https://github.com/v3ai/fission
Wow even more vibeslop
>>1033302Why doesn't someone just clone Autodesk Maya or 3DS Max already? There are Photoshop clones, video game clones but no 3D modelling clones? WTF?
>>1033309Yeah I could prolly clone autodesk maya in like two days, but a bit sad to me, not many people seem to care about the fusion thing. If you want to do it you can get something basic working with the free version of claude stuff
>>1033310Sure man, if you could you would instead of running your mouth. All the vibeslopped clones have been little more than janky twitterbait.that will never progress past being an interesting demo.
>>1033309https://github.com/v3ai/incaI've never used the program you want, so I'm likely not helpful in debugging, but if you try out in the appimage/windows stuff in the releases section and tell me, things can be fixed/added about instantly
>>1033325This is cool, thanks anon.Maybe even create a new thread for this? It should get the attention.
>>1033302sweet, a vibecoded software that is inferior in literally every way to an already free program
>>1033302vibeslop is only free if your time is worthless
>>1033342you are in 4chan, man.
>>1033325Nice, is this supposed to be a clone of maya? I hate blender
>>1033342Are you fucking seriously implying that people should decompile machine code manually themselves? The fuck are you even talking about. Maybe we should compile software manually too, using pen and paper? Then any major software release will take 2 years with millions of human work hours of absolutely boring soul crushing job of matching machine codes to source. Wow, so soulful and totally not time-wasting!
>>1033364try not arguing like a woman. don't get irrationally angry at things I didn't say
>>1033310>a bit sad to me, not many people seem to care about the fusion thing.kekthe fate of all sloppers
>>1033367That's literally what you said. Or you are just a retard who thinks that an objectively verifiable 1 to 1 decompilation is a "slop".
>>1033373why dont you ask claude to explain it to you?
Instead of going through the motions of pirating FL Studio again I just told clod to make me a DAW and had it retool it every time I hit friction. Pretty cool but I know nobody wants my fucked up DAW.
>>1033374>even more deranged schizo babbleWe get it, you are tech illiterate zoomer. No need to embarrass yourself any further.
>>1033325Pretty cool!Can you explain how to achieve something like that? I'd like to do something similar, and reproduce, the now defunct, Softimage|XSI.I've been testing Inca, and it's essentially Maya, lolThere are a few things that are a little bit wonky, though:When you click on an object, or on the Channel Box interface, it seems like it's trying to add keyframes to the INPUTS (when a box field is in red, it means that it has a keyframe on the current frame), but no keyframe is set, when you move a cube (for example) the fields flashes.Backface Culling, appears to be always ON.It even has the ALT+B shortcut to change the viewport color, C R A Z Y!
>>1033382Yeah basically I used yt-dlp to get a bunch of maya tutorials and a big pdf I found online about maya online. Claude $20 subscription, here's the prompt. Took about four hours. opus 5.5
>>1033382With regards to the problems, I plugged it in, and it's released https://github.com/v3ai/inca/releases hopefully it's better now, if there are more issues if you put a real issues request in github (it doesn't have to be formal at all) It'll be easier for me to fix it.
>>1033403Thanks, looks like a fun thing to play around with, I'll try it some day.>>1033405The "Keyframes" bug is still present.Backfaces culling kind of works, but it still displays Edges and the Face Center, when it should be fully transparent.I'll set up a GitHub account tomorrow (kind of late now) and submit a proper issue/s form.
>>1033310>sad to me, not many people seem to carethis is fucking hilarious