>no, you can't save your animation, you have to mark those keyframes you're working on as having a "Fake User" or we'll GC them out of existenceWho came up with this shit? Fuck blender.
Blender is first and foremost a program made by programmers for programmers and thus the workflow makes sense if you are a programmer, because you are expected to program in the features that you want in case they don't exist. If you want a program in which the workflow makes sense for a normal user who doesn't have the liberty of modifying the program to suit their needs, you can try out Maya
Yeah I would use 3DS Max for animation, fuck Blender. I know for a fact you can save all your keyframes and poses and shit because I've done it.
>>1028585I mean, you only have to do that if you wanna keep unused actions
>>1028586This.
I dont even understand. You cant save in blender without checking a box first?