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Welcome to /qtg/, a place to talk about quests.
Previous thread
>>5962533

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/6s4Xazmv
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread

>QM question:
What's something you wish your players would stop doing? What's something you wish your players would start doing?

>Player question:
What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?

>General question:
Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?

>Lurker question:
You don't have to vote to post in a quest, why not partake in in-quest discussion more? Or even start some?
>>
>>5997452
>What's something you wish your players would stop doing?
I personally don't enjoy when arguents turns personal and go off-topic, but it doesn't happen very often. My players are quite good.
>What's something you wish your players would start doing?
I always appreciate speculation and theorycrafting, but I don't find my players do it too often. Which is fine, but I do like it when it happens!

>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore?
I get really annoyed when anons start sabotaging quests out of spite or, alternatively, accusing anyone who vites differently from them (even for default options offered by the QM) of being a saboteur. Excessively hostile and lengthy diatribes in general put me off. We're all here to have fun, after all!
>Do you ever hide posts you don't like?
Rarely. Only if it's really tempting to get into an unproductive argument.

>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
More free time means I write more updates, and am more likely to pick up new quests to read. Even when I'm busy, though, I try to update my quest every day, and I read/play at least a few quests.
>>
ive been running a quest ofr like a year that i had to stop cuz life and work and black people, but now i wanna run it again but i first wanna make like a spin-off to get the rust off my fingers. question is: whats would be good for an op pic? id pay a comission but last one came out like shit and i cant spend more than 20 bucks desu. would stealing from google images and like writing shit on it on arial show enough compromise? what do you guys do?

also who'd like to be a little girl shooting hearts from her fingers?
>>
>>5997452
>AurebeshQM hasn't returned from his hiatus yet
>Pokemon Loser QM hasn't returned
>Kill La Kill AT QM hasn't returned
RIP

>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
There's a guy that goes around voting for the destructive or horny options in new quests with the intent to derail them early on iirc he kept on voting for arson in one, but I haven't run into that situation too often otherwise.
>>
>>5997452
New QTG, very cool!

>QM question:
I don't find my players cause me any issues or do many things they don't like. Usually when they make "mistakes" I actually really like it since it nine times out of ten makes the plot more interesting. As for things I wish they'd start doing, I can't really think of anything. People discussing lore, characters, and decisions is one of my favorite parts of the hobby, and my players do it often enough! I suppose it'd be cool if they did it more, but if they were discussing ALL THE TIME over every little decision nothing would get done, lol.

>General question
I've been on a bit of a hiatus as of late, mostly due to me being busy. I'll be returning in the middle of next month at the absolute latest unless I die or something. Another reason is, of course, burnout, which we all have from time to time. I absolutely LOVE running, and I love my quest, but sometimes I need to take a step back and spend time on other projects.
One good thing that comes from that is that I've been honing in on my writing ability, which means when I come back I imagine the writing will have improved immensely!
>>
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?

No discussion, only copy pasting prompts. I'd read a book if I wanted a story without community experience.
>>
>>5997452
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore?
Being completely retarded and voting for stupid shit repeatedly? They usually just go '+1' and then never read the thread again too, so they don't change their votes.
>>
>>5997553
Oh hey it's the really salty anon from Space Monke.
>>
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I may as well shell here in the new thread.

>>5996957
>>5996957
>>5996957

Sworn to Valour is up! First vote remains open for another 10 hours.
>>
>>5997452
Summer's right around the corner!
>QM question:
Haven't QMed in a little while, but I really enjoy when players share their theories with the thread--always made me smile seeing what people thought was going to happen and what everyone's motivations were! As for things I don't like, well... it takes me out of my thread and quests I read when players get into pissing matches over nothing.

>Player question:
See above. Discussion is good, but shitflinging just gets tiresome.

>General question:
I prefer when I have time, but both of my quests happened when all sorts of things were going on in my life like moving, changing jobs, etc. I definitely prefer it when I have an abundance of free time--I often tend to write better updates and draw more on weekends and breaks than after work.

>>5997494
Girl Shooting Hearts From Her Fingers Quest sounds rad, anon. Run that shit!
>>
>>5997452
>What's something you wish your players would stop doing?
I don't really have much to complain about. My players are generally nice, respectful and consistent. There aren't a whole lot of arguments or conversations derailing the plot, so that helps out a lot.

>What's something you wish your players would start doing?
I wouldn't say no to the idea of more engagement! I don't think I'll get back the same level of hype and discussion that was happening early on in the quest's lifetime, but I enjoy seeing people theorycrafting, submitting fan content, etc.

I'm not expecting or requiring my readers to go to these lengths just to participate, but it's always nice to see. I'm even happy to see the random discussions that get sparked from events in the story.

>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore?
Troll votes at the very beginning of a new quest. Although, I guess it really depends on the tone of the quest and what the QM wants to get out of it. Some people welcome the chaos.

>Do you ever hide posts you don't like?
Since I'm a 4chan user, I constantly see posts that I don't like. I don't go through the trouble of hiding them unless they're truly vile. My eyes sort of just glaze over them, and I try to put it out of my mind and move on.

>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
If I don't have anything planned during the day, then I'll try my best to crank out multiple updates, and I'll just chill while I wait for votes to roll in. If I'm busy with something or don't think I have enough time to write a quality update, I'll put it off until I'm free again.

Knowing that there are players waiting for an update does motivate me to get back to it in a timely manner, though.
>>
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>>5997452

>What's something you wish your players would stop doing? What's something you wish your players would start doing?
I don’t really have much to criticize my players. They respond and talk about what they think about the choices and the story. My only ask is they keep it up. I don’t want to be in a situation where the players had completely different reasons than I expected for voting on a particular option.

>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
Shitflinging - that is to say, when people starting insulting each other or their choices rather than give their piece on why that’s something they dislike.

>>5997543
>No discussion, only copy pasting prompts. I'd read a book if I wanted a story without community experience.
To an extent I feel the same. If its something minor, or if people are in agreement, sure, but having people give the reasons would be nice.

I only hide troll posts - people who come into the thread, say shit that is completely irrelevant and leave. I don’t bother with it.

>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
Freetime. I prefer to do a 3-4 posts’ worth of updates per every 2-3 days. I tried to post faster sometimes by writing in the night but it sucks. 1am, 2am writing is not sustainable.

Speaking of which, for the players of Loveless Gal, I won’t be able to run it for at least the next 2 months. Exam. I have the general plot in mind, though.

See you soon.

I’ll leave you with this general outline. If you can figure it out… well played. If things go well, this third thread will be the last. it won’t be the last you see of Gal, of course.
>>
>>5997452

>What's something you wish your players would stop doing?

Honestly, I have no complaints. The readership of Olympus Incarnation quest has probably dropped off a bit since the second thread, but the readers who stuck around are very engaged, and some of them probably have more posts in my threads than I do. That being said, because of how much attention people pay, I have to word almost all of the text to any ability I give super carefully to avoid any crazy exploits

>What's something you wish your players would start doing?

Like I said, I have basically no notes- fanart would be cool, but I'm not expecting it at all

>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?

I sometimes don't post when I'm completely swamped with work, but I try to be consistent with daily updates. I hope to get to show off all of the plot ideas I had, but life is a fickle thing
>>
>>5997592
I'm literally right, though. And just as I predicted, they voted to do literally nothing.
>>
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>>5997494
>would stealing from google images and like writing shit on it on arial show enough compromise? what do you guys do?
No standard. Steal from google, use ai or draw it yourself.
>>
>>5997666
It's telling that our ability to effectively multiply ourselves is among the least of our enemies concerns. God forbid we ever Miracle Whispers and Scribe of Dysomia together and start putting up posters or graffiti on trains.
>>
How do I archive a thread that's passed to archive.moe onto sup/tg/?
>>
>>5997716
You can't, it either has to be on the board or on the onsite archives.
>>
>>5997716
suptg can archive threads from 4chan until they 404 so you can still archive it from the board archives until it gets deleted there. After that, no.
>>
>>5997494
The quest idea sounds kind of neat, if vague. OP can be pretty much anything, but a particularly cool pic draws my attention faster, and evidence of effort (Like header text with the quest name) can help create confidence in a new quest by a newer or lesser-known QM, that they won't simply flake.
>>
>>5997710

If you want to know what any of those words mean, or if you feel like playing as a supervillain, check out Olympus Incarnation Quest!
>>
>>5997495
is it the one who kept saying the name of a witch ?

>WTF Quest QM haven't returned in 4 years
>Mahou Shoujo Academia QM hasn't returned in ~2 years
man I miss those 2 and the last one dissapeared after saying he'd come back in a week at the end of the 2nd thread
>>5997710
what are those 2 things ?
>>
>>5997452
My work has freed up again and I'm feeling the urge to start up a quest, but every single other time I've tried I end up flaking because I get past the introduction and then I lose interest. I think it's just because I'm really bad at making long term plans that leave room for player input, and more sandboxy stuff just puts too much pressure on me as the QM to fill out the world enough that players don't see through the cracks when they start exploring. Any advice from more veteran QMs on how to basically deal with maintaining a plot after the quest starts in full?
>>
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Whatcha' playan, /qst/?

For me, it's these. This time I decided to experiment with ranking them.

"R" is literally me.

"S" is a quest of great quality, run by a QM with a proven track record of reliability, which I would feel confident recommending to anyone.

"A" is a quest which I would recommend with caveats, such as:
>It's pretty new, and I can't say for sure QM will wrap it up or do a second thread yet
>It's very slow/sporadic to update these days
>it's a notorious /pol/ containment thread about gnostic nazbol nihilists and people arguing about them, so be ready for that

"B" is for threads I play, and enjoy on some level, but have either already flaked, or I suspect may flake, due to a combination of factors.
>>
>>5997789
>Any advice from more veteran QMs on how to basically deal with maintaining a plot after the quest starts in full?

If I count as a veteran at this point... have a little flow chart of likely outcomes, and a few possible branching routes from each of those, and at least a couple possible 'endings'. I always start with that, and even if more often than not the quest ends up unrecognizable and the ending very different from what I intended, it gives me some idea I can fall back on when writer's block strikes.

Best of all, you can revisit that flow-chart between threads, or start it anew from the current point, utilizing the characters you and your players have grown attached to and the themes/ideas which have emerged and drawn the most interest... And whatever you don't use in THIS thread/quest, you can use in another!
>>
>>5997725
>>5997730
Damn, should I link the moe archive for the next thread then? Redo it altogether?
>>
>>5997813
I'd link the moe archive. it's pretty reliable.
>>
>>5997778
We're a specialist in driving people to ruin via magnifying their desires, but the ability operates on our voice. I'm theorizing an idea that could let us do the same via written text, like graffiti on a train car. Gotta max out our infohazard power.
>>
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>>5997452
>What's something you wish your players would stop doing? What's something you wish your players would start doing?
None of my players really do anything to annoy me enough to warrant saying. Ditto for the other, I don't like imposing anything on my players.
I like my players as is.
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
Constant shitflinging. Once it stops being fun and it just becomes a springboard for autists to scream at each other, I'm out.
>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
I have a lot of free time to burn so most of my time spent is pissing it away in the wind, thinking of new content for my quest, or waiting for votes to come in while I cook for myself. If an actually important event happens, I usually tell my players I'm taking the day off so I can recover.
Though the last time that has happened is when I had to go to a family member's wedding, like, a few months ago?
>>
>>5997789
>I'm feeling the urge to start up a quest, but every single other time I've tried I end up flaking because I get past the introduction and then I lose interest.

Having a central plotline, or multiple is - very - important for keeping a quest going, both in long and short term.

>I think it's just because I'm really bad at making long term plans that leave room for player input, and more sandboxy stuff just puts too much pressure on me as the QM to fill out the world enough that players don't see through the cracks when they start exploring.

No. Player input is only as important as you want it to be. You, the QM, controls the direction of the quest. As the saying goes, “never give an option you’re not willing to write” — don’t make promises you can’t keep.

Personally I like to tie plotlines to NPCs, kinda like how dark souls or elden ring does it, so I have multiple ways of going about a story.

a flowchart like >>5997809 helps.

RQM is a lot more freeform than I am, and his quests span for much, much longer; his quests are about 14 threads long, mine are 2-3. Still, the principles still applies. Especially “the ideas you have being reused in future storylines”. Not every idea you want will or can work in your current situation.

>Any advice from more veteran QMs on how to basically deal with maintaining a plot after the quest starts in full?

Know your limits. Don’t rush an update. Be aware of how long you usually take to write. Talk to your players when you can or cant update. Ask for feedback.

As for story, well, how much freedom you grant to the players is entirely up to you, but I will say this:

Stand your ground on certain matters.

If you have a storyline you wish to tell, if you have NPCs whose characteristics and personalities cannot be changed without affecting the story in a direction you don’t want, do not budge.

You’d be surprised how many anons would go along with it. Seriously. Loveless Gal started off with him being a suicidal, masturabation-addicted adult who still had feelings for his sister.

For ideologies or politics, just don’t make them infallible or inherently superior to others. You can have characters sympathetic or opposed to something, and have their reasons, but you don’t need to convince the anons to believe the same — just to understand why they’re doing as they did.
>>
>>5997599
i already have lawl. it kept going for like a year too, and i miss it. my players were great

>>5997693
it's really going to look like shit if i draw it myself lawl. that being said, i don't think ai shows enough commitment. but then again, commisions aren't cheap

>>5997745
i write about magical girls, so that premise was mostly just a generalization. and you did make the point i was considering: evidence of effort /does/ matter. a book will be judged by its cover. means i actually have to put out something nice first. fuck

i think im just gonna say fuck it and run it. ill put something together with mspaint that looks nice enough and the rest is up to your mercy
>>
>>5997866
If nobody judged books by their covers at least a LITTLE bit, books would just have lank covers with the name in a generic script, after all! But it doesn't need to be too fancy. Versequest did well with literally a blank black box and an interesting name. For my first quest I used a generic google image of a Yuan-ti; my second sued a mini-figure of a dragonborn with some text on a green background; my third used commissioned art (but only the sketch), on a googled background I forgot to remove the watermarks from. All did fine.

