Not actually released yet. Under Apple & Steam review.Does the trailer scream:>Good job, anon! or >Please lay down in a woodchipper, anonI can go into the details of it. Basically I was trying to recapture the spirit of the turn-based 4x games that were available in the second half of the 90s (ie, Civ 2, CtP, and Alpha Centauri). This was my first outing making a game.
it looks like you told ChatGPT to make a rip off of Civilization 3 and it partially succeeded
>>2478427Seeing Rome but also Atlantis, a fantasy+steampunk theme and title that evokes fantasy genre but the subtitle says "history is yours"Kinda cheeses me off a little bit nglUnfortunately ugly as shit on two fronts, one because im not sure how you can unify an art style, making things consistent, using AI tools. Two because the game itself seems to have been made to look like fucking Evony or one of those other old browser games about building cities and fighting PVP from almost twenty years ago... Im trying not to pass judgement on AI tools itself, because i did enjoy a game like Machinefall that heavily leveraged AI for a one-man dev jobAnd for all i know the coding for this game was solidly built, i would have no idea, unless that too was vibe coded..
>>2478458>Seeing Rome but also Atlantis, a fantasy+steampunk theme and title that evokes fantasy genre Here's how it works:>Meta-narrative where the campaign is to play 6 full matches. >You can lose any (or all) of the first 5 matches. >Just historical civs>You accumulate bonuses during the 5 matches that carry over to the much more difficult 6th match>The number of matches you win determines which overpowered mythical civ you face off againstEach civ has a era-appropriate unique unit, as well as a future-era unit. Hence some of the funky units you might have seen in the game. The game's website https://playembersong.com explains it more fully.>Two because the game itself seems to have been made to look like fucking Evony or one of those other old browser games about building cities and fighting PVP from almost twenty years ago...The game is 100% an homage to the 4x strategy game of the mid-late 90s.
woodchipper
>>2478467Yes but Civ 3 and SMAC was all pixelated with some 2.5D type stuff here and thereEven if the game's structure is all Civ3 the graphics here dont evoke 90's civ but more a specific type of moblie game genre >4chan tried to convert a .webp into a .png, then it became too large, and then converted the .png into a .jpgffs
>>2478475
>>2478475Well to be fair, I was going for sprites (updated CtP style). You're the one that keeps sticking Civ 3 (an October 2001 release) in my mouth when I cite inspiration of from the '90s.>7th EvonyNever heard of it, but after a quick online search I'm glad I had better UI sense than them.
Congratulations. Just by releasing a complete game you're ahead of 99.99% of idea guys. Doesn't even matter if it's good or not.
>>2478427Trailer begins with water, that's bad. You have roughly 1.8 seconds to catch the attention of the viewer, you're wasting it on water. The performance of your trailer in the wild will be absolutely awful.ACTION, action action action, things happening, hook the viewer in, 2-3 second shots, they're too slow and drawn out now>Stack your units just like the old daysThis is something that appeals to you, nobody else even understands what the fuck do you mean by thatWhy don't you go with something like build your empire from antiquity to future cyborg warfare, or some shit like thatAlso try to find a font that doesn't look quite as generic and uninteresting while remaining easy to read