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Did sfm set back 2010s animators years? (kinda ignore pic)
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>>1014631
Only an /3/ no-personal-work poster would think tools set people back
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>>1014632
Nah he has a point, if something becomes popular and an entire generation spend their time working that thing and it is inherently more limited/narrow/naive whatever you wanna call it ofc that will act as a intellectual drain on the entire output of that generation.

I don't know enough about SFM specifically as I'm too old to been part of it but as a concept it tracks.

Think of all the people who where making flash cartoons just for the whole foundation of it to go poff.
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File: 1751065227_new_alive1DONE.png (1.86 MB, 1920x1080)
1.86 MB
1.86 MB PNG
>>1014636
not that anon, but I think that's more on the individual artist's personal philosophies than a program limitation. I use Blender now specifically for its versatility but I miss how maps and models were so easy to import and a lot of those were lower poly for source engine. You have a lot more control but you need to learn how to grab the bull by its horns whereas sfm gets people rolling fast and some are happy enough with the results. low barrier of entry isn't a bad thing, because in the end it's just another tool for artists to play with (not my work)
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I remember somebody saying that the sfm porn alone pioneered a lot of techniques that are standard today, but I don't know if that was as far back as the 2010s.
SFM certainly made animation more accessible, though. So long as you had a character with bones, it could give them a rig.
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>>1014646
>Flash
Ah yes Adobe's MS paint ppl ran to better options because of their neglect
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>>1014682
or rather flash became perfect and additional updates could only subtract from its beauty. it still works and it's still better than anything else.
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if it wasn't for sfm I wouldn't do shit today
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skibodi toilet proves that the tools for national reach and merch deals have always been available to you and the reason you couldnt be great was because you were lazy.
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>>1014824
No it’s because genz is stupid, they don’t like Mr. Beast. They don’t like real artists and do nothing when politicians kill off people who helped create the country.

There’s nothing original or interesting for that channel, he just takes assets from people and gets paid for stealing it.
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>>1014830
>the reason for my failure is tools I don't like or politics, bot that I am a fucking lazy shit
/3/ in a nutshell
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>>1014830
Your thesis is, that it's so easy to become a millionnaire with your art that it's beneath you.
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>>1014847
skibodi toilet is from Half Life, he never created anything new.
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>>1014847
The thesis is that we should gatekeep the 3d art community not everyone can be a artist and that fine. Brain rot is not art.
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>>1014848
>>1014852
then why didnt you create something new that was real art and beat him?
the only thing skibidi has is output. theres hours of it. not some animatic of a pulit episode that took 2 and a half years to make that never gets followed up. continuous episodes, regularly released, for years.
the more you dumo in the quality, vacuousness, and stolen assets the more foolish you look for not doing it better. you could have made a whole animated series with 99% stolen assets and 1 3d model made by you in this amount of time and be richer and more acclaimed than skibidi. instead you made a few unfinished projects that you abandoned because you thought they werent good enough. oops the singing toilet guys a millionnaire.
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>>1014855
SFM is well known for awful animation quality. You don’t need to look far to see the animation being lack of the basic elements for entertainment. Yet no GenZ cares, they were taught to never cared about the animation or effort during the stupid production of “children YouTube” channels. How can you teach children something is incorrect when they don’t care.

As for why i and others didn’t release our videos is simple. We are not using stolen assets, we build the stages, we build the sounds, we make the music, the characters are put in effort and we upload it in hopes people see it. You have never been part of 3D art if you’re saying stupid things like stealing assets when our vision of our project requires creating new assets from scratch.
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>>1014860
>We are not using stolen assets, we build the stages, we build the sounds, we make the music, the characters are put in effort and we upload it in hopes people see it
post links. youre lying
>You have never been part of 3D art if you’re saying stupid things like stealing assets when our vision of our project requires creating new assets from scratch.
naive and incorrect. the bulk of the 3d animation industry is stealing contracting, and cutting corners. for every big budget feature there are a hundred direct to dvd slop ripoffs for sale in grocery stores all made by mouth breathing monkey people in bangalore.
youre not getting the point.
>genz doesnt care
NO ONE CARES! No one is impressed by your handmade backgrounds almost entirely due to the fact that youve never finished and released your project. and by the time you did ever release your minute long demo reel the aet theives have released 10 one hour long movies.
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>>1014631
It definitely taught a lot of bad habits, worst of those being animating arms entirely in IK. The amount of time that takes for even mediocre results could have been used to learn the right way, with better results
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>>1014868
I'm hustling, you're just coping, faggot 3rd worlder
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>>1014631
Why not just change the camera range rather than making goofy looking models
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>>1017723
The rest of the environment and it never looking the way you want it to
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>>1014631
It probably boosted the general interest for 3D animation by a huge amount.
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>>1017723
Since you're manipulating secondary parameters like focal length it's super unintuitive and fiddly and you aren't gonna get he effect you want still, since you aren't trying to reproduce a real physical scwne configuration but a weirdo bendy cartoony character look. Sp you bend the character instead and it's easy-peasy



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