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File: c4Yxc (1).png (484 KB, 840x840)
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Maybe the wrong place for this, but I think it fits the topic.

I want to know how to create unique planet maps with custom terrain types (like salt flat plains, basalt dunes, ice caps etc.). I want mountainous erosion, glaciers, stuff like that, and natural looking landforms that don't just look like perlin noise. The map must have a heightmap and a colourmap, and height shouldn't strictly be tied to landforms like SpaceEngine does. For this specific project I'll also need shield volcanoes and equatorial ice caps (it's a tidally locked world). Can anyone point me in the right direction like what software/toolkits I need? And also, is it possible to make highly customised cloud maps for my world, like subsolar vortexes, wispy terminator clouds etc.? The maps must be either equirectangular or cubemap projection.
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Sorry, I meant hemispheric ice caps, not equatorial.
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Oh, and the world has a stagnant lid surface, so no need for tectonic plate simulations.
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>>1029515
Nevermind it, I figured it out.
>>
Imo the hard part is making them round



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