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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
>>
Why is your ref a normal loli but you're doing chibislop?
>>
>>1016793
im gonna make 2 models. chibi + full body
but later
>>
>>1016792
I love it already
>>
>>1016792
Hope you don’t mess up the face and make it impossible to rig like last time.
>>
It was perfectly fine last time, ignore the mayatard with his inferior software
>>
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>>1016792
walking
>>
>>1016803
Don’t ignore the fact about you making eyelashes and eyebrows into bigger objects. Then if i just wanted to move the body the head was not attached to the other parts thus making it impossible to rig. Don’t you dare blame this on me when it was your creation decisions.
>>
>>1016832
Built like a (mini)fridge

>>1016836
And a ching chong to you
>>
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>>1016837
Ok noob with no experience in rigging and had to automate it using Blender’s rigidity. Removing the soul and sexiness of Blue Archive npcs.
>>
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>>1016832
imported to jewnity now
>>
What do I need to learn to become like you op
>>
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>>1016841
No hair physics no shapekeys (not to be mistaken for Blendkeys that Maya names it) and halo isn’t following lore accurate moments.
>>
>>1016841
Ahaha that's very cute! Love how the halo is trailing behind
>>
>>1016843
Any basic poly modeling tutorial will do
>>
>>1016855
That’s not how objects on top of characters rigged design works. It’s clear that anon made it separate from the main rig. He tried animating it to follow but failed.
>>
>>1016866
when you do something wrong and then you do it right that's called succeeding
>>
>>1016848
>>1016866
>crab mentality
pyw
>>
>>1016792
need to texture in the navel and breast shadows
>>
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>>1016841
halo values tweaked + rotates with head now
hair physics
>>
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>>1016872
>>1016883
>>1016894
You blendead brains need this. I can still see you trying to fake the halo into following the character instead of doing the smart thing and connecting it to the character.
>>
>>1016894
Very cute!
>>
>>1016895
How is making the halo follow the character not a legitimate solution?
>>
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>>1016894
make it jiggle like sonic's chao
>>
>>1016898
Because lore accurate blue archive Halo is slanted and also how would you feel if you had to animate an entire head like in this video to only find the person who rigged the character to be slacking in their job: https://www.youtube.com/watch?v=Efg5V-vnVzc
>>
>>1016898
There's no point in interacting with schizo, just hide. Multiple threads have been wasted in it
>>
>>1016904
I triple checked how the halo works and you’re stupid. Everyone even official Nexon has it behind them. Go check: >>>/v/718021773
>>
This thread is why I don't often share my work online. OP has to filter all the noise from people who don't know what they're talking about.
>>
>>1016907
OP doesn’t know how rigging works, incorrectly put the halo on the character and tried to fake it to make it. Not a single fandom in the Blue Archive made these mistakes, not the MMD people, not Nexon and not the artist.
>>
>>1016906
That looks silly. It's stuck to her head like a fucking invsible stick is through it.
I suspected thats what you were saying but then you had the audacity to post a rigging textbook? Seriously? You just want him to parent the halo to the head joint with no dynamics or movement at all? That is not an expression of skill.
I cam into this thread specifically to make fun of OP for doing that and he didnt so I praised him.
>>
>>1016911
this, do this >>1016901
>>
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>>1016911
Technically that’s lore accurate halo from the Renaissance era. I’m sure there’s a actual reason why all paintings depict the halo behind the person instead of on top.
>>
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>>1016912
You are correct. This bouncy effect is the best one, follow is better than parenting, but it still looks inorganic. It needs a little bit of "over compenation" to look natural.

