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Do dedicated healers make for an interesting mechanic?
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Seldom.
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Do you want to talk about the show or about actual systems and games?
Because putting the anime into the subject gives me mixed signals.
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no, buffbots are the true cleric role
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>>92525167
I got frustrated with playing >>92525356
this kind of supportive character mechanic for a while, and swore it off for a while. None the less, my tower-shield riding dwarf Fighter/Sorcerer ended up getting blinded and arrowed to death, as did the closest thing we had to a healer, so I opted to switch roles with the intent to be Exclusively a healer. No buffs, no utility supports, just figuring out ways to keep the party alive in spite of whatever suffering they were tied to.

So, E6 and Gestalt, I put together Dirk Hundred, the Kineticist//Vitalist. I'd use the Vitalist part to link to the party, had some healing and debuff-mitigation options, but the trick to it was using Kineticist's healing blast options, mainly on myself, then transfering the healing across the psionic network that Vitalist provided as its main functionality. The result, in tandem with a party that could at least somewhat take care of themselves, was a neat mix of healing out-put, repositioning to fix major debuffs (ability damage, curse breaking, etc) and redirecting healing if someone went overboard with a potion, self-heal maneuver, or the like to make the best use of everyone's restorative options in addition to crunching anti-damage on my own turn.

So yeah, it can be interesting, but it'll probably mean accepting and enjoying complexity to begin with, and that's not going to be everyone's cup of tea.
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>>92525167
Only if it's a big two-meter tall milf with the toxic personality of an MMO healer.
https://youtu.be/2-saUDoiuWc?t=35
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>>92525441
You seem more like person that likes flicking with the mechanincs themself rather than someone who enjoy a role in particular.
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>>92525500
>if it's a big two-meter tall milf with the toxic personality
Pls enough talk about tall woman fetish. I'm taking a break from the custodes debacle.
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>>92525580
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>>92525580
Protecc.
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Why do FotM anime fans always want to talk about them on the wrong boards? It's obvious that's what he's doing here.
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>>92525746
>>92525246
Every time the same complaint from an angry newfag.
For ten years we've had a Dungeon Meshi for each new chapter. Now that there's an anime people want to talk about the episodes when they drop.
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>>92525812
Then why does he try to pass it off as something else with the inane question?
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>>92525846
Because the tranny jannies on this board are especially butthurt and hand out bans and delete posts willy-nilly.
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Gato soon!
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>>92525846
Opening a thread with a question to start discussion is just good etiquette. You say that is if it's some crazy conspiracy.
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Kyaaaah
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>>92525812
We had story times with dungeon meshi.
OP is just a retarded no-games.
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>>92526068
No you dumb faggot, storytime is when someone posts volume batches from a finished series. It's called a dump thread when an ongoing series has a new chapter out.
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>>92526046
Waaaaaah!
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>>92525167
Yes but only if they are cute girls with cute feet that give foot jobs to heal.
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>>92526241
>Yes but only if they are cute girls with cute feet that give foot jobs to heal.
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>>92526252
I'm in. I will now watch this anime.
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>>92526124
Doesn't change the fact that OP just wants to talk about the anime.
Doesn't matter if fotm, some other comic, video game or movie, it's no-game garbage.
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In a vacuum, being a dedicated healer is just as boring in TT as it is in vidya.
But this not a vacuum. Sometimes someone is hardset on being a pacifist/hypocratic oath type.
Some are ok with their combat being boring, they just get their jollies by being useful to the party regardless of whether or not they have beeg damaeg.
Some newer players just don't want the pressure of mechanical complexity or to play aggressive characters so they roll a support-ey class. (Women do this A LOT.)
So mechanically, no, it isn't. But they kinda need to exist because of thr types that play them.
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>>92526313
>But this not a vacuum. Sometimes someone is hardset on being a pacifist/hypocratic oath type.
In theory the pacifist would make for a great character but in practice I've never seen a player staying in part for long. At best they look the other way while the rest of the party commits violence.
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>>92526458
I mean I always figured technical pacifist was the default. Having someone play a character that insists on total party nonviolence is a great way to cause OOC headaches unless the system is inherently nonviolent.
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>>92525167
Not in an RPG, but I've always wanted to try a computer game where the healer has to actually aim, manage mana, keep himself safe and avoid accidentally healing enemies.
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>>92526689
I can't imagine healing following the rules of friendly fire being a fun interaction.
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>>92526477
Damn, Laios is so lucky.
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>>92526603
This show is so pretty.
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>>92526793
I don't know if "pretty" is the word I would use to describe it.
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>>92525167

They absolutely can.

