Maybe the wrong place for this, but I think it fits the topic.I want to know how to create unique planet maps with custom terrain types (like salt flat plains, basalt dunes, ice caps etc.). I want mountainous erosion, glaciers, stuff like that, and natural looking landforms that don't just look like perlin noise. The map must have a heightmap and a colourmap, and height shouldn't strictly be tied to landforms like SpaceEngine does. For this specific project I'll also need shield volcanoes and equatorial ice caps (it's a tidally locked world). Can anyone point me in the right direction like what software/toolkits I need? And also, is it possible to make highly customised cloud maps for my world, like subsolar vortexes, wispy terminator clouds etc.? The maps must be either equirectangular or cubemap projection.
Sorry, I meant hemispheric ice caps, not equatorial.
Oh, and the world has a stagnant lid surface, so no need for tectonic plate simulations.
>>1029515Nevermind it, I figured it out.
Imo the hard part is making them round
>>1029523so how do you do this? I'm still choosing which software to learn but this sounds like something i'd like to start with
>>1029853That wasn't me. I'm still looking for an answer. I used SpaceEngine with Rodrigo + TPE for now, but it feels kind of cheaty.
>>1029513Gaea2?
bump. I also want to learn how to make cool planets. an efficient way