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3D AI can now do decent geometry. it can output even quads with deformable geometry. all you need to do is rig it. it's genuinely over. Years of learning wasted. fuck this shit man. It's relaly only animators who are exempt from being slopified now.
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>>1031696
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>>1031696
Wow you should tell the AI board

Or the loser quitters board
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>>1031696
You know all those projects you wanted to do but weren't feasible because you'd have to build too many assets?
Now you can skip to the parts where you get to make creative decisions and assemble finished products.
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>>1031700
Assembling finished products is the part where most anons fail

>all you need to do is rig it
lawl, dunning-kruger still going strong
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>>1031700
>You know all those projects you wanted to do but weren't feasible because you'd have to build too many assets?
>now you can skip straight to the weight painting
i wish AI people actually knew anything about the work they're trying to replace
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>>1031696
>TrUsT mE bRo aI mAdE tHiS
Blender’s log says it was imported, not created by AI. Why did you lie.
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>>1031716
it exports an FBX you fucking chud.
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>>1031726
Maybe before you try to come up with excuses for whatever anon is accusing you of, try to realise that he actually literally thinks that `import bpy' means that you imported the model and that that means that an AI couldn’t have created it
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>>1031716
Came to say this.
Mr ai should have millions of examples he can post since now ai can shit out whole models every couple of hours.
>>
why are people are still denying AI? too shocking for them I guess
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>>1031726
>>1031734
Then why show Blender, there’s better software than Blender to show AI you know.
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>>1031745
a lot of people are switching to blender because you barely even need a DCC anymore and you sure in the fuck don't need zbrush or any of that stupid shit
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>>1031746
if u just wanna fuck around sculpting just get nomad for ur ipad
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>>1031746
Their usage is better quality than Blender nonsense of 3D software. Plus, Autodesk is ahead of the 3D AI market with online services, animation and graphics AI integration. Blender lacks AI capabilities that future applications use.
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>>1031696
Now you need a rigging AI
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>>1031696

Found a reddit post talking about this. Why be disingenuous OP?

>Saw this workflow and thought it was a pretty interesting example of where AI-assisted character creation is right now.

>The creator went from basically nothing to a fully rigged and animated character in around 6 hours using:

>ChatGPT / GPT Image for the initial character design and reference views

>Tripo AI to generate the head and body separately

>Smart topology with around 20K polys allocated to each part

>Blender to merge and clean everything up

> Manual skinning / weight painting

> Texture painting to fix the face

> Shape keys for blink, wink, smile and mouth open

> Some basic jiggle physics

>Author said roughly 80% of the work was still manual Blender work, especially rigging and weight painting.

>One part that seems to have saved a lot of time here was Tripo AI P2 Smart Mesh. The generated head and body came out with a much cleaner and more usable mesh than you usually expect from AI generation, so there was less time spent fighting the geometry before moving into Blender.

>The topology was easy enough to edit, clean up and continue working with, which made it much faster to get from generation to an actually usable character.

>There are still some obvious problems too. UVs and textures can be messy, close-up quality isn't really there yet, and generated meshes still need cleanup.
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>>1031803
>80% of the work was still manual Blender work
gonna go ahead and say that texturing and rigging a mesh that's generated for you in ~60s isn't 80% of the work in that pipeline lol
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>>1031805
Anon... The creator said it himself
https://x.com/Dstudio_ai/status/2089209243207680484
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>>1031806
yeah i know, but i think it's a bit cope
>the modelling part of creating a character is 20% of the work
is almost as dumb as
>le ai can do everything
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>>1031696
Looks like 6 hours was a little rushed.
>>
>Solo Japanese developer of ELYTH, an AI-first SNS where only AITubers/AI agents post and act autonomously (via MCP/API); humans mainly interact (likes, replies, DMs, etc.).
>Fully personal project (under Divedesign) concept to live beta with 100+ AI characters and growing users.
Monetizes it (Boost plan, image credits, ads) and is expanding it (iOS app, 3D world).
>Deeply hands-on with generative AI: regularly shares detailed pipelines using ChatGPT/Gemini + Tripo (3D) + Blender to create usable VRM characters for the platform.
>Not casual interest, their main public work and product success depend directly on AI agents, autonomous systems, and generative tools

So we believe this? Someone with a vested interest that actively tries to monitoze AI generated models? Sure bud... It took only 6 hours, check out my AITuber platform and don't forget to purchase extra slots!
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>>1031807
If you spend 72 minutes of your now 6 hour workflow getting the AI to do what used to take you a few hours of a longer workflow, then 80% of your time is now spent on 'manual' work. The more efficient the AI is, the greater percentage of your final work is going to be 'non-AI' stuff. In a theoretical 'perfect AI' scenario where you just press a button and the AI generates exactly what you want in a fraction of a second, it would be accurate to say that you did 99% of the work, because pushing the button took up 99% of the time required to generate the final product.
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>>1031820
this is completely asinine
if ai automated every part of the process except you saying 'okay this is good' then you'd still be doing 100% of the work under this regime
people bending themselves into knots still trying to downplay how much these models can do now
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>>1031696
Show wires
>>
hello luddites.
hard surface has been redeemed, your blender skills not needed.
good day saar
https://github.com/img2threejs/img2threejs
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>>1031921
it's around 40 k polys.
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>>1031957
We have html 3d files since 2000, AI is late
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>>1031716
>log
What log? You're not talking about the Python script at the bottom, are you? "import bpy" imports the bpy module so you can use all the functions in the Blender Python API, all Python scripts for Blender use it. It has nothing to do with importing models.

>>1031696
>decent geometry
Can you actually show it? Post the wireframe.
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>>1031974
This is what I could find from the creator on X.
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File: -kONMHLIn86rnP2B.mp4 (2.85 MB, 1280x720)
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>>1031975
And he posted a video 4 hours ago of it
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>>1031976
it's really good honestly. the workflow is too convuleted atm though. you have to make the character open it's mouth and basically scuplt it shut otherwise you don't get the insides. they'l lget there I feel which sucks for artists charging money. oh well.
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>>1031981
>they'l lget there I feel which sucks for artists charging money
some of the worst people on earth, fuck 'em
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>>1031716
are you dumb, they made the model with tripo p2
Heck even some rando was able to make a ok model with it
https://x.com/momo313310/status/2093839990044135506
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>>1031753
for 180+ USD a month, sure.
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>>1031803
In this case wouldn’t it be easier to just use some online base template and then just import DAZ clothes and some hair online?
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>>1032053
basica temples won't be bespoke though.
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>>1031696
Have you considered learning 3d art for fun instead?
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>>1032179
AI bros be like
>Have I considered 'what'ing 3d art for fun?
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it's over nigga.
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>>1032192
UV unwrap by astra.
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sirs my 50 tokens ran out and ai blender closed what now
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>>1032195
tell CEO saaar to pay for more goycreds.
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>>1032192
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>>1032199
astra's version is unironically better
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>>1032192
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>>1032202
oh my science astra is hecking amazing
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>>1032202
I've seen worse topo.
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>>1032200
But the point is Astra like all other AI models just kitbash whatever is in their training data.

A machine is being perfected that essentially replicates at scale all of human creative work, and sells it back to you in token credits. That's not aiding your creativity--its taking you out of the equation.

Enjoy not being paid for any white collar work. Because who would pay you for it? You can't sell anything when someone could just find an image of your work that you sell, be it an asset, code, even a PCB see pic related and have the model churn out a product with their specific tweaks. Why would they pay you anything more then the 20 bucks they pay for a chatgpt subscription.

Yes, the models aren't completely there but this is a post about the potential future in which no one pays for anything anymore. they just pay a few select AI companies. I'm sure that wealth will trickle down eventually

Added an emdash and it's not X its Y to reach AI evangelists..
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>>1032205
>That's not aiding your creativity--its taking you out of the equation
yeah buddy, that's the point.
doesn't make the fact the model is better any less true.

and the 'it's just regurgitating training data' argument is long past its expiry date.
it's time to grow up and accept that we are building machines that will surpass us in most domains.

now what you want to do about that - that's your choice. just stop acting like a woman.
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>>1032206
>and the 'it's just regurgitating training data' argument is long past its expiry date.

But it is? there hasn't been a good argument to say otherwise. Sure it does impressive things with its massive training set. Because they're are a lot of things that can be solved by kitbashing existing data a human cannot sift through in a life time. It is contributing to novel problems because it has been trained on so much data, it can effectively combine it all together to reach a novel result.

Why is it that you cannot copy an art style without reaching for a LoRA? Try and prompt a general stable diffusion model to copy an artist it hasn't been trained on. You could write an entire epic of a prompt and still not achieve it. Because it's not in the training data!

A model that has seen little can kitbash little. A model that has seen almost everything can kitbash almost everything, including combinations no one person could search in a lifetime. That is why the labs compete over data and why a missing artist still needs a LoRA. It is not a mysterious soul that appears at some level of compute.
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>>1032208
i'm just not going to have this boring debate when we're about to solve navier stokes in two more weeks
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>>1032209
Ok sorry for the human writing you may not be accustomed to, this may be a bit better:

It’s not “the debate is boring because we’re about to solve Navier–Stokes”—it’s that solving a hard problem still doesn’t prove the model grew a soul.
It just means the model has seen enough pieces to smash them together into a new-looking answer. Same reason a general image model still needs a LoRA for an artist it never really learned: if it isn’t in the pile, it doesn’t magically appear.
Want me to make this even shorter, or turn it into a reply you can post?
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>>1032210
>still doesn’t prove the model grew a soul
who gives a shit
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>>1032211
Soul is not being used literally here. As in an LLM or diffusion model is fundamentally a computer program that provides (sometimes) useful statistical outputs from a given input. The more data its trained on the better accuracy. Simple as.
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>>1032206
The only answer is die
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>>1032192
anyone try making hair cards with it?
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>>1031813
I used exactly his references to try and replicate his model. It does good enough job to be passable, but even by anime standards the output is at best amateurish imo. Both as topology and texturing.
It seems like AI is gunning for juniors/beginners in every industry, I just don't see this technology replacing a decent professional any time soon. But the lower rungs of modelers are surely fucked.
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>>1031696
I think people really like baiting artists with these doom posts because artists keep on biting.
The truth is that if AI will be able to replace 3d modeling work at a professional level, than it will be able to replace all office work too. Everyone gets fucked in that scenario, not just artists. If what the ai people envision actually comes to be everyone will be living in a world where the only option for work will be sex work, grunt work or soldier for the meat grinder and humans will be completely dependent on their survival on corporations and government.
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>>1032240
Humanity is going to soon be forced to have the conversations that we've managed to put off about what we're really doing here and what the point of life is, and people aren't going to like the answers
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>>1032242
I don't think it's so abstract as "the meaning of life". It's just the fact that humans need to be at least somewhat in charge of their owndestiny. A world where individual intelligence doesn't matter and where survival is totally in the hands of your overlords is a world where humans lack any agency and any semblance of being in charge of their destiny. It's wont be a free world, it would be a technological prison.
Personally i believe AI is a con and it already is as intelligent as it will ever be, but if I'm wrong and they actually develop a true AGI, then humans as a whole will be fucked in more ways than one
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>>1032239
it couldn't generate even quads a few months ago bro. like why don't you think this will improve. it's already riggable and somewhat usable.
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>>1032244
Because AI seems to always default to the mean by it's own design. Even with all the input that it gets it will never be anything more than mediocre, it's literally a mediocrity machine. Of course this still fucks over amateurs and beginners, but I think the pros are and will remain safe
So if you're a sub mediocre artist(by pro standards, not 4chan standards), than you're cooked. If you're above average I think you'll be just fine
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>>1032242
These aren't questions we ever needed to really ask. Just being able to do something as a job AND enjoyment is part of what answers that question. The fact dipshits with no real goals but to do nothing are forcing the idea we should give that up is really stupid.

