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File: 3dcatgirl.jpg (448 KB, 1400x1820)
448 KB JPG
Is my art really that terrible? I feel like I've never made any improvement of note and the only feedback I get is either negative or silence.
>>
Learn how to make good textures
You can try and get away with an "anime shader" plus flat colors all you want, you can add all the outlines and bells and whistles you want but a simple, well-executed texture + a simple shader will always look better
>>
>>1031855
I don't know where to start.
>>
what are you trying to achieve? the model looks serviceable, it just needs a good pose and a proper scene
you can look up whores online for both
>>
IS that the new /3/ spamming meta? Several useless threads like that in the last couple days, dumbass post with a random pic bemoaning a lack of progress.
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>>1031853
you should lessen the outline thickness
it makes things dirty
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>>1031853
Your art quality is proportional to the community you belong to so stop hanging out with losers anon.
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>>1031853
Show wires
>>
>>1031853
I sortof dealt with the same interactions regarding my art. I think shes very pretty, anon, keep it up!
Modeling, texturing, rigging and everything in making a character is a lotttt of work that most people dont even know about so if you want praise equal to the effort you put into your model you'll unlikely be satisfied.
Stick with what you like to make but dont ignore other forms or styles, everything in art can blend seamlessly together in the end.
also /3/ is probably the worst community.

I believe in you.
>>
>>1031985
/3/ is mostly asian gooks in the anime thread and a few random passerbys here and there.
>>
File: 3dcatgirl3.png (2.62 MB, 1423x1648)
2.62 MB PNG
I attempted to improve it but, like... eh.
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This shader fucking sucks the hell are you doing?
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>>1032769
It's just a cel shader?
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>>1032771
if it's "just a cel shader" why is it grainy as fuck and annihilating the nose and other details?
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>>1032776
Outlines?
>>
File: celshjader.png (2.18 MB, 1311x1463)
2.18 MB PNG
Really, it's just a cel shader with a little outline and a teensy rimlight I added.
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>>1032765
Big belt and frills, and i see some of that extra hot spot shading too, I think its a good improvement.
I think you should look into the poiyomi shader if youre using unity and especially if youre gonna get her working in vrchat.
>>
feel like the head/face is dragging it down sm, it's so noisy, such inconsistent width / strangely placed lines, the body is pretty good
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File: fwm.png (2.94 MB, 1387x1695)
2.94 MB PNG
Ok I put some time in, swapping to inverted hull to try make it less noisy.
>>1032843
I'm rendering this in unreal.
>>
>>1032995
can you widen her waist and make her more bottom heavy
>>
The subject matter is ugly
>>
>>1031853
your character design is soulless



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