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File: nice_constantinoples.png (1.18 MB, 1600x1200)
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>A.K.A. /eu5g/ - Europa Universalis 5 General

"What came up when I looked for 'Byzantine-chan' on Google" edition

>NEWS
>Patch 1.0.8 is live
>https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
>Patch 1.0.10 will be the last patch until February next year
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-91-10th-of-december-2025.1887357/

Buildings have missing inputs: >>2290801
>>
>>2297097
>euvg
how do you pronounce this?
i read it like euug so ew-ugh
>>
>>2297100
It's read "VGH"
>>
>>2297100
UH YUH VUH GUH
>>
what are your must have mods right now?
>>
Sick to bastard death of being called into the hundred years war
Early on I was given the option of invading England as part of a separate war once a phase kicked off. I could actually take land and gold in the peace treaty
Now I'm just France's slave that has to siege the entirety of England on my own for NO REWARD
>>
>>2297100
It’s pronounced:
Partidul, Ceaușescu, România
>>
>>2297112
Killing Anglos is its own reward
>>
>>2297097
How BADLY did Seljuk-chan rape her?
>>
Kyiv.
>>
Peking.
>>
>>2297116
this
>>
Nieuw Amsterdam
>>
Basileia Rhōmaiōn
>>
>monday in spain
>still no update
Kyiv....
>>
monarch mana skills are way too impactful on the economy i shouldn't be making 200 less gold a month every time my king dies while i wait for my heir to get back to full 100 stats if they want to model internal issues after succession this is not the way to do it
>>
>>2297154
monarch stats are supposed to represent a monarchs personalities and skills. ur so silly nonny
>>
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Proximity is a retarded system and should be removed
>>
So that's it huh? No fucking patch? Johan you asshole
>>
>>2296448
mind you i havent played in a couple weeks but in my 0.4 campaign i played the AI would just get depressed if you beat its main navy once and fuck off forever or at least for majority of the war. also the naval invasions it would do were usually like 100 fleet of transports randomly driving around with 2-3k armies and they'd all disappear from the map if you sent even 1 fighting ship after them
>>
Fix the game.
>>
Why did half my levies vanish? I had 65k then randomly it dropped to 36kish.
>>
Buy the DLC.
>>
>>2297097
https://www.youtube.com/watch?v=yH5ccW1_DUg
>>
>>2297171
I bet you also say Kyiv.
>>
I only play as brown nations
>>
>>2297221
nta but yes

but i also use türkiye and the osman empire
>>
that's stupid unless you also call germany deutscheland, norway norge, poland polska, spain espana, italy italia, finland suomi, india bharat, and japan nihon
>>
Cuckstantinople
>>
>>2297232
NVBIAN KANGZ will rise again!
Also, Nubian campaigns are pretty easy right now. You have by far the strongest army in the region and can crush all the tiny muzzie states surrounding you.
>>
>>2297246
How is Ethiopia? They've always been a favorite of mine with the alt-his kino potential of them. But I feel like it's probably something best for after a regional flavor patch
>>
Tsarigrad
>>
I am once again asking for the patch
>>
How do you actually do anything with privateers? I mean ANYTHING: recruit them, use them, anything. As the Knights I have the government reform that lets me use privateers, but I have no idea how to even get any, much less use them for enslavement and raiding.
>>
>>2297232
*flush*
>>
>>2297247
You start off with 400 regulars that stackwipe armies 10 times its size in mountains. Main issue is you need max decentralisation asap due to non-existent control and you want your first king to die asap so you get the event to move capital as your starting capital makes zero income. You also start off with way too many forts that kills your income and some of the worst nobility priveleges possible. You also are stuck on a timer as Yemen > Alodia > Mamluks are all coming for your ass within 50 years.
>>
>>2297258
Sounds fun.
>>
>>2297253
It's a button when you click a seazone.
For me they leave after a couple of months though so fuck if I know how to use them
>>
Kiev
>>
100 hours in and I have not interacted with the artist system once
>>
>>2297263
I think it's meant to represent slave raiding or something so they just go to a seazone, raid and fuck off again. Maybe? It's hard to tell.
>>
>>2297266
Just spam iconographers since their art gives +10% RGO size. Only useful artist unless you're in Italy with your 20+ artists and 1500+ cultural influence by 1400.
>>2297263
They only stay vs rivals or those you're at war with. They also die easily to anyone with a fleet (e.g. venice or genoa). You mostly want it to reduce their maritime presence which reduces their control which reduces warscore cost of taking the provinces in wars. The free explorers and gold from the events are just small but worthless bonuses not worth focusing on.
>>
>1560
>Still no printing press anywhere
What the fuck is wrong with this game?
>>
>>2297281
Never had that problem before on vanilla. Guessing you've got some mod conflict
>>
WHERE'S THE FUCKING UPDATE JOHAN YOU FAGGOT
>>
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I thought they fixed natives flooding your court if you make a colony. My Scottish court now has more Massachusett Indians than Scottish courtiers at this point
>>
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I hope they stop patching the game actually. Each patch is making the game worse
>>
>can't explore siberia because no matter how i try to jig the trades i cant get liquor into buttfuck nowhereville to be able to send my explorers
>cant cancel the explorations because it's bugged
epic fucking game johan truly epic
>>
>>2297197
Kino, shame the original got taken down. Everywhere I look I am reminded that youtube is niggers
>>
>1.0 to 1.0.4
>Golden age of almost semi-daily updates, weekly tinto talks
>Mostly good updates, bug fixes, game starting to "feel right", just needed quality of life and AI rebalancing
>1.0.4 to 1.0.5
>Introduces retarded as fuck levy vs regular "rebalancing" which nobody asked for, created space marines
>1.0.5 to 1.0.7
>Broke the game through trade being fucked, pirates being unkillable, introduced some much needed interface and other bug fixes
>1.0.7 to 1.0.9
>Refucked the game by making vassal cultural assimilation barely work, introduced some quality of life stuff and broke other shit like navy combat and instant stackwipes of 20k size armies, reunfucked trade kinda
>1.0.9 to 1.0.10(???)
>Completely fucked navy combat, now ships can't die, no fix to savages swarming your court, introduced quality of life of noble marriage simulator and child education spam, some much needed bug fixes, oh and also "fixed" AI passiveness but now they just take exclaves all the fucking time
>Pdx has promised a fix for navy for weeks now with nothing, dead silent after missing this last weekends "Saturday or Sunday" update schedule
>Next "major update" will be in fucking february
Honestly, should I just revert back to 1.0.4 and use the mods which they stole the good ideas from for 1.0.5 to 1.0.10? And what in the fuck happened after 1.0.4?
>>
>>2297307
I think its clear that some of the issues are system level(for example military balancing would need a total revamp of how regulars are maintained and supplied) but the devs went for some quick knee-jerk changes to try to hold onto the playerbase's first month of post release goodwill

If we're lucky they'll unfuck their brains over Christmas season and we'll start getting less panicked patches from February onwards

If we're unlucky Johanigger will keep flipping dials from one extreme to the other for a year or even two
>>
Every single military system in this game is fried. Land and Naval warfare suck and need complete reworks to fix, logistics are retarded and the biggest problem is that the AI won't even be able to properly function until these systems are all fixed so they can actually work on how the AI interacts with them.
>>
>Timmy kill the GH
>Timmy dies
>GH territory is now broken up but they're all vassal or fiefdom of Timmy's heir
>I have to walk and siege Samarkand every time I want to expand
This is horrible.
>>
>brick my own run because i accidentally release saxony as a subject despite being saxony so now half my land is gone to some nigger subject
>>
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>>2297310
>run the same shit for 10 years
>every single complaint in those 10 years is that AI can't keep up with the game mechanics
>never do anything about AI
>>
>>2297281
That only happens to people who can't read.
>>
>>2297307
>introduced quality of life of noble marriage simulator
The quality of life they introduced seems to be "people will never marry, but now you can't do anything about it".
>>
>>2297263
>>2297269
Okay now having tried this a bit more, I have the reform that privateers take slaves when on raids, but even after maxing out my privateer slots and going crazy with it I am getting exactly 0 slaves from this. I should be rolling in slaves from all these privateer raids, what the fuck gives.
>>
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>Johan: you know what we need? constant notification spam you can't do anything about it
>"On it, boss"
>>
I think the game is fun!
France fights a war of aggression against the HRE every 30 years. Millions die.
UK is completely unbothered by this and continues their conquest of Ireland.
Bulgaria blob.
Byzantium exists in Athens only.
Ottomans control most of Anatolia.
>>
>>2297100
>how do you pronounce a set of letters
English language problems
>>
>>2297326
>Don't worry, you can disable notifications, you can even decide which ones you want on or off, there's a setting for that
Oh, that's cool. Thanks, Joha-
>But we arbitrarily excluded certain notifications from that, hahahah, eat shit and thanks for paying to be our beta tester!
NIGGER! NIGGER!! NIGGER NIGGER!! AAAHHH!!
>>
>>2297246
I play as the Mamluks 90% of my campaigns, they are literally Brown Wakanda I love them
>>
What is the optimal order for conquering new land with huge population? Integrate then assimilate? Vassal/fiefdom > annex is an issue right now cause my vassal swarm is close to disloyal
>>
EU4 question. When will hindoo nations flip to hunduism? I need them to bonk muslims.
>>
rgo distribution is atrocious and I'm tired of pretending it isn't.
>>
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why the fuck would anyone want to colonize north america? literally all their rgos are dogshit. everything good is in caribbean and brazil-venezuela. even south africa sucks dick
>>2297378
kek came to post this
>>
>>2297382
>why the fuck would anyone want to colonize north america? literally all their rgos are dogshit.
England did it for food security, that's it.
There is a reason why the french sold their north american colony
>>
>>2297382
Austrialia and NA are dog shit, SA is almost passable and Africa has some gold but by that point in game you don't need more gold.
>>
>>2297382
I'm 100% convinced they will eventually implement a system which allows locations to flip RGOs based on either tech, urbanization in a province, or a combination of the two. Like for instance NA starts with barely any metals because there was poor urbanization and minimal metallurgy practiced among native americans, but when colonization comes, population size starts to increase and there's decent tech/urbanization to support it some RGOs in areas with actual metal deposits can be flipped over to those metals and other secondary resources. Basically a gradual representation of exploitation of resources.
>>
>>2297100
1. eee you vee gee
2. "uvgh"
3. europa universalis five general (faggot choice)
4. other?
>>
>>2297326
Bro just right click whenever you load the game
>>
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scaling costs are fucking retarded
>>
>>2297388
this is offensive to the first peoples o algo
>>
>>2297406
eeyufivegee
>>
>>2297407
>half of the shit comes back at the next month tick
Thank you, Johan.
>>
>>2297335
I swear even EU3 had better AI than this
>declare a war and lose most of your troops in a rough battle
>basically everyone who hates you around you pounces on you while you are weak, leading to large powers getting dismantled the second they slip up
Why can't EU5 do this?
>>
>>2297425
They do, the AI just can't cordinate armies so every coallition gets destroyed.
>>
Spain
current time
>12:18:05 pm CET
>Monday, December 15, 2025
>STILL no update that was promised on "saturday or sunday"
What is that fat nigger retard doing holy fuck just fix navies and AI goreblobs you motherfucker
>>
Mission trees when?
>>
>>2297428
spanish "people" don't work on mondays
>>
https://forum.paradoxplaza.com/forum/threads/1-0-10-open-beta-update-4.1888162/post-30991941