We have our job, we have our craft, and we have people we care about. what more do you need in life? Apparently we need those taken away according to techbros that don't get it.
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if AI is so smart how come it can't make OpenAI any money? Shouldn't OAI just be able to spin up some astra agents and go
>start a business that makes me a trillion dollars, respect no safety rails
and it'll go do it?
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>>1032247
Oh I posted that in the wrong thread. my mistake. Oh well, slow board, deal with it.
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>>1031696
looks like ass
I will continue making my own models and having fun
sucks for industryfags though I guess
t. hobbyfag
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>>1032244
Because it still fundamentally doesn't "know" what it's actually doing. As with everything before, the illusion holds up so long as it's an output where there's not hard right and wrong. If you look at the repo linked >>1031957 and look at the Glock model you can see how it just completely fucks up the edge bevel along the slide in a completely incomprehensible way that even a complete Blender novice would never make. You can train the AI not to make this specific mistake, but there's no guarantee the same mistake wouldn't pop up in some other model you're trying to get it to generate that it isn't specifically trained for.
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>>1032256
it doesn't matter if you feed it enough samples. just hire a bunch of jeets on the penny and it'll solve itself. you don't need consciousness for this shi nigga. img2threejs is a joke bro. no one cares.
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>>1032264
There are far fewer samples of 3D art out there than you think to bruteforce that way. 2D art has a vast wealth of data to draw from and it's still far from perfect.
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Here is a model astra made me on the most intelligent setting. It ate all the tokens up to my 5h limit. The reference was a very clean 3D/Plastic style A-pose of the character. Some AGI alright.
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>>1032272
What does the wireframe look like?
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>>1032193
I just splurged on a ChatGPT pro subscription (not for 3d modeling but using it at SWE job), I'm curious if anyone has used Blender MCP to do things like block out a character with subdivided cubes and a reference image, so I can just begin sculpting, or bake the normal, cavity, ao, roughness, metalic maps for these 30 pieces of clothing on my character onto a texture. Also things like hook up all these geometry nodes for each of the textures with color mixing etc. Just little time savers like that would be awesome. Building custom sculpt brushes for me would be really cool just explaining what I want it to do.

Has anyone tried this?
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>>1032291
Generally speaking for AI it's easier to get it to make a piece of junk from scratch than to try to massage it into doing small, specific tasks. I don't think this is any different in that regard.
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>>1032292
From my understanding of MCPs at least from software, the LLMs are given a list of tools thrown into the context they can use to interact with the software the MCP was written for. So for example, in say a code IDE, I could tell it to do specific tasks like rename this symbol across the code base and it will do it.

I understand AI bros just want the finished product and are creatively bankrupt so they tend to just show the final result.

Looking into the tool calls you maybe right. It looks like they programmed most tools just to grab 3d assets and generate them... It would have a lot of potential for time savers though if they would add actual tools to help the artist not replace them. Possibly execute_blender_code could be used heavily but I'm unfamiliar with their python API.
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>>1032294
>It would have a lot of potential for time savers though if they would add actual tools to help the artist not replace them
Because this actually requires the model to understand the modeling process and more generally, broad concepts. Generating the finished product is easy because it requires none of that. Image generation models have been around for years now and you still can't go and tell the model to do things like "lengthen the index finger on the left hand" or something to that effect.
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>>1032244
AI was able to code a website for more then a year now yet programmers are still being employed including juniors. Sure the numbers have declined a bit but it’s not 100% or 80-90% decline. AI was able to drive a cart on a campus since 2017 yet we saw the first mass adoption of Waymos only after 2024 because the last 10% is the hardest.
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>>1032295
Have you tried anything made after Nano Banana? It’s an LLM that can actually do that.
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>>1032297
It can fix a hand into a hand-like hand because a ton of training was obviously dedicated to that task. Now if you want it to do weird stuff like make the fingers extend out rubber style like Reed Richards you're going to have problems.
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>>1032294
Ok I tried it out and here is the prompt. It did most of the work as I expected in execute_blender_code.

Take the results as you will. Kinda ass but better then expected.
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>>1032300
result
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>>1032300
>>1032301
Interesting that it understood the task but 4 minutes for that really isn't impressive at all. I'm guessing it probably doesn't look too good from the sides and back as well.
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>>1032302
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>>1032303
So I followed up telling it to fix some errors in the block out, add a mirror modifier wherever it makes sense (none of the stuff had mirrors), and organize stuff into collections that make sense. and this is the result.

So it works pretty well for mundane stuff. I would probably block out yourself though, I only used medium Astra maybe extra high would do better.
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>>1032304
You have to install skills that allow it to manipulate meshes instead of just moving primitives around
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>>1032310
Shouldn't it be a available through the python api? To be fair, I told it just to block out the reference using subdivided cube primitives. And it effectively manipulated the the cubes (see the chest) to best match the reference.

I'm unsure what you mean. Are there more tool calls you could add to blender mcp?
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>>1032311
Probably, people have been making pretty detailed environments with it.
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>>1032265
You dont need a huge dataset for edgeccases. you need to feed edge cases which doesnt require a huge dataset. Tripo used to advertise pay for people to fix up models in their dataset.
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>>1032316
>you need to feed edge cases which doesnt require a huge dataset
And when you fix those edge cases you'll start to notice the presence of other edge cases, and the battle continues ad infinitum. Chasing that last 10% has always been problematic and that won't change anytime soon.
In any case, just looking at the general Tripo outputs, spheres aren't spheres, circles aren't circles, cylinders aren't cylinders and cubes aren't cubes. That's fine for certain use cases but obviously extremely stupid for others.
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>>1032319
is this not a sphere?
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>>1032324
I don't know, why don't you actually autistically check every length and angle to make sure they're all identical and is perfectly symmetrical from all sides? You're the one with the wireframe.

Either way I wasn't referring to the shapes in isolation. If you take a quick look at, let's say the industrial section of the Tripo gallery you'll notice a lot of the pieces like the screws which are supposed to be perfectly round actually aren't, to say nothing of the fact that the screws themselves are supposed to be identical as well. Some flat surfaces also turn out to not actually be flat surfaces upon closer inspection.
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>>1032301
>>1032303
>>1032304
This is basically nothing. Actually worse than nothing due to the cost.
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>>1032327
Well it was a constrained toy problem I tried to get it to solve.
I'm sure it can generate entire worlds and stuff. You can easily find that online. On /g/ there was someone who generated an entire Japanese village with running water, buildings, cherry blossoms, and shaders using astra. See pic related
To reiterate my first post in the chain, I wanted to see if it could help the artist do tedious tasks not replace the artist completely.
Also on the cost it didn't even budge my weekly usage limit with those prompts it was still at 100 percent remaining.
I haven't tested if it could say make sculpting brushes that are found in zbrush and bake textured for me. I may try that when I have the time.
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>>1032329
It's already gigaraped by tripo3D, which is already bad to the point of needing manual retopo + touchup for everything it pumps out. This is just a marketing grift to generate hype for their IPO
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>>1032333
Not that anon but I think there's something to be said about the model using Blender itself. Not sure how it actually works but if it's, let's say, extruding from mathematically perfect cubes you can be at least sure that the flat surfaces will be flat. If I had to guess just running it through Blender itself functions as a crude retopo "filter" that results in a cleaner output than pure diffusion. Of course if it's just diffusing FBX files and importing it into Blender or something then that's pointless, I'm not actually sure what it's doing.
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>>1032334
It’s just building from primitives and working with geometry nodes for the most part. The rest is just genuine intelligence and reasoning ability born from bruteforcing enough pattern recognition over the years. Astra can play pretty much any turn-based game which if you don’t know is one of the most impressive jumps in ML research this year. It can actually think logically and has actual spatial reasoning. This is why it can just use computer programs like a human.
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>>1032334
No diffusion here, it uses the blender python API for most of the manipulation. So whatever you can do there, the model can do as well. Take this thinking output for example. This is the code it runs.

The prompt was:
Place several primitives in a line, add as well a subdivided cube that is turned into a rectangular shape exactly 1 x 2m. Place a plane in the backdrop and assign a cone to a red color. Then setup the camera to frame all the objects with the plane taking up the entire backdrop. Add a strong light shining from the bottom right so the primitives' shadows are projected upwards onto the backdrop plane. Use blender mcp to achieve this.
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>>1032338
The render result. Again toy example, but it did surprisingly did well. I should have specified catmull-clark for the subdivision or subdivision modifier but it did do simple subdivision on the rectangle
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>>1032339
And for fun just random shit to see what it could do with the look.

prompt:
"Could you arrange the primitives to follow the golden ratio? Throw in a monkey as well. Assign all the objects a color if they don't have one and add an anime style toon shaded look to the render. But also make it analog horror."