They usually don't.

Engaging healing requires a self-consistent ruleset, and for both the rules and the GM to be comfortable setting limits and saying "no." If you have that, an engaging healer class/build is possible but not guaranteed.

If you don't have that, it's impossible. There's no joy to be found in playing a class that doesn't matter because no matter what you do the GM is just going to handwave whatever happens away and put everybody back on the tracks.
>>
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>>92527034
What you're saying is the DM should be more punishing for parties that don't have a healer.
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>>92527055

No. That's just the same mistake in the other direction. You need a GM who doesn't change the dungeon based on what the party does or doesn't do.

If the GM tunes the fights so that the players always end up using 90% of their resources, it doesn't matter if you have a healer or not because the GM will fudge it to always land on "boy, that was a tough one." The healer doesn't matter because the GM will fudge it to 90% anyway.

If the GM tunes the fights so that the players always end up using 90% of their resources as long as they have a healer, but fudges it so you TPK if you don't have a healer, you're still in the same mess, just with someone having to pretend to play a healer. But they're not actually, since they can't actually change the fight being fudged to 90%.

What you need for engaging healer play is a GM who doesn't fudge the numbers based on what the players are choosing to do and how competently or not they're doing it, but instead lets them test their choices out on an unchanging target. That's the only way to make things like if the party brings a healer, what strategies the healer uses, and how well they execute on those strategies matter.
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>>92526252
>>92526603
>>92526835
This barbarian looking guy has the same nose and mustache as I do. Though I'm nowhere near his beef cake level. That's right ladies, line up.
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>>92525167
My favorite healing mechanic is Explosoin, from Wakfu, the fire elemental Eniripsa.
> Fire attacks leave a Mark.
> When the enemy is defeated, the mark explodes.
> Depending on the mark, becomes an AoE, a targeted heal with HoT effect, etc. Heal amount depends on the target's health.

This way, the healer contributes in battle, but it is not free healing, and it is partly the heal recipient's responsibility to trigger the effect.
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>>92528425
Eat up, exercise, build mass.
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>>92528531
Season 4 of Wakfu came and went and I wasn't even aware.
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>>92526787
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>>92526932
all the ear stuff brought me back to classic /tg/ erogenous elf ear bullshit. thank god marcille didn't moan or something
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>>92527248
What you're saying is the parties should be more punishing for DMs that are fucking retards.
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>come to post about Vitalist
>>92525441 already has