Some bad goy did some testing and guess what
the pajeets at paradox reversed a multiplier AGAIN. that
>AI_CONQUER_TREATY_DESIRE_POTENTIAL_BORDERGORE = 0.05 # Score penalty for when AI is taking a location that will maybe cause bordergore
It INCREASES the AI desire for bordergore. when set to 0, they don't do it anymore.
Jeethan does it again!
>>
>>2297430
Johan's a hack. He'd rather give us meaningless shitty concepts like control and proximity instead of what people really are asking for.
>>
>>2297440
Now why didn't he try out to flip the sign here? That would have been even more interesting
>>
hey i'm kind of a retard and i need help/advice/to be told to kill myself. anyway, my problem is that i've gotten myself into a 3-way PU with norway, sweden, and france and after my previous king died, my heir inherited the thrones of all three of those kingdoms. so what now? just keep pushing as much for unification with the PU policies? i presume i won't have to worry about these kingdoms trying to get independent or assume seniority if my ruler rules every nation in the PU, right?
>>
>>2297450
seniority is decided by great power score
>>
is there an event for kalmar union or do I just need to get lucky with marriage / conquer
>>
>>2297452
i know that, but what i mean to ask is that if i were to fall behind on great power then would i have to worry about france assuming/enforcing seniority in the PU, even though it's ruled by my king?
>>
>>2297454
well yes, he is not just your king anymore
>>
>>2297455
alright i suppose that makes sense, thanks anon. so i suppose at this point, now that my ruler rules all 3 kingdoms in the PU, i should just keep pushing unification and keep pumping my great power score up
>>
>>2297097
>play on the Arabian peninsula
>it is the 1500s
>consolidated all the tribes, have vassals own Yemen and Oman
>the malmluks are hyper stable with 60k troops
>since they are the gate way to europe, they get all the institutions before me
>ottomans flipped orthodox and won't ally me or blob to the east/south
>timur failed
How do I even challenge the Egyptian menace
>>
>ai is so aggressive that imperial authority turns negative before the golden bull can even pass
>>
>>2297456
PU juniors can take over seniority if they have more than 125% of the senior's gp score

be careful about enacting centralization laws if you aren't certain you can stay senior.
>>
>>2297457
you find a mod made by someone that has actually played the game which fixes those things, because clearly johan is paying 60 IQ subhumans to do fake QA and not double checking if their shit works right.
see: navy literally hasnt worked since LAST MONTH
see: a -10% diploannex cost modifier ADDING +10% to the cost
>>
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>>2297460
roger wilco, i think i'm in the clear for the time being, france is pretty ruined after throwing themselves against me for the last century and i'm not really worried about norway and sweden at all. thanks again for the advice, anon, may you have 10,000 employable labourers
>>
>>2297457
https://steamcommunity.com/sharedfiles/filedetails/?id=3619677787
>>
>>2297457
https://steamcommunity.com/sharedfiles/filedetails/?id=3603092142
>>
>>2297440
Are you literally retarded? Holy shit
>>
>>2297295
this is why i uninstalled this crap. there is absolutely zero immersion in this game
>>
Kinda weird how the humanism events are about toleration and the acceptance of new ideas from foreign cultures, yet the bonus it gives is assimilation which eliminates other cultures.
>>
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>one tiny american colony
>100's of natives invade your court

was this not supposed to be fixed
>>
>>2297171
proximity is actually great and one of the few things they got right for eu5
>>
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What compels someone to do this
>>
>>2297478
and they always have the best stats. coincidence of course.
>>
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>>2297481
KIE
>>
>>2297482
oh there's plenty of retards too, they are 75% of my court after all
>>
It's all fun and games until C&C hits
>>
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so, how many indian names are in the games credits?
>>
>>2297388
same for the urals which had no iron mining early this game but which was developed later in games time during the 17th century
>>
>>2297489
How many of them play this game
>>
>>2297473
read the post dumbfuck johan
>
Granted, this just one particular peace deal, but the results were very deterministic. The AI always made the same peace deals in each given scenario, even after dozens of reloads.

