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File: Screenshot_2.png (466 KB, 592x918)
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imagine beign this guy right now
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>>1027615
Wow you gonna have to tell the AI board
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>>1027615
his argument isn't "wrong", exactly
it's just coming from a very cynical corporate viewpoint of generating more content for more profit
which maybe is great if your life's ambition is to make a bunch of billionaires slightly richer
and shortsighted, as well, because those corporations are not gonna give a shit if a snotty artist has "full control" of the positioning of every element in a scene. they'll just replace him with a marketing department and pump out whatever tests well enough with the target demographics
also, let me take this opportunity to vent about pic related
I'm so fucking tired of this "well, all the technological advancements we use today were just as maligned as AI :)"
motherfucker, this wasn't that long ago. most of us lived through most of this stuff. it's not the same
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>>1027625
>I would have lost my job
What fucking job? Dude's a grifter that does tutorials and scams people with materials. He's never worked on a production in his life. He thinks that because he's been making tutorials for beginners for 15 years he's suddenly an expert on the industry and it's practices. He's a perpetual beginner himself that never progressed past the wall, and instead pretends to know what the fuck he's talking about.

That being said, I think AI in 3d has its merits. It's just another facet of procedural generation, which artists already use to fill a scene with detail that they don't have to do themselves. Genning models of clutter or other BS objects I think is fine and it gives more time to work on the main aspects of a scene but still keep an extremely high density of detail. If someone's not using genned 3d as a way to fill a scene or make it do a team's worth of work that they wouldn't be able to do themself in a decent timeframe, and just using them as their main focus, they're a fucking retard just like Price over here.
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andrew's a prick but i do think arts as a profession as it exists today, is mostly doomed
some of the most prized positions in arts are stable, salaried, jobs at large coroporations where artists are mostly there as crafstpeople in big pipelines to create products that can be sold for profit
games is fucked, vfx is fucked - those industries have responded by reducing headcounts. any opportunities to cut costs, they will take.
capital is unsentimental in prusuit of profits.
disney will not save you.
the system of ip law that been bent and shaped by capital will not save you - the same one that everyone hated just a few years ago
the marketing machines which shit on vfx (it's all le practical, bro) will not save you
the directors who do the same will not save you
the public which wants le practical effects will not save you
the best you can hope for at this point is that the machines come for everyone else's jobs too
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>>1027615
I saw that "is it 3d" twitter account dunking on this because of the polycount which seemed like a retarded form of attack. I doubt AI will take over 3d modelling for the simple reason that there isn't many 3d models avaliable to train AI on. If you think about it, very few people upload 3d models. For every 3d model uploaded there's probably 100 million photographs. I'd imagine the data isn't there. I don't know how meshy works but you'll probably get something that takes 2d image generation and interpolates into 3d (probably poorly). High poly 3d takes a crazy amount of time so you can imagine there's a lot of energy and money there to negate it

