Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.Scroll down for a useful FAQ and resource links
I don't have any experience sculpting/modeling but I want to start. My main goal is to create MTG/Souls like environments,creatures and characters, but I'd also like to make more fun, stylized stuff. I can't seem to find a step by step guide to develop the skills I want, every tutorial I see is about making specific models which I don't know if they're worth doing or just a waste of time. Here are some things to know:>I've used Blender and Daz in the past to create renders, but not to model or sculpt, so I'm not exactly starting from scratch>I have Zbrush>I have a drawing tablet>I'm interested in this as a hobby, not trying to make money or a career.I guess what I'd like to ask is if there's any structured guide or advice I should follow instead of watching random youtube videos
>>1023811You must learn to think for yourself
so has ANY of you fucks actually used this for something?what's your experience with it been like so far ?
>>1023767Blender bridge. I do details in zbrush and never microfillet. >>1023769pixyz and manual cleanup in blender. Never going back to subd/polymodeling again. My speed in asset creation has increased by 5-15x.
>>1023770>never microfillet. even as a last step on a separate subtool? is plasticity topology that bad?
>>1023775I meant I never microfillet in plasticity and do the smooth edges in zbrush instead. The topology is literally computer-perfect, the best optimized possible if you know how to use pixyz and clean up a little, or it can be adapted for high poly editing in zbrush. Though plasticity also has a built in obj exporter you can use with it's topology control which I use for simple meshes.
How the fuck is the industry working on meme AGI but we still don't have an AI that reliably does remeshing? How the fuck is that possible? Remeshing is full of repeating patterns, it should work well for AI automation.
>>1023799zremesher, dynamesh and decimation master already exist. what do you mean?
https://microsoft.github.io/TRELLIS.2/
>>1023665>show us the mesh/topology and the UVs and image textures.NTA but why? not everything has to be game assets, anyhow you have mesh generators that make clean topology too
>>1023641>100k minimum polys for this and obviously the geometry is completely melted and unusablePartpacker is the only one which impressed me. That's the only solution - making the AI separate the parts so it's actually usable now nothing is unless for an offline render in the distance even then it's shaky and no one in a serious production will put melted 100k poly assets in the distance.
>>1023641>it REALLY is over...what the fuck does that mean?it's just a new tool
>>1023641I tried; I really did but the results are awful.
>>1023806
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
>>1023785But more importantly, merry Christmas! hahahttps://files.catbox.moe/bmw2pw.png
>>1023786Bosequias may be green, but he’s no grinch.>>1023473That was partially my intention. I was thinking more like pussy eating distance, but it’s not like making a change to that is out of Lady Lordosis’ power.
>>1023787Off topic, but I finished reading 1984. I never told anyone that I started reading it beforehand, but I felt like mentioning it. I’m such an intellectual. I’m so smart. I’m so cool and I read books and everyone needs to know.
>>1023785emplemon browsing /3/ is surprising information
>>1023786hell yeah, merry christmas!hopefully we'll have that swinging animation soon>>1023787>it’s not like making a change to that is out of Lady Lordosis’ power.curious tidbit to share
What's stopping Blender users from switching to a superior set of various software which excel in their target abilities?
Months/years of muscle memory and knowledge about shortcuts and tools that Blender has would be thrown away. And I currently have no issues with Blender. So what would I be trading it for? The promise that "it's just better, trust me bro"? What specifically is better? What program?
>>1023465>shortcuts and nothing is transferablehahashortcut monkey the blender monkey should be the default scene
>>1023446if you have a school email, you gain access to all autodesk programs for free
>>1023489>Anon asked questions>You respond with some nonsense ignoring the questionsYou should up your game, shizo.
>>1023657That you can't use for commercial work and the files are directly tagged as being made in an educational version permanently.That was a good try, too bad you're an idiot.
Any eye rig setups that address the issue of clipping once the cornea goes too far to a side? https://files.catbox.moe/0yac70.webm
>>1023792use blendshapes. This is not really a rig problem.
I started modeling in zbrush instead of blender. Everyone hypes it up as being much better and I think im missing something. It does feel better to model in but as a newb to this program, what features should I be aware of that shoots this to absolutely mogging blender???
AAAAAAAAAAAAAAAA>please wait a while b4 making a thread
>>1023531Tatsukkowai, I’ve been watching her for some time and she’s too captivating… ToT
>>1023705This is really cool, good job
>>1023705Dialogue UI progress today and stats(backend stuff)little steps everyday
>>1023704What a retarded incel comment. Every good 3d artist has 2d skills too. It's really cucked if all you can do is trace design sheets made by others.
>>1023755did a blockout of the hub area. Still thinking of what to put around.very small progress today cause im being lazy
It really is just fucking over for us isn't it?https://www.youtube.com/watch?v=Ie55JOHh_1shttps://www.youtube.com/watch?v=ycPS_n-t9tohttps://www.youtube.com/watch?v=HsJOQY1UN08https://www.youtube.com/watch?v=RjVi03raBcs
New reason to kill myself just dropped.
>>1021163>>1021170make a good thread you fucking moronsor go to twitteror lurk
>>1021195>>1021199>>1023749go to twitter, bye
>>1023776>twitterFunny you say that because...