Unfathomably based. Best most active 'healer' class in any game I've ever played.
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>>92528425
Yeah, what >>92528631 said.
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>>92537147
Thanks, Dungeon Meshi.
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>>92527035
>Marcellus taken a Brazilian CQC course
Truly the mule vigor shines through her
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>>92525500
>>92525580
>>92525680
>>92525693
>whole characterization of Tade is built around her essentially being a pure girly girl but is an oni
>peak gap-moe
>western cumslurpingfaggots go "OMG ME MUSCLE-MILF MOMMY!"
I hate you people like you wouldn't believe.
I actually wish I could hate you to death.
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>>92527248
don’t fudge, use a system with good tools for designing level appropriate encounters then legitimately try to kill the party within the constraints of that encounter
a fight you don’t struggle to win is boring
also generally a good practice to add complications and not just have straight slugfests
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>>92525167
>Do dedicated healers make for an interesting mechanic?
Who gives a shit?
>Do dedicated healers make for an interesting character?
Potentially, yes.
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>>92537377
She also has a classically jap dark/harsh back story hanging over it all
>part of a dying race
>sold to jap samurai lord
>performs in sumo as a gladiatrix/circus spectacle
>sent with lords asshole son on dangerous journey as onohole/squire (luckily he falls for big titted gaijin so she’s saved from the first job)
>infectiously happy throughout it all
Bit of a “of mice and men” thing going on, + as you said, the gap moe of her being a turbo strong moe oni
>>
>>92537377
Also yeah safe horny is a thing. You can’t say much anymore so cucks spam the same gay meme over and over again when exposed to certain stimuli, ignoring everything else.
Truly a monkey paw moment for me, since tade is a great character I’ve been waiting to see made
>>
Why are all of these characters so adorable
Even the dwarf is adorable
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>>92537598
Because it was drawn by a Japanese woman.
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>>92537377
>wanting to protect her smile = "OMG ME MUSCLE-MILF MOMMY!"
How coomer brained are you?
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>>92537598
Senshi is kawaii. Wait til’ you see gnome version of him.
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>>92537598
Because japs still understand how to create appealing female characters.

Moe at this point is a science of its own.
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idk but this scene did something to my girlfriend now she keeps trying to touch my ears
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>>92537461
A game should be fun to play foremost.
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>>92538433
...is it hot? or just kinda annoying?
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>>92537377
When your post contains all-caps greentext, you should consider what led you to this point.
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>>92539278
I kinda like it. However I get worried that she will develop more magical realmy proclivities. I have some cringe fantasy related sexual thoughts as a result of being a fantasy fan for over a decade. But I keep that sort of thing strictly under wraps. She is a total layman to fantasy and only really engages with it when spending time with me, but if she by complete chance starts bringing that sort of thing up to me my inner degen might be exposed or encouraged.
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>>92537377
>ignoring that her strength is also part of the appeal
I'm bisexual, and even I can't be as much of a faggot as you are, holy sheit
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>>92529573
I always wondered if Kui browsed /tg/ from time to time. If she does and ever sees this post : Thank you, your manga is amazing
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>>92539675
>even I can't be as much of a faggot
Sounds like cope.
Yes you are worse.
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rate the reveal
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>>92525441
I did this with the Oracle in Pathfinder 1st, like a decade ago. Made myself into a life battery by hooking everyone up to me and just healing myself constantly. Shit was pretty fun.
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>>92526313
>Some newer players just don't want the pressure of mechanical complexity or to play aggressive characters so they roll a support-ey class.
Playing aggressive characters is braindead and less complex than players playing support or healer roles.
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>>92526303
Funny, OP gave the impression that he wanted to talk about if dedicated healers was a good idea or not.
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lmfao tg is so salty it is only anime bro
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>>92526313
>healing is boring
Why does it have to be, though? It depends heavily on the game. At the highest level of WoW raiding, healing is quite possibly the most active, intense and complex gaming experience that I've ever had. There are also tons of people who enjoy the style and vibe of healing: we keep our friends alive. This sort of playstyle is hard to find in existing tabletop games, but I've tried to create it as much as is fun and possible in the game that I'm currently working on.
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>>92540856
lowbudget/10
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>>92541248
Playing a utility wizard or cleric has always given me the most headaches, but also the most clutch plays.
I also seem to end up as "team grandpa/dad" when I play said utility wizard, as I desperately try to keep the party alive or not possessed by demons.
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>>92525167
In MMOs? It's sort of required for most encounter designs. For tabletop? Not so much, especially if you're using DND spell mechanics.

Narratively? Dedicated healers work in the same way as they do mechanically: as support. If all a character does is heal, then their actions only undo the actions of others. Or they enable other people to do things. It's a passive role that works very badly for a protagonist in storytelling.