>>1016916
The reason is because a "halo" isn't supposed to be a glowing circle. It's the appearance of a bright light shining behind someone's head. Pre-renaissance medieval art got very "symbolic". You can say it was because christianity stifled artistic developement. you can also say that the meaning of the art became more important than the "technical correctness" of it. Either way we get the idea of the physical halo from these symbolic representations of a real thing you can see.
>>
>>1016906
>you have doned the halo the wrong
>source: a racism on /v/
>>
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>>1016792
sexo
>>
>>1016792
If you're not making your own character anyway, I don't see why you don't just steal an existing chibi model as an anatomy/topology ref.
>>
>>1017434
Funny how so many people around here seem to struggle with the concept of a creative board
>>
>>1017453
It's the same kind of nigger that tells you that you will be replaced by AI. They're literal NPCs, I tell you.
>>
>>1017453
>>1017454
You will also learn more quickly if you see how it's done by professionals instead of looking through youtube tutorials made by hobbyists.
>>
He was already comfortable enough using drawings not made by him as reference material, why not reference something more obviously useful?
>>
>>1017466
That's very different from stealing. Pick your words better.
>>
>>1017468
John Cleese uses that word.
>>
top tier thread
>>
>>1017516
it goes to show just how easy it really is
>>
name of the artist and character?
>>
>>1016895
i wanna learn to rig and animate in 3ds max, got any good biped tuts for beginners?
i have the stoopids, so give something that simplifies it
>>
>>1017466
op here
yes i know but i want to make things my own way + i want to learn how to eyeball stuff instead of relying on actual references.
>>
>>1017581
BASED
>>
>>1017564
It's from Blue Archive bro
When u see girls w halos it's BA
>>
>>1017564
Artist is gengorou, character is justice task force member
https://danbooru.donmai.us/posts/6675857
>>
>>1017565
Why would you even want to animate in 3ds max? Its animation tools are even more outdated than blenders for some unholy reason.
>>
>>1018236
There are plenty of other dumbass threads for software wars
>>
how did you learn to animate? any tutorials?
>>
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https://alicedev98.itch.io/jtf-prototype
prototype out
minigame for now
>>1018255
just look for animation tutorials in utube. I remember doing sebastian lagues a long time ago.
>>
>>1016894
super cool anon, was the process of importing the character into unity and creating a character controller too complicated?
>>
>>1018546
NTA but yes because each action requires their own button, animation, sound and interaction with said object.
>>
>>1018549
do you want help? I've done exactly that lots of times.
>>
>>1018566
I would like to, yes
I have some simple models of my own that I'd like to see run around an empty scene in Unity
>>
>>1018568
What I like to do is have a model file with my character, bound to the joint hierarchy with no special constraints or controls or any extraneous nodes I dont want in the unity prefab. Then I'll have a separate one with my rig controls all set up. When I want to make an animation I "Save As" my rig model to a new file.
Unity wants you to "slice" the time line after import for animations. So to animate for that you just say animate a 1 second walk cycle, then just keyframe everything that's needed at it's desired position at the end of that sequence. then I'll skip ahead some frames and pose the character for the next sequence and keyframe everything in that pose to. So the pose at the end of the last sequence and the pose at the beginning of the next sequence are rock solid. Sometimes if you're animating long sequences you'll come to take for granted that certain things aren't moving. Then way later down the line you move something, and all your previous animation is fucked up. So I keyframe all at the beginning and end of each little animation.
I also keep animations in separate files based on their association. Like a file of walking animations, a file for sword attack animation.
>>
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1. The "bake animation" option is required if you're dropping your raw 3d file directly into unity. Mine is greyed out because I exported to FBX, but if you're just starting out doing it this way is simpler.

2.
When you're slicing out your animations there are these options which were confusing to me. Here youre deciding if whether the animation you have, moving the character around, should actually make the whole game object move around in the scene. These setting how I have them make the character just wiggle in place, and then you must use a script to make the character move. It's the simplest way to go.
>>
>>1018546
>was the process
not really that hard and complicated since im used to doing it multiple times.
Character controllers are easy to code unless you're making a 3D platformer. This one is just a plane
>>
>>1018271
Fuck you anon. I could do all that but I'm lazy as fuck and need to finish work I didn't do in the week. Looks great
>>
>>1018625
How about just doing some of that and helping another anon out with their game?
>>
>>1018671
What do you need?
>>
>>1018672
Characters, materials, animations. Everything.
>>
>>1018753
fuck off nigger
>>
>>1018777
Bro im not asking for a 3d slave. I'm making everything by myself right now. It's a whole game it needs everything. What do you WANT to do?
>>
>>1018784
That's some other anon. I feel like modeling a character. Make a list/share discord to talk. It's a sfw game or a nsfw game?
>>
>>1018788
Ok lets go down the list and if we hit a point you don't like. No worries.
NSFW
furry
herm
hyper

