3D AI can now do decent geometry. it can output even quads with deformable geometry. all you need to do is rig it. it's genuinely over. Years of learning wasted. fuck this shit man. It's relaly only animators who are exempt from being slopified now.
>>1031696
>>1031696Wow you should tell the AI boardOr the loser quitters board
>>1031696You know all those projects you wanted to do but weren't feasible because you'd have to build too many assets?Now you can skip to the parts where you get to make creative decisions and assemble finished products.
>>1031700Assembling finished products is the part where most anons fail>all you need to do is rig itlawl, dunning-kruger still going strong
>>1031700>You know all those projects you wanted to do but weren't feasible because you'd have to build too many assets?>now you can skip straight to the weight painting i wish AI people actually knew anything about the work they're trying to replace
>>1031696>TrUsT mE bRo aI mAdE tHiSBlender’s log says it was imported, not created by AI. Why did you lie.
>>1031716it exports an FBX you fucking chud.
>>1031726Maybe before you try to come up with excuses for whatever anon is accusing you of, try to realise that he actually literally thinks that `import bpy' means that you imported the model and that that means that an AI couldn’t have created it
>>1031716Came to say this.Mr ai should have millions of examples he can post since now ai can shit out whole models every couple of hours.
why are people are still denying AI? too shocking for them I guess
>>1031726>>1031734Then why show Blender, there’s better software than Blender to show AI you know.
>>1031745a lot of people are switching to blender because you barely even need a DCC anymore and you sure in the fuck don't need zbrush or any of that stupid shit
>>1031746if u just wanna fuck around sculpting just get nomad for ur ipad
>>1031746Their usage is better quality than Blender nonsense of 3D software. Plus, Autodesk is ahead of the 3D AI market with online services, animation and graphics AI integration. Blender lacks AI capabilities that future applications use.
>>1031696Now you need a rigging AI
>>1031696Found a reddit post talking about this. Why be disingenuous OP?>Saw this workflow and thought it was a pretty interesting example of where AI-assisted character creation is right now.>The creator went from basically nothing to a fully rigged and animated character in around 6 hours using:>ChatGPT / GPT Image for the initial character design and reference views>Tripo AI to generate the head and body separately>Smart topology with around 20K polys allocated to each part>Blender to merge and clean everything up> Manual skinning / weight painting> Texture painting to fix the face> Shape keys for blink, wink, smile and mouth open> Some basic jiggle physics>Author said roughly 80% of the work was still manual Blender work, especially rigging and weight painting.>One part that seems to have saved a lot of time here was Tripo AI P2 Smart Mesh. The generated head and body came out with a much cleaner and more usable mesh than you usually expect from AI generation, so there was less time spent fighting the geometry before moving into Blender.>The topology was easy enough to edit, clean up and continue working with, which made it much faster to get from generation to an actually usable character.>There are still some obvious problems too. UVs and textures can be messy, close-up quality isn't really there yet, and generated meshes still need cleanup.
>>1031803>80% of the work was still manual Blender workgonna go ahead and say that texturing and rigging a mesh that's generated for you in ~60s isn't 80% of the work in that pipeline lol
>>1031805Anon... The creator said it himselfhttps://x.com/Dstudio_ai/status/2089209243207680484
>>1031806yeah i know, but i think it's a bit cope>the modelling part of creating a character is 20% of the workis almost as dumb as>le ai can do everything
>>1031696Looks like 6 hours was a little rushed.
>Solo Japanese developer of ELYTH, an AI-first SNS where only AITubers/AI agents post and act autonomously (via MCP/API); humans mainly interact (likes, replies, DMs, etc.).>Fully personal project (under Divedesign) concept to live beta with 100+ AI characters and growing users.Monetizes it (Boost plan, image credits, ads) and is expanding it (iOS app, 3D world).>Deeply hands-on with generative AI: regularly shares detailed pipelines using ChatGPT/Gemini + Tripo (3D) + Blender to create usable VRM characters for the platform.>Not casual interest, their main public work and product success depend directly on AI agents, autonomous systems, and generative toolsSo we believe this? Someone with a vested interest that actively tries to monitoze AI generated models? Sure bud... It took only 6 hours, check out my AITuber platform and don't forget to purchase extra slots!
>>1031807If you spend 72 minutes of your now 6 hour workflow getting the AI to do what used to take you a few hours of a longer workflow, then 80% of your time is now spent on 'manual' work. The more efficient the AI is, the greater percentage of your final work is going to be 'non-AI' stuff. In a theoretical 'perfect AI' scenario where you just press a button and the AI generates exactly what you want in a fraction of a second, it would be accurate to say that you did 99% of the work, because pushing the button took up 99% of the time required to generate the final product.
