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*teaches you nothing*
>>
>>1009405
Let's see your donut
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>>1009405
There isn't a single good tutorial on Blender, they're all awful
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>>1009519
ENTER:
https://youtu.be/IHy57Lrzkb4?si=QG5vckxCzrh-slmw
https://youtu.be/eP9gH_2zRe0?si=SlLmHnxs-vOA37G6

Just skip straight to playlists and links in the description if you dont want to listen to this guy but he also points some great non-youtube resources to check. Fucker's compiled a gold mine.
>>
>>1009405
The chair fag didn't learn anything because he can't even make a doughnut
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>>1009405
I tried to follow his tutorial series. Twice. Months apart. But I can't seem to get it
>>
>>1009405
familiarizes you with many parts of the interface and teaches you a little bit of many parts of blender
has you actually make something instead of making you listen to words for 40 minutes straight while you learn nothing
>>
>>1009546
There are a lot of beginner's tutorials that also do that while being themed around character modeling or other things you actually want to do. Why would you learn to make a doughnut when you could go look at what you actually want to make and learn 90% of what you'd learn with the doughnut plus a lot of domain specific stuff the doughnut tutorial doesn't teach. There's a reason why so many people fail to complete it despite it literally being a case of you following exact instructions with no deviation. It's because 3d modeling programs are confusing to newcomers and you need the motivation to overcome these hurdles if you are to succeed. The doughnut does not provide this, because no one of sound mind gets into 3D modeling to create a doughnut.
I'm a relative newcomer to 3d, so I remember well what the doughnut tutorial did for me (jack and shit). Blender Guru and the other popular blender channels did not help at all, if anything they held me back by instilling methods that are not generally applicable and severely limit what you are capable of. I learned far more from an australian chick with 10k subs and a bad microphone box modeling an anime chick than I did from every "model a TANK in LOW POLY in FIVE MINUTES!?!?!?" combined. The doughnut is, at best, a mediocre tutorial teaching you how to move the viewport around and maybe move a few verticies. At worst it is a gateway drug into opening blender once a month, trying to follow a tutorial, and then closing blender again.
>>
>>1009641
it's a donut so it teaches you edit mode controls like face snapping, sculpting, texture painting, the modifier stack, lighting and rendering
if you tried to do all that for a character in a tutorial it'd be like 8 hours long
>>
>>1009641

I couldn't even follow the viewport navigation and that's all I wanted going in. Just how to navigate the 3d space and how to manipulate objects to make cool shit. I was only doing 2d professionally so I wanted to get into doing texture work on models that I built or sculpted out, not fumble around with confusing spider-web nodes without knowing what I was even doing. But of course the last thing I remember him doing was shilling NFT bullshit.