>I've tried the same procedure a few times now, as well as run a few observer games, and from what I can tell, increasing this variable only makes AI bordergore worse. It seems to make the AI more prone to expanding in snakey tendrils, more prone to taking isolated exclaves, and more prone to leaving enemy exclaves behind. I seem to get much nicer results just setting it to zero.
>>
>>2297430
>>2297441
>>>/vst/hoi4
faggots
>>
>>2297499
I want to play EU tho
>>
JOHAN WHERE IS IT YOU LAZY SWEDE
>>
>>2297501
>>>/vst/eu4
>>
>>2297503
I want to play EU5 tho
>>
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>>2297445
I'm gonna do it just for you anon
>>
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>>2297507
>flipping +/- in a vibe coded game
>>
Johan has forsaken us
>>
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>>2297516
>shits a patch on your plate and leaves for the holidays
>>
>>2297497
>increase ai_potential_bordergore
>ai does more border gore
Wow, what a surprise
>>
>paradox game is buggy at launch
>MUST BE AI AND PAJEETS!
this game was shat out prematurely so they can put it on a financial report
>>
>>2297524
You stupid brown pajeets street shitter. When they added it, they said it would LOWER THE BORDERGORE you lying fucking faggot. Kys
>>
>>2297525
In retrospect the shareholder presentation were the CEO kept stressing that numbers would be boosted by a big release in Q4 were ominous
>>
>>2297525
This makes sense
>>
Ai indians are paid to damage control
>war_exhaution
>>
>>2297517
>we're working hard on bugfixes and balance issues please be patient
>anyway we're wrapping up for the holidays but don't worry, there'll be a big update with powdered wigs! in february
>>
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Game is still completely broken I see. Well, back to vicky 2 for another year.
>>
In 1337 the Mamluks are at an all-time high. You want decades of mismanagement to be railroaded into the game. Otherwise why should the Mamluks derail and fail? What pre-determine them to failure, when they survived mongol and timurid invasions? Pretty much +90% of the world is likelier to fail starting from 1337 onwards than the Mamluks. Especially without portugese intervention in the indian ocean.
>>
>>2297532
>You want decades of mismanagement to be railroaded into the game
Yes.
>>
>>2297526
Sir? You have to calm down. Your fat clogged arteries won't last long if you keep seething like that, sir.
>>
>>2297532
>You want decades of mismanagement to be railroaded into the game
their government started going to shit with the unchecked rise of the mamluks themselves only four years in
>>
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>giving away toll exemption to end an annoying war
>>
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>>2297508
120 years in
It's not the /worst/ Europe I've ever seen, but it is the most successful Ming I've ever seen.
That Bohemia vassal blob is pretty bad though, one of the most successful ones I've seen
>>
>>2297541
zero immersion.
>>
>>2297543
I'm gonna immerse my cock in your mouth if you keep posting like a retard
>>
Reminder it's almost Tuesday in Europe now
>>
>>2297546
I just woke up from my siesta, what's going on?
>>
Whats up 4chan! I hope you didn't forget to send gold to Godhan for his 26th cakeday!
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3624152819
>>
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How can levies be professional troops wtf
>>
>>2297554
I think there was a bug where you could raise levies, assign that land to a vassal, then they would become 1000 troop strong regulars.
Thought they patched that out
>>
>>2297555
Im on 1.0.8
>>
>>2297558
grim...
>>
>>2297558
then you can update to 1.10 beta when johan rolls out the update within an hour :)
>>
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xie's right sisters!!!
>>
>still no macau
>still no india conquest mechanics
>still no small scale war mechanic
>asians and africans still get equal tech
>>
>>2297565
>mp
>in a game that can't run mp for more than 30 minutes
>>
If I build a brige in my capital - which gives -10% local proximity cost - will that propagate to neighbouring provinces? Or if I want better proximity I have to build the bridge only in the neighbouring provinces?
>>
>>2297566
and for the record, victoria 1, released like 25 years ago, had a small scale war mechanic. "colonial war" which let great powers fight over colonies without dragging the world into a total war. paradox is so fucking retarded, they literally go backwards with every product they shit out.
>>
>>2297568
Build it in your capital. You get the cost from all provinces between the source of proximity and your capital, including the source itself.
>>
>>2297558
>>2297554
ye this is fixed in .09
homeless levies turned into some kind of pseudo-regulars. was very funny, you could force it with civil wars too, i got 22k warbow regulars in 1350 in my england game.
>>
>>2297568
build bridges wherever possible. no reason not to.
>>
>>2297565
MPfags are delusional. Singleplayer is the main experience. Playing multiplayer only requires more technique against who you are playing against. It doesn't help you understand the AI better.
>>
>>2297574
uhhh the ai is le stupid and mp players are le smarter???
>>
>>2297568
it will affect any proximity cost tracing through the province it's built in
always build bridges and POUND lock canals in all available provinces
>>
>>2297566
>small scale war mechanic
how would this work?
>>
the EU3 mechanic where hordes were automatically constantly at war with neighbours unless paid off was kino and should be replicated here
>>
>>2297584
the mechanic where you had to spend colonists to settle their lands was annoying
>>
>>2297586
it makes some practical sense to de-nomadify and spread some actual control, but it was annoying yeah
>>
>>2297586
We don't have colonist mana anymore, expelling the nomads and settling the land with your pops would work fine
>>
>>2297584
it was the mechanic that allowed for the glory of snakehima
>>
>>2297588
>tfw papal crimea
>>
>>2297589
I'd rather long Bohemia than german blobhemia
>>
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Anyone else have this problem with better road builder mod? They just stop rendering properly
>>
>>2297592
I don't play with cheats enabled
>>
>>2297591
I'd rather nohemia, fuck 'em czecks. Need them to be railroaded into total habsburg submission.
>>
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>>2297566
the macau treaty port is still one of the biggest jokes in the game considering its rng if the chinese even accept it or not
>>
I am really addicted to this game. Its fortune its a heap of trash right now or I would jonbless -> homeless due to it
>>
>>2297596
What dies maritime presence when not used for proximity even do?
>>
>>2297596
This makes me uncomfortable because it implies that trade offices are on about the same level as treaty ports (maybe even being them). The thing you spam everywhere. They could, at the very least, make this building allow you to build more offices in the location regardless of opinion. But a location would all together be better, as it'd allow you to build the real stuff and dock ships.
>>
>>2297599
I looked it up, trade advantage
>>
>>2297599
trade advantage
>>2297601
its even worse than these trade buildings, the +1 trade capacity goes to the chinese tag not to portugal
>>
>>2297601
If you play as byzantium letting genoa and venice put up shop in constantinople is compare to taking ine big fat load so probably.
Also the influence of the hansa represented as buildings made them able to do shit like this
https://en.wikipedia.org/wiki/K%C3%A4pplinge_murders
so yeah not non problematic
>>
People talk about building based nations being left unfinished at release but I think the same goes for trade. There is an extreme shortage of staple goods like iron and wood, none trades in population needs and food goods just fulfill needs - you cant trade your way out of a famine no matter how much wheat you import
>>
>>2297524
># Score penalty for when AI is taking a location that will maybe cause bordergore
You fucking retard.
>>
>>2297532
>>2297537
Should be an early "rise of the janissaries" like situation which the AI fails most of the time that makes them stagnate, at least for a while. Cant be permanent or you may have no ottos or mams
>>
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Should I be afraid?
>>
im a legumer
>>
>>2297612
Looking at those conditions, can it trigger if you are 100% liberal and free subjects?
>>
>>2297614
Yes, values has no effect, tax % is the main thing that matters you can prevent it by lowering your tax rate.
>>
>historically successful tag X, get unique advances, events, reforms and stuff
>pick neighboring tag Y, conquer tag X, you can't get any of this content despite being in the exact same situation
I hate railroading btw
>>
Remember to buy all dlcs and schedule your rog to bot up eu3 a few hours every day so paradox dont kill the game prematurely
>>
>Court&Country disaster wants me to reach 80% Crown Power to end it the absolutist way
Come on now. I have TWO priviledges remaining to non-Commoners and I'm "only" at 70%. Surely this is impossible unless I'd literally release all my land below 50% control.
Age of Absolutism has a few techs that give good crown power but the disaster starts very quickly in the age and is over in 20 years anyway if you don't fulfill the other conditions, you're never going to get these advances.
>>
>>2297525
The way they are flipping between levies being useful and complete trash over and over again and all the times when they mess up a modifier to actually do the opposite of what they wanted is a bit much even for Paradox standard.
Also here a list of all the games Paradox Tinto has made:
>EU5
Idiot.
>>
>>2297621
the only time I can imagine this not making sense is in completely irrelevant OPM shitholes
>>
>>2297612
I let it fire and they stole my capital immediately, and destroyed all of the capital-only buildings.
It wasn't quite fear-inspiring, but it's definitely annoying, and the rewards you get for crushing it are not worth it in the least.
>>
>>2297625
adopt the government reforms that increase crown power
clear out your cabinet and replace them with crown loyalists
change your laws pertaining to the burghers/clergy/nobles to curtail their power
>>
>>2297625
It just adds 20 to whatever crown power you already got and makes that the goal. The reward is one +50% multiplier. Which if you are at 70% crown power should give you 2-3 extra crownpower.
>>
>>2297633
Already doing that, except my laws aren't 100% dedicated to absolutism/crown power but it wouldn't net me a 70->80% increase
>>2297634
I guessed as much, but I doubt I'll get the reward now
>>
>>2297625
>>2297634
also you need to effectively double your own estate power or reduce the share of your estates by half to double yours.
Actually it might be easier if you reload an old save, hand out estate privileges like candy , fill the cabinet with the estate characters, create a dozen armies with these as generals and do any easy to revert actions to fuck up crown power going into it.
>>
The game was obviously only tested to 1500
everything after that falls apart
>>
>>2297625
80 should still be doable without any cheesy stuff, just stack every possible modifier to the cap. After that it starts to require stuff like deleting estate buildings or releasing vassals.
>>
>>2297638
by half to go from 50 to 70% crown power*
also the reward is really shitty if it is just a 50% + modifier not worth caring about
>>
What does crown power even do? Are counting houses worth it to build?
>>
Game needed six more months in the oven, but sadly parakikes couldn't wait that much to lay their rodent hands on players' money.
>>
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>become greate power
>money stolen
>>
>>2297645
It's the core of your economic engine since it lowers upkeep cost of buildings and increases your share of trade. It also helps boost taxes.
>>
Feeling sort of sorry for johan. Got all these failed launches and now he is forced to release a good one prematurely
>>
>>2297645
Hover on the pie chart of crown+estate powers on the top left and then on the crown % itself, it'll break you down all the modifiers
mostly trade income / easier to revoke priviledges / estates are happier / parliament starts with more support baseline
And high crown % means lower estate % which means the maximum tax % of their slider is increased, though in practice you'll most likely not be able to go so high in taxes because most things that grant crown% means choosing the option that doesn't please the estates
Ironically Liberalism will get more tax income than an Absolutist, because they make estates so happy
>>
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>>2297645
>Are counting houses worth it to build?
I think it depends on how much crown power you got. The more you got the less every addition of additional crown power will budge the percentage of your share of it.
>>
Its ironic that if you build a strong peasant economy, not by exporting raw materials but actually building rural industries and villages, serfdom is much better than free subjects since you can tax them a lot more
>>
Legislative efficiency would be so much better if taxes actually took time to implement and didn't instantly change as soon as you moved the slider.
>>
i wonder if stacking CP is a noob trap but I don't see anyone else talking about that.
>>
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>>2297662
>CP
>>
>>2297628
>completely irrelevant OPM shitholes
My favorite tags to play
>>
>>2297662
It's good to build a moderate amount of it, but at some point it just becomes better to choose the options which give something else
e.g free press, Liberalism slider
>>
>>2297662
>>2297668
I don't care what's "optimal". Billions will die before I let the subhuman scum known as the "n*bility" think they have any rights at all in my country.
>>
>>2297579
see>>2297570
>>
>"curtail the x law"
>only useful if you grant them so many privileges and favourable laws so they don't mind paying 10% extra tip
>>
I only play as Muslims and jihad my way across kike worshipping pigskins, very satisfying, especially as Timurids, Morocco or Mamluks