>>1031820this is completely asinineif ai automated every part of the process except you saying 'okay this is good' then you'd still be doing 100% of the work under this regimepeople bending themselves into knots still trying to downplay how much these models can do now
>>1031696Show wires
hello luddites.hard surface has been redeemed, your blender skills not needed.good day saarhttps://github.com/img2threejs/img2threejs
>>1031921it's around 40 k polys.
>>1031957We have html 3d files since 2000, AI is late
>>1031716>logWhat log? You're not talking about the Python script at the bottom, are you? "import bpy" imports the bpy module so you can use all the functions in the Blender Python API, all Python scripts for Blender use it. It has nothing to do with importing models.>>1031696>decent geometryCan you actually show it? Post the wireframe.
>>1031974This is what I could find from the creator on X.
>>1031975And he posted a video 4 hours ago of it
>>1031976it's really good honestly. the workflow is too convuleted atm though. you have to make the character open it's mouth and basically scuplt it shut otherwise you don't get the insides. they'l lget there I feel which sucks for artists charging money. oh well.
>>1031981>they'l lget there I feel which sucks for artists charging moneysome of the worst people on earth, fuck 'em
>>1031716are you dumb, they made the model with tripo p2Heck even some rando was able to make a ok model with ithttps://x.com/momo313310/status/2093839990044135506
>>1031753for 180+ USD a month, sure.
>>1031803In this case wouldn’t it be easier to just use some online base template and then just import DAZ clothes and some hair online?
>>1032053basica temples won't be bespoke though.
>>1031696Have you considered learning 3d art for fun instead?
>>1032179AI bros be like >Have I considered 'what'ing 3d art for fun?
it's over nigga.
>>1032192UV unwrap by astra.
sirs my 50 tokens ran out and ai blender closed what now
>>1032195tell CEO saaar to pay for more goycreds.
>>1032192
>>1032199astra's version is unironically better
>>1032202oh my science astra is hecking amazing
>>1032202I've seen worse topo.
>>1032200But the point is Astra like all other AI models just kitbash whatever is in their training data. A machine is being perfected that essentially replicates at scale all of human creative work, and sells it back to you in token credits. That's not aiding your creativity--its taking you out of the equation.Enjoy not being paid for any white collar work. Because who would pay you for it? You can't sell anything when someone could just find an image of your work that you sell, be it an asset, code, even a PCB see pic related and have the model churn out a product with their specific tweaks. Why would they pay you anything more then the 20 bucks they pay for a chatgpt subscription. Yes, the models aren't completely there but this is a post about the potential future in which no one pays for anything anymore. they just pay a few select AI companies. I'm sure that wealth will trickle down eventuallyAdded an emdash and it's not X its Y to reach AI evangelists..
>>1032205>That's not aiding your creativity--its taking you out of the equationyeah buddy, that's the point.doesn't make the fact the model is better any less true.and the 'it's just regurgitating training data' argument is long past its expiry date.it's time to grow up and accept that we are building machines that will surpass us in most domains.now what you want to do about that - that's your choice. just stop acting like a woman.
>>1032206>and the 'it's just regurgitating training data' argument is long past its expiry date.But it is? there hasn't been a good argument to say otherwise. Sure it does impressive things with its massive training set. Because they're are a lot of things that can be solved by kitbashing existing data a human cannot sift through in a life time. It is contributing to novel problems because it has been trained on so much data, it can effectively combine it all together to reach a novel result.Why is it that you cannot copy an art style without reaching for a LoRA? Try and prompt a general stable diffusion model to copy an artist it hasn't been trained on. You could write an entire epic of a prompt and still not achieve it. Because it's not in the training data!A model that has seen little can kitbash little. A model that has seen almost everything can kitbash almost everything, including combinations no one person could search in a lifetime. That is why the labs compete over data and why a missing artist still needs a LoRA. It is not a mysterious soul that appears at some level of compute.
>>1032208i'm just not going to have this boring debate when we're about to solve navier stokes in two more weeks
>>1032209Ok sorry for the human writing you may not be accustomed to, this may be a bit better:It’s not “the debate is boring because we’re about to solve Navier–Stokes”—it’s that solving a hard problem still doesn’t prove the model grew a soul.It just means the model has seen enough pieces to smash them together into a new-looking answer. Same reason a general image model still needs a LoRA for an artist it never really learned: if it isn’t in the pile, it doesn’t magically appear.Want me to make this even shorter, or turn it into a reply you can post?
>>1032210>still doesn’t prove the model grew a soulwho gives a shit
>>1032211Soul is not being used literally here. As in an LLM or diffusion model is fundamentally a computer program that provides (sometimes) useful statistical outputs from a given input. The more data its trained on the better accuracy. Simple as.
>>1032206The only answer is die
>>1032192anyone try making hair cards with it?