still interested https://discord.gg/TZMSKxeX
>>
>>1018795
Have you considered that this thread is
SFW
loli
girls only
pettan
>>
>want to help
>not sure if i have enough skill to deliver
>>
>>1018848
Yes. I stole your thread.
But I can also help with importing animations and models into unity.
>>
>>1018848
Lolifriend can you help me create a simple 3D character controller in unity
>>
>>1018931
Why don't you just follow a tutorial in youtube? What do you think he will teach you?
>>
>>1018931
use the built in one.
>>
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Aaaa

The bunny rig's been rebuilt and refined quite a bit since last time. Only the hair and face left!
>>
>>1019297
>Get ready every he is going to learn the hard way
I hope you know how shapekey works because it’s not going to be easy.
>>
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working on frieren model right now
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>>1019977
Looking forward to the progression!
>>
>>1019977
I don't like how the area between the eyes above the nose is protruding in your models
>>
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>>1019977
progress today main body ish and retopo of the head part twintails.
I still gotta fix the actual twintails.
>>
>>1019977
You cant see it in the skurce reference because her face is devoid of detail, but anime faces still conform to face plane standards. There's gotts be a shelf under the eyes
>>
>>1020045
>>
>>1020045
If you edit normals, use a proxy mesh or use SDF you don’t need plane faces at all
>>
>>
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>>1020041
progress today
mostly back hair which i liked and did some twintail curves which kinda look underwhelming sadly. Maybe it needs to be a big strand splitting into three.

Some anons saying about problems bout the face but that can be retopoed later if some problem arises. Its the easiest part to tweak imo
>>
>>1020084
I like the twintails, personally. If you want them to look better you can give them more of a s curve (outward-inward-almost-outward, you can see they follow that pattern in the front ref)
>>
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>>1020084
ears, booties done
working on undercoat now.
>>
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>>1020111
earrings, coat, undercoat done.
idk about my upper coats topology.
gotta still work on the neck part which should be easy and hands too.
After that texturing,shading. Might have to change face topo for normals/shadow shading.
>>
>>1020111
Nice addition of the face shelf
>>
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>>1020119
mesh is done. Shading/Texturing next and most probably face retopo for normals shading.
good night.
>>
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>>1020167
progress today. Lots of mesh tweaks which took a lot of time.. Did flat color texturing today.
im gonna sleep. good night.
>>
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>>1020292
progress today
just have to figure out how to shade that nose
and yeah im not definitely cheating by showing it in ortho.
I dont even know if i should rig. This shit is taking me ages.
>>
>>1020357
Lovely work, might be taking time but she looks good!
>>
>>1020357
Let me know if you figure a good way to shade the nose without fucking with normals, I can't think of another way right now
>>
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All done.
https://take-me-to.space/rOnw97VD.rar
>>1020402
>>1020428
gave up on the normals and i just painted on it.
>>
>>1020450
That looks great! Gonna have a try with it later
>>
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>>1020450
>no genitalia
>>
>>1020495
You can use a mrchanism similar to disconnected facial features to create a stick-on pussy, then the world's your oyster
>>
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time to make some insect repellent
>>1020492
thanks but its not that good. I havent had practice and which is why it took me almost a week to finish.
>>1020495
i was planning to make an h-game from it meh. I just wanted to get it over with.
>>
>>1020552
>i was planning to make an h-game from it meh. I just wanted to get it over with.
Thats why you need teams. All the work needed to kake a good functional 3d model is draining. Then you realize you need to rig, and animate, and import, and code, and do UI, etc. And all of these things need as much care and attention to do right as the 3d model or else theyre shit.
>>
>>1020579
I just had a brainfart which made me work really slow.
if anything i really really need to work on my shading/rendering/texturing.