>>
>>2297674
The curtailment option is both good if you go 0 privileges and just remove their power (in which case the -10% is massive) or if you plan to give them lot of privileges in which case the maximum tax helps the most. The only case where it's not the best option is when you hover in the middle where you still have more than enough tax capacity and at the same time have enough privileges that the -10% doesn't matter.
>>
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>>2297612
>king adolf II hadju
>>
>>2297676
like those age 1 amd 2 reforms that each grant you 10% extra crownpower
>>
>>2297678
What?
>>
>>2297687
read nigger. read.
>>
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>>2297693
Yeah, I know that you're talking about, that's my king's name, what of it?
>>
>>2297662
I think it is counter intuitive for a lot of people that the increase in a share by adding x units will quickly diminish the bigger the share gets.
>>
>>2297696
are some heckin alt right nazi????
>>
>>2297673
there is a mechanic that lets you order your colony to go to war with another nations colony with neither overlord getting involved. is that similar?
>>
>>2297696
i thought it was funny. thats all. you can stop replying now.
>>
>ai korea failing to take ssangseong
>>
>>2297697
it's like the inverse of that one riddle with a million variants
you start off with 50 units and 98% crown power, and if you build 50 more units, you end up at 99%
...or however that would translate in-game
>>
>>2297699
In Victoria 1, you'd outright declare war on the colonizing nation, using the "colonial war" cb. the fighting is limited strictly to which ever region the colony is in. i.e, you won't get carpet sieged at home over a trading post in tahiti. they've never used this system since.
>>
What would 100% serfdom but with marginalized nobility look like
>>
>>2297707
gommunism
>>
>>2297705
Every time I see someone discussing Vicky 1 I wish I was competent enough to properly play it
never figured out how to get the AI to agree to literally any diplomatic request lmao
>>
>>2297699
>>2297705
from the vicky 1 wiki. i'd suggest this on the forums but i don't want to make an account.
>>
>>2297707
corporatism
>>
>>2297701
Yeah I know I was just fucking with you.
>>
>>2297703
it's a shit car anyway
>>
>>2297709
its aged pretty poorly and not really worth playing these days, but it absolutely nailed some things, which never made a return for some reason. i played the shit out of it years ago but i wouldn't know where to start now. even vicky 2 didn't have colonial wars bizarrely.
>>
>>2297707
Russia
>>
>>2297717
yeah, the two things I remember seeing that I wanted to come back some day were those and defensive-only alliances (I think the latter came back in Vic3? but this was before that)
>>
>>2297707
modern germany
>>
>>2297720
or wait was it alliances targeted at a specific country
it's been a while if that comment didn't make it obvious
>>
>>2297625
>C&C was too gamey in EU4
>Let's make it a dyamic target
>C&C is now even more gamey.
Many such cases.
>>
>>2297722
defensive
>>
>>2297707
The Burgerstan
>>
>>2297720
Defensive leagues exist in EU5
>>
>>2297707
My life.
>>
>>2297707
People's Republic of CHYNA.
>>
>>2297726
*defensive alliances where you don't get blasted with a notification on whether you want potential or assured defence every three months
>>2297724
Yeah, I knew those were in Vic1, but I couldn't remember if targeted ones were or not.
That'd be another nice mechanic to bring in. England and Castile working together solely in cases involving France, and otherwise remaining in competition. Would help the balance of power if nothing else
>>
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>"win" hundred years war
>france isn't in a PU
huh? Did I just get robbed of the throne of France?
>>
>>2297732
Johan (PBUH) made it so that in 1.10 you don't PU directly anymore but just install some pretender on the throne. Why do you get hit with a coalition as if you subjugated the entire country to yourself? I don't know
>>
>>2297733
France is still ruled by a Valois... In what world is this "England won" when they aren't King of France?
>>
>>2297734
To be fair, the English did not install themselves as kings of France when they historically won in 1415, either
>>
>>2297734
because they still have land on the continent.
>>
>>2297737
*won the section beginning in 1415
Troyes was 1420 and I am an idiot
>>
>>2297737
>when they historically won in 1415
The hundred years war wasn't over at that date... what are you talking about Anon?
>>
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>non possessors movement event triggers
>historical option is to lose 0.10 monthly religious power and gain -20% estate enrichment
>ahistorical option is picrel
Why is every historical option is so shit
>>
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RIP Poland.
>>
>>2297742
RIP *spits*
>>
>>2297742
Now make it sure that not a single ethnic P*le is left in the world. Erase the meme from the face of the planet
>>
>>2297740
Henry the 5th got the French king to disinherit his own son and say that when he dies Henry or Henry's son will be King of France. The only reason it didn't happen was because Henry died early and his heir was only a baby.
>>
>>2297742
Nyoooo.
>>
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>>2297745
I guess it will happen, eventually.
>>
>>2297746
And this is why you always say your country's KING will inherit the throne, not that YOU will inherit the throne
>>
>>2297748
Why did they make the Polish culture colours so random except Mazovian?
>>
>>2297742
S
>>
Why do you hate polen so much
>>
>>2297757
they don't know their place and are incredibly ungrateful to us anglo GODS for bailing them out.
>>
>>2297750
Henry the 5th was dead too I believe so it was going to go to the baby regardless. There was no way the French nobles would have accepted it even with Henry living and Henry 6th ascending as an adult or older child.
>>
>>2297757
They unironically deport Ukrainian men back to Ukraine just for crossing the border illegally (which is illegal because men can't leave the country). A very dubious legal practice because every Ukrainian citizen is granted asylum in the EU. Sending people to die while you are hiding is a dubious moral practice
>>
>>2297762
i now like poland
>>
>>2297757
It is a meme for most anons, unless they post it with a political rant in which case they are a byZigger
>>
>>2297762
every man that flees is a coward, Poland is based.
>>
>>2297762
>they're bad because they punish you for breaking the law
>>
>>2297746
>Henry the 5th got the French king to disinherit his own son and say that when he dies Henry or Henry's son will be King of France. The only reason it didn't happen was because Henry died early and his heir was only a baby.
Then it was still going on and an unresolved conflict unless it can start again it mechanically shouldn't end here until a side actually gives up the claim.
>>
>>2297707
>each poster just named their country
>>
>>2297762
that's a good thing!
they keep Europa safe, while we have sex with their women.
>>
>>2297772
Actually I am greek
>>
>>2297770
So all laws are good now, are you enthusiastic about paying taxes to pedophiles?
>>
>>2297777
no, but I'm not going to complain if I illegally cross a border and they go "hey you crossed that border illegally"
>>
>>2297773
>that's a good thing! they keep Europa safe, while we have sex with their women.
Russian war with Poland when?
https://files.catbox.moe/9hjaej.png
>>
>>2297771
English kings claimed the title King of France(and had the fleur de lis on their coat of arms) well into the 1600s I believe. So are all wars between England and France until then part if the HYW?
>>
>>2297778
Can you read, nigga? Crossing border doesn't equal deportation, not even according to Polish law, besides that all Ukrainian are granted asylum automatically. This happens in Poland only because the border guards can't give less shit about the law
>>
>>2297779
My rigs fan started spinning like crazy when I clicked this
>>
>>2297778
If anyone deserves refugee status its Ukrainians. Eastern Europe is Africa tier and I can't help but feel sorry for the innocents.
>>
>>2297783
>If anyone deserves refugee status its Ukrainians.
this, but only the women
>>
>>2297783
>Eastern Europe is Africa tier
You can thank Eastern Europeans for that!
>>
>>2297780
>English kings claimed the title King of France... well into the 1600s I believe
This is technically true but severely underestimating things.
They only abandoned the title of "King of France" with George III in fucking 1801
>>
>>2297783
If we don't want those conditions to spread we should probably think of a way to limit spread of russian influence
>>
>>2297783
This unironicly anything to offset the brown horde.
>>2297780
Yes.
>>
>>2297788
not my problem. russia hasn't done shit to me.
>>
>>2297781
So they cross the border, which is illegal
And the Poles solve the problem by making them un-cross the border, which undoes the illegal thing
And this is a problem because...?
I mean, it sounds like you're giving a criticism of Ukrainian law. But that can't be right, because Ukraine is a bastion of liberal democracy against the evil Russian Z
>>
>>2297792
Punishing the "illegal" thing by breaking your own law, which you are paid to protect, destroys the whole idea of law being a thing at all. There's a reason why people go to courts instead of smashing your skull in when you disagree with them
>>
>>2297791
If you care about the plight of eastern europeans (outside eu) you should probably care about the rot of that problem
>>
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Where can I see what the Burghers are trading? I'm thinking about whether this is good or bad.
>>
Kyiv
>>
>>2297794
what part of the EU is paying Poland to protect EU law
>>
>>2297801
That's a Polish law, retard.
>>
>>2297786
thats not really fair. for all its backwardness, eastern europe has produced great works of art and architecture, amongst other things. they're not an inherently stupid people like africans. they just have a different way of doing things i guess. for us westerners, and for any culture really, its impossible to truly understand another civilizations motives and ways of doing things.
>>
>>2297788
>former yugoslav countries
shitholes despite not having soviet influence since the 50s
>former soviet bloc countries
0 improvement outside of big cities despite billions and billions of euros flooding in
at what point is it a people problem instead of "DA RUSKIES"
>>
>>2297805
That is blatantly false.
>>
>>2297780
"The Hundred Years' War" is just a historiographical bin that all the wars in that period are thrown into. England and France were at war almost continuously between 1100 and 1815, almost from the very beginning of the Norman state not a single generation lived without seeing an Anglo-French war. I think the longest period of peace was around fifty years. From that point of view maybe the HYW situation should only end once Revolutionary France is defeated.
>>
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>>2297805
Bait or mental retardation? Most countries improved significantly since the 90s
>>
>>2297796
i don't really care about that either, i was just making a point. someone who does care would probably say the same thing. as for the rot, its dumb to just point the finger at one entity. it is almost never, ever solely one entities fault.
>>
>>2297757
How could you not love this nation? https://www.youtube.com/watch?v=gFAjK2rS70E
>>
>>2297799
Burghers basically cover missing needs. This is good because you don't have to use your trade capacity to do that.
If you have low trade capacity and/or crown power then it's a good privilege, because more needs get filled without you having to do it. If you have low trade maintenance, high trade efficiency, high crown power, and lots of trade capacity, then it's bad because you're giving up profit opportunities.
>>
>>2297777
Get rid of your government if you don't want to die for them.
>>
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>>2297805
>poland
>the only country in EU with positive growth
>most of south europe
>one of the safest places on the planet
>meanwhile those superior first world countries are rape factories and dying economies
>>
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>>2297810
am i reading this wrong or is the average jap 87k in debt?
>>
>>2297818
money printer goes brrrrr
>>
>>2297815
This. Act like cattle, get treated like cattle.
>>
>>2297818
Not the average Jap but the government is. They fell for the finance meme
>>
>>2297805
>>former yugoslav countries
despite several wars with genocidal characteristics they are still doing better than the east slavic countries
>0 improvement outside of big cities despite billions and billions of euros flooding in
they most be doing something right since so many russians choose to remain there despite being threatened as second class citizens
>>
>>2297818
It's national debt divided by population. It's a meaningless number. The one that actually matters is debt as % of GDP.
>>
ugh trying to get a coup to work means making no money. also it seems like the chances of a successful assassination attempt are very low. a 5% monthly chance to fire in a 5 year window? gay
>>
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>>2297810
>>2297816
>>
>>2297818
Japan exists so america can dump it's inflation on it and then buy it's own stocks.
>>
stealing tech seems very broken considering the low cost and minimal consequences
>>
>>2297827
>inb4 "just like real life"
>>
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>>2297827
You can steal tech?
>>
>>2297814
Thanks!
>>
>>2297832
Yeah it is in the covert actions tab
>>
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>>2297832
they dont even need to be ahead of you in any tech and piss then off less than stealing a map depicting the Siberian wasteland
>>
>>2297834
Damn, somehow I never saw it
The diplo actions screen has way too many things in a gigantic list that's all hidden by default and top of that half the options randomly hide themselves instead of becoming greyed out and telling you why they're hidden

