[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: sf77VBX.jpg (161 KB, 1698x939)
161 KB JPG
for 3 reasons
> V snap
> D move pivot
> DV snap pivot
>>
>>1026607
Thread blessed, OP certified for my hard, fertile, rosey BWC. Blendlets on suicide watch.
>>
>>1026607
I still can’t believe they used the real Japanese student book in the anime and didn’t mess up the UV materials.
>>
>>1026607
You mean snap 3D cursor to selected? a thing you can do from Shift + s?
>>
cartable aztec
>>
>>1026607
Maya costs money and requires me to relearn everything. No.
>>
>>1026616
>costs money
No
>relearn
That's a you problem. The more you learn various software, the faster you pick them up. I know Blender, 3DS Max, Zbrush, some Maya, and fluently 5 other different purpose software for my work that I use for years constantly.
>>
>>1026625
meant for
>>1026618
>>
>>1026618
Blender is very frustrating for polygon modeling and UV editing. If you switch to Maya, the time you save will outweigh the cost because time = money, and you’ll also gain a skill that’s valued in the industry.
>>
>>1026647
>Blender is very frustrating for polygon modeling and UV editing
Less than Maya lol
>>
>>1026649
Modelling yes, UV unwrapping, fuck no.

Even in the 4x versions it's still a pain in the ass.
>>
>>1026649
>>1026680
I'm gonna give the final answer.

Blender SUCKS at everything except polymodeling and subd. It's easy vertice merging tool is a win too.

For every other task I use different software specialized for it.
>>
File: file.png (156 KB, 2398x926)
156 KB PNG
>>1026625
>>costs money
>No
Look I wanna like it, I really do, but I'm not gonna spend fucking $200 per month. Nothing you could possibly say will justify this price point. Hell, $50 per month would still be a big ask.
>>
>>1027017
Can't you just pirate it?
>>
>>1027018
Or you could install the free program that does the same only better
>>
File: 1633369284289.gif (199 KB, 560x560)
199 KB GIF
>>1027020
lolno. Blender has nothing on specialized software that you can get for free from the underground. It's a shitty 0$ program that offers bare basic shitty 0$ features while you have to pay for quality addons or pirate them again. There's a reason specialized software cost money and the industry uses them, because they excel at their job and get the work done more efficiently, and I personally have them all integrated into my workflow since years. Blender has nothing on Zbrush for organic modeling, and it especially has nothing on RizomUV for doing UV work. Marvelous Designer is superior for cloth simulation and is far more feature rich. Marmoset Toolbag is superior for baking your meshes and rendering them. Substance Painter is top tier for texturing.
>>
>>1027021
>integrated into my workflow
You're a pirate, not an industry pro, so the contradiction is obvious. You've got nothing to show for yourself and are just making shit up, which makes you a useless point of reference
>>
>>1027024
>just making shit up
nah, keep being a retard. This was from my own experimentation with all software and I started out with Blender on my first year. Courses for pro workflows outside of anime blender slop will always involve these software 100% of the time.
>>
File: 1000015292.png (1.87 MB, 1703x1165)
1.87 MB PNG
really don't get why this larper pushes maya of all things as being better at poly modeling lmao. it'd at least be a bit believable if you said 3ds max or a pirated copy of the last softimage release but maya? that shits just funny.
>>
>>1027027
NTA, blender is only good at polymodeling and the best lmao. it sucks everywhere else.
>>
>>1027037
Eevee's a great alternative to all the maya people using UE to render their stuff
>>
File: 1775075095204228.png (250 KB, 360x594)
250 KB PNG
Blender has all those they just have different names. Snap to Vertex or Merge by Distance, Edit Pivot on the top right corner of the viewport, and Snap to 3D cursor basically lets you set your pivot anywhere.

Now give me Modifiers, or some usable Sculpting tools in Maya. Also, I bet my ass youre not paying 3 thousand dollars a year to make Anime characters.
>>
File: 1749100683462060.jpg (33 KB, 600x493)
33 KB JPG
>>1027087
>all the maya people using UE to render their stuff
wait. seriously?
>>
>>1027761
5 hours vs 5 minutes to render out a scene/animation. the speed to get shit seen using lumen from UE is unmatched only to eevvee from blender but I think lots of people choose to use UE as there are less issues moving files between the program compared to blender and getting it set up in eevee.
>>
>>1027761
Think about it. You could:
-rent an expensive render farm and wiat for dailies/weeklies to knwo what your animation actually looks like
-just look at it on your screen and refine it immediately or, at worst, after a coffee