If you want an inexpensive commission, Olympus QM and Indonesian Gentleman both hang out around the /qtg/ and do great work.
>>
New thread of Under Hunter Adventure is up!
Deep in the tribe age, the players are getting more and more engaged with each other.

>>>5997970
>>
Really late Solarpunk update! Come vote.
>>5997889
>>5997889
>>5997889

>>5997452
>What's something you wish your players would stop doing? What's something you wish your players would start doing?
Conservation of resources. People don't realize the utilization of resources isn't just a last resort option. It's always there and can prevent bad situations as well as get them out of the shit. Shit is meant to be spent. Use it, or lose it.
>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
I started writing my first quest as a means to redirect my 6AM all nighter five-hour-energy focus away from my work so I can keep it sharp. Crunch time and schedules is how I like to write. Without it, I'm slow and lethargic. I don't value my time unless I have none of it. I prefer life on a schedule and being a NEET sucks for me because I have the cope excuse of there always being a later.
>>
>>5997804
Thank you very much! It's very flattering to be seen as reliable, especially since I haven't felt very much so recently.

I'm only actively following Naruto: Feeling Blue, The Queen/King Tourney, and The Fall of Hyrule at the moment due to a big clamp down on my available time for browsing the board. But I've been seeing a lot of new quests popping up recently that seem interesting. Hoping they stick with it and I have a nice little bit to catch up on when I get my free-time back.

>QM question: What's something you wish your players would stop doing? What's something you wish your players would start doing?

Nothing springs to mind, I like my players a lot and am always happy to see return readers in the thread chatting and voting.

>Player question: What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?

The only thing that matters is you keep writing when you can, which is why it always makes me sad to see a QM disappear without explanation. Even if you won't be posting for another 2 weeks I like to be kept in the loop on game schedules if they plan on returning at some point.
Only time I ever hid a post was during a particular trolling event not too long ago (but even that had some threads that weren't no-effort baits)

>General question: Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?

Both haha, I started GCBC because of an abundance of free time following the release of the first indie game I did dialogue and narrative direction for, I wanted to keep my writing skills sharp and also to use it as a discipline builder because I struggled to keep up with the game schedule. It's worked wonders.
>>
>>5998012
when you hide a post does it become non-visible for other anons who read your thread or only for you? Newfag here
>>
>>5998018
hide a post and open the thread in an incognito window and see for yourself if it's still there
>>
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>>5997495
>AurebeshQM hasn't returned from his hiatus yet
Soon. Combination of laziness and my perfectionism making me not start anything until I have a perfect springboard for the next phase of the Heresy. Finally figured out a suitable set of boss battles for changing the fate of Magnus, so I'm excited to kick things off again.
>>
>>5997778
Also DB Evolution QM, I hope you return to us https://suptg.thisisnotatrueending.com/qstarchive.html?tags=DBEvolution

Also the Wandering Headband QM
>>
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I want to run a WoD quest, but one inspired by the setting mash up of pic related. I think taking a splat into Cyberpunk 2077 would be cool.

But which splat?

VTM of course comes to mind. The class struggles echoes the Jyhad. I would feel inclined to focus on the Sabbat just because of the violence and oppression of Night City.

Werewolf I think would also be viable. Trying to take down wyrm aligned megacorps while aiding spirits affected by the corruption of Night City. Also just ripping up shit as a werewolf is fun.

What do anons think?
>>
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>>5998159
MAGE is an oft-requested splat, but I can see how that would be difficult. Personally I have my own ideas and headcanon about WoD that I think make it a little more interesting and approachable from a Questing perspective, but if you want the REALLY gay answer making up your own splat and mixing it into WoD would be extremely fun.

But right now? I'm feeling Vampire. And Toreador, if you aren't a pussy. (I'll also take Ventrue, but don't you dare go with Malk or Tzimisce, that shit is boring and played out.)
>>
>>5998163
I can see why Mahe is requested often, but I've only read Awakening from CofD so far. Which could be cool in its own right...

And if I may, what would you do to make WoD better for questing? I wouldn't make it nearly as crunchy as the TTRPG. And I'd be very interested to hear about your own splat!
>>
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>>5998202
I'm not really experienced enough in the storyteller system to give a real opinion on the matter of converting the mechanics. Moreso, the settings of WoD are already written and created, eliminating a lot of the mystery, and are focused moreso on characters and drama. Instead of exploring the "World of Darkness", much more of the Quest would have to be introspective. This is also further complicated because so much of WoD hinges on the fantasy of "being a monster", meaning controlling your newfound hunger, your mage's quiet, your werewolf rage at the exploitation of nature, and so on. I just think a WoD Quest would need to focus more on the mechanical interpretation on controlling your character. Quest players are generally risk averse and don't like character's having their control taken away, but you literally cannot run a game of Vampire unless your vampires get scared shitless of fire and are controlled by their weird ticks like needing to count up a bunch of beads or asking permission to enter the home and shit like that. This concept is 100% possible for Quests, but requires a bit more confidence in the writer and an audience with the patience for it, instead of just trying to find the next cool supernatural power to unlock or weird monster to battle.

MAGE in particular I think is extremely interesting, but I get the wires crossed with Unknown Armies. I think the writers couldn't decide if they wanted to do the "reality is what we make of it" or they wanted to run a game where you play as the girls from Charmed & Sabrina the Teenage Witch. I'm extremely nitpicky about MAGE in particular because of the Technocracy. Giving the Technocracy special divisions and "exemplary citizens" literally defeats the entire fucking purpose of the faction, which I think is MUCH better if they are boring. The entire point of MAGE is that reality is a battle for consensus and the boring, bean counting, limited, "when the tree falls in the forest it makes a sound because sound travels through waves" types WON. It's a tragic and fallen world, just as much as Cain and the fall of Gaia.

This is my obligatory Souv post.
>>
Oh and there is a decent number of fan-splats online already, so whatever concept I come up with has already probably been done before.

One idea I've always liked is the idea of players being something akin to "reality adjusters", something like the Adjusters/Angels from the film "The Adjustment Bureau" or an "Agent of Death" from something like Final Destination, having a sort of power over serendipity and the subtle manipulations of fate. That was, of course, brought avoiding your own death and given a second chance but only if you follow these rules and don't cause too many eyes to start believing fate is a real thing. Now sounds a bit less interesting when I type it out, lol.
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>>5997866
>i don't think ai shows enough commitment.
One of the quests in the S-tier on this chart uses AI for every image >>5997804

>>5998159
Run a Dark Angel quest instead
>>
>>5998202
OH FUCK

I forgot. My actual favorite world of Darkness Splat concept which was born from a shitpost when watching one of the Fast and Furious movies where there's a bunch of turned over tanks and destroyed roads and smoking debris and shit and a character says "only a driver could have done this" and I was laughing my aas off and how ridiculous it was. Followed by seeing that Vin Diesel clip of him riding down a Dam from a giant explosion in his hot rod with his mulatto son in the car. this actually gave me an idea for a world of Darkness splat where you play as "Daredevils" having basically superhuman luck and skill at driving cars or other vehicles but you have to gamble and every time you fail a roll or use up your resources you have to risk more every time until eventually you will die in a giant explosion which feels very fitting for that concept.

Sorry for spam posting like this but I'm literally voice to text posting this in bed right before I'm about to go to sleep cuz I didn't want to forget.
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>>5998086
Wandering Headband was great, but for me it'a Dragon Ball: Legacy. Where did you go, QM?
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>>5998230
>mulatto son
Isn't that redundant? It's Diesel's kid, and Diesel is already mixed. He did a semi-autobiographical drama flick about it. Anyway, your Daredevils: The Gamble game sounds great. You should run it!
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Wanted to start up the fourth thread next week, but my city is going through some pretty massive flooding issues, so I'm gonna preemptively delay it until June. Me, my family and all my stuff are all safe, but I'm not in a state of mind to write long walls of text. I'm gonna take this time to try and better my drawing skills a bit, cus I do find drawing pretty relaxing. Also I need to catch up on the waifu/husbando war thread cus I haven't checked it in a bit.
>>
>>5997789
Always set an ending, when you start. Whether this ending changes form midway doesn't matter, what matters is knowing you can end the quest in a good way (that is, not flaking, or going rocks fall quest dies).

When you think you're stuck, look back upon your notes and past threads.

It's alright to throw a smidgen of your fav 'safe' fetish/obsession into your quests, just so you get a bit invested in it - but not TOO much that it becomes obvious and end up scaring the players away. It's just something to lightly spice the meal.
>>
>>5997452
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
Shit like this >>5995750 right here. I'd be more vague but this post stuck with me the most.
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>>5998430
Mazela Anon is a cancer, but at least a fairly small and manageable growth. He gives up after a post or two in any guven thread.
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>>5998012
Can you say which game you worked on? Bought a few indie games from users and have books o wishlists.
>>5997866
>it's really going to look like shit if i draw it myself lawl.
Some recent popular quests had meh handmade art. You can see quests with screenshots, plenty with images from the net and some ai art on the catalog.
>>
>>5998578
>>5998578
>>5998578
Lodestar's fourth thread has updated once more. It's time to party with the Gaoth raiders!
>>
>>5997452
>QM question:
>What's something you wish your players would stop doing? What's something you wish your players would start doing?
I can't really complain about anything they're doing, I'm thankful they're reading at all, but I would like it if they had more interaction with each other. I think it's very discouraging to people if they present a compelling argument for something, or present a theory, and nobody even addresses it. It makes me wonder if they even read these other posts, and moreover, if they're not engaging with them, how much are they really engaging with the quest, that they don't want to talk about its direction with other people that read the same thing? This is a message board, it's made to talk to other people, what are you even doing here if you don't want to inform and be informed of each other's thoughts?

>Player question:
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
Honestly it'd be what I described above. If you put more effort into a voting post to try and sway people over, and the voting's just drowned in
>+1
There's not a lot of encouragement when it seems you're talking to bricks in a wall.
>>
>>5997778
>is it the one who kept saying the name of a witch ?
I was referring to the first thread of that Supervillain Quest, but I wouldn't be surprised of that's the same guy.

>man I miss those 2 and the last one dissapeared after saying he'd come back in a week at the end of the 2nd thread
I miss Cupanon from /tg/ quite a lot.

>>5998081
That's exciting! I'm looking forward to it. Just remember to take it easy once every while.
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>>5997804
I'll do one too.

>A: My favourites, the first quests I check and vote in when I wake in the morning and get home from work every day. I'll recommend them to anyone who will listen.
>B: Quests I play and enjoy, just not quite to the same degree as S.
>C: Quests I only occasionally vote in or follow from a distance.

A lower ranking is NOT necessarily an indictment of a quest or QM. Often it's because I'm just not as into the source material or genre, the community might off-putting in some regard, they're new and untested or I have yet to make up my mind on it.

Oh, and there's also:
>X: A transient category for quests that might be interesting but I've filed as likely to be short-lived and/or shitposts but I keep an eye on in case I'm wrong and the QM actually commits for good. Then they go into the above.

>>5997778
>WTF Quest
One of the casualties of the Wuxian War. Damn that shitshow and the quests it killed.

>MSA Quest
Burn'd like nova, it did. A bright flash, then gone. I would have put it into Category X quite quickly based on where it looked like it was heading initially but I will begrudgingly admit that the end result was of far, far higher quality than it had any right or expectation to be.
>>
>>5998300
>>5998300
>>5998300
Figured I'd let you folks know. Hoping to take this in an interesting direction!
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>>5998735
>One of the casualties of the Wuxian War. Damn that shitshow and the quests it killed.
What happened?

>>5998375
My condolences, but I'm happy that your family is safe. Make sure that you take good care of yourself and avoid turning posting on this board into a second job.

>Also I need to catch up on the waifu/husbando war thread cus I haven't checked it in a bit.
That thread is going to light on fire in about a week.
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>>5998803
>That thread is going to light on fire in about a week.
The first one was quite civil. I anticipate much the same in this one.

>>5998375
Come join us! All are welcome, and QMs with contenders in the running most of all.

>>5997910
>>
>>5998803
QM got bullied off the board during the peak of the wider Wuxian drama by some schizo who thought the QM was an alias of Wuxian and made it his mission to harass him as much as possible including making fake troll threads, spamming text walls in the threads, raging in the QTG and even posting some deranged manifesto. Was he in the end? I don't think so but I suppose the point is moot.
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>>5998819
>The first one was quite civil. I anticipate much the same in this one.
I meant that it'll be quite popular, but I agree.

>>5998824
That sucks. This board is pretty fortunate to avoid most of the shit that most other boards put up with. The trans quest spammer was annoying for a while.
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Hello, anons! I'm the Versequest QM and I'm going to be running a little quest to get me back into the swing of things. It can go on for no longer than 3 threads, and it probably won't even get there.
This is mostly to help me get back into the swing of things after my little depression break! Though considering what I have planned for this quest... maybe the depression will persist... for you that is.
I present to you: Downerquest!
>>5998869
>>5998869
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>>5998449
He spammed gondola quest until the qm left
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>>5998863
It was a really shitty but thankfully quite brief period for the board that saw multiple quests and QMs dead as collateral damage (RIP Goblin Quest). We did get our banner as a bonus out of the higher-up site staff stepping in to straighten shit out though at least iirc.
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>>5998570
Unfortunately I can't say, not because of contract shenanigans, due to the writing team being comprised of two people it would be pretty easy to get my real name from it and I'm not trying to power-level like that.

