Thoughts on Crocotile 3D?At the first glance you might think "stop fucking around and learn a real 3D software, retard", but then I saw some of the things people posted on the steam workshop and it seems pretty ideal for low poly style game assets.
one such steam workshop post
>>1030816It's fine for the hyperspecific thing it needs to to
>>1030816You could do this in any 3d program. Milkshape could do this.
>>1030816Why waste time learning the ins and outs of some esoteric toy just to make something you could make easily in an actual 3d software? It's only impressive to people who know how difficult it is to make something GOOD outside the specific way the program is supposed to be used. To everyone else it's just alright.I think Crocotile leans closer to the tool side of things than toy, but I feel like for a lot of similar programs the workflow they introduce is just another way to obscure and circumvent the process of actually learning how to do it "properly" (for lack of a better word). People see 3d as "hard and difficult", so they flock to all these "comfy" softwares that give you a walled-off garden with their own rules to make it easy to digest. Then you get the people who latch onto it to the point of pushing against the barriers of what the software is capable of and making things that are neat and mind-blowing within the confines of those walled gardens, but average and even mediocre when it comes to the "real world".It's all the same processes that you do normally, but everything is rounded off and softened so people think they're not "Editing UVs" and instead doing something retarded like "editing stickers!" and "moving shape nodes!"Maybe I'm being too cynical and hard on it. At least people are learning 3d in some capacity I guess.
>>1030825No, youre absolutely right. Trying to get my wife to use maya instead of pico cad is like trying to stop the op from sucking cock