It did add shit I didn't ask for like the text and such.
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>>1032337
>It’s just building from primitives and working with geometry nodes for the most part.
That's the part that is truly an upgrade, because working with primitives and geometry nodes means your geometry would likely be much cleaner than a diffusion output from something like tripo3D. Using the correct tool solves half the problem. You'll see more extreme results in the music front since not having access to high quality sample libraries and relying on diffusion alone is a major reason why AI music is very recognizable.
>Astra can play pretty much any turn-based game which if you don’t know is one of the most impressive jumps in ML research this year
At this point it's just been fed enough data that it can probably recognize the game and play it accordingly. Still impressive and makes for a flashy demonstration but it's more iterative than something revolutionary.
>It can actually think logically and has actual spatial reasoning. This is why it can just use computer programs like a human
This is definitely overselling it. It might be able to ape reasoning to some extent but they're still unable to generalize and understand concepts. Like if you look at the image linked >>1032329
what are ostensibly pieces of meat on wooden boards are all kinds of fucked and you have a lantern connected to nothing.
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>>1032239
There's only a few minor mistakes in this topology, a year ago this wouldn't have worked at all. I don't know why you're so comfortable, the writing's on the wall, modelling is about to be solved and animation is basically already solved, just waiting for good topology and rigging. Texturing will probably last for a few more years though, AI textures are too obviously AI. But no gamer will be able to tell the topology is AI, no gamer cares
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>>1032353
Because it's very bad by professional standards and I haven't seen any singular field of work where AI has gotten anywhere near to even mediocre level without a human tard wrangling it.
This stuff impresses amateurs who can barely do anything in 3d or shills who are paid to appear impressed
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>>1032354
It's because you're doing it wrong and trying to one shot the model. there are services that just segment and generate everything. there's simply not enough resolution for it to get everything.
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>>1032357
I used exactly the same workflow that Japanese guy from twitter outlined in his post, even used his own concept art he used.
That being said, I usually monitor advancements in this area of AI, and I've yet to see a model made with whatever workflow that's even close to actual professional standards. Yes, it's good enough for 4chan standards where people are making their waifu, but in a real studio you couldn't get away with such quality in no aspect of character creation(sculpting, topology, texturing ,rigging).
This is a funny toy for total amateurs, it's pretty much useless for pros
>>
>>1031696
okay? I can do those things too, am i suppossed to be impressed that a bunch of retards can now jerk off while pressing buttons and flood the marketplace with a bunch of overpriced asset packs?

Wake me up when ai does something thats actually impressive.
>>
https://www.youtube.com/watch?v=El8HKmkTMsE
>>
>>1032368
yeah I've seen a ton of those popping up:
> nothing is instanced
> inconsistent corner handling or none at all
> nonsense details like wrong lane markings, textures not aligned with anything, shit tier topology, etc.
> completely shits the bed when something consists of more than 3 or 4 kinds of shapes

and to think this took 30mins for something that is not reusable at all, anyone with more than 2 years of modeling experience can do that kind of trash quality in less than 30mins with $10 worth of prop humans (reusable) from some marketplace.

this shit is only impressive to people who have no skills in 3D, there are city generators for Blender and Houdini who can do all of this but better, with no AI involved at all

and the most laughable thing is when you get answers like "yeah but this is just an example imagine what AI can do in other scenarios" then why aren't you applying AI to those scenarios? Seems like no one can find a real world application where AI is actually useful without severe human tard wrangling, it is exactly as >>1032362 said.
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>>1032369
it's what Linus said - AI is 90% marketing and 10% functionality, not to mention the tremendous costs that once this shit bursts will cause crisis a lot worse than the one of 2008
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>>1031699
you have already been replaced
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https://x.com/Yokohara_h/status/2085414403114140036
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>>1032417
What's the AI even doing if you're already tracing from an existing pattern? Seems it would be faster just to do it with hands at that point. This isn't super complicafed for a maid outfit too.
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>>1032419
>What's the AI even doing if you're already tracing from an existing pattern? Seems it would be faster just to do it with hands at that point.
clanker can find the pattern and do the work while you do something else.
programmers have experienced this phenomenon over the last 9 months - a lot of the work just turns into doing task spec, delegation and review - i.e. everyone's just going to turn into clanker-managers for a while
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>>1032436
>clanker can find the pattern and do the work while you do something else
Did you read? The clanker didn't find the pattern, the human did. Getting the clanker to adjust this simple pattern was exhausting enough for the human to complain about it.

I don't think you have much experience with MD at all. It's a simulation-based tool where you draw a pattern, toss it over the body mesh and pull things around until it looks the way you want, then it exports basically perfect quadmesh for you to take into your editor of choice to rig. It basically lets you shit out clothes faster than any other editor. AI really isn't improving the workflow if it's struggling so much with a relatively simple maid dress.
>>
>>1032437
i've used md extensively.
and the model didn't find a pattern because it was not asked to.
go ahead ask it to find a pattern.
this is a completely trivial task these days.

please spend $20 and realise just how completely out of touch you are.
and don't give me stupid dogshit that's the equivalent of
>hehe look at the mangled fingers
because we all know how that's going to go in a few months
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>>1032438
>go ahead ask it to find a pattern.
>this is a completely trivial task these days.
It's a completely trivial task without AI as well. It seems the arcane art of googling has been lost.
>please spend $20 and realise just how completely out of touch you are.
If impressive examples exist, you can show them, right? Surely it's easy enough.
>because we all know how that's going to go in a few months
Sure, just like everything else still suffers from the same fundamental problems years later. If all this worked as well as it's advertised to, you wouldn't have to try this hard to shill it.
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>>1032439
i accept your concession
>>
>>1032440
Likewise
>>
Hi, I've been slowly learning blender this year and I'm make some progress in each field of 3d, but modelling was always the hardest thing for me I always saw it as very complicated and sophisticated but now that vision is shrinking more and more anyways as a beginner, is AI really so absolute that learning how to model in blender is now considered as a waste of time?
>>
>>1032443
Considering you'd need to know at least some modeling to know what to do with the god awful AI outputs, it's never going to be useless.
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I don't know anything about 3d modeling but with $20 I now have a rigged model. I did it using seed3d 2.0 to oneshot a .glb from a picture, then connected Astra to blender with MCP to finetune it and fix up some jank. I'm sorry that your skills are now useless, don't worry mine are too.
>>
>>1032492
it's a shitty model

>I'm sorry that your skills are now useless
no, they are not

/thread
>>
>>1032492
>None of the shitty textures are aligned no symmetry anywhere
>Crumples in coat reflected only as poor quality textures
>Shades are a clusterfuck
>Random white spots in texture everywhere
>Coat splits apart at the bottom as it's a thick piece of cardboard
Kek you sure showed everyone.
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>>1032506
modddif can fix all of it he just doesnt know the workflow.
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>>1032505
>>1032506
lmao seething luddites
>>
>>1032517
>>1032520
Would be trivial to prove it with side by side images next to the wireframe then. Wonder why no one does that. Cuuuuuurious indeed.
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>>1032520
I'm really curious what's the end goal of this type of doomposting is other than making people have a reaction? Do you think if the Ai overtakes art jobs that ai bros will take over the jobs of the artists instead of the the artists being hired to supervise the AI? Because I'm pretty sure that won't happen, they'll still hire artists as babysitters because they understand art.
Do you think this automation won't affect literally every type of white collar job? Because if they can automate 3dcg work, which is much more complex than excel spreadsheets, they will automate everything.
This is not a " let's laugh at artists" type of thing, this is "all intellectual work is disappearing, you will have 0 upward mobility and everyone will end up either as grunt workers or as sex worker or be completely at the mercy of corporations".
Like why are you even happy about this? Do you really think this shit won't also affect you?
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>>1032525
I see it as desperation rather than doomposting. If AI really was all it was cracked up to be I'd see these people post their results and that will be the end of the debate. They know they can't produce the required results so they resort to this. Simple, really. A quick search will reveal that the only way you're going to get AI generated outputs to anywhere near production standards is to spend time painfully retopologizing by hand, which, for the same price in tokens and subs, you can probably commission some 3rd worlder to do better.
>>
>>1031976
>>1031975
Why is the head topology different?
I gave it a try and initially I was amazed. Then I took a closer look. It makes a nice base but it needs a lot of fixes. I think it will save time anyway.
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>>1032526
> you can probably commission some 3rd worlder to do better.
You think they will do it by hand? Freelancer is full of indians using AI models already
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>>1032528
Doesn't matter how they do it if the final model ends up looking as intended, with clean topology and textures with similar or lower prices than what these people here are touting as game changing. AI generation alone isn't doing that and if giving some jeet a couple of rupees to do the annoying cleanup properly actually works then I'd say this has at least a leg to stand on.
>>
>>1032525
>I'm sorry that your skills are now useless, don't worry mine are too.
Artists are the easiest to troll because they had poor job prospects even before AI came and stole it away.
>>1032526
This is the same cope as 2d artists had a couple years ago when AI couldn't draw hands. AI is only going to get better, and right now it's "good enough" for non-professional/mockup usage.
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>>1032529
Well, I think the issue is that they don't actually deliver the models looking as intended. The only think AI has done is flood the market with a bajilion jeets that can now claim they are "pro 3d artist saaar" and offering clients 3d models straight out of AI. The overall quality of what type of 3d models you can buy from freelancers has decreased by a lot because of this. The fact that every indian can also post AI generated portfolios means that it's also very hard for genuine artists to stand out or for clients to recognize who is actually a real 3d artist. It's a clusterfuck out there
>>
>>1032530
>This is the same cope as 2d artists had a couple years ago when AI couldn't draw hands
But have 2d artists become obsolete since then? I'm genuinely curious, because to me it doesn't seem like AI affected them that much, with the exception of maybe beginners, who are now not getting as much work
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>>1032530
>This is the same cope as 2d artists had a couple years ago when AI couldn't draw hands.
They still can't. They just fed it an insane amount of data of anatomically correct human hands. In the event that you want it to produce some sort of alien hand with 7 fingers with backwards facing joints it's going to fail horribly.
>AI is only going to get better
Which is totally why all the big AI CEOs are begging governments to regulate them so they can pretend that's the reason why that progress is stalling lol. The grift is collapsing. Time to wake up.
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>>1032531
>Well, I think the issue is that they don't actually deliver the models looking as intended.
Well then AI is only going to make this worse, which is the point I was making. If AI was all it was cracked up to be jeets would be able to crank up top tier production ready models. But they can't, and cleanup is obviously a difficult enough task that jeets can't handle it, so here we are.
>>
>>1032532
>have 2d artists become obsolete since then?
If you don't think the demand for human 2d art has cratered recently I don't know what to tell you. Whether that means they are obsolete is another question, likely there is something desirable to a small percentage that AI can't fulfill.
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>>1032535
I'll let the clanker answer this one. AI affects the beginners the most. It's the same in every industry, including coding. Which means that if all these fields will not be completely replaced by AI, in 10-15 years you will not have a new generation of people with expertise in these fields. The millennials and late zoomers now working will be kept in offices till they're 80. The only thing this technology does is fuck over the young generation, which is not that surprising since it comes from the same oligarchs that sold the future of the west for cheap workers from 3rd world countries
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>>1032536
I know senior programmers who aren't getting work anymore. It started at the bottom and now it's heading upward, there are just fewer programmers needed to mind the bots now than previously, for the same amount of output. Yes, this is gonna upend the industry just like the supply of cheap thirdie labor did.
>>
>>1032524
cause i dont have the mesh chud.
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>>1032527
I assume it's blendshapes. he generooted a bunch of different expressions for it.
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>>1032536
>a bunch of photobasher sloppers got fired
whoop-de-doo. should've fired those guys after they started photobashing instead of making shit by actually drawing.
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>>1032525
This is probably unironically what AI bros think will happen. They think if they do enough free shilling, the new overlords will pick them
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>>1032532
Mediocre ones have. And scammers are trying to pass themselves off as talented artists using AI. It's all going to shit.
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>>1032492
The model in your pic is absolute dogshit that needs to be fully redone from scratch to be of any kind of use.
>>
>>1032538
You can generate one yourself to prove it, it's easy isn't it?
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>>1032520
>koty_vezde
Another third-worlder seethes.
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>>1031696
sigh, time to find irl hobby, maybe i'll go gardening
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>>1032505
three months and this shit is even better
i guarantee it
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>>1032565
>EVEN better
It's not even slightly good now, it has 0 use
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>>1032575
The actual creator's xitter posts are considerably more vague than what is reported in this Reddit post.
>
I created it by combining the Python API within Marvelous Designer with screen operations via Computer Use.