Most major characters in fiction and mythology that have healing abilities or work as the healer for their stories, often do more than just heal. This ranges from:
>Aragorn from Lord of the Rings.
>Fionn mac Cumhaill from Gaelic mythology.
>Giorno and Josuke in JoJo's Bizarre Adventure.
>Jesus Christ in Christianity.
>The Buddha in Buddhism.
There's a lot of healers as the hero or protagonist in fiction and myth, but most of the notable examples might not even be thought of as healers because they do so many other things besides healing.

Mechanically? It just ends up being used to extend the fight, and less about something interesting. That doesn't have to be the case, but I've never seen healing in a tabletop that wasn't just about raising or lowering the number values for HP in the fight.
>>92525356
Based.
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>>92526793
Trigger delivers except for the times they're being lazy.
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>>92528688
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>>92525167
depends on the magic system.
How hard is it to learn very basic healing magic? Like even just enough to stop bleeding. if it's simple enough it stands to reason pretty much any adventurer or soldier would know the most rudimentary healing spells as standard survival training. maybe they can't mend a bone but if they can just keep someone alive after a serious injury, that would be extremely invaluable.
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>>92525167
>Do dedicated healers make for an interesting mechanic?
Perhaps in a heavily based class/job system where they use weird mundane habilities for class skills but magical in nature instead. Imagine a healer doing a lobotomy to cure a mental debuff but also causes a mental stat to diminish, you could use it in enemies too. I want a cook class fighting enemies and getting dishes from thin because they hit enough 'ingredients' with the proper techniques, do you trust to eat one of his dishes when you just fought human bandits, hmmm?
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>>92544933
Next episode is gonna make or break the adaptation.
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>>92545626
>>92544754
Narratively speaking. Since HP points are an abstract, how do you imagine healing? The cleric giving prayers to raise the fortune of the party or does he literally go around reattaching arms during the encounter?
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I hate this stupid anime and its boring ass characters.
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>>92528425
Time to learn how to cook and grow a glorious beard.
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>>92547907
You’re dumb. These characters are cute. Cute!
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>>92540653
>>92540671
whore
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>>92547907
I was excited for it, but it either has normie tier base material or was adapted into such.
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>>92544754
Nechronica could be one exception, I guess. Since damage breaks parts, and parts translate directly to combat capability, healing mid-combat is basically a way to ensure your options are still open.
>be a PC
>get your arms chopped off in the first round
>lose all your good attack parts
>luckily you're a Gothic so you can just grow them back lmao
Although the only part repair you can get in combat is regenerating your own stuff; there are certain parts that can be used in the End Phase for repairing but those just exist to soften the impact of a particularly hairy combat, and at high threat levels are harder to justify due to how calculating repair parts works.
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>>92541248
yes but new players don't know that, they think doing the actual fighting = hard, likely because of preconceived notions from vidya
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>>92525989
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>>92547702
as much as I hate the term and think it's used for too much bullshit, "flavor is free" would apply here. same goes for if you want to make hp for your barbarian "meat points" versus the rogue running out of stamina or the wizard running out of protecting magic
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>>92550651
that looks like classic trigger
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>>92528425
Your description reminded me of that pol guy who got arrested for a minecraft joke
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>>92526981
>>>/wsg/5519241
did it work?
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>>92525167
This show would be a lot better if all the main half foots were girls.
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>>92552049
Good job.
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>>92525167
Dedicated healers are extremely interesting in well designed systems (not D&D) in player groups where the non-healers are at least competent (not your group).

In the overwhelming majority of tabletop/video games damage doesn't have even short term consequences. A fighter with 1/100 health fights just as efficiently as a fighter with 100/100. Being knocked down doesn't create any debuff, a single 1d4 heal spell can have the fighter kip up to his feet to full effectiveness. And enemies are rarely well designed or intelligently deployed so most of the time the players are facing weak enemies that are nuisances or basically one hit KO enemies where all a healer is is a 1up machine that picks the combat members up so they can swing and get knocked down again.

5e is the most egregious example but shitty combat is almost universal in all TTRPGs or RPGs, so a healer concept is almost always pointless.
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>>92548152
I wonder how different the story would be if it was Laios who got gobbled by the Red Dragon?