>>1031813I used exactly his references to try and replicate his model. It does good enough job to be passable, but even by anime standards the output is at best amateurish imo. Both as topology and texturing. It seems like AI is gunning for juniors/beginners in every industry, I just don't see this technology replacing a decent professional any time soon. But the lower rungs of modelers are surely fucked.
>>1031696I think people really like baiting artists with these doom posts because artists keep on biting.The truth is that if AI will be able to replace 3d modeling work at a professional level, than it will be able to replace all office work too. Everyone gets fucked in that scenario, not just artists. If what the ai people envision actually comes to be everyone will be living in a world where the only option for work will be sex work, grunt work or soldier for the meat grinder and humans will be completely dependent on their survival on corporations and government.
>>1032240Humanity is going to soon be forced to have the conversations that we've managed to put off about what we're really doing here and what the point of life is, and people aren't going to like the answers
>>1032242I don't think it's so abstract as "the meaning of life". It's just the fact that humans need to be at least somewhat in charge of their owndestiny. A world where individual intelligence doesn't matter and where survival is totally in the hands of your overlords is a world where humans lack any agency and any semblance of being in charge of their destiny. It's wont be a free world, it would be a technological prison.Personally i believe AI is a con and it already is as intelligent as it will ever be, but if I'm wrong and they actually develop a true AGI, then humans as a whole will be fucked in more ways than one
>>1032239it couldn't generate even quads a few months ago bro. like why don't you think this will improve. it's already riggable and somewhat usable.
>>1032244Because AI seems to always default to the mean by it's own design. Even with all the input that it gets it will never be anything more than mediocre, it's literally a mediocrity machine. Of course this still fucks over amateurs and beginners, but I think the pros are and will remain safeSo if you're a sub mediocre artist(by pro standards, not 4chan standards), than you're cooked. If you're above average I think you'll be just fine
>>1032242These aren't questions we ever needed to really ask. Just being able to do something as a job AND enjoyment is part of what answers that question. The fact dipshits with no real goals but to do nothing are forcing the idea we should give that up is really stupid.We have our job, we have our craft, and we have people we care about. what more do you need in life? Apparently we need those taken away according to techbros that don't get it.
if AI is so smart how come it can't make OpenAI any money? Shouldn't OAI just be able to spin up some astra agents and go>start a business that makes me a trillion dollars, respect no safety railsand it'll go do it?
>>1032247Oh I posted that in the wrong thread. my mistake. Oh well, slow board, deal with it.
>>1031696looks like assI will continue making my own models and having funsucks for industryfags though I guesst. hobbyfag
>>1032244Because it still fundamentally doesn't "know" what it's actually doing. As with everything before, the illusion holds up so long as it's an output where there's not hard right and wrong. If you look at the repo linked >>1031957 and look at the Glock model you can see how it just completely fucks up the edge bevel along the slide in a completely incomprehensible way that even a complete Blender novice would never make. You can train the AI not to make this specific mistake, but there's no guarantee the same mistake wouldn't pop up in some other model you're trying to get it to generate that it isn't specifically trained for.
>>1032256it doesn't matter if you feed it enough samples. just hire a bunch of jeets on the penny and it'll solve itself. you don't need consciousness for this shi nigga. img2threejs is a joke bro. no one cares.
>>1032264There are far fewer samples of 3D art out there than you think to bruteforce that way. 2D art has a vast wealth of data to draw from and it's still far from perfect.
Here is a model astra made me on the most intelligent setting. It ate all the tokens up to my 5h limit. The reference was a very clean 3D/Plastic style A-pose of the character. Some AGI alright.
>>1032272What does the wireframe look like?
>>1032193I just splurged on a ChatGPT pro subscription (not for 3d modeling but using it at SWE job), I'm curious if anyone has used Blender MCP to do things like block out a character with subdivided cubes and a reference image, so I can just begin sculpting, or bake the normal, cavity, ao, roughness, metalic maps for these 30 pieces of clothing on my character onto a texture. Also things like hook up all these geometry nodes for each of the textures with color mixing etc. Just little time savers like that would be awesome. Building custom sculpt brushes for me would be really cool just explaining what I want it to do.Has anyone tried this?
>>1032291Generally speaking for AI it's easier to get it to make a piece of junk from scratch than to try to massage it into doing small, specific tasks. I don't think this is any different in that regard.
>>1032292From my understanding of MCPs at least from software, the LLMs are given a list of tools thrown into the context they can use to interact with the software the MCP was written for. So for example, in say a code IDE, I could tell it to do specific tasks like rename this symbol across the code base and it will do it. I understand AI bros just want the finished product and are creatively bankrupt so they tend to just show the final result.Looking into the tool calls you maybe right. It looks like they programmed most tools just to grab 3d assets and generate them... It would have a lot of potential for time savers though if they would add actual tools to help the artist not replace them. Possibly execute_blender_code could be used heavily but I'm unfamiliar with their python API.