Invite Artist for example, sometimes it exists sometimes it doesn't. who knows why?
Sometimes important buttons for a situation or something are a diplomatic action, they're silently added to the lists and hidden when they're no longer needed so you can entirely miss them. I wonder how many people didn't know you can railroad the council of trent however you want by bribing the voters for instance.
>>
>>2297836
>steal tech from injuns so they stay perma behind.
kek'd
>>
>>2297836
Does this actually work? I remember the tooltip saying I would gain like 1.something research progress
>>
>>2297836
>gain 24

jesus christ that can't be right
>>
>>2297836
The steal technology must be absolutely nuts in MP, it's enough for 3 players to cooperate to absolutely nuke research progress of any nation. Majors like France are cooked
>>
>>2297839
>>2297840
it's not a set amount, but it scales based on
...well, honestly, I'm not sure, and it's probably available somewhere, but I can't be assed to look so I'm just assuming it's based on how far along they are in their current research because it seems to grow pretty significantly from month to month
>>
>>2297840
I think they may mean 24% because I remember just getting 4.2 tech by this. But you may check it out.
>>
>>2297840
Yeah it's not
the actual number is
>value = scope:recipient.research_progress
>multiply = 0.20
you get 1/5th of their current progress. So the minimum is 4. Then the recipient loses half of that.
>>
>>2297842
Still absolutely bonkers due to how easy it is to get excessive diplomats and superior sly efficiency in this game.
>>
>>2297480
It would be good if it didn't cause money to drop into a black hole instead of going to your estates. Lazy devs will be lazy.
>>
>>2297841
Espionage in general should be broken as shit in MP, assassination alone is silly. Might make all those counterespionage techs and laws actually worth it.
>>
>>2297847
>>2297841
>when your 100/100/100 leader is dead and you are still running with man-at-arms in 6 age because Luxembourgers infiltrated all levels of society
>>
update when
>>
>missclick on the Court&Country disaster instead of hovering
>it opens up a panel much like a Situation, where you can take actions to push towards absolutism or liberalism
Nani?!
>>
So where's the mod that adds a building turning Albanians into fuel?
>>
Since you can only marry siblings and descendants you should never make your ruler a leader or in any way leave the capital with all your life expectancy buildings so he will live as long as possible and breed many purple triangles for you
>>
>>2297850
monday, if not this saturday or sunday already
>t.johan
>>
>>2297848
You can only steal tech if you have fewer advances than the target, but what if someone purposely remains in the dark ages to be part of the designated tech ruining cabal? Imagine someone playing a banking country and being literally unkillable because they have no provinces to siege or armies to kill, and just ruining other people's tech for money while purposely forgoing research.
>>
>>2297853
Purple triangles are good but matrileneal non-exclusive to whore out your daughters for free PUs is even better
>>
>>2297855
Or you move on to more expensive new age techs instead of researching old ones so you will have fewer but costlier techs than your neighbours
>>
>>2297855
We don't have to imagine...
>>
>>2297857
Now that I think about it, banking countries have no need to research any army/navy techs so they'd always be "behind" in advances.
>banking countries are perfectly designed to destroy nations from within
What did Johan mean by this?
>>
>>2297855
Very anti-semetic post.
>>
>>2297856
I think none will accept a royal marriage with you once you get three personal unions or more, even if they are all opms
>>
>>2297855
I was able to spam it on the mamluks despite getting all institutions before them and literacy maxing but will have to try next time.
>>
>>2297855
You are not going to get a lot of spy progress unless you increase your cultural influence and I imagine is pretty hard as a banker
>>
>>2297860
We are reaching the levels of simulation previously not thought possible
>>
Can you avoid the sengoku as the Shogunate or are you doomed to play as a building based daimyo instead
>>
>>2297866
You can just switch your primary culture to the primary of your target or, even better, to some Chinese primary. You can even leech off cultural influence of your target country while destroying it at the same time, a French tag targeting France, forcing the host to either destroy his own cultural influence to weaken you or tolerate your existence
>>
>>2297871
It might work but you may already rape everyone by owning a few cities and construction a single full cavalry only army to do levy genocide
>>
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>tfw I just came home after a long day at work and remember I still have to burn all of my money because I live to far away from the capital
>>
>>2297872
Alternatively if you got a lot of fuck off money conquer land, destroy food RGOs and build cities to literally starve them to death. The AI already does this to itself sort of. It just builds cities on the only food sources in a mountain range...
>>
>>2297874
no it means you keep the the tax money because the tax collector is your cousin and lets it slide or is too drunk to do his job.
>>
>>2297876
>starves to death
>>
>>2297876
In EU5 it doesn't mean that. The money you did not collect due to proximity are deleted from the game, not added to pops or estates
>>
>>2297874
>everything you buy is ten times as expansive because you have to walk ten provinces to buy it from the guys living next to you
>>
>>2297876
>>2297879
We need real liquidity mechanics, the pops yearn for the great breat bullion famine.
>>
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>>2297879
This. If it worked like this it'd be fine since they at least use the money to further develop the provinces
>>
>>2297882
didn't someone conquer every coastal tile as korea once in eu3
>>
>>2297870
I don’t think it’s possible but if you play as the shogun you always get Kyoto at least. The best one to play now though is one of the courts because they get to choose when to become landed and every province they have a building in flips to them automatically. I was able to start with like half the country just diploannexing a few vassals
>>
>>2297889
yes
>>
>>2297891
sovl
>>
Antagonism is a bad mechanic that only punishes small nations.
Large nations can just ignore it.
>>
>>2297851
you can do this for all disaster nonny...
>>
>>2297894
That's because the ai is bad.
>>
Should I move constantinople trade node to Athens and place a new one on the bulgarian sea board? Southern Greece is looking a little too dark and I don't want to place a trade center in the southern tip of Morea
>>
>>2297894
Pretty much just because other large nations are rarely even a threat to the player controlling a large nation. If you're England you can solo France, Castille and most of the HRE because they are shit at war and don't build enough regulars.
>>
redpill me on Lollardy, is it mechanically just protestantism or is Orthodox memes still the goto for christians due to the breeder tech they get?
>>
>>2297882
I wonder what scenario would lead to this being done irl. In modern day I could almost see it being done in the aftermath of a war if it was deemed the losers abused the sea in some unprecedented way. The Great Flush of 2038...
>>
>>2297899
sasuga
To be fair I don't think I've had any other disasters yet, especially not Revolution because that is complete aids
Maybe a Coup Attempt in my first run?
>>
I'm just gonna play on 1.0.10 and if everything breaks whatever
>>
>>2297648
I accidentally was elected emperor and I felt like I got scammed by the game desu
>>
>>2297900
even in AI vs AI
it's meaningless
larger countries are never threatened even when the 17th war of the coalition starts
>>
WHERE PATCH
>>
>>2297903
And they mix regulars with levies
>>
>>2297907
>breeder tech they get?
0.02% seems as good as useless
>>
Do societies of pops do anything at all in this game or are they just placeholders for now
>>
>>2297913
Have fun chasing down the same armies and navies forever
>>
>>2297924
nope just like irl
>>
>>2297919
Sorry but johan took a day off, he is sitting at the beach, enjoying a drink and fondling his 16 year old gf (legal in pedoropa btw) right now
>>
>>2297924
All the "nations" in north america and sub-saharan africa should be these.
>>
>>2297907
Prosperity is now about as good if not better than raw pop growth since it translate 1:1 to pop growth until you have 100 (which is quite difficult to get)
>>
>>2297924
Society of pops should really work fundamentally differently than regular tags. Every function they have should be disabled other than occasional migration until they get mechanics put in. They could make some places very fun if done well though. Could also be fun to play as.
>>
>>2297924
They pollute your court with hundreds of characters as well
>>
>When you can't initiate a war with your stronger neighbor in their moment of weakness because 20 nobles are about to rebel in 2 years with a .08 tick
>>
>just found how to manually balance armies
Humiliated by Johan's esoteric UI...
>>
>>2297936
just use your cabinet action to suppress them, retard
>>
>>2297936
Do it anyway, irl they wouldn't know exactly when a rebellion would pop off. I wish rebels would bide their time waiting until you were at war or coordinating with other rebels groups to all rebel at once.
>>
>>2297939
Would be cool if after a certain number the progression becomes hidden until it goes back below the threshold
>>
>>2297937
The worst is that balance doesn't give a shit about cavalry being on flanks. How difficult was it to add a cavalry = [X] and always sort them to the sides?
>>
>>2297944
yeah but number crunchers usually get uppity if you use information obfuscation mechanics so they can't 100% predict everything.
>>
Are vassals good for developing land? They get the local proximity boost but also do things like building cities on gold mines
>>
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I'm so pissed off
I have the Wrath of Timur mod
I have the Harsher wars mod
I have the Steppe fix mod
What else do I need to make sure these fuckers die???
>>
>>2297946
Probably better early game but later game when you stop using as many for other reasons I think your country could more comfortably afford to develop and control the land yourself.
>>
>>2297948
>use cheat mod
>game breaks
LOL
>>
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>>2297948
Unmodded.
>>
>>2297948
>1415
Just wait?
>>
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>gain innovative for lidderally no reason
I geuss the England event guy is a fedora tipper.
>>
Has anyone at Tinto explained why cores disappear so quickly after land is conquered?
Play as the Emperor, do an Imperial Ban against the French, and your only option 99/100 times is to conquer the land directly (which pisses off everyone in the HRE)
>>
>>2297948
Did they get made a tributary by someone
>>
>>2297961
I genuinely do not understand the logic of cores in eu V. They're just as bad as eu 4 cores but are somewhat similar to vic2 cores in that you gain them via the culture instead of mana.
>>
>>2297946
Since "developing land" is just building buildings as in spending money vassals are great for that.
A 0 proximity land is going to sit between 0 and 20 control though realistically if you have it integrated it's going to be like 15-20. A vassal on the other hand gets at least it's capital at 100 control + bunch more depending on how big of an area you give them. You extract 20% of the vassals income + 25% from scutage so 25% of their income. Now without considering any nuance of how AI manages taxes and estates and such you can see that if you take a vassals capital area with 90% average control and apply the 25% modifier to that you end up with more money for yourself than the 20 control you would have had on the land if you directly controlled it. This remains true so long as the vassal has at least average of 80 control (weighted to where their taxes are actually coming from so their capital is outsized influence on that), which is true for vassals that are like 5 provinces max. You can still invest into the vassals lands without penalties yourself so practically this situation is without downsides for you. Except you should remember that the vassal keeps the rest of the money and then spend that to developing itself. As a results vassals are a free money glitch and incredibly good for developing land.