Falin would still be highly motivated to get her brother back, with Sensh being about the same. Marcille, though...she wouldn't give up but then again I really don't think she'd have the same level of motivation, so when they pulled Laios's bones out of the RD she may very well hold her tongue instead of resorting to Black Magic, unless Falin knew of what Marcille knew and pressured her into doing it.
Falin could take over the Laios half of his dynamic with Senshi with only a few tweeks I'm pretty sure.
Namari still leaves the Party. Shuro stays in an attempt to further woo Falin, and since he shares a similar character roll as Chilchak we can say that he left instead, as he is the canon party member with the least reason to be there (this might lead to a whole lot of problems with traps though)
Itzusumi and the other retainers probably wouldn't make an appearance (unless they were also on the island at the start? I don't remember)
Kabru's Party could still show up with more or less the same role.

In order to make this work, getting to the Red Dragon would take slightly more chapters and there would be a greater emphasis on 'letting go', 'moving on', 'letting the dead rest', mortality, ect, in the buildup, with the climax coming from what to do about Laios's corpse. Asuming that they chose to not bring him back the series ends there or soon thereafter. The Mad Twink and the Orz Cat don't make an appearance. Canaries too.
So? Would it be half as good?
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>>92525167
Only if playing as a healer involves choices, options and mechanical depth that make it as entertaining turn-to-turn as fighting is.
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>>92547702
Depends entirely on the context. The PHB contextualize HP as more than just getting hit, it could also be losing composure until the character makes a mistake that leads to incapacitation or death. If it makes sense, it could be a glancing blow that hits the armor and throws them off balance, but doesn't necessarily lead to serious trauma. It's easier to contextualize that in a fight against a humanoid opponent of the same size. But if it's a larger creature, like even a bear or wolf, it makes more sense for things like more severe trauma like in the picture to occur. But even a glancing cut on the shoulder or hand could be contextualized like that.

For healing, I try to contextualize it as something that fixes superficial to major wounds. But they have to be something that could be mended. If a limb or appendage is completely detached, that is a lot harder to bring back. Only the most skilled or talented could hope to bring it back.

There's probably ways I could do it better, but its my haphazard attempt at trying to include healing magic in a DND setting, without it running into the awkward problem of how or why in a world with better healthcare than any point in human history would they still have medieval problems.
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>>92537377
>>92525693
>>92540821
>absolute unit of a woman
>is also an adorable, infectiously jolly goofball
exactly my type, it hurts.
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>>92542253
It's a shame somebody hasn't figured out a neat gimmick for a healer class. I love playing as one in FFXIV but only because Astro is relatively complex when it comes to micromanaging to get the most out of buffs and heals all the while playing a little meta card game. (It's wild most people hate the class and they keep simplifying it).
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>>92553954
That sucks shit and for the record it's because you're a bad writer who came up with a dumb concept with OOC characterization.
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>>92525167
SEX WITH MARCILLE
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>>92525167
Ask yourself if dedicated damage dealers in anything but a straightforward dungeon crawl type game is fun to play. You know, the guy who just site quietly at the table until combat but then once it starts has only 1 optimal thing he can really do. One kind of attack, one kind of spell, and outside of combat he's just quiet?

Dedicated healers should be spellcasters with healing spells. They do lots of fun magic. And outside of healing they should have other support spells or even some damage for when no one is hurt yet. They should be able to help avoid needed to use the healing spells.
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>>92551001
>youtube recommends you a lengthy video essay about how that one clip shows the animation is cheap and lazy and trigger has sold out and gone downhill
>as if they have never seen trigger animation before.
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>>92554779
What the hell Tumblr shit is this?
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>>92554996
>YT-Anime-Essayists
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>>92537519
>sent with lords asshole son on dangerous journey as onohole/squire (luckily he falls for big titted gaijin so she’s saved from the first job)

