Is learning 3D suppossed to be this hard or I just dont like it?. I hate how there's a billion tools and all the vertix bshit, holy hell modeling seems to be so hard. Can I learn animation without giving a fuck about how to use all the modeling tools?Im still gonna learn a bit more about modeling anyway but holy nightmare fuck these dots
>>1028397If you want to be a decent animator, then you need to at least know the basics of rigging. If you want to be a decent rigger, then you need to know at least the basics of modeling.So yeah, you need to know a bit of modelling.
The learning curve for 3d modelling is just large when compared to drawing. When you start, you are having to learn multiple skills all at once, sculpting, editing, lighting, materials, UVs, animating, rigging. It is no picnic. Blender is just hard for beginners. Once you start learning hotkeys and figuring out how to do things, it will get easier. If you just want to get into animation, maybe you can start making 2d stuff. Most drawing software has onion skins and a way to make traditional animations. If you want to practice and later transition to 3d, get a 2d animation software that uses bones.
>>1028403It's like movie production. The light rigger, costume designer, camera operator, director all need to know at least a little but about the other's jobs to do their job right.
>>1028397Plenty of other people manage it fine so maybe it's just not your thing
>>1028397Learning animation with what? A lot of tools do animation, so need to be specific here. Might get lost using Blender, as you have to learn the interface first before you even get to animation.
Is op pic you? Breedable with my BWC at 25.
>>1028397Use the buzzword, fundamentals of animation, and avoid blender, you will be fineAlso watch what others do in their work, no losers gurus from youtube that don't do animation work for a livinghttps://www.youtube.com/watch?v=c5MKB5ovI8o
>>1028725>instantly jump into animation and don't use a free commonly used program because it's not industry standard!!!your advice sucks. op doesn't even know how to spell vertex and you suggest this?
>>1028725 That video does not really cover the basics in a way that would prompt a beginner to start practicing. It is an overview and look into the process of a large production consisting of a whole team of animators using cells. It is a large scale production doing a more expensive time consuming process most 2d animators don't do anymore. Don't get me wrong, some of the information like lip syncing is good to know. However, the 12 principles, actual practice, learning the software, using reference videos, working up to more complex things. Those are very important. From what I found, some gurus can actually be good springboards and can help you understand the software and can show examples of things. If they are losers that didn't make it, so what? You aren't coming to them for therapy, and nine times out of ten, we would end up being losers too, whether we learn from real professionals or not. Matter of fact, we already are technically losers. I severely doubt either of us at this point made a very big flashy thing everyone is slobbering over.
>>1028725Akira was 40 years ago, the current animation has changed.
>>1028397I wish a girl like that was real but you just know he's a tranny
>>1028397just get a rigged model somewhere and start playing. Almost nobody knows the whole stack
>>1030188hot
You can go get 3DS or Blender and start making animations for Skyrim or Fallout tonight if you really wanted. Animating on its own is rather short learning curve, mastering it is the actual long part.But yeah 3D modelling learning curve is insane. I spent years learning it before I got to a point where I can confidently make a complex, good looking thing.But after the initial hump, the sculpting and texturing becomes the fun part. The clerical shit is the agonizing part, like doing fucking UVs.On my last project the UV work took longer than the texture work and almost as long as the sculpt, but I did fuck up kinda so that's on me.
>>1028397I feel like it's supposed to be simple but blender shills just make it complicated. I mean I look at models from psp games all the time and there's no reason why I need to use a bunch of modifiers.
>>1030316Even in Blender why would you use a modifier other than maybe mirror for a psp-level model? Aren't you overcomplicating things?
>>1028397You have to learn modeling if you want to do animation. In the actual industry, a whole team works together with people specializing, but because you're solo, you need to learn. Not sure why others are telling you otherwise.Animation deforms a collection of dots connected to each other. If you don't have enough dots, or connected the dots in a way that naturally bends in the direction you're trying to bend it, it will suck. As for animation, please learn to use the NLA editor sooner rather than later.One of the advantages of 3D animation is layering, and different bones can pose at different times. Use this to your advantage. Start with a walk cycle.
>>1028725what does this have to do with 3d
>>1028397>Can I learn animation without giving a fuck about how to use all the modeling tools?S&Box has S2FM, if you wanna use that.
>>1030188She is real, I got several friends like this, but she's not gonna have the opposite political picks from retards here, that's it. That's the one difference. Or tranny but backward, female to male and no surgery to go with it, but then again it changes nothing. I don't got more to say aside from taking care of yourself anon. One day I hope I can have a family too.