>>1016792some old proggy for new bread
Hey Anon, I'm currently working on a top down game similar to yours. Maybe we could work together. I'm aiming for Sdv like casual farming style but I'm open to change in any direction as the project progress. I tried contacting you on X, could you check.
Currently can do farming, chop tree and hit rock.
>>1026429>>1026430Sorry dude. Im already doing a collab with someone else at the moment. My hands are full right now
That’s a bummer. I do a bit of modeling/animation myself too, but it’s a real time sink.
Having someone to make models while you're deving is great.
>>1026427what did you use to rig the model
>>1026495The previous thread mentioned auto-rig pro
Progress todaymore tomorrow.Ill start learning how to property do weapon IKs.
instead of farming simulator, I want a restaurant simulator like Diner Dash
>>1026505>more tomorrowhehWeapon IKs are done. Walther PKK and Winchester via animation rigging package.
>>1026631Looking good. Does each strand of hair have a bone chain? Is that Magica Cloth?
>>1026639hair is cloth meshskirts use bonesyes its magica cloth
>>1026631more progress.Map auto setup is done.Room transitions implemented.Partial map of the demo is done too.
Hello anon, I'm gonna steal a little bit of your thread to post some of my own progress and bump it at the same timeFriend's character I've been working one, just gotta finish texturing it :}
>>1026876Omg daddy UwU, where will you cum?
>>1026430Will you make everything undead themed? Farm ectoplasm and stuff? Gothic horror farm sim? Right now it looks a bit too green and saturated
>>1026875good luck
>>1026430Did you find someone to collaborate with?
>>1026631>>1026505I hope they're smooth like this once she's in the actual environment with props and individual animations
>>1026875Donezo!
>>1027104Very cool anon! Did you paint hair and metal highlights in Blender?Is the rightmost hair highlight blurred using built-in blur or smudge tools?Is hair AO fully painted or theres' some bake going on as well?PS: Gloves seem a bit too low on texel density imo, otherwise it all looks great
>>1027106Thank you! everything was hand painted by myself. It's a single texture which is why the gloves look so low res, I ran out of space when UV-unwrapping them
>>1027104CUTE!
>>1027108> hand painted by myselfCool! Did you handpaint it inside Blender or in external 2d program? Is the texture 2k?I recently tried to paint a small lantern with 1k and everything was so goddamn pixelated and bad T.TLines here look incredibly smooth.
>>1027110I used Clip Studio Paint. The texture is 2K in its totality, yes. I divided it in 4 quadrants: one for the face, one for the hair, one for the boots and one for everything else. It's more like 4 different 512x512 textures than a hard-and-fast 2K textureThank you! I come from a drawing background so I'm used to going the extra mile to make lines super smooth and clean
>>1027093Yeah ill work on that today. Im kinda sideprojectting right now with a raising simulator>>1027111>i come from a drawing backgrounddo you have a pixiv or twitter i can follow?Im looking for anime artfriends right now.
>>1027113@479qty on twitter although I barely use that website. I'm much more active on discord. My name is snaqt if you want to talk about 3D stuff or drawing
>>1027104nta, is there any nodes settings that can be applied on the shading instead of having to hand-painted it yourself? I mean, I want my shadow looks like dramatic anime logic shading (instead of real world logic) while at the same time it's dynamic to the environment the character is in (for example in-game like entering a room, the shade looks like this, when going outside it's sunset or twilight, it looks like that).
>>1027134https://bnpr.gitbook.io/bnpr/shaders/the-most-basic-npr-shaders
>>1027134I can guarantee you, nothing you make with shaders is going to look as good as hand-painted textures
>>1027146>nothingummhttps://www.youtube.com/watch?v=Qo5tFby3HLc
>>1027157>you make
>>1026436Looks ok but you need to work on your proportions
>>1027146Shitty handpainting sucks though. You need to be really good at it for it to look good. And you can do a lot of cool stuff with shaders too. Those styles are limited compared to handpainting, but sometimes it's enough.
>>1027104Next one, adult woman wip
>ProggyOnly pedophiles say that with sincerity.