Thank you for the interest though, maybe if I chip in on something with a bigger crew and that I personally feel I did a better job on in the future I'll be more comfortable sharing it here.
>>
New update in Seven Against Thebes Quest!

>>5999001
>>5999001
>>5999001

Hippomedon has organized a successful cattle raid against neighboring Archigeiros, but now, he must decide how to best sell the noblewoman hostage he obtained...
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>>5997804
>>5998735

Wooo! I'm just happy to be on someones list, but I'm on two! Glad you guys actually like it.
>>
>>5999127
>>5999127
>>5999127

New update to Mahou Shoujo Villainess!
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>>5999052
It's new, but it's cute and "got sovl" as people say around here. I look forward to it continuing and our little girl being taken and forsaken.
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>>5998873
I really enjoyed Versequest but didn't manage to keep up with it all the way through. Did it finish or is it on hiatus?
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>>5999260
Hiatus. Versequest comes back in the middle of next month at the latest.
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So uhh...

You working on that GOOD fantasy quest or?
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Downerquest update!
Ralph suggests "hitting up" the local roadkill and poking it.
>>5999285
>>5999285
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I have more OPs to quests written up than I do quests actually run
All of them I manage to run I flake immediately
Gonna keep doing this until I take off with the attention I need to go on
>>
What's the deal with the Queen Mazela shit? Is this a board in-joke I'm missing, or...?
>>
>>5999327
It's one retard shitposting, ignore him.
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>>5999327

No, it’s just one autist trolling. Best to ignore the post and move on.
>>
>>5997452
>>Player question:
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
I genuinely hate cowards in quests if the character is supposed to act otherwise or really OOC shit in general, if a character has an established personality, you gotta follow in character, or the quest becomes a total schizophrenic mess and makes shit not worth following. I'm literally about to drop Gundam quest for this exact reason for example.
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Wholesome fun go-karting (And violent thoughts).
>>5999369
>>5999369
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>>5999417
Violent thoughts, violent thoughts!
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>>5999412
Caution-maxing is pretty annoying, yeah. It can definitely be a novice QM trap to reward players for that.
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>>5999425
I swear I hate SOM so fucking much for traumatizing so much of /qst/ into eternally max shadowrunning and screwing up perfectly fine quests and screwing up new QMs and the whole ass thing.
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>>5999425
>>5999435

Can someone translate?
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>>5999491
Caution-maxing: Players assuming everything is a trap, or an ambush and constantly prepping for such. Never taking any risks, or gambles. It kills the pacing and mood of the quest.
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Turns out joyrides are more difficult than you thought...
>>5999497
>>5999497
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>>5999503
Ooh ok. I would assume there are ways around that as a QM. If it's something they are aware of. Though I wouldn't know.
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Second thread of Warlords of Chaos is up!
>>5999532
>>5999532
>>5999532
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>>5999435
How many people still even know what SOM means
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>>5999507
In my experience, the trick is to do the reverse: reward initiative, and punish lathargy or overcautious approaches. Put a time ron events. Make other important characters frown on cowardice, and respect bravado. Things like that.
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>>5999412
What struck you as being inconsistent or cowardly, anon?
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>>5999576
I sure don't
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Rejoice, ladies and gentlemen, for after more than a month of absence, because of devious plots and awful circumstances the Local Lord is back.

I am writing again, despite all efforts to make me stop, as if fate itself was against this noble quest. But rejoice, for fate is fickle and cannot stop a godly man in his honest pursuits.

So I am back, on this Victory Day, and I tell you that in a week the quest will be back, I have already written most of the prologue and soon we shall ride on the field of Local, feast in vaulted halls and give the peasantry the harsh but fair justice that they need.
>>
>>5999680
Welcome back, LL! You have some upcoming art as well, for Lord Charles was recently entered in a tournament in your absence! Keep an eye upon the fields of >>5961634
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Yooo who's quest is gonna get the 6000000 get?
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>>5999720
Oh shit, didn't realise such a milestone was impending.
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You make a girl laugh but are still at risk of getting arrested.
>>5999800
>>5999800
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>>5999691

Oh, great news, many thanks good sir ! I just saw it and saw that Charles proved his worth before being unhorsed by some gentleman named Jehan Andeau, probably a descendant of some knight called André, Andeau is it's diminutive after all. Heh... It happens, we cannot always win in jousting.

I shall vote as soon as possible to elect a queen worthy of leading Tégée's court of love. Thank you for the link.
>>
>>5999720
It's probably going to be sniped by some zoomie zoom who wants to have all the big numbers ever and has a bot watching each board ready to post.
So it's probably going to be something incredibly lame and unfunny.
>>
The game
>>
Fucking tourists
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>>6000018
What a WASTE
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>>6000018
>The digits are wasted on an ad
What a fucking disgrace, for this board especially.
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>>6000021
>>6000028
>wasted
It was obviously botted, fools
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I will congratulate SpineJuice for his thread having the get, and vote for Reynauld in the tournament.
>>
Dropping this here for my players, Gotham City Beat Cop 6 got archived but not by me, I was hoping to drag the time for it a little bit for some more votes and so I could post the link to the new thread when it comes up.

Since it's already archived though, it's a moot point. New thread will be up 5/6am EST like usual. Apologies for not getting to it faster.
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You talk to your Aunt. She's pleased with you.
>>6000111
>>6000111
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>>6000104
You can keep posting in an archived thread. The archive will even update, as well.
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>>6000104
>>6000123
Yeah. The suptg archive doesn't actually do anything to the threads here. When a thread is archived siteside it means it was on page 11 and a new thread was posted and it locked it as a result.
>>
Souvarine?
https://machinicnobodies.neocities.org/epigraph/
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>>5997804
Nothing; /qtg/ is the only thread up right now that I don't have hidden.
That isn't to say none of them are any good; in fact, there are a lot of quests on this board that are well-written, well-loved, or both. I'm not participating mainly because the subject matter doesn't interest me, the quest interested me in the beginning but my choices got outvoted too many times, or the quest was abandoned.
It isn't them, it's me.
And I'm waiting for the day I get the time and courage to start writing what I want to see, only to get 1-2 consistent players with no discussion and no engagement beyond "copypaste prompt and roll dice" so I get frustrated and either write myself in a corner, or life makes it so I can't run anyway.

What the fuck am I even doing here?
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>>6000188
How many posts do you get in before you drop it?
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>>6000188
Honestly anon, be the change you want to see, be the QM that writes the quest you'd like to see in the board.

It's doesn't matter how many players you get, or if the quest dies after the frist thread. If you had fun writing it, then you did everything write - that others enjoyed reading and participating is a bonus ontop.
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>>5997452
Forgot to answer your questions.
>What's something you wish your players would stop doing? What's something you wish your players would start doing?
More discussion would be nice, I always enjoy seeing a lot of back and forth in threads I'm in. Even schizoposting is enjoyable as far as I'm concerned. The more active the quest is inbetween updates the more successful it is...right?
>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
Excessive shadowrunning really gets on my nerves. I never hide posts, though.
>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
When I have free time, because otherwise I get interrupted from my flow state. I hate being interrupted from my flow state.
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>>6000188
From writing retard who started writing two somewhat well received quests by riding on the seat of his pants, if you want to write, just do it.
I can't promise that I can offer you a way to get success or healthy discussion or anything but if you want to do something, just do it.
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>>5999743
Your quest is a lot of fun, Kirk. Your writing style is really concise but still flavourful.
I might try to replicate it when I make a new quest. My style's too wordy.
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>>6000272
Thank you! I've tried my hand at quests before but sometimes found writing really detailed prose tiring, so I've adopted quite a simplistic style for this one.
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>>6000321

▲▲
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>>6000323

▲ ▲
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>>6000324

▲ ▲
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>>6000325

▲▲


▲ ▲
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᠏ ᠏ ▲
▲▲
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>>6000197
Usually about 10-11 updates, which results in ~120 posts, at an average of 1-2 responses per prompt, and at an average of 18 hours of downtime between keeping the voting window open and writing the update, that results in about 180-198 hours (about 8 days) of wasted time mostly sitting in a thread refreshing and hoping for any response that isn't *copypaste prompt and dice roll*.
But I get it, if I wasn't so boring and dry, people would want to engage with my writing more. I'm willing to take fully blame.
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>>6000326
>>6000330

▲▲
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᠏ ᠏▲
▲ ▲

Checkit
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>>6000202
>Honestly anon, be the change you want to see, be the QM that writes the quest you'd like to see in the board.
Trust me, there's nothing I'd like more.
But I can't be the guys in my own quest discussing and speculating. Samefagging is not only hugely frowned upon here (last I knew anyway), but I'd feel disingenuous to do it, too.
The idea I posed last thread about a quest that improves with meta discussion and auto-updates if inactive was, understandably, not well-received here.
It really sucks to have a best-of-three system with only two voters who almost always pick different options, to then have to come beg /qtg/ for a tie-breaker that never comes and have no discussion about the quest in thread or in /qtg/.
The change I want to see pertains to activity that I literally can't contribute to beyond writing what I enjoy and hoping more than two people have even an idle curiosity in the shit I'm spewing on the page.

But this is treading dangerously into "woe is me" territory, and I'd rather discuss the matter of fact, instead of just being dismissed as a doomsayer or self-entitled.
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>>6000188
>And I'm waiting for the day I get the time and courage to start writing what I want to see, only to get 1-2 consistent players with no discussion and no engagement beyond "copypaste prompt and roll dice" so I get frustrated and either write myself in a corner, or life makes it so I can't run anyway.
Yeah, I know the feeling. As much as I'd like to give different advice, the way to attract a big audience, at least initially, is to stick to a popular setting. That's it.
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>>6000363
>is to stick to a popular setting. That's it.
Wrong.

OC settings are instantly more intriguing and appealing, easier to run and create things for, have a stronger author voice, and you don't have to worry about contradicting something written in one wiki memorized by an autist in 2013. While you might get a few people interested in your Quest because of the original setting's popularity, you're just as likely to drive people away because now not only do yo have to keep interest like a regular quest BUT you also can't run something they intrinsically don't like. D&D is a really good example, because while there are several popular D&D Quests on here and it has heavy overlap with Questing in general, there are some people who DESPISE D&D's core settings with a passion and will never play in those Quests, despite otherwise being fantasy loving nerds. And yes, if you run the latest SLOP you'll get more players, but those players won't stick around long. Most Quests go on for multiple years if you don't flake- do you really think everyone is going to stick around when the FOTM anime fans lose interest in your "what if anime but isekai" quest? Not a chance.

The ACTUAL way to attract interest and an audience is the fundamentals. Good presentation, interesting hook, and consistent upload schedule. Anything else is cope.
>>
>>6000349
>>6000363
From what I've seen, and the surprising amount of players I had on a quest in the past, interesting art can often draw people in. As well as that, providing 'thread music' and messing around with formatting (using color, spoilers, "UI") tends to work well. Some of the successful quests I've seen here rely a lot on the art and/or being well-composed.
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>>6000349
>It really sucks to have a best-of-three system with only two voters
Yeah, I feel that. My first quest petered out like that. But it was a blast to write. So, I made more.

Not all of them I consider to be winners, but some managed to capture something people liked, and they stuck around to vote and discuss.

I guess what I'm getting at is that you need luck, but you can't get lucky if you don't play.
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>>6000375
As a supplement, quests that start off with a very basic premise (You are a wizard. Pick one of 3 spells.) tend to pick people up because the art is very simply, Weaver-esque and fits the board culture. I definitely see a lot more people hopping onto a quest with stick figure artwork and a simple premise that eventually spirals into having its own lore, quests and characters than having to slog through extremely lore-rich, prose-dense opening narration only for the quest to be abandoned five posts in.
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>>6000343
>>6000344

▲ ▲
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>>6000388
alright, seems like 4chan doesn't accept most alt codes for a blank character
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>>6000340
What quests have you run? Maybe we can provide some friendly advice or constructive criticism as to why you're nit grabbing/retaining people?

>>6000373
If anon's objective is to get a larger initial player-pool and more discussion, a popular setting will 100% help. People don't even nevessarily mind if you take liberties with canon, if you're upfront about it.

Now will it last YEARS? No, probably not, but most quests don't. Those which do are the exception. Even quite good, popular, high-effort ones like Greenhorn, Haremvania, Bones, Slice, Trojan War Quest, and others tend not to run for longer than a few months or a year.
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>>6000349
>to then have to come beg /qtg/ for a tie-breaker
It's always strange to me when QMs solicit tie-breaker votes from people who aren't invested in the quest. Do you really want a decision in your game being made by someone who randomly picked an option?
>>
My quest only gets the light of day because "I make pretty picture move." It's defintely not the writing, but it is still early I guess. The cover for my Quest is, in my opinion, horrendous compared to everyone elses.

I'm at work. I wish I was home working on my quest! :c
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>>6000464
>>6000464
>>6000464
After a small hiatus, the Isekai Inquisition is back to its not-so-regularly scheduled programming.
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>>5997452
>QM question

I wish players would more actively (or be more willing) to give critique and criticism, and express their thoughts and feelings about the quest as a whole and how things are going. What they like, don't like, etc.

