Previous Thread: >>2850817>Guides & ResourcesPastebin: https://rentry.org/MMD4Chan>Videoshttps://www.iwara.tvhttps://www.nicovideo.jphttp://video.fc2.com>Modelshttps://mmda.booru.orghttps://bowlroll.nethttps://3d.nicovideo.jphttps://seiga.nicovideo.jphttps://rentry.org/masterposthttps://rentry.org/MMDPrem>Search termsMMD, mikumikudance, R-18, 紳士の社交場, 紳士向けMMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布ありMMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり>3DCGPastebin & Catalog: https://rentry.org/3DCG4Chan
to all the person that answered my sdef bdef question, thank you so much now I can try again rigging an old swimsuit that is so freaking annoying to rig because there is cape part
https://www.youtube.com/shorts/YP8OCLfsNtkcmon bros I have asked this for dayswhat motions is he using?
>>2858546Here, you had asked this once several days ago. There's a difference.How to answer your own question:1. Install the Shazam app or the AHA music extension for Chromium browsers.2. Identify the track.3. Google it, along with the names of artists and "mmd motion dl."4. Check the videos in the output and find the source of this unironically original motion.
>>2858546looks like a JohnyL motion
>>2858547>2858429The links I gave are from videos made on Genshin modding and not mmd. I'm very curious how.As for mmd,https://www.iwara.tv/forum/requests/420ec76d-dee9-4723-a776-f0baa616e9d0Gentleman's Frame: oppaiDeepLens: しめじなめこThanks for the reply from the last thread.
>>2858547 >2858429Do you know how to add a frame to the panels with gentleman's frame? I read the readme and it mentioned scaling it with Si, I've seen people giving them a colored border and was wondering if it's also possible in the settings, or just a separate object also parented to the same dummy bone
anyone have this models?https://www.aplaybox.com/details/model/n8KZVRr1CRWUhttps://www.aplaybox.com/details/model/bkP1uzQr0l8Q
>>2858604I guess.I've never used that effect yet... well, it's not adapted to MikuMikuMoving, now that I've taken a look. There was an adapted version, but the link is dead. I've tried making my own, but it's sorta broken, hiding stuff it shouldn't, and I don't feel like wasting more time on it.I just rely on the rendering order approach (https://archived.moe/e/thread/2772778/#2775432), using the trusty round hole made in PMXE with simple primitives—a circle-shaped plane with 0.01 opacity and a torus that frames it. It also doesn't require fully copying the code of any shader you want to use with it to make it work within the frame and does not reduce the resolution of the viewport.
Pass help?https://www.aplaybox.com/details/model/EuGWNd3lSv7Z
>>2858636says video number,go to the video and copy the number
anyone have this motion ?https://www.youtube.com/watch?v=M4zjhN9V5t0
https://www.aplaybox.com/details/model/MQqX9vY46GzoCan someone grab this?
anyone know the passhttps://bowlroll.net/file/308791
>>2858693ts 7jxsdz2ehung
anyone have this motion ?https://www.youtube.com/watch?v=3MISsJsvlDQ
>>2858749Check tstorage. If not, I'll upload it.
Quick question. Did anyone happen to get Kafuji's newest model?
anyone have this model?https://bowlroll.net/file/128137
anyone have the videoORYZIAS BIKINI DANCE by REO?the one with medaka kurokami in it?i've looked everywhere for it but it seems REO nuked his old videos off the planet and cant find a place to watch it
https://www.aplaybox.com/details/model/YJsSTbHfQuxWIs this not downloadable for anyone else?
>>2858756thx
Anyone have this model ?https://www.aplaybox.com/details/model/h7UImK1zlJN2
anyone have this old quappael model?
>>2858802I think I have it, let me look
Whats the actual name of this Miku model?
>>2858972Looks like ab8b api miku.
>>2858974Thanks.
Did anyone get Poppy by Ren?the video is no longer availablehttps://www.youtube.com/watch?v=Jb4FvwUY-bs
>kemono down
https://tstorage.info/h70rwlyr0eoyadoes anyone know the password for this?
https://bowlroll.net/file/317559can someone help? stuck with this for a while now
>>2859057ためいき
Can anybody help with the pass:https://www.aplaybox.com/details/model/daEz9oqqjWUvWhat is this station B BS and how do I find this crap in the future?
>>2859067Truly, it's a mystery.I should note it's in the description of the video though, so you will need to click on the player to get to its page.
>>2858458>https://rentry.org/MMDPrem>NewKantai Collection - Uzukihttps://witchcraft130.booth.pm/items/5652645
>>2858458>https://rentry.org/MMDPrem>NewBlue Archive - Yurizono Seiahttps://www.dlsite.com/maniax/work/=/product_id/RJ01188998.htmlhttps://www.melonbooks.co.jp/detail/detail.php?product_id=2391761
Also upcoming model by Jsn,https://fantia.jp/posts/2703991
Does anyone know if there is a tutorial that explains how to convert Unitypackage models to xps? I found this model for free and I want to try converting it.https://vrmodels.store/avatars/31244-auska.html
>>2859089deviantart
how to make the skin look glossy / wet like in the picture
A little help pleaseposes pack链接:https://pan.baidu.com/s/1hmEzUftAYRzjqwOJCAWtjA?pwd=kiw0 提取码:kiw0
>>2859134pee on her
https://kafuji.gumroad.com/l/sakura_haruAnyone got her?
>>2859140lolgood one
>>2859137 is a big file
>>2859134don't know what material was used in the picture, assuming it's Ray MMD try the skin_marusu gloss/wet/wet+ materialsin general with Ray MMD you increase the "smoothness" values to make it shinier
>>2859155raycast material albedo
Have either of these been shared yet?https://www.dlsite.com/maniax/work/=/product_id/RJ368260.htmlhttps://www.dlsite.com/maniax/work/=/product_id/RJ01174565.html
>>2859164Yuck
>>2859157lol plastic skin
>>2859140damn r kelly be everywhere
>>2859185yeah why not.have you seen iwara. just plastic
>>2859190no pubes, plastic skin... some people just dig that barbie doll look
>>2859217japanese barbie lol
>>2859137The other big file is just thumbnails, uselessPosests qi5w0bjq7j3k
>>2858823have funts j8q1uv6citcc
>>2859260Thanks!
https://www.youtube.com/watch?v=3DaC1u2XXXoanyone have this motion ?
>>2859070DAMN, yes, yes I am retarded. Noted for the rest of my life, since I never click and of the tabs since I can't read ccp..... thank you.
>>2859134throw water on them
>>2859257Thanks!
