A thread to post sculpts, get feedback on sculpts or talk about sculptingConsider posting on /wip/ for for projects that go beyond sculptingPrevious thread >>1007862
>sculpting in blendshitLol
>>1023403I quite like those. They could use some cleanup though
High level sculpting today, I say>>1023410Thanks, but they're just quick exercises
>>1023438How long for each sculpt, anon?
>>102344330 minutes for a rough pokemon
This is really hard!
does it have to be pokemon?
>>1025311You should keep going, it gets easier >>1025652No, anything sculpting related is cool
How is ball and socket sculpted to prints or anything else similar, so that it actually, clicks and snaps
>>1026151https://www.youtube.com/watch?v=yJs3ONdn0O8
>>1026161I said sculpting. Not . Printing. Basically modelling.
>>1026161Bump, sorry, i did not mean printing
>>1026151>>1026165>>1026313Show me your sculpt and the type of joint you're going to use, and I'll tell you how
>>1026314...t-tu,ta,type of, what? Sorry, I think I was asking about, making ball joints and sockets. Why am I supposed to, be, showing stuff suddenly? I am still at the basic. Though if you are interested,This picture illustrate most what I am curious of. I think something about frictions, maybe even "point of contact", which I just thought of, otherwise, this is a curious topic regardless.
is there any hope for me as an absolute beginner? my first ever sculpture...
Weirdly-stylized torso I just made in trying to get a better hang of the different tools. Is there a particularly good way to go about smoothing round bits? I had to keep switching between the inflating and smoothing brushes for the breasts because just smoothing creates weird flat areas.
Anyone here use Nomad? I didn't realize it came to PC a while ago.
Does anyone know where to get a cracked copy of shapelabs?
>>1026470this is a great first attempt just keep at it
>>1026486box modeling the breasts seperately,subdividing and then merging it with the torso model as one of the last steps has been my go to also how do you make the skin so unlumpy and the creases so perfect?whats the voxel size when you retopologize?(also im really impressed by how well you got the proportions down while still pulling off that kind of stylization do you have any anatomy advice?)
>>1027239>how do you make the skin so unlumpy and the creases so perfect?I use the crease brush to outline different elements, smooth the resulting creases a little, then use the inflate brush on the areas between the creases. I'm not sure if that's the 'right' way to go about it, but it seems to work.>whats the voxel size when you retopologize?0.01>do you have any anatomy advice?Nope. I'm neither an expert on anatomy, nor did I use any particular references while making this. Infact I wouldn't be surprised if it's completely fucked anatomically. I was just trying to make some pleasing shapes while attempting to get better with the sculpting tools.
First time sculpting in vr. With a clay shader I really love this rough look. Also still really new to 3d in general.
>>1023366Is it possible to edit the matcap you’re using on this model in blender and replace\desaturate the colors ? I want normal dark gray shadow instead of those red and blue ambient they’re very distracting?
What tools do you guys use to sculpt
>>1027315Love this shit
>>1027581I've been using shapelab and like it a lot. It's pricey but there is probably a cracked version somewhere. I tried a blender one but only for like 10 minutes.
>>1027617>it's priceyit's fucking 60 bucks you moron wtf are you talking about
>>1027620Is $60 not pricey for someone just starting to you?
>bite the bullet and start to learn Zbrush because Quad Remesher is broke in new versions of blender and the dev is a lazy faggot and won't update it, whereas ZRemesher is native to Zbrush >learning zbrush >the 'draw size' slider keeps greying out, regardless if I'm in edit mode or not >only way to adjust it after it breaks is with the [ and ] keys it's ZBrush 2025.0.1 for reference. looks like this problem pops up all over the place with other versions too. is Zbrush always this much of a piece of shit? I wanted to learn it because it's also getting non-alien UI soon which is even more appealing, but this isn't a great start
>>1027620$60 is a lot more than free
How am I doing for likeness?
I think i'm getting a hang of proportions and some anatomy
>>1023366what's the copy bridgman twice of sculpting?what's the draw 10 billion boxes of sculpting?
>>1028959Shift + A to add a cubeDo this a billion times and you will be an expert 3d modeler
>>1028765Is that Bobby Hill?
>>1026151you boolean the part that the joint goes into, except you purposely make the socket a bit smaller than the joint. That's engineering though, they don't teach that in art school.
>>1027630If shit is graying out, like draw size, then it's probably the brush that you chose. Also you're doing weird shit to make that happen, I haven't had that problem since I first touched Zbrush years ago.
>>1028963no
big shork
>>1029708Wow...
Anatomy check?
>>1023366how the hell do i polish sculpts, they look rough, always and i can never get them to look smooth.
rip mudbox
Been trying out Nomad Sculpt. Not only am I finding it much more intuitive for sculpting than Blender, but it also works pretty well on my old ass Surface 3 tablet while Blender pisses and shits itself. Anyone else tried it?
who's the kim jung gi of digital sculpting that has a tutorials and or courses?
>>1031375i could be wrong there's nobody exactly matching that for 3d sculpting. maybe flippednormals or something? you can check some of their anatomy or portraiture courses and maybe that'll be useful but otherwise courses are basically a waste of moneyassuming you just want to get better at sculpting humans i'd recommend going through Anatomy for Sculptors, i haven't gone through all of it myself but it's been pretty comprehensive so far
>>1030962You can try using smooth stronger if you have a very high polygon count
oh this thread is still up. I'm >>1027630, dropped zbrush and moved onto Nomad in late April, followed the 'Nomad Sculpt: Solid Foundations' course on udemy. made these ending with the squid thing in May and fizzled out, think I got overwhelmed by the idea of having to learn so much anatomy>>1031366it's cool, performance-wise it's definitely better than blenderlove how you can paint with roughness, metalness and opacity, the painting options in general are really good. the layers are very helpful too since you can add details and then either remove it entirely or adjust it, whether it's just for paint or actual mesh changesswitching HDRIs, lighting, matcaps, rendering and post-process, loading new HDRIs and brushes and matcaps, all of that is pretty painless and intuitiveas far as other comparisons to blender, I think Nomad's UI is a bit messy at times, things can be scattered all over the place. I find myself fucking around in the filters, paint and menus at the top-right and never have a solid grasp of what's where biggest thing it's lacking is a proper poly modeler, which is obviously featured in blender. you can mess with the primitives to a certain degree but not with the same degree of control. and maybe this is a me problem, but I find blender easier when it comes to adding new objects, rotating, scaling and organizing them and just performing basic stuff like mirroring and applying modifiers. if I wanted to add a load of cubes around a sphere and then scale them all individually inwards at the top, that'd be a nightmare in Nomad for example basically blender is easier (for me) to use but it's worse for sculptingalso fuck it, if you want a comprehensive Nomad course: https://online-courses.club/nomad-sculpt-the-ultimate-course/and I uploaded the FlippedNormals skin brush kit here, works in Nomad: >>1031346