literally as your first move before revoking few noble privileges. I think they are just shit in general. Just bad use of money until you run out of most other things you could be spending it on. Maybe if you have a really high value RGO in the province but outside of that it's just not worth putting a bailif on 15-20 control province to bump that to 35 when you could just build 2-4 buildings in a 90 control rural location around your capital instead with that kind of money.
I think their only real use in the very early game is upstream of cities because the river makes the 20 control transfer 15 or so to the next province and for a city that 10 control is well worth the price.
>>
>>2239471
>Corfu? The Greek place
That "f" is not an F, but a "long s"
https://en.wikipedia.org/wiki/Long_s
>>
Should I be slapping bailiffs all around every major city other than my capital?
>>
>>2239585
what country? generally, no, but I wouldn't be surprised if it could actually be workable in somewhere like Russia, where roads are not going to cut it
>>
>>2239585
No, only around ones that have 0 proximity
>>
>>2239450
You're going to hit your diplo cap if you have too many vassals, but you don't want them to be too big either because it's going to be a pain in the arse to annex them afterwards.
>>
What determines a location's market and how can I influence it?
And why is this location part of the Trebizond market while being sandwiched between two much larger markets?
>>
>>2239445
Haven't been able to get Lithuania. I should have picked the offensive option early on to get a claim throne casus, instead of a royal marriage, because absolutely nothing came out of it. Now I'm not sure what to do. I guess I can still just conquer vilnus and form it that way, but that's lame and gay.
>>
>>2239585
this is so dumb honestly
cities were/are the conduits for the central authority
having to build bailiffs in rural areas near big cities to control them more tightly just doesn't make sense
>>
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>>2239591
Forgot image
>>
>>2239585
no you build them on high value rgos like gold silver or dyes where you otherwise have 0 proximity and thats it
>>
I'm in mid XV century and I already don't know what to do with my money. I guess I could start building a million armories and
>>
>>2239594
Tooltip will tell you
>>
>>2239596
build a fuckhuge army and go blobbing.
>>
mercantilism vs free trade?
>>
>play for a tiny bit
>30 minutes pass
>play a tiny bit more
>another 30 minutes pass
>deal with a quick war
>1 hour passed
This game is very addictive
>>
So far I've only been making cannons and attaching them to my levy units. I want to use more proper professional armies, can I get a quick rundown on effective units/army compositions?
>>
>>2239601
>i'll just play for like an hour and then go do other things
>start playing
>look at clock
>5 hours passed
>>
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>game crashed
>last autosave was before I won a huge war with tons of micro
>>
Where do I see what cores are present in a province?
>>
>>2239593
The estate system and control isnt thought through very well, even down to bailiffs empowering the nobility. A bailiff was a representative of the crown and often opposed the local nobility. I hope we get an expansion making the estates mpre engaging.

As it stands though if cities produced control it'd trivialise the whole game. There's already one in every province by 1450.
>>
>>2239605
Military section of the location screen.
>>
>>2239569
If I built a bailiff in neighboring provinces do they radiate control to each other?
>>
>>2239608
No
>>
Shoutouts to Bohemia for single-handedly financing my country
>>
Can you ask the Pope for an annulment or otherwise get a divorce as Catholic ruler?
That or any way to kill off your king
>>
>>2239260
In my games France consolidates pretty early and dunks on England and the Pope. Their civil wars are annoying as an ally though.
>>
>>2239601
>>2239603
There's too much going on overall for my ADHD I genuinely have to take hard breaks. Their other games are too simple and unambitious now to go back however funny enough.
>>
>>2239608
No, you only get proximity from the strongest source, so it doesn't stack
>>
Rhodes is actually in a pretty good spot because of knightly order mechanics. Commandery's are basically infinite manpower.
>>
>>2239617
So you really should only build bailiffs in provinces that get less than 20 control from the capital
>>
>>2239620
>20 control
20 proximity. But yes.
>>
Why can't I conduct slave raids as Granada? I had to mod it in so I can just raid Ireland for slaves.
>>
uh
how do i convert my king
im hussite but my king is catholic
>>
>>2239618
You get insane amount of gold and manpower with basically no downside. Requesting funds and getting 500g for nothing is crazy good even when your pretty established. I feel like it should cost prestige or something.
>>
>>2239623
you aren't berber
>>
I know that when you have enough resources like wood that you need to build, the buildings cost less. Where can I see if that is in effect for me?