What you say is valid but i decided myself that i wouldnt collab with anyone until i can pay them for their work.
>>
>>1020552
Practice is good, more than half of the models I've ever made were shit and went to the trash.
It's like sketches, not everything you make can be a masterpiece.
>>
>>1020582
i just need to do it consistently. Tomorrow ill lock in and make more models if i can.
But i should really work on something that would give me cashflow.
We'll see.
>>
>>1020581
You pay them in shares of the proceeds if/when the thing makes money.
>>
>>1020589
i've been in multiple revshare collabs and i dislike it in general.
People are not committed unless theres money involved by some miracle by actual sheer of will that everyone is really fully committed.
>>
>>1020591
*unless by some miracle
Anyways revshare + upfront payment is what i'd like to do next time.
>>
>>1020589
>shares of the proceeds
laaaawl no. That's just fancy talk for not getting paid, although I get why that's interesting for the person who's gonna do the not-paying
>>
>>1020552
Eh. I usually take a month to make a bad model, for a week of work she turned out quite good
>>
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>>1016792
Another day another unfinished project
>>
>>1020630
is this me from the future?
>>
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working on environments starting tomorrow. I want to learn how to make backgrounds.
Also new PC might be coming up soon. As i get serious i realize i actually need a GPU.
>>
>>1020630
stop copying ai slop ffs
>>
>>1020899
>noo don't make a thing
classic /3/ I guess, all attempt at actually making something are proscribed, we should only be saying that things can't be done
>>
>>1020905
That's some idiotic strawman.
>>
>>1020899
Frankly ai makes good character sheets. You don't need to copy them 1-1.
>>
>>1020925
No it doesn’t, told it to make one character sheet in 3D t position of a blonde teen girl with maid outfit and bow accessory. Completely ignored the t poses no matter how much i keep prompting it to be corrected.