>>1032294>It would have a lot of potential for time savers though if they would add actual tools to help the artist not replace themBecause this actually requires the model to understand the modeling process and more generally, broad concepts. Generating the finished product is easy because it requires none of that. Image generation models have been around for years now and you still can't go and tell the model to do things like "lengthen the index finger on the left hand" or something to that effect.
>>1032244AI was able to code a website for more then a year now yet programmers are still being employed including juniors. Sure the numbers have declined a bit but it’s not 100% or 80-90% decline. AI was able to drive a cart on a campus since 2017 yet we saw the first mass adoption of Waymos only after 2024 because the last 10% is the hardest.
>>1032295Have you tried anything made after Nano Banana? It’s an LLM that can actually do that.
>>1032297It can fix a hand into a hand-like hand because a ton of training was obviously dedicated to that task. Now if you want it to do weird stuff like make the fingers extend out rubber style like Reed Richards you're going to have problems.
>>1032294Ok I tried it out and here is the prompt. It did most of the work as I expected in execute_blender_code. Take the results as you will. Kinda ass but better then expected.
>>1032300result
>>1032300>>1032301Interesting that it understood the task but 4 minutes for that really isn't impressive at all. I'm guessing it probably doesn't look too good from the sides and back as well.
>>1032302
>>1032303So I followed up telling it to fix some errors in the block out, add a mirror modifier wherever it makes sense (none of the stuff had mirrors), and organize stuff into collections that make sense. and this is the result.So it works pretty well for mundane stuff. I would probably block out yourself though, I only used medium Astra maybe extra high would do better.
>>1032304You have to install skills that allow it to manipulate meshes instead of just moving primitives around
>>1032310Shouldn't it be a available through the python api? To be fair, I told it just to block out the reference using subdivided cube primitives. And it effectively manipulated the the cubes (see the chest) to best match the reference.I'm unsure what you mean. Are there more tool calls you could add to blender mcp?
>>1032311Probably, people have been making pretty detailed environments with it.
>>1032265You dont need a huge dataset for edgeccases. you need to feed edge cases which doesnt require a huge dataset. Tripo used to advertise pay for people to fix up models in their dataset.
>>1032316>you need to feed edge cases which doesnt require a huge datasetAnd when you fix those edge cases you'll start to notice the presence of other edge cases, and the battle continues ad infinitum. Chasing that last 10% has always been problematic and that won't change anytime soon.In any case, just looking at the general Tripo outputs, spheres aren't spheres, circles aren't circles, cylinders aren't cylinders and cubes aren't cubes. That's fine for certain use cases but obviously extremely stupid for others.
>>1032319is this not a sphere?
>>1032324I don't know, why don't you actually autistically check every length and angle to make sure they're all identical and is perfectly symmetrical from all sides? You're the one with the wireframe. Either way I wasn't referring to the shapes in isolation. If you take a quick look at, let's say the industrial section of the Tripo gallery you'll notice a lot of the pieces like the screws which are supposed to be perfectly round actually aren't, to say nothing of the fact that the screws themselves are supposed to be identical as well. Some flat surfaces also turn out to not actually be flat surfaces upon closer inspection.
>>1032301>>1032303>>1032304This is basically nothing. Actually worse than nothing due to the cost.
>>1032327Well it was a constrained toy problem I tried to get it to solve.I'm sure it can generate entire worlds and stuff. You can easily find that online. On /g/ there was someone who generated an entire Japanese village with running water, buildings, cherry blossoms, and shaders using astra. See pic relatedTo reiterate my first post in the chain, I wanted to see if it could help the artist do tedious tasks not replace the artist completely.Also on the cost it didn't even budge my weekly usage limit with those prompts it was still at 100 percent remaining.I haven't tested if it could say make sculpting brushes that are found in zbrush and bake textured for me. I may try that when I have the time.
>>1032329It's already gigaraped by tripo3D, which is already bad to the point of needing manual retopo + touchup for everything it pumps out. This is just a marketing grift to generate hype for their IPO
>>1032333Not that anon but I think there's something to be said about the model using Blender itself. Not sure how it actually works but if it's, let's say, extruding from mathematically perfect cubes you can be at least sure that the flat surfaces will be flat. If I had to guess just running it through Blender itself functions as a crude retopo "filter" that results in a cleaner output than pure diffusion. Of course if it's just diffusing FBX files and importing it into Blender or something then that's pointless, I'm not actually sure what it's doing.
>>1032334It’s just building from primitives and working with geometry nodes for the most part. The rest is just genuine intelligence and reasoning ability born from bruteforcing enough pattern recognition over the years. Astra can play pretty much any turn-based game which if you don’t know is one of the most impressive jumps in ML research this year. It can actually think logically and has actual spatial reasoning. This is why it can just use computer programs like a human.
