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Previous thread: >>1021734
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>>1029140
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While you're busy modelling space ships and big titty aliens some niggas are modelling armoire
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>>1029143
I just love the mundane
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/wip/chud here
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>>1029138
Lmao you pathetic racists will never fail to make me laugh with your "/3/ wip threads".

Face it, most POC will be infinitely more successfull than any of you sad virgins will ever be. You're on the wrong side of history, get over it losers.
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>>1029148
It’s just a hobby bro chill. Who the fuck tried to learn blender to make money? Go Uber
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>>1029148
>Wakes up.
>Opens blender can't do shit.
>types 4chan .org/3/
>clicks on first threat...
>LMAO YOU PATHETIC RACIST...

Kek retard please we know you are here for engagement so here is (you) now you can fuck off to twitter and farm there.
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>>1029138
want to do houses but need to do texturing...
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>>1029280
Nice. Reminds me of the Alyx liquid shader. Listening to the artist behind it was fun. https://www.youtube.com/watch?v=9XWxsJKpYYI
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Technically still a wip even though its 99% done. Tried to do a painterly style portrait, incredibly happy it's almost done since this style is incredibly boring to execute
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>>1029355
Das nice mane
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>>1029280
update
https://files.catbox.moe/lmwqur.mp4
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>>1029362
I like this, with proper background and longer animation this could be turned into animated background for desktop.
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>>1029367
it took me more or less of effort but the animation already loops btw
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ive started applying for jobs and internships. there are barely junior positions, ive been rejected from every single one now, its so fucking over for me
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>>1029400
I'm telling /3/ all the time there are no jobs but you fags never listen. Nobody wants your junior entry ass in 2026 and you'll be competing not only with the laid off local senior population with AAA titles behind them, but with 0.7 billion of outsourced East Asians who do it cheaper, faster and better than you.
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>>1029400
>>1029400
This anon >>1029404 is mostly correct. Not only you need to be absolutely at the top of the game to get hired (junior nowadays means senior level skill but with little employment history, not beginner), but at this point the gaming and vfx industry is in free fall. The gaming industry because AAA game studios are all crumbling and vfx because of AI fucking with the expectations of clients
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>>1029359
Thnx dude
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>>1029407
On the other hand you can start posting your shit on youtube, gather a following and in six years if you're good you might be getting an academy award or humiliating Star Wars at the box office. Or more modestly make 6k a month on Patreon with weirdo cartoon clown shorts.
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>>1029412
Cultivating an audience for the thing you're doing is the winning strategy.
"Getting a job" was always the alternative to doing your own thing.
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>>1029412
Works if you're a cute girl, much harder if you're some dude. You'd have to be really good
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>>1029416
The three he's referring to are Gints Zilbalodis (Flow's academy award), Kane Parsons (Backroom's $213 million box office) and Worthikids (Big Top Burger). All smelly males.
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>>1029138
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Can someone critique this scene?
I cant really write dialogue, or do character acting.
I've reached a point I need fresh eyes and ears. please be gentle >.<

https://youtu.be/ePJoaTaLcM4?si=UHT8N7FIGiOhhcmn
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any advice for the topology circled and the form for the fingers and hand in general
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Well I've come to the conclusion I need to do redo the body lol, this one has too few triangles.
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>>1029467
Do not fear triangles. Smart, strategically placed triangles are fine. You'll find a lot of professional models use triangles to split 1 quad into 2 quads.
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>>1029467
Like so
You could remove the edge in the middle to have only quads but it will leave a weird ugly bump.
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>>1029206
That one's crazy nice
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>>1029355
fml niggas be doing classical paintings in 3d and I can barely do donuts. I just want to be good enough to model my waifu
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>>1029362
Update. I apologize for the clouds, i know they're shamefur

>>1029482
thanks m8
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Possible breakthrough? Or a false positive? I may be onto something. Going to sleep on it and see if it's still as promising as it looks in the morning.
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>>1029511
Holy shit, I'm about to piss myself. This is coming along great. I fixed an error that was causing a circular distortion. Basically I just forgot to normalize one part.
I also retooled some things. Now it's even tighter than it was before. I disabled the node that smooths the curves, to show how closely the interpolated curves follow the parent curves. It's practically 1:1. So the parent curves are effectively cage, that defines a boundary, and the curves interpolate inside the cage.