Ai is a joke, if i hired someone they would understand and had the job done within a hour.
>>
>>1020930
You have to know how to use ai to use it. Yeah i generated a collection of over 100 good enough t/a posed model sheets(before the bing image creator seemingly banned them), but for very 1 that i could use i generated a dozen that didnt.
>>
>>1020930
Skill issue. It makes perfect character turnarounds in t-pose, all lined up and ready for reference use.
>>
>>1020925
>>1020936
Maybe the AI shitters could fuck right back off to one of the AI threads. >>1009076 seems perfectly fine.
>>
>>1020941
Or maybe you stop being autistic and attacking people over a random reference image they used for modeling.
>>
>>1020942
I'm not attacking the guy using the ref, I'm attacking the subsequent posters turning it into an AI shill discussion
>>
>>1020944
You are chudcel, stfu.
>>
Imagine leaving all creative decisions to a machine so you can do the monkey work for your AI master and painstakingly move vertices and rig it.
>>
Imagine having homoerotic fantasies about AI and monkeys in your head instead of just enjoying thing you do.
>>
>>1020955
retarded golem can't be creative even when he's shitposting
>>
>>1020956
Yep, literally impossible for you.
>>
>>1020941
Where's the issue with this? Tell me the problem you just cant get over and then show me a proper image plane.
>>
>>1020952
>leaving all creative decisions
>all
You make the prompt
You edit the inage
You make the model
You decide what details to use or not use.
You have final say in how the model looks.
Youre leaping, desperately clawing for some reason to hate it. Right uo until image generation the usual advice was to steal modelsheets. Thats just as much leaving ceative control in the hands of another.
>>
>>1020961
It's in the wrong thread is what it is. Like, you didn't even fucking bother to generate a little girl to at least pretend you have any interest in matching the thread's theme. No, gotta just shit out any random garbage to derail other threads because that's all you AI shitters can do.
>>
>>1020963
>Like, you didn't even fucking bother to generate a little girl
Cool excuse to not confront my challenge. Now what?
Post for post ive contributed more to this thread than any one except the OP actually making the models. You have no idea who inam now answer for your retarded assertions.
>>
>>1020965
Now make her naked and catbox it as a joke, ha ha...
>>
>>1020965
The aiee threads are about making models and you're on a creative 3d board, so you have contributed neither to the thread nor the board. You're just parasitic background noise, drowning contributions in irrelevancy
>>
>>1020967
Cool another excuse. I gave op instructions on importing models to unity and slicing animations. What do you do? Complain? Can you draw or model at all?
Im on the creative 3d board because I'm a creative 3d modeller.
>>
>>1020969
>I gave op instructions on importing models to unity and slicing animations
lol, even if I believed you were the one giving it, and not just appropriating someone else's work as AI shitters are known to do, all of OP's unity posts are before the slicing "advice" which got no replies. This was just a fart in the wind, although I'd at least grant you that it was a more constructive approach than the AI garbage
>>
>>1020970
>posts no advice
>posts no work
>cant draw
>cant model
>still hasnt responded to the challenge.
Everytime i deal with one of you my body of work grows while yours stays at 0. Why are you even on /3/? Just to demoralize the 4-10 people who post here? Why are you threatened by this board?
>>
>>1020965
Why not a lil girl on armor?
>>
>>1020966
ha ha, that would be hilarious... https://files.catbox.moe/17623c.jpg
>>
>>1021003
Catbox is the only site that somehow manages to ban every VPN IP I try, and I've had a lot of them over the years: both paid VPN services and private self-hosted VPS. And I'm not talking about posting, I'm talking about simply viewing. Idk how they're doing it, and more importantly WHY, but they're way more hardcore than mainstream social media. The glow in unreal.
>>
>>1021007
They're the favored host for every dodgy artist and ai motherfucker ever, you can't fault them for trying to keep things at least a bit under control
>>
>>1021016
They are very much obviously an IP harvesting honeypot.
>>
>>1021007
>>>/b/941769138
>>
>>1021023
you're such a fucking pajeet doll
>>
>>1021003
>not perfectly flat
Meh.
>>
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>>1021039
I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for reference for 3D models. Also, I didn't use AI for the edit, you can easily tell where I painted over with a hard brush. I don't use AI.
>>1021043
(perky buds) / 1e6 > perfectly flat
>>
>>1021175
Are you drunk
>>
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aaaaaa
>>
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>>1021231
decided to opt for low poly this time again instead of subdiv.
good night.
>>
>>1021242
>>1021231
Pretty cute so far, looking forward to further progress!
>>
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>>1021242
eyelash, brows, tweaks on body and staff done.
Rigging next.
>>
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>>1021313
fully rigged. Hair physics will be via verts in game engine.
>>
>>1021313
>>1021317
Cute still, awaiting color!
>>
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>>1021317
all finished.
>>
>>1021632
forgot the link.
Enjoy.
download the autorigpro tools to animate it.
https://take-me-to.space/nZooguQC.rar
>>
>>1021634
>>1021632
Thank you for sharing it! had to re-link the staff texture which was otherwise all black but it's a pretty cute model
>>
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Working on a fullbody now. Looks like shit for now.
We'll see.
>>
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>>1021694
working on hair now. Chibi model proved to be helpful. I used the hair model, tweaked it and it fit perfectly.
>>
>>1021634
>Need tools to make it move
Why not just use Blender’s version and not deal with tool extensions problems.
>>
>>1021707
You can make it move fine without the tools
>>
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>>1021704
im so tired of making titty monsters. Ill get this done by today.
Im gonna try to make a new basemesh for my hands and feet.
>>
>>1021694
>>1021765
Is there no way of avoiding that annoying n-gon on the hips? I have found it appears a lot on my models too
>>
>>1021890
There's no n-gon, those are all quads. Do you mean the 5-star?
>>
>>1021895
Yes, the 5-star I mean, pardon my french
>>
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sorry lads i've been shitting myself lately. I just wanted a lolicon artist girlfriend.
I dont even know if i can finish this fern model. I feel like its gonna be ugly.
>>1021896
there is avoiding of course. It was just like that cause i didnt add a loop for the tummy yet.
>>
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fern model is in hiatus for now. Im gonna refine my basemodels.
will share them once im done.
>>
Taking from the best I see
>>
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>>1022069
so far so good. Im sleeping now.
But im still not content. I feel like its so complicated and could have easier topo.
>>
>>1022073
That’s obviously for drawing, this doesn’t apply to the 3rd dimension where body proportion is different in the legs, arm and head. You need to add meat to those muscles and the hands be the size closest to the wrist but not over flowing that it looks like a glove.
>>
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>>1022075
ill just see what i can do. Oh well.
good night
>>
>>1022079
Looks good so far!
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>>1022079
simpleears and simple hands are done. Also currently suffering from cold again. I fucking hate this weather.
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all done!
thank god.
Rigging later.
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>>1022121
https://files.catbox.moe/5vgxsk.zip
link for basemodel
im going to sleep
>>
>>1022122
Recent one with full rig
https://files.catbox.moe/pubmyc.rar