Anyone has a full version of this?https://seiga.nicovideo.jp/seiga/im10805380
Does anyone know about this model?https://www.iwara.tv/video/jZiW5ByyHWxQGi
>>2859342ts
>>2859303https://tstorage.info/cirf0s6g8fgw
How can I tune the RGBA式おっぱい剛体 breast physics for perkier response?I can change the mass of some of the rigidbodies but then as soon as I enabled physics they sag instead.Any guideline how the various numbers work together?
>>2859089There you go anon, pw is 2859089I removed the shaders etc, just lef tthe fbx, converted pmx, and texturests so3onc52xm75
>>2859410They should be perky by default though. Ironically, when I load the sample kappa in MMM, her tits go upward with physics rather than sagging in their default state. I feel like I explained it before, but I can't find it in the archives, so, first things first, there is an English translation of the PMXE ReadMe:https://www.deviantart.com/amenrenet/art/PMX-Editor-Read-Me-Translation-Part-1-927996146Secondly, here's an explanation from me:Surely, you remember Newton's second law from school? It works just like that. Less mass, less momentum = milder movement. Lower damping means longer duration of effects from model movement or collision. Repelling forces the body away from any colliding ones, while friction makes it stick. Body sizes below 0.01 radius spheres appear to stop working.Joints are responsible for scaling the other multiplicator, the acceleration (the bounce figures), as well as for limiting the extent to which rigids in a physical pair can move relative to the joint and each other. Oh, here's a pic from before, a.k.a. that explanation:https://archived.moe/e/thread/2823507/#2828028
>>2859445Thanks, that much I kind of figured out already, my question was specifically about the RGBA式おっぱい setup, which is apparently too advanced for my little brain...I liked that setup because it was plug&play and had the breasts in the same state when physics is turned on as the "off" state, which of course makes a lot of other things much easier. But I think the response is more appropriate for D+ cup breasts... however I couldn't figure out a way to, effectively, reduce the mass of the "apparatus" (or increase the spring constant, or basically the natural frequency) without also making it look weird the instant physics is turned on.
>>2859448Perhaps you would like to make a recording, because I can't tell what's wrong. (Although I suspect you may want to turn off or tone down the sliding.) The author explains his system here:https://rgba.blog.jp/archives/10475373.html
can someone share Red Velvet Chill Kill motion please?
>>2859368Can't seem to find it. Or maybe I'm just dumb :/
>>2859452sorry I don't know how to record in pmxe
>>2859485https://tstorage.info/?op=catalogue&k=RJ341230&search=+Busqueda+&ftype=&fsize_logic=gt&fsize=
>>2859496You use screen recording software, such as OBS. Recordings can be converted to vp9 webms without an audio track or uploaded to a file sharing website such as files.catbox.moe.
>>2859089>Does anyone know if there is a tutorial that explains how to convert Unitypackage models to xps?how about mmd because i've gotten plenty of these packages off sites like cgtrader and it's like, i don't want someone to do it for me, i want like a guide that says what to do exactly start to endi feel like everyone just wants us to have to wait for someone to do it and that's if they want to do it for you and that's so volatile
>>2859552I use a random unitypackage extractor, take the fbx, open it on blender, and export it to pmx using mmd tools, then just fix the textures and shit
>>2859547Thanks!
Anyone has a full version of this?Previous link was brokenhttps://www.dlsite.com/maniax/work/=/product_id/RJ410760/?unique_op=af&utm_medium=affiliate&utm_source=nitamono.nitadls.com%2Frj410760%2F
does anyone have the full version of HyunA - Nabillera? tstorage only has a 1 minute version :(
>>2859379Thanks!
Whats the best way to make an animation?I have been trying MMM, but theres so many headaches. IE, legs seem to start spazzing out when i move a center down and some modelsWhats the best pipeline? Animate in blender, move to mmd?
Pass pleasebowlroll.net/file/45326
>>2859634If you mean videorelated, it's likely caused by bad modeling practices. Namely, not fixing the deformation order of IK bones after moving them above their chain in the list. While PMXE doesn't consider it an error and it works with MMD's IK solver, it is definitely an oversight. Although that can also happen with, say, a mocap motion that combines FK and IK retargeting (like the ones made by mobiusP).Ademar claims Blender is much easier to animate in, but I don't know.>>2859640Have you tried googling the link before asking? (Assuming your government doesn't censor VK links.)(For reference, the Nico number of the associated distribution video/image is the most common Japanese password.)
Does anyone have MisterPink Edit of YYB Miku?
Anyone have? https://www.aplaybox.com/details/model/ujEyX7MO14Gs
>>2859603https://www.mediafire.com/file/qwnfb08ysxgtra1/RJ410760.zip/file
>>2859654https://tstorage.info/9dwog38sgbmb
Speaking of MisterPink, anyone have his edit of Bismarck from kancolle?
>>2859712https://tstorage.info/03h0z6to072i
>>2859728Thank you so very much!
an anyone help me on what the password actually means for this onehttps://bowlroll.net/file/304945saids for this the hint is MY NICO SAIKYO RETTO JOTO NO. WITH SMsm im assuming is from a nico video from the author but before that im not getting what the author is trying to say.
>>2859707Thanks
>>2859761"The number of my (best?) 劣等上等 Nico video, including sm."Since the hint truncates elongated vowels (ou), the advice to type it out would not be very useful here without basic Japanese knowledge, but if you see such strange-looking words, the first thing to do is to try typing it out somewhere like Google Translate with kana input enabled. Maybe some advanced IME software would be able to figure out which word you want though.How to find it:0. Try googling the username along with "nicovideo." In this case, you will likely fail to find anything useful for some reason, so this step can be skipped.1. Go to the user's bowlroll page.2. Click the Twitter icon by the avatar.3. Look for any links that could point to his account, starting with the bio. Lit.link is used for link collections, so click there first.4. Nice, there's his Nico account link. Now click it.5. It conveniently directs you to his video list, so all you have left is to search for a matching video name and copy its number to the password input field.6. ???7. PROFIT!!111
>>2859770P.S. Although a Google search of the username coupled with the motion/song name will bring you to the result in a single step.
>>2859770funny thing is i found the niconico ive been trying to see if any of his videos would work been at it all day im really struggling on this one here thought it'd be easy to no avail im just not getting the right video number.
Does any one have any good quality animal d**ks or at least a model that comes with one? I tried searching in google and the only one that fits the criteria are from someone called "Yaoiwolf" in iwara and the d**k models he has seems to be long gone.
Anyone got likeabaka's rin model?
>>2859689is this the full version?model has no vag
Anyone has a full body of this?https://yokechiya.booth.pm/items/5285628
>>2859801Idk what you're doing then.
>>2859770>>2859819>i got it i did something silly on my end appreciate the help
>>2859817Check the archives or tstorage, an older version was shared a few months ago.
