https://youtu.be/ilK-g62BkKAImagine coping that your workflow is "mathematically superior" and spending 6 months building a complex node network just to create a broken roof, only for Larian to sweep GOTY by using a couple of basic Blender geometry nodes and a standard vertex paint brush.>Be Houdini tech artist>Spend thousands of dollars on enterprise licenses>Spend months building an algorithmic, physics-based VDB fracture setup for a single house asset>Larian literally just open a free software, paint a hole manually in 5 seconds, and ship a multi-million-copy masterpieceThe absolute blackpill for procedural gatekeepers who think complex math equals a better game. Larian proved that over-engineering your pipeline with heavy DCC apps like Houdini is just a massive cope for lack of actual artistic efficiency. Blender didn't just replace houdini it completely clowned on the entire FX and procedural tech pipeline. Industry dinosaurs are in absolute shambles right now.
I don't care who Larian is
I started writing a couple sentences explaining why you are so stupid but I actually think you are beyond help making a post like this. You somehow came to the conclusion that the creation of a couple game dev assets somehow overpowered the "entre FX pipeline", of which you and your video had no explanation for. I don't think you have any actual experience inside Houdini which is why you are so ignorant.
>>1029665are you blind?