Even when directly asked or prompted to do so, they tend not to, and it should serve to improve things. Both on my end for writing and such, as well as on their end for they want to see more/less of, that I can alter the quest if so desired to accommodate.
>>
>>6000419
>Greenhorn
How can Greenhorn not run for longer than a few months when it takes a few months for the QM to make a new thread?
>>
Paperwork hell is over, the project that was supposed to end back in February is complete. I'll be making a return in the coming weeks, decidedly not moving to Akun for now. Need to look at my notes though.
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>>6000531
Probably isn't going to run for YEARS, though, unless we gget subsequent arcs after the potion fetch-quest.

>>6000529
People don't always know (or how to phrase) what they want. Part of it is probably also a fear of demoralizing a QM, though.

>>6000543
Happy to have you around, QM!
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>>6000529
What quest? I try and give feedback in the ones I play (when prompted). Sometimes I even hit post limit doing so.
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>>6000443
>Do you really want a decision in your game being made by someone who randomly picked an option?
If it's between two options I want to write and/or provided myself, then I see no issue. If it's down to a lolsorandum write-in and a provided prompt, I'd definitely be more hesitant.
That aside, randos popping in shouldn't be an issue when literally last thread there was a common sentiment about cohesion not mattering in long-running quests because there should be no expectation for players to catch up.
Either we're concerned with cohesion or we aren't, you can't eat your cake and have it too.
>>
>>6000419
I'm not really looking for a post-mortem on what I've run; I've been told enough in other writing circles that I'm dry and don't leave enough to the imagination.
It'd be one thing if the quests were still running and I could adapt and improve, but now that they're dead it doesn't make much difference.
/qst/ didn't like them, and I need to accept it, get over it, and either improve, or come to grips that I'm not fit for it.
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>>6000607

I think you should run an intentionally dumb and frivolous quest as an experiment.
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>>6000610
That sounds like a good time, actually.
Instead of taking things so seriously, I should cut loose.
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>>6000598
>you can't eat your cake and have it too.
I just want to thank you for saying that phrase correctly.
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>>6000613
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>>5998735
>>
And the award for most evil QM of all time goes to - this fucker: >>5992483
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>>6000598
Anon, there is no consensus in /qst/. Just because a few anons say narrative coherence and character consistency doesn't matter to them, doesn't mean that is now the rule or norm.
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>>6000585
Not any one specific quest, just in general. At least of the many that I have done.

It's also a bit disappointing because invariably you tend to drop players overtime, and some of the time at least, I feel it could be averted if they expressed why or what about the quest caused them to lose interest, so that the QM could try and accommodate or change things if they wanted to.
>>
>>6000677
Conversely, I sometimes think it's best to shed a few players. Obviously every QM wants as many (you)s as possible, but if players are unhappy with the direction which the QM or the majority of players wnat to the quest to go, and rather than leave to find soemthing they enjoy a player sticks around lamenting the quest's direction, doomposting and spitevoting or trying to brute force it into changing course, it can be a frustrating experience for everyone.
>>
>>6000665
You're now two for two on quests about young women in scifi having an identity crisis that I like (they can commiserate over a drink at the spacebar). I don't know if that says more about me or you.
>>
>>6000725
>they can commiserate over a drink at the spacebar
I should absolutely throw A-4 into a background gag in COADE.

Can't believe the identity crisis thing happened again, I was convinced people would pick K-455 for the life of me. Granted, I also thought Genolysis was the last possible affinity that would be picked and that people would want to stick with Tobias, so clearly I'm not great at predicting players.
>>
>>6000733
...actually, it might be me. My non-quest project also involves a woman having an identity crisis. And COADE Intergrade also has that in it's notes. Damn, I should write YA novels and make a killing, teenagers would probably eat that shit up.
>>
I made the "Corpo Clash" Cyberpunk thread from a few weeks back, and a kind anon wanted more. But I wanted to assess if there was any interest before I tried again.
Sorry if this comes off as attention faggy. I don't want to start a thread and end up abandoning it when nobody really wanted it.
>>
>>6000753
Said it before and I'll say it again, most good quests can be tweaked for story pacing and published, better than half of submissions publishers actually get
>>
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You go home, and now don't know what to do with yourself.
>>6000803
>>6000803
>>
>>6000790
The worst mistake I ever made was accidentally letting it slip to my mom that I was doing this. She started badgering me about 'reading my book', so I basically had to write part of a book on the side and throw it at her as a decoy. She never finished 'editing' it, so I think I successfully threw her off the scent, because there's no way in hell I'm showing her my quest where the protagonist is excited about finally getting some tits for several chapters.

...that said, either of my quests I think might actually reach publishing quality if they were heavily edited. I firmly believe my biggest problem in both quests is the pacing, and with some editing and knowing how scenes will end before they start I could squeeeeze them both down to size. I keep debating the idea of putting up a 'revised' edition of my quests on a personal website or something.
>>
>>6000667
>there is no consensus in /qst/
You have no idea how many times I need to keep being reminded of this. It's frustrating.
>>
>>6000769
What do you have in mind?
>>
I know it's ultimately better to just do it, but I do want to put forward a sample of my writing to see if there's any immediately noticeable issues.

Here's an opening, in medias res, up to its first prompt:

"Aaaaand we're baaaaack!" the emphatic call of a voluptuous announcer echoed over the stadium loudspeaker, "our PRODIGY EXHIBITION event is really heating up!"

A terrific blast erupted from behind the ecstatic talking-head, illiciting no reaction beyond a pause and her violently flowing hair. The strawberry-blonde awaited a lull in the uproarious cheers of the seated fans.

"These titanic teens were carefully selected, by process of preliminary screening, by the wonderful talent-scouts at GETGO headquarters! GETGO is the premier energy drink to start your day, to pick you up in the middle, or to even burn the midnight oil! With twenty—" An explosion of vibrant blue casts the arena in eerie light and crackling noise before dissipating again. "(Space Christ, right in the middle of my fucking ad-read)— with twenty-three essential nutrients and a flavor profile that will guarantee you a supercharge! Feeling low? GETGO!"

A more well-timed salvo of smaller explosions laid a carpet of artillery fragmentation all across the highly durable tile floor, as the slightly annoyed announcer finished her sell. As one of the participants in this destruction carnival, you have bigger concerns.

Like not getting your ass kicked.

You don't wait for the smoke to clear, as you make a high leap into the air, your short khaki jacket, white belly-top, and gorgeous (if not unkempt) platinum-blonde hair fluttering as you rise. Concentrating power, your velvet lavender cape turns ephemeral, painting misty color as you sail impossibly across the air, barely dodging an Itano Circus of missiles in hot pursuit! Gasps and oooohs and ahhhhs from your spectators may be heard beneath the sounds of dangerous ordinance in flight and detonation.

"Our cute little scamp COLA is one of the highlights of our exhibition, folks!" the woman declared while you tumbled gracefully to the ground. "While she's small, don't you dare underestimate her! There's a reason she was pit against the techno-genius slash sports-jock BISHOP and his mighty JUDGMENT ROADER!"

Sadism?

(1/2)
>>
>>6000921
The woman's vote of confidence feels more like she's upselling you, with the entirety of zero damage you've dealt to this knucklehead and his tin can. You see him, his stupid smirk and his black side-weave on his jar head with no neck, in the CRT television-shaped cockpit. A quartet of stabilizing legs come from beneath it, while missile racks of various sizes line the sides and back.

Missile spam isn't "genius". He's just a stupid valedictorian with too much money from daddy and the pressure to build fighting robots because he can't train his body to shoot even the most simple MAHO blast! Ugh!

With that thought, you thrust a streak of blue from an arm, casting a corona and fizzling at the hull; the vehicle steps back in compensation, but is hardly affected otherwise. Whose stupid idea was it to pit a MAHO user against a techie? Everyone knows how unfair it is, given that the energy has very little anti-material properties.

(QM Note - STAT BONUSES are *not* an indicator of an action's difficulty!)
> BRUTALITY: Maybe I just need to hit him really, really hard! [D20+3]
> SURVIVAL: Techies run out of AMMO eventually, I just need to weather the storm. [D20+1]
> TACTICS: I could really do some damage if I can find its IMULSION DRIVE. [D20+2]
> INPUT: (write-in)

(2/2)
>>
>>6000923
Solid start! Establishes the stakes. situation, universe, and a bit about the default characterization.
>>
>>6000923
>>6000921
Well, I'm a little disappointed that I don't get to play it right now, so I'd say you succeeded.
>>
>>6000923
I need to play it
>>
>>5995477
>Tales of Thulzar got pruned
What more will the (((mods))) take from us next?
>>
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>>5999276
This meme still gives me imposter syndrome every time. I can't make a GOOD fantasy quest and this keeps rubbing it in.

How does one make a quest that is GOOD? Fantasy or not? I don't think any of the quests I've made were very good.
>>
>>6001076
Keep trying. You'll improve.
Run quest consistently. Ask for feedback.
That seem to be working for me after a couple year - from 1 and a half player to 7 or 8 consistent ones in 2 unrelated threads.
>>
>>6001076
Make a netorare quest about sojourner's (the good fantasy quest spammer) waifu to get it out of your system
>>
>>6001096
>Tfw Soj will never EVER come back and write another good fantasy quest and save the board from "NO good fantasy quest" spammer

The problem with the spammer is that he is right. No one can refute him
>>
>>6001076
Read more nigga.
>>
>>6001123
>No one can refute him
Anyone can refute him. With a simple incantation https://www.youtube.com/watch?v=NEPFc-P6zfY
>>
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>>6001076
It’s a joke. Don’t worry about it.

Elf Maiden was one of the most successful and popular fantasy quests when it ran and it mainly comes from the fact ToT wants to write a story about a loli reuniting the world through sex. Peak fiction, by the way.
>>
>>6000928
>>6000949
>>6000955
Wow, I wasn't expecting that. Is there any way I could improve on it, aside from adding some eye-catching art and coming up with a title?
Thanks a bunch, guys.
>>
>>6001253
I can't really do formatting, because my ID is schizophrenic, unfortunately.
>>
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Hmmph. *I* could run a good fantasy quest.
>>
>>6001096
You mean his husbando? The blonde twink with abs and a ponytail he draws into all his quests?