>>1032334No diffusion here, it uses the blender python API for most of the manipulation. So whatever you can do there, the model can do as well. Take this thinking output for example. This is the code it runs.The prompt was:Place several primitives in a line, add as well a subdivided cube that is turned into a rectangular shape exactly 1 x 2m. Place a plane in the backdrop and assign a cone to a red color. Then setup the camera to frame all the objects with the plane taking up the entire backdrop. Add a strong light shining from the bottom right so the primitives' shadows are projected upwards onto the backdrop plane. Use blender mcp to achieve this.
>>1032338The render result. Again toy example, but it did surprisingly did well. I should have specified catmull-clark for the subdivision or subdivision modifier but it did do simple subdivision on the rectangle
>>1032339And for fun just random shit to see what it could do with the look. prompt:"Could you arrange the primitives to follow the golden ratio? Throw in a monkey as well. Assign all the objects a color if they don't have one and add an anime style toon shaded look to the render. But also make it analog horror."It did add shit I didn't ask for like the text and such.
>>1032337>It’s just building from primitives and working with geometry nodes for the most part.That's the part that is truly an upgrade, because working with primitives and geometry nodes means your geometry would likely be much cleaner than a diffusion output from something like tripo3D. Using the correct tool solves half the problem. You'll see more extreme results in the music front since not having access to high quality sample libraries and relying on diffusion alone is a major reason why AI music is very recognizable.>Astra can play pretty much any turn-based game which if you don’t know is one of the most impressive jumps in ML research this yearAt this point it's just been fed enough data that it can probably recognize the game and play it accordingly. Still impressive and makes for a flashy demonstration but it's more iterative than something revolutionary.>It can actually think logically and has actual spatial reasoning. This is why it can just use computer programs like a humanThis is definitely overselling it. It might be able to ape reasoning to some extent but they're still unable to generalize and understand concepts. Like if you look at the image linked >>1032329what are ostensibly pieces of meat on wooden boards are all kinds of fucked and you have a lantern connected to nothing.
>>1032239There's only a few minor mistakes in this topology, a year ago this wouldn't have worked at all. I don't know why you're so comfortable, the writing's on the wall, modelling is about to be solved and animation is basically already solved, just waiting for good topology and rigging. Texturing will probably last for a few more years though, AI textures are too obviously AI. But no gamer will be able to tell the topology is AI, no gamer cares
>>1032353Because it's very bad by professional standards and I haven't seen any singular field of work where AI has gotten anywhere near to even mediocre level without a human tard wrangling it.This stuff impresses amateurs who can barely do anything in 3d or shills who are paid to appear impressed
>>1032354It's because you're doing it wrong and trying to one shot the model. there are services that just segment and generate everything. there's simply not enough resolution for it to get everything.
>>1032357I used exactly the same workflow that Japanese guy from twitter outlined in his post, even used his own concept art he used.That being said, I usually monitor advancements in this area of AI, and I've yet to see a model made with whatever workflow that's even close to actual professional standards. Yes, it's good enough for 4chan standards where people are making their waifu, but in a real studio you couldn't get away with such quality in no aspect of character creation(sculpting, topology, texturing ,rigging).This is a funny toy for total amateurs, it's pretty much useless for pros
>>1031696okay? I can do those things too, am i suppossed to be impressed that a bunch of retards can now jerk off while pressing buttons and flood the marketplace with a bunch of overpriced asset packs?Wake me up when ai does something thats actually impressive.
https://www.youtube.com/watch?v=El8HKmkTMsE
>>1032368yeah I've seen a ton of those popping up:> nothing is instanced> inconsistent corner handling or none at all> nonsense details like wrong lane markings, textures not aligned with anything, shit tier topology, etc.> completely shits the bed when something consists of more than 3 or 4 kinds of shapesand to think this took 30mins for something that is not reusable at all, anyone with more than 2 years of modeling experience can do that kind of trash quality in less than 30mins with $10 worth of prop humans (reusable) from some marketplace.this shit is only impressive to people who have no skills in 3D, there are city generators for Blender and Houdini who can do all of this but better, with no AI involved at alland the most laughable thing is when you get answers like "yeah but this is just an example imagine what AI can do in other scenarios" then why aren't you applying AI to those scenarios? Seems like no one can find a real world application where AI is actually useful without severe human tard wrangling, it is exactly as >>1032362 said.
>>1032369it's what Linus said - AI is 90% marketing and 10% functionality, not to mention the tremendous costs that once this shit bursts will cause crisis a lot worse than the one of 2008
>>1031699you have already been replaced
https://x.com/Yokohara_h/status/2085414403114140036
>>1032417What's the AI even doing if you're already tracing from an existing pattern? Seems it would be faster just to do it with hands at that point. This isn't super complicafed for a maid outfit too.