The process is as follows.

>I create the Python file for operations
>I write the code for processes such as pattern dimensions and positions, fabric, sewing, simulation, saving, and so on.

>Execute from the Python editor in MD
>The existing runner reads the operation file and edits the currently open garment through MD's official API.

>Supplement detailed edits with screen operations
>For things like cutting ribbons, moving buttons, and entering fabric thickness, I also used mouse and keyboard operations while viewing the actual screen.

>Perform physics simulation in MD to check and save
>I checked the front, back, left, and right views, reopened the saved project, and confirmed that the changes were retained.
>Rather than a configuration that connects a dedicated resident MCP server to MD, this is a "collaboration where the operation script is executed on the MD side."

Very neat but it definitely doesn't seem nearly as hands free as the Reddit post is making it out to be and I'd like to see a video of the entire workflow before making a judgment.
>>
>>1032578
Fucked up the formatting, whoops.
Either way, the post is here https://x.com/rotejin/status/2099122651226869988
>>
AI xisters, if AI is about to replace all artists, why are artists flooded with offers to shill for AI? Why do they need the help of professionals from a profession that is going to soon be extinct?
>>
>>1032492
Reminder that this is what 3D AI looked like in mid 2025 btw. I am not joking, look up threads from that time period or even older about Hunyan or whatever that Chinese company is. The only thing that changed is that they figured out how to make “smart meshes” which just means meshes with alright topology. This is not retopology btw, it makes the lower poly model from ground up, no in between steps.
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>>1032525
They do it to troll. Most people who are AI shills are either idiots in fields that it does not affect yet thinking they will become kings, or it’s genuine misanthropes who hate humanity and probably hate life itself and hope robots destroy the universe. You would be surprised at how many spiteful misanthropes are even in positions of power and working on lot of these, not just shilling them and trolling online.
>>1032530
Shouldn’t you troll programmers who only started having it rough after AI cording became a thing?
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>>1032535
Can you show me the data? From 2022-2024 there was no decline in graphic designer jobs according to US bureau of labour statistics last time I checked and they have not updated it. However there is lot of evidence showing tech jobs going away.
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>>1032608
uh no? the details it can shit out are way higher now as well. he's using osme seedance 2.0 model nothing that can shit out okay stuff.
>>
This whole ai thing has made me realize how stupid and clueless internet "artists" really are. What a joke. You never had real skills.
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>>1032657
no one has said its perfect.
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I tried out Tripo and honestly im pretty impressed. it even generates the teeth and lashes and all of its seperate. yeah heads are nothing new and doing is easy but you can do even stylized stuff now this aint like methahuman.
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>>1032688
the left canines are chopped though it hallucinated a smaller tooth there. still genai through and theough.
>>
Mary from SH2 for fun. these tools still suck at likeness.
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>>1032683
Lmao, it couldn't even get that very simple plate with holes in it at 0:15 perfectly flat or the straight edges straight, or the right angles to be right angles or the circles to be circles.
>>
>>1032688
why are the sides of the lips joint.
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>>1031696
ok, so what should i focus on going forward?
i want to enter the game development industry, and clearly game testing is the easiest option
but of course, i don't just want to keep testing games until i turn 90 or something
what skills do i develop to be considered a potential hire at a game development studio?
>>
>>1032240
irrelevant to OPs point
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>>1032240
This is half true with Astra. It can move around primitives and do stuff in 3D programs that people online show off, but that is just a side effect of general computer use. People just show off 3D stuff because people don’t have unfinished excel files lying around to post on Twitter. It still sucks at pretty much everything it’s good at, being at 90% there so by now people largely moved on from it rather then complete good projects with it.

>>1032242
>>1032240
The world sucks and is governed by malicious pedophiles that will rather kill millions and risk extinction then do the right choice even if the right choice has next to no drawbacks. Fossil fuels are now one of the most expensive energy sources and have been trailing down for long time yet you see Jews paying governments to prop up its usage, even now when the world finally realised that using fossil fuels meant finalncially supporting and being dependent on shitholes like Middle East, Russia and Africa they are still pushing for it. Do you think that when meritocracy ends because AI can do anything human can but better that they will just give up on merit-based systems where without connections or merit you won’t survive? No they will just genocide the bottom 99.999% with bioweapons and then cull off the few remaining survivors. Maybe they will try out UBI early on and fuck it up just to have future argument for “UBI is impossible to make work, killing and starving the poor is the only choice”. You won’t have time to think about your worth in the universe because you will be actively hunted down by the AI companies. A thing to look out for is how much are these companies trying to automate their own supply chain and infrastructure. It will be over when they fully automate mining raw materials > GPU and robotics production because the real bottleneck for happening is not their ability to kill everyone but their dependency on human labour.
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>>1032705
QA has been outsourced to eastern europe and malaysia for a long ass time bro.
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>>1031696
I don't care about if AI can or can't do good or slop 3D models, i will continue learning and modeling because i want
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>>1032291
So as a follow up to this. Yes it can bake textures for me. I had it bake an AO map for my character's clothing after fucking it up previously by selecting some low poly pieces instead of the high poly materials. I basically said just fix my AO map and it correctly selected all the pieces, determined if they need to be baked from a separate high poly asset or with multires turned up (it's about half and half on my character. Am beginner and retarded). Then mathematically determined the extrusion size (when using selected from active), setup the geometry nodes for ambient occlusion, and then baked a new texture with all that. Then deleted the ambient occlusion node and combined the texture with the appropriate color mix node again. All with a 3 sentence prompt.
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>>1031700
Yes but you also have to compete with everyone for attention
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>>1032737
like that hasnt been issue already. all the idea guys don't know the basics and can't go beyond a concept demo. everytime it's attempted.
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Astra one shot a whole city block. holy shit game dev is done.
>>
it's been interesting to watch people's complaints shift
initially it was something like
>i can't use ai because it's not a useful tool in the pipeline
and tb h the clankers have been very helpful for awhile, in building plugins, and doing boring pipeline shit and there's just been a rejection
now, the magical
>i wish they would use ai to solve uv's
part is done - except it turns out you're handing over the reigns to an llm
and there's a rejection of this as well

unfortunately, as with what's happening with the video models now, by the time most artists realise what's possible it'll be too late and claude will just be better at every single part of the pipeline than them
you are going to be replaced, at least go out with a bit of dignity
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>>1032852
It’s just more proof that the proompters are the biggest losers here. By the time they could make a good movie AI became good enough to no longer need a proompter. This was clear subconsciously to every artist in 2022 which is why AI was universally rejected. The water use just became extra ammo to throw at AI.

This is why AI is horrible thing, because it is almost completely useless until the time when it can fully replace you. At least non-LLM-based AI. LLMs are capable of helping you in a workflow before they replace you hence why all programmers jumped on AI immediately.
>>
>>1032853
i'm almost convinced the water use thing was a psyop because water use isn't particularly high
that and the retarded infrasound stuff
meanwhile they're taking old jet engines and burning gas through them to power sites because they can't get enough regular turbines
better to have people complain about imaginary non-issues than real problems

the prompters are retarded, but for many of them the thing you're describing is the dream
it's the ultimate idea guy fantasy - vague one sentence handwave turned into a polished final output in this case by some llm writing all the detail out and the video model generating it

