I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middleshould it be all one piece or a boolean maybe? modeled pre or post subd modifier?any tips appreciated
>>1031270Analyze the character design. They're horns treated like floppy ears, model them as such
>>1031274well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.maybe just manually extruding edges to match the reference would be the best wayalso i feel bad you for guys in here i had no idea cris spammed this board so much.