People like him are reddit geishas. They always have the most insufferable ball-washing basedfaces following them
>>
>>1009642
8 Hours? That'll be a cheap looking character
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>>1009405
He's one of the most elaborate trolls in the world, he just randomly decided to waste the time of millions of people and he just keeps doing it
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>>1009405
I'm an old blender user. Where do you go these days to find useful articles on things like hair, skin materials, realistic deformations? There used to be a free magazine with useful tips.
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>>1010923
There's just Donut Guru, that's it
>>
>>1009405
Why is his face so greasy?
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>>1009641
do you remember australian chick's video? i want to watch
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>>1011111
you don't lard up your face?
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>>1011111
Low roughness
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>>1011639
>>
>>1009641
are there any tutorials focused on stylized characters and game ready assets?
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>>1011873
Yeah just type game character tutorial or stylized character tutorial on youtube
>>
i'm learning using mostly chatgpt and it's incredibly efficient. i use videos as secondary help
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>>1011876
Post your progress
>>
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>>1011880
this my cute test your might diorama. i'm just a newbie though, but without chatgpt i'd be 10 times slower
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>>1009641
For years I wanted to learn NSFW stuff, would try the tutorial and close the program in 5 minutes.
Eventually I just said fuck it and learned how to import models, and I've learned how to do everything I originally wanted to do in like 2 months that I assumed would take years.
I'm not unconvinced people suggest that tutorial solely for the purpose of gatekeeping newcomers, and maybe that's the whole point of it.
>>
>>1011951
what kind of stuff do you ask the chatgpt?
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>>1012170
i ask him "what's the simplest way to do this?" and show pics if needed. idk if people realize yet how much conversational AI will revolutionize learning
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>>1012216
Yep, yep, you can even ask it about shader nodes and it will tell you how to do shit by writing a text diagram like "... -> [Shader to RGB] -> Color Ramp -> ..." and similar.
It sometimes lacks knowledge and understanding, had some issues with it being too vague and in the end not understanding some volumetrics properly, still worth asking in 100% of cases, because in 90% of cases you will get answer you need 10x faster than googling it yourself.
>>
i learned how to model some basic stuff by a random hard surface tutorial and a tutorial making a girl in a raincoat. that doughnut was pretty much useless, i didn't remember a thing.
>>
>>1012216
based. I use it as an assistant as well, rather than a tool to make things for me I prefer to ask how to approach problems.
>>
>>1012283
I want to actually try chuuni3d in a way like: I provide few environment miniatures and ask to generate a whole game continent using the same design decisions and detailing.
Sounds like cool way to mapgen. If I have more time for more manual work, I create another miniature with new unique decisions and add it to learning set, so that result generation is more diverse.
>>
>>1012290
And even more cool if you can include this in game runtime so that you have roguelike that can intelligently generate levels based on your few handcrafted examples.
>>
>>1012291
Basically the same as current state-of-art 3d roguelikes work but better. Because current ones are simply stitching modular pieces together in randomized way, AI most likely can produce more diverse results from the same input material.
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>>1009405
His ponut tutorial teaches you how gay and anti-user friendly bl*nder actually is.
>>
>>1009405
I think grant Abitt is better for beginners
>>
>>1009522
Thx
>>
>>1011111
Some people have problems with their skin you rude cunt.
>>
>>1009405
stupid aussie
>>
>>1009405
He should be in prison
>>
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Pic related is what he poisons the youth's minds with
>>
If a donut isn't where a beginner should begin then where should one start?
>>
>>1014424
try following this
youtube.com/watch?v=-jeyKCwsm94
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>>1009405
No it's perfectly fine for beginners, you just lack creativity
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>>1014440
yeah, let's just trick beginners into wasting their time, hilarious
>>
>>1014443
How is learning the basics of UI, modelling, shading etc. a waste of time so that newcomers can start tinkering on their own? Are you retarded?
>>
>>1009415
>Let's see your donut
Pervert ...
>>
>>1014444
Quads of truth
>>
>>1014444
That's exactly why you should avoid Donut Guru and watch tutorials which get to the point instead of adding shit particles to a torus and changing color to pink for 10 hours
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>>1009405
Imagine getting filtered by pastry LMAO

The tutorial is perfect for absolute beginners. It doesn't go into the weeds with advanced learning. It teaches you all the basics to move on to the next beginner level. Notice how every retard who can't do the donut series ends up just making cris-level waifu abominations, then quitting forever.
>>
any good pipeline tutorials that show how a concept is turned into a finalized asset? preferably by an industry professional or someone who has industry knowledge
>>
>>1014529
Maya learning channel: https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
>>
>>1014477
This.
Reading through the thread I get the impression most people claiming it's a good beginner tutorial series haven't watched it, or at least didn't start with it.
It's absolutely awful in terms of how much time it wastes to get the most basic brain dead information across.
It also barely touches actual 3D modelling, from memory it's the smallest part of the series for the most important part for most beginners to learn and and get some skill in unless they want to become asset polishers like Blender Guru himself.
>>
>>1009405
>>1009519
I remember kids coming up to me in school to ask me to teach them how to study for tests
I have no idea, try not being fucking retarded
I learned blender with a shitty tutorial where I made an ugly semi-humanoid alien. it taught me how the interface was made for quick keyboard shortcuts. I stuck through it until it clicked and it's second nature to this day
then I did the joan of arc tutorial
and then I kept going
I'm sure you could learn a lot from that donut tutorial. you just need to not be retarded
>>
>>1014477
>tutorials which get to the point
are useless for a first time user
these are Beginner tutorials
>>
>>1012893
Fucking kek.
>>
>>1012893
Is that the well known YouTuber donut operator?
>>
>>1009522
I watched the Elden Ring sound effect video and was kind of disappointed. If you want to learn how to draw/paint/sculpt/rig/animate/program/etc, there's tons of good videos out there for all skill levels. But for some reason, these simply don't exist for sound design. I recently found https://www.youtube.com/watch?v=NJLIS2MkFe4 and it seems like a good source, but I haven't watched his videos on it yet.
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>>1014961
Learning music and sound effects is usefully done by experience with yourself. There’s no absolute way to learn something perfectly, just like artists, the creation of your art is yours. The YouTuber is a mixed musical composer which has nothing to do with special effects or music.
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>>1009405
This is why blender would never be industry standard the problem is not the idea of a free 3d software the problem the problem is the people behind the software are stupid and retarded. Blender maybe a Jack of all trade but is bad at everything.
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>>1014967
Blender cant be perfect at everything, because doing a specific task alone requires a lot of development time. And Blender simply doesnt have the finances to hire more developers and become master at everything.