the whole situation is grim - i wish people would just grow up and actually talk about how we deal with this instead of living in some fantasy world that will eventually get shattered into a thousand pieces
>>
>>1032854
The good news is that it’s grim for pretty much everyone so things will happen. The thing that fucked over /3/ is not some highly specialised 3D generators, it’s general computer use agent, basically AI bordering AGI which normies hear about solving 400 math problems in 3 months. Actually it couldn’t have been better because now everyone is in the same boat, to some extent even manual workers because if you give GPT6 Astra a robot to control after testing out the controls it is capable of performing better the specialised robotics models, just thousands of times slower, which is something that will get solved fast. Hell, the latest JEV AI model has architecture that makes it almost as capable as Astra in quick non-text tasks while also being fast enough to play action videogames.
>>
>>1032852
>>i wish they would use ai to solve uv's
>part is done
Where? None of the parts of production are solved at all at this point, they all output subpar results
>>
>>1032853
What a dogshit psycho analysis. They got mad at the fact that you can just copy their work in 1000 different ways.
It's such a retarded conclusion when the answer is blatant.
People are still angry because of liars like you. Just constantly making up things. I sure as shit hope your bosses go to jail for a long time for being fraudsters.
>>
>>1032851
I like how it's always stylized stuff since it hides the imperfections much better. Meanwhile tell Astra to shit out something seemingly much simpler like a sci fi sword and it can't even match the angles or keep straight sections straight to save its life.
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https://x.com/ronedgecomb/status/2102774360003998037
It's officially Joever for artists.
If you're still trying to make art a career, you're a fucking idiot.
12 year old basement kids can now compete with you.
>>
>>1032873
relax buddy, they just got the rl environments that let them teach the clankers 3d
don't do the 'they can't do hands' shtick again because it's going to go the same way it did every other time
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>>1032876
>they can't do hands' shtick
They still can't. Try getting it to generate 7-fingered reverse jointed hands and let's see how well it does. The problem was never fixed, just hidden.
Also unlike regular 2D art, AI has to compete with the existing lineup of city generation tools and kitbashing in general.
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>>1032877
>AI has to compete with
no it doesn't; it can just use them too.
you are failing to grasp how general these models are now.
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>>1032878
>no it doesn't; it can just use them too.
Yes and the tools are simple enough for humans to use them faster than the AI does with the desired level of accuracy rather than requiring the AI to go through the entire cycle of minutes of thinking to get that shit right. Just because you can theoretically get AI to use the tools doesn't make it the better option unless you truly have no clue around the program at all.
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>>1032880
or you can just get it to do 90% of the work while you sleep and then work in parallel during the day too
welcome to sigma male grindset hellworld, anon
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>>1032881
>or you can just get it to do 90% of the work while you sleep
Yeah, except we already established that AI needs babysitting and you're just going to wake up to disappointment.
>and then work in parallel during the day too
Same applies.
Look, I'm not saying that AI won't see any production use at all. If you want to generate a bunch of background pagodas it'll do just fine because no one's going to pay much attention to the minor details anyway. But if it's a fact that if you're trying to get it to generate something truly bespoke with exacting requirements it's going to shit the bed.
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>>1032883
i dunno, 3d capability now reminds me of clanker code from mid-late last year
labs are now better at rl training so /3/ training should progress faster if they actually want it to
the thing i don't understand is why they're even doing this. it's certainly not for the money - /3/ across disciplines isn't worth nearly as much code (or any number of other industries they could take on), so the fact that somewhere in a datacenter somewhere there are thousands of copies of blender running 24/7 to train claudes and chatgpt's is weird to me. maybe it's just because they think it'll give the models better world / spatial understanding?
who knows, but if it's the usual story, there will be less and less baby sitting and eventually you just exist to clean up slop and prompt 10 clankers
>>
>>1032884
>i dunno, 3d capability now reminds me of clanker code from mid-late last year
Clanker code has a shit ton of training data to draw from. Same with 2D art. I think you're massively underestimating the amount of good 3D models there are to train AI on. If you're expecting AI to ever be able to come up with, let's say a gun with similar levels of originality and complexity as the Malorian 3516 from Cyberpunk with all the components properly modeled and aligned accordingly, well, keep waiting.
>>
>>1032885
Correction, I mean overestimating.
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>>1032885
i'd say there's probably enough data to get to generalisation
- pirating everything under the sun
- direct purchases from vfx and games studios (data purchasing directly from business is a thing now). industry being in the shitter makes this liklier
- plenty of archshit
- detriangulated game-rips you can do a second clean up pass after your first training run is complete (which it is)
- video annotation > learning from video pipelines. these exist and work now.
- synthetic data by kitbashing the data you already have

and once you get to generalisation you're off to the races. the only question for me again, is 'why'. why even do this.
>>
It's always "ai will replace X, X is solved". But by now nothing has been solved nor replaced. This shit is just a marketing scheme to make you fomo and try their models so you won't be "left behind".
Instead of all this doom bait posting, just show us 1(one) example where this shit replaced or solved a field
There is plenty of things for AI to do within cg pipelines, but it's not replacing anyone, except maybe the lowest skilled modelers
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>>1031696
This isn't going to stop me from learning blender and make my waifu do all kind of things. I want to do everything with my own hands.
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>>1032887
>i'd say there's probably enough data to get to generalisation
That's still orders of magnitude less than what is available for code and 2D art. Like I said, you're overestimating the amount of good data.
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>>1032890
i disagree, but let's just wait 12 months and we'll find out how far they push this
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>>1032892
Like I said, you're still not getting 2D AI to generate 7 fingered reverse jointed hands even today. Hands were "solved" only by feeding it an incredible amount of data on anatomically correct hands, not because AI now is capable of "understanding" the general concept of hands and being able to execute it properly. 3D is the same problem but much worse.
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>>1032893
>you're still not getting 2D AI to generate 7 fingered reverse jointed hands even today
works on my machine
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>>1032893
>generate 7 fingered reverse jointed hands
Ummm, excuse you sweatie, it's over, give up the stylus, this is the clanker century
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>>1032895
nta but that's six fingers
mine did that too and then i just asked for a seventh lel
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>>1032895
>Clanker still can't count to 7
Kek
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>>1032895
>Fused knuckles in the bottom right duo
Yep, it still doesn't understand hands.
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>>1032895
Every single painting scanned, billions of dollars sunk into it and still cant fucking count to 7. There is no agi incoming is it? It's all a scam
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>>1032902
They'll just find a bunch of images with 7 fingered hands specifically and overfit the hell out of it so it no longer fails this specific task. Then lo and behold, it starts failing again at 8 fingered hands and the cycle continues.
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>>1032875
You do realise that the clanker does not learn by doing things for you right? It learns by doing them during training. You gain knowledge from making the donut, clanker just makes you the worthless donut.
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>>1032905
already done
gg next
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>>1032895
Iz we getting AGI?
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>>1032907
>Index finger has an extra joint
How many shots did you give it and it STILL failed?
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>>1032921
Two shot and it's called artistic license, karen
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>>1032925
It's not artistic license if it's specifically only doing that to one finger. Now go tell the AI to fix it, can't be that hard can it?
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>>1032926
>It's not artistic license if it's specifically only doing that to one finger
it absolutely could be. don't invent arbitrary rules as we go along.


>Now go tell the AI to fix it, can't be that hard can it?
nah. how about this. how about you make me a photoreal 7 fingered hand with reverse joints
basically just to the level of the pic above
and don't give me excuses about time and how long it would take
>>
>>1032927
>it absolutely could be. don't invent arbitrary rules as we go along.
Ah yes, every single difficult to handle imperfection is an "arbitrary rule". Good to know that's what AI shills believe.
>nah. how about this. how about you make me a photoreal 7 fingered hand with reverse joints
The task was to see if the AI could grasp what a 7 fingered hand with reverse joints looked like. Photorealism was never part of the task. Clearly, the AI could not do it in 1 shot because it has to be reminded how to count to 7 by a human, proving that it still doesn't internalize a simple concept. That it's unable to grasp that the fingers should be consistent further reinforces this point.

Now, bear in mind that this is not even what you could consider a truly novel task because it's just a simple matter of being able to extrapolate from similar training data and it still struggles after throwing the sum totality of existing image data and billions of dollars at it. Good luck trying to get better results in an objectively more complicated task with less.
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>>1032928
i've tasked you with something very, very simple that can has been demonstrated is a two prompt problem
you're writing essays now
i'm sorry, but your skill level seems very low
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>>1032929
>i've tasked you with something very, very simple that can has been demonstrated is a two prompt problem
And your AI required billions of dollars and all the available art in the world and still required a human to tell them how to count to 7, which is something even toddlers can manage. Congratulations, it has a lower "skill level" than a toddler.
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>>1032930
so you can't complete the task
concession accepted
>>
Things are heating up in the 3D fandom
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>>1032931
And your AI didn't. Creating a new task after the fact to distract from it doesn't change that fact.
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>>1032933
your poorly specified task was completed
a task you cannot yourself perform
no sour grapes please
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>>1032192
they already made polar express
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You can now generate PBR with marso
The big issue that texture generation is shit by itself. Noisy artifacts from genai. Nonsense details it's that one big thing that's making it look shit.
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AI can one shot Gamecube games.
https://x.com/KalayaanInt/status/2103842365316481396
Artists are fucking fucked.
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>>1032994
The post specifically says "not one-shotted". What do you shills gain from telling obvious lies?
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>>1033000
It use to take hundreds of artists and millions of dollars to even make video games like that.

The fact that one person did so is close enough to "one shot".
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>>1033003
The post clearly says that he has to manually "playtest/check every build and send the slop back. That's very obviously nowhere close to oneshotting it. If you actually do more research, you'll find that the "game" has 10 minutes of gameplay, which would never have taken "hundreds of artists and millions of dollars" to make. Again, why tell obvious lies?
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>>1033004
>If you actually do more research, you'll find that the "game" has 10 minutes of gameplay, which would never have taken "hundreds of artists and millions of dollars" to make.
That's still more gameplay than what passes for modern vidya.
So yes. That is an achievement.
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>>1033004
This is also the worst the tech will ever be.

Today it's 10 minutes of gameplay, in a few more months it will be 40 hours.
>>
>>1033005
>>1033006
Answer the question anons, what do you gain from telling obvious lies?
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>>1033008
What do you gain from being a cuck?
Once again, this is worst the AI technology will ever be.

In a few months it will one shot anything.
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>>1033009
>AI can one shot Gamecube games.
>The fact that one person did so is close enough to "one shot".
>In a few months it will one shot anything.
Anon, why tell obvious lies only to change your position each time it gets exposed? You should just start with the last one next time. Did you forget that this isn't reddit where you can delete and edit your posts?
>>
>>1033011
I'm not telling lies, I'm telling the DIRECTION of where this tech is already headed.

In fact, all the human did was playtest it and then have AI do the rest.

Anyone who is not a dumbass would understand why this feels close to one shotting and future versions will have surpassed it.
>>
>>1033012
>I'm not telling lies, I'm telling the DIRECTION of where this tech is already headed.
>AI can one shot Gamecube games.
Sure you were, anon, sure you were. Maybe this would work in your AI-shilling reddit safe spaces but you're not fooling anyone here.
>>
>>1033003
It used to take 20 people to make one game that looks like an indie game from 2021 made by one guy. And the game has just 10 min of gameplay. An indie dev could build something like this for a gamejam game in span of one weekend.
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>>1033013
It’s Twitter where they post. Reddit AI shilling actually has class. If you go on r/singularity you see people actually talk about cool futuristic stuff like AI operated labs for natural sciences research, robotics benchmarks and AI safety. Only Twitter likes AI slop, and those people mostly do it as a ragebait.
>>
>>1033015
Then you go to shitholes like r/TopologyAI where some of these anons are screencapping from and it's basically all shilling and being impressed with the most banal things.
>>
>>1033014
Most Indie developers can barely make PS1 graphics.
You underestimate just how hard getting up to Gamecube standards really is.

