I want to add a loopcut but I don't want the cut to extend all the way upward. Is there some wizardry I can do so it only applies from hip down? thanks :)
>>1032745I am mentally illCopy-paste all the verts you want to loopLoop cut the copiesDelete the verts from the original meshRejoin the new cut mesh using snap-to-vertex and merge-by-distance
>>1032745Just temporarily subdivide one of the edges of a quad to make it an ngon and the loop cut will stop there.