I like blender and have achieved good results so far. It's getting better and better every couple months. The showreels and project/demo files available of many artists speak for themselves. It's not only the software that creates, but also the user ... Blender is like the litmus test for 3D - if you cant create with Blender and require being spoonfeed by "better" software instead, then maybe it is you who is lacking knowledge of 3D fundamentals.
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>>1014965
No I get that, but my point was for all of those other topics, there are clear starting points to choose from. Both in video and text form. As far as I can tell, nothing like this exists for sound design. There doesn't seem to be an article or video that goes "Ok sit down retard, here are the basics, we'll make a couple generic sounds, and here's where you can branch off at the end."
>>
Maybe this is a often answered question, but as an artist who wants to make some landscapes that are relatively detailed, and simple characters to pose in those backgrounds to light and set up scenes then use those to paint, is it feasible to do this kind of thing in Blender or is there a better program for that? Do you think it’s something that will take a ton of time to learn? Trying to decide if I want to pause a project to learn to improve the output in that project or it’s better to just take time and learn over time while doing my usual workflow.
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>>1014970
Music doesn’t have generic music or sounds that exactly match the echo of past music/sounds. You’re way overthinking about this and need to visit /mu/ to get better advice. You can only learn how to use the instrument, not become a pianist and suffer PTSD for missing a few keys from a dead person who just happened to create it out of passion.
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>>1014974
I'm not looking to play an instrument, just record some sounds around the house, clean them up, and edit them to make different sound effects. Never thought to ask /mu/ for advice on making sound effects but I can kind of see it. Is there a general I should visit?
>>
What sounds does a donut make?
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>>1014977
mine does a lot of farting
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>>1014972
There better program outdare then blender you can use cinema 4d is like blender but working ui.
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>>1015039
While cinema 4d maybe generally speaking the better software, blender is free and doesn't require a subscription.

>But not, what about pirating
I don't advice to do so, but to each his own
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>>1015041
So what if it free is still is shit of a software i stay with cinema 4d.
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*teaches you everything*
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>>1015591
Can't find any tutorials by Max Resdefault
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>>1015594
Try searching "SharpWind"
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>>1009405
that is the average Blendet tutorial desu
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>>1009405
I think the old tutorial for 2.80 was better than the new ones.
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He's alright but he wastes so much time when explaining something
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>>1015690
It can't be helped, the average beginner really is a brainlet
I think I'd recommend Grant Abitt for beginners but I can't watch his stuff because he's too slow too
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>>1010923
Bizarrely, they're mostly in Japanese for some reason.
https://www.amazon.co.jp/Blender+Unityで作る、動かす!-3Dキャラクター制作実践ガイド-Compass-Booksシリーズ-0から始めるblender生活-ebook/dp/B0FDVNP8B8

