In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.
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>>94427431 Don't; you may not need it, so don't include blindly. Or consider moving the emphasis on reactions from positioning to time, and manipulate the initiative sequence instead of a map.
What are some ways to represent injuries if instead of physically piloting the mech you are projecting your mind/soul into it? The first thing I thought of was Mikazuki from Iron Blooded Orphans where he could only move his body if he was connected to his Gundam so things like your senses only working while you are piloting or suffering phantom limb syndrome seems like a pretty obvious one
>>94427419 If you have played any non-hex-based wargame, then you might have a good idea of what it'll be like. >>94429579 Easiest thing to do would be having the injuries that affect the mech physically affect the pilots body. Or you can start drawing comparisons to mental defects to injuries. One too many hits to the head causes concussions and amnesia or confusion. Temporary blindness for eye or sensory injuries, loss of mobility for a missing limb. Migraines for above-average usage. Shell-shock for extreme usage and trauma. Exploding head syndrome for severe head injuries, etc. All you gotta do is research on semi-serious neurological issues and you should find plenty.
Laser weaponry edition >Cyberpunk 2020 vs. Cyberpunk RED? Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.
Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.
>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates) bit<dot>ly/2Y1w4Md
>Resources for RED: https://datapool2045.net/
>RED free-DLC and extra content https://rtalsoriangames.com/downloads/
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>>94430212 Dump being body or reflexes? Any suggestions on what to skills dump to get some weapon skills? At the moment I'm, thinking maybe cybertech/basic tech. I can probably live without those. I assume for weapon skills handgun would be a good option?
>>94430087 no combat skill and you invest more in Cool skills despite the lower stat than in Int or Tech skills.
electronics tech is indeed important, forgery is also something I'd suggest putting at least 2 in, it goes nicely with your high tech stat and it's appropriate. you can't dodge bullets so I'd probably drop evasion to 4. Library search should always get a +2 from your agent so I might bump that down as well
since you're going sneaky beaky with high Dex and meh rep I'd suggest investing modestly in melee because of auto hit to the head from stealth. you want to be able to at least contribute something to a combat, though athletics will also help you chuck grenades. as time goes on a mono katana or monowire, maybe a throwing melee weapon seem like smart buys if you do, while at chargen I'd set aside a few eds for at least smoke and flashbang grenades which your teammates will love. Look into investing in some agent hacking tools at low level or chargen, though I'm sure your cyberdeck stuff is eating into that budget. it'll get used out of your electronics skill and can have a lot of utility.
past that I'd suggest making your melee choice a pop out when you've got the cash, coating it in poisons, investing in lowlight cyberoptics or cyberglasses, and obviously virtuality in your eyes, and eventually an internal cyberdeck. Drones could also be well used if you spring for an internal agent and chyron. there's a lot of ways you can make this evolve
Real Answer: Maybe bump up the brawling or melee up a bit, especially if you want to lean into the roguish archtype, but that'll be hard to netrun next to a port and fist fight if people are at range.
>>94429584 It's not illegal at all to set your TOS to prohibit [things]. Go ahead, highlight your claim to this. Here's the meat of s230.c. >(A) any action voluntarily taken in good faith to restrict access to or availability of material that the provider or user considers to be obscene, lewd, lascivious, filthy, excessively violent, harassing, or otherwise objectionable, WHETHER OR NOT SUCH MATERIAL IS CONSTITUTIONALLY PROTECTED; or >(B) any action taken to enable or make available to information content providers or others the technical means to restrict access to material described in paragraph (1). I'll even make it super easy. Here's a link to s230 too, it's about 2 dozen paragraphs and you can read it entirely in about 5-10 minutes. https://www.govinfo.gov/content/pkg/USCODE-2011-title47/html/USCODE-2011-title47-chap5-subchapII-partI-sec230.htm
>>94430057 Then you're fine? Just don't be a retard and follow best recommended practices for youtube IE don't swear in the first 20 seconds, use metadata/keywords/"hashtags"/and more in your description, obnoxious thumbnail with minimal text in red Impact font and an arrow, and whatever else you can find in about 10 seconds of googling "what does well for the youtube algorithm in current year?" (assuming you want big numbers)
>>94430057 Lawfag from just above. Pro tip: if you want to do this as a job for any amount of money and you're even semi-serious. READ THE FUCKING TOS AND FUTURE REVISIONS, then figure out what you're doing for taxes, to get deductions, I recommend just hiring a tax advisor if your money from YT is greater than the cost of that advisor. This is part of the job, do the absolutely bare minimum to be up to date on the rules. Your 2 most dangerous foes are TOS and Taxes, angering either while you don't have other income is reason to use your last dollar to buy rope.
================================ >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400
>Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/
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>>94430149 Because it's cheap at that scale. Even the most primitive dropships and jumpships have fusion and are only held back by squishy human concerns.
