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File: minecraft-steve-1920x1080.jpg (1.69 MB, 1920x1080)
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We never really stop playing this game, we just take long breaks...
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>>8048115
>>8048116
>>8048117
>>8048118
>>8048119
>>8048120
These all have a shitty watermark in the upper right hand corner.
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File: Moon.png (675 KB, 1920x1080)
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>>8047914
https://www.youtube.com/watch?v=oGxQNQtnr6Q&list=PL3817D41C7D841E23&index=10
>>
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>>8049325
https://www.youtube.com/watch?v=mukiMaOSLEs&list=PL3817D41C7D841E23&index=2
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>>8049326
https://www.youtube.com/watch?v=XuZDeT8zI5c
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File: minecraft.png (4.58 MB, 2560x1440)
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>>8049325
>>8049326
>>8049327

Such timeless evocative music, that's all way more fitting for the game than any of the new microsoft-authorised music that was added in the past few updates.

Actually pisses me off the way microsoft treated Daniel, all because MS just had to be the stereotypical shortsighted, greedy, money-grabbing company instead of just accepting the longstanding official/unofficial 'contract' Danny had with Mojang to be Minecraft's lead songwriter/sound effects engineer.

But that's all just another result of the community threatening Notch and giving him a perfectly valid reason to sell to MS; had the community not gone full retard back in the day microsoft likely wouldn't now be anywhere in the Minecraft picture, and Danny would still be happily writing his quality music for MC, and by now we'd have his third soundtrack album from the game that he was all set to release but which got shelved as part of the fallout from the whole MS contract thing.
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>>8047914
No, i havent played it for 4 years and didnt migrate.
>>
I stopped giving a shit about the game. It has changed too much
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File: 2021-02-03_16.12.15.png (1.18 MB, 1920x1017)
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>>8049706
Indeed. To no ones surprise, after being acquired by microsoft it has gone to shit
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File: nostalgia2.jpg (257 KB, 1920x1080)
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Classic Minecraft papes incoming!!
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File: nostalgia1.jpg (257 KB, 1920x1080)
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>>8049706
>>8049780
Just play older versions of the game. There is still a thriving beta community with tons of servers running pre 1.8 versions
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File: Steve on Vacation.jpg (526 KB, 1920x1080)
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>>8048118
Unwatermarked version
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File: nostalgia14.jpg (87 KB, 1680x1050)
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>>8048115
fuller image version
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Me and the boys always had this one as our wallpaper on our school computers back in the day lol
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Think this is all I've got for now. When I downloaded all these I wanted to make sure I didn't end up with half my wallpapers being old school Minecraft
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File: 1688479662960404.png (2.29 MB, 1920x1051)
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File: 2021-11-27_12.43.31.png (4.95 MB, 1920x1080)
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>>8047914
Anyone else think Minecraft feels kind of 'bloated' now? I get the appeal of having new stuff to mess with but it feels that they are just adding things for the sake of adding things now. Some of the new things almost feel like mods in the way they add entirely new systems and the like. The game feels far more complex and strangely more difficult to navigate with all the new generations, items and systems.

Not really a fan of the Bedrock across all platforms version that feels not optimised for anything either. Still a classic game though.
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>>8050924
I agree. I just feel overwhelmed trying to play the new versions. I typically stick to playing modded 1.7.10
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File: 2024-03-25_08.30.31.png (1.69 MB, 1920x1080)
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>>8050924
Yes. I had this discussion with a friend just recently. It's very hard to add features for exploring and building. Sure they can add new blocks, but a new block doesn't inherently change how you interact with caving or building a home, in any game mode. New features, mobs, places, etc, are things the devs can dev into the game to sell more copies. And unfortunately it's a product, not a passion project nowadays.

t. Your friendly 26 yo boomer minecraft beta player who misses food healing you directly but has fomo about some of the new stuff when playing older versions (end, villager trading, new bosses to fight, which I DO like)

Pic semirel, new world because I have some nostalgia to just survive, mine some iron and build a house.
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>>8047914
youtube tutorial ass wallpapers
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>>8051938
soul
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File: 7270289.png (1.66 MB, 2048x1152)
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>>8051990
>>
>>8051991
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>>8051155
1/3
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>>8052014
2/3
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>>8052015
3/3
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>>8051155
>26 yo boomer
26 yo is a zoomer
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is this the thread?
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File: minecraft ss.png (1.86 MB, 1919x994)
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found this random screenshot i made, i think it looks good enough for a wallpaper
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>>8048121
not the first one
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>>8051155
This pic fuckin SCUSK
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>>8052014
>>8052015
>>8052016
I want your sky I want your moon
>sauce?
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>>8053714
https://www.curseforge.com/minecraft/shaders/complementary-unbound

>8053713
nopic at all, not even a shitty one, try harder
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>>8053791
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>>8050924

It has just become too easy in my opinion.
You can get geared up really fast by visiting ships, villages, temples, buried treasure etc.
I miss the early days where you had to really search and work hard to get items.