>>1009641
Yeah, most tutorials aren't that great as far as education goes. The best character modelings I ran into were, randomly, a Zelda modeling tutorial that concisely explained sculpting and an obscure catgirl surfer tutorial for face modeling. Dikko's stuff isn't too bad, but as a total beginner I'd get lost sometimes, although his conceptual explanations were helpful.
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Send new friends to Grant Abbitt's website. He has guided courses for free that are designed for teaching new people.
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>>1015780
>hi uh here's that free graphics tablet I got sent for free by this random chinese brand
>it's breddy gud
>KTHX BYE
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>>1009405
i started with donut and got a job in 3d, tbf its not a very artistic job and its quite simple from 3d aspect
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>>1015780
He has a lot of good generalist tuts for gamedev assets and simpler things which most people looking up tuts are using blender for. I also like his style of teaching where he shows a piece, asks the viewer to do it, then shows how he did it. He does know a lot and shares some good workflows and shortcuts but he's definitely weak in some aspects that come to more proper typology. He has a lot of helpful things for texturing/painting, that used to be a barren wasteland of youtube vids where we only had the hand painted sword tutorial for the longest time.

There aren't a lot, but this guy has the best tutorials on subdivision I've seen and it's worth watching the entire playlist, following along where interested. Insane amount of knowledge contained in chess piece videos and some of the text typology tuts.
https://www.youtube.com/@ianmcglasham
https://www.youtube.com/playlist?list=PLoSyNsQF2hFBk6_lEES7IYlEdEt3ihB-f

Examples of the differences in modeling, bishop
https://www.youtube.com/watch?v=8ihNsjiFhQI
https://www.youtube.com/watch?v=TFGfxQT8pHQ
King
https://www.youtube.com/watch?v=dZkIgb2a-3A
https://www.youtube.com/watch?v=dLaA3yo5BEc
>>
Blender Guru's doughnut tutorial is good for people who can barelly use a mouse and keyboard but it's terrible for everyone above, specially if you're trying to learn character modeling, animation, etc. There are good tutorials, but you'll need to do some research to find the best one for you. The main problem starts at intermediate level and above. To this day, I was never able to find a good topology tutorial. Most of the videos just tell you to use a plugin or teach you basic shit that doesn't even matter anymore. The solution for me was to watch Maya/3DSmax tutorials. There is some good stuff and 3D softwares share a lot of concepts.

Being real, the best ones, imo, were behind paywalls. I watched one of a dude modeling a car and in the first 20 minutes he teaches some of the best shit I ever saw. I also remember watching one of a bald guy modeling a girl and the dude had some ancient wizard knowledge that no other tutorial ever told me.

Of course, there's also trash. BlenderBros are retarded. Both their YouTube videos and paid courses are actually garbage that will not teach you shit and instead they teach you to depend on plugins and never talk about topology, edge flow, good practices, etc.

Btw, you can easily find those for free online, torrenting, etc. This also applies to plugins. I like to actually buy stuff if I end up liking it, but that's me.
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>>1015836
Any good resources (paid or otherwise) you found for character modeling? Kinda curious about that wizard dude you mentioned.
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>>1015836
You get what you pay for blender is free so you get a shitty software with a horrible community.
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>>1015836
can you list the courses? I am thinking of buying the robotic planet course from cg boost and they even gave me a 60% discount the shit they made in it looks cool
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>>1015851
The ones made by Nikolay Naydenov. Lots of courses, with different characters and styles. Some are simple, some are advanced, etc. Watched the "Dragon Girl" and "Full game character in Blender". I was noob to mid level at the time and it helped me a lot. Just checked and they are with a huge discount, like, 5USD in local currency. I think it's worth it, but I'll check it later to see if it holds up.

"Anatomy And Form In Blender", by YanSculpts, also. Watched later, after getting a tablet, and it was pretty good. It about anatomy, but more in depth, obvious. If you plan on stylized characters, then this one is kinda overkill.

>>1015889
"3D Cars: inside and out", by CG Masters. Kinda advanced, but if you can model a car using hard surface techniques, then you can model anything. And the dude explains everything super well.

Never heard of this one you mentioned. It looks very good and cute. Probably a good start. Besides that, honestly, it's practice. Hard surface is very straightfoward. Just don't depend on plugins and shit, actually learn topology and try to finish smaller projects first after going into something complex.

DECODEDVFX and Mario Elementza, on YouTube, are very good. The latter uses Maya, but most 3D softwares share the same principles, you only need to know which buttons to press to achieve the same result.

