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File: case-learning-methods.png (962 KB, 1502x758)
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retopoly has been solved. you can now make faces with perfecetly even quads.
>>
>Ours
okay who's?
>>
>>1034624
I'm surprised it took this long to use a math formula to solve topology.
They're just triangles/quads and there's only a finite amount of space they can occupy on a surface.
You can then use math to find the most efficient ways to reduce the polycount after that.
But yeah, 3D artists are now fucked.
>>
>>1034634
i doubt that. having even quads isn't always ideal, especially if you want extreme deformation like with stylized facial expressions. you want more density in certain areas, and sometimes you need non-quads to help facilitate that. it's useful for static props for sure, but until it can weight in on more uneven distribution of quads there's still a big obstacle to cover.
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>>1034636
Not sure what you're talking about. Of course quads are ideal.
Look at this official Pixar mesh and how many ngons do you see? Not much...
>>
>>1034638
idk i'd say that's because it's on a very smooth featured figure. it fits for that design, but what happens when you're working with something rough or gritty? try that on anything more angular or complex and it falls short. pixar and quad topology is a good template for that style but it's not universal once you move into the territory of more unsettling rough designs. think sharp demonic creatures, monsters in various media or robotic stuff that still has a semi organic look to it but still needs to deform. at some point you'll hit a limit with quads because you'll stretch one area further than another, and the lighting will look awkward as a result. to get good deformation and good lighting i think you end up needing to mess with the topology a bit more than just having quads.
>>
>>1034624
yeah this has been solved forever
but it's also a personal skill
like anatomy "has been solved" already but like how people do it in art varies
>>1034628
this post made me laugh

good image
>>
>>1034634
>But yeah, 3D artists are now fucked.
this helps them exclusively
>>
>>1034645
When everyone can do proper topology it means the value of professional 3D artists now drops to 0.
The CEO who writes a prompt and now gets perfect looking models and animation for his business has everything he needs. He can stop paying the artists full-time salaries and lay them off.
>>
>>1034648
>proompting claude is what ceos do saar!
>>
>>1034654
So you're saying CEOs pay other people to prompt for them?
Such jobs would immediately be on the chopping block which proves my point.
>"Hey Timothy, what's your role at the company?"
>Timothy: I launch Claude and give it things to do.
>"Do you need a Bachelor's degree for it?"
>Timmy: No.
>"You're fired."
>>
File: oh_no.jpg (98 KB, 895x566)
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>we made a binary blob that regurgitates the data it was trained on with 70% accuracy!
the absolute state of modern academia
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>>1034668
>we made a binary blob that regurgitates the data it was trained on with 70% accuracy!
That's a funny way to describe humans.
>>
>>1034664
CEOs generally do pay other people to work for them
a bad CEO might hire a claudeboy but a better one employs professionals with skills instead
>>1034648
>perfect looking
that's what the artist does...
a "CEO" can't make a "perfect looking" model
>after they fuck up the first time they have to type "fix the model"
fix it again
okay fix it again
fix it again
fix it one more time
fix the textures
fix the shading
fix the hands
>20 iterations of prompting later now it "looks perfect" and it's a trash model
okay now animate it
>it's animated, looks off. topology is "mathematically perfect" and it doesn't deform well because the CEO didn't know what blendshapes nor weight painting nor deformation are
animate it again
>jiggle bones won't jiggle bone right
>laws of physics are ignored
>it does that AI animated windup you always see
clueless idiot thinks it has to be perfect now
>publishes it as boring slop
people don't like it because it's not good
>lacked an artists touch and felt off (uncanny valley effect)
gets clocked as AI generated quickly because it basically has the 3d equivalent of em-dashes
>total shit just like AI music and AI pictures
>nobody buys CEO's product and they leave mean comments on it

