Is it possible to limit foot ik with a foot roll mechanism from stretching the leg?I tried applying a distance limit constraint but it always breaks in some form.
>>1032872Since the chain depends on the target the target can't directly depend on the chain.So what you do is copy the foot/toe bones, and have those copy the angles of the foot/toe controller, so you get a foot that sticks to the chain end while still being controllable.
Blender is fucking garbage. A professional buys the right tools for the right job instead of wasting his time and disrespecting his craft
>>1032903Thanks but the chain was already duplicated (def, tgt, mch)It was just a matter of connecting the bone instead of having it disconnected(original rig tutorial is stretchy)>>1032960I'm not a pro and I have no chances of getting hired without education and with thousands of experienced animators laid off.
>>1032964Alright, well good luck. But I recommend grtting a student license.