If you're a beginner, then I suggest following a basic YouTube tutorial you like. Anyone that teaches you what buttons to press is enough, just don't waste too much time. After that, try to actually do stuff, like, finish projects, even if they are small, maybe following a more advanced tutorial, etc. Keep in mind that different areas require different things. Game dev will require X, while animation production requires Y, etc. This is more in general since I don't know what you want.
>>
>>1015851
NTA, but I've got a few recs for character modeling. They run the spectrum from realism to cartoony, as I've picked up lessons from them all. I haven't found a golden ticket tier blender tutorial yet, alas.

"Anatomy And Form In Blender" by YanSculpts, as mentioned, is good. Even if you're more interested in stylized designs, anatomy is really helpful for problem-solving and better conceptualizing models.

I'm currently doing Raul Trevino's "Character Illustration to 3D in Blender" and really enjoying it, but I can't wholeheartedly recommend it due to the price. He does a good job of explaining fundamentals, "why do X instead of Y," and his hands/arms/legs walkthrough was way better than the stuff I'd found on youtube. I am deviating from his tutorial at points, like to add animation loops for elbows and knees, since his focus is more on posing a simple figure. If it was $50, I'd 100% recommend it for stylized modeling, but at $150? I'd hit a wall with free YouTube stuff and needed something more well-rounded, so I was willing to bite that bullet, but it's still a lot.

It's a little basic at certain points, and leans into a cartoony style, but Bran Sculpts' "Character Sculpting Tutorial in Blender" is a good series to intro the concept if you're a total beginner to sculpting and retopology. I did this one as a total noob, and it taught me a fair bit, including what areas I needed way more training in. I didn't know what I didn't know, basically.

If you lean more towards anime stuff, there's this Japanese guy on Youtube (夏森轄(なつもり かつ)) who made "Face Modeling : Character Modeling Starting from a Plane." It's subtitled, but I think it's among the best anime head tutorials on youtube. Relatedly, "How to (Actually) Make Anime in 3D" by SunnyIsOnline is only a quasi-tutorial, but it gives an overview of 3D cel-shading and includes links to a bunch of useful resources.
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>>1015915
nah I know all the buttons I need to press in blender I just want to learn how to optimally create this stuff in the course the biggest reason why i chose that course was because they werent using any plugins
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>>1015915
>3D Cars: inside and out
looks interesting definitely buying that next month
>>
>>1009405
Software engineer did his tutorial for fun, genuinely wanted to get this skill . Made it through. Took extensive digital notes. Never did anything again 3d again. I realized like all things becoming mid tier at this would take 1000 of hours of work. Time I just couldn't invest considering my other goals.

I mean this not rudely. In the world of A.I is blender still a useful skill moving into future? Why can't models be created with prompts, I guess base models will be and then the need to finish and modify by hand will still be very useful?
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>>1016138
We have every type of base models, makehuman, vroid, (name market) for animals and buildings. There’s no reason to use AI when you can grab it or buy it.
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>>1016143
So you are learning 3d to also create and sell models? Create your own better models? Or put finishing touches on existing models you buy/grab. Or maybe more clearly to actually build environments and worlds out these already existing models?
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>>1016145
>>1016138
>see something in your head
>can fucking make it
we do this shit because it's fun and interesting bro. instantly bringing up AI shows where your headspace is at. yeah, a craft takes 1000s of hours of work. all those aspiring piano players should stop practicing because AI can play it better than them. I hope your other "goals" don't take 1000s of hours of work because that wouldn't be rewarding for you right? don't take my post personal
>>
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>>1016165
please oh please gods of /3/ make a cube appear from between her tooth gap
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>>1009519
Only because you are looking for generalized tutorials. Find a tutorial for exactly what you need and build your skill set organically from there. Blender is an all in one program so "learning blender" takes years and is a unique journey for every user depending on their needs.
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>>1009405

I'm getting filtered right now. Only an hour into the video (but three hours IRL) and my frosting looks worse and worse:

-Can't figure out why my viewpoint gets fucked and I can't get back to the default view (where middle button rotates around object)
-Tells you how to make frosting..."OOPS gotta snap these drips first" (start over, still don't know if snap always applies, or what project vs nearest is)
-"Oh you can't just pull it down or else it'll clip, you need VERTICES" (start over again)
-Added vertices get screwed up by Snap, no mention of it
-Reload file, models are z fighting, icing vertices are blocked by donut, previous steps do rectify issue