Long term you probably wont even need the 3d model desu, you'll just have some stand in and the ai will generate everything on top and your models will just be queues to engineer some kind of ai generated outcome, like those videos that AI GTA to make it look more realistic but for a whole game
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did he disclose any payments from ai companies? buying influencers to say dumb stuff is cheap.
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>>1027639
> Long term you probably wont even need the 3d model desu, you'll just have some stand in and the ai will generate everything on top and your models will just be queues to engineer some kind of ai generated outcome, like those videos that AI GTA to make it look more realistic but for a whole game
Nah, what you propose is not enough because it's not stable enough.
People actually want to "bake" it into 3d model that stays consistent afterwards.
> there isn't many 3d models avaliable to train AI on. If you think about it, very few people upload 3d models. For every 3d model uploaded there's probably 100 million photographs. I'd imagine the data isn't there
Very true.
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>>1027615
every "teacher" is a failure. he always came off as a passionless faggot.
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To be fair, there is a correlation between high experience level and taking AI easy. I'm way more confident using AI in programming for example, than in art. Because I perfectly understand everything its doing in code, and I don't really understand all of fundamentals of art and I'm not really sure about quality on technical level of being able to say why something is bad and how exactly it should be fixed (other than "I don't feel right about this"). It's basically insecurity due to lack of experience and lack of confidence of being able to fully QA the results properly. And there are people who simply don't care and only care about getting things done. It's all different attitudes.
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Dude's been on the NFT grind in the past, only dumbasses didn't see this coming
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>>1027615
He makes doughnuts. What is there to look up to?
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>>1027615
>artists will be replaced if they don't use AI
Yeah. This is true. This isn't an opinion.
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>>1027692
ai what huh? i can't hear you, my big white dick is slapping your brown cheeks to silence your shitty AIshilling
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>>1027692
artists will be replaced if they use AI
any process you create to control the AI is can be automated too
if anything, as seen with programmers, by jumping in all you're doing is helping automate your job away
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>>1027694
thanks for recording hours and hours of tutorials the ai's can learn from, blenderinos
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>>1027615
is he a queer?
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>>1027640
>did he disclose any payments from ai companies?
he said that he wasnt geting paid, but hes acting like he is, promoting ai to all of his dumb begginers believing that hes a pro for having a begginer friendly tutorial
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>>1027806
>is he a queer?
looks like a faggot to me
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>>1027615
Blender was always an anti-art tool.
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>>1027615
Hes not wrong.
AI is useful for boring repetitive task. Most companies already use them already (And yes theyre never talk about it because You keep complaining)
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>>1027716
>Thinking AI learns from tutorials
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>>1027694
We didn't automate our jobs, what do you mean? The job market crisis is not due to AI, but you're right that AI has made programming significantly less fun, it's actually really boring and depressing now, unlike previously.
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>>1028007
>We didn't automate our jobs, what do you mean?
I'm a programmer myself, and the last few months have been a huge FOMO fueled drive to show off to management how much of our jobs can be done with AI
setting up processes and guardrails, configuring .MDs and skills and whatever Karpathy calls the next thing
we're literally creating claude code skills RIGHT NOW that we're meant to give to product people so they'll implement new features and fix bugs. I don't think anyone knows what the fuck is happening anymore. I no longer question anything, I'm just watching it all burn
>AI has made programming significantly less fun, it's actually really boring and depressing now, unlike previously.
ehh, I hated my job before and I don't hate it more now. this industry has always been a clown show, anyway. I like getting paid to "work" from home
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>"ai is totally going to take your jobs goyim!"
>(((Media))) and (((big corporations))) keep repeating the lie
>Retards fall for it
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>>1027615
https://www.blender.org/press/anthropic-joins-the-blender-development-fund-as-corporate-patron/
>Blender Foundation is happy to announce that Anthropic is joining the Blender Development Fund as Corporate Patron.

Blender Guru: "When the chips are down, these... these artists, they'll eat each other. See, I'm not a monster, I'm just ahead of the curve!"
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he's right
enjoy being left behind while others rocket ahead and actually achieve things
cope!
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>>1028008
I enjoy prompting for my hobby projects. Not big picture, actually doing it step by step, prompting for refactors and renames, prompting to split code into files how I like and then deciding it's too granular and reprompting to refactor in a different way... all without feeling bad about wasting so much time to manully grind those refactors myself. A lot of stuff I procrastinated about before now is easily promptable, which I like. I won't claim that it's not evil or harmful long-term, etc. Just telling that I see something positive in it for myself.
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>>1028008
I work as a graphic designer and it's basically the same shit. Some engineers have build a node based WebUI for us with an OpenAI API and now we need to test it, find methods to automate content generation and report to management. A fifth of our content has to be AI generated now. For what reason? Nobody knows exactly, but probably to attract some of the retarded shareholders. Work has became so boring and soulless, but I am too tired to reject this shit any longer and just move along this nonsense to accelerated and watch it burn. The thing is, AI requires so many iterations until it produces something useable and we just burn through tokens for no reason at all. I hope that the company gets fucked over by (Open)AI in the future so I can laugh at them and say "I told you ¯\_(ツ)_/¯"
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>>1028008
Bank cybersecurity KPIs involve minimum numbers of copilot queries now. Ive got buddies who have it running in the background playing minesweeper to hit their metrics while they do all the actual work. I really hope your bank and super are being run by guys like that and not guys who vibecode with your life savings
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>>1028042
>>1028049
ai is just fucking trash man so sick of this shit
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>>1027919
True, even artists use automation of boring tasks wich deprives hundreds of jobs. They don't care about that. They care about their non-existant dream job of drawing 3 hours a day and gooning for 6 more.
They don't bat an eye when games now all play, look and run the same due to engines. But using a program instead of an illustrator!!??? that's where they draw the line.
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>>1027615
I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
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>>1027615
how much money does he have, cunts with money are pro ai
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>>1027615
I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.

