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File: IMG_1881.jpg (81 KB, 640x699)
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Guys, it happened: https://www.autodesk.com/support/technical/article/caas/tsarticles/ts/BLXqMNXBIcX6QVoTvRDJC.html
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Works on my machine
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All they had to do was integrate Mudbox into Maya. Blender has better 3D Modeling and Sculpting tools than Maya for free. Its an embarrassment.
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>>1031574
did they discontinue it because they deemed it redundant? then why do 3ds max and Maya still exist as separate softwares?
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>>1031581
Tons of work to merge them, both hugely popular, and they have different enough workflows that you'd risk alienating one audience by favoring the other's workflow. Presumably what's happening to mudbox means autodesk estimates people have moved away from mudbox to alternatives
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to think i almost considered using this 10 years ago
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File: Mimicpower.png (336 KB, 640x357)
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>>1031578
Blender can never match the sculpturing power of Zbrush.
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>>1031592
>A is better than B
>Well C is better than A
>...no one was talking about C, why are you bringing up C?
>>
yeah well it had a major bug on mac for years that should have been trivial to fix so it was obvious it was completely unmaintained. It was how you hold shift or control or whatever to invert the brush, but you had to hit the button twice or something, like press it then hold it then reclick. i forget, but it was the kind of stupid thing a programmer should be able to fix in a day not years.
>>
they should have refreshed mudbox and brought it back when zbrush went to subscription. zbrush's perpetual license and free updates for life killed off all the competitors which is to say mudbox, but now zbrush is $400 a year subscription when mudbox was $100. zbrush was basically dumping to kill off the competition and then jacked up prices when they won. typical tech bro dick move.
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>Why is Autodesk discontinuing the sale of Mudbox?
>Due to no significant feature enhancements since Mudbox 2019, Autodesk is discontinuing the sale and renewal of Mudbox
well whose fault it it that there were no significant feature enhancements since 2019, autodesk?
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>>1031578
my guess is mudbox is written in some god awful shit like turbopascal that won't be easily merged with the maya codebase.
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>>1031581
3ds max is already on life support. They'll ditch it too eventually
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>>1031574
chudbox bros...
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>>1031686
i feel like they might ditch all of their "media and entertainment" shit. it's such a small portion of their overall revenue. autocad is their juggernaut. i just hope they sell off maya to someone instead of killing it.
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>>1031714
Maya is very much still used in advertising, movies, music videos and others. No way it’s dying, unlike Blender who losing newer people because kids experience real software early in life and find Blender’s buggy software to be ick.
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>>1031682
the way u can tell ai sucks donkey is that converting an ancient shitty pascal codebase to c or rust should be trivial for llms but they haven't done it.
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>who losing
good morning sir
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File: IMG_0587.jpg (26 KB, 474x243)
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>>1031788
Autodesk
>AI online tools
>AI animation tools and more being added
>Updates that benefit users
>Collaboration tools
>Works with newest graphics tools

Blender
>Bad updates that no one asked
>Still no AI tools (3rd parties don’t count)
>No support (community only)
>Studios abandoned it
>Can’t achieve industry standards

Blender is dying a slow dead with AI
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i wonder if they're going to add better sculpting to maya after this. sometimes when companies kill a product like that, it's because they have something better in the pipeline.
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I pretty much assume everything Autodesk after 2017 to be discontinued because of subscriptions. The last good versions of any programs were 2011/2013 due to all the bloat and hot fixes that generally made everything worse.
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>>1031574
Hopefully they discontinue maya next.
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>>1032570
Blender will die from lack of AI as generational talent moves to the better tools while Blender lacks the ability to create with AI.
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>>1031718
This is the most insane thing I've ever read. yeah like kids are totally going to torrent sites they've never heard of for a shitty repack of Autodesk Maya 202X, looking up ancient tutorials from 2012 by some guy with the worst mic you've ever heard that costs 50 bucks, and not downloading the free program with a million free tutorials for anything they could ever wanna do.
Do you larpers even listen to yourself?
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>>1032572
>>AI online tools
lol, lmao
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>>1031574
If they're discontinuing it, they're going to make it free right
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>>1031592
It has like 99% of the utilities most people use Zbrush for anyway. Sure there are a few savant Zbrush autists who outperform anyone in sculpting due to their occult knowledge of Zbrush features but overal Blender sculpting is fine for most usecases.
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>>1032581
till you go over what 5 million ish polies, possibly 20 is still workable unless they completely redid the sculpting engine, but they fired the person who was able to do that.

that said, if you are going over 5 million, you are either being an autist or you are doing something professional so zbrush should have been provided or required.
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>>1033392
>>1032581
additionally, you can use a zbrush + blender combo
zbrush's sculpting features are much better than blender's. in the other hand zmodeller (zbrush's poly modelling tool) is dogshit so you're better off doing it in blender instead. in a way they complement eachother and you can pretty much seamlessly transition between both with the GoZ addon
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>>1032573
At least it offers real professional advice and guidance. Not a faker that’s doing it for YouTube money.
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>>1031799
>Blender is dead because it has no AI tools
Retard, Blender has a MCP and python APi that makes AI workflows more efficient than any other software. Blender is the number one go to software when it comes to 3D AI slop generation.

And the non-AI features are very helpful for real artists that want to push their 3D skills further. Blender can easily compete with the industry giants nowaday.
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>>1033438
all honesty unless you are doing 20m+ polies and can't compromise at all, zbrush is more of a pain in the ass than its worth.



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