>>
>>2239626
Oh, ok, let me mod that in and see if i can raid
>>
>>2239614
Ive genuinely been getting about 4 hours of sleep a night since the game came out My house is a mess, there are dishes in the sink, and I brushed off an invitation from friends.
>>
You guys think we'll get another patch this week?
When's the Iberia flavor coming? I want my Granada flavor!
>>
>>2239629
Imagine the smell...
>>
>>2239627
Hover over the price and yes that's how it works, wood, masonry and tools are some of the more common building materials so you should keep em cheap
>>
what happens if nobles win a noble civil war?
>>
>>2239625
That's more or less what happened in real life. The Pope gave obscene amounts of money to military orders with the excuse of them having to evangelize and/or protect Christian minorities in difficult places.
>>
>>2239630
>You guys think we'll get another patch this week?
Since last week, the core of the team has been working on the next patch, which is now in the approval QA process and will be released early next week. What does this patch contain? Well, the patch notes are 700 lines at the moment, but the highlights include:

Pop Demands rework, where wealth impact what type of goods the pops want
You can now decide how much you want your pops to starve when you don’t produce enough food and don’t want to spend money on buying food.
Cores will no longer instantly disappear, so should help with the Emperor not getting exclaves around the world.
Characters will no longer all be cleanshaven.
>>
thread got deleted before I could see the replies, but
1) how do I increase my levies?

2) when do I start switching to regular standing army vs levies?
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>>2239634
I haven't lost to a noble revolt yet but I imagine they pick the worst reforms imaginable
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>>2239645
>1) how do I increase my levies?
Peasant satisfaction is a big one. Try putting the peasant taxes on 0.
>2) when do I start switching to regular standing army vs levies?
Chambered cannon and pikemen, both age of reformation techs is where regulars completely BTFO levies. Basically any time the regular unit is 800 troops instead of 300.
>>
you cant annex fiefdoms?
>>
So what's better for proximity? Coastal or land nation?
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>>2239649
Thank you, I will keep an eye out for that tech and 800 number. I was rushing through the guns tech, but I guess I should focus on banking before reformation
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>>2239645
The easiest way starting out are picking reforms that grant levy bonuses to certain pops and removing reforms that give levy maluses via parliament. There are also several techs that give bonuses to levies. If all else fails you can hold off calling parliament and use it to increase levies if you're about to go up against a bigger opponent. I still don't know how to find the exact breakdown of what goes into levy size. I don't buy a standing army until I've invested a considerable amount into my capital which usually ends up being right when the reformation starts.
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>>2239651
coast is better in general but it depends on your geography
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>>2239655
The estate reforms that is. One of the commoner ones that some nations start with is particularly nasty, -50% to peasant levy size in exchange for free migration or some shit.
>>
Anyone played some native american nations yet? How are they? Any cool unique mechanics? How easy is it to deal with the colonization?
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>>2239661
unplayably awful
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>>2239661
No. No. No. No.
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i almost lost this because retarded combat system where your reserves take morale dmg even when you are killing the enemies 9:1
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>>2239661
You speed 5 for 200 years and then get instarekt by el ratto
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>>2239661
spending 2 hours building up your mudhut economy and then losing 80% of your pops to disease
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>>2239665
based
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>>2239651
Coast lets you pass proximity way further but rivers work better downstream. So it depends on where your best locations are and the shape of your country. If you are Russia and your only 3 ports are st Petersburg, Arkangelsk and Rostov then you are better off picking a central location inland at a source of rivers. If you have mostly coasts then pick a coastal location to be your capital with a good natural harbor.

>>2239645
Levies are mostly based on pop, tech, control and privileges. You also need to have enough estate satisfaction to levy their troops. If you immediately need more levies then bribe an estate, set cabinet to increase control or grant a privilege that boosts levies or take a parliament for levies. Otherwise just play like normal and they build up over time as your control builds and pops grow.
>>
Why do you think Johan wants trade to be a net negative?
Anyways I am really tired of nonsensically scaled costs.
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>>2239664
Are you fully funding the military? That shouldn't even be close to a moral loss.
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>>2239661
Shithole games are the best games.
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>>2239670
Trade is by far your biggest money maker which makes sense since this is a game about trade.
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>>2239670
Well it's the era of mercantilism and euros were very worried about chinks gobbling up all their gold and silver through trade. Which was the same worry Romans had about trade with India.