There is still one more thing I have in mind before calling it "done", but it's like 75% there now. I'm excited.
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>>1029533
Yeah I remember wishing this was how hair worked a long time ago.
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wip i'm happy to see you are alive. /3/ keeps a light lit while many of the creative boards have died hard
it's been years but here's 1
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hand update, thanks for the advice m8s
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>>1029565
Put a reference image in your viewport and follow the shape, why do you want to do it from memory?
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>>1029576
im using anatomy for sculpters as a reference on my 2nd moniter
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>>1029533
I implemented the thing it was missing. The solution I came up with is a tad inelegant, but it works. Catmull Rom splines don't like it though, so I have to smooth using Nurbs. That's fine. Nurbs is smoother anyway. You just need a minimum of 4 points along the spline before the spline will smooth.

Something is still off about it. I need to figure out why some jank exists in the test hair below, that's not present in the test triangle above.
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>>1029491
Update
Some small objects still to model and textures to apply
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>>1029611
Looks practically complete already. Damn fine work. Are you a professional?
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>>1029606
Good news and bad news.

Good:I figured out how to create parts in the hair by texturing the scalp.

Bad: I'm pretty sure I can't get rid of the jank, because it's an inherent issue with the way I'm generating the base. I'm using fill curve to generate a delaunay triangulated mesh, then placing points on the triangulated mesh, then duplicating those points, and converting them into curves. Along with a bunch of math to place the points/curves in their proper place.
The problem is that there are certain ways the triangles can sort of "get in the way" of each other, causing huge zones to not be interpolated properly. I don't know of a way around this. I'm stumped.

Still I learned some nice tricks. I might keep working on it. I just need to find a different method for the base.
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>>1029622
Thanks bruh. I think it's done.
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>>1029727
Great stuff. If you're not working in the industry already, then you should be.
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>>1029727
Very cool! Are you the anon who was doing the office scene too? I haven't been here since last year, maybe earlier, so I might be out of the current affairs circle.
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>>1029727
Very pleasant, well done
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I'm working on a "Invincible style Male and Female set" in the style of the amazon show, but I don't know if I'm getting the style down. I use Eve as a "base woman" reference, but I'm not trying to make Eve.
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>>1029728
>>1029729
>>1029730
Thanks guys, really appreciate it. One of these days i'll do stuff with more interesting shapes than just boxes and cylinders.

>>1029729
Yes i also did that scene of the office last year. This is in fact the first serious thing after that one (well, aside from >>1029206 but i'm trying to not dwell on photorealist stuff too much)
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>>1029565
>>1029591
Your fingers are a bit too long compared to the width of the palm. Additionally, you may want to take the picture you are referencing and then:
>copy the index finger
>compare the index finger to all the other fingers
>compare the length of the index/middle finger to the length and width of the back of the hand/palm
>slightly rotate the fingers away from the middle finger on the z axis
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>>1029737
thank you for the feed back, i think it does look a lot better
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>>1029733
That looks very good where it is. I'd pull the cheek meat out a very tiny amount but it's very much within the acceptable zone.
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>>1029739
You extruded fingers out of the palm? That tends to make the palm look like a block. The palm is a complex shape. The row of knuckles are on an arch from two different angles. A helpful technique is to make the fingers and arrange them where they need to go and then make the palm from the fingers.
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>>1029739
Depends
For a cartoon, it's fine; but you should be aiming for photorealism if you want to improve as artist. Use your own hand as a guide.
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>>1029754
Thanks for the feedback. I'll keep it in mind and post updates later.
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big shork
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>>1029138
Maschinen Krieger type designs are so cool



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