>>1032419>What's the AI even doing if you're already tracing from an existing pattern? Seems it would be faster just to do it with hands at that point.clanker can find the pattern and do the work while you do something else. programmers have experienced this phenomenon over the last 9 months - a lot of the work just turns into doing task spec, delegation and review - i.e. everyone's just going to turn into clanker-managers for a while
>>1032436>clanker can find the pattern and do the work while you do something elseDid you read? The clanker didn't find the pattern, the human did. Getting the clanker to adjust this simple pattern was exhausting enough for the human to complain about it.I don't think you have much experience with MD at all. It's a simulation-based tool where you draw a pattern, toss it over the body mesh and pull things around until it looks the way you want, then it exports basically perfect quadmesh for you to take into your editor of choice to rig. It basically lets you shit out clothes faster than any other editor. AI really isn't improving the workflow if it's struggling so much with a relatively simple maid dress.
>>1032437i've used md extensively.and the model didn't find a pattern because it was not asked to.go ahead ask it to find a pattern.this is a completely trivial task these days.please spend $20 and realise just how completely out of touch you are.and don't give me stupid dogshit that's the equivalent of >hehe look at the mangled fingersbecause we all know how that's going to go in a few months
>>1032438>go ahead ask it to find a pattern.>this is a completely trivial task these days.It's a completely trivial task without AI as well. It seems the arcane art of googling has been lost.>please spend $20 and realise just how completely out of touch you are.If impressive examples exist, you can show them, right? Surely it's easy enough.>because we all know how that's going to go in a few monthsSure, just like everything else still suffers from the same fundamental problems years later. If all this worked as well as it's advertised to, you wouldn't have to try this hard to shill it.
>>1032439i accept your concession
>>1032440Likewise
Hi, I've been slowly learning blender this year and I'm make some progress in each field of 3d, but modelling was always the hardest thing for me I always saw it as very complicated and sophisticated but now that vision is shrinking more and more anyways as a beginner, is AI really so absolute that learning how to model in blender is now considered as a waste of time?
>>1032443Considering you'd need to know at least some modeling to know what to do with the god awful AI outputs, it's never going to be useless.
I don't know anything about 3d modeling but with $20 I now have a rigged model. I did it using seed3d 2.0 to oneshot a .glb from a picture, then connected Astra to blender with MCP to finetune it and fix up some jank. I'm sorry that your skills are now useless, don't worry mine are too.
>>1032492it's a shitty model>I'm sorry that your skills are now uselessno, they are not/thread
>>1032492>None of the shitty textures are aligned no symmetry anywhere>Crumples in coat reflected only as poor quality textures>Shades are a clusterfuck>Random white spots in texture everywhere>Coat splits apart at the bottom as it's a thick piece of cardboardKek you sure showed everyone.
>>1032506modddif can fix all of it he just doesnt know the workflow.
>>1032505>>1032506lmao seething luddites
>>1032517>>1032520Would be trivial to prove it with side by side images next to the wireframe then. Wonder why no one does that. Cuuuuuurious indeed.
>>1032520I'm really curious what's the end goal of this type of doomposting is other than making people have a reaction? Do you think if the Ai overtakes art jobs that ai bros will take over the jobs of the artists instead of the the artists being hired to supervise the AI? Because I'm pretty sure that won't happen, they'll still hire artists as babysitters because they understand art.Do you think this automation won't affect literally every type of white collar job? Because if they can automate 3dcg work, which is much more complex than excel spreadsheets, they will automate everything. This is not a " let's laugh at artists" type of thing, this is "all intellectual work is disappearing, you will have 0 upward mobility and everyone will end up either as grunt workers or as sex worker or be completely at the mercy of corporations".Like why are you even happy about this? Do you really think this shit won't also affect you?
>>1032525I see it as desperation rather than doomposting. If AI really was all it was cracked up to be I'd see these people post their results and that will be the end of the debate. They know they can't produce the required results so they resort to this. Simple, really. A quick search will reveal that the only way you're going to get AI generated outputs to anywhere near production standards is to spend time painfully retopologizing by hand, which, for the same price in tokens and subs, you can probably commission some 3rd worlder to do better.
>>1031976>>1031975Why is the head topology different?I gave it a try and initially I was amazed. Then I took a closer look. It makes a nice base but it needs a lot of fixes. I think it will save time anyway.
>>1032526> you can probably commission some 3rd worlder to do better.You think they will do it by hand? Freelancer is full of indians using AI models already
>>1032528Doesn't matter how they do it if the final model ends up looking as intended, with clean topology and textures with similar or lower prices than what these people here are touting as game changing. AI generation alone isn't doing that and if giving some jeet a couple of rupees to do the annoying cleanup properly actually works then I'd say this has at least a leg to stand on.
