The mathematically perfected low triangle count rigged for animation male model
that looks like blender youtuber tutorial tier garbage
This is how easy it is to just extrude out a human figure that looks great with the right texture.Instead newbies spend 100 hours setting up super high poly sculpting and another 100 hours sculpting minor anatomical details on a 50,000,000 poly gumby
>>1031972>easy>start animating and it looks like garbage
This character wear no clothes
>>1031967Can I save this image? It's really nicely made.
>>1032455Sure but can you find the model? Is it really any good?
>>1032783I can probably make the model if you give me time in terms of being lazy. The proportions are why the model is very good, it meets stylization standards like Fortnite or Overwatch, and is a good base for sculpting.
>>1032896The proportions are good? His thorax is too long and arms too long. The thighs are too big and the chest join the shoulder way too low.But yeah if you can make one for me that would be very kind.
>>1032961At some point one must consider it being good enough and move on, as that is how we make all action distilled to the essence, an approximate perception to the relative at hand.
>>1032006this. Every single joint looks like it'd take a 7 layer nightmare of custom rigging to not look like shit when deformed. And if you're too lazy to model correctly there's a 99% chance you're too lazy to rig correctly
>>1032992would it really tho
>>1031967finger topology is unusable for animation, except maybe the first knuckle on each fingerarmpits are too lowrest is fine
>>1031967How do I make Japanese game models like Radiata Stories or Kingdom Hearts?
>>1033086Those models require very good 2D skills to make