It completely changes iteration times and costs. There are entire shows and movies rendered on UE, and not just small time indie stuff, things like Star Wars
>>
>>1027018
Not if I wanna use it for professional work I can't. Then I'd get into legal trouble. No fucking way Disney has their copies pirated.
>>
>>1027761
UE has been the defaul render engine, not only for autodesk users but for blender users too, since the 5.0 came out.
>>
>>1027017
I believe you can just get Maya Indie edition for 500 a year, which isn't horrendous. It has all the same features as regular Maya. Its quirk is you can't make more than 100K a year with whatever projects you use Maya for. So if you're some Twitter guy making porn, you're probably fine.
>>
is Maya good for hard surface modelling? like modelling machines? I think 3dsMAX is more for that but what software places as a runner up?
>>
Blender is better than Maya, Maya is better than zbrush, zbrush is better than softimage, softimage is better than rhyno, rhyno is better than 3dsmax, 3dsmax is better than modo, modo is better than mudbox, mudbox is better than sculptris, sculptris is better than freecad, freecad is better than fusion, fusion is better than tinkercad, tinkercad is better than sketch up, sketch up is better than blender, blender is better than painting with shit on the walls and painting with shit on the walls is better than this shit-hole full of normies that make software wars instead of modelling.
>>
File: 1775206082533233.jpg (31 KB, 408x408)
31 KB JPG
>>1026607
Blessed bait thread, tricking ppl into modeling with Maya is especially vicious.
Go on, let the newfags suffer, and then tell them to learn animation in 3dsmax and they should exclusively use max CAT rigs.
The young must experience agony
>>
>>1029453
Well first of all, I have higher aspirations than that. Second, even $500 one time is a big ask for me.
>>
>>1028082
stop acting like a white girl, no one has checked.
>>
>>1026607
I noticed most GTASA mods were made with Maya or 3dsmax. Nobody uses blender.
>>
>>1030564
Blender export fake FBX data, something that the game doesn’t understand. To this day after Blender obtaining millions in donations, they still refuse to pay for real official FBX export. Other smaller companies paid but Blender being greedy for profit just decided to continue to lie about how FBX works to newbies.
>>
>>1030569
What in the flying fuck are you talking about lmao. "fake export" lmao even official fbx import/export tools are fucking broken every other update.
FBX is a shit format much like PSD is a shit format. why do you think everything is starting to move to GlTF?

>>1030564
That's only because it came out before Blender was mature enough to handle it. the toolsets were made for the things that most people could get their hands on at the time, IE a cracked version of like Max 2009 or whatever version was current at that time.
>>
>>1030573
Blender themselves admit the FBX export plugin they created doesn’t match the closed source Autodesk application. There’s millions of websites from 30 years describing errors from the fake FBX. Also no, we are not moving to GITF. That file only exists to copy and paste, it doesn’t contain important information for collaboration purposes or anything related with your project setting. OpenUSD is the future, Blender also has it. OpenUSD can transfer everything from Maya to Blender, zero problem, no changes to scene and zero errors. Get with the times noob.
>>
>>1030577
most FBX exporters don't match autodesk's because it's a closed format. It's a fucked up format that supports 20 ways to do things and 4 more than nobody really uses, much like the problem with PSD. there's a reason DAE was considered for a while a good alternative simply because it stayed fucking put and could do the interchange easy, at the expense of the interchange tools themselves being bloated and messy.

Also lol at not understanding GlTF extensions and it's usefulness I guess.
>>
>>1030578
Gitf is not advanced enough to warrant more serious projects. OpenUSD is the very thing 3D is aiming to fix in the industry.
>>
>>1030577
>>1030580
btw nimrod FBX only existed 20 years ago, not 30. It's implementation in blender would be atleast a few years newer than that considering the format is a weird fucked up mess anyway. it's actually pretty weird that it became the interchange format as it was never designed for that kind of thing as is, but here we are with one of the worst file formats ever propping up whole industries for a decade and a half.

You're probably right on openUSD being the future but GLTF has plenty of important use-cases and is expandable by significant degree, acting as the basis for creating separate file formats such as the VRM standard and a good few others. If you need something lightweight and extensible, it's a great choice.
>>
>>1030582
>In 1996, Kaydara released a new native file format with Filmbox 1.5 called FBX, which used an object-based model, allowing for the storing of motion, along with 2D, 3D, audio, and video data. The format saw wider support from other 3D software packages such as Cinema 4D, SoftImage 3D, PowerAnimator, LightWave 3D, 3D Studio MAX and TurboCAD

1996 - 2026 is 30 years noob, such lack of basic counting means you should not be here kid.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.