If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.
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At least he's not Jayanam or whatever his name was, changing his channel focus to fucking financial consulting.
>gday mate, I can help you work out a plan for your donut, just let me get a good look at it.

>>1027884
>>1027806
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>>1027615
He's right desu
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>>1027639
ai 3d doesn't need 3d models to train on like generative 2d pictures need 2d pictures to train on. it is a different concept. since microsoft made Kinect, the development has been about creating the unseen backside of a 3d object. if you have a head you can guess the back of head by knowing you are looking at a head and if it has hair and what the hair looks like. and then render a head in 3d. you know what the back of something is like because you can see the front.
i have explained it poorly, but in essence it isn't making a 3d object from noise which is what generative 2d images are. it is taking a 2d image, working out what the image is, and then using the knowledge of what that is to create the unseen sides and then give it volume.
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>>1027615
Two things

>Art as a medium is no longer pursued/funded by an aristocratic class

The vector in which artists got paid was the indulgence of rich people. Great works in the past were not crowd-funded by peasants, nor were logos/brands/advertisements funding painters, wood workers, sculpters, etc. For obvious reasons, poor people cannot fund art. Today, consumer products make up the bulk of art capital, but we all already know this. AI is a method in which to save money, and the art a company commissions is purely to drive more capital flowing into the company. Vlasic pickles were not actually better pickles, but people loved the stork on the jar, thus the artist creates the stork image, and people choose to buy more pickles, or buy pickles of the vlasic brand, etc. Expecting art to function in consumer capitalism was always a forlorn hope, in an vocation that was already known to be deeply unprofitable (starving artist stereotype). Look at someone like Jeff Bezos. He does not commission a modern Sistine Chapel like aristocrats of old. When he does spend money on an economic loss, it's on a penis-shaped rocket to take him to space for a couple hours. Why modern rich people are like this, commissioning ugliness on the rare times they do public art, could be another 4,000 words at minimum, but it would also verge into /pol/-posting to explain the nature of jewish pedophiles or how they financially upheaved the west.
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>>1030968
The second

>AI itself isn't actually a bad tool, it's more the stigma of the people who cheer it on, and the people who despise it

Most people cheering on AI are the talentless, skilless noobs who can now create images at a prompt. That does not mean the tool itself is bad. Right now, everyone using it are the uninspired, the undisciplined, the lazy, etc. All the works they create are soulless, because anyone with a soul was already making art before AI started to enter image creation. You've seen god-awful drawings on deviantart and memes posted that are truly amazing. People without skill will still smear shit on MsPaint and somehow turn out pure gold. Those artists were never, ever held back by a lack of tools or skill at rendering. They had an idea, they created the image, the end. The AI artist though, never had anything worthwhile to post in the first place. They only got into image creation because you can generate a Vitruvianly cute girl with perfect gemstone eyes at one button click. They could not create said beautiful sunset before, because they lacked skill. The crux of it is, someone with a sovfvl idea is not held back by lack of skill.

Further, is an artist can have intent. AI images have even information density across any image they create. A good artist knows restraint, chooses when and where to have contrast, saturation, hue, etc. There's no human element in base AI image creation; it must be >told< how to create the image specifically. Otherwise, it creates the soullessness that it's known far. This is a better explanation for soul; that the artist chooses what when where how to show someone for why reasons.