>>6001123
Soj comes back and makes a quest every few months. He just abandons it almost immediately.
>>
>>6001009
Why did they only delete (some of) the porn art and not the explicitly written scenes? Why not just nuke the thread?
>>
>>6000923
Dead Cells stats?
>>
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>>6001096
How about Trans Witch Mazela Quest?
Pitch: You're Mazela a proud transgender witch. Sadly you're forced to work as an unlicensed hedge witch because the principal of wogharts and notorious transphobe Jeker Owlings denied your application making the hurtful claim only ciswomen can be witches. You'll prove her wrong by being the best witch ever!
>>
>>6001286
No, the green girl from his fantasy quest. Make a ntr quest where she is married to and abused by medieval ugly bastard
>>
>>6001301
I'm pretty sure good fantasy spammer and mazela simp are the same faggot (sojourner)
>>
>>6001301
Hedge Witch Quest where we prove our merit in the face of opposition by entrenched magical bureaucrats and social prejudice sounds fun. You could have the MC be ostracized for any reason and that central premise could be fun, though being trans works well for havibg our opposition be a thinly-veiled parody of Rowling and her world. Maybe have it be tongue-in-cheek like Local Lord Quest.
>>
>>6001289
The broken stones lie as a monument upon the sands of time, not to Thulzar but to the janitors. The inscription upon that statue of void, the placard sitting untouched among shattered remnants, reads: "This is what happens when you post porn on a blue board, even really good and high effort porn." When the sands swallow the stones, that lesson shall be etched on our collective memory, and not so quickly forgotten as if they had left no trace of what they did, and can do again.
>>
Say, where's the QM who had that winter world idea a couple threads ago? They ever get around to trying it out?
>>
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>>6001515
>>6001515
>>6001515
You've stepped out of the misty streets and into a quiet garage. Come decide what happens next!
>>
>>6001305
Cmon
Soj has his flaws but he's not mazela spammer.
I don't think he's any kind of spammer, seems more the type to not visit qst when he's not running a quest.
>>
>>6001524
I'd agree. Soj is a high-effort poster who is very easily upset or discouraged. He wouldn't spam shitposts in pther people's quests.
>>
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You find out the girl you're talking to is a musician, and got kicked from her band. Perhaps this could be an opportunity...
>>6001544
>>6001544
>>
>>6001559
Enjoying this a lot so far! I caught up on Versequest too, good stuff QM!
>>
>>6001604
Thanks! I'm glad you're enjoying it! I certainly am enjoying running it. I love running Versequest, but it's nice to take a step back and run something a bit more down to earth.
>>
>>6000889
Maybe a continuation to that thread - they live, are in huge debt, time to avoid default.
Or a quest similar in tone, scale and the same IP but a longer story using some mechanics from the TTRPG - new character, new premise.
>>
>>6001253
Not really. I think the balance of description and narrative is already perfect.
>>
>>6000543
nice seeing you back, man
>>
>>6001536
Yeah, if you aren't disappointed when the QM flakes, probably isn't Soj.
>>
>>6001253
A minor gripe of mine is that when characters describe or reflect on their own appearances apropos of nothing, but for a first introduction and setting-of-scene, that can be forgiven. All else seemed good to me!
>>
>>6000543
Glad you'll be back, looking forward to thread 4
>>
we need a quest about naked molewomen fighting all oiled up in a tournment
>>
>>6001300
You are correct, and I even considered using Muscle, Moxie, and Mysticality instead. Sometimes I am more subtle about my inspirations, but other times I shamelessly steal. Mythology in general, shōnen anime, and video games are my favorite sources.
For the longest time, I was addicted to Dead Cells, and I looked to it for neat sounding attributes that aren't the typical strength/magic/agility. They're tried-and-true for a reason, but I wanted to be slightly different.
That, and I think these generalized terms are apt, since "Brutality" could mean a feat of physical strength, and it could apply to a straightforward and powerful magic blast, and it could even apply to a very bluntly worded response/coercion through intimidation.
>>
>>6001524
>>6001805
Good fantasy is at least sometimes Bananas.
>>
>>6001747
Thank you.
>>6001826
And thank you too, I appreciate the forgiveness.
It is a habit of mine to go on and on, and I mean for multiple paragraphs, about even one character's outfit, describing asymmetrical fashions, hairstyles, eye color, makeup/facepaint, individual pieces of jewelry, accessories (especially scarves, capes, shawls, and cowls), you name it!
But at the same time it bothers me with my personal writing projects, because when I go back and revise a rough draft and see that and realize what I envision from a reread after the fact isn't the vision I had when I was writing it. Then, it makes me wonder how a reader will feel trying to take in that info dump.
>>
>>6001912
I feel you. I'm guilty of that, too. It's a habit from old forums and chat roleplays, I think, where when you 'enter the room' you describe your character in considerable detail so people will know what you're about and how to react. God I'm old
>>
>>6001919
>It's a habit from old forums and chat roleplays
Holy shit.
Yeah, my last forum roleplay had to have been around 2009, and I know I was late to the party, given how old the AoL, MSN, and Yahoo! chatrooms are (then there were the IRCs, which are even older). I'm not proud of those days, but they were fun.
>>
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Another song of ice and fire quest if you are interested. I will probably change the name once there is a house name.
>>6002017
>>6002017
>>
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So my Minor Xenos Tribe thing is going well for now.
I'm quite happy with those two drawings that encase well the cultural differences amongst tribes
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Second one in contrast.
First post is a shamanic-spiritual tribe living
>>
>>6002075
>>6002073
First post is a shamanic-spiritual tribe living in mountains. Second one have built their village on the vertical wall of The Crack. First rock-carves. Second use mortar and embeds found stones inside.
>>
we need a quest about ninja bananas invading a kingdom of monkeys
>>
>>6002075
>>6002073
>>6002079
Nice
>>
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Wife is a emotionless sperg with somehow a taste for romance CYOA, so I wanted to get her one for her birthday but I'm over my head
There's too much barely started proof of concept out there, and this is way more niche than I thought
She said she's played most freeware on itchio, but I want to get her something so I need your help guys
Her favorite one is superstition, pic related
>>
>>6001876
Hot.
>>
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Running a oneshot.
Premise: an illustrious tournament between knight orders, and an estranged family’s fate possibly decided by it. Anthropomorphic cast
Leave a vote if you’d like. This was sort of my mid-finals pet project that I’m unleashing post-finals. Character art is all AI stuff if that irks you, fair warning.
>>6002381
>>6002381
>>6002381
>>
Alright, I'm eager to run a quest, but I'm reluctant to do it with my own idea, as it been a while. I’m open to adopting and running a suggestion from any one person who responds to this post, but: (1) It must be a genuine request, no trolls, please; (2) I'm not good with mechanics so it needs to be one with story only; (3) This is not important, but I would prefer for it to have a monster girl as a side character.
>>
>>6002501
I'd love to see:
>a redo of The Drunkard and The Alien
>something that delivers on the squandered premise of >>5988019
>maybe something involving a selkie or swan bride or something?
>Something set in the ancient Indo-Greek kingdoms (was just learning about them and they're super cool and underutilized in fiction), maybe an ancient Greek travelogue writer journeying to distant lands
>>
>>6001892
Honestly I agree as a guy who binged dead cells for several months straight last year and went from 1 BC to getting the true true ending and then finishing the castlevania DLC. It's a good enough system I think though it encourages hyperfocusing
>>
Whew, finally got the weekend update together people.

Hippomedon must now decide the fate of a father and his murderous sons; will he have the wisdom, insight and keen mind of Minos, Rhadamanthus, and Aeacus?

>>6002563
>>6002563
>>6002563
>>
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You want Jon to DIE JON DIE DIE DIE DIE JON DIE in this update of Downerquest.
>>6002569
>>6002569
>>
>>6002501
A tribal alien quest, the race of aliens is clowns, it has weird magic and comedy, them being clowns isnt important its just flavor
>>
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>>6002307
Thats sweet but your looking for a game though? Maybe look into the Persona series. Play as a Japanese teen and dive into a Jungian alternate reality while building friendships.
>>6002501
Marathon but get helped by a Alien girl?
Unlosing ranger vs Darkdeath evilman type game. The hero dies and you are randomly chosen to replace him but its a hard job so you need to be trained by a (insert monster) girl.
>>6000340
So one thread? I understand wanting more engagement but getting it in the first few chapters sounds like a bit much.
>>
>>6002501
I had an idea where the MC is a monster girl hunter in the modern world and uses the power of their computer and cyberbullying to defeat their quarry. For example, tools in their belt could be ordering a garlic pizza delivery to a vampire's house or trying to perform an online exorcism on someone the hunter is absolutely certain is a ghost.
>>
>>6000733
>I should absolutely throw A-4 into a background gag in COADE.
That requires you to run it first

>>6000817
>local QM just casually writes part of a book to keep his mother out of his real story
Now that's dedication
Post it
>>
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>>6002667
>>6002667
>>6002667
Unexpected violence in Backwater Breakdown /QST/ !
>>
>>6002501
Monster mash manager. Run a Monster girl gladiator team. Can change it to something else like if modern can be a Dota team.
Run a garden of plant monster girls. Raise them, breed them and sell them.
>>
>>6002687
Isn't the plant thing from Disgaea actually a dude?
>>
>>6002698
Yes and?
>>
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You have an opportunity to engage in intense violence. Take it? The world will be ending soon...
>>6002740
>>6002740
>>
>>6002713
Then I would appreciate the labeling be proper, "monster girl (male)".
>>
Backwater Town Breakdown, Downer Quest, Bunker Quest, Megacorp enforcer, and the phage quest rock right now. I hope they all do well. I also like the Roman waifu satire quest for some reason.
>>
Somebody should make a quest about drowning.
>>
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>>6002871
I heard there used to be a quest about drowning, but it ended prematurely in 2019. Sad!
>>
>>6002919
Supposedly, it seems like in this quest the drowning already happened so sadly it doesn't seem applicable.
>>
>>6002922
The drowning happens during the first thread. Fake fan.
>>
>>6002922
>You are currently under the water, you want someone to send help, ablublublub
You know, a one-shot about a guy in a self-contained diving suit that is damaged as he tries to resurface safely and not die from pressure or suit failure would be kind of neat. Make friends with the fishes, cause you'll be joining them soon.
>>
>>6002501
MC is a paladin, his sweetheart/girlfriend/fiancee/wife got turned into a vampire, he now seeks first to kill the one who turned her so she can break free completely, then a way to cure her?
>>
Writing a setting about surviving on a blizzard planet during a long eclipse, lots of genetically modified people and savages but there’s also some huge nation states and political intrigue going on.

Should it be more of an adventure through the setting with the player traveling around and getting involved in the world’s different plots or should I stay with a more grounded small scale survival horror in the middle of nowhere.
>>
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Things take a turn in this Downerquest update...
>>6003227
>>6003227
>>
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>>6003203
Use this as your OP image. Trust me.
>>
>>6003240
Bananas, how long does it take you to make an image like this?
>>
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Because I am a silly silly man, Gotham City Beat Cop got Auto-Archived by the site itself. But the weekend is over and we will continue with a bit of a wonky start.

Thanks to:
>>6000123
>>6000128
For clearing up my confusion.


Since I am a mobile user and therefore get fucked in every hole when using 4Chan, it turns out I can't actually start my new thread while using mobile data.

GOTHAM CITY BEAT COP #7 IS COMING...
(in like 2 or so hours.)

To make up for the delay here is the Thread Cover Art I'll be using as a teaser I suppose. Graphic design is my passion.
>>
>>6003240
How in gods name can you run two quests on this board at the same time and still find time to make kino on the side. Legend
>>
I think I made a mistake using a random zoomed in bit of my map as the quest cover lmao, this just looks like some random shapes.
>>
>>6002509
>a redo of The Drunkard and The Alien
I really gave pondered on this, but I couldn't come up with a good enough idea.

>something that delivers on the squandered premise of >>5988019
I can have my own take on it where it's a demon general breaking into a home of a peasant (or some other unimportant person) who she is 100% sure is to kill the Demon King because of a prophesy. The peasant has no idea what she's talking about, but the General is certain the prophesy is true and is switching sides as soon as she can not to get killed herself is a smart and great idea!
>>6002604
How about this: a spaceship of aliens crashes on Earth, eventually they are able to fix their ship but their pilot, the only one who knows how to use the spaceship, learns of and becomes obsessed with clowns, demanding to put on a circus performance before she can leave Earth, and refusing to heed to reason. Another alien passenger kidnaps a human (the MC) and begs him to help them put on a show.
>>6003024
This one sounds interesting but I'm not sure if traveling around with a character who's trying to bite or kill the MC won't get annoying.

Which one of those sounds the most interesting? I did not ignore the rest of the suggestions, but raising monster girls would probably need a mechanic, I'm not sure what a Marathon is, and >>6002633 I don't want to internet bully monster girls!
>>
>>6003269
Yeah I’ll be real I had no idea what it was. Enjoying your quest though.
>>
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>>6003278
Thanks! Yeah, I think the map makes a bit more sense when it is zoomed out, but a little tiny close up is a bit incoherent.
>>
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>>6003203
Usual advice is to run what you want. Since you'll be doing most of the work. You could do both, depending on the protags job and or main goal. Scene in a city dealing with factions and politics and a scene where they travel through the frozen wasteland.
>>6003269
Well i gave it a go and reading the next few posts give me a Silent hill vibe.
>>6003272
>I'm not sure what a Marathon is
Well, all three games are on Steam for free. Better get started.
https://www.youtube.com/watch?v=Glk6Vak7m88
Alens invade a large ship for slaves.
>would probably need a mechanic
If you just make it up, whose gonna complain?
>character who's trying to bite or kill the MC won't get annoying.
Creates some interesting dynamics, see Snakecatcher and Lamplighter quest.
>>
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Alright fellas. Taking a bit of the qtg's pulse on that one.
The itch to run my South Kalos Quest is rising. So is the itch to run Dragons Dungeon, but still manageable.
However I'm very happy with the running of Normal Cultivator Quest and 40k Minor Xenos Quest.
I know those 4 threads have a different audience. For the greater good of the board, what should I do?
>Run the Pokethread in addition to the 2 other. Meaning maybe slower updates on the 3 threads
>Wait for one of the 2 other thread to reach a natural pauseable point before running again
>>
>>6003265

Gotham City Beat Cop is back from it's weekend break.

Stop on by if you want to risk getting hotter than Tokyo, March 10th, 1945
>>6003328
>>
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Strange Spring Transmitters continues. We depart from our Kingsguard escort and bump directly into a Liaison of House Hayner.
>>6003341
>>6003341
>>6003341
>>
Also, how was Mother’s Day for yall?
Has there ever been a quest protagonist who is canonically a mother?
>>
>>6003318
>>Wait for one of the 2 other thread to reach a natural pauseable point before running again
This seems to be the best way to avoid burnout, at least.
>>
>>6003395
Are you playing one of those or just general advice?
>>
>>6002654
I'll get to it when I GET TO IT.

>spoilers
Working on it, honestly.
>>
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Qwest?
>>
>>6003376
Stanley of Bones Quest and the titular Reptilian Infiltrator both come to mind, though I presume both were more post credits.
>>
>>6003453
I hope someone joins the cultural civ quest so it can actually start. The first one was good. No idea why no one's trying to join.
>>
>>6003376
My mom told me I ruined Mother’s Day by refusing to interact with my dickhead of a brother, even though I wasn’t the only one he was picking on. I got and made her several nice gifts in spite of this.
>>
>>6002619
Yeah, text based with some pictures, used to be a big phenomenon of early internet, I got told people here would know about cyoa
Wife doesn't read much, doesn't game much, so I think that's why these super casual things she likes so much
>>
>>6002775
>>6002775
Anyone feel like swinging the vote a bit? I refuse to acknowledge that Mazela moron.
>>
>>6003584
>>>/tg/92772284
/tg/ has the CYOA general.
>>
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SST resumes updating! We’re getting dragged into an exhibition match with the Storks’ “Group B” tourney unit, following a rousing speech from Grandmaster Metzen.
Drop a vote here:
>>6003636
>>6003636
>>6003636
>>
>>6003612
I find it funny how we can always tell it's him.
>>
>>6003447
I'm just busting your balls, benty boy. I know you'll get to it someday.
>>
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You're... in a girl's house... it can't be...
>>6003735
>>6003735
>>
>>6003748
I know you said something about this quest being a bit of catharsis over your recent struggle with depression, but I hope the fact we're all mostly ignoring Fido's internal anguish to blow things up and woo a goth girl with music isn't too annoying, QM.
>>
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>>6003810
>>6003810
Backwater Town Breakdown /QST/ updates!
Foggy streets, screaming and people running. Everything you want to encounter, I assume?
>>
>>6003700
Considering he's posted in my thread more than anyone else, I've come to identify his... particular lexicon.
>>
>>6003376
Blair from Three Houses Quest ended up becoming a mother of three-- though only in the epilogue. There's also Maple from Dragon Ball Tuffle Quest, who ended up being a mother of two, and then those two became the protagonists of the sequel quests.