enjoy

well i dont know what to make next.
We'll see.
>>
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>>1022149
forgot pic
aaaaaaaaaaaaaaa god
>>
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>>1022160
sorry. Gotta do CCP/American levels tier of censoring now. This is getting into actual loli territory jej
>>
>>1022161
If you want to make appealing models, you should try learning from and reference other 3d models. You don't have the skills to ref 2d drawings and make it look good.
>>
>>1022162
the basemodel was made from a loli artists loli study guide. To be honest i was really amazed on how it turned out pretty well just copying the proportions.
>>
>>1022161
>>1022163
It looks great, don't listen to the other guy
>>
>>1022150
>>1022161
I'm working on my own base mesh, how do did you adjust the proportions of the arms and legs of your base mesh to fit the current character you're working on?
>>
>>1022164
no he has a point. to tell you the truth i really have no will in learning 2D since my long term plan is to get an artist for it and it would take me months or years to learn. not to mention my terrible handwriting skills because i skipped thos writing lessons when i was a kid lol.
>>1022165
i just added seams and resized it to her body proportions manually.
I used the unsubdivided mesh of course and i moved the bones too.

Also gotta dip. Good night anons. Hopefully i'll be done with the model tomorrow.
>>
>>1022166
>and i moved the bones too.
Yeah I was looking for a way not to have to do that every time
Keep making things, 'night
>>
>>1022165
different anon here, another very reliable method is as follows:
-skin the mesh to a basic armature that has all relevant spine and limb bones for proportions
-in pose mode, pose that near or on top of your ref with the same pose, and iteratively scale the bones and adjust the pose as close as you can
-clear all rotations and translations, which brings you to rest pose but with correct proportions

Then you make that the new reste pose by:
-duplicate the armature modifier
-disable the first modifier and apply the second. Mesh likely becomes super weird
-select all bones, apply pose as rest pose (ctrl-A). Mesh is normal again, the adjusted proportions are now the actual armature proportions.
>>
>>1022169
Oh and naturally you should reenanle the remaining armature modifier
>>
>>1022164
I want him to get better, reverse crab nigger
>>
>>1022178
Are you sure?
First, you need to demonstrate that you know what "better" is.
Then he has to decide that that "better" is actually the direction he wants to go towards.
And then he has to make sure that what you're posting is actually related to his particular circumstance and direction of travel.
And through all of this, you two have to constantly verify that you are indeed each other, so that some other fucker can't derail whatever you're doing.
And even then, you'll have to put effort into describing complex things in text that could be demonstrated with a few seconds of video, because by god you're never posting your work to help someone. Even though "helping" is what you claim to want to do.
I really think you and the rest of no work anonymous shitters on the creative boards are just here to fuck with better people. There's nothing else you could do without posting your work. No matter how much you try to backseat someone else's art nobody is ever coming to save you.
>>
>>1022163
>>1022150
An issue I'm seeing immediately is how the forehead has a ridge at the center. That should be easy to fix no?
>>
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>>1022161
hairs is always the hardest part. Working on her twin pigtails now but at least i have some experience working on them due to the frieren hair.
>>
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>>1022161
Damn, wax is crazy good at making those perfect proportions. Need to study his works more
>>
>>1022188
anon... the censors.. or spoilers. please dont get my thread nuked aaaaaaaaaaaaa
also did you sculpt that? pretty good still.
>>
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>>1022187
hair is done? It went well for the first time.
Next are the ribbons, eyes, eyebrows and lashes. After that UVs + texturing.
Dont know if i should do the microbikini or get a more modest clothing. I like things lewd and cute at the same time and microbikini kinda kills that.
>>
>>1022189
Nah, he git it from a japanese twitter
>>
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>>1022190
off to her swimwear now. Everything else is done.
Procrastination is getting bad
>>
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>>1022193
done with the microbikini but to be honest id rather have her in a sundress. Maybe both?
Anyways gotta rig it again with the mouth.
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>>1022199
you should try putting a dress on top, maybe experiment with gravity and simulations, that would be fun
>>
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>>1022199
mouth rig is done ish? I love how it turned out.
Ill control the eyes via shapekeys though.
>>1022201
sundress or an oversized button down shirt on top would be nice yeah. Ill do it later.
>>
>>1022209
Do you have a tutorial for mouth rigs?
>>
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>>1022209
Did some simple UVs.
thats it for now. Im learning a lot from high poly today.
Tomorrow might be texturing + setting up shapekeys.

