Can we have a productive thread to discuss how to use AI to improve our 3D workflows and become faster and produce professional results, rather than trying to cry about some imaginary 4chan anti AI versus pro AI debate?
>>1029757No, you AI shitters already have a bunch of threads to peddle your useless garbage and you should make use of them
fuck off chris
I dont think it will be ready to just make models for you for a long time yet, like Meshy is getting pretty good but I really can't use it for anything but background shit sometimes, and its useless for animation and has the shittiest topology, but god damn AI is great for automation and stuff a $5 addon would do. I'm doing some Ace Combat type thing, and it was a fucking nightmare manually animating roll and AOA as the planes moved along curves, so I tried asking Claude to just make an aircraft dynamics addon and it did it in less than an hour. Got it working on a whole GUI that I can load the image sequence into and generate a surprisingly good, physically accurate engine noise with doppler, afterburner, compressor tones. That will probably need real sound to cover the wonky parts but still, way easier than crawling under the fence at the airport with a mic.
>>1029844Why are you like this, Sean?
>>1029846I do not come to /3/ enough to know what eceleb you're referencing
>>1029757Why are you like this, Chris?
Are there any good workflows to create generate low poly meshes out of crudely drawn reference sheets yet?I'm trying to make anthropomorphic Nintendo 64 style character models and it would be so much easier if I could just draw a basic head shape in MS paint, put it into an AI and have that generate me a mesh which I can put in Blender and edit to my liking.I've tried this with multiple frontier LLM's (putting in an image, then instructing it to generate a python script that I can use to spawn it into Blender) but they all either get the shape completely wrong or have dogshit topology to the point where it's better to just make it myself from scratch.The struggle of being a 3D noob is real.
>>1029757sometimes I use it as a base to sculpt from, as a way to iterate ideas on a flat sketch, or to create textures I don't have the funds or skill to have made.
What Comfy setups are you using to run your ZBrush sculpts through for meshing?
>>1030611why would use it for N64 style shit? it's literally all in texture. Ai can't rig or animate for shit.