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>>2239674
The issue is that gross value of trades are added to tax base for the purpose of calculating cost of court and stability increases, so it's possible to create a profitable trade that increases the deficit.
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>>2239671
byz has dogshit morale. good 30-40% lower than the OP ai generals+rulers+buffs

i get around it by the same shit u have to do in eu4 wars, keep the reserve stack out of combat until 5-10 days into the battle.....
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>build a bunch of marketplaces all at once
>the country goes broke
>wat.jpg
>marketplaces barely take any upkeep so that's not the issue
>check home market
>says I make 80 ducats in profit there, but my total trade income across all markets is 50 ducts
>some costs seem higher
>check tax base graph
>it's a right angle
>but my income hasn't increased
tradetards? Our response?
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How do I gained control?
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how fucked am I
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>>2239657
>>2239668
So would this be a case where focusing on coastal is a good idea? The stuff encircled in red are my vassals or their vassals. The best natural harbor has a starting capacity of 0.75 but it's also on the edge of that area.
With docks and other buildings, how much natural harbor capacity do I need anyway?
>>
I conquered parts of Anatolia that have slave markets while playing as the Kinghts Hospitaller. Should I destroy them for rp purposes or would the knights engage with slavery?
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>>2239682
Can Christians even use slavery outside of colonies?
I think by this point in history it had been completely replaced by serfdom.
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>>2239681
I would go for naval here not only for control but also for better trade.
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>>2239682
destroy them because they won't be profitable for you anyway
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>>2239679
Anon there's a massive mountain range between your capital and that land
Just give it to a vassal, it's not worth it.
Either that or move the capital to the other side.
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>>2239689
So the mountain is at fault?
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>>2239686
Thanks. Just deleted them.
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>>2239681
>With docks and other buildings, how much natural harbor capacity do I need anyway?
None per say, but the more the better. You can make an area with no natural harbor work for transmitting proximity, but it won't do it as well as a natural harbor does for hundreds of years. If it can overcap (natural harbors can easily go above a value of 1, I don't know if the modifiers actually stop calculating at 1 or calculate the overage as an even further reduction in transit time) they'll never catch up. But, in a pinch, they'll work if you have an area that has absolutely no good natural harbors.
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>>2239679
Accept transylvanian, get cores, all those locations will now have 20 base control
Then build baliffs for 20 proximity source
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>>2239690
Yep. Travelling through mountains is rough, proximity propagates extremely poorly through them.
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>>2239681
you get 0.3 from buildings you unlock in renaissance, which should let you hit cap in your principal ports
havent played teutons but it looks like a good setup. consider moving capital to danzig. with maritime buildings and 20-30 light ships you'll cap out presence fairly quick and both riga and pernau should get within 80 proximity
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>>2239680
apparently the answer was "not very"
I don't really know why but the Big Blue Blob seems to be falling apart.
>>
I actually love the control mechanic, suddenly a lot of country shapes and city locations just start making more sense.
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>>2239697
it's great, anyone who doesn't like it is just an autistic map painter who fears change
>>
How to break Union with Norway to vassalise them?
>>
Where can I see the required amount of ships to blockade a location?
>>
my game takes forever to load from launch.
"Loading resources" takes 5 to 8 minutes, sometimes more.

Is my CPU just too old? Ryzen 2700z
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>>2239634
you lose the game.
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>>2239703
means your SSD is dying
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why is it called that
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>>2239692
1.1/110% harbor capacity is an 82.5% reduction in proximity cost, it scales even higher.
Check copenhaven for what I assume is an at game start 110% port.
>>
Best place to raid for slaves? I'm playing Granada and I modded in the ability to slave raid and I need some good soft targets other than Ireland which is extremely depopulated already.
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>>2239709
Why not just console them in if you're already cheating?
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>game has female popes
What the fuck is this shit?
>>
>ottocucks get converted by the orthodox BVLLS and stay as a shithole with extremely low tax base

VGH... BYZBROS WE WIN BEYOND THE GRAVE
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>>2239711
why is this a photograph of your screen
are you a redditor?
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>>2239705
oh, it's on my HDD....
>>
Having done almost a full playthrough with legitimacy at 0 and Cost of the Court at 0 ducats, I can tell you it's the secret OP strategy for making a fast expanding economy.
Only thing to watch out for is stability, dont overinvest in it just keep it over 20 or at the very least 0 to avoid game losing disasters, and never give the nobility excess rights
But other than that it's the ideal way2play right now, probably most meta
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>>2239709
I never played as a muslim country but can't you do that already without mods?