Honestly, there are probably a lot more mothers out there, and even in running quests, but none that come to mind right this moment.
>>
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In this update of SST, Maile strategizes with Group B, and Milo agonizes all alone from a far off guest suite. Now there’s a maiden knocking on his window…
>>6004110
>>6004110
>>6004110
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>>6003816
Nope, not at all, lol. Everything is moving along as intended. And even if it was meant to be some kind of catharsis, it'd probably still be comedic and weird, lol.
I had the idea for Downerquest way before I had to take a break due to depression. Basically, it's less me venting or writing about how I feel and more "I had this cool idea a while ago. Let's run it to get me back into the swing of things for when I eventually get back to running Versequest!". Downerquest wasn't actually my first choice for something to run in the time between now and the next Verse thread, but the other idea I had is something much bigger I should probably save for when Versequest has concluded.
>>
Olympus QM, are you holding up alright?
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>>6003272
Please tell if any of those sound interesting.
>>6003311
>Well, all three games are on Steam for free. Better get started.
But then I'll have to play the games and not QM!
>character who's trying to bite or kill the MC won't get annoying.
I'll have to check those two out to see how they make it work.
>>
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While in the car the other day and thinking about Quests I was suddenly reminded about the worst book series of all time. But despite this; I believe the basic premise could be extremely interesting in a Quest format. Hitchhiking as a low-status, hippie or layabout type across a vast galaxy of space aliens and weird civilizations, just trying to make your way to some unspecified event or location. Player choices and the story could allow for different "playstyles" among this basic format; for example, in some ships it would be better to just stowaway in the cargo hold or be a polite guest of a high class alien Aristocrat where as others it may be more prudent to try and steal spaceships or whatever other vehicle you can to get off a shit planet so you can move on to the next one. Recurring characters, like lawmen chasing you down for your crimes or companions with your adventures could give it more flavor and texture.
>>
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Another day, another string of updates. We’ve got a brief perspective switch, and a spot of platonic (or maybe kinda sorta romantic?) forbidden relations between a captive and his captor’s daughter…
Drop a vote if you’d like, here:
>>6004409
>>6004409
>>6004409
>>
>>6004341
Pic unrelated? Because I promise you, as hard as that series fell off there's still far worse out there.
>>
>>6003376
One of the ASOIAF quests had a mother of 3 as MC and then there's a ruler quest where you play as a queen with children but I can't remember the title now.
>>
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Quest idea, let me know if it sounds interesting.

Humanity frees a chained god who in return gives them technological advancements, such as firearms and cannons. Together they destroy the empires of old and slaughter the other gods. Eventually the chained god, now contented, slumbers and the grand human empire shatters into nations that still dominate the lands. You would play as the last monarch of a defeated magical race, maybe an elf, who’s the lord of an island kingdom that is a vassal of one of the larger continental human nations. You’d try to throw off the dominating and humiliating control of the human nation and reclaim past glories.
>>
>>6004555
Sounds based
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[b][i]Test.
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>>6004594
Oh. Right. That wouldn’t work in this thread. Hah.
>>
Olympus Incarnation Quest is back up and running!

>>6004703
>>6004704
>>6004706
>>
>>6004555
Sounds cool, anon.
>>
>>6003272
>>6004296
The Demon General one sounds the most interesting to me.
>>6004555
Pretty good. I only hope it doesn't fail like most civs.
>>
Cultural Civ Quest is about to start
>>6004743
feel free to hop in and join a civ to vote on its progress anytime!
>>
>>6004777

it's up!

>>6004856
>>6004856
>>
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Writing songs with a woman. Nothing could possibly go wrong from here (besides the imminent demise of all life on Earth).
>>6004923
>>6004923
>>
>>6004953
>the imminent demise of all life on earth
Just girl things, tee hee.

>>6003272
The clown one has no interest to me, personally. The others sound fine, especially the Demon General one.
>>
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>>6004296
Being forced to run a circus for aliens is a unique premise.
Villain working for a random sounds like it'd be able to run longer.
>>
>>6005016
Phrased that way, it's actually a lot mroe interesting. Demon General is still my favourite on premise alone, though.
>>
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The Horus Heresy quest will be returning tomorrow! Fate will turn on a wheel when Magnus defies the gods...
>>
>>6003272
>This one sounds interesting but I'm not sure if traveling around with a character who's trying to bite or kill the MC won't get annoying.
Depends. Maybe you could pull a Mina Harker with it if you ever read Dracula and have her not actually a vampire yet. Can also have them vital in tracking down the vampire that bit them.

There's also another idea I had that could be fun. You are a vampire hunter and you track a group of two who infiltrated some sort of party and locked the building down with plans to slaughter, turn, or do some other nefarious plan to the partygoers. Only issue is that after a few murders they both got killed by some girl who armed herself with an axe they found and correctly put the dots together that the two were vampires. While your job was done for you by the girl, unfortunately, she was turned in the process. Shenanigans ensue after the fact as you both try finding a cure and she tries learning how to utilize new powers and ideally not get hangry.
>>
>>6005072

Phenomenal, thanks for the update Aurebesh
>>
Quick announcement regarding Strange Spring Transmitters (for the like, two people who have been playing it)

I ran some numbers. Labeling SST a “oneshot” was a major underestimation. Consider that label tentative. It’s not gonna be some 60+ thread epic, but one thread? Definitely undershooting things. I’m not sure if this happens often with oneshots, but it is what it is.
>>
>>6005149
>I’m not sure if this happens often with oneshots, but it is what it is.
Unless you plan for something very well in advance to hit each beat at the proper time and don't mind rushing to the end if you're behind schedule, and keep things breezy in general or don't cram multiple updates into each day, it's very easy to overrun even the generous single thread life on qst.

Source is me don't ask me how many threads my prologues are.
>>
>>6005149
This happens a lot. The like one quest I intended as a oneshot took 6 threads to finish. I procrastinated a lot and I had a horrid update schedule, but still.
>>
>>6005149
One one thread of prologue for Seekers of the Esoteric became two or three, but partly that was because I was enjoying the magic school setting and character dynamics.

My brief sojourn into the Goblin Wastes has gotten longer than I expected, to, and its seems rather than two more threads of this quest we probably have three ahead.
>>
>>6005072
Good shit. Looking forward to it, dude.
>>
>>6004555
My thoughts initially were "sounds like the era in Excalibur where the wizards and witches were losing power to the Abrahamic god/Christianity" which is an interesting idea for a setting. I say, go for it. It's cool.
>>
>>6004761
>>6005014
>>6005016
Now I'm confused, do you want to play -as- the general?
>>6005032
The greatest showman but it's circus obsessed aliens ...
>>
>>6005573
>>6005573
>>6005573
Backwater Town Breakdown Update!
You engage in some "SERIOUSLY, WHAT THE HELL IS GOING ON?" conduct, and receive a lengthy response from a... certain type of guy.
>>
Hey everyone, Bunker Quest has been updated! With some new art to match.

>>6005494
>>6005494

With a plane shot down over the bunker and a band of raiders en route the MC quickly suits up and heads outside into the apocalypse to hide any evidence of his shelter.
>>
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How does one create a truly great Quest?
>>
>>6005631
By typing it.
>>
>>6005631
Find out by reading Lodestar, brother. You will see how it's done.
>>
>>6005631

First you must write bad ones.
>>
>>6005656
All my quests have been good
None of them are great
>>
>>6005631
Run something you care about, I suppose. I don't know if any of my quests are "great", but I really enjoy making them, and so a lot of the time that can show in the quality of the quest itself.
>>
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You describe the smell of burning bodies (to a woman).
>>6005674
>>6005674
>>
>>6005601
>>>6005494
cool
>>
>>6005631
It is impossible to make great quests you can only make quests that you like and can be proud of. Also not flaking so avoid that and your better than all of the spammers and flakers.
>>
>>6005601
This pic got me to read your quest.
Incredibly good, I recommend it to the rest of you.
>>
>>6005149
It is common unless you have a really good grip on the pace and planning. Or willing to just end the thread on whatever note it is at the time it reaches page 10.
>>6005511
>Now I'm confused, do you want to play -as- the general?
No, what made you think that?
>>6005631
Define "truly great quest"
>>
Rolled 3 (1d20)

>>6005631
shitty but soulful ms paint artwork + generally interesting premise + graphic violence
>>
>>6005765
We are so back.
>>
>>6005631
>How does one create a truly great Quest?
The Shopping Cart Theory.
What makes a quest great is for a good chunk not being an evil Qm.
If you aren't evil it comes natural to : inform that you might not be present and can't update, to accept to write the decisions that won the vote, to interact time to time with players and accept criticism, and naturally you are here to make a quest that should be enjoyable and interesting for everyone involved including you. Then there's everything else, like some notes if you need them, organization, having an idea about what kind of quest you are doing etc....
>>
>>6005775
That has nothing to do with the shopping cart theory. There is also nothing inherently good or altruistic with player interactions.
>>
>>6005780
Valuing player feedback and enjoyment, and avoiding confusion and stress by communicating, are prosocial and arguably altruistic impulses.
>>
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>>6005775
>What makes a quest great is for a good chunk not being an evil QM
I'm sorry.
>>
>>6005783
They're not altruistic if you're reaping the benefits
>>
>>6005780
>He does not find player engagement with the story and characters you write inherently rewarding by itself
Not gonna make it
>>
>>6005775
You have to be a bit of a Joseph Stalin hand-swaying type to run a quest, I think. But also able to play ball with some truly off-kilter shit that your players will inevitably suggest and vote on at some point. So I guess like 50% Stalin 50% LeBron
>>
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>>6005794
I'm sorry too

Now confess your QMing sins.
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>>6005821
That's what I'm saying, dingus. You get rewarded. It's not altruistic.
>>
>>6005856
>>6005819
I you could get results you'd enjoy either way but choose the one with more effort behind it for the benefit of others, that could be construed as altruistic.

You're right, though, in that being a considerate and thoughtful QM almost invariably benefits everyone in the thread, QM included. More reason to do it!

>>6005839
I am not great at being succinct or proof-reading, and I sometimes take a bit too much pleasure in distressing twists.
>>
>>6005839
I have effectively bamboozled this board for over four years over something really stupid, so much that a certain facet of my persona here is a lie. However, I am worse-off telling the truth, even though bearing the truth of a constant lie is pretty awful.

I will admit it sometimes feels like a thrilling cat-and-mouse game, which is probably why I continue to stick to the bit.
>>
>>6005906
How truly vague.
>>
>>6005910
If he were more specific, the spooks would get him
>>
>>6005839
I have repeatedly spent my time on Gatcha games while an update sits unwritten.

I have written notes for a quest that would take my time and energy away from bringing my current quest to a conclusion
>>
>>6005839
I've, in the past, abandoned three quests where I explicitly had anons going "This is a great idea, this is so cool, you better not fucking abandon this QM!"
>>
>>6005839
I will constantly draw fanservice extra material instead of what's actually asked for making it questionable whether or not it actually fits the definition.
>>
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Have been reading Walterquest and holy shit, having a prexisting set of characters be completely derailed by the most asinine shit all scored against a point metric has led to some of the most laughing I've done at a quest.
Great job QM!
>>
A lord of Westeros update, pick a religion for house Blackfork.

>>6005970
>>6005970
>>6005970
>>6005970
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>>6006036
Christianity, Jesus is King!
>>
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>>6005147
>>6005147
>>6005147
In this (quite late) update of Strange Spring Transmitters, Metzen Cecil, the hardboiled Grandmaster of the Knights of the Stork’s Transmission, attempts to “Be Smooth.” Easier said, than done.
>>
>>6005906
Wait, are you the WTF quest QM?
>>
>>6005839
A few years ago I ran a quest called “Little Lord Misadventures” about a small prince who gets fed up with not having any lordly responsibilities and runs off to join a provincial council and Get Shit Done. I don’t remember why, probably just busy and stressed by college (I was a freshman at the time), but I dropped it one thread in, and it was fairly promising to me, at least going over the character sheet and other mechanical monitoring docs I’d made. Perhaps not as narratively interesting as what I’m writing now (certainly extremely reliant on simple archetypal characters), but thats not necessarily a bad thing, perhaps more of a quest that a wider audience could dig their teeth into for its laid-back style and nature. The more I remember it, the more I feel like after SST I could try running it again with the skills I’ve learned over the years.
>>
>>6005780
Player interactions is the best part of quests. If you don't want player interaction, then write a damn book instead of a quest.
>>
>>6006198
I remember that quest, I'm still mad we never got to befriend the dragon.
>>
The Horus Heresy has returned! Come and see if Magnus cannot alter fate or be damned for trying >>6006235
>>
>>6006220
Then I offer you my deepest sympathies. I’m mad about it, too.
>>
https://boards.4chan.org/qst/thread/5968231#bottom
>>
>>6006251
o7
>>
>>6005839
I abandoned Discord entirely, without a word to anyone, because I was involved with some shitty /i/ drama.
I'd like to think I was getting along with the /qst/ community well enough, had a lot of laughs and good chats and tismy banters.
I don't feel bad, not a single bit, for leaving /i/ behind, but I do miss the /qst/ guys and gals.
I remember having some nice chats with you in particular, Observer. You were always very civil to people, even if they were being complete assholes.
>>
>>6006316
Who even are you? No one even goes on /i/ here.
Pyw
>>
>>6005839
When I was in high school, I ran a quest here based off of XCOM where you played a memver of the human resistance (MC was Lance Hardwood) back in 2016/17 or so.

