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File: 278332.jpg (239 KB, 1024x1024)
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Is learning 3D suppossed to be this hard or I just dont like it?. I hate how there's a billion tools and all the vertix bshit, holy hell modeling seems to be so hard.

Can I learn animation without giving a fuck about how to use all the modeling tools?
Im still gonna learn a bit more about modeling anyway but holy nightmare fuck these dots
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>>1028397
If you want to be a decent animator, then you need to at least know the basics of rigging. If you want to be a decent rigger, then you need to know at least the basics of modeling.
So yeah, you need to know a bit of modelling.
>>
The learning curve for 3d modelling is just large when compared to drawing. When you start, you are having to learn multiple skills all at once, sculpting, editing, lighting, materials, UVs, animating, rigging. It is no picnic. Blender is just hard for beginners. Once you start learning hotkeys and figuring out how to do things, it will get easier.

If you just want to get into animation, maybe you can start making 2d stuff. Most drawing software has onion skins and a way to make traditional animations. If you want to practice and later transition to 3d, get a 2d animation software that uses bones.
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>>1028403
It's like movie production. The light rigger, costume designer, camera operator, director all need to know at least a little but about the other's jobs to do their job right.
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>>1028397
Plenty of other people manage it fine so maybe it's just not your thing
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>>1028397
Learning animation with what? A lot of tools do animation, so need to be specific here. Might get lost using Blender, as you have to learn the interface first before you even get to animation.
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Is op pic you? Breedable with my BWC at 25.
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>>1028397
Use the buzzword, fundamentals of animation, and avoid blender, you will be fine

Also watch what others do in their work, no losers gurus from youtube that don't do animation work for a living

https://www.youtube.com/watch?v=c5MKB5ovI8o
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>>1028725
>instantly jump into animation and don't use a free commonly used program because it's not industry standard!!!
your advice sucks. op doesn't even know how to spell vertex and you suggest this?
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>>1028725 That video does not really cover the basics in a way that would prompt a beginner to start practicing. It is an overview and look into the process of a large production consisting of a whole team of animators using cells. It is a large scale production doing a more expensive time consuming process most 2d animators don't do anymore. Don't get me wrong, some of the information like lip syncing is good to know. However, the 12 principles, actual practice, learning the software, using reference videos, working up to more complex things. Those are very important. From what I found, some gurus can actually be good springboards and can help you understand the software and can show examples of things. If they are losers that didn't make it, so what? You aren't coming to them for therapy, and nine times out of ten, we would end up being losers too, whether we learn from real professionals or not. Matter of fact, we already are technically losers. I severely doubt either of us at this point made a very big flashy thing everyone is slobbering over.
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>>1028725
Akira was 40 years ago, the current animation has changed.



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