Anyway there's not really any countries that are high pop but weak, a high pop means high levies so you can't really decouple the two
Maybe small italian states that have one big city location?
>>
>turkroaches all convert to orthodoxy and the balkans becomes a mess of bordergore
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>>2239711
Why did you take a picture of your monitor?
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>>2239716
Make sure to get crown power from government reforms too.
>>
FUN FACT:
You don't need T1 buildings to build T2 ones
So skip all research for production buildings in Age1/2 and get them in Ages 3/4, during 1/2 RGOs and already unlocked buildings will be enough for your needs.
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>>2239217
Don't they have /vmg/? Why the fuck are they flooding /vg/?
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>>2239714
>>2239719
He's a phone poster. It explains all.
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>>2239714
>>2239719
Im playing the game on my MacBook at the library and the mac screenshot size is fucking huge (like 11mb!) and its less work for me to phone post than convert the screenshot to a 4chan acceptable size.
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>>2239725
okay so you are a redditor
>>
>minmaxxers are beginning to shit the thread

sisters...
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>>2239725
>Australians actually live like this
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>>2239725
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>>2239725
based retard
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>>2239725
bruh
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>declare war on byz
>occupy their clay
>they shit out some rebels over my occupied lands
what the fuck man
>>
>>2239726
>>2239729
am i missing some joke? I was banned from reddit in 2016 and never went back. That was 10 years ago!
anyways if you fags have a better idea id love to hear it but i wanted to share that this game is woke BS because it lets a woman control the catholic church but everyone just wants to be rude so whatever
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>>2239695
>consider moving capital to danzig
Why Danzig and not Königsberg? Would be more central and harbor capacity is the same
>>2239692
>>2239707
Oh shit this is insane. I didn't know this game had overcapping
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>>2239733
>game is WOKE because of a bug in the succession laws!!!!
it must be exhausting to live like this
go back to r/thedonald
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>>2239735
the former pope is still alive and well too so yeah it may just be a bug…a WOKE bug
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>>2239725
LMAO how does the game run on a MacBook?
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>>2239735
>>go back to r/thedonald
wtf
>>
>get full occupied in a war
>it takes 1000 days so i can enforce white peace
u mad AI?
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>>2239737
Johan works in mysterious ways
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>>2239720
Pops leave rebellions modifier is much more important than the 10% crownpower. I think the low legitimacy strat is fine especially early game since snowballing the economy is fairly important and frankly the only interesting part about the game. Once you get past that though I think it's not worth it, much easier to just put it at 100%, it even auto caps and reduces the cost if you are 100 legitimacy so it's what ever for the most part, with my 800 economic base and 250 income it's only 30 duckats to keep it at 100 which I think is fine trade off for less annoying rebellions. If you have the interest to do more busywork wars though then just leave it at 0 basically all the time, boosting it when you need legitimacy for some action I suppose.
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>>2239737
surprisingly well. a bit stuttery but totally playable
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>>2239725
use 4chanXT dumbass it compresses images for upload
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>>2239737
Probably parallels I don't think mac has native support.
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>>2239725
>>2239711
kill yourself
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>>2239742
>economic base and 250 income it's only 30 duckats
that's nothing, by 1600 you should be looking at thousands of ducats in income and by 1700 you should have so much income and nothing to upgrade you will almost get to 999999 ducats
>>
>>2239717
>>2239710
No its actually really stupid, in Granada's case historically they did raid for slaves and hostages all the time but it's not fucking reflected in the game but Morocco and the other North Africans can which makes no sense.
>Maybe small italian states that have one big city location?
Oh, that might be a good idea. They might be protected by the Emperor but I could probably just go in and yoink a few slaves before fucking off and just waiting the war out.
>I never played as a muslim country
Try Hisn Kayfa, it's a pretty fun campaign.
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>>2239722
Something I was wondering was when I unlocked the T2 market place I couldn't build the old ones anymore (it said there is no reason to build the old ones).
However the ones I already built were still working and I could upgrade them. BUT I only had a certain amount of T2 spots that I could built. If I would have destroyed the T1 buildings, would I have been able to build more T2 or can you only have a set amount of T2 ones and keeping the old T1 ones was the right call?
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>>2239711
Holy shit her face is BBCore white woman.
>>
Should I just build towns everywhere except in locations with high food and resources like gold and silver?