>>2859561simple, concise, I was looking for something like this Thanks bro. I know how to use blender, but it was the first time I saw a model in Unity and I wanted to try converting it, but I don't know the program XD
>>2859814On the model page you can download the demo_version and compare
SpeakingofMisterPink,Does anyone have this in PMX format?https://booth.pm/ja/items/4951792
>>2859817https://www.mediafire.com/file/sbhf41hmronyp8z/5285628+-+Owari_Gal.zip/fileor only basehttps://bowlroll.net/file/310176pass: KIHW22LLJ8Uunzip: TH98JUG7H7
>>2859847And Bunny And Swimsuit please? Gentlemen.
>>2859870sorry I don't have them
One question, does anyone know the name of the author of motions where at the beginning of his videos Sour Rin always appears walking from left to right with a melody like a music box, I can't find his movements that I downloaded and I don't remember his name, I think He publishes his videos on YouTube and bilibili and his downloads are on bowlroll and aplaybox
>>2859884迫奈熏 (Ponx).
>>2859883so i will wait To Anyone to Leak this Owari bunny and swimsuit models.
>>2859814They are all like that, dlsite does not sell with a vagina.Maybe some for the majority not
>>2859905I am truly impressed by your positivityGood luck .......
>>2859839No problem bro, I had the same concern but asked around and turns our you don't need to fuck with Unity if you dont give a shit about using the avatars for VRC. So any extractor will just rip everything that is in a unitypackage like it were a zip file, then you just trash what you don't need :)
Can someone help with this password?https://bowlroll.net/file/301801https://www.nicovideo.jp/watch/sm42326971
>>2859689Thanks!
I just saw this... https://www.nicovideo.jp/watch/sm7951730It's ancient, so I doubt it, but would that motion be available anywhere? (Or a similar one...)
>>2859929Most of his passwords are solved the same way and consist of three or two parts.https://archived.moe/e/search/text/privatter/>>2859942I think you will have some trouble with that when there's no indication it was ever made publicly available. The sole incomplete "child" might be the result of a trace from the video or a private p2p exchange.As for similar ones, try googling obvious terms, such as "mmd skating motion," "mmd ice motion dl," or their Japanese equivalents ("mmd スケートモーション").
>>2859942mmdcup original motion ,shared nahIt's pretty impressive, don't you think so?
>>2859942https://web.archive.org/web/20090907174008/http://zoome.jp/zui/diary/10/Should be this/another entry in the blogOP provided the pmm, not a vmd, the readme says the data is included I accept blood sacrifices
oh boy, twitter tranniesoh wait now it's x trannies
Does anyone have this?https://www.youtube.com/watch?v=Ckyp1qjetjc
Does anyone have the full version of ganyu from Tarara Tarako?Please I'm desperate to have it
>>2859895thanks!
>>2859953holy shit you're awesome, I'll name my firstborn Anon in your honour. How did you even find it?Also holy shit that's a lot of IK on skater Miku... no wonder.>captcha mmnh
>>2859966and I forgot my pic in the excitement
>>2859953I'm even more impressed that this mediafire is still up after 15 years...
>>2859966Thank you, it's an honourWas just lucky, I tried wayback machine on the blog url OP provided and thankfully it was saved, and as other anon said the mediafire file was still up which is nothing short of a miracle
Did anyone got this before ?https://www.aplaybox.com/details/model/IpWpZf3RYNCR
>>2859668ts 4fdn2n2p1sqp
>>2858619ts jo50foz282im
so i know this is a long shot but does anyone have sm28506243 - 【紳士用MMD】第六回 GUMIがPiNK CATで参拝客を集めてくれましたin decent quality its an ancient gumi vid where she has a butplug cat tail and it falls out mid way through the dance
>>2859990best i could find was 480pts vf4v1gxi98ep
>>2859956You haven't checked the OP have you?>"...check the scraper first before asking in the thread."
Does anyone have the latest two cameras for the 000MMD?https://www.youtube.com/watch?v=OYnnCXyxwAshttps://www.youtube.com/watch?v=905FNB-y_Hc
>>2859953Someone was already able to get to work, for me the mmd freezes or closes, I tried using PmmDump but show an error, I tried the oldest available version of the mmd and also freezes.
>>2860093It works for me, with MMD 9.32 x64. Although after getting prompted for the location of the umpteenth accessory file I gave up and cancelled loading the rest.But it seems to play perfectly fine, all the way through the end.Maybe at some point you chose loading the wrong model/accessory file? That could definitely cause crashes.
>>2859929Basically how he sets those distributions up are in seperate passwords first password will always be from liking the video the second will be on the link he provides on that video description then the last password is on that privatter link on that you just clicked on usually involving a numberpass is まぜんたからふる1200
What would I need to download to do this with my Mmd models?https://youtu.be/6UsK1-ukIVg?si=15K7DcgwTAfLX0uZ
>>2860095thanks I'll try again
>>2860189>https://youtu.be/6UsK1-ukIVg?si=15K7DcgwTAfLX0uUnity
>>2860203mmd
So did Seismic's Liru model ever get leaked or something? I know it's not a .pmx but even getting a hold of the model in any format could lead to someone converting it into one
This may be lost to time, but does any one have this motion?https://www.nicovideo.jp/watch/sm20879710
>>2860224 blender can open it, yeah
>>2860225Hole effect
>>2860189nicovideo.jp/watch/sm24724196
▶>>2860208just downloaded unity. unfortunately it can't open the mmd model even though i got several packages downloaded.these are the models and packages:https://www.dlsite.com/maniax/work/=/product_id/RJ280050.htmlhttps://www.dlsite.com/maniax/work/=/product_id/RJ248321.htmlhttps://mmd-for-unity-proj.github.io/mmd-for-unity/https://stereoarts.jp/https://github.com/ShiinaManatsu/MMD4UnityTools/releases/tag/v1.1.1
>>2860246model is for mmd
>>2860246www.youtube.com/watch?v=zSC2hKaG5AA&ab_channel=DiMosheR
>>2859987thanks.
>>2859953Please accept this offering of Raymoo's virginal blood to honor your superior wisdom.>>2860189>>2860252The distribution source and password for that effect are quite hard to find nowadays, now that the author's Nico and Google accounts are nuked.https://twitter.com/ekyozyu/status/1443035126389100546
>>2860274check againtwitter.com/ekyozyu
>>2859953You're lucky, if it weren't for MF
>>2860275I think you misinterpret, I just posted the link that allows you to learn both the password and where to download the effect.