That's day 1 of any new skill, I guess.
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>>1016242
You might want to try something like this tutorial. I like this guy's navigation preferences. Then jump ahead to the next tutorial in the playlist which is a modeling video
https://youtu.be/tvTN4w-U24g?list=PLlssG9LVpVIsNMRboskBRala5VJdexqti&t=421

Get something done first and don't worry about entirely finishing the donut tutorial because the current version is too long and jumps into too many things imo. I also posted this guy's tutorial which covers a lot of practical shortcuts and sub-d workflow >>1015810

After that, you can fill in gaps with blenderguru, Gabbit, or Ryan King to fill in beginner gaps still. Once you are creating and know more, you'll be able to learn more from more advanced tutorials and other 3D software tuts.
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>>1016244

Hey, thanks for the advice. Here's my result (spent the whole weekend on it.)
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>>1016326
Nice.
Finishing things (and making a render of it) is one good habit to start. Another is not to get bogged down in tutorials. You need to find a ratio of consuming tutorial content vs working on personal projects so you don't end up in tutorial hell. Say for every 10-20 minutes of tutorial you watch and follow, try to work on something for a few hours.
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>>1016242
>my viewpoint gets fucked and I can't get back to the default view (where middle button rotates around object)
Edit, preferences, navigation, orbit around selection.
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>>1016340

based
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Started Blender yesterday afternoon and this was my attempt at making the donut. Kind of got bored like half way through and turned it into a lamp.
Should probably watch the tutorial fully though, no idea for example if this could be exported to a game or scene or anything, nor would I know how to do that.
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>>1016356
Look up "export blender to (game engine)".
There are a lot of skills to learn like uv mapping/unwrapping, texturing, materials/shaders, mesh optimization and triangulation, texture baking for normal maps/ao/etc, and subdivision surface workflows. More important to create and finish things rather than devotedly follow tutorials.

When modeling, you want to aim for a level of detail like the framework mesh in the image. From that, you can create much higher detailed or lower detailed meshes while having the flexibility to change the model. The more you model details into the mesh before the larger shape is finalized, the harder it is to change. For engine export, you'll typically decimate the mesh to lower the face count while still maintaining its shape so it looks like the right meshes more than the left.

You're going to mess up and make models starting with too high and too low of a resolution but you'll learn a lot from redoing your models to work around that.
>>
>>1016242
Edit > preferences > navigation > orbit around selection, as mentioned above.

Also, use the numpad. If you don't have one, you can enable "Emulate Numpad" in Preferences > Input. Use the "/" key to isolate selected objects in the viewport, hiding everything else; the "del", also on the numpad, will move the camera, focusing on the selected objects. Shift + C resets your viewport and 3D cursor, super usefull for beginners. You can also change how the camera orbits in the settings. I use "orbit around selection", but you can also orbit around mouse position, etc.

You're not being filtered, 3D softwares are legit hard to learn. Most look like a plane control panel at first glance.
>>
been a year since my 'nut. No progression after those first glory months
>>
how do I learn how to use a tablet with Blender, especially navigating menus help
>>
>>1016403

What do you mean? Using the interface? Sculpting? Something else?
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>>1016380
Highly underrated/unknown shortcut is you can snap to the nearest ortho view while orbiting with MMB by pressing Alt. There's a threshold you have to be before it does it, but it saves a lot of time.

I still use the numpad because it's easier when I know i want top/front/bottom 95% of the time.
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>>1016425
I said navigating menus by which I meant the interface, yes
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I followed this tutorial and it was decent but I was trying to learn sculpting
I wish there were more decent sculpting tutorials for those wanting to 3D print miniatures
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>>1009405
It's alright for showing what Blender can do.

