how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
>>1025425i also need to make it hollow, which is no problem though
I could do this in .3 seconds in my CAD than polymodeling it
>>1025425What does your attempt look like? Show me your attempt and then I'll tell you
>>1025430i did this by eye so it's not perfect, kinda looks ok but still i would like to know if there is a more "elegant" way to do it, this took me like around an hour
>>1025432it looks like shit
>>1025425You create a cylinder that is a division of 6 (18 is fine) then you select every 6th edge and rotate it to meet the corner of the hex, then you select every other 6th edge and rotate it the other way
>>1025432You showed me yours I'll show you mine. I don't know what you're going to do with your models but you have a lot of vertices at this stage.First you want to connect two cylinders with one cylinder being hexagonal. When you're connecting two things it really helps if they have the same number of vertices so the round cylinder has 12 vertices and the hexagonal also has 12.Then subdivision, 3 segment bevels to retain the edges and raise the middle of the hexagons.Tell me if that makes sense.
>>1025439faggot i already got it now, im out of the thread
>>1025428This, NURBS this shit is trivial and exact. Polygons who knows.
>CADfags say they can do it in seconds>polychads actually make it
>>1025425I would do this with Boolean modifiers. Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
>>1025527polytroons spend 400 hours modeling and sweating over topologyChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
>>1025536good on you, that's a fucked up looking screwdriver bit though
>>1025425If you want accuracy you useprotractor, protractor, and radius gauges.
*calipers,