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>>2239711
(((Schonburg)))
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>>2239753
Trvth nvke.
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I accidentally became the emperor of the HRE. How do I disband it? Year 1400
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>>2239719
>>
how do I mass create towns/cities
its so painstaking
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>>2239661
Not really worth it at the moment, you'll spend like 150 years unable to research any techs and waiting for the Europeans, then when they do come you'll try and catch up(and never do manage to completely catch up)
Even if you do really well you're stuck in the stone age till whitey comes along, so you won't be able to snowball like they do. Depending on your luck the pestilence will sometimes strike you, sometimes not. The one game I played the pestilence never struck me, it's semi-random so occasionally Mesoamerica or South America are mostly spared from it
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>>2239763
get a lot of money
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>>2239661
kek
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>>2239767
I have 300k in the bank
I meant the clicking
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>>2239753
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>>2239764
Some Native cultures practiced a little bit of metallurgy, are there any once in a blue moon events where they get to the bronze age at least?
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>>2239772
Only tin in America is in Alaska.
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>>2239772
there are no rgos
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>>2239661
It takes way too long for colonists to arrive and their gameplay is hardcore buggy right now, not worth it
>>
>>2239138
Good goy
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>>2239365
Wrong. The real dumb niggers are people like you complain that there are only 10 countries left at the end of eu4 when that’s closer to real history if you look at a map of 1836
>>
Why does anything under 100% pop satisfaction give a malus to Control, this seems broken
>>
>>2239171
What’s wrong with that I’m in 1800 and have had it on that lol
>>
>>2239772
Even the most tribal of faggots can use iron, but you're stuck with only being able to build iron RGOs up to 1(1) level until you get some institutions from Europe. In Mesoamerica for example you are stuck using stone tools, which are impressively shit.
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>>2239291
What do you mean.
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>>2239782
If you dont have enough people, you will lose money because employees wont move to more profitable positions
But by 1800 you should have infinite money
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>>2239679
the evil way
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The AI seems to be cheating, Ive not seen their Control ever not be insane compared to the player
>>
>>2239780
That and the tards that say colonization happens too fast. Paradox listened to those tards and we got the leviathan natives out of it (giga federations holding all of north america with 100 dev capitols and 100k troops)
>>
>>2239679
Remove all bad policies
TEMPLES
accept cultures, its necessary to get core (20% control)
Bailifs in distant/unaccepted cultlures
make as many towns/cities as early as you reach 1000 income
Upgrade roads
improve satisfaction (idk how lmao)
>>
>>2239782
Not profitable if you run out of pops
>>
I don't get the western Schism. What does supporting one give me and what if he loses?
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>>2239792
control persists after diplo annexation, but decays like your screenshot shows
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>>2239792
what is happening top left?
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so he's the one asking me to import so much fucking fur
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>>2239792
Check roadmap mode, they tend to spam them.
Also, what the fuck is your terrain graphic doing?
>>
Is there a mechanic that cleans up the messy colonies in America?
>>
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>lose bigly vs naples+france when hungary declares on me
>as im still paying war reps giga mamluks declare
its over unless i cheat
>>
>>2239799
sorry had to reply from phone
gpu caught fire
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>>2239798
that part was hungary for 300 years and also was like that for 200. Only checked the tooltip now.
>>2239799
>>2239802
AMD bug. Alsp roads are listed as parts of proximity to capital. Ive more advanced provinces with less control under better circumstances.
>>
why the fuck do my pops want rice we live in the baltic why would you give a shit about that
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>>2239805
if you have a mountain fort you can probably grind them down
>>
What's the ideal army composition for professional armies? If I go by what I did in EU4, it would be something like
>enough cannons to get max siege bonus
>around 60/40 infantry/cavalry ratio
would this be fine here as well? what about the different types of units, like handgunners vs archers vs melee infantry? Should I mix them up, or is it fine to just unlock one type and spam that?
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>>2239810
next update fixes this
>>
>father dies
>his country joins my union
>for some reason this kicks me out of the war I was in with another union member (they are still in the union)
what a weird bug
>>
>>2239810
only $85 dollar game please understand
>>
England is easy as shit.
>france always attacks you and you get to choose a random GP to help you with the situation action
>all french vassals are disloyal as soon as they raise their troops
>you can separate peace full annex the disloyal vassals one by one for almost no antagonism
>>
>>2239810
the game really should have spent another 6 months in development
>>
>>2239711
https://en.wikipedia.org/wiki/Pope_Joan
>>
>>2239821
Nah, it's better than every other modern paradox game as is.
