Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?
>>1028303>Anons use sculptYes, but mostly for cloth>Tablets make a differenceYes, it makes a big difference>Only comfort?It's not only much more comfortable, but also improves the speed and quality of your sculpts.
>>1028303>Does anyone use Blender to sculpt?me, but it feels extremely clumsy and unintuitive and never does what i want. i find it easier to just use proportional editing and shape things manually >When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? i use a mouse and keyboard and everything i make is shit
>>1028303Yes, for work. Despite it being less efficient than Zbrush, it gets the job done.
>>1028303zoomed in from the moon, I get distracted by how the further boob tends to look bigger lol
>>1028550Yeah caused by the orthographic projectionBut man so many 2d artists draw the far boob or the far butt cheek bigger too, and it drives me crazy.
Yeah drawing tablet is better because you can hold long forms without having to use Lazy Mouse, like you can actually trace out a straight line with a tablet. With a mouse it is extremely difficult and if you let go of the mouse button you have to find the position you let go of, Zbrush has a snap option that snaps back to the pixel where you last touched, but I dunno if Blender does.
>>1028303Listen man, I don't wanna be mean but if I had a cent for every time some loud-mouthed beginner posted a handless, feetless, headless, textureless mass of geometry that resembled a human body I could be playing Oldschool Runescape for freeYou want quality critique in good faith? finish something and show that instead. Showing a work in progress is a waste of everyone's time, bandwidth and catalog space. You might think it doesn't matter for a board as slow as /3/ it does (slow board = more time for quality posts, in theory).
>>1028587So what youre saying is, /3/ needs more models like pic related.
>>1028587what is it about sculpting that causes this phenomenon of showing half ass WIP alien blobsyou see it all over zbrush social media posts
>>1028628Hands, feet, and faces are hard and bodies aren't.That's it.
>>1028303tbdesu a tablet really isnt that important when you're just doing the big shapes, i did this skull entirely with a mouse when learning to skulpt a few months ago. tablets are nicer for painting textures or if you want to do some sort of long flowing curve like for stitching or something.just set the tool strength down to like 0.1 or 0.2 when using a mouse and you'll be fine
>>1028303Whats the difference between sculpting and regular modeling? Isn't scultping how you make all character models?
>>1028799Th3 difference is just the way the tools appear to the user. When you sculpt you have a blob of geometry and the tools push and pull on the verts in an intuitive way I the thing you were sculpting were physically real. The alternatives to sculpting (box modelling for instance) you're interacting with verts and faces directly by selecting them and moving them around.
>>1028303Certified and marked to be bred by my BWC.
>>1028552>But man so many 2d artists draw the far boob or the far butt cheek bigger too, and it drives me crazy.Oh, good. Someone else notices this problem. It even regularly happens with pro artists who've made a living drawing boobs for decades, for some reason. Same with cleavage windows on shirts and such getting drawn "pulled" towards the camera, instead of staying centered and symmetrical.
>>1028953Idk what it is specifically either but I do find myself having to erase far boobs and redraw them smaller, or if I do some elaborate construction aligned to perspective I end up having to draw the far boob much smaller than my instinct tells me.