Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.https://www.youtube.com/watch?v=mXKXIYUa79wIf it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
>>1031142No, autorig doesn’t acknowledge wings and you might have problems with flapping the wings to the correct angle that you desired because it will try to be a real bird rig.
>>1031143Cool, now read my post and reply to what it actually asks.
>>1031144Again, the claws or “weapons” is not autorig.
>>1031169Still not what I asked.
>>1031142don't think you could auto rig a gryphon
>>1031194I linked a video you fucking retarded cunt the pic is unrelatedthis board has lower iq than /v/not what you expect from creatives but I guess its 4chan after all
>>1031197why would someone attach an unrelated picture? are you sure you're not asking about whether it is possible to auto-rig a griffin?
>>1031205>why would someone attach an unrelated picture?Gee I dunno, maybe you should try starting a thread without a picture and find out. any picture I would link wouldn't tell the whole story. that's what the post is for.
>>1031208>Gee I dunno, maybe you should try starting a thread without a picture and find out.and in what way would that prompt me to attach an unrelated picture over a related one?
>>1031142OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>1031221can it rig griffins?
>>1031225As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.