I abandoned it before it concluded due to school shit and never told anyone. On the off chance anyone who followed it back in the day is reading I just wanna say sorry. I hope to make up for my sin by finishing my current quest.
>>
>>6006352
Oh man, I think I remember that one! It was a pretty fun one, and I do miss the XCOM quest(s).

If it's any consolation, Gotham Beat Cop Quest more than makes up for it. By this anon, at least, you are forgiven. May your remaining quests have a long and fruitful runtime.
>>
Welp.

Somebody just confirmed to be multiboxing in my quest. Even my no one post ID rule didn't stop it. Not sure what to do now.
>>
>>6006363
Punish them narratively so they don't risk it again.
>>
>>6006363
Oh shit, that means the King and Queen tournament could be compromised. Should we make a post about it in the thread? >>5997910
>>
>>6006363
Track the perpetrator to his house and suck his nuts until they're bruised and twisted. That'll learn him.
>>
>>6006363
Every single quest is samfagged.This has been proven and talked about for like 5+ years. I don't even need to multibox I have 4 IPs I can post from just because I leave my house every day. The dumb """"countermeasures"""" people come up with are, and have always been, pure cope. You are writing your quest not for a group of people, but for 1 asshole.

Your option are, as always, to accept it or stop running/voting.
>>
>>6006363
I don't think there's a way to stop it besides noticing it.
>>
>>6006384
It's not that bad, i think. Obviously, the fact that there's a bunch of people voting differently shows that.

But yeah, the truth is, you can't stop samefagging. You can make it harder. But you can't make it impossible. The only thing you can do is keep an eye out for it, and try to have fun.
>>
>>6006316
>>6006326
I literally had to look up what /i/ was. Wish I didn't.
>>
Need a spot of advice.

So, when calling for rolls, it seems the best practice is to get the players to execute the dice in a “roll call” and lay out success in that call before moving on with the update. Problem is, I’m trying to do a roll-under best of 3 d100 type of thing. The most votes any update of mine has gotten is two players. Is there a downside to just rolling 3d100 on the roll call and just utilizing that? Only thing I can think of is some kind of issue regarding pseudorandom behavior.
>>
>>6006419
>2 players
>need 3d100
In that case, you should roll it yourself. Reduces downtime. I’ve had only two players at a time before and it can be really annoying when there is a tie. I usually do a 1d2 coinflip after annoucing - and waiting - for a few more hours.
>>
>>6006419
>>6006424
What you can do instead is call for other kinds of rolls in downtime. Rolling dice makes anons happy. Give them something to do to waste time like that. Make them roll for random shit and lesser importance while you roll yourself if you don't have enough players consistently to expedite it when you're actively up and writing.
>>
>>6006363
There's no avoiding it, if someone is really passionate about a quest, for good or ill, ESPECIALLY in an environment like yours with so many players and so many of them so particularly.... Passionate. >>6006384's doomposting aside, though, the measures your'e already taking will mitigate it and limit the damage. Or or two shits can get an extra vote in, but it's nothing compared to the huge storms of 1post votes each and every one of them could produce any time they get salty, without such a rule.

>>6006394
This anon also has the right of it: if your'e running a quest you enjoy regardless of vote outcome, you'll have fun either way. If it's a quality quest, which yours generally is, your players will enjoy it as well. Well, most of them. Some seem committed not to.

>>6006419
I personally do the rolls myself so I can finish a full series of events 9especially something like combat) without waiting forever. I know rolling is fun for player, but it IS ultimately just deciding who flicks the random number generator which none of us can control.
>>
>>6006384
>You are writing your quest not for a group of people, but for 1 asshole.
Yeah, me. I write for myself.
>>
>>6006547
Hey hold on, you aren't an asshole, you're a dickhead. Give yourself some credit, random stranger.
>>
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A new thread of Normal Cultivator Quest is up!

The thread is starting with a puzzle/open roll exploration minigame - with a cursed roll array.
Want to stack the deck in the favor of players? Jump in, write up nonsense, and roll!

>6006116
>>
>>6006616

Hey i'm just 500 post away from my thread!

>>>6006116
>>>6006116
>>>6006116
>>
>>6006384
That's why I always railroad. You can samefag all you want, at the end of the day, I'll post whatever I want lol
>>
>>6006363
Tighten things further? Make sure everyone has a name and Tripcode?
>>
>>6006701
Anon, how would having a name and tripcode help against multiboxing? All it would change would be the multiboxer making multiple trips.

Also, that idea is so stupid i'd rather a quest end than literally require names and trips.
>>
I don't think the samefagging issue is as big as some guys make it out to be. Unless these samefags are deliberately using different logic, voting options and writing styles, then I can't vouch that I've seen that much of it. Seems more like a thing where, once you notice a case of it, you start to get paranoid about it being everywhere.
>>
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>>6006739
>>
>>6006753
Made me laugh.
>>
>>6006326
I wasn't anyone super special, and this was close to 6 years ago, anyway.
I mostly just fucked around with art and made an ass of myself in voice chat with my spergy voice and phone's potato microphone.
I'm too afraid of being resented now (or having been forgotten) to reveal myself, but I did still want to confess my exodus.
>>6006395
Honestly, the only thing wrong with /i/ is the OC thread drama, which is still going strong even six years later. I screwed up big time, but I'm too much of a coward to even see if I can make up for it.
>>
>>6006753
Okay, I'll admit that got a laugh out of me.
>>
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>>6006800
>>6006800
>>6006800
In this morning’s first update of Strange Spring Transmitters, learn more about attending orders, and attempt to build a “narrative.”
>>
What's the most statistically improbable thing you've seen as a QM?

This disastrous array of roll in a free loot even in my quest (as stated >>6006616 >>6006617) is a good contender.

They're not clearing a DC of 70 with 12 rolls (something 3 rolls have 50% chances of doing), resulting in the roll array being less-than-1 percent of the bad contender.
Knowing that the roll is not working on a best-off measure, it's even worst.
>>
>>6006897
My players and an allied NPC went up against the highest level character in their organization in a friendly sparring match while testing out some new technology. The player and their ally combined have 23d6 to roll and scored 12 rolls landing in the 5-6 range, a 6.7% probability. Their opponent, who by herself rolled 24d6, only scored 5 successes, a 13% probability. Combined, this is a 0.933% chance.
I didn't want to make the Director washed up, but given she's like 45 and spends most of her time fucking around running the organization than fighting, it makes sense.
>>
>>6006897
Left Beyond when the QM rolled a d1000 to oppose God for the final battle and it was a 1.

Not exactly improbable, but very memorable.
>>
>>6006921
Not exactly improbable? By many standards sure but for qst I’d say that’s rather improbable.
>>
Quests should be allowed back on /tg/
>>
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You (attempt) to flirt with a woman. Does it work? You don't really know...
>>6007198
>>6007198
>>
Would anyone be interested in a Dominions Quest where the players collectively control a nation?
>>
>>6007229
By that do you mean like space monke style or more of anons controlling different parts of a nation?
>>
>>6007231
No I mean opening up Dominions, the game, and having anons vote on what to do, with me simplifying the options instead of making them go through every granular option. Have a picture of the situation so they know roughly what's up. Like...
-----------------------------------
Your advances into provinces One, Two, and Three have all been successful. Where to go from here?

>Continue the split advance
>Merge up to take on a harder target (specify)
>Halt to reinforce and construct forts

Generic options
>Alter Recruitment
>Alter Research
>etc
-----------------------------------
And depending on the situation I'd spruce it up with nice prose.
>>
>>6007245
It's not quite my jam, but I could see there being a market for it if you include fun dramatizations or narrations. Like an interactive version of Something Awful's Total War Let's Play, "A Scotsman in Egypt".
>>
>>6007249
But of course! Have the opening (post character creation of course) be a priest praying to their god, dramatize the events of interesting battles so players get attached, narrate the random events happening in an interesting way... All part of making it a fun experience, no?
>>
>>6007289
DominionsQuest is UP
>>
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>>6007229
Yeah, that's something I'm going to run because I really like dominions-

>>6007245
>>6007305
>>
>>6007314
You snooze you lose!
>>
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>>6007314
>>
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>>6007314
>>
>>6007314
Deserved
>>
>>6007326
>>6007181
Oh shit
Did Som's trip get cracked?
What was it?
>>
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You tell Lily you feel a sort of connection... SHE AGREES?
(FIY: There's a schizo who's been spamming the thread. Just ignore and report, anons!)
>>6007433
>>6007433
>>
New update in Seven Against Thebes Quest?

Will Hippomedon have PTSD after another horrifying divine encounter? Probably yes!

>>6007490
>>6007490
>>6007490
>>
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>QM question: What's something you wish your players would stop doing? What's something you wish your players would start doing?
I think my players just do things perfectly. I don't have any complaints.

>Player question: What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
To be perfectly honest, (only) when I read, I am not player focused. I focus entirely on the QM and the outcomes. So, perhaps the only thing would be a thread sabotage (cough, cough).

>General question: Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
I SHOULD do the former, but I tend to always have some sort of a crunch regardless of class or work. I'm more motivated by turnout and the players' creativity and responses.
>>
>>6007181
Have you been to /tg/ lately?
Everyone there is glad quests are gone, and bringing up how all the bait and bot threads are worse is just seen as a cope, as rose-tinted glasses.
If anything, a return to form where quests relevant to their respective boards can be posted would be better.
>>
>>6007181
>>6007578
It's probably for the better quests have their own board. /tg/ went to total shit over the past year alone, and got exponentially worse after the Trench Crusade drama. This board and about two others are the only ones I regularly post on at this point.
>>
>>6007581
I’ve only been there for the /swg/ and the rare L5R general. Mind filling me in on what that’s about?
>>
>>6003612
>>6003700
>>6003827
>Mazela
It turns out he's also the same guy that spammed the trans threads last year and just made another thread to brag about how he pushed the Gondola QM out.
>>6007259
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To the people who are still reading my quest.I have no idea how to link it Are you enjoying it? I know it's a bit rough around the edges. I'm learning alot from making it. C:
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>>6007181
They should be allowed in principle, but I don't think I would want to run a quest there as it is now.

>>6007578
>If anything, a return to form where quests relevant to their respective boards can be posted would be better.
This makes a lot of sense, but part of me is glad to have such a diverse selection here, in one easy-to-navigate place, with (mostly) civil people.

>>6007616
>a manufactured feud between a spammer of some shitty troll and a meme quest which didn't even last a thread
Come on now, hide and ignore. Don't feed a troll.
>>
>>6007618
>how to link
Just the same way you'd link a post normally:
>>[post number]

>is your quest good
Yes, so far very fun and comfy, if a bit fo a slow boil. I appreciate your effort.
>>
>>6007624
Oh ofc lol. Thanks, yeah I wish I can just draw forever and ever.Work has me tired just want to sleep all day and my concentration is out of wack when I do have free time.
>>
>>6007628
Might I humbly suggest doing a few lower-effort posts to keep the story moving through the prologue, with full multi-animation updates when you have time and energy?
>>
>>6007594
There are a lot of smaller details but here's a summary.
>Female Custodian 40k retcon occurs
>Another exodus comes up
>Trench Crusade rules and kickstarter release
>Some 40k refugees flock over to the system
>Some of these refugees try to use TC to own the libtards or something
>They take it to the official Discord, which is moderated by the usual twitter "progressives"
>Discord drama ensues
>Comes to a head when the TC devs come to the defense of the Discord mods
>Hell breaks loose no pun intended
>Meanwhile on /tg/, shitflinging between /pol/ and bunkerchan types spills over
>Plants among the jannies begin to play favorites and ban posts criticizing TC's community management
>Eventually the TC team take down the Discord entirely
TL;DR is that one camp of people infiltrated the game before another tried to migrate to it, neither is willing to let the game stay separated from the modern political climate, and /tg/ was caught in the crossfire. Drama got bad enough that the Trench Crusade Discord got taken down. This shit is so comically toxic, some people are beginning to suspect Games Workshop planted people in both camps to escalate the drama and push people away from the game in an effort to snuff out a competing system.
>>
>>6007616
I really wish Hamas killed him
>>6007621
It's not just Gondola Quest, he's spamming other threads too. I've seen him in Prodigal Son and Backwater Town
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>>6007637
kek. Permanent shitshow hours.
>>
>>6007638
Oh, he's been in mine, too. I ignored him and he gave up. He persisted a little bit in Taken and Forsaken, but also surrendered after a couple posts as well.
>>
>>6007630
The funny thing is that the drawings isn't what takes me the longest. It's the writing and thinking of what comes next and also obsessing over dumb crap sometimes. This whole QMing is very anxiety inducing for me. I'll definitely see how I can adjust some stuff though to make it more streamline and smoother for me. Also I go to work in like 5 hours and should be asleep already.
>>
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A woman you've known for little more than a day asks you a question. Perhaps it's moving fast... but can you really afford to take chances when you have so little time left?
>>6007669
>>6007669
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>>6007647
I cannot overstate the value of a good flowchart or point-form outline for likely decisions.
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>>6007621
>but part of me is glad to have such a diverse selection here, in one easy-to-navigate place, with (mostly) civil people
You are correct about this.
I'd be miserable if there wasn't good, clean discussion here. Discussion on /tg/ is effectively dead, with any post that isn't blatant shitflinging being ignored and the hopeful worldbuilding threads that are posted by bots who don't respond to anyone.
>>
>>6007618
High effort, cute animations.
>>
>>6007708
Actually, I capped this at the height of the "recent" OGL drama, but aside from that is date-agnostic for how I feel.
>>
>>6006384
Can't samefag me when I can recognize any post and identify every single poster

>Y-You can't!

