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ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
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>>1027885
Only if you want to appear competent or desirable to employers or clients or fans
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>>1027885
You don't have to unless you're going to make animations, what kind of stupid question is that?
Did you fall on your head as a child?
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>>1027885
If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
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>>1027885
You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
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>>1028178
>do it "at all" at the very least.
thats a shit load of work for so low a pay grade
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>>1028202
I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
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Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.

Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.
That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)



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