Wait, wut? Source of this?
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>>92555348
the shit you welcome thanks to letting this place be filled with coom brained retards
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>>92526458
>At best they look the other way while the rest of the party commits violence.
As opposed to...? Do you just not know what pacifists are?
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>>92539140
Yes. Irrelevant to what I said, but yes, thank you for the non-sequitur, however correct.
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>>92547683
After the battle with the Red Dragon, there's every reason to believe it'll be good.
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>>92537967
Too good to pass up. This reaction image will see much use, I'm certain.
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>>92553442
>Dedicated healers are extremely interesting in well designed systems (not D&D)
Name them.
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>>92525167
>Exalted, World of Darkness, GURPS, Battletech, Warhammer, Magic The Gathering
When will these properties get an anime?
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>>92553442
Dedicated healers are only good in MMOs where the visual and the ability to see what your doing makes up for the fact that you aren't beating a boss but even then they're expected to do some damage.

The real issue is that a table top will never be as neat or tidy as a video game. It's impossible to make every challenge as static. There are times when an easy encounter gets really bad dice and ones where a really hard encounter gets really good dice. A healer is only useful when people need to be healed. It's basically forcing a person to possibly do nothing most times.
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Not a real TTRPG but I liked playing as the medic (sawbones) in Gloomhaven. Partially because he has the option to heal, hand out a medkit to self administer, or do big boy damage. Which isn't dedicated healing, but it's the closest I've been in a tabletop game

For vidya, I tried healing in FFXIV for the first time, jumping right in to Sage, and I thought barrier healing was kinda interesting.
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>>92557720
In that anon's defense he probably realizes he's on 4chan and wasn't expecting a sainted bastion of Puritan culture. And if you say, "But this is /tg/," there's a reason this place has always been called /d/-liteful and the only board you'll ever need.
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>>92554779
>>92525167
shit taste
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>>92526324
He's such a cutie
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where namari
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>>92560442
Amahara is a treasure.
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>>92568344
Currently working on a pantsless skin for the mod, probably shouldn't be using S-Purple assets for references, pun intended, since I'm planning on having it be pg-13 at the most.
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>>92565874
who is best dunmeshi girl then?
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>>92554799
>>92542253
I'm here to reiterate the virtues of the Vitalist class, my beloved. Rather than simply casting healing spells on allies, the Vitalist's flagship ability is The Collective: a psionic network that he stitches together out of allies at the beginning of the day. This network has multiple and expanding functions as he levels, including but not limited to: allowing the Vitalist to move healing from any member to any other member, telepathic communication, fulfilling the physical contact requirement of many healing/buff spells, and allowing the Vitalist to pay a little extra to duplicate one casting over multiple networked targets.

Vitalists also select Methods at level 1, the main four being Guardian (preventative medicine), Soul Thief (vampiric healing), Mender (regular but bigger heals), and Intercessor (impromptu party face/diplomat). Your Method will determine many features of your class, such as your Vitalist's Pulse, which applies a buff to your entire network on demand. Intercessor's Pulse, for example, functions as Bardic Music but is silent so it can be used to buff things like Stealth, and it works through walls and in areas of Silence.

Once you get into Archetypes, all bets are off. The Sadist can damage members of their collective to empower their own abilities and even cause targets to begin hemorrhaging, as well as gains short-lived casting resources if someone in the Collective dies. Life Leech gains the ability to force enemies into the network and can attack their minds or siphon their HP remotely, like hacking a digital system. Sadist and Life Leech can even be combined to become a psychic vampire that feeds your team by preying on enemies.

I dearly wish the class wasn't stuck in such a maligned and gradually fading system. It's the most fun I've ever had playing a healer in any game, tabletop or vidya.
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>>92554861
>you're a bad writer
...I know...
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>>92528646
Was it good ? I was tempted to watch but forgot about it too.
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>>92575735
What system is this? It sounds interesting and I'd really like to see the source material.

