new to 3d modeling
>>1034309i guess it is just really small but my question is why is it so small? even when i use uv squares it is fucking small
>>1034310hard to say because i dont know how you unwrapped it, but my guess is a few things>you didnt add seams so the auto-unwrapper did something fucky>you didnt unwrap THEN mirror your bilaterally symmetrical model, so you everything is half the size it could be if the mirrored UVs were overlapping>you used a margin that was too big>you unwrapped the leg as some kind of flat shape instead of a tube for some reason so everything is blobby and fits together badly>you didnt just rescale shit as you went
>>1034312>you didnt just rescale shit as you wentam i supposed to unwrap one by one?
>>1034309>Why is it so smallIf you mean the texture, just use a bigger resolutionIf you mean the UVs just scale them after unwrappingAs I seen in your picture your unwrapping job is extremely dirty as well, try to unwrap so your UVs don't overlap. You are also using a mirror modifier so keep in mind that your mirror UV represents both sides.Also this is a question for the question thread id say but whatever.