for 3 reasons> V snap> D move pivot> DV snap pivot
>>1026607Thread blessed, OP certified for my hard, fertile, rosey BWC. Blendlets on suicide watch.
>>1026607I still can’t believe they used the real Japanese student book in the anime and didn’t mess up the UV materials.
>>1026607You mean snap 3D cursor to selected? a thing you can do from Shift + s?
cartable aztec
>>1026607Maya costs money and requires me to relearn everything. No.
>>1026616>costs moneyNo>relearnThat's a you problem. The more you learn various software, the faster you pick them up. I know Blender, 3DS Max, Zbrush, some Maya, and fluently 5 other different purpose software for my work that I use for years constantly.
>>1026625meant for>>1026618
>>1026618Blender is very frustrating for polygon modeling and UV editing. If you switch to Maya, the time you save will outweigh the cost because time = money, and you’ll also gain a skill that’s valued in the industry.
>>1026647>Blender is very frustrating for polygon modeling and UV editingLess than Maya lol
>>1026649Modelling yes, UV unwrapping, fuck no.Even in the 4x versions it's still a pain in the ass.
>>1026649>>1026680I'm gonna give the final answer. Blender SUCKS at everything except polymodeling and subd. It's easy vertice merging tool is a win too. For every other task I use different software specialized for it.
>>1026625>>costs money>NoLook I wanna like it, I really do, but I'm not gonna spend fucking $200 per month. Nothing you could possibly say will justify this price point. Hell, $50 per month would still be a big ask.
>>1027017Can't you just pirate it?
>>1027018Or you could install the free program that does the same only better
>>1027020lolno. Blender has nothing on specialized software that you can get for free from the underground. It's a shitty 0$ program that offers bare basic shitty 0$ features while you have to pay for quality addons or pirate them again. There's a reason specialized software cost money and the industry uses them, because they excel at their job and get the work done more efficiently, and I personally have them all integrated into my workflow since years. Blender has nothing on Zbrush for organic modeling, and it especially has nothing on RizomUV for doing UV work. Marvelous Designer is superior for cloth simulation and is far more feature rich. Marmoset Toolbag is superior for baking your meshes and rendering them. Substance Painter is top tier for texturing.
>>1027021>integrated into my workflowYou're a pirate, not an industry pro, so the contradiction is obvious. You've got nothing to show for yourself and are just making shit up, which makes you a useless point of reference
>>1027024>just making shit upnah, keep being a retard. This was from my own experimentation with all software and I started out with Blender on my first year. Courses for pro workflows outside of anime blender slop will always involve these software 100% of the time.
really don't get why this larper pushes maya of all things as being better at poly modeling lmao. it'd at least be a bit believable if you said 3ds max or a pirated copy of the last softimage release but maya? that shits just funny.
>>1027027NTA, blender is only good at polymodeling and the best lmao. it sucks everywhere else.
>>1027037Eevee's a great alternative to all the maya people using UE to render their stuff