Blender Donut enthusiast's point is that a good artist with a soul can direct the AI into fulfilling a vision. The proof will be in the donut as time goes on.
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>>1030969
Part 2.2: The worthless furry/fetish contingent

Artist is now a coveted profession (despite still being for poorfags lmao), it grants a cultural prestige. Cue the many worthless retards drawing low-quality, fugly porn and calling it high art. Look at most fur shit you see on twitter-- Bright colors, mistmatched color theory, incorrect proportions, incorrect depth. Depicting ugliness like diaper shit fart vore. They know they don't create anything worthwhile. They know their skill at realism is poor. The AI can create hyper-real images with correct color theory, anatomy (for the most part), etc. It can outcompete them in every facet in making conventionally pretty images. These are the ones who are infuriated with the rise of AI art.

I'd argue those most mad at AI, and those who think AI counts as art, are actually the same demographic, AI skub vs. anti-skub. Both are soulless, both have little understanding of art. Both have nothing worthwhile to create.

Whatever you think about BlenderDonutPenetrator, he has a very, very good point. Asset creation takes a shitload of time. If you want to have a fire extinguisher in your scene, your choices are to make it yourself, or download someone else's assets. A fire extinguisher would make the room feel less empty, and add realism. If the point of your scene is not about the fire extinguisher, are you selling your soul to AI slop? Or are you getting the art you actually want to get done while the dreary but necessary elements get covered? I personally can see why some are in favor of it.

That being said, doing a shitty job on other parts of your piece that you don't want to draw is poor form, but in 3D you are very much in a time crunch.
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>>1027615
>Use this thing that will replace your work or you will be replaced
Hilarious.
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Meshy is fucking dogshit and is somehow worse than the last one of these I looked at. I have no idea why these startups are all slowly getting worse each damn time.
Like look at this shit, what the fuck even is this?
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>>1027883
>but hes acting like he is
Because he wasn't paid he was given a "gift". That's how you circumvent things like that. If someone "gifts" me $5m and then asks me to talk about how great whatever that someone is involved in then if I ever have to take the stand I can swear, under oath, that I wasn't paid to do that because I wasn't. Obviously the other way is to be paid for some made up bullshit like "research". It's one of the oldest Jewish tricks in the book.
How do you think all of these Democrats from poor beginnings suddenly turn into multimillionaires?
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>>1027639
AI corpos are now mass buying old books to train their models only to shred those books to pieces so nobody else gets them. If the industry decide to pursuit AI for 3D models they will hire thousands of jeets to make them in blender so they would have a training ground. At this level of capital this is not a problem.
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>>1031108
I don't think they'll be good at topo. it does it okay 90% but then a hard bit comesu p where you really have to abstract something and only way to fake it is via texture it completely fails.
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>>1027625
>I used to place hundreds of lights by hand
Does anyone have his portfolio?
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>>1027615
https://www.artstation.com/artwork/JbVxA
Kek he is a grifter and a faker.
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>>1031198
>https://www.artstation.com/artwork/JbVxA
get help
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>>1030960
This guy gets it. AI is good and bad at various things as it mostly depends on the data. If there is lots of data around for what you want to train, then your model will be very good at that task, but if you want your AI model to be superhuman in a task you need to have a task with verifiable reward, and 3D to some extent is that. You can have a picture of a thing, then picture of the same thing from multiple angles and then you make it generate the thing until all the photos from those angles match the model. Idk how it could do superhuman topology, but this method is how AI became so good at math and chess.
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>>1030970
I agree, I think a lot of people think that AI is a zero sum game and that every single ai asset is an asset that would have been made by a human, but to your point, if an indie dev or animator doesn't have the time to make a fire extinguisher, or the money to hire an indian to make a fire extinguisher, and has a style incongruous with all of the fire extinguishers on the Unreal store, they're either going to use ai or simply not add a fire extinguisher.



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