meanwhile in 3d artist land
>yippee I have a new plugin for retopo
>quick retopo my already perfect high poly model
>manual cleanup
>mess with the joints and groups so they deform how i want
>it's perfect
>>
>>1034671
wow so you're saying it's practically agi??, i'm sold, here's your 100k grant and phd from our pytorch bootcamp
>>
File: will spag.mp4 (2.16 MB, 1280x712)
2.16 MB
2.16 MB MP4
>>1034673
>CEOs generally do pay other people to work for them
Only when there's no other choice or option.
Before 2022, making even a simple animated video required you to learn different editing and compositing software such as Adobe Premiere, Nuke, After Effects, Flame etc.
After 2022, all of that got automated by Chatgpt, Claude, Seedance etc that can create the entire video for you using prompts.
Again, why else would Senior Artists be laid off in roles that AI can now do? It's because they're redundant....

>a "CEO" can't make a "perfect looking" model
The Will Smith spaghetti videos debunk this.
Early AI videos were janky but modern ones do look on par with Hollywood features.
To most people, the right side version is good enough for them. Again, hence more layoffs....

>fix it again okay fix it again
And yet it's still cheaper to spend $100 one time and get a useable AI generated video, instead of paying $100,000 on different artists and waiting for results that could take weeks or months.

>people don't like it because it's not good
Coca Cola has used AI for all their new Christmas commercials and their stock has gone up year after year. Thus debunking the haters.

>gets clocked as AI generated quickly because it basically has the 3d equivalent of em-dashes
Again, see above. Coke uses AI. Mcdonalds uses AI. Walmart uses AI.
It's far too mainstream to be ignored anymore.

>meanwhile in 3d artist land
You can play with the new plugin all you want. Just understand that's it now a hobby instead of a full-time salary job that people use to pay money for.
>>
>>1034676
>3dCG board
>2d slopped video
you know this isn't 3d animation right?
spaghetti commercials already used real camera footage instead of 3dCGI
AI will smith can't "take my job"

>only when there's no other choice or option
generally CEOs pay people to work for them
that's what a CEO does
if you can name a CEO without an employee, idunnowhattotellya

I don't know why you think the invention of a new shitty camera is gonna stop the sale of crayons
completely different ways to make a picture, bud
>>
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>>1034648
>>1034664
>>1034671
>>1034676
GOOD MORNING SAAAAAAAR
>>
>>1034679
>generally CEOs pay people to work for them that's what a CEO does
A CEO's job is to make high level decisions, create strategies and guide a company towards profitability.
Emphasis on the last part. "Profitability."

Cutting or removing a job is actually the easiest way for a CEO to claim success. Because one less payroll means more money that flows back inside the company.

>you know this isn't 3d animation right?
Unless you're being purposely obtuse, CGI animation has tried to replicate human actors and make photorealistic copies of them.

Ironically, the perfect example of this already exists. Will Smith in Gemini Man had a 3D model of himself made. Back then it required several artists to do this.

But the AI animated video of Will Smith I posted? That's proof that 3D artists are obsolete and out of a job.

>I don't know why you think the invention of a new shitty camera is gonna stop the sale of crayons completely different ways to make a picture, bud
So why are fucking artists the first ones to protest and cry about AI if it was "completely different" you dumb shit?

Even if you hate my example of the AI video, you do know that the technology can now use Blender and use 3D models to help guide the final ai renders right?
>>
>>1034681
AI is leading to a lot of layoffs in India.
In fact, thanks to AI we don't need to outsource 3D art to third world shitholes anymore.

You should be crying Ramjeet.
>>
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>>1034683
>AI is leading to a lot of layoffs in India saar
>In fact, thanks to AI we don't need to outsource 3D art to third world shitholes anymore (i live in a third world country btw)
<REDDIT SPACE
>You should be crying Ramjeet (i am brown btw)
>>
>>1034685
Nice melty.
You have no commissions. :)
>>
File: file.png (53 KB, 446x448)
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>Nice melty.
>You have no commissions. :)
>>
If you reply it means you're gay.
>>
>>1034668
need to scrape more diverse stuff for training data. though not sure where you would get faces made up of entirely quads even metahumans meshes have a few tris.
>>
>>1034682
>CEO with no employees makes millions off grok art
I kneel
>3d will smith got replaced by AI will smith and now they won't hire him
I kneel
>why are artists crying
because it looks like shit and artists like stuff that looks good
artists hate it because it's shit
I like 3D will smith more and 3D will smith made more revenue