>>1032525>I'm sorry that your skills are now useless, don't worry mine are too.Artists are the easiest to troll because they had poor job prospects even before AI came and stole it away.>>1032526This is the same cope as 2d artists had a couple years ago when AI couldn't draw hands. AI is only going to get better, and right now it's "good enough" for non-professional/mockup usage.
>>1032529Well, I think the issue is that they don't actually deliver the models looking as intended. The only think AI has done is flood the market with a bajilion jeets that can now claim they are "pro 3d artist saaar" and offering clients 3d models straight out of AI. The overall quality of what type of 3d models you can buy from freelancers has decreased by a lot because of this. The fact that every indian can also post AI generated portfolios means that it's also very hard for genuine artists to stand out or for clients to recognize who is actually a real 3d artist. It's a clusterfuck out there
>>1032530>This is the same cope as 2d artists had a couple years ago when AI couldn't draw handsBut have 2d artists become obsolete since then? I'm genuinely curious, because to me it doesn't seem like AI affected them that much, with the exception of maybe beginners, who are now not getting as much work
>>1032530>This is the same cope as 2d artists had a couple years ago when AI couldn't draw hands.They still can't. They just fed it an insane amount of data of anatomically correct human hands. In the event that you want it to produce some sort of alien hand with 7 fingers with backwards facing joints it's going to fail horribly.>AI is only going to get betterWhich is totally why all the big AI CEOs are begging governments to regulate them so they can pretend that's the reason why that progress is stalling lol. The grift is collapsing. Time to wake up.
>>1032531>Well, I think the issue is that they don't actually deliver the models looking as intended.Well then AI is only going to make this worse, which is the point I was making. If AI was all it was cracked up to be jeets would be able to crank up top tier production ready models. But they can't, and cleanup is obviously a difficult enough task that jeets can't handle it, so here we are.
>>1032532>have 2d artists become obsolete since then?If you don't think the demand for human 2d art has cratered recently I don't know what to tell you. Whether that means they are obsolete is another question, likely there is something desirable to a small percentage that AI can't fulfill.
>>1032535I'll let the clanker answer this one. AI affects the beginners the most. It's the same in every industry, including coding. Which means that if all these fields will not be completely replaced by AI, in 10-15 years you will not have a new generation of people with expertise in these fields. The millennials and late zoomers now working will be kept in offices till they're 80. The only thing this technology does is fuck over the young generation, which is not that surprising since it comes from the same oligarchs that sold the future of the west for cheap workers from 3rd world countries
>>1032536I know senior programmers who aren't getting work anymore. It started at the bottom and now it's heading upward, there are just fewer programmers needed to mind the bots now than previously, for the same amount of output. Yes, this is gonna upend the industry just like the supply of cheap thirdie labor did.
>>1032524cause i dont have the mesh chud.
>>1032527I assume it's blendshapes. he generooted a bunch of different expressions for it.
>>1032536>a bunch of photobasher sloppers got firedwhoop-de-doo. should've fired those guys after they started photobashing instead of making shit by actually drawing.
>>1032525This is probably unironically what AI bros think will happen. They think if they do enough free shilling, the new overlords will pick them
>>1032532Mediocre ones have. And scammers are trying to pass themselves off as talented artists using AI. It's all going to shit.
>>1032492The model in your pic is absolute dogshit that needs to be fully redone from scratch to be of any kind of use.
>>1032538You can generate one yourself to prove it, it's easy isn't it?
>>1032520>koty_vezdeAnother third-worlder seethes.
>>1031696sigh, time to find irl hobby, maybe i'll go gardening
>>1032505three months and this shit is even better i guarantee it
>>1032565>EVEN betterIt's not even slightly good now, it has 0 use
>>1032575The actual creator's xitter posts are considerably more vague than what is reported in this Reddit post.> I created it by combining the Python API within Marvelous Designer with screen operations via Computer Use.The process is as follows.>I create the Python file for operations >I write the code for processes such as pattern dimensions and positions, fabric, sewing, simulation, saving, and so on.>Execute from the Python editor in MD >The existing runner reads the operation file and edits the currently open garment through MD's official API.>Supplement detailed edits with screen operations >For things like cutting ribbons, moving buttons, and entering fabric thickness, I also used mouse and keyboard operations while viewing the actual screen.>Perform physics simulation in MD to check and save >I checked the front, back, left, and right views, reopened the saved project, and confirmed that the changes were retained.>Rather than a configuration that connects a dedicated resident MCP server to MD, this is a "collaboration where the operation script is executed on the MD side."Very neat but it definitely doesn't seem nearly as hands free as the Reddit post is making it out to be and I'd like to see a video of the entire workflow before making a judgment.