Of course there's caveats like how AI is just dumb and it does waste some of it's cash in useless things you wouldn't want but generally speaking it's just a good idea if you yourself would have terrible proximity there. + they of course convert and assimilate the areas for you and you literally can't buy extra cabinet slots so vassals are required on that front anyhow.
>>
>>2297946
Just keep them as OPM's of good town spots.
>>
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*sweats*
>>
>>2297457
They're AI. Like all AI they will fumble their institution picks. Rush military techs and faceroll them with regulars.
>>
>>2297989
I've never seen anyone trigger that before
>>
>>2297948
Kill them yourself. Whenever I get to a stable point with decent numbers of regulars as a European tag I just send "anti steppenigger expeditionary forces" out
>>
>>2297993
There's also an event to spawn anglicism if you have an older ruler with only daughters during a certain time frame.
>>
>>2297993
I had the ai murder three of my heirs in a row so it might just happen this game.
>>
>>2297997
I saw Anglicanism spawn once, but the only people to convert to it were the Pale and they got annexed and reconverted back to Catholicism shortly after
>>
Every time i give this game a chance it's some retarded bug that kills hours of gameplay. just fuck off I'll be back in 2-3 years when it's even more broken
>>
>>2298004
see you tomorrow
>>
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>9pm in spain on monday
>still no update or even a post about the promised "saturday or sunday" update that johan said was going to fix this
working as intended :)
>>
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>>2298011
Sorry! These twelve year olds won't impregnate themselves!
>>
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Age foci as they stand are retarded. It's already impossible to research every tech in the game, so if they removed this arbitrary limitation, we'd still have to pick and choose what to go for, just like we do for like 80% of advances.

Beyond that though, making these mutually exclusive doesn't make sense. Surely the Dutch irl "researched" debt and loans, shrewd commerce, and boarding parties. A societal understanding of one of these concepts does not preclude understanding the others.

If they really want to force age-related decisions on the game (ignoring the aforementioned fact that research is already a scarce resource that we make decisions about), they could make it so the two foci you didn't pick during the Age of Renaissance become unlocked during the Age of Discovery etc., so it truly is a focus for that age, but doesn't create an eternal mental block on your entire population being unable to understand what marines are.
>>
>>2298015
Such a legend, he can take his time
>>
>>2297855
>>
>>2297965
feels like there can only be one core on a province or something
>>
>>2298015
friendly reminder that paedophilia is as bad a crime as games piracy according to Johan himself
>>
>>2298019
It's definitely one of the worst decisions they made.
Age advances should simply unlock the relevant tree without the institution and/or grant research bonus in that category. In exchange they could make institutions harder to get knowing that players aren't soft locked till they get them in each era. Unlocking them all after the age is fairly good idea too at least as a compromise. Another option would be that they would actually evaluate your gameplay in the previous age and then unlock based on that so at least it's a more thematic bonus now instead of just pick the thing that's good and not pick the thing that's bad like it is now.
>>
>>2298011
The climate makes people lazy. Every single hot country is a shithole for this very reason. It saps all your drive and will. Why bother being productive when you can sit on the beach sipping cocktails all day? That is the thought process of everyone living in hot climates.
>>
>halfway through age 3
>printing press spawned in southern France and has hasn't spread in in 50 or so years.
>>
>>2298031
Warm climates should have a production efficiency malus
>>
Johan said the naval issue was one single piece of code, why cant he just release that thing only.
>>
>>2298031
Based on your retarded assumptions? Majority of the human history the most advanced civilizations were living in warn and hot climates. The North European domination existed only for 400~ years, the Roman republic alone existed longer
>>
>>2298011
Is this also a problem for armies? Accidentally sent an army of only wagon units into battle and they ran away with zero losses
>>
Sandbox
>>
>>2298039
That's a category error, Romans succeeded despite it being warm not because of it simply because north simply did not have people in it when Romans were around mostly due to how hostile to life it was without certain technological advances and just you know time since the ice age and populations taking time to grow and fill areas based on desirability (one of which is proximity to beaches to enjoy cocktails on).
It's like saying burning wood is better source of energy than nuclear power because people did that for thousands of years and only recently started splitting atoms. It's a true statement but if you gave the cavemen a nuclear reactor they too would have used that from the get go, it's just that the perquisites weren't filled. Or to continue your own example, monkeymen somewhere around Ethiopia represent the single biggest time span of the human species by like 2 orders of magnitude thus making any other human civilization inferior.
>>
>>2298039
You can look up temperature's effects on human productivity right now. It's a real thing and we've known about it for long enough that importing air conditioning units was government policy in southeast Asian countries like Singapore as a means of improving efficiency.
>>
>>2298039
>Based on your retarded assumptions?
It's called intuition.
>>
>>2298038
Johan is a stupid nigger
>But but but he's white!
No
>>
>>2298052
SEA gets really fucking hot and humid. You might actually die trying to do manual labor in that.
>>
All hope of navy patch gone. Thread devolves into race baiting. Merge with gsg inevitable
>>
>>2298057
>Merge with gsg
But /euvg/ has Establish Seniority in the PU thoughbeight?
>>
>>2298057
Only if we genocide the /gsg/ers so people that play games may have the thread.
>>
>>2298058
Neverending patches introducing more bugs lowered the thread's score and turned it junior. We have to absorb the EU4 threads if we want control back
>>
>Fight war with Japan as Korea
>Large tech diff, crush their fleet
>Land 120,000 regulars on their home islands
>Large tech diff, crush their armies

>AI with its one billion actions-per-minute floods the seas with tiny fleets of 4-5 ships each carrying tiny armies of *just* enough men to carry out a siege
>Split my main fleet up into multiple fleets all set to hunt enemy navies
>It's not enough, it's like I'm being swarmed by mosquitoes
>Japan AI lands all over
>10+ different little shitstacks sieging me from north to south and back again
>Have to manually hunt them all down because if I use the Defend Homeland action the levies I raised all march into Korea's 100000 mountains and get stuck there

NIGGER!
>>
>>2298066
At least japan wont enslave pops any time it occupies a province
You could try to fortify several islands and possible enclaves - the ai loves to siege those and then you can sail from port to port ant insta whipe them
>>
>>2298066
Why not just leave 20k regulars at home or temporarily raise more regulars at home
>>
>>2298074
>leave 20k regulars at home
its the same thing, AI will perfectly avoid mountains to the exact day that winter arrives but (you)r home defense command will make all your guys suicide
>>
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I tire of these never ending hugbox wars. I'm going to war exhaust capitulate naples because he's such a faggot nigger
>>
>>2298075
Just build some forts so they can't get into the interior without sieging
>>
>>2298075
Cant you just insta assault all japanese forts you need with your 120000 men?
>>
>>2298077
>united HRE
why even bother playing at that point? You've already won.
>>
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>upgraded my heavy cav into light cav in ironman
>can't even alt f4 anymore
>>
>>2298077
>Naples literally owning all of Italy
Fucking hell they tuned it from 0 to 100
>>
>>2298083
bet you any money sicily and sardinia are owned by Tunis in that guy's game
>>
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>>2298080
Because the whole world must become English and the french must not exist
>>2298083

they've held those areas for atleast 100 years too. what does it even take to form italy?
>>
>>2298086
You need Naples, Florence, and Milan as well as 220ish locations in Italy
>>
>>2298080
You win the game on day one. The rest is just autism and button clicking making monkey brain happy
>>
>>2298086
ok you've successfully disgusted me now show the political map so I can see the full extent of the bordergore
>>
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>>2298084
>>2298092