your will smith workflow does not use 3d or blender at all
it isn't 3DCGI or VFX
and it loses it's place in the discussion by not being 3D
because... READ THE NAME OF THE BOARD
you're basically retarded if you use blender for AI videos because it's an application for 3D and an AI diffusion model video isn't 3D CGI.
if hollywood wants will smith, do you know what they do?
a "CEO" hires will smith, dumbass.
if you want some evidence of this you can look at your own post where they have will smith playing himself. AI didn't take his job it just copied his face, which is something you can do with a camera already.

so how does AI kill 3D?
getting used in some ugly movies?
3D did that first in like the 90s
you type like AI and you're retarded.
>>1034624
this is a method for use in 3D graphics BTW
reminder
>>
File: 000.png (396 KB, 871x657)
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>>1034691
>CEO with no employees makes millions off grok art
Ironic that you brought up grok.
When Elon Musk bought Twitter did he not slash 90% of the jobs?
Everyone was screaming that Twitter was going to fail but it's still thriving.

>3d will smith got replaced by AI will smith and now they won't hire him
Again, you're being obtuse.
Will Smith THE ACTOR didn't make the 3D mesh of himself. Other artists did.

Whether or not Studios want to hire or replace Will Smith's acting is a different problem.

>because it looks like shit and artists like stuff that looks good
Hilarious you can't see your own damn contradiction.
AI wiped out the jobs that had 3D artists make models of real human actors.
That decision comes from the CEO whose job is to STAY PROFITABLE.

The CEO doesn't need 3D Artists anymore to make movies if he now has AI to do it for him.

>if hollywood wants will smith, do you know what they do? a "CEO" hires will smith, dumbass.
Will Smith is not a 3D Artist. He is an actor.
Is that how salty you people are? You're now going for stolen valor and trying to claim another human as your own?

The CEO can hire Will Smith for any acting jobs but HE DOESN'T HAVE TO HIRE ARTISTS.

>so how does AI kill 3D?
Cry, cope and seethe more faggot.
It's even more true now that Claude's Fable can use Blender and model, rig and animate meshes from a single prompt.
>>
>>1034692
>he's a shit CEO
great example

>again ur being retarded

>jobs jobs jobs
my claim was that it looks like shit

>"The CEO" will not hire 3d artists
"The CEO" will hire the same CG artists that made will smith for other CG projects like avatar, capeshit, games, and cartoons
"The CEO" doesn't need actors either if he can have AI actors
listen to me. projects, that do not use 3D, are projects that already are not using 3D. That's why I'm using your example. and being obtuse.

>Claude's Fable
looks like AI. ur coping with being retarded.
A chimp can use blender.
people will see Fable 10.5 in theaters and say "wow those effects were shit"
and ratings will drop. people will use it. and the more they use it the more shit their movie will look. it's like old CGI, robocop, shark boy and lava girl, speed racer. dvd remasters of star wars, where the CGI hurts a bit to look right at. that'll be fable.
movies, listen now, use critical reception as their profitability metric. and already cost billions to make. your "The CEO" will save 10s of thousands of dollars on labor and will lose billions in revenue. Green Lantern.
it's narrow impact will be like adobe aftereffects. no 3d jobs "lost". just some lens flares or fire or dust.
maybe some better lip sync for dubbing
but 40% AI video movies will be as hated as 90s-00's worst CG
and again, will lose money in the box office
hence shit ideas. like your CEO slashing twitter jobs basically killed close to half of twitter and they flocked to new apps.
>buh buh that's liberal twitter
The CEO lost customers and stock value for bad leadership decisions
he is the most hated man on the planet because he's retarded like you

so how does AI kill 3D?
>>
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>>1034695
Don't you find it odd that every month there is a new major layoff being announced by every art studio or company?
And that artists affected then go on social media begging for employment or help?

