This is a Coffee_machine model I've been working on. I've tried shading it, but I just can't seem to get it right, it always ends up looking like a toy or flat. Any advice or feedback on blender procedure, material nodes, or examples to make it look more realistic in Eveee render, it would be greatly appreciated.
>>1031651Why the underscore?
Any reason you want eevee specifically and not cycles? Some AO would be nice.
>>1031668No OP, but apart from being like a thousand times faster to render you mean?
>>1031671I mean neither of them are realtime in a useful sense. designing an asset for a workspace viewport doesn't really make sense.Also it sounds like you haven't enabled GPU and OptiX on cycles.
>>1031668I'm using Old PC which doesn't have any dedicated GPU that why Eevee is best bet for me.
>>1031651Update???
>>1031651So, the obvious thing is no subsurface to round over the edges. Looks like there might be a slight bevel but it's not enough where it is right now. Right now it's like, 90's background prop tier. The basic shape is fine, but there aren't enough interesting (or functional) details. Take a look at how coffee machines look in real life and look deeper than just the silhouette.It doesn't need to be COMPLETELY faithful, but more than you've got nowAs far as the render itself is concerned. In Eevee you should turn on raytracing to turn on ambient occlusion, models always look flat without it. >render properties -> raytracingPicrel shows left with default and right with eevee's raytracing enabled.
>>1031651sus
>>1031668eevee has ao now.>>1031672in what way is eevee not realtime? for something like op, it should render at 60 fps easily on modest hardware.
>>1031651