>>2860277OK
We would like to have a member of the game development department and would like you to share...!https://www.aplaybox.com/details/model/YJsSTbHfQuxWhttps://pan.baidu.com/s/1_4aCcTUxMtshThrgCteUMA (pass:n78x)
>>2860288This post smells Chinese
>>2860289One hundred percent.Chinese models are here to stay
>>2860288ts dl6t1ru8dqsu
>>2860305Thank you very much!We now have all the members!
does anyone have the password?https://bowlroll.net/file/307803
>>2860227got a link to the .blend file DL?
pass helphttps://bowlroll.net/file/317933パス:すいちゃんは〇〇〇もかわいい~ 〇〇〇の言葉プラスsm除く動画番号tried きょう43737973 but does not work
>>2860224>>2860320It was leaked, but you have to re-rig the whole thing.>>>/h/7854979https://files.catbox.moe/k08lbg.zip
>>2860337You're a god, thanks man!
>>2860340Honestly, I doubt it will be useful, at this point it's easier to remake it from scratch.
>>2860312https://seiga.nicovideo.jp/seiga/im11407591>>2860336Don't forget to give the bideo a rike, baka gaijin, or you won't learn it's the day after. (Although it's still easy enough to guess, even if unusual.)
Thanks for the campfire suggestions last thread, any further ideas to make it look even better?
>>2860351MeraFireParticle's smoke element (although it doesn't seem to combine with Ray-MMD super well, since the intended black oily smoke from the tank turned into a pathetic campfire-like stream) or SoftSmoke (haven't tried combining it with Raycast yet), plus a more voluminous model (Ctrl+X with face selection, object management > tension movement mode or scaling (dragging the handle center while holding Alt scales along all axes) are good tools for it), maybe with bones to position individual sticks as needed.
>>2860357Thanks, I tried some smoke effects as well as getting them to work like ray-mmd fog, but couldn't get it to look good... and in case a fire like that shouldn't have a lot of smoke anyway (don't wanna make it look like babby's first campfire), at least in my experience.So I'll probably be skipping the smoke... but yeah, the fire base itself needs work. I'm trying to get the logs I'm working on to look like embers with ray-mmd emissive properties, but that's harder than I thought it would be.
Can someone help me with the password for this file?https://workupload.com/start/JNze6PwPxGXThis is the file at this URLhttps://www.dlsite.com/maniax/work/=/product_id/RJ01188998.html/?locale=en_US
>>2860361Where did you get the workupload link?Maybe there is a hint there.
>>2860359For an ember-like look, I think you could try using different shaders (like HatchingShader?) combined with a fitting sphere map. You can also try increasing material property values such as texture and opacity/alpha beyond 1 (100%) with morphs, although it might be a bug/feature that only works under certain conditions (MMM + GreenerShader + something else?). You can also try Raycast material masks, as suggested in regard to your characters' tan textures by someone else in past threads.
>>2860364This is the link I created to share files.also, this file was downloaded from rapidgator and maybe damaged
>>2860349THANKS!I should give a like first
>>2860367>rapidgatorDid you get it from a site like ddlshare, haitenjp and the like?If yes, those are scams, blank files to make you buy premium dl access, or watch their ads.
>>2860351No idea about the fire, but that flowing water looks awesome, never seen anything like it before. How is it made?>>2860359>at least in my experience.You do a lot of naked camping huh
>>2860370Oh, I downloaded it at PLG.It's a site called leech premium
https://www.aplaybox.com/details/model/bDW6i0BtlRSBCan someone get this please? I just want a Shun model.
>>2860371>How is it made?That was a bit of a happy accident, I set the Ray-mmd water material for it but the ripples were too small. I couldn't easily scale the material itself but I could make the waves larger by scaling the UV. Then I noticed the stage (Gスカ式森の中の川) already had a couple UV morphs for the river. They turned out to make the texture "flow", which then also applied to the Ray-mmd water simulation. Without the stage morph I would never have guessed that!>You do a lot of naked camping huhThat's a viscous rumour and I resemble that remark.But actually it's the only reason to go camping with girls. Still, I could never get them to do a dance... so this will have to do.
>>2860372I think it's a scam
>>2860382Oh right, it would be wise to give up.
>>2860382All those sites are scams
Hmm. If so, does anyone already have this model?
I mean the model at this URL.https://www.dlsite.com/maniax/work/=/product_id/RJ01188998.html/?locale=en_US
>>2860419Why you don't an in-thread search?
Are there model which have a proper breathing animation/rigging/morph/whatever? I.e. where the chest actually expands instead of just trickery with deforming the upper body and hiding the hole in the back...I want to learn how it's done.
>>2860422what?
>>2860424This is the hardcore version of a breathing rig. Or at least it looks like one.The passive motion is done by bones.But it's a pain in the ass to replicate it.https://bowlroll.net/file/126464The best and easiest way is to make a morph to do it.
>>2860424tutowww.youtube.com/watch?v=rpY3Zw650xU&ab_channel=KanaFuyuko
>>2860425Welcome to the internet, newfriend. Hope you're old enough to be posting here!How to do a search in your browser (on PC):0. IMPORTANT: Stay on this webpage!1. Using your mouse pointer, select a relevant keyword, in this case your link or, for proper searchability, just the important part, RJ01188998. You select by clicking the left mouse button at the start of the keyword and dragging the cursor while holding it down. Once you think you've selected enough to filter out potential irrelevant combinations (such as RJ01156342 or RJ011188429), release the left mouse button.2. Without any further mouse clicks, locate and press the F button (key) on your keyboard while holding down the Ctrl button, which should be in the bottom left corner of your keyboard, hard to miss.3. If a search input field with your keyword appears on top of the webpage, congratulations. If it says it found 1/1 hits (matches to your keyword, normally just "1 out of 1"), you don't need to do anything, unless you've selected too specific of a keyword, in which case you must shorten it with Del/Backspace keys after selecting it in the input field and retry. But if it says 1/4 or another number, like it should for you, then press F3 until you see all the hits and read the associated details.The above may not work depending on your browser, in which case you must google a method that could be used with yours or check the hotkey settings.>>2860424Vertex morph to expand the torso + bone morph to move the bones (full upper torso chain + shoulder P bones (or not), a few counteracting degrees) in a group morph to move the torso. Alternatively, weigh the front and back to different bones parented to regular torso bones, then a single bone morph will do. It also makes clothing change easier than copying the vertex morph changes. Could be harder to do with SDEF though.>>2860429It doesn't <actually expand> the chest though.
>>2860430Thank you for your kind attention.I thought we were talking about the complex structure of this website, but I am relieved to know that it is much simpler than that!
Anyone has a full version of this?https://fantia.jp/products/597911
>>2860422>>2860430Not that anon, but isn't that link password protected, and possibly from a scam site?
Does anyone have this Bronya-OL by _Alicia(aci)?https://aci.booth.pm/items/5041490
>>2860377ts limn87n555lw
>>2860417What do you mean by this model?
