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3d AI art is actually getting good....
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>>1028987
>AI art
If I order fast food at McDonald, does this make me a cook?
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Cris can you just shut up and indulge in your AI faggotry without posting about your shit or AI here?
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>wow this tool makes work so easy
>never finishes a project
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>>1028987
>AI art
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>>1028987
yeah sure ok but where's the money? If you can't make money then what's the point? Courses don't count, that's grifting.
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>>1028997
Upvoted!
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>>1028987
now rig the face.
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shit still can't do a half decent likeness. like hotdaaamn nigga.
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>>1028989
If you ordered 500 meals at McDonald's and made sure each one gets to its intended recipient that would make you a caterer
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>>1029179
His point still stands. You proved it
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>>1029179
caterers do in fact do more impressive work than cooks now that you mention it.
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>>1029179
>cateerers are better than cooks
shiet why dont we hire cateerers instead of cooks. those fucking pesky cooks gatekeeping everyone from having a cookless world
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>>1028987
AI is objectively not art.
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>>1028987
That's great now post how many tokens it cost to make that.
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>>1028987
It's a 3D collage, the AI is copy pasting from the data it was trained on.
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Are there any AI models that will do PBR texture sets? I like having more than unshaded when I'm laying stuff out but I feel kinda silly grabbing whatever polyhaven has thats sorta close enough.
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>>1029546
the compute needed is nowhere near LLMs.
>>1029556
https://marso.app/

It's pretty much over I feel. there are issues but they're not big enough. like it's 7th gen game visuals tier atm but with PBR.
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>>1029869
biggest bottleneck I feel is animation if you want to solodev with AI. it can only generate mocap sets nothing too stylized which is more important for say and action game or a hack n slash or anything that would apply to solo dev retargeting is also a pain. just the setup is a complete chore. it's only really good for locomtion but evne that is ehh okay and there are sets out there free anyway.
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>>1028987
Hehehheehehe, man I wish.
Topology will be ass, uvmaps will be ass and even the retopo is ass. And that guy probably also doesn't tell how many gazillion credits he's burning through to maybe get one seemingly decent model to post on social media.
They keep telling us that its gonna be good in the future, but I need that shit now, not somewhere in the future. And as far as Ive seen it, it's only good for organic stuff, hard surface will most likely always such ass because it requires precision, and LLMs do everything except precision. Its just 3dscans all over again
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>>1029937
The problem is it's just copy paste whatever chinese garbage it was trained on.
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>>1029944
Well that too. And since there's way less 3d material to train the models on than images, the results will probably barely get better in the future since there's just not enough material out there to gather. Or in other words, ppl cant bruteforce their way with models, theyll have to actually work on a lot of algorithms to make ai 3d work
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Ai 3d might have a chance if gaussian splats become a thing and replace mesh models though, but that technology is still in a super early phase
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Can AI do a passable face 'scan' from photo references yet? All I want is something I can port into zbrush for detailing without spending all this time fixing the likeness or making from scratch
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>>1029955
I would say yes but it's still gamey. Stuff like tripo or comfyui can create 3d from multiple pics (front, l, r), but be prepared to get a subscription and pay money because they aint doing it for free. And even if it works, results can be very underwhelming for now. Comfyui has some free models but theyre still very shit.
For now I'd still go for classic 3d scans, there's probably some good free 3dscan programs out there
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>>1029955
no. all the current models have an art style of their own that makes likeness impossible. it always feels like a discount version of whatever you do and quite a bit off. it especially fails with asian faces completely skipping the monolid for examp[le.
https://www.youtube.com/watch?v=XjANnkT-SHE
Hitem3D is by far the best for heads atm an still completley fails.
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>>1029964
NTA but do those mesh generation AI models actually make the geometry itself "carry" the features, or does it cheat by just slapping the source picture's lighting describing the features as an image texture or as vertex colors? If it's the latter then any such result for faces is vastly less impressive even if they look like the reference at a glance. The actually hard part about 3d likenesses is actually making the raw geometry accurate enough to be recognizable.

It's like that ancient 3d face generator that IIRC was used by some morrowind modders to make faces (found it, it's FaceGen), which just had a generic head mesh that was modified for large scale feature approximation, and then had the reference images processed and slapped onto the mesh. I mean the result "looked" like the reference, but so does a plane with the reference just pasted on it.
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>tool does thing
>UMH, ACHTYALLY,IT'S NOT "ART" UHM HELLO???
it's /ic/all over again
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>>1029974
it's just AI guessing where the points should be. that's it. it's definitely not facegen. you could probably make it be more accurate feeding it more rawish scans but atm it's not good enough.

the textures wit hthese are never usable unless stylized.
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>>1028987
Gen AI never scared me because I don't think someone who knows how to make 3d models is going to lose to someone who doesn't know how to make 3d models and is relying on AI. The AI "artist" can only trust whatever hallucinations the AI makes for them, but at worst, the actual artist can see AI's mistakes and improve them.

I think a real 3d artist who uses AI will have great advantages in the 3d field, but they'll still be comparable to conventional 3d artists, and the only one who'll lose are AI bros/tech bros. So really, I don't think we have anything to worry about in the grand scheme.
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>>1030001
I mean won't that devalue it all though? say a senior artist can shit out a lot of assets at the rate of an indian outsource workforace of 10-20 then wtf are we doing hiring 10 westerners that all want 100k because it's cali.
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>>1028987
There was a twitter post about plugging Blender and AI together to generate a room. If anyone finds it, could you please post it
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>>1029955
No because depth is still its weak point and don't get me started on topo.
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>>1030034
I have controversial opinions on 3d art. My answer is yes it may devalue the art monetarily, but in return art could return back to being about quality and people understanding what their tools are for to make something unique and not "Character that looks like an Overwatch reject" or "Shitty poorly textured AI 3d model". Of course, I think the 10 westerners will just adopt AI tools too, and so nothing will really change. Anyway, no reason to be scared.
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>>1030085
Not sure what you tried but like with most AI you can't one shot anything you need to do the stuff the guy in the OP did and seperate each part and then join them together yourself. if you try to oneshot there's just not enough for the whole body. that topo's in the old remesh style thing they had the smart thing is way better now provided you have a decent picture with no movement. the issue is that it doesn't create a mouth seam. obviously the textures are trash as well.
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>>1030098
tried aiming for higher end PS2 polycount for these head's like 4k and body's like 6k. fingers are completley fucked though. biggest bottleneck atm is animation.



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