All while the same companies also give announcements or news that they're using more ai in their day to day work?

That's why you're so full of shit and coping too so hard.
CEOs do not need artists and they are more than happy to fire them.
When was the last time you saw a CEO crawling on their knees begging for artists to come back?

Fucking never.
>>
File: _pD834938490328490.png (941 KB, 1790x1581)
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>>1034695
>But but AI isn't coming to kill 3D!
Meanwhile, CEOs of major companies continue to announce they want to hire more AI talent, not artists.
>>
>>1034692
Not get into your guys's autistic argument. But Elon recently stated that the cost of running grok is unsustainable.
>>
>>1034696
don't you find it odd that animated movies are getting worse
did you watch Wish or Strange World or Elemental (3D films)
they're not so bad visually but executively they're a tire fire

the companies are firing talent and making bad decisions and that's why the movies suck
>>
>>1034699
Grok is a not serious AI competitor.
He's far behind both OpenAI and Anthropic.
>>
>>1034700
>they're not so bad visually but executively they're a tire fire
Those are all millennial driven films.
And yeah they suck. That said, I rather AI start writing films instead.
>>
wtf is wrong with you schizos? Why are you arguing about currenthing in a thread about a topology tool
Anyway here's the repo
https://github.com/microsoft/SQuadGen

Also OP is a massive faggot for not posting it in the first place.
>>
>>1034713
this doesn't seem that impressive. where would you use this exactly.
>>
>>1034716
It's the first instance of using transformer based neural networks (same as LLMs) for retopology.
So it would get better if they throw a larger dataset and more gpus at it.

The reason to get excited about it it's one of the few implementation of the tech that actually automates something most 3D artists want automated.
>>
>>1034716
a forgot..
>where would you use this exactly.
Any sculpted model... once it's good enough.
>>
AI jeet, I lost track of the convo and I don' want to respond to a bystander
but I work in a position that could technically be replaced by AI, given that all I do all day is manage claude code sessions
but I'm still getting paid
because 1. the people who pay me don't want to deal with this crap
2. someone needs to take ownership of the work. and it's not going to be the fucking CEO. the usual management structures are still necessary
now, an upstart cutting into the field could probably create an entire company all by himself using agents. and it would be interesting to see how that pans out and how it scales once the thing really gets going. but that will be an insane amount of work. even just managing agents for a single class of tasks is already taxing. and the workload increases as productivity increases. I have a lot to say about the actual productivity of our current agentic workflow, but that's beside the point.
>>
>>1034718
there's nor eal dataset for quads which it requires. you can't do 100% quad topo. not possible.
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>>1034728
What are you on about?
Just collect quad topo models, subdivide / remesh them and you have a dataset.
You can do 100% quad topo if you want, it's not optimal in many cases but you can represent any euclidean geometry with quads and 3, 4 and 5 edge vertices. It's a matter of taste either way as long as we're not talking about low poly.
Either way a transformer based retopo model could also learn how to use tris for cases that call for them.
>>
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>>1034723
>2. someone needs to take ownership of the work. and it's not going to be the fucking CEO. the usual management structures are still necessary
"First rule of leadership: Everything is your fault"
A CEO is going to be blamed no matter what. That's why they have golden parachutes and high paying salaries to begin with.

>even just managing agents for a single class of tasks is already taxing.
That won't be an issue in the next 2 or 3 years. AI continues to make exponential progress where it can handle those "taxing" workloads on its own.
>>
>>1034723
saar the CEO will take your job once he learns AI
and he'll literally use AI to learn it
>>
CEOs are the only the people who even have money in this economy.
The idea that artists can even dictate employment or demand they get hired is one big damn joke.

If anything, they would rather pay you to fuck off then drag you along with their company.



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