>>2860524Thank you
Does anyone have this Karen Ortensia model?https://youtu.be/X6RPPM0rGYY?si=95J3XrZo8AHyjAHK
>>2860555Sorry, it's this model.https://youtu.be/YwGtHQgzMaQ?si=GpEndFCys53OYTq8
>>2860533>>2860419
What's better, rendering at 4k and downscaling to 2k for iwara's ridiculous filesize limit, or rendering straight at 2k?
Does anyone have kurauchi's idol master MMD models?
>>2860431You're welcome, anon!>>2860516You have a point. Although that file at least offers the chance of cracking it and finding out whether it's indeed invalid.>>2860588Unless you distribute the 4k version through alternate means or leave it for your personal enjoyment (provided the video has a sufficient level of detail to justify it or you have a VR viewing set), there's no point in downscaling. Well, that's the business model of many creators I've seen on iwara and Twatter.
Has anyone gotten the G-IDLE - WIFE motion yet? I don't see it on t-storage yet.
>>2860357>>2860359actually, setting Si and Tr way way down the MeraFireParticle smoke actually looks pretty good, the only remaining problem is that I can not get it drawn over the water simulation of ray-mmd (the band just above the red circle). Same with the ActiveParticleFire. The river is just a plain texture with the water.fx material, and other material shaders are fine so it's something with the water simulation I guess. Maybe because it still uses material_common.fxsub instead of the 2.0 version like everything else? In any case I just have to be a bit careful with the camera to avoid this situation.
>>2860699yeah burn everything
>>2860699noooo, I burn
>>2860699Good find.It actually does get drawn, but far weaker—in MMM for sure, and I think I kinda see it in your screenshot too. It seems to be caused by Raycast-pertinent transparency conflicts, because Ray-MMD water is just a tiny bit transparent. The same thing is observed with the glass material.SoftSmoke fails even worse.The conflict can be "resolved" by changing the following line in Programmable\Water\material_common.fxsub, clearing the effect cache of MMM, and restarting the software (might not need that with MME):> gbuffer.buffer4.w += material.alpha * MAX_FRACTIONAL_8_BIT;>> gbuffer.buffer4.w += 1.0;(For less damage, you can instead change the definition of MAX_FRACTIONAL_8_BIT to (256.0f / 256.0f) at the start of the file.)However, clearing the cache partially breaks the render for me:https://litter.catbox.moe/44zznt.mp4Again, might be a MMM-only issue.
anybody have this model ? https://www.aplaybox.com/details/model/a9XdYetuC42j
>>2860718Hmm, maybe I didn't do it right, but when I remove the line with "material.alpha" and replace it with yours, the water turns completely invisible and I just see the river bed, while the MAX_FRACTIONAL_8_BIT change has no appreciable effect. Same with keeping both original and new line.I made a copy of both files and renamed them so I could easily change the material shader to see the difference. And MME has no cache anyway, as soon as I save the file, the effect is reloaded. It might have something to do with how the surface is set up in the model, in mine the river had an alpha of 0.8 with additional alpha in the texture. I tried changing both but couldn't get the fire to show properly. Maybe you would like to try with the same stage? It's https://bowlroll.net/file/122352Anyway thanks for investigating, but for now I think I'll be able to cope with camera angles.
These burning embers kinda turned out better than expected. Maybe I don't even need the ActiveParticleFire anymore?
someone has TWICE's motion - The Feels by NatsumiSan
>>2860748Looks nice! If you want to hide the lightsource ball thing dont forget to uncheck it in main and mateerial tab MME :)
>>2860752I've turned off the light source... where are you even seeing it?? Only the firelight.x flickering and the embers are there. The (invisible) light sphere used to be floating above where the embers are now (in >>2860699 and >>2860351).
>>2860755Ah my bad, I thought the glow below the logs was a lightsource sphere, guess it;s just one of the log ends
Does anyone have or know about this stage?https://www.nicovideo.jp/watch/sm38091488
https://bowlroll.net/file/316069 . Did anyone got this motion & cam? please share.
>>2860815You can click URL and read description.
>>2860764Oh, now I see what you mean... yeah that's the log face, it goes a little further into the "white hot" emissive layer than the others. Each of them has two UV morphs to shift the emissive texture, one to scale the emission region and one to shift it. A little excessive maybe but easy enough to add, and makes them all look a little different.
>>2860832>https://bowlroll.net/file/316069got this motion, why do people use tstorage to share stuff instead of mediafire and similiar website?https://www.mediafire.com/folder/ulcjmvalpnqn6/Smart_by_ponx_迫奈熏_6d5f92249ca6d6dbf0e0c040c390a89fand im asking once again does anyone have this model https://www.aplaybox.com/details/model/a9XdYetuC42j
>>2860918 https://www.aplaybox.com/details/model/a9XdYetuC42jNot public yet. says in description, maybe later
>>2860918oh shiet, thank you very much.
https://bowlroll.net/file/309809https://www.nicovideo.jp/watch/sm43037438help???
>>2860944go todic.pixiv.net/a/アリス・マーガトロイドcopy the name 7 characters
>>2860918plz reupload
>>2860864I already did it but it returns you to the same place, that's why my question
>>2860979https://www.mediafire.com/file/wcfpj1ii4o99erw/Smart.zip/file
>>2860918Reup on tstorage. Everyone uses tstorage because it won't be taken down due to dmca.
https://3d.nicovideo.jp/works/td91893good day to be a granblue nigga
>>2860988
>>2860742As MME (in my case, at least) maintains the appearance of materials even if you alter the contents until you either reload the .fx file with a changed .fxsub or restart the program (unless there are other means to reset it) if you include .fxsub in the .fx file itself and change it, it does appear to have a cache. (Users\%username%\Appdata\Local\D3DSCache, maybe?) In MMM, you see changes to .fx and .fxm immediately, but the states of all .fxsub files ever loaded are stored in its own cache until you clear it. A rather retarded swap, IMO.My MMD observations match yours, but it happens regardless of the material I set, including cloth (which I use for things like texture-based fishnets) and body (which also works well for semi-transparent textures, like tattoos). Full opacity changes things, but the water material disappears with it. Just like I said in regard to embers, you can increase it beyond 1 to get a compromise between the default look and visibility against the fire. (Material morph for the river, add opacity +1.2 (it basically goes from 0 to 1 again, and you can also reduce the opacity below zero to get the same effect; just lowering the opacity to 0 doesn't improve the appearance.))Also, this is what I got in MMM (by merging the .fx file with .fxsub to skip the cache step and redefining the alpha of gbuffer4; the "damage-limiting" option has no effect now):https://litter.catbox.moe/5wz9f9.mp4Can't say I like how it changes.
Stupid question time: What causes this error? Everything is set up and installed. So what causes this? I'm using 9.32 (64bitOS) for MMD, I have all directx files installed, all dependencies, etc... OS is Windows 11.