>>
>>2239792
They just increase it with council
>>
>coffe
>cigarette
>based bohemia
>hungover
its gaming time
>>
>>2239811
unless the AI breaks and starts to run when it still has 100k nah. even if you go 9:1 your levies dont replenish and its gg. thats how i lost the war vs hungary/naples even +4 terrain bonus does nohting
>>
>Castles don't give a combat advantage to the owner during battles
The fuck mang?
>>
what are the five first wars as ottomen? the guide sucks ass
>>
>>2239835
>someone play the game for me
nigga YOU CHOOSE
>>
>>2239820
Having a good capital on the coast and high natural harbour capacity in several locations alone makes England OP as fuck, it's babby mode.
>>
The Knights are so fucking fun. The requesting money is ridiculously broken and unrealistic but it is great stomping muslim armies 3 times your size with your OP regulars. I am afraid of the ottomans though. Hope they don’t get strong enough to push me out of Anatolia.
>>
It's tradition for me, Austria and Hungary to slam dunk Bohemia every 10 years to get my free 15 gold a month from war reparations. Czechs are singlehandedly financing the development of Poland.
>>
>>2239798
>>2239802
it does cheat
heres how:
ADMIN CAB
has the option increase control
whoch raoses control and max control
amd the AI micros it perfectly
solution? automate your cabinets and make it fair game
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>>2239661
Novogorod is boring enough I can't imagine playing someone with even less people over a large area.
>>
>>2239679
wait for it to not be the late middle ages.
>>
>>2239844
Can I automate the game to fuck my wife as well?
>>
>>2239797
Well irl the whole question was if you supported the Pope office being perpetually in France's pocket or not. France should benefit a lot from a Avignon based Papacy and France's enemies would get a rough deal in religious and clergy matters while a Rome based Papacy would be business as usual, status quo ante bellum
>>
>>2239834
You don't fight at the castles, you fight in the countryside
>>2239839
>harbor capacity
What does this do specifically?
>>
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>>2239753
>>
>>2239844
basically, control decay takes forever to happen but the AI doesn't care. basically means always automate your cabinet past 1400 like with trade
>>2239848
yes actually
>>
>>2239846
>Novogorod is boring enough
It's because if you're in Europe and aren't next to France and/or Bohemia, you have no strong rivals to play off of
>>
Do windmills and irrigation work for all crops or just food crops? I don't get it
>>
I had more fun deving my shithole nation in Africa that playing france.
>>
>>2239689
I've thought about moving my capital to Cluj, but I have to think more about doing that.
>>2239693
>>2239795
I understand everything except the bad policies. What would those be?
Also how does coring work?
>>2239791
What do you mean?
>>2239847
What happens then?
>>
>>2239852
>You don't fight at the castles, you fight in the countryside
But that's factually wrong. If I bring units to an ongoing siege I'm literally fighting at the castle.
>>
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>>2239481
Can't decide if I should go for this peace treaty or not, we just entered a new era so shit might get hectic and this will for sure get France involved in a future coalition. Plus I got to occupy like a third of their country before their armies showed up so it feels like a cheap win, even if I did thoroughly beat whatever shit armies they mustered.
>>
>>2239851
And what does it do in-game? Like if I choose to support a candidate that loses in the end will it have any negative effect for me?
>>
>>2239852
Less proximity cost when proximity goes through a harbour.
>>
>attempt to turn a province into a town
>progress has disappeared twice without giving me a refund for some reason
fuck this shit, I'm cheating money in
fix the fucking game paradox
>>
>>2239834
they do tho
they flip terrain bonuses to your advantage if you are the one attacking the sieging army
>>
>>2239858
>What would those be?
moussse over max control and see anything gicing -Max Control
>>
Does anyone know if the Rise of the Szlachta situation give you anything nice for actually dealing with and completing it? Because I can quite easily prevent it from happening at all right now, but maybe it's better to just let it happen.
>>
>>2239711
The habit is so fucking hot, why didn't we make all christian women wear it like the muzzies did with niqabs?
>>
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>Italian Banks and the Hanseatic league have their own culture with like 1000 pops each
What
>>
>>2239834
they guarantee you will always be the defender even if you are attacking
>>
Does the ai conolise way too early like in eu4?