>>1021163People need to shut the fuck up about AI. It's going to do a few things before it gets better:1. kill a shit load of people; like how all these morons think they can rig AI to control semi trucks. They can't figure out how to get them to park and suck ass in bad weather2. this is just like automation. It will help production, but the people will displayable skill will COST MORE now.3.The AI bubble will pop once these fucking morons in Hollywood, WEF, and UN figure out that it's not a magic cure all.
Making a new thread since the image limit got hit on da last one.Show us that cool new project you got in the works anon-kun!Previous Thread: >>1017627
>>1023724
"A refined taste of American Democracy with a whooping 1.6m kcal (tris)"I was hoping to get this piece of shit done before the new year but I'm having doubts that this will happen because I have no idea what I'm doing in regards to high to low workflow and the topo is so ass it's unreal
>>1023748>playskool my first tommy gun
>>1023762Kemo no kemono
*teaches you nothing*
>>1023716Post your work, big mouth
>>1023717NTA, but I've been using Blender to make cases for various things around my house. My topology sucks, but I've learned a lot just trying to make stuff to 3D print over the past couple of months.About three years ago, I did the donut tutorial because I had never used Blender before and wanted to make video game assets for Doom clones. The tutorial was way too broad in my opinion. Knowing how to work with particle effects (sprinkles) add mess with the nodes was certainly useful, but for my particular interests (hard surface, printable goods) it wasn't very helpful. It *was* very long -- probably took me about three days to complete the lesson all the way to generating an .mp4 file turntable, and towards the end I felt like I was just delaying focusing on my interests rather than actually learning to make fast, accurate, well dimensions, topologically sound models.I think the donut lesson is better for beginner-intermediate Blender users. People who can already make simple models and want to see just what the program has to offer for more advanced users. If a person isn't particularly interested in organic modelling or animation, I don't think it's a great use of their time. Doing follow-along modeling tutorials will probably be better for them to learn the basics of the program.Pic related is a case for a vape device my friend owns. It's a print-in-place design with a sliding lock, integrated hinges. I used an animation rig so that I could test the slide and hinges. Exterior is ASA and interior is a TPU 85 insert. It's simple, but the prototype I printed with pure PLA worked out great. The donut tutorial probably had a 10% overall impact on my ability to make this thing. Making chess pieces on the other hand helped out immensely.
>>1023732>words words wordsYou're like a leftist
>>1023743This isn't /pol/. You're expected to actually be literate to participate in discussions on this board.
Does anyone know where I can pirate the latest Machin3tools? I have a 0.1 version and it doesn't work with Blender 5.0
Just learned to combine pixelbasher, aseprite, asset forge, pixel composer and blender.:DI really love this style.pls rate.
>>1022910>pls rate.Cris/10
fuck off cris
>>1022910it looks like shitso it matches your style perfectlystop fucking around and make your game, cris
>>1022910looks pretty. if these other posters are anything to go by though, it looks like you need to get back to work
Where do you guys go to find jobs? I am an industrial designer (ik I'm dead field) looking to do any kind of 3d work but I currently work a drafting job I'm starting to hate cause I don't get to use any of my actual skills.
>>1023677>making porn?actually some years back i was working with a dev guy that liked my female models and had me making some stylized stuff for porn, covid hit and guy disapeared... anyway, i cant animate so at most i would only make sexy stylized figurines, either for somebody else to animate or for 3d printing... might give it a try, but dont know where to advertise either...
>>1023685You need to look up cascadeur
>>1023688>cascadeuroh i know cascadeur, its good, i had a license for testing it out when it was in beta, it was good for walking and running cycles, i think the last time i used it they where implementing hand/finger rigging, but i havent seen any new development, is cascadeur good enough to make pron now?
>>1023690yes, its a pain to bring the animations back into blender though. I think maya has an automatic bridge for it though
>>1023694awesome, i know how to use both, but i am more accustomed to work with animations and rigging in maya, i guess ill make a boobie animation to test the waters
Hey I'm making characters for the first time for a video game and I was thinking about making them modular so I can switch clothes and accessories and these characters.But beyond the sculpting, what does it take to make a modular character when you're going through the retopo step ? How do you even plan that?Any guides out there on that subject, I can only find resources that scratches the basics in 4 minutes max.
Same skeleton or something idk
>>1023109basically a bunch of meshes weighted to the same skeleton. Either the clothes are added on top of the base character, or the character is made of modules you can swap out, or both.Workflow is you make a basic character, usually as nude as you can, and work out where you want the modular cuts to be. Then for each new clothin/equipment module you copy the relevant modules or even just loops and model/sculpt the new pieces from that.http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystemAlso if you're making a character for the first time don't make it modular, go back to that after you've actually gone through the whole process of making a character
All of your clothes have to fit all of your bodies. If youre swapping out body parts the edges of each part and each version of each part have to line up. Like if youre swapping hands at the wrist, the dge loop where the arm becomes the wrist must occupy the same space on every hand mesh and every arm mesh.If youre doing softbody deformation you cant use blendshapes. Everything via bones. Say you want a slider for fatness. Every sibgle shirt and jscket and everything will need a complimentary blend shape that matches the fat shape. Is you use clever bone arrangements to make the deformation then every mesh bound to that skeleton the same way will match automatically.