Does anyone have a vibrator model that vibrates? You know the ones that have morphs to change vibrating speed, and these depend on hidden bones etc
>>2861013It's not stupid if the answer cannot be googled or found in the archives or instruction files.Does compatibility mode with earlier Windows version, running as admin, or rebooting solve it?If not, provide dxdiag and list of files in your MMD folder, excluding the UserFile subfolder. I also suggest trying MikuMikuMoving and seeing if it (https://bowlroll.net/file/182016) works there.>>2861014Incidentally, I do.https://bowlroll.net/file/312519The original MMD version is automatic due to a software bug but lacks the enhancements.
>>2861013I would try dxdiag or whatever it is on win11, it smells like a driver issue.Do other effects (that are not ray-mmd) work?
>>2861017Here's something strange. It's saying my version of Directx is DirectX 12, but it's also saying that version is disabled. How do I re-enable it?https://files.catbox.moe/th7uug.txt>does compatibility mode, etc..Unfortunately, no. My previous laptop had Windows 11, everything installed fine and MMD worked like it was supposed to. Really the only differen with this one was the hard drive was 100gb larger. But everything else is the same from my previous laptop.pic related is main folder contents and data folder contents. Everything in each folder is fully visible as well. So do let me know if anything is missing.> I also suggest trying MikuMikuMoving and seeing if it (https://bowlroll.net/file/182016) works there.I'll happily try this. It's this error with ray that's prevented me from making videos.
>>2861017>https://bowlroll.net/file/312519Thank you my good sir
>>2861023Do you mean "DWM DPI Scaling"? It doesn't actually say anything important is disabled. My drivers are a bit older, which might mean something. (Windows updates often break things.) Since you're using a laptop, are you really sure it's 100% the same graphics chip and processor as before?There are some reports of DirectX-related errors from users with your Windows build online, might be just statistics though.There are also reports that your processor does not support MMD properly, even if you don't seem to be experiencing or have already resolved this specific issue:https://learnmmd.com/http:/learnmmd.com/intel-gen-12-processor-blocks-mmd-stage-white-panel/?amp=1https://www.deviantart.com/miku-daveo/art/MMD-running-on-windows-11-pro-885520565I must note that MMM seems to put much higher load on the graphics card. Since I often get down to 2 FPS in Ray project preview renders with effect display enabled, it will be even more noticeable with what you have and probably result in many hours of rendering time with heavy models and item attachments:https://gpu.userbenchmark.com/Compare/Nvidia-RTX-2060-vs-Intel-Iris-Xe/4034vsm1268515
>>2861013you unlocked the files downloaded?
>>2860992didn't know there were so many rats already. hopefully one of them does the summer skin
>>2861079two of them are from the same person, the new one on the right is just an update version of the middledon't remember where the left one came from
>>2860962already tried マーガトロイド遣い and アリス遣い that why I asked here
Anyone have this model ?https://www.aplaybox.com/details/model/xi5C5tiSYwQdhttps://www.aplaybox.com/details/model/fYWFPY6Im9UU
>>2861128Now consider searching the exposed part of the hint on that page, big brain. Some more food for thought: in nearly all cases, each circle replaces a single character, similarly to asterisks and other "unpronounceable" symbols in Western censoring tradition.
>>2861079>hopefully one of them does the summer skini'd go for summer io tbqhdesu
>>2861130can you just say the password? I even put alice遣い, this one of the few password where I genuinely give up because I don't understand
>>2861141>>2861130to add, I don't know what im supposed to look for when they said 7 character when there's 5 circle thing on the password that whats throw me off from the very beginning hence I'm waving the white flag
>>2861142okay I just try it again and IM FUCKING STUPID遣い litterally translated to usage in Gtranslate so I though the guy mean Alice usage or somethingthe password is the title of alice margatroid like how hakurei is a "miko of hakurei shrine" and marissa is a "ordinary magician" or yukari is "Youkai of Boundaries". okay thanks for the hint this is the fourth time I got deceived by hint like this
Anybody got the motion HELLO VENUS - Sticky Sticky?https://youtu.be/-kDEvbyN-Cs
Anyone have new tarara models?
I need a bit of help figuring out a password.The password hint is as follows:パス:すいちゃんは〇〇〇もかわいい~ 〇〇〇の言葉プラスsm除く動画番号(ヒントはイイね欄)My idea was "きょう43737973", that did not work though.>https://bowlroll.net/file/317933>https://www.nicovideo.jp/watch/sm43737973Any help is appreciated, thank you in advance!
How am I supposed to approach making expression to be turned into morphs? My rough idea was to take a list of morphs from some properly made model, then make my equivalents iterating through that list: add a new shape key, move the vertices around to my liking, add the shape key to morph list in MMDTools, move on to the next one. Or am I supposed to add and weight bunch of bones to the face (eyebrows etc) and pose them for each expression, then save the mesh deformations as shape keys? Regards, sadfrog.
>>2861190bones in the face is the best but it is difficult to move one by one
>>2861190www.youtube.com/watch?v=6GdbwbVZMg0&ab_channel=3DAnimationInternships
>>2861190If you were to weigh the face to bones, you may as well just make bone morphs instead of vertex morphs. But you can't rely on just bone morphs because vertex morphs allow you to modify any vertex, while bone morphs are limited to just "larger scale", more rigid transformations, and you can't scale bones in MMD either. So any morphs that require you to, say, make straight angles (in the case of the "square mouth" morph) or scale geometry like eyes or pupils, are out (although there is a hilarious hack to scale things down: 1. have 2 bones in the same location 2. weigh the mesh 0.5/0.5 to the two bones 3. rotate the bones by the exact same amount in opposite directions, and it will scale the mesh down). You'd have to combine them as group morphs with helper vertex morphs at the very least. However, bone morphs do have the advantage of being not-linearly-interpolated in the case of rotations. Plain vertex morphs move vertices in a straight line between the original and target positions, but bones allow you to rotate around the bone's pivot. You should also consider being limited to 4 vertex groups per vertex outside blender for bones, it can be a difficult limitation with face rigs.Personally, I think that unless you're making an original model using modeling for subdivision (in which case the geometry you actually work with is sparse enough to time-efficiently be able to fine tune each vertex individually), you're best off making plain vertex morphs manually using proportional editing (blender's term for soft selection), which allows you to grab a vertex and tweak the influence curve + its size, to quickly modify many vertices at once using a handful of actual operations.
>>2861181>>2860430 has just what you need, anon, please remember it in the future.
>>2860349>>2861307Thank you for the tip. Though, I have no idea what to do with the hint.I do not know how "前の日" in half-width Katakana is supposed to helpwith the original password hint of "〇〇〇の言葉プラスsm除く動画番号".Please have mercy and help me.