>>
>>2239871
You can make your own culture procedurally in EU5
>>
>>2239873
it hardly seems to colonize at all
i think they are fixing that in the next patch but i'm not sure
>>
>>2239871
yeah they all start the game with their own culture for some reason
>>
>>2239875
italy is more likely to colonize over englang and france due to italy having a bigger economy
france is always busy with something and never in a major event, only minmaxing its france area + aragorn/netherlands
>>
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Marrying your own daughter when they become adults is BASED
>>
>>2239880
ck3, the real incest simulator, is down the hall to the left.
>>
>>2239871
It's corporate culture
>>
>>2239880
How? Did you mod it? Or is this some Czech law? I want to inbreed maxxx.
>>
I released a vassal and they were a different religion than mine despite being a theocracy vassal of the knights? Did I do something wrong?
>>
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AI is obviously cheating. i have 4m pops and i got same income as some middle eastern shitholes............
>>
>>2239852
>>harbor capacity
>What does this do specifically?
So it removes proximity cost when you enter/exit a port.
Say your capital is Gibraltar and you want to exert control in Tangiers.
If you have 0 harbor capacity in both ports then when your proximity leaves Gibraltar you lose a huge amount of it, then you lose a bit in the sea, then you lose a huge amount re-entering Tangiers so your effective control is 0 or close to it.
Now if you had 100% harbor capacity in both you would lose almost no proximity from leaving Gibraltar, take a bit in the sea, then lose almost no proximity from re-entering Tangiers, so your control would be probably around 90.

Harbor capacity in all your ports is nice to have, but harbor capacity in your capital is absolutely essential for the reasons I've just outlined. If you're playing as Holland for example you should move your capital from Den Haag (shit natural harbor suitability) to Amsterdam or Antwerp (both very high natural harbor suitability)

If you're playing a nation like Bohemia or muscovy though obviously none of this matters at all.
>>
>>2239886
alexandria is one of the richest provinces in the game and it's not far from egypt's capital
tunis and morocco also have wealthy market centers
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>>2239884
newly created vassals take whatever is the dominant culture and religion of the area
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>>2239886
automate cabinet/trade
>>
>notice that AI basically ignores you if you just blockade them with a combat fleet but goes batshit if you so much as dare to float transports in the ocean so much so that they come out of hiding to take bad fights to kill these "vulnerable" transports
>bait enemies with transports in the med
>even england sails there just to get blown out by my navy
>see them sailing out with even smaller fleet after few years to do it again
>prepare my fleet
>they wipe the floor with me
>it was heavy ships
oh
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>>2239858
in that britanny pic I've got 15 one province vassals since it maxes out their control at 100%
what I really mean to do is to make vassals when you've got diplo limit remaining
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>>2239204
I hope you dock the janny in questions pay
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>>2239883
stole a chinese mod and edited it myself
make a new .txt in Europa Universalis V\game\in_game\common\character_interactions
call it marry_incest or whatever
paste this
https://rustpad.io/#vbbamY
should be good to go
some buggyness but it just werks for close kin marriage
results in you having plenty of dynasty members
i marry all women into my own dynasty because i don't believe nobility has the right to exist
>>
china as a whole was a mistake
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>>2239893
>automate cabinet/trade
pa-thetic
>>
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I'm tired of levies, just built a fuckton of armories to make a proper, IMPVRIAL ARMV
What composition? Do I have to build the flanks myself? That's too autistic, spoonfeed me a templaet.
>>
how do i recover from labourers shortage post-plague
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>>2239911
wait two weeks (years)
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What to do with Paris as England in 1430? I'm almost sure there is no chance of control other then moving the capital, which I love London. But I feel like cuck to make new subject for lands I fought 70 years over it.
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>>2239911
build libraries, change education to religious teachings, get high stability and use the recover province cabinet action
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Is spamming granaries for lots of food for pop growth what you're supposed to do or am I a retard?
>>
civil wars are so buggy lol. one just started and i started running to the area they flipped and after like 3 months they peaced out as my 30k big army was running there and now the area belongs to my neighbor
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>>2239903
>chinks like incest
huh
thought that was the japs
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how do i quickly get rid of a lot of primary cuture population? I want to culture flip without giving away too much of my land
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>>2239909
What are the Akritai bonuses?
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>the visuals for a culturally mixed/assimilated city are shoving the discriminated natives in a ghetto in the outskirts
what did johan mean by this
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>>2239915
IRL England would've definitely made Paris the capital
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why
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>>2239915
England was a backwater, the Kings of "England" thought of themselves as temporarily displaced Kings of France.