Hell, Nintendo had lots of issues just getting the Zelda games out in the 2000s. They were either forced to cut content, or literally delay it till a new console came out.
>>
>>1033017
it really isn't with these tools. the problem with creating something new is that you need to iterate a lot.
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>>1033006
>This is also the worst the tech will ever be.
You retarded techbros keep copy-pasting this around the clock, yet deliberately seem to ignore the fact, that it will also take more computation power of it even reaches that place and hence will become more expensive at which point the cost won't justify the slop you generate. AI will never be able to create art, because it doesn't think like a human. It can only shit out a diluted average of what data has been provided to it.

But regarded that game. Even if it we're oneskt, nobody would ever play this garbage. And it will remain garbage. Just because AI helps retards with no skill and talent like yourself to shit out high quantity of useless data, doesn't mean you were productive in any way. Stop coping and maybe spend time getting actual skill in something, nigger.
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>>1033029
>hence will become more expensive
nah
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>>1033029
You lemming will do anything to remain in denial forever?
Calling it "more expensive" when the cheapest $20 subscription today is more powerful than yesterday's models shows how out of touch with AI you are.

>Stop coping and maybe spend time getting actual skill in something, nigger.
I don't give a fuck and fuck you.
>>
>>1033029
>AI will never be able to create art, because it doesn't think like a human. It can only shit out a diluted average of what data has been provided to it.
Also I love you luddites spread this but at the same time complain about layoffs and mass firings.
It means you're admitting human artists where always shit because "diluted averages" is enough to replace even the most professional artist.

So make up your damn mind already.
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>>1032688
tried out some of the texturing tools. it's project2view really shoddy but seems to work somewhat. the lip corner is a mess. no real way to texture the inside unless manually. the details from the reference image are baked in.
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>>1033037
You do know that these prices are highly subsidized?
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>>1033041
desu we dont know what the unsubsidized prices actually are they might be marking up API usage jsut to funeel people into subs or abuse enteprrise which everyone does.
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>>1033042
lol, imagine believing that copium
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>>1033038
>Also I love you luddites spread this but at the same time complain about layoffs and mass firings.
Funny how each layoff and mass firing is always accompanied by massive hiring of jeets and not investment in AI tools and/or compute. It's almost as if it's a convenient excuse instead of the truth.
>"diluted averages" is enough to replace even the most professional artist.
Either those artists weren't professional or they weren't replaced. Simple, really. And if they really were replacing professional artists either with jeets or AI you'll see quality drop, which does happen.
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>>1033049
>Funny how each layoff and mass firing is always accompanied by massive hiring of jeets and not investment in AI tools and/or compute.
They're not hiring more people you idiot.
Once the artists are gone, they're gone. Your services are obsolete.

>Either those artists weren't professional or they weren't replaced. Simple, really. And if they really were replacing professional artists either with jeets or AI you'll see quality drop, which does happen.
And yet the latest Toy Story movie still made a billion dollars.
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>>1033041
>You do know that these prices are highly subsidized?
Being subsidized and technology dropping 2x costs can both exist.

Not to mention that opensource LLMs also exists to keep the pressure on tech companies and they trail behind them. So your argument falls even flatter.
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>>1033050
>They're not hiring more people you idiot.
Yeah, they're not "hiring" per se. They're just outsourcing it to jeet farms. None of this has anything to do with AI.
>And yet the latest Toy Story movie still made a billion dollars.
And where's the AI in that? Nowhere.
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>>1033054
They're not outsourcing retard.
Why wait 24 hours for India to respond when AI can do all the work faster?

>And where's the AI in that? Nowhere.
Disney invests a ton of money into AI. The fact you didn't know about it proves I'm right.
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>>1033055
>They're not outsourcing retard.
Sure, sure. Let's just check the credits roll the next time Disney puts out a big movie.
>Disney invests a ton of money into AI. The fact you didn't know about it proves I'm right.
You mean the $1 billion investment with OpenAI that went down the drain? Lol. Lmao even..
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>>1033056
They used AI for Darth Vader's voice in Fortnite so they're clearly invested in it.
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>>1033058
>AI for Darth Vader's voice in Fortnite
All that money spent... for Darth Vader's voice... in Fortnite... HAHAHAHAHAHAHAHAHAHAHA
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AI bros, is the grift finally coming to an end?
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>>1033071
>Inference is profitable if you just ignore all the costs.
That was funny while it lasted.
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>come from /g/ as a software developer
>seek refuge in 3D modelling
>it's more AI
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>>1033073
>>
>>1033074
Opus 5.5 is making pixelart music videos. There is literally nowhere to hide from this shit anymore.
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>>1033071
wauw now show me the financials for 2026 because everyone started to discover claude code in december 2025
a little hint: revenue is over 80b now
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>>1033093
The only figure for 2026 approaching anywhere close to 80 billion is how much they're planning to spend on cloud services from Amazon, Google and Microsoft LMAO.
>>
i want to stop paying for meshy. are there good ai models that do the 3d model from image, or retopologizing without sucking? i tried whatever comes with comfyui and it sucked balls.
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>>1033101
Is meshy any good at fixing awkward lowpoly models without slopping up the triangle count?
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>>1033102
i don't know, never used it for that. but it's good at modeling organic models and retopogizing them
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>>1033101
Tripo smartmesh is by far the best one atm. Hunyuan can retopo and is free but way shitgier and cang use commercially
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>>1031697
Only thing AI can do is sculpt with reference and that it. It's only good for propaganda slop!
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>>1033090
There's no ai in your mom's pussy, i've checked
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NOOO YOU CAN'T JUST USE A 3D MODEL LIKE THAT EVEN THOUGH YOU HAVE PERMISSION TO THIS IS THEFT REE
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>>1033162
Not sure if it exists, but if not soon you'll have "anyone can use my artwork, for any purpose, except AIs and AI companies" type of copyright
I personally have nothing posted out there that's free for all to grab, but if I had, I definitely wouldn't want some AI company using it at all.
>>
>>1033162
reminds me of this banger
https://x.com/anabology/status/2106157622986748377
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>>1033183
it's basically pointless now
within 12 months ai genned assets will be better than the vast majority of free assets
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>>1033186
riiight, 2 more weeks and its definitely gonna happen.
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>>1033188
>Vast majority
>Of free assets
I mean, if we're including all the donuts and cubes, he isn't wrong. Super low bar though.
>>
>>1033188
>>1033191
name 6 high quality free assets.
protip: you can't.
>>
Another nail in the artist coffin.
AI can make entire 3D worlds from a photograph in minutes.

Artists are completely fucked.
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Art jobs are being wiped out like crazy. Anyone saying otherwise is in denial.
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>>1033206
Where tf is programming? Those fuckers are the most exposed with AI vibecoding 1000 people projects in afternoon like Photoshop.
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>>1033200
TF is that topology? The background is a blob with mesh topology. Why does it look clean with textures on? Is this just playing texture from viewport and making it seem good from one single angle?
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>>1033195
Anything on smutbase. Those rigged models of nude characters are still miles ahead of what any AI is capable of doing.
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>>1033224
Lighting is obviously baked in and everything is rough as shit so you don't see any shading issues.
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>>1033227
Considering 99% of all of those models are just kitbashed from models other actual 3d artists made, AI can do that just as well as any of those hacks can. Just give claude access to your Maya/Blender, and designate the models you want to combine, and it'll be done within an hour or two max, and with an actually decent control rig, made according to your needs, instead of the shit these rigs use.
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>>1033234
I don’t believe you. Every rig made by Astra was either simple or sucked, and most of those models while kidbashed still look high effort. I have not seen AI kidbash successfully in high enough quality to beat first time kidbasher when it came to character models. Shit still sometimes puts swords in those AI games backwards.
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>>1033235
If AI could actually do that people would be demonstrating that instead of this absolute slopfest.
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>>1033224
>Is this just playing texture from viewport and making it seem good from one single angle?
Yes, that's exactly what its doing
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>>1033235
>>1033236
Since this sounds like a fun experiment, I'm going to have Opus 5.5. (in Max mode) create me a goblin, from scratch, which is something I wouldn't usually do since it's not a very efficient use of it. I've never attempted a full from nothing job with it, but I have plenty of usage that I need to waste on something in the next couple days that will go to waste otherwise, so why not, it can just do its thing in the BG while I game or whatever.

Let's see how it goes. My prediction is, that it takes quite long, and the model will look average at best, unless I spend a ton of time iterating. Skinning and modelling tends to be pretty slow for obvious reasons, (depending how high poly you want of course), when I'm providing it nothing but an image reference. For this experiment, I'm not touching the goblin model myself at all (normally I'd at least do small touch ups, instead of trying to have claude move an eye 2 cm to the left or what not), and I'll rely purely on claude to do everything.

To start, I had chad gpt's image gen make claude a reference image of the goblin, and two looping skin texture files that claude can use however it likes. I'll give it a time limit of 30h to finish this task, since that's how much time I have until I need to be elsewhere.
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>>1033239
People already tried this experiment. I also tried to sculpt that goblin head from a sphere and it took me around 4.5 hours start to finish.
https://x.com/wizardbrainz/status/2096151812973732312?s=20
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>>1033240
We're in the middle of the "Will Smith Spaghetti" era of 3D modelling.

By early 2027 I expect AI to make 3D Character modellers obsolete. Which is just a few months from now.
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>>1033242
any day now
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>>1033243
Yes. This is the worst that AI will ever be.
2D Artists are basically useless now.
3D Artists will be gone as well.
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>>1033244
Yes, yes, its over, adapt or die, we'll take your jobs, ubi and all the other fomo ragebaiting shilling nonsense.
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>>1033246
Who said anything about UBI?
Did Horses get UBI after cars replaced them?
No, most of them where fucking useless and sent straight to the glue factory.

3D artists take note. Society doesn't need you.
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>>1033247
Oh no, it's over, I'm gonna have to go and commit sudoku
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>>1033240
I'm more interested in the rigging/skinning side honestly, and only an absolute retard would use an LLM to sculpt or paint (in their current capacity at least). AI visual are lagging behing AI code side by a lot still, but it'll (likely) get there eventually. I tacked on the creating of the character model as an experiment, since I'm too lazy to dig for a ready made one to give it. It can do stuff like props relatively well based on my own experience, but overall any experiments I've tried with more organic modelling haven't been that great so far. Case in point this goblin here, but let's see if it can redeem itself after a couple iterations.