>>2861318キノウ
I wanted this motion, but the DL link leads to a youtube short with no links. Am I retarded?yt: https://www.youtube.com/watch?v=REN1eSU5YbU"DL": https://www.youtube.com/shorts/i_Bv8L_Nb7s
can anyone able to get this off aplay please?https://www.aplaybox.com/details/model/Cqbo11VS7bDo
>>2861324Thank you!
>>2861318>>2861324So the author has changed the kudos message already, wew. This is one of the reasons why I only explain hints instead of spoonfeeding passwords directly.>>2861328No, Google/Youtube is. They can't remember your settings, you have to tap many times in each individual video in order to set to your phone's native 1080p resolution to be able to see the details, the search is fucking broken, and their shorts interface is fucking broken shit of a landwhale faggot.https://www.nicovideo.jp/watch/sm43572970Incidentally, a longer motion was released by the author of a nice tool called ASVCnv a few days ago:https://www.nicovideo.jp/watch/sm43742805
>>2861345Thanks a lot anon. :33
>>2861345Oh my god, TDA everywhere
Thanks for the (You)'s>>2861202To the point, thanks.>>2861207Yeah, I was thinking of something among these lines, except I'd "bake" the expressions as shape keys for vertex morphs for MMD purposes. I don't know, it felt the most flexible but also roundabout way to do it. I saw some models doing something like that, expressions being all vertex morphs yet all the face bones with weights left hidden in the model (for extra freedom if desired, I take it). I just don't know if that's the common approach to face rigging and normally people simply don't export these bones to the pmx file or what.>>2861215Cool, thanks a lot, this is extra insightful since I didn't experiment with bone morphs much. Now that you brought it up, I did model the head with subsurf on, but it's not like I can't do some proportional editing within reason.
>>2861076That, I know for a fact is the case. I always check for that automatically. >>2861072I can't say definitively, now that I think about it. I know my last laptop had an iCore7, so the cpu is still the same. But as for video card, I know I had an AMD VRAM, but I can't remember which one as far as specs go. Though it may very well be that a windows update broke everything. Admittedly, I'm waiting for a couple settlements to pay out, so if nothing else, I can wait and just build a new computer like I did with my last desktop. That way I know what will work, and I can put manjaro on it. From what I've been seeing on development, it's able to run Blender. So I'm just gonna go full blender for everything in relation to video making.
>>2861380While not as flexible, bone morphs bloat your model's filesize less (which starts to matter when you constantly tweak it and accumulate gigabytes' worth of backups with low free disk space; not sure if they use less processing power in destination software). They are rare, of course, since people don't normally do advanced face rigging (and they also don't work in Blender and probably other software folks use, like Metasequoia), but I think having at least the upper & lower lip bones along with a lower jaw bone like that of Ademar's Izumi is advantageous for both lewd and gag works.See Karin Anon's models: https://archived.moe/e/thread/2772778/#2772849.>>2861384Beware that you'll have to recreate effects from scratch for Blender if you want to "steal their look" after watching someone's video. Blender cannot into HLSL. Secondly, if MMM is simply poorly optimized (MMD is just slightly better), Blender's rendering speed is a whole abyss behind, so be sure to take that into account if you wish to post something for a special occasion.
>>2861396MMM is slow when rendering, I would say that it takes the same time as Blender.MMD is fast, very fast and light, that's why it's still popular
>>2861400Dunno, I haven't experienced the horror stories of rendering 1 frame even in 30 seconds. My latest video with mostly pre-baked physics and few lightweight characters took 15 and 20 minutes to render for each half (68 sec, 76 sec), while the previous 203-second one, involving a heavy scene, mocap motion, and 4 more complex dancer models, two baked and two unbaked, took a record 1 hour 43 minutes to render. (1080p 60fps, UTvideo YUV420 BT.709 DMO.)
Is there a way to make water slosh around when animating pool sex?MMD effects preferrable, I've never used MMM or blender
>>2861406MirrorWater for sloshing around (not great, will not necessarily work), WaterParticle_v1_32_64 for splashing (WaterParticleすべる用; at least in MMM, the effect works only when moved itself, but you can attach it to the character's leg or something and copy-paste an up-and-down loop for as long as needed), and maybe some other water-related effects that I haven't worked with from BeamMan (query: ビームマン 水エフェクト) or Soboro. Fluid Simulator is probably better, assuming you can make it work how you need.
>>2861409Thank you!
Call me retarded but this have been driving me batshit for a bit.https://www.deviantart.com/mlplottery/art/MMD-DL-Honkai-Impact-3-Summer-Wars-Beach-Stage-950107327Been trying to use this stage but I can't get the water to appear. I've gone through the readme and attached the water accessory and adjusted the parameters but i just get a blank texture.
>>2861427Works on my machine, not counting the skinning issue in MMM. I can only replicate it with the Ctrl+Shift+E combination, which in my case breaks all effects permanently until restarting MMD (the button doesn't work at all, and hitting the combination again does not fix the effects).By the way, even though there's not much point, you can also map that to the "seabed sand" material or create your own horizontal plane of water above it.
>>2861433How would I go about creating a plane of water to throw above it? I'm still painfully new to this all. Wouldn't be still be throwing effort at making this work if I could find a similarly nice beach map with a rocky outcrop.
>>2861436If you've restarted the software and confirmed it's not what I described, maybe you're missing required software or your hardware is incompatible with MMD/MME. Does the MMEffect log say anything unusual?>> HowPMX Editor (new file) > PMXView > Edit > Simple Primitive > Plane+ > DIR 90 in the leftmost box (rotates 90 degrees on the X axis, the one your camera is aligned with by default) > Add > close the SP dialog > scale (see >>2860357, all vertices should be selected by default after creating a new primitive) and reshape as needed > edit texture as needed > save as new file.>> beach map with a rocky outcropBeach and Night Sky Stage from the same source (kinda), sm41601209 (sign up/in and like the video), im11271750 (minimal), pl2 beach stage (pic related). Looking at the reference stage again, maybe Batokin Island also qualifies.
anyone have full versionhttps://kuroyuzu.booth.pm/items/2166763
could some kind guy download and share this models please!https://www.aplaybox.com/details/model/fYWFPY6Im9UUhttps://www.aplaybox.com/details/model/fpRpzGq7qSD0
Add this to the wishlist! (° o °)https://nanodasp.booth.pm/items/5694430
>>2861329
>>2861329ts cn2mpbec8d8m
I brought her hereDeleted the PSD file because it was too large ts wvns21n27gze
http://mmdhentaimotion.blog.2nt.com/blog-entry-209.htmldoes anyone have this motion? the link is down...
>>2861439So turns out I was retarded and didn't have MMEffect installed. Had to reinstall MMD to get that to work for some reason too. But I can finally see the water now. Thank you for the help in realizing that. I also stole all those maps too.
