This topic may be better suited for /ic/, but I’m more interested in 3dcg and this topic has a lot to do with the AAA games and movies industry. I recently watched a youtube video about the art direction of Star Wars: Episode I - The Phantom Menace (If you’re interested: https://www.youtube.com/watch?v=YR2y8LYQK4g). A lot of cool concept art was shown in the video, and while a lot of the concept artists pulled inspiration from the trends of the time, they also pulled inspiration from many more eclectic sources and had a sense of identity to their artwork. Many games from around that time like Morrowind, the Final Fantasy series, and some of the Zelda games also weren’t afraid to get weird. I guess what confuses me is how the industry went from being so creative to now being a slop machine where everything is made by uncultured people with no aesthetic sensibilities copying the last big thing made by uncultured people with no aesthetic sensibilities. It’s like that thing where people these days end up making really ugly anime because their anime is based on other anime based on other anime instead of anime based on real people’s faces. What happened?
>>1029886money
>>1029886Wait until you find out about Luigi Colanihttps://www.youtube.com/watch?v=SVo7H3EheMY
>>1029891pretty muchmillionaires pays a bunch of nerds and artists to make things in case one of those things blows up and makes them moneyas the machine gets more efficient at identifying (and generating) trends in a given field, the freedom of the artists to do whatever the fuck they want diminishes. and now you don't even need artists anymore
>>1029886>What happened?The internet happened and you got cross pollination amongst everything by people at all skill levels. It used to be that that which reached you was part of the 'mono culture' that was curated as only highly refined things ever saw widespread and ongoing distribution to the point of growin memorable to the mass culture. Now everyone's attention is split between a thousand things and fleeting impressions that even if you see something that should be memorable it passes in a blur because you won't stop to consider it til it has time to grow a part of your mental vocabulary.But even back then ~everything was derivative including the sort of thing you talk about. Open old issues of 'Metal Hurlant' or 'Heavy Metal' as the magazine was known in the US and you'll find ~98% of anything pop culture originated there.The people doing that type of 'Advant-Garde' art is always around but you won't find them unless you specifically make a deliberate effort to seek them out now days. Also Avant-garde isn't as interesting as one may think, those big screen Hollywood adaptations of concepts that originate from places like 'Metal Hurlant' was often vastly superior to the source. Refinement and excellent execution of a concept is more enduring than novelty for novelties sake.
>>1029886if a corpo makes it it's slop. the work you crave is being made by mentally ill independent artists for passion projects that will never release
>>1029886>what confuses me is how the industry went from being so creative to now being a slop machineThey fired the creative people because they offended women