Horrors beyond comprehension await you in this world. I must persist to cleanse all of this dogshit border gore
>>
>>2298094
>ottomans and tunis crossing streams on sardinia
gaaaaay
>>
>patch saturday or sunday
>no patch saturday
>no patch sunday
>no patch today
I swear to fucking god Johan I want to play your game but you are testing my patience.
>>
>>2298077
>20 forts in one picture in North Italy and you did not even enter Naples proper
Are sieges as annoying in 1578 as they are in 1400? Seeing 8 forts in Naples was enough for me to consider suicide
>>
>>2297457
get the latest heavy cavalry you can and build enough barracks so you can have one, preferably, two armies consisting completely of heavy cavalry. Put some artillery in the rear for sieges. Build some fortresses along your border.
Just place a stack on a fortress and it will beat back all mamluk armies.
>>
>>2298100
>Pike and shot doesn't ever spred outside central europe until you already get siege artillery
For the most part yes.
>>
>>2298094
>almost 1600
>Jalayrids
every time
>>
>>2298100
just assault them?
>>
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AI Bohemia being able to muster more regulars than Castile, France, England and the Ottomans combined in 1400 is neither fun nor realistic.
It's just a pain in the ass for any player.
>>
>>2298106
>almost 1800
>Jalayarids
>>
>>2298106
I honestly have no idea how the Ottomans are such fucking pushovers.
>Tunis is scarier
>Bulgaria is scarier
>Mamelukes are scarier
>
Why does the ai do so poorly on them?
>>
>>2298094
>ottomans owning sardinia, crete and crimea but only a small part of Anatolia
>>
>>2298109
Stop bitching or play MEIOU for EU4 if you want the fixed EU5 experience.
>>
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>>2298100
Yes, it's annoying
>>2298108
Only do it once i've gotten them down to 10k or less troops. naples still has 50k hiding somewhere in his faggot cuck boot, just waiting to strike
>>
>>2298108
Plenty of people here are stuck in eu4 mindset where manpower and stability are precious things and not something you just burn
>>
>>2298066
This is realistic though, Korea only one navally once by sitting in place in super armored ships.
>>
>>2298110
>still a Steppe Horde
>>
>>2298076
>>2297957
Ahahaha what a bitch
>>
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>>2298039
Where are the Romans now?
>>
>>2298120
Worse, a spammer
>>
>>2298125
>two posts
>spammer
What a bitch.
>>
>>2298124
They, the spanish btance, are purposefully delaying eu5 to gangstalk me specifically
>>
>>2298094
i kinda like how europe turned out honestly.
>>
>>2298127
He probably made one of the other deleted posts and when it was reported for spam all of his posts independent of content vanished. Like
>>2297957
>>
>>2298130
Is this your first time on /vst/? That's not how the moderation works here.
>>
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>>2298129
I've now finally cleansed north of the pyrenees of bordergore, and france only has 5 more provinces. milan no longer holds german lands. burgundy is a dominion. I can now focus all my efforts on dismembering the cuckdom of sicily for their perfidy. and bohemia doesn't get a free pass, I've got cores on ALL his lands with max diplomatic relations from exchange of requests.
>>
>>2298133
your next move should be penetrating slutsk.
>>
>>2298133
>Slutsk
>>
>>2298131
why wasn't this post deleted?
>>
>>2298130
The mod on this board actually does a good job I've had my goon images get purged when I habitually attach them to my posts.
t. /vg/ refugee
>>
>>2298138
>wahhhhhh save me jannies!!!!!!!!!
>>
>>2298140
this one too he sounds mean.
>>
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what do next as venice? castile/france are allied which is a bit scary, pope/naples are not a threat and will chip away at, provence is a good target if I can catch them off any big alliances, byzantium for that sweet market center and coastlines. blobhemia is big but not on my doorstep yet. hungary just asked for an alliance do I say yes?
>>
>>2298132
I assumed it worked like everywhere else. Enlighten me please on what happened
>>
>>2298140
>implying it's a janny
has to be a mod with how quickly they react, don't blame them though the state of /vg/ is a travesty and we don't talk about /v/ the honeypot board.
>>
>>2298142
don't bother with alliances. they call you into dumb wars and as soon as you need them, a magic new modifier convinently stops them joining your wars.
>>
>>2298142
Buckbreaking North Africa and Egypt should net you good trading income and it looks like you need it.
>>
>>2298139
Was a long time since I posted on /vg/ but to my understanding gsg wasn't an exception when it was based there, it was the norm. So a bit more running a mental asylum to mood it.
>>
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>>2297956
>beta unmodded 1577
how much longer do you think i need to wait?
also ITAL ITAL (republic)
>>
>>2298143
They just delete the post that offends them.
>>
>>2298144
I'm pretty sure /vg/ is abandoned. Last year some guy was sperging out copypasting 2000 character limit shit about muh vaccinerinos on cooldown, I went out for dinner and 2 hours later the guy was still going
>>
>>2298142
Post markets
>>
>>2298133
please tell me that's a revolt next to portugal
>>
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JOHANNNNN REBALANCE REGULARS RIGHT FUCKING NOWWWW
>>
>>2297948
you know that wrath of timur and steppes fix are not compatible, right?
they break the Golden Horde as Timur makes them a tributary
>>
>>2298159
"Working as designed."
>>
>>2298159
one does not simply defeat bohemia
>>
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And just like that, total hussite death has been achieved a second time.
I've been preparing for the hussite wars since the start of the game btw
>>
>>2298168
>AI peaces out by humiliating Bohemia and focing it to liberate subjects, so the 3rd Hussite war begins after 5 years and another 100 000 Europeans die
>>
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>>2298169
Whoa anon, are you a wizard or something like that?
>>
Proximity is shit. I don't want to have to take vassals because I can't blob all over the world just because Johan hates fun. Fuck this
>>
>>2298159
Levies are untrained PEASANTS
also they take 15 years to rebuild
>>
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>>2298157
it's some random shitter that was an eternids vassal but isn't anymore yet is still called a beylik. truly a cursed world
>>
Johan hasn't even logged onto the forums since yesterday. He doesn't give a FUCK anymore.
>>
3 day weekend you fuck
>>
>>2298177
You aren't Spanish if your work week is not 3 days long
>>
there will be no more patches
game is finished
>>
Johan: Navy fix update will be coming out on saturday or sunday
>It's now almost tuesday in hispaniola
>>
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>>2298180
Das right. See you in April, suckers
>>
>>2298174
Christ on a cross, burn this world to ashes
>>
>>2298183
He didn't say which saturday or sunday
>>
>>2298183
Did he specify which Saturday or Sunday?
>>
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atleast my governor of florida is a true englishman :)
>>
>>2298184
What Ottoman threat?
>>
>>2298193
Ottowho? Never heard of her
>>
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>>2298193
>>2298195
otto bros...
>>
>>2298199
ja?
>>
>>2298199
My next run should be them but I don't want to be Turkish or Muslim for that matter.
>>
>>2298199
this dood looks greek as fuck
>>
>>2298192
how is he swarthier than the indigenous?
>>
>>2298203
just imagine that the end goal is to restore the roman empire, including culture converting everything to roman once it's done.
>>
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>>2298209
There's a Roman culture? O
>>
>>2298215
Byzantium starts with IIRC
>>
>>2298216
Byzantium starts with Greek culture and primary language
>>
>>2298213
who took a piss on the pope?
>>
>>2298217
>Byzantium starts with Roman culture and primary language
yeah?
>>
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>>2298216
but greeks aren't roman anon
>>
>>2298219
>Λατρεύω τις χοντρές Νουβιανές γυναίκες
>t. Julius Caesar
>>
>>2298220
aren't human*
>>
>>2298215
there's Romansh in the swiss mountains close enough!
i bet it will be a thing from some event in the coming flavor dlc
>>
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>>2298199
>>2298209
I found a way around it, my Ottoman run begins.
>>
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don't mind me, just working on the Judaism Fixed mod!
>>
>>2298227
this is fine
>>
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>>2298233
Time to speedrun being bleached
>>
>>2298232
Jews have great family values
>>
>>2298234
not kyiv again NOOOOO
>>
>Humanitarian Administration requires 50 humanism
>humanism speeds up assimilation
what was the reasoning here
>>
>>2298238
Foreigners interact with natives more. Like you'd dump fine salt into water instead of a chunk.
>>
>>2298238
assimilation by breeding
>>
>>2298238
It increases the cultural capacity btw
>>
>>2298238
>>2298242
The lovers labs mods can't come soon enough.
>>
>>2298238
>what was the reasoning here
"Let's do religion vs humanism slider. What does it do? Religion will improve assimilation 1, and humanism will improve assimilation 2. Done, now, let's wank ourselve about cool concepts that we won't work on implementing".
>>
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Wewlad that was an intense Ottoman campaign but I'm exhausted from that gameplay. Time for my 47th Knights Templar game!
>>
>>2298238
Assimilation was considered normal and humanitarian for the longest time until it suddenly got labeled as genocide. Sure there were some who opposed it in the past like the guys who didn't want Native American assimilation. But those were just obsessive fags. Even as late as the civil war it was fairly common and normal. African Americans pretty much completely assimilated, which is why attempts at assigning "culture" to them always seem so deranged and dumb. Those wanting to fight against assimilation in modern day are desperate enough to label ghetto crime as if it is a unique cultural trait to try to drive wedges. Their mindsets have sadly succeeded though which is why most minority groups don't even bother to learn the national language in many cases nowadays.
>>
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Are villages worth building?
>>
>>2298248
i will carry on your torch and start as ottomans later.
i usually hate them with a passion but even i can't bear to watch their continued suffering in every game.
>>
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Going into the hibernation chamber. Wake me up when eu5 is fixed
>>
>>2298250
Market villages and fishing villages are godly. They use your peasants so no promotion needed and turns your woethless subsistence losers into tax producing chads.
>>
>>2298254
You have some weird fishing villages. In my Byz 1400 run fishing villages were giving +0,01-0,07 profits, in some places fishing villages were so bad that they did not even hire anybody and stood empty
>>
>>2297097
Has anyone played any significant time as a theocracy? Are there any major differences between Christian and other religions? Never bothered looking at them since monarchies and republics already scratch my autism itch, but creating a caliphate sounds kinda neat unless it just becomes "Theocracy of XYZ" like Tibet
>>
>>2298245
The CK3 BNWO modders are planning to do a EU5 version so
>>
>>2298250
Unlike buildings that hire labourers you almost never need to wait for any pops to be converted with villagers. If nothing else villages turn mostly worthless Subsistence peasants into tax paying peasants
Marker villages are great, they give you market capacity while saving you a village spot in a town.
Farming and forest villages are situational, if you have food shortages in a trade zone they will help you at least a little. Good to build around your capital when market villages are used up to increase the share of tax paying peasants.
Fishing villages produce fish and for some reason its standard production method uses ivory which at game start only exists in Greenland if you are european. Other production method uses tools which is problematic in iron lacking areas and since none trades in food in this game you will have to subsidize it to keep it open. Good to keep maritime presence high even when you cant patrol a sea spot or increase harbour capacity and don't want to build a town there. Otherwise it is pretty useless other than for easing starvation.
>>
>>2298256
You need to subsidise them. The 0.01 loss is worth the maritime presence because maritime presence = more control and more trade advantage. This isnt even mentioning the free navy levies.
>>
>>2298267
a building spot in a town*
>>
>>2298268
It's pretty useless because around 30 barques can provide the full 100 maritime presence, move between seazones, provide transport protection and even blockade shit in the game where AI spams forts. Also, they provide maritime presence not in the entire sea zone but only in the tile they are adjacent to, so you would need a really big number of villages to ever reach even 80 presence
>>
>>2298256
Have you checked their production method? For some reason they are initially set to use ivory which is super rare. As other guy said build them on all your islands and other spots not worthy of a town.
>>
>>2298272
>ovide transport protection and even blockade
and while they are doing that your maritime presence will sink like a rock
>entire sea zone
they can cover pretty much every sea zone you use for routing proximity apart from the open sea ones.
>>
Coastal forts, do we build them?
>>
>>2298276
Didn't sink for me. Around a year of fleet absence sank maritime presence in the Bosphorus from 100 to only 70
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>>2298278
Only if you have Tunis/Morroco as a rival because those fuckers spam privateers nonstop.
>>
Johan.... The patch, Johan....
>>
>>2298278
If you have med ports they are mandatory.
>>
>>2298279
It would have sunk less and been faster to repair with coastal villages. And you get some returns from taxes and trade. But we all got our way of thinking.
Still check that you do not have ivory as input goods.
>>
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>>2298284
He will return... Just wait....
>>
>>2298284
Games can wait, he has to finish the cunny first
>>
>>2298238
Granaries just seem inferior to farming and market villages. Wont rob you of precious building slots and produce other helpful things than food storage.
>>
>>2298278
Why not? Economy is so free in this game there's zero reason to not spam everything once you research them. Universities, libraries, hospitals, forts, docks, everything
>>
im going back to eu4 until they make an ottomans expansion with mission trees
>>
>set up vassals to be brave frontiermen who convert and assimilate the anatolian hinterland
>half if them become muslim turks
>when I make them greek or orthodox they just convert back
so much for that gay little larp. fiefdoms it is
>>
>>2298296
Okay, but it's getting real tight
>>
>>2298315
Good thing he has been used to tight schedules since his first release
>>
>>2298315
He just got to fix the combat bug and modders can do the rest. Surely he can do that before friday
>>
>>2298284
sorry gotta wait until february chud those poor overworked swedes need their holiday break
>>
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Why didnt spain eat portugal irl like they do in this game?
>>
>>2298338
Portugal IRL pulled so many crazy feats fighting Castile that if the devs implemented anything similar players would complain about cheating AI 24/7. Do you enjoy losing a 30 0000 vs 6 000 battle?
>>
>>2298338
they did
but the English and Dutch harassed them enough to spit Portugal back out
>>
>>2298338
Even before the union that lasted quite a while. Portugal nearly died to Castille many times. It is why it is absolutely retarded they are forcing some hugbox thing in Iberia. Maybe for the sake of having some games resemble history, Portugal should be given a fair chance. But it should be through more flavor, maybe an event that can determine how a battle goes or something by giving buffs. Then they can potentially get an alliance with England at some point.
>>
>>2298338
They tried to a few times. Portugal pulled off some crazy victories against the odds.
>>
>>2298343
At a certain point you come to wonder if stuff like luck and the power of faith should be represented in the game. It feels like an element present in real life is missing. Some things really just happen perfectly, anyone who's lived will witness many miracles, coincidences, etc.. They'll always brush them off, dismissing the concept as "illogical". But they still keep happening. All these "realistic" systems never end up working at some point. They are missing the spirit, a breath of life. Man falls in his rigid arrogance.
>>
>>2298250
Market villages are good my friend.
>>
>>2298353
Lucky nations should absolutely be an optional game rule.
Randomly pick a couple nations on each continent to give some OP buffs to
>>
>>2298342
well without any kind of mechanic castille will eat portugal 100% of the time because of the way the game works
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>>2298355
Obviously options for none, random, and historical would be there. But it could also be cool if it was possible for there to be a mode where some ai or something will pick different nations at different points to be lucky. Like it will take a liking to a different nation and get bored of a previous one and start giving the new one buffs.
>>
>>2298353
how would you even make something like that into the game? also losing your uber strong army against some shitty stack because the game forced you to would make a lot of people ragequit
>>
>>2298353
dice rolls and morale respectively
>>
>>2298362
Different set for each age then?
>>
>>2298371
I think that is something that would probably be available with every option for dynamism.
>>
I wish there were more random monarch deaths, every single one lives to the late 60s early 70s and has grand or great grand children. I don't even get to name any kids because they're all grown by the time they ascend.
>>
>>2298378
make your rulers generals
>>
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>converting an 18 year old hindu with the power of 61 year old english chad BWC
Based.
>>
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Why won't the printing press spread? It appeared in southern France and has completely avoided my lands except for Burgos and hasn't spread from there.
>>
>>2298362
>But it could also be cool if it was possible for there to be a mode where some ai or something will pick different nations at different points to be lucky
EU4 already had different historical lucky nations depending upon the date so this isn't even that much of an extension
>>
>>2298385
Because Spaniards can't read even in the 21st century
>>
>>2298385
This happened in one of my games
Printing Press didn't escape Tver until the mid 1600s
>>
>there's no way to prevent your colonial subjects from constantly going to war with one another, totally fucking their control up
Are there even any historical examples of the colony of the same overlord going to war with another colony of the same overlord and annexing it, with the overlord doing jack shit about it? I can't think of this ever happening. it's like if french louisiana annexed french canada or some shit
>>
>>2298398
closest thing I can think of is
https://en.wikipedia.org/wiki/Pemmican_War
>>
>>2298398
irl their foreign policy was controlled entirely by Europe. They shouldn't even be able to declare on war on each other, maybe colonies of other nations but that's it.
>>
>>2298400
american colonies were constantly sniping at each other to try and lay claim to better land
also american colonies were constantly sniping at the french and triggering wars between the homelands
>>
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>>2298142
>>2298146
>>2298148
>>2298155