>>1009415
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>>1009405
Fun fact: donuts are the original shape of human life. When an embryo is formed it starts out donut shaped, and as far as I know the hole ends up as our entire digestive tract. Therefore starting your journey into 3d modeling with a donut is philosophically correct.
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>>1016603
it's also dietarily correct because i put a lot of donuts into my digestive tract
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anyone knows why I can't move the mesh?
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>>1016624
You have a shrinkwrap modifier or something you're not showing us
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>>1016625
the hair has one. does it affect the rest of the mesh?
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>>1016627
This is not the place to debug your slop
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File: my donuts.webm (3.75 MB, 1920x1080)
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>>1012893
did we watch the same tutorial? mine turned out ok
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>>1016724
lol people are retarded. If the donut tutorial was there to teach how to make a donut they'd be done in 2 minutes, which is about how long it took me to make this.

Instead they cope and would rather struggle with basics for 8 months instead of spending a few hours learning how to navigate blender, some basic 3d concepts, and go into learn fundamentals after a week or however long it takes them to finish the the tutorial thats made and paced for beginners.


I dont care that they skip it tho, the dumbest thing they do is defend their retardation online but it is what it is
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>>1009405
Honestly just try and make stuff in blender, I know this seems like some retarded shit to say now but most of blenders stuff you won't use unless you're under a specific use case, just play around and try to have fun while googling things that you may not understand
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>>1016165
telling to try to do it yourself so you're not just a mindless zombie following instructions makes him way better than all the mindless courses where its just a guy telling you to do something like that without ever explaining the thought process behind it
why do you set it this number and not that? why not use this instead of that?
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>>1009405
i did his tutorials 5 years ago
now im character lead at 400 man studio
so i have good memories of his tutorials

also still using blender + retopoflow and for uvs, even if i dont use blender that much anymore
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>>1016508
Head over to /ic/ and spend 5 years learning fundamentals in /fig/.

Sculpting is like 3% using blender, 97% actually knowing how to draw. I picked up sculpting in about an hour because I can draw gud.
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>>1016624
Locked location transforms?
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I think a lot of people want it fast when learning 3D is more of a daily grind
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>>1009642
an 8 hour tutorial would still be more appealing than making a donut

>>1017733
yes, i don't see any reason why it shouldn't be fast, the best time to get good at 3d was in the 2010s, the second best time was yesterday, all i can do now is settle for the present and the future
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People think that watching his tutorial and putting in minimal effort is all you need to do. But you actually need to be willing to iterate and work on the step you're going through.

Same deal with that book "Drawing on the right side of the brain", there are people who finish the work book but didn't seriously engage with any of the exercises and still fucking suck cock after finishing the book, and then there are people who seriously engaged with each of the lessons and come out of it with a different like pic related.
If making the Donut taught you nothing, then it's because you weren't willing to learn.
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>>1017763
i doubt that a book can take any real credit for this level of improvement if the results aren't actually consistent

everyone knows how to draw a stickman, if a book doesn't make it's subject matter as easy to draw as a stickman, i feel like it has failed
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>>1017776
the results are consistent, I used this book to start my art journey. by drawing number 7 I had already learned so much that I was able to depict things in a way I never could before. you're coming up with like 10 copes already. the person doing the exercises has to actually seriously engage with them. it's a fact.
and idk what your retarded second comment is supposed to mean. things simply aren't as easy to draw as stickmen, no matter how much you'd like to remain a retard 5 year old.
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>>1017761
>yes, i don't see any reason why it shouldn't be fast
Then you're never going to make it in any hobby or skill
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>>1017779
the idea that it should have to take like 10 years to improve at art is just nonsense to me, it's not like i'm incapable of making the hand motions necessary to draw what i'd want to draw, or to 3d model what i want to 3d model

>>1017777
everybody can draw a simplistic version of a face, and they can do it very quickly, yet the difference between that and a drawing that's accurate is literally just knowledge, and experience i guess

admittedly i can't speak for the book since i've never read it, i'm just bitter about the fact that sometimes i enjoy making art, and other times i don't among other things
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>>1009405
please make me feel good enough about my donuts to keep using blender
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>>1017785
everything looks great here, if you stopped using blender, you'd probably only come back years later, and end up being regretful and impatient like me, so it's best to keep using it
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>>1009415
>Let's see your donut
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Funny that this thread show'd up because i've just finished the tutorial
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>>1017860
the thread has been up for 5 months, so not much of a coincidence.
nice donuts though.
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>>1017864
i had no idea this thread was here for that long
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>>1017763
>soul vs soulless



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