>>2861493I had a lot of problems with MME, turns out quite a few 64-bit links of MME out there are actually just renamed x86 instead... and that just silently won't load in 64-bit MMD.
>>2861476Nice! Thanks
anyone got the motion for the magic bomb dance?
>>2861517If it's blocked in your region, use a proxy to access the description of https://youtu.be/prYUq9m9vDk, like I had to.>>2861493Yeah, that's retarded, alright.
>>2861476Cute mute.....Thank you!
>>2861467here is the 1st onehttps://tstorage.info/q2tzw8x5m53n
https://www.aplaybox.com/details/model/fVCm5NG1k3X8Has this / or booth variant been shared? Or can someone share this?
>>2861468 does anyone have this modelhttps://nanodasp.booth.pm/items/5694430
I'm looking for someone who can help me with this problem... Everytime I add a motion to this base it becomes very glitchy https://sta.sh/213hojnt8aziand unfortunately, after a lot of attempts I still couldn't manage to sucessfully fix all these errors so if some kind anon could help me with this...Here's the base: https://www.mediafire.com/file/0e6k8z13kp4zdon/Usagi+Tsukino.zip/file
>>2861739Have you tried normalizing the weights?
>>2861757I did, and when that didn't work I even tried to solve it by deleting the bone 上半身3 and changing the name of some morphs, but still nothing
>>2861759It is the original base, bone weight missing
>>2861761I'm afraid I don't have the original base anymore... Just that one with the hair :(
>>2861763no problem,hang on a minute
Looks like the links for Suya's model had been nuked. DMCAd the links himself
>>2861764Alright :)
>>2861764https://ufile.io/dzrbc6rvone bone removed
>>2861775Thanks! I'll take a look at it rn
>>2861779https://ufile.io/b08srjxzfix some issues
>>2861739Aside from what you could've easily done yourself after consulting with https://learnmmd.com/http:/learnmmd.com/pmxeditor-pmxinfo-analyzing-optimizing-mmd-models/ ,the upper body weights were largely missing due to poor weighing technique, that's about it. Also the lower legs clipping through thighs.https://files.catbox.moe/roe03w.rarI neglected to do this and don't want to reupload the edit for a fourth time, but I heavily recommend disabling local parent rotation inheritance for 上半身3, because it messes with frontal ribs in an ugly way. It's not even used in any other model, AFAIK, so it will definitely cause compatibility issues. I also recommend changing the English naming of and slightly moving the 下半身 bone to make it easily selectable and avoid confusion.
>>2861783Multiplying morphs without necessity is not a fix, anon. The duplicates of morphs and rigids are only there because of poor merging procedure, no point in having them. Retaining 上半身3 is also not a bad idea for the rare motion that actually uses it:https://files.catbox.moe/0u9oy2.txt — though I suspect most, if not nearly all, multi-hits are only there because the author was a noob and will disappear if you use the "delete unnecessary frames" function.
Think I've spent more time trying to learn MMD this week then I have working. God I love WFH. Trying to tackle effects right now and shits mega dense. How do you guys usually handle it? Feels way too easy to get lost in. I've been playing around with rays and It really messes up the water texture i have on my stage making it completely flat and piss colored. Tried following some youtube tutorials which have been helpful but they're mostly geared towards indoor environments.
>>2859444Thanks Anom, I hadn't seen it.
>>2861809Handle what?
>>2861797Are you going to share the motions?
>>2861809link to pose?
>>2861896Unless they are no longer publicly available, nope.
>>2861898F*ck
>>2861657thanks!
nanodasp.booth.pm/items/5694430model had been nuked. DMCAd, more soldiers are falling
>>2861933My guess is it wasn't censored properly.
>>2861933>>2861941Yeah.https://www.pixiv.net/en/artworks/118445051
>>2861933We need more soldiers for the front line
>>2861830Think I'm answering my own questions as I go along here. Looks like it's just gonna be a bunch of trial and error to find effects that suit my needs. If I had to rephrase the question it'd be what kind of effects do you guys usually use for outdoor night scenes? I'd like to do a night time beach scene though my current stage isn't making that easy since it has a bright ass cloudy sky that the water derives all its color from.>>2861897https://mega.nz/folder/EmZU0B4D#nY1nrZ-QfGfx9KWxXsEK3gFirst crack at making a pose so let me know if I fucked that up on the export somehow. Can't get it to save the facial manipulation settings though I'm not sure if that's intended or not.
>>2861966Only MikuMikuMoving can save morphs to pose files & read them. MMD has to do with VMDs.Pro tip: for greater compatibility, do not use any of these three bones to rotate the body. (The waist mostly due to its absence on many models, otherwise it tends to be in roughly the same location relative to its children, unlike the center and groove, which vary a lot.)I use Ray-MMM, o_Diffusion, GreenerShader, ToonShader. In the past, I could also use PostMovie改変 Time&Weather in addition to GS.
>>2861809try setting the material to programmable\water.fx
Does anyone know how I can apply nice armpits to an mmd model? Or like, a model with existing nice pits so I can just do a shoddy overlay + photoshop.
>>2862015I THINK Quappa's models do. Since some of them have the underarm hair morphs & all. So you might wanna check those out. That's the only suggestion I can give ya.
>>2862015>>2862044Alicia Solid Kai (アリシア・ソリッド改) by YY_works has the best ones I know of due to autistic anatomy replication, lifting the corresponding pec (breast) with both the shoulder and arm bones. The catch is that copying the bone structure limits your upper arm anatomy to SDEF if you have an elbow texture and care about its true orientation. (I was unable to find another solution to properly transition between the anatomy bone set and regular arm bones.)Tarara Tarako's models also have decent armpits. Izumi Shimizu has alright ones. Surprisingly, a crude one like Usagi from above has decent shoulder weights as well. And yeah, QuappaEL's ones are on par with TararaTarako's.
Is there any way to apply Ray-mmd materials to the Kirakira effect particles? Mainly I want them to use ray-mmd emissive glow instead of the rather pixel-y glow they have normally.
Does anyone have the r18 edit of the model or the motion from this video?https://www.nicovideo.jp/watch/sm32791122Any and all help is appreciated
Krag's MEGA was taken down because some faggot took issue with shaved pubes. Has anybody downloaded the the no pubes version of his recent video?
https://www.patreon.com/posts/pimp-named-slick-89779989anyone got this motion?
>>2862086reimu?
>>2862088https://www.iw ara.tv/video/4i04LONPPwSMAZ/This one.
>>2862090both
>>2862093Could you upload it somewhere?
>>2862101ufile.io/vfo92mt8Reimu and Sanae
>>2862109Thank you but I meant the video itself. He had higher quality and different versions on mega.
>>2862116sorry I only have those
>>2862086Pretty sure it had very little to do with shaved pubes and much to do with their general youthful appearance combined with the classroom orgy setting.