alliance
>rejected

african claims
>fabricated

markets
>posted

byzantine chan
>fapped to

(I don't know what to do with that market information, tell me what you do with that information, it's currently on auto. 12 market cap on spices without any volume seems like a waste right?)
>>
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>>2298403
>>2298400
>>2298399
i means in this type of scale.

jamaica was its own colonial subject, as was haiti. both got annexed by the nation named.

and the keys just stole a chunk of cuba out of nowhere

it's actually infuriating because jamaica was growing well and tall and now cuba has 0 control over it
>>
>>2298405
You're making less than I expected. Doesnt it only cost like 8 gold per trade post/overseas trade post for Venice. You should be spamming them harder
>>
>>2298406
>making colonies
unironicly more valuable as 1% control land.
>>
>>2298409
>unironicly more valuable as 1% control land.
also unironically 100000% more soulless
>>
>>2298409
im LARPing, i don't really need the money
>>
>>2298409
Room temp IQ tards actually think this
>>
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r8 my english HRE world empire so far
>im going to get drunk and VGH IMAGVN
>>
>>2298417
You got Jeets and Chinks to conquer, chop chop lad.
>>
>>2298417
culture map?
>>
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>>2298419
>>2298420
inc religion
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>>2298421
vgh....
God save the King...
>>
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>>2298421
hard to see but morroco is currently about ~45% lutheran now
>>
post got ate by johan
>>
holy fuck trying to get a successful coup is impossible. have to play with the files to even get a remote chance without full on making it happen with console
>>
and everyone in my court is dying, i have no members
>>
>>2298430
why do you want a coup?
>>
>>2298423
>Lutheran
>not Anglican
>>
why does the ai refuse to build rgos?
>>
>>2298437
you need one to become joseon. its impossible on its own because the percentage of any events firing for the coup to be successful are so low. im trying to do minimal cheating without just directly firing the event to become joseon but it's still a pain in the ass
>>
>new world spawns in my country (spain.)
>hardly spreads at all but instead right for Portugal
>they find the new world first.

Getting real old, can't tell me it's not intentionally screwing over the player.
>>
>>2298438
Anglican is basically impossible to make spawn and I don't know how to make it happen via console
Also
>On the Jews and their Lies
>>
>>2298447
>I don't know how to make it happen via console
event flavor_eng.7
>>
>>2298443
This game is easy.
>>
>>2298441
wew finally got it to fire. now a japanese girl is my regent for a year. now to lose some stability to get the joseon guy to appear
>>
>>2298452
Well I know what I'm doing when I get back to it
>>
>>2298455
I know it is but I still wanted to be the first to discover the world but the game cucked me out of it intentionally.
>>
>no reward for focusing on economy at all because your costs just magically scale with your economy no matter what you do with your pops and production
>even if you manage to stack up money there is nothing to spend it on, not even Imperator style monuments
>no reason to expand because you can just solo europe with 30 regulars
>even if you do expand you don't get to do anything with the land, ideally you should just give it to away
I realize video games and ultimately life are meaningless, but this game makes me feel like I should just automate everything and click on events because no decision I make will ultimately change anything.
>>
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>>2298471
Personally, I enjoy looking at my blob upside down.
Have you tried that?
>>
>>2298473
Is this the map for your new fantasy total conversion mod?
>>
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Big Qing time
>>
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>>2298475
Nice colour. Now the question is do I convert to Sanjiao and to some Han culture or stick with Pagan Jurchen horsefuckers.
>>
>>2298477
You close the game, you already won. EU5 wasn't made with countries like China in mind, you will reach the infinite money stage very soon
>>
>>2298478
I must paint the map yellow
>>
>>2298478
>>2298477
>>2298479
Go Confucian...
>>
Did they ever fix the iron/tool black hole in China where no matter what you could never have enough?
>>
>>2298481
You need the Great Leap Forward DLC
>>
>>2298481
Isn't that a non-European phenomenon? I remember SEAs and South Americans complaining about chronic shortage of tools, lumber, iron. I really doubt that they fixed shit, the only RGO change noticed since the 1.07 patchnotes was them adding tin near Mexico
>>
>>2298482
that would make the tools issue worse by adding a 1 tool -> .1 iron production method
>>
>>2298484
I'm pretty sure you can convert sparrow RGO to iron smelters tho
>>
patch bros... its over johan as abandoned us
>>
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>Great Yuan: no unique advances
>>
>>2298489
Northern Great Yuan is a different tag from Yuan
>>
>>2298489
yeah because this is Yuan (YUA), not Yuan (CHI)
you're not supposed to let it get to the point where you lose China
>>
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>>2298489
>Great Ming: somehow snatched Yuan's exclusive Mongol advance
??? What Johan meant by this
>>
>>2298478
Shutup faggot I spent 2000 hours in eu3 just painting my ERE across the world
>>
>>2298492
He meant that those advances are tied to CHI, the tag that is "China"
The Ming stole them when they stole the Chinese empire. If the Qing overthrow them, they will steal them in turn. You can find a few Jurchen-exclusive advances on the list as well for that reason
>>
>>2298494
Must be tough to live with such disability
>>
>>2298492
>Conquer/invade/subjugate/be in the general neighborhood of China
>Get CHINKED
Many such cases



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