Good night anons.
>>
>>1022211
Looking really cute!
>>
>>1022212
now im kinda getting tired making lolis lol.
Maybe something tame next time. Who knows.
Good night again and thank you.
>>
>>1022210
This one goes down the full rabbit hole and has music that'll haunt you forever once you've watched and integrated all three parts, but it's extremely complete:
https://www.youtube.com/watch?v=9m4_nxsobnY

This one's for cartoony mouths is pretty interesting too
https://youtu.be/5D16SNTivZQ?si=M22g8jJM7Xz8eg5d&t=305
>>
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>>1022211
Progress doing painting and UVs now.
i hate painting... Its the most weakest point of mine.
>>
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>>1022255
body painting is done(?) im really shit at this...
microbikini and other fluff stuff is next.
After that rig the clothes and the twinpig tails and we are done. (with the jas model)
>>
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>>1022211
Very nice job! just wanted to mention that you could've also used his other artworks to better match proportions
>>
>>1022257
is he still active? I cant find him at all. I sent him a message in pixiv but no reply
>>
>>1022258
Yes, he posted new art recently. He only ever posts here or on atf, all the galleries like pixiv are pretty outdated
>>
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>>1022256
Blender rendering saves me but this wont translate to unity sadly.
More rigging.. aaaaaaaaaaa im tired
>>1022260
ah i see. I hope he sees my fanart. I really love his style.
>>
>>1022261
It's turning out to be a pretty good likeness!
>>
>>1022166
>i really have no will in learning 2D since my long term plan is to get an artist for it
You're going to hit a ceiling without 2d skills, and you might have already. You can get only so far tracing 2d drawings without actually understanding the forms, and if you're going to pay someone, get a 3d artist to fix your shit up instead.
>>
>>1022217
Thank you anon
>>
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>>1022261
imported to unity now. Gonna import an anime shader and see how it looks there.
Here is the default unity shader. Pretty impressed on how it kinda looks the same.
>>
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>>1022300
Progress. Cloth physics and button down shirt (which looks like shit). More shapekeys tomorrow.
>>
>>1022310
Shirt might be basic but the result's definitely alluring and titillating
>>
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>>1022310
progress
doing animations now. Im satisfied with the physics.

i barely have any experience on animating two armatures at once and syncing them would be really hard in unity.

Also i really really need to learn drivers to procedurally open her mouth with a cylinder instead of doing it manually.
>>
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>>1022337
Rather than drivers, what you need to look into is constraints. Basically you have a set of pseudo-collision bones that use a shrinkwrap constraint to the lollipop or whatever you'd want her to slide her lips around, and those in turn constrain the controls for the mouth, or are the mouth controllers in the first place

https://www.youtube.com/watch?v=bLps8bgIeJ4
>>
>>1022339
i've been looking for tutorials and i cant find the right words for it.
thank you anon.
>>
>>1022339
hmm. I think bones are not suitable anon.
Ill try to experiment more.
Maybe ill go do shapekeys + object tracking if thats possible. For opening the mouth that is.
>>
>>1022149
that reference book is gold
>>
>>1022346
yeah. Ill probably start hunting more reference books from now on. I learned a little bit about anatomy too.
>>
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negative progress today
shit happens. good night
>>
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No way I'm learning all this
I just wanna do animations not modeling
>>
>>1022065
There's no avoiding it, you just moved it closer to the midline.

