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File: i6035235935.png (538 KB, 640x480)
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how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
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>>1025425
i also need to make it hollow, which is no problem though
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I could do this in .3 seconds in my CAD than polymodeling it
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>>1025425
What does your attempt look like? Show me your attempt and then I'll tell you
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File: 53465765.png (3.99 MB, 1081x1290)
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>>1025430
i did this by eye so it's not perfect, kinda looks ok but still i would like to know if there is a more "elegant" way to do it, this took me like around an hour
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>>1025432
it looks like shit
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File: circle-to-hex.png (83 KB, 1205x739)
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>>1025425
You create a cylinder that is a division of 6 (18 is fine) then you select every 6th edge and rotate it to meet the corner of the hex, then you select every other 6th edge and rotate it the other way
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>>1025432
You showed me yours I'll show you mine. I don't know what you're going to do with your models but you have a lot of vertices at this stage.
First you want to connect two cylinders with one cylinder being hexagonal. When you're connecting two things it really helps if they have the same number of vertices so the round cylinder has 12 vertices and the hexagonal also has 12.
Then subdivision, 3 segment bevels to retain the edges and raise the middle of the hexagons.
Tell me if that makes sense.
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>>1025439
faggot i already got it now, im out of the thread
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>>1025428
This, NURBS this shit is trivial and exact. Polygons who knows.
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>CADfags say they can do it in seconds
>polychads actually make it
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>>1025425
I would do this with Boolean modifiers.
Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
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>>1025527
polytroons spend 400 hours modeling and sweating over topology

ChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
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>>1025536
good on you, that's a fucked up looking screwdriver bit though
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>>1025425
If you want accuracy you useprotractor, protractor, and radius gauges.
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*calipers,
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>>1025425
lofting
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This would be a cakewalk in solidworks
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>>1029261
>>1025527
>>
>>1025425
Create cylinder, created hexagon shape, extrude hexagon, select hexagon edge and fillet or chamfer edge for the taper, create two more cylinders laying on sides and use them to boolean cut away at the first cylinder to create the hollow ground acrew deiver shape. Done
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booleans!
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File: adfas.png (199 KB, 1513x864)
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>>1025425
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File: file.png (110 KB, 218x722)
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>>1025425
Challenge me a little next time, please.
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>>1030009
Fuck wait I think I missed some details.
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>>1030009
it sucks, chud. where are the arched edges?
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File: NURBS.png (33 KB, 452x984)
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Got onto my PC and made it in 5 minutes with NURBS
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>>1030013
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File: NURBS3.png (117 KB, 1252x1094)
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>>1030014
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>>1030009
Looks good btw but you need to boolean the two parts together and these edges yeah
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File: Untitled.png (66 KB, 846x478)
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easy, peasy
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What, nobody likes texturing?
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File: file.mp4 (3.77 MB, 710x398)
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>>1025428
>>1025536
>Muh CAD
Post video retard. Daily reminder that cad is retarded with their 2D shit, playing with real 3D objects in 3D in blender is the way to go!

>>1025425
Watch this carefully OP it is literally like the secret exam in Hunter x Hunter.

And after seeing me make it you realize why the donut tutorial from blender guru [SIC] is truly useless you almost never need to model a fucken sugar shit like that. With this you can make chairs and hammers and knives etc!

>b-b-b-b muh rendering and colors and
That is for fagots simply sculpt and model!

And this is why all YT tutorial are useless if you do not know what shit to ignore and do the right thing!
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File: file.png (144 KB, 538x664)
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>>1033131
>>1025428
>>1025536
>>1025425
And this children is how it looks after you are finished.
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>>1033132
nice
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>>1032230
holy
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File: Flat head.png (245 KB, 785x1156)
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>>1033132
You didn't model the transition between the hexagon and cylinder



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