Since you did an awesome writeup, I'll do the same.
>Context/Genre
Future science fantasy, not d20
>Damage
Humans are still humans, and if they get hit by a plasma rifle or laser sword while wearing a bathrobe, they will simply die. Therefore your "Health" in the game is actually your Armor Integrity. Damage beyond Armor is done directly to stats, and if a stat reaches 0, you die. Damage is multiplied or divided by Factor: for example, a housecat has Factor 0; there is simply no conceivable way that a common housecat could do damage to an armored Knight. Whereas a Rocket Launcher has a higher factor, and would do more damage.

There are four classes so far that have healing subclasses:
>Radiance (Solar and Stellar)
This is the standard "high output direct healing." Your character is able to reactively heal in response to damage, and any overhealing, up to a certain point, stays as a temporary HP shield or buffs. Solar creates a pulsing aura, centered on you. Stellar allows more direct ranged healing or grants that aura (in a more limited sense) to others.
>Script (Benediction)
This class generates Barriers to prevent damage before it occurs. Any damage that hits a Barrier is reduced to 0, but the Barrier is destroyed. At the end of the round, your barriers can be converted to buffs or persisted.
>Ecoshaman (Vitality)
This character creates a "Bloom" AOE either at their location or centered on another. The AOE shrinks or grows as abilities are used. Anyone inside the AOE receives passive regeneration at the start of your turn and their turn. You can also sacrifice the AOE size to reduce damage, either to an ally or to the group in response to AOE.
>Laser Cross (Salvation)
As you deal damage, you gain Divinity and your powers get stronger. You can either heal a designated target when you do damage or sacrifice divinity to protect an ally.
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>>92580582
For item-based emergency healing, medkits can be used for resuscitation (getting a stat back to 1) and recovery (getting a stat back to its actual value), as long as they are used by someone with the proper skillset within the "golden hour" after injury.

For long-term healing, it's Medpod time. Depending on the severity of an injury, recovery will take anywhere from 1 week to 1 month, but as long as the character is brought in alive, they will be salvageable. The party pays for this healing either with currency (one of the national currencies or cryptos) or favors (via the social system), or alternatively, the party is already at the level where they have a hospital set up in their castle or can use the medpods as a favor from a faction that owes -them- something.
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>>92580820
<-- Barriers have the appearance of Sacred Geometry

I forgot to mention that every character has two classes by default, so, depending on the encounter, healing will either be a necessity or less important than dealing damage, and their other class will be used to fill in those gaps. All healing sets of course also come with thematically-appropriate buffs for allies, so that even if the enemy damage output isn't enough to warrant healing, the support will still be useful. For example, Radiance grants allies "Lightspeed" (move +) and/or the ability to convert their extra HP into damage. Script comes with full-on "Sword Mage" style weapon enchantments, many of which are improved in efficacy if the target has a barrier. Ecoshaman comes with positional utility, conditions for enemies and buffs that increase the power of allies within the bloom (sometimes even becoming stronger over time). Laser Cross allows you to convert Divinity into healing, protection or a stacking buff for allies.

I hope that was fun to read, lmk if you guys want to hear more. I'm thinking of posting a Quick Start and CYOA if you guys are interested by this upcoming weekend.
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>>92580582
>What system?
The Vitalist is from Dreamscarred Press' material that added vastly improved D&D3.5 style Psionics content to Pathfinder 1e. So niche within niche.
https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/vitalist/

>everything else
This is pretty neat. It's your own homebrew system? It reminds me of some of the other stuff made by the same people that made Vitalist.
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>>92581988
That's a killer link, man. Quite a bit to think about. It makes me also want to track down some of their other work.

>It's your own homebrew system?
I really apppreciate the encouragement. It's homebrew for now, but I'm in the middle of layout and I'm going to publish it before the end of this year. The game has a completely original system (not d20) with definitive exploration, tactical combat and social rules. I've playtested things with some friends but I want some more eyes on it before I send it out fully into the wild as a finished product. I'm targeting this weekend for a short Quickstart posted here on /tg/. The problem is that when you've written like 500 pages it's such a challenge to pare it down to "this is all you need to know," but I'm optimistic because my problem is what to leave out rather than needing to make or copy something from scratch.
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>>92548536
Elf on a boat, where is she going?



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