Pure cope. I can recognize you by a single digit, or even an empty quote-post.
>>
>>6007720
Your next line will be:
>"Your next line will be: 'I am a grade-A shitposter, unregulated by rules and jannies!'"
>>
>>6007637
>/tg/ spills their spaghetti over women
The more things change, the more things stay the same
>>
>>6007616
They're also the same guy that used to spam femboy twink drawquests
>>
>>6007733
It wasn't this bad before the election tourist culture war bullshit
>>
>>6007671
I knew she was a crazy critter the moment she showed any interest in the go-kart crashing psycho
>>
>>6007733
Well in all honesty i'd leave 40k if they did such a change too, because it just shows they don't give the slightest shit about the actual fans and will happily bulldoze the lore for quick brownie points from people who will never buy anything anyway.
>>
>>6007637
It’s things like that greentext you made that make me happy I skipped past both WH and WH40K when I was getting into tabletop. What a dumpster fire.
>>
Okay, who wants to do a “Kaiju Month” this coming July or August? I’m hoping that one or more QMs might be willing to donate their time for this. I’d obviously run one of these one-shots myself if we end up doing it.

I think the next innovation in “/qst/ marketing” could come in the form of themed one-shots that multiple QMs could run simultaneously. Would be sort of a fun thing and simplify the advertising part of this as well.

We could use the system developed by the KaijuQM for this as well, since I know that he’s taken the time and trouble to draft out his system on paper.

Here are some concepts for potential Kaiju themed one shots:

>multiplayer Fantasy God-Beast Quest where the kaiju battle each other to ascend to godhood
>multiplayer 40k “Kaiju” Quest where players battle in teams as Titan-class mechs, Imperium vs Chaos/Nids/Orks/etc
>single-player Kaiju quest where players control only one Kaiju?
>sci-Fi Kaiju Quest where players control invading alien Kaiju trying to conquer earth or alternately play as human military forces as they try to destroy the alien invaders
>Kaiju Quest where you simply kill Witch Queen Mazela over and over in a time loop, fuck that guy

Obviously interested QMs would be able to do what they want. What do you guys think?
>>
>>6007906
I can most certainly insert a "Kaiju Invasion Event" in my Normal Cultivator Quest - not sure how player will like it though.
>>
>>6007930
Beast wave are a fixture in cultivation stories
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>>6007906
It is much too soon for my kaiju battle, friend. I'd have to pop in another disc for that, and something tells me we won't be doing that quite in time. And that depends on which disc we go for!
>>
>>6007930
>>6007948

Thanks for your thoughts anons!

I suppose my thought was that interested QMs might pause their “normal” quests temporarily to run a Kaiju one shot, but I hadn’t considered that active quests could weave in Kaiju-themed plot lines. Very interesting idea
>>
>>6007963
Sounds fun. Does a dragon count as a kaiju?
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>>6007906
Technically, my players just defeated a kaiju, if 20 feet tall counts for the Kaiju club.
Depending how things go, next thrwad could potentially have another.
>>
>>6007733
To be fair, James did this while SoB and SoS are effectively abandoned by GW.

>>6007883
Checked and true.

>>6007891
Historicals tend to be better anyway.
>>
>>6007969

Sure, I figure a very loose interpretation of “Kaiju” would make sense if QMs want to integrate the concept into their pre-existing quests.

And if people wanted to run their own oneshots, the great thing about KaijuQM’s system is that it’s adaptable and can handle Godzilla vs Tokyo as well as it can handle 40k Titan vs Nid Biotitan.
>>
>>6007989
Do you have a link toward such a system?
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>>6007733
>/tg/ spills their spaghetti over women
I hate how the Sororitas are always ignored, both by Games Workshop and the shitheels who defend their behavior.
>>
>>6007995

I’ll ask KaijuQM to post it here, it’s really his to share
>>
>>6007906
I'd be willing sure, if I can make the time. Sounds like a fun idea.
>>
>>6007998
>>6007984
I do agree that they are extremely underutilised and deserve more attention. I also think you could conceptually do some interesting things with female space marines. I guess it's a matter of implementation. Some of the complaints I've seen are pretty detailed and make a lot of sense, but I've seen a lot of shitscreaming because people don't want to accept a long-running franchise will inevitably have lore changes and additions over time, especially when the writers are coming from different backgrounds than the original "some nerdy guys in a shed" conception.
>>
>>6008032

Cool, let’s plan for July 1st - I’m hoping that six weeks is enough time for everyone who is interested to prepare.

I’m probably going to run the Fantasy God-Beast Kaiju Quest…

Scalefather stirs…
>>
>>6007674
Do you have any examples of one?
>>
>>6007906
I'm not sure how id do a narrative kaiju quest.
>>
I'll tidy up the pdf draft to a presentable state, then post it here soonish! Kaijune is an existing art project tag, so it'd be very appropriate to do challenges and themes based of this stuff!

In fact, it was a Kaijune challenge that inspired me when making up quest mechanics. This guy is one of my favorite artists, and he did a couple of projects with light lore and meaningless stats, that painted the picture of some kind of nebulous game-ish system for competing Kaiju.

https://www.instagram.com/p/CA6owCnlzre/?hl=en&img_index=1

https://www.instagram.com/p/CQZg5DwLNed/?hl=en

Thank you guys for taking an interest in my quest!
>>
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You pass a point of no return.
>>6008169
>>6008169
>>
>>6007382
No, it's me.
>>
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>>6007906
Your advertising efforts have been stellar but can you beat this?
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>>6008448
Come on in for the vote for the pretender chassis, likely the most important vote for character creation.
>>
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>>6008078
>I'm not sure how id do a narrative kaiju quest.
You're a Japanese television network and you need to keep the ratings up by televising the kaiju battles but if your reporters get too close they get squished.
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>>6008078
Kaiju memri tv
>>
I did almost run a kaiju quest once
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>>6008541
there are never enough kaiju quests
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>>6008078
Kaiju meets idol manager. In order to help rebuild a city after a major kaiju attack, you are hired as a manager/trainer for a kaiju that has recently been captured in the aftermath. “Inexplicably”, kaiju in this world are basically young women dressed in revealing monster outfits.

Basically picrel, but with idol management rather than helicopter photoshoots.
>>
>>6008650
inspired. will play.
>>
>>6008640
Yeah, but I'm not really savvy to how quests are run here as opposed to how they were run on /tg/. Plus I did not have the best reputation back when I used to run.
>>
>>6008661
cowardice, excuses, and fool notions.
perfect qm material start quest now thankee sai.
>>
>>6008650
>>6008651
Almost forgot to include this: https://m.youtube.com/watch?v=jEVrogZOJzA&pp=ygUUcmllIG90YSBiYXJhZ29uIHJvYXI%3D
>>
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>>6008078
Gritty noir quest where you play as police chief Godzilla in Tokyo
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>>6008661
Slower and more evenly paced
Instead of live sessions with several updates over the course of several hours QMs update regularly usually shooting for at least 1/day every day
Also posters get a unique ID per thread tied to their IP, which allows QMs to implement some anti samefag measures.
>>
>>6008667
>>6008705
When SOM says he "didn't have the best reputation," what he meant was that he ran multiple quests for ages until he got bored of them and railroad-killed their MCs in the most anticlimactic "rocks fall" manner possible. Please keep this in mind.
>>
>>6008717
Wow, that does sound bad
He couldn't have been worse than Dralo though
>>
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>>6008721
Cheeky.
>>
Ok....space monkey quest is a hyper popular quest about running a space civ...then there's simple space empire which is also a popular quest about running a space civ....

So running another space civ quest is a dumb idea right? Over saturated market and all that...right?
>>
>>6008798
No. There is no such thing as a saturated market in /qst/.
>>
>>6008798
Yea, if you've got a good idea then run it! There's always going to be similarities in stories and games--as long as you're not actively trying to ape the competition then it should be fine, and it doesn't sound like you're trying to plagiarize to me!
>>
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>>5997452
G'day gents, just announcing I poached this quest from the loser that started and abandoned it. Help us finish Timur the Lame's dream of remaking the Mongol Empire, with our new cool undead body.

>>5996046
>>
>>6008798
Absolutely not. I'd say that perhaps you should differentiate yourself slightly by running a game featuring a different TYPE of space-empire, but these quests are popular for good reason.
>>
>>6008717
The most annoying thing to me were all the people that were assmad, and now the archives are fucked.
>>
>>6008836
Yes, that is what tends to happen when you have a recurring pattern of killing quests that people are invested in in the most obnoxious manner possible. People get assmad.
>>
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Horsequest is back!!

>>6008580
>>6008580
>>6008580
>>
>>6008842
And if you don't feel quite like reading, that's cool! Watch this little thang I made instead :)

https://www.youtube.com/watch?v=QccFDg2O068
>>
>>6008839
Fair enough, I never really got into his quests. I preferred the Saiyan Conqueror Quest by GrandDragonQM
>>
>>6007906

Here's the PDF, as promised! It's still a first iteration, and I definitely didn't intend on having it be a whole 13 pages, but hopefully this provides a good reference for running similar quests.
>>
>>6008872

Based.

By virtue of my self-appointed position as "/qst/ Marketing Lead", I hereby declare:

JULY 1st MARKS THE BEGINNING OF "KAIJU MONTH" ON /qst/!

QMs - prepare your minds and bodies for the creation of GRATUITOUS MONSTER ON MONSTER CONFLICTS

Players - Get ready to battle your peers, THERE CAN BE ONLY ONE!

If anyone wants to go the extra mile, perhaps we can run a few ads for the board during the month and drive in some traffic...
>>
>>6009066
Adds are a good idea. However, I'm too poor to finance.
>>
>>6009066
I'll... somehow find a way for my small-town supernatural mystery to involve a giant fucking beastie.

>>6007727
>>6007727
>>6007727
Backwater Town Breakdown updated yesterday but haven't gotten many responses yet. Please, feel free!
>>
I have finished everything, since I am very occupied tommorow (and who will post on the day of the Lord !) I shall post Local Lord Quest XI on monday !
Hosanna !
>>
>>6008799
>>6008802
>>6008834
Alright then...I suppose I'll get to work.
>>
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The pretender chassis has been chosen, but its time to decide what to do with it. Even if you don't know anything about Dominions, pop in to vote for one of the generic options to give me something to work with.

>>6009201
>>6009201
>>6009201
>>
>>6009543
My vote is the best and should be the only one that counts.
>>
The board is slow as shit the last couple days, and I need to see a return of Sunbelt Crusaders & Star Wartz: Interregnum. Seriously contemplating going full /x/ mode in here, the curse must be lifted. How did it even begin? The vile envy of /tg/ faggots? An ominous array of digits upon the board's founding post? We must undo the evil inflicted upon us. Whomst'dve will take part in an /x/ crossposting ritual to cleanse us of this miasma?
>>
>>6009694
The QM curse has been around since the /tg/ days. It killed Crusty back there.
>>
>>6009695
Fucking hell man. Who would be the bane of storytellers? I can't think of any deity or demon who would fit the bill.
>>
>>6009697
Solomon's got a couple, but they're more the political-metaphorical carrot and stick off a cliff types, least going by their abrahamic fanfiction.

strangely, firefox wants to autocorrect abrahamic into abracadabra, which is all kinds of funk
>>
>>6009722
Kek, nice. Well it occurs to me that the spirits of great storytellers might intercede on our behalf if beseeched properly: Homer, Sturlusson, Shakespeare, Poe, Kubrick, & more besides. Not to mention Odin/Apollo/Mercury (Lugh as well if I recall correctly)
>>
>>6009694
I'd postulate that the recent loss of post 6000000 to some basedjak party fuckers is an ill omen.
>>
>>6009694
crossboard link and I'll shitpost.
>>
>>6009694
>The board is slow as shit the last couple days,
Not just this board, /tg/ is slow as shit too. The site, as a whole, seems slower.
>>
>>6009954

Weekend slump. Pretty normal.
>>
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>>6009694

Eh, hasn't been a dramatic slowdown, probably just weekend slump as this anon suggested >>6010012

We're actually experiencing a "local peak" and the board hasn't been this active on average since February. Hopefully the Kaiju month thing boosts activity into the year end.
>>
>>5997452
>What's something you wish your players would stop doing? What's something you wish your players would start doing?
My players so far have been pretty great. I noticed some posts saying they'd like to receive feedback, I'd tell you to just ask straight away. Only people who are dedicated to the quest will provide feedback, so it'll generally be positive with some nice criticism on the side to keep you on your toes.

>What's are some behaviors that other quest players exhibit that make you not want to read a quest anymore? Do you ever hide posts you don't like?
I don't like seeing other players picking out of character options due to a meta perspective, though I do think it's on the QM's side to not feed into this behaviour. Tabletop paranoia is a real thing and it can easily infect and kill a quest.

I hide posts that start getting overly argumentative, usually going into insults territory or just getting straight up political. I've got a filter on for the common slurs so it saves me a click. It's not common, but sometimes shit happens.

>Do you partake in questing when you have an abundance of free time, or does having a time crunch help motivate you?
Abundance of free time for sure. When there's a time crunch I almost instinctively retract from questing, as I percieve it as the 'least useful' thing to do in my lizard brain. Usually to my regret, as rereading past quests is more bittersweet than rewarding.

>You don't have to vote to post in a quest, why not partake in in-quest discussion more? Or even start some?
Not a lurker right not, but as a QM I'd recommend promoting in-quest discussion by implementing feedback and ideas into your quest. If players see a result from their efforts, they will partake more often with more complex discussion.


Also, didn't post it here but >>6003652 Azula quest has been back since this monday, and going strong!
>>
>>6009825
What bread did this occur on?



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