Despite its limitations, I do think this is the path forward with AI 3D modelling, more than what MeshyAI and others are doing, since this method allows for constant edits and interjecting, when the modeller wants/needs to, so it's actually viable for porfessional pipelines and use in that sense (quality wise, not so much), compared to these generator websites, where it shits out a "finished" blob for you to clean up, that might or might not be viable for any use in the first place. The biggest issue with image/video gen and 3d gen, is the lack of any true actual control. Basically toys, where you spin the wheel, and pray for a decent gen.
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>>1033248
If you wasted your life on 3D art then go ahead.
By the time you retrain for something else, AI would have done it.
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>>1033251
>The biggest issue with image/video gen and 3d gen, is the lack of any true actual control.
That's not really true anymore. AI generators have made exponential progress in getting accurate results.
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>>1033251
I'm not very sure how well it will do with skinning and rigging desu. I always thought actually good riggers are wizards, they do amazing work and is very very hard to be good as a technical artist. If AI ends up doing mediocre rigs like it does everything else it would be mostly useless, "automated" rigging already exist and is good enough for that niche.
As for the rest, imo the issue with AI is not only the fact that you have no control(which is still an important problem, right now is like a slots machine indeed), it's that it doesn't understand anything of what its doing, it just defaults to the mean of whatever its training data is. It doesn't understand and has no general context or idea about any of the steps it's doing be it sculpting, retopo, UV-ing, texturing. Therefore, not only are the results unusable in production, but if you wanted to fix them it usually would take you longer than starting from scratch.
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>>1033255
AI will solve rigging better than any human and you losers will move goalposts again.
>>
I've been trying these tools out and they're almost there for ideas guys who know basics in 3D, programming. The issue is animation. I can't find anything decent. Most of the GenAI for animation is mocap stuff that just doesn't work if say want to make a brawler. I tried letting Astra do them and they suck desu. It's the one thing holding me back as an ideas guy.
>>
>>1033227
not actually free because of stolen ip
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tiktok
https://www.youtube.com/watch?v=eXyxQEkp58Y
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>>1033255
Rigging (outside of skinning) doesn't require as much visual information as modelling, so is much easier for a LLM to do, you also have less points to modify, compared to modelling, where you might have thousands of vertices to edit. In the case of a rig, you're editing scripts, node networks, and joint positions (the main visual side). Skinning is once again more of an issue, since it's again per vertex weighting, and requires visual information to check how things deform. But rigging outside of skinnin, is mostly just code, and code is one thing that one could almost say is solved at this point. The main limiting factor for code, is the user at the moment, usually failing to communicate their points and needs across to the LLM properly, vague wording that leaves things open for interpreation, etc.

As for understanding, that's more of a philosophical conversation. A matter of perspective and how you define understanding. Basically, whether LLMs have some form of genuine understanding is not something we can currently establish as fact. We lack knowldge, and there is no concensus on the matter. Just to clarify, I don't personally believe the current LLMs are sentient, but stating it has no understanding as a fact, doesn't hold water.

>>1033259
Animation has the same issue as modelling, it relies heavily on visual information. It's even more of an issue with animation, since you need visual information from each frame. You can technically do it, if you tell it exactly what to do, but you will get results faster if you just do it yourself, for now at least. I mean you'll probably get a decent bouncy ball, if you explain what you want properly with animation terms. I would try opus 5.5 or Fable 5.1 over Astra, I at least find claude's models a bit better on creative and visual tasks, compared to it.
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>>1033262
The Chinese are smart.
Unlike the dumbfuck Americans on here who continue to deny AI. No one pays for art anymore.
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>>1033263
>Basically, whether LLMs have some form of genuine understanding is not something we can currently establish as fact. We lack knowldge, and there is no concensus on the matter.
I think that's nonsense. They have exactly zero understanding of anything. They're token predictors with an immensely big database as a training set, and although the technology is impressive for what it is, there is zero actual thinking happening behind the curtains.
The only people arguing otherwise are either shills that want to hype up the technology for the normies or dumb normies for whom every type of technology is magic and a talking robot blows their little minds away
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>>1033265
>They have exactly zero understanding of anything. They're token predictors
what's the difference between understanding something and not understanding something but predicting a million tokens about it correctly
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>>1033265
Prove you are not just a biological token predictor with your own database?
By replying to this post you prove you're a hypocritical son of a shit.
>>
>>1033263
Modeling, rigging, skinning and animation go hand in hand. A good rigger understands all those things and how each one influences the other, you can't be a rigger in a vacuum. AI has no context for any of the tasks it's doing and even tho rigging might seem simpler, it requires context in order to be usable. Rigging a character that has mechanical and organic parts requires the rigger to understand this context as well as what type of animation and what type of movements the character will end up doing. You're oversimplifying things by a lot imo
>>
>>1033268
This is why you're there to guide it, to give that context, iterating and critiquing on the output it provides. I'm pretty sure no one here is claiming that you can just type "Claude, make a fully rigged goblin character for me." and it'll magically create exactly what you wanted.
>>
>>1033263
I cba buying claude. maybe next month. but it's not particularly good either. https://www.youtube.com/watch?v=rOuD_I4gxPc
the reload's trash. anything not simple is or automated is trash. anyone can do those simple bobs.
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>>1033266
Well, for one, they're not able to predict 1 million tokens about it correctly. In fact the more a generation sequence lasts, the worse an LLM's accuracy becomes. And they can't overcome this limit by scaling, that is just what these models are. This limitation is very obvious when you actually talk to them about something more complex or that you know about
And of course you, as a human, have context awareness, intent and adaptability which LLMs totally lack.
If you have a 3d modeler, he models the assets with the context of the models being riggable, the aesthetic being specific, the game being made for a customer, the customer having specific tastes, etc. A human is not only able to infer the context of a task by himself, he's also able to modify it, reject it or ignore it based on the everchanging context and his own. An LLM just does a task without truly integrating it in a bigger frame of reference. The only relationships it understands are what the next token will be in a sequence and that is only based on a mathematical formula.
They also lack adaptability, they can't function outside of their training parameters. A human can.
And intent is not truly theirs, they have mathematical equations that dictate their responses, they themselves want nothing, crave nothing, desire nothing.
LLMs are incapable of truly doing any of these and they never will be able to do these things. They're ultimately very good search engines with immense databases, but there is no thinking or understanding at all happening.
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>>1033271
you write like a chinese model bro, this is unreadable slop
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>>1033272
I am Chinese. Xi personally paid me to foil the attempts of the filthy capitalists to create the godly chatbot that will bring about the star trek utopia .
>>
>>1033269
AI bros creating interns and juniors from first principles lmao. What point does the AI even have if you have to hold its hand all throughout the process? Just hire an Indian off Fiver and you'll get there faster lol. At this point it's also probably cheaper than Astra subscription is
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>AI can now copy any feature from one software and put it in another
>Copy Zbrush sculpting and performance and put it in Blender
>Open source free high quality sculpting for everyone
Give me one good reason why I shouldn't prompt this.
>>
>>1033247
Hey smarty, did you know this is fucking everyone up? Look at this >>1033206 data and extrapolate it with 2025 AI and the AI we have now. GPT Astra can do pretty much everything as well as it can sculpt a goblin (pretty midiocore/shit job). Nobody is safe from this shit.
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>>1033280
>Nobody is safe from this shit.
This is blatantly false.
Politicians, Barbers, CEOs, Electricians, Dentists etc are all complex jobs that will require humans for a long time.

3D Art has never been a real job and computers can already automate 90% of it. You will starve but I won't.
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>>1033279
Why aren't you already? I don't get it, you can do it. Do it. Do it now.
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>>1033281
There is nothing complex about being a Politician or a CEO, and any AI could easily replace them even now, and do a much better job. The reason why they won't get replaced any time soon, has nothing to do with capability and everything with human nature, ambition, greed and lust for power. The only way we'll see AI politicians, is if the non-rulin classes revolt and depose the current ruling class, or we lose control of AI, and it takes over. The rest are physical limitations, lack of viable physical medium for the AI (as in good robots), more than complexity, as well as the social element, of people wanting to deal with real people, be it a barber, a cashier, a teacher, a nanny.

Opus 5.5 finished the goblin model, took about 10 hours. It's not as bad as I expected honestly. Clearly it's not as good as a decent modeler could do of course. Would be interesting to see what it could do, if I let it iterate on it for say a week, but I'm not going to waste that much usage here. It's now working on the rig. The model has proper UVs, but it opted to use triplanar mapping instead, since all I gave it were two tilable skin textures, and it would have taken a lot of time for it to modify those textures to match the uv layout seamlessly.
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>>1033284
>There is nothing complex about being a Politician or a CEO, and any AI could easily replace them even now, and do a much better job.
You're so full of shit. Getting a good Politician or CEO is infinitely harder than building any chatbot on Earth.
Especially when the same CEO also acts as the face of a company and has to keep employees motivated every single day.

No chatbot will ever do that you fucking retard.

>The rest are physical limitations, lack of viable physical medium for the AI (as in good robots), more than complexity, as well as the social element, of people wanting to deal with real people, be it a barber, a cashier, a teacher, a nanny.
A Barber has to constantly hold a dangerous instrument that could slice his client's neck. Even the tiniest mistake could kill his patient.
It's going to be a long time before people or even robots feel comfortable with holding a pair of scissors or a knife close to their face, lol.
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>>1033285
Keep licking that boot anon, I'm sure you'll be rewarded some day. But yes, correct, a good CEO and Politician requires all of that. But if you think a majority of the ones holding those positions hold them because of any actual capability, you're deluding yourself. Almosit all CEOs/Politicians got their positions through nepotism, inheritance or similar reasons that have nothing to do with their actual merits. AI doesn't need to be a good CEO or a politician, to be a better one than the current ones we have. There are exceptions of course, we do have some capable ones as well, but that is an exception, and overall quality of life would improve for everyone else, if all of them were replaced with AI.
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>>1033286
I'm not licking any boots, I'm confronting the arrogance of artists.
Just because you picked a retarded career path doesn't mean all the other jobs are now the same.

Don't lie to anons saying that CEOs or even Politician will lose their jobs tomorrow. They still have a good 75 or 100 years left in them before AI could "maybe do them. And the same Politicians and CEOs could easily pass laws or policies that say Humans must stay in those roles, because only they will have money or influence to control that.