The 5-star inherently arises from connecting the legs (pic related)
You can bring it somewhere flatter, but not erase it. It's similar to the 3-line intersections in the vertices of a cube.

https://files.catbox.moe/b8429f.png
(sorry I can't upload files)
>>
>>1022350
you're replying to the wrong guy
>>
>>1022350
i misunderstood anons question and thought it was the breast lol.
He thought that was an ngon i guess. Its just a 5 star pole
>>
>>1022339
This seems way overcomplicating it with shitty results.
>>
>>1022417
Let's see your mouth rig then, mr dunning-kruger
>>
>>1022420
You mean the donut rig.
>>
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progress later. I've been procrastinating bad lately.
might even collab with another anon on a project later too.
>>
meh no progress again today
ill drop the jas model tomorrow and work on a new project. non loli this time
>>
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progress today.
added the sundress and tweaked wind settings. Also mouth object tracking. I dropped using bones for the mouth.
>>
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>>1022650
working on a big anon model now. Will continue tomorrow since i gotta do collab work.
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>>1022661
more progress. Im sleeping for real now.
>>
>>1022668
>>1022661
>>1022650
She's looking really cute anon
>>
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farmer basemodel is done. rigging next. Procrastination on ATH again
I might be getting an RTX 4070 laptop soon.. Big jump from integrated graphics since 10 years ago.
I really wanted to try substance to up my texturing and gamedev levels.

>>1022712
thank you anon.
>>
>>1022759
Yeah I changed laptop to a recent one with rtx the other day and it's real handy to be able to have very accurate scene previews and fast renders
>>
>>1022764
im very afraid that laptops and PC shit in general would 2x so im gonna buy one now.
>>
>>1022767
RAM quadrupled in price so it's a very reasonable fear
>>
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sorry for the lack of progress again anons. just waiting on my rtx laptop
definitely not using it an excuse to procrastinate.
>>
>>1023003
proof?
>>
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>>1023009
not looking so good
>>
>>1021007
>>1021016
Why don't they just ban VPN's from uploading?
>>
>>1023025
Why would they? Banning them outright works just as well
>>
maintenance soon. it's over... I DON'T WANNA TOUCH GRASS!!!
>>
>>1021019
>anonfiles had to shut down due to abuse
>catbox just manages to keep going
That makes a lot of sense, doesn't it?
What they're doing with these IPs, though?
>>
im getting the laptop tomorrow aaaaaaaaaaaaaaaaaaaaa thank god.
>>1023280
>>1021007
>the glow is unreal
i never had any problems with catbox. I think its your govt shit, ISP or DNS thats doing shit because im using protonVPN and i can access it just fine.
Also IIRC they're funded by patreonbux and that catbox.space thing
>>
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Laptop GET
but im gonna sleep for today
>>
>>1016792
Is it okay if I suggest someone to be put in?
>>
>>1023417
No, go to the request board
>>
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Picked up this project again. I'll be making this with the jas one at the same time.
Made the swimsuit its own mesh.
>>1023417
i was just planning for the JTF mem and the other trinity mobs. Also variants of sensei around the town for h-scenes.
Who do you want to suggest?
>>
>>1023425
I’m being selfish. it’s okay.
I wanted to suggest my uohshi
>>
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>>1023425
tracksuit is done. Next is the actual JTF uniform.
Also found other variants of the JTF students in the Blue Archive PV. I might have to model their hair too.
>>
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>>1023494
sailorfuku is done. Im going to sleep.
Good night.
tomorrow ill start doing the nonchibi model. Im excited since i could make it as high quality as possible now.
>>
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Working on her full body now.
Proportions.
>>
>>1023503
nice
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>>1023520
now to feet and fingers.
>>
>>1023434
Who
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>>1023530
Dude, why do you make them with a ridge on the forehead? I'm curious, does it help with cell shading or it doesn't even matter?
>>
>>1023520
what's your reference from?
>>
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>>1023530
hair is done
too much procrastinating today
>>1023537
i dont get what you mean. thats just the default blender material. If i apply a toon shader you cant literally see a thing,
>>1023538
matroos-sans drawing song
>>
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>>1023540
kinda got lazy on the hands and feet for now.
Seifuku is almost? done.
Everything looks kinda shit at first but lets finish and see if it'll look good.
>>
>>1023566
Love her hair
>>
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>>1023566
a little bit more push.



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