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File: Breath of the Wild.webm (1.64 MB, 500x600)
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How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.

https://strawpoll.com/GeZAR63w8yV
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>>1028113
... bake the physics?
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>>1028114
There is no physics., though. Maybe the entire animation is just pre-baked, but it's hard to tell.
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>>1028113
It's a completely normal single join butt rig, anon. It looks like that through the incredible art of animation, that thing you don't wanna learn and would use engines or AIs to replace at disproportionate costs
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>>1028118
Hey, there's no way that much squish is possible with a single joint.
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>>1028119
Then you'll have to remain a failure
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>>1028113
What the fuck did they do to her ass? It looks like she has pudding in her pants.
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>>1028119
the hand paintef highlight is helping sell the roundness of the butt so as the leg deforms the butt you see a squish that looks good but its mainly cause the texture is deforming that makes it look right. without the paintwd highlight i think you would be more convinced its just a joint. But it is indeed just a skinned joint this is nothing fancy.
>>
Hyrule Warriors models are quite simple; legs have only one deformation bone to each thigh and pelvis. It is just a good balance of bone placement, topology work, mesh weight distribution, and animation. The animation is, in fact, so good that it sometimes will fool you into thinking their breasts are moving, even though they share the same one chest bone.
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>>1028113
Sybb thread.
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>>1028123
kek, this shit down not look good at all
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>>1028140
Are you gay, son?
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>>1028140
It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
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>>1028113
It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.



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