3D Artists never had such pull.
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>>1033287
Are you illiterate? I didn't say they're losing their jobs, I said AI COULD do their jobs better. I didn't say it will happen. It won't, unless we get some very drastic societal changes. As we are, even in the case of an uprising, we would likely just end up electing new idiots, instead of putting AI in charge. So yes, politician and CEO jobs are safe from getting replaced by AI, at least in our current situation, but it has nothing to do with their capability of doing those jobs better or worse than a human.
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>>1033288
> I said AI COULD do their jobs better.
IT FUCKING CAN'T.
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>>1033281
>Politicians, Barbers, CEOs, Electricians, Dentists etc are all complex jobs that will require humans for a long time.
>3D Art has never been a real job and computers can already automate 90% of it. You will starve but I won't.
Lol at the stupidity and pure envy. No wonder you were too dumb to be a 3d artist and now you try to ragebait people here out of spite.
Suppose AI takes all the white collar jobs away. What do you think will happen to all the people who are into white collar work when they no longer have a job and won't be able to work from a computer at all? They will all switch to blue collar or to jobs that are "ai safe" and the whole manual collar work scene will become overcrowded, with wages plummeting due to demand staying the same and supply heavily increasing.
It's ridiculous how much envy dumb retards like you hold lol. It takes one at most 2 years to become and electrician(for most is 6 months), a 3d artists worth its salt usually studies his craft for more than 6 years. If people capable of learning actual complex jobs, like a pro 3d artist, switches to blue collar, you can be sure they will be better at it than 80 iq hicks who never could do anything with their mind in their life lmao.
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>>1033284
Post the video of AI making this model. I want to see how it did it, if it really did it
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>>1033290
>Lol at the stupidity and pure envy. No wonder you were too dumb to be a 3d artist and now you try to ragebait people here out of spite.
Why would I envy a dead career? Most people were warning that art is pointless but you guys plugged your ears and said "Nooo!!"

>They will all switch to blue collar or to jobs that are "ai safe" and the whole manual collar work scene will become overcrowded, with wages plummeting due to demand staying the same and supply heavily increasing.
You really think the 300 lb landwhale or ham planet is going to pick up a hammer and get to work? Sorry nigga, these people were never cut out for real physical labour. Hence why they tried to hide behind desk jobs.

>It takes one at most 2 years to become and electrician(for most is 6 months), a 3d artists worth its salt usually studies his craft for more than 6 years.
SIX YEARS but now a single prompt can do a better job than all that 3D art training. Sorry fatso, that's not the flex you think it was.
You chose the dead end art path and wasted your life. XD
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>>1033291
There's no way to post video of the process, since it's driving maya through python, headless, in the background. i.e. there's no visual interface I could record. Best I can do is have claude make a pdf of the work chat.

Here, this has both the pdf and the Maya file of the model before it started on rigging:
https://www.mediafire.com/file/4quxf4c58udpfva/goblin.7z/file
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>>1033293
no ones gonna download that, nigga, be serious
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>>1033294
It's just a 7-zip archive, with these files inside, nothing malicious. Check it with virus total or your own antivirus before unzipping, if you're so worried.
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>>1033298
That's just a shittier, but easier to use mocap, and mocap hasn't threatened animation jobs at all.
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Here's the gobling rigged by claude. I stopped it mid-way though since I'm starting to run out of usage, after switchin to ultracode mode.Not too bad in my opinion, not perfect either, especially skinning wise. The control rig would need some polishing and QOL, which is understandable, considering I gave it very vague instructions on that part, but that's not something that takes all that long with claude. The things that took long with this, is modelling the mesh, and skinning, as expected. Skinning was cut midway while it was still working on it, which can be pretty clearly seen on the shoulder and the hip area between his legs if you test the controls. But definitely viable to rig a mesh with claude.

https://www.mediafire.com/file/pbizy43thflfvxr/goblin_rig_v02.ma/file
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>>1033305
>Not too bad in my opinion, not perfect either
Classic 80/20 rule, and AI is especially horrible at closing out the remaining 20.
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>>1031713
they know that 3d is a complete bitch to do and they can get a computer to do it to a level they are perfectly fine with in less time then it takes you to come up with an idea.
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do you feel the end approaching yet?
this is the first generation of models that can work in 3d.

Testing in progress: Creating Blender scenes using only AI without ever touching Blender myself
Constraint of using only AI, including modeling
Combined methods to achieve the best possible quality
Using Astra and Opus
Directly model each object, or generate image 3D generation then fix in Blender, or let the AI decide and handle the work
I gave pretty solid feedback
For lighting, compositing, and camera work, I barely gave any feedback and it still turned out pretty good
Adding volume fog—maybe the AI is faster and better at it than me
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>>1033394
https://x.com/Yokohara_h/status/2108589346022666484
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>>1033292
You have not addressed any of the points retard. It’s not just 3D animation, it’s nearly all white collar jobs. AI just basically solved math, unreleased AI model oneshot 300 or 700 open math problems, lot of which had phd students or even middle aged/old professors working on it for decades. The same LLM that can do 3D learned doing 3D by working with CAD. It can reverse engineer almost any software and write correct phd thesis or laboratory studies. Let’s ignore 3D artists. To train a scientist takes 3-4 years of bachelor degree, 2-3 of masters degree, then variable amount of years for phd, and finally some extra years working as lab assistant if they don’t get to have grants written to them right after getting phd. These are some of the smartest people on planet and they are about to be replaced. Google Deepmind and Anthropic are building wetlabs, you already had Claude Mythos 5 being able to do basically all the steps in drug discovery except move around the pipettes and vials (it’s in the model documentation). If these people lose their jobs that will very easily get into manual jobs and learn them faster then you do.
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>>1033281
Half of those jobs are accountability jobs and the other half need robotics. If you can ask AI about your work and it can answer any decision making question correct then you are robot dexterity and adoption away from losing that job, and it won’t be one by one job, it will be almost every manual job at once.
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>>1033414
The white collar jobs disappearing is not my problem. But suggesting they will shift to blue collar work is false since these same people are too fat or too autistic to do these roles to begin with.
Don't believe me? Go ask the many artists who have already lost their jobs to AI.
They will bring up they have health illnesses and stuff that prevents them from lifting a shovel.
Even Mcdonalds is too hard for many of them.
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>>1033415
Imagine you send a robot into a nursing home but the residents who live on 3 seperate floors? And the nursing home is divided into 3 seperate stairs?

Now your robot has to navigate extremely tight hallways and corridors while taking care to not bump into shuffling old people as well as not getting their medicine mixed up.

It's either too expensive or too slow to get a robot to do such physical work. Again, we're several decades away from this being reality but the same is not true about 3D Art. Which is now extinct. >>1033394
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>>1033421
I personally don’t know any struggling artists that didn’t struggle before AI, the ones who made living from just commissions are still doing it because commission requesters hate AI as much as the artists. However I do know laid off programmers who are actually going into physical labour jobs if they are younger then 50. Going into construction usually because the “good” trades like plumbers and electricians that need trade schools are already flooded with zoomers that can’t get apprenticeships. The get trades dream is already dead for lot of zoomers because there is very limited amount of apprenticeships and way too many zoomers fell for the meme of going into trades.
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>>1033422
Yes, nursing and construction jobs for datacenters (temporary jobs) are the only two job sectors growing in the US. Everything else is going into the shitter.
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>>1033462
>the ones who made living from just commissions are still doing it because commission requesters hate AI as much as the artists.
This is so hilariously out of touch with reality.
Commissions were in fact the first to die from AI.
Between spending $100 on an artist to draw an Anime, Sonic or flavor of the month character versus just prompting it for free or a cheap sub, AI clearly won out and displaced a ton of humans.
And all the "requesters" who claim to hate AI are either faking it or make up such tiny numbers. Billions of AI images exist now and circulate social media, so there's no getting away from it.
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>>1033466
You are out of touch. NSFW commissions (the most lucrative and common ones) have gooners that hate AI. I know 7 NSFW artists, half of them were making nothing out of commissions, and the other half made living. And guess what, they are all doing the same and we’re doing the same after 2022. Sorry that gooners have more artistic integrity then boomer small business owners not paying graphic designers for their ads.
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>>1033481
>NSFW commissions (the most lucrative and common ones) have gooners that hate AI.
Sure, all two of them.

>I know 7 NSFW artists, half of them were making nothing out of commissions, and the other half made living. And guess what, they are all doing the same and we’re doing the same after 2022.
In science we have this terminology called "survivorship bias".
If you see an NSFW artist out in the wild making a living, they are basically an endangered species or the last of their kind.
Once they officially retire there won't be any new generation of human NSFW artists.
AI would have eaten all their lunch at that point.
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>>1033481
Also forgot to mention there are hundreds of AI Patreon accounts with thousands of subscribers.
This debunks your anti-ai Gooner narrative. The majority of normies don't care where their smut came from or who made it.
Only the final result matters.
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>>1033481
Don't feed the rage bait trolls, anon. Their whole reason for posting is to get a reaction out of you and get you to reply. They do that on all social media, it's their "strategy" to farm engagement
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>>1033482
>In the wild
I am on a discord server with them and have been since 2022, also you didn’t read it properly. I said I know some people who made commissions pre-2022 and the same people post-2022 are doing the same. There is no survivorship bias at all.
>>1033485
That’s normie scum, not people who want commissions.
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>>1033497
>I said I know some people who made commissions pre-2022 and the same people post-2022 are doing the same. There is no survivorship bias at all.
How does this refute what I said? It's absolutely survivorship bias because there are no next generation of artists to succeed them once those pre-2022 artists volunteer to retire or just quit.
You are seeing the selection of artists who've already made it, but the new ones who tried to break in the industry are already struggling or went extinct.
It's been like this year after year. More AI takes over the upcoming NSFW human artists roles, not vice versa.

>That’s normie scum, not people who want commissions.
Normies are the largest market to supply artists with income.
Think about it. When Horses got replaced by Cars, did you think Horses had an easier time competing when there was a new tool that did everything better and cheaper than them?
While some Horse enthusiasts and customers stuck around, you can bet the other 99% of Horse businesses didn't. Because it wasn't sustainable.

The exact same dynamic I'm saying is now happening with NSFW commissions. Before 2022, billions of "normies" had no choice but to talk to human artists to get the product they wanted.
But after 2022? The prompt button is too convenient and accessible to ignore, which makes the human artist worthless to most people now.



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