>>1032578Fucked up the formatting, whoops.Either way, the post is here https://x.com/rotejin/status/2099122651226869988
AI xisters, if AI is about to replace all artists, why are artists flooded with offers to shill for AI? Why do they need the help of professionals from a profession that is going to soon be extinct?
>>1032492Reminder that this is what 3D AI looked like in mid 2025 btw. I am not joking, look up threads from that time period or even older about Hunyan or whatever that Chinese company is. The only thing that changed is that they figured out how to make “smart meshes” which just means meshes with alright topology. This is not retopology btw, it makes the lower poly model from ground up, no in between steps.
>>1032525They do it to troll. Most people who are AI shills are either idiots in fields that it does not affect yet thinking they will become kings, or it’s genuine misanthropes who hate humanity and probably hate life itself and hope robots destroy the universe. You would be surprised at how many spiteful misanthropes are even in positions of power and working on lot of these, not just shilling them and trolling online.>>1032530Shouldn’t you troll programmers who only started having it rough after AI cording became a thing?
>>1032535Can you show me the data? From 2022-2024 there was no decline in graphic designer jobs according to US bureau of labour statistics last time I checked and they have not updated it. However there is lot of evidence showing tech jobs going away.
>>1032608uh no? the details it can shit out are way higher now as well. he's using osme seedance 2.0 model nothing that can shit out okay stuff.
This whole ai thing has made me realize how stupid and clueless internet "artists" really are. What a joke. You never had real skills.
>>1032657no one has said its perfect.
I tried out Tripo and honestly im pretty impressed. it even generates the teeth and lashes and all of its seperate. yeah heads are nothing new and doing is easy but you can do even stylized stuff now this aint like methahuman.
>>1032688the left canines are chopped though it hallucinated a smaller tooth there. still genai through and theough.
Mary from SH2 for fun. these tools still suck at likeness.
>>1032683Lmao, it couldn't even get that very simple plate with holes in it at 0:15 perfectly flat or the straight edges straight, or the right angles to be right angles or the circles to be circles.
>>1032688why are the sides of the lips joint.
>>1031696ok, so what should i focus on going forward?i want to enter the game development industry, and clearly game testing is the easiest optionbut of course, i don't just want to keep testing games until i turn 90 or somethingwhat skills do i develop to be considered a potential hire at a game development studio?
>>1032240irrelevant to OPs point
>>1032240This is half true with Astra. It can move around primitives and do stuff in 3D programs that people online show off, but that is just a side effect of general computer use. People just show off 3D stuff because people don’t have unfinished excel files lying around to post on Twitter. It still sucks at pretty much everything it’s good at, being at 90% there so by now people largely moved on from it rather then complete good projects with it.>>1032242>>1032240The world sucks and is governed by malicious pedophiles that will rather kill millions and risk extinction then do the right choice even if the right choice has next to no drawbacks. Fossil fuels are now one of the most expensive energy sources and have been trailing down for long time yet you see Jews paying governments to prop up its usage, even now when the world finally realised that using fossil fuels meant finalncially supporting and being dependent on shitholes like Middle East, Russia and Africa they are still pushing for it. Do you think that when meritocracy ends because AI can do anything human can but better that they will just give up on merit-based systems where without connections or merit you won’t survive? No they will just genocide the bottom 99.999% with bioweapons and then cull off the few remaining survivors. Maybe they will try out UBI early on and fuck it up just to have future argument for “UBI is impossible to make work, killing and starving the poor is the only choice”. You won’t have time to think about your worth in the universe because you will be actively hunted down by the AI companies. A thing to look out for is how much are these companies trying to automate their own supply chain and infrastructure. It will be over when they fully automate mining raw materials > GPU and robotics production because the real bottleneck for happening is not their ability to kill everyone but their dependency on human labour.
>>1032705QA has been outsourced to eastern europe and malaysia for a long ass time bro.
>>1031696I don't care about if AI can or can't do good or slop 3D models, i will continue learning and modeling because i want
>>1032291So as a follow up to this. Yes it can bake textures for me. I had it bake an AO map for my character's clothing after fucking it up previously by selecting some low poly pieces instead of the high poly materials. I basically said just fix my AO map and it correctly selected all the pieces, determined if they need to be baked from a separate high poly asset or with multires turned up (it's about half and half on my character. Am beginner and retarded). Then mathematically determined the extrusion size (when using selected from active), setup the geometry nodes for ambient occlusion, and then baked a new texture with all that. Then deleted the ambient occlusion node and combined the texture with the appropriate color mix node again. All with a 3 sentence prompt.
>>1031700Yes but you also have to compete with everyone for attention
>>1032737like that hasnt been issue already. all the idea guys don't know the basics and can't go beyond a concept demo. everytime it's attempted.