>2024 PHB Scan (Gencon copy, not DnDshorts) https://files.catbox.moe/88h924.pdf >Cropped and rotated, but more artifacty MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 Official free rules https://www.dndbeyond.com/sources/dnd/free-rules >2014 Official Free Rules https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA https://www.dndbeyond.com/sources/dnd/ua
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I want to play an Arcane Archer for an upcoming 5e campaign because it would perfectly suit the character I want to play, but I'm a bit underwhelmed that your main feature basically doesn't improve at all as you level. Would it somehow break the balance if instead of being locked into only 2 arcane shots all game I ask the DM to let me use it an equal times to my proficiency bonus? I want to do more than just be an arrow dispenser in combat. I also can't decide between two feats. I either want Martial Adept to lean into the kind of showboat archer I want to make, with the maneuvers as trickshots, or pick Fey Ancestry to lean more into the magic archery. I'm almost certainly taking Sharpshooter as my other feat because it's strong, fun and definitely suits what I'm trying to play.
>>94430209 Again, if you're ending your turn anywhere closer than 30ft from an enemy on fully traversable terrain, there's no point in using ranged when you have ludicrous monk speed and especially with free bonus action disengages.
The only time you use ranged as a monk is when: A. You literally cannot get closer due to a physical obstacle that is nevertheless permeable by thrown weapons, such as lack of ground to walk on or being inside a barred cage.
B. you're staying as far away as possible, using your movement to barely enter thrown range, attack, then exit again back to your starting position, so that on enemy turns you're 40, 50, maybe even 65 feet away, always safely out of 30ft travel + melee reach range, and ideally even out of range of thrown weapons and some spells if they can't approach without provoking opportunity attacks.
C. You started your turn so far away that even bonus action dashing will not get you to melee range of your target, and by extension your single move cannot get you into thrown range. This is when you pull your shortbow, lack of monk weapon-ness be damned, it's literally your only option.
>>94430282 RPGbot has a list of general possible improvements to arcane archer, including improved level scaling consult your DM if the buffs would be ok, if he goes >nyoooo its designed that way for a reason tell him to go fuck himself
Anonymous /aosg/ - Age of Sigmar General11/19/24(Tue)14:17:04 No.94419889
>>94429701 >>94429802 Both SCE Spearheads are good. The Skaventide rats are good as well, and I've never seen one of those Skaven catapults in person.
Honestly most of the Spearheads are good. The only bad ones off the top of my head are CoS (swingy as fuck - the cannon will decided your match) and Overlords because it's a mobile army on a small fucking board.
>>94430177 >seething so hard about being told to make something original or commit to the source instead of producing fanfiction slop I know you don't produce OC anyways, but the least you could do is not do a half-assed job. Either be original, or make a franchise cyoa, don't cope and fail at both.
>>94375564 It could have been anything. He could have made explosive babies, or he could simply be a highly principled man whose principles happened to be inconvenient at the time, like in The Last Church
>News The 2025 MagicCon and Pro Tour Schedule: https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule
Metagame Mentor: The Scariest Standard Strategies in Duskmourn: https://www.magic.gg/news/metagame-mentor-the-scariest-standard-strategies-in-duskmourn
>>94429549 >This faggot doesn't want to get banned from tournaments what a fag Are you retarded? If you want to have a discussion about how vintage and legacy is only going to die and slowly diminish because of price and availability that's not how to start it
What's the absolute worst thing you've ever done to a defeated opponent? We sort of dismembered a woman and sold her daughter off to be whored out, but like ironically.
We've done the whole >use regenerating creature to breed parasitoids thing before. But they were deep in unconsciousness from all the negative HP so it might not count.
Other than that, probably leaving magically paralyzed enemies to starve/dehydrate to death? Evil campaigns have had a number of unpleasant deaths and there was torture into ritual sacrifice but that feels so dry mechanically that it almost doesn't count.
This general encompasses all board game genres, whether it be Euro, American, Warfare, or Card-driven
TQ: >At some point, we all delve into the deep end or try something radically new. What's the most 'out there' or weird design you've played? >What do you think of strictly experimental designs like pic related? Is it unnecessary ballast a growing hobby produces? Pioneering the limits of boardgaming? Pretentious art? Faggotry?
>>94429861 Pax Pamir = John Company 2e = Oath >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Root
PDF Share ThreadAnonymous11/17/24(Sun)10:43:03No.94405563[Reply]
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Do you guys think Mordheim has a great big London Bridge, with a whole neighborhood on it? I think it might be a nice mega sized piece of terrain you can use as a whole Mordheim table, or at least as a part of the table, and would be more lore accurate than the shallow canals people seem to make. Also would be a fun project trying to figure out how to build half timber houses on top of archways.
>>94430000 Yeah, exactly what I was thinking of, remembered seeing it on that map. Make it 1 or 1.5 feet wide and 4 feet long and really tall, and you wouldn't need a table save for the water going through. Hell, would be a Jae dropping center piece for a Fantasy Battle proper board.
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