Move the fucking capital, Teuton boy.
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>>2239917
>change education to religious teachings
is this one of the laws?
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>>2239921
i would answer if i knew.
thanks for the library tip
how quickly should one make repeals in the black death event framework?
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>>2239909
My current setup is 2/2/2 infantry, 2/0/2 cavalry and then 6 artillery in the reserves, works pretty good against the AI at least.
>>
now that the honeymoon period is over do you miss historical flavor?
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>>2239922
There you go broski
Byz has a dozen unique troops and still gets the first DLC, the rich get richer.,
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>>2239923
I can't stop kneeling...
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>>2239931
Statistically the cataphracts should be OP because they take so much reduced damage/morale damage.
>>
all nobles deserve death
t. burgher
>>
all nobles desert burger
t. death
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>>2239928
I wouldn't repeal anything, it costs too much stab (in my first run just doing the stuff to prepare for the black death caused me to get a pretender disaster), just wait out a few years for the black death to run through the jeets and chinks before the situation ends (it's stupid that we're still isolating the country when we no longer even see who's sick but oh well)
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>>2239920
i like it because in game theres zero benefit to having femoid dynasty members because there's no matrilineal marriage so their kids always have the male's dynasty and become noble estate. and i hate the noble estate
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>>2239939
i agree
it's not often i get good sound impassioned advice from the og's
blessings
>>
I keep getting the too many relations penalty popping up despite only having one alliance and two vassals. Anyone understand what is going on? It says I am 230% over the limit. Is it because of military sponsorships?
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>>2239677
the amount of income you actually earn from trade value scales based on your crown power. the increase in costs scales off of your trade value. this means that with low crown power, high value trades actually cost you money.
>>
i don't know mate but try upping diplomatic spending
i've had the same issue.. almost seemed buggy
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>>2239944
go to diplomacy screen and hover over diplomatic capacity
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>>2239920
All asians are perverted, incestuous pedophiles for some reason
>>
I think the first 'expansion' they should do would involve making it so
>countries don't 'disappear' entirely, they exist as unlanded countries representing that which would eventually revolt + their estates
>... this way money would be made to go to said countries for those uncontrolled areas doing their own economic actions
>... and their own inner turmoil over existing estates
>... also the prevalance of Nobles/Burgers/Bishops of conquered areas would be represented by the characters in said fake countries
>as time goes on you'd hollow out said countries until they disappear and can never revolt again, but until then can have their estates and inner dynamics be gameplay relevant to you
Essentially, too much 'illogical' stuff happens when an area is conquered in a way that didn't IRL, so it'd be nice for them to tackle it + break free from the current rigid estates model for pops into a dynamic one
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>clicked everything on automate in my country and my econonmy almost doubled and im booming like crazy
i dont even know what im doing wrong

50hrs in the game
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>>2239951
Oh besides that I missed a detail
>make it so 'estates' as is don't necessarily have to exist per country, and if they do exist it's not necessarily 1 of each, and also they don't have to explicitly belong to a country nor have such limited relations with countries
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>>2239949
>for some reason
They're all incels that's why
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>>2239953
stuff like French Aristocracy = Feudal Lords is pretty funny. Really, if Nobles revolt and you kill them all, they should not be immediately replaced by an identical Noble Estate, Estates should arise dynamically.
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>>2239956
But what came first, the inceldom or the desire to fuck underage sisters?
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>>2239951
>countries don't 'disappear' entirely, they exist as unlanded countries representing that which would eventually revolt + their estates
this kind of already exists because if you interfere in a war against a rival and full annex them, they still continue to exist until the war ends (and if they do well in that war they can annex land back)
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>>2239949
Lack of Abrahamic influence.
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>>2239952
AI automates trade purely for profit. your pops will be happy and starve but you'll make bank from exports
>>
Gotta love it when the options for support in parliament completely align with what you want anyway
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>>2239964
i meant they'll be unhappy
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>>2239962
But muslims and jews are the most incestuous people on this planet
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>>2239961
Yeah but that's only because EU5 introduced landless countries like Injuns + allows them to continue to exist for diplomacy, but I'm referring in a way that subverts the current control Paradigm and Estate
+there's too little ways for cultural and religious and political groups to manifest themselves without countries, ideally everything a 'country' does would be stuff 'populations and characters that exist independently' are doing and that said country owns/controls.



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