Like clay for example, you had to travel far and wide to obtain a few chunks, now there's so much you can build a whole damn moon with it.
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1/?
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2/?
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3/?
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>>
5/5 for now
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>>8055874
bonus/5
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>>8054869
>Like clay for example, you had to travel far and wide to obtain a few chunks, now there's so much you can build a whole damn moon with it.
Clay being rarer than diamonds was always a bug. I do miss the days where having a tiny bit of clay was a genuine achievement, though. People on servers would add random fireplaces to their houses just to show off their bricks.
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>>8049780
>after being acquired by microsoft it has gone to shit

If only the community hadn't actively threatened Notch to the point he felt he had to sell his company...

I mean yes at that point Jeb had long since taken over the games day-to-day development, but that development process was still kinda following Notch's original vision for the game

Now though with MS pulling the strings most of what's since been added by the games dev. team has been barely disguised 'filler', almost like they're compensating for a lack of actual direction by trying to throw whatever half-baked ideas they come up with at it just to show the community that they're still 'developing' the game, when in reality they probably could have gotten away with calling the game done at v1.8.9

>>8050038
>Just play older versions of the game.

Actually went back and played alpha 1.2.6 recently, and other than constantly forgetting I couldn't sprint or crouch while also having my retinas burned out by the OG extra bright acid green grass texture, it was actually kinda fun having only a very limited palette of blocks to work with while also having to deal with the rather janky early terrain generation.
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File: 2013-01-10_17.54.04.png (1001 KB, 1920x949)
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I want to go back bros
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>>8056031
>>
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>>8056033
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>>8056036
>>
>>8048118
ThE bed iS DiAgOnAL
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What's a good "older version" to settle on and play? A version with many mods.
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>>8056780
1.7.10 has a decent amount of mods and overall is a classic. If you want to try something newer you can pick 1.12.2, it's also one of the better optimized versions before it all went to shit.
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>>8056802
Fuck someone already uploaded that one.
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>>8056802
what's good about 1.12.2 compared to later versions?
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>>8056866
forgot to include a pic
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1/6
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2/6
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3/6
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4/6
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5/6
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6/6
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>>8056866
It runs much smoother than the later versions (starting from 1.13 performance issues became significant, although they were somewhat fixed later on) and has a lot of mods some of which I think are still maintained to this day. If you really want some of the stuff from the newer versions you can always find some backport mods like FutureMC, although they may or may not lack certain features.
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>>8054869
The feature bloat and "adventure" stuff really took away from the core survival experience. Having an endgame or boss battles was never the point near the beginning, and that was important to the feel of the games progression. The survival sandbox gameplay was carried on the weight of the atmosphere of that world. The texture work was reminiscent of that era of RPG that inspired the game, from Dwarf Fortress, to Ultima, to Might & Magic, or Daggerfall. But unlike those games, filled with NPCs, monsters to slay, and quests to complete, minecraft was a mostly empty world. The music complemented this stark difference between those action packed titles and this never ending sandbox where the only spelled out goal was to survive. It was a collection of slow, somber, electronic tunes that created a contemplative mood reminiscent of artists like Aphex Twin or Brian Eno. That atmosphere felt lonely and isolating and that made the things you populated the world with feel important, and the steps toward survival feel like real achievements. Now you can come across prebuilt structures all the time and if you don't feel like mining you never really have to, and sure you have a food bar but that is totally pointless because you never run out of easy ways to get food.
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Survival is the definition of bloat in the current direction the game has taken and the action RPG mechanics added are lackluster compared to the mods people have made for the game while also taking away from the atmosphere of the earlier stages. Minecraft is a case study in less being more and the potential pitfalls of an endless development cycle, as well as the danger posed by acquisition by major corporations and the passing of development work from one person/group to another. The most positive spin I could put on it is that it is like a collaborative work of art that has had additions to it over the years and though those additions are not always ideal the old versions are always available to enjoy, along with an active modding community that makes ever new version into a million different games that are a unique expression of those individuals visions for what the game could be. There will never be another game quite like it, that's for sure.
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>>8057531
>Survival is the definition of bloat in the current direction the game has taken and the action RPG mechanics added are lackluster compared to the mods people have made for the game

Those are also good points, over the years there's been a few really standout modpacks, in amongst the countless hundreds/thousands of otherwise very samey modpacks released for various versions of MC; modpacks like Tekkit Lite and Attack Of The B-Team come to mind for example, that not only didn't feel like a large bunch of different plugins all tacked together simply to add bulk content for the sake of adding more content, but which actually complemented, and then expanded upon, the basic gameplay design in a way that was both very clever and engaging and yet somehow didn't fall into the same bloated trap mojang/microsoft have slowly steered the game.



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