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File: Sif.jpg (171 KB, 1280x720)
171 KB JPG
How do you go about shell texturing in blender? I'm trying to do low poly creature modeling so this seems like an obvious thing to learn to boost the quality.
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>>1033570
...Duplicate the mesh... Alt S -> Fatten....Duplicate material...Add more transparent alpha mask... Repeat........ bruh
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>>1033570
If you're doing it for a game then you'd want to do it in engine as a shader, and make a texture for color, hair direction, length, texture etc.
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>>1033570
Id use geonodes
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File: vertex_color_fur.jpg (214 KB, 886x792)
214 KB JPG
>>1033570
>>1033618
fpbp, shadercels need not apply. Also the example you posted is one of the worst applications of the technique in any game, OP. You should probably be looking